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Major Trant
Angry Mustellid Iron Oxide.
129
|
Posted - 2013.02.04 12:58:00 -
[1] - Quote
Every base that I've set up in a PvP environment (Null, Low, RvB-High), in short order ends up with a shed load of slightly damaged T2 and Faction laser crystals that I've looted from various wreaks. The problem is that once damaged they cannot be repackaged and thus cannot be stacked. Eventually my inventory window starts complaining that it has too many stacks.
I try to donate them to my corp only to find a similar huge surplus of them in the Charges hanger. Usually I buy a container, lable it Crystals and dump them in there.
I can't sell them on the market without packaging them. Contracts isn't suitable for selling small quantities of damaged crystals and nobody would buy a huge quantity of them at a decent price. Ultimately the only solution is to reprocess them, but the mineral return against their Isk value is abysmal, many simply hold on to them in the hope that one day they will be used.
A related minor problem is that when you do finally fit up your new laser boat, you can't fit damaged crystals to a grouped set of guns. You have to either undock with a loaded set of ungrouped guns, or a grouped set of unloaded guns and finish the job in space.
While all this is an irritation to the player, I'm sure there must be performance issues too when opening an inventory window.
I appreciate why they can't be repaired. But how about making it possible to stack them and discard the damage by destroying one or more crystals in the stack.
Example 1: 10 crystals each with 2% damage, you stack them to get 9 undamaged crystals
Example 2: 10 crystals each with 51% damage, you stack them to get 4 undamaged crystals
Example 3: 10 crystals, 3 with 35% damage, 4 with 48% damage, 3 undamaged, you stack them to get 7 undamaged crystals.
I know it isn't a great answer from a role play perspective. But I think it is something that needs to be done just for general performance and simplicity. If anyone has a better solution, please post. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1042
|
Posted - 2013.02.04 13:09:00 -
[2] - Quote
I'd prefer the option to just reprocess them, and receive minerals proportional to their damage. (50% damage = 50% of the minerals for example). |

Major Trant
Angry Mustellid Iron Oxide.
131
|
Posted - 2013.02.04 17:25:00 -
[3] - Quote
Danika Princip wrote:I'd prefer the option to just reprocess them, and receive minerals proportional to their damage. (50% damage = 50% of the minerals for example). Please try to comprehend the problem before posting. You can reprocess them already, but like all T2 and Faction items the amount of minerals recovered is trivial compared to the value of the item. This is working as intended. Reducing the return when damaged is just going to make the problem worse. The problem is that unlike other T2 and Faction items, there is no practical route to market for damaged crystals and they are too valuable to (effectively) throw away. Thus they are just horded for the day they might be useful. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
195
|
Posted - 2013.02.04 18:12:00 -
[4] - Quote
Some method to "reprocess" a number of damaged crystals and get the equivalent out of the undamaged amount as undamaged crystals would be a good way to do it IMO. |

Major Trant
Angry Mustellid Iron Oxide.
131
|
Posted - 2013.02.04 22:50:00 -
[5] - Quote
Rroff wrote:Some method to "reprocess" a number of damaged crystals and get the equivalent out of the undamaged amount as undamaged crystals would be a good way to do it IMO. I am talking about T2 and Faction crystals, you need to understand the relevance of that fact and the exploits that surround the manufacturing of these items.
I'll try to explain - A T1 Multifrequency S crystal is worth around 4K Isk and reprocesses into minerals worth a similar amount. An Imperial Navy Multifrequency S crystal sells for around 400K Isk, but it shares the same mass as the T1 crystal. It CANNOT reprocess into minerals worth around 400K Isk even if undamaged. It has to reprocess into a similar quantity of minerals as the T1 item, otherwise the null sec overloads would exploit the system to move huge quantities of minerals back and forth to high sec using covop frigates rather than jump freighters.
Thus - IT IS NOT ECONOMICAL (And shouldn't be) TO REPROCESS T2/FACTION. Whether crystal or another item.
Please stop posting solutions that ignore that fact. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1044
|
Posted - 2013.02.04 22:54:00 -
[6] - Quote
Major Trant wrote:Rroff wrote:Some method to "reprocess" a number of damaged crystals and get the equivalent out of the undamaged amount as undamaged crystals would be a good way to do it IMO. I am talking about T2 and Faction crystals, you need to understand the relevance of that fact and the exploits that surround the manufacturing of these items. I'll try to explain - A T1 Multifrequency S crystal is worth around 4K Isk and reprocesses into minerals worth a similar amount. An Imperial Navy Multifrequency S crystal sells for around 400K Isk, but it shares the same mass as the T1 crystal. It CANNOT reprocess into minerals worth around 400K Isk even if undamaged. It has to reprocess into a similar quantity of minerals as the T1 item, otherwise the null sec overloads would exploit the system to move huge quantities of minerals back and forth to high sec using covop frigates rather than jump freighters. Thus - IT IS NOT ECONOMICAL (And shouldn't be) TO REPROCESS T2/FACTION. Whether crystal or another item. Please stop posting solutions that ignore that fact.
Um, I think he was agreeing with you. >_> |

Major Trant
Angry Mustellid Iron Oxide.
131
|
Posted - 2013.02.04 22:55:00 -
[7] - Quote
Ooh! Was he?
My apologies if so. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
195
|
Posted - 2013.02.04 23:19:00 -
[8] - Quote
Sorry using reprocessing was misleading there.
I was saying yes it would make sense for there to be some kind of way to reprocess a bunch of damaged crystals to produce a lesser number of undamaged ones equal to the undamaged amount - not reprocessing them to produce minerals. |

Major Trant
Angry Mustellid Iron Oxide.
131
|
Posted - 2013.02.04 23:35:00 -
[9] - Quote
Excellent, then could I ask you to 'like' the OP please. |

Sol Weinstein
Lunatic Warfare Federation
10
|
Posted - 2013.02.05 02:27:00 -
[10] - Quote
Major Trant wrote:Danika Princip wrote:I'd prefer the option to just reprocess them, and receive minerals proportional to their damage. (50% damage = 50% of the minerals for example). Please try to comprehend the problem before posting. You can reprocess them already, but like all T2 and Faction items the amount of minerals recovered is trivial compared to the value of the item. This is working as intended. Reducing the return when damaged is just going to make the problem worse. The problem is that unlike other T2 and Faction items, there is no practical route to market for damaged crystals and they are too valuable to (effectively) throw away. Thus they are just horded for the day they might be useful.
The value of the item is set by the dynamic market in EVE. Welcome to the world of Tech2. This issue (notice I didn't say 'problem') has been around since the first Tech2 items were introduced.
Thank you.
|
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Major Trant
Angry Mustellid Iron Oxide.
133
|
Posted - 2013.02.05 03:12:00 -
[11] - Quote
Sol Weinstein wrote:
The value of the item is set by the dynamic market in EVE. Welcome to the world of Tech2. This issue (notice I didn't say 'problem') has been around since the first Tech2 items were introduced.
Thank you.
Yes, I'm quite happy with that, that isn't the 'issue' I'm complaining about. The 'problem' is the unwieldly inventory once you have collected a load of them, to the extreme that the game errors with inventory full messages. Coupled with the inability to put a serviceable, valuable item on the market. |

Derath Ellecon
Washburne Holdings Situation: Normal
1112
|
Posted - 2013.02.05 03:23:00 -
[12] - Quote
Rroff wrote:Sorry using reprocessing was misleading there.
I was saying yes it would make sense for there to be some kind of way to reprocess a bunch of damaged crystals to produce a lesser number of undamaged ones equal to the undamaged amount - not reprocessing them to produce minerals.
Yes this seems like it would be a good way. Basically like if you had 2 50% damaged crystals you could "reprocess" them into 1 100% crystal. Maybe there would be some loss due to inefficiency. But the bottom line is you could combine some amount of damaged crystals to get an undamaged one.
|

Taoist Dragon
Bastion of Mad Behaviour Hopeless Addiction
230
|
Posted - 2013.02.05 07:44:00 -
[13] - Quote
Derath Ellecon wrote:Rroff wrote:Sorry using reprocessing was misleading there.
I was saying yes it would make sense for there to be some kind of way to reprocess a bunch of damaged crystals to produce a lesser number of undamaged ones equal to the undamaged amount - not reprocessing them to produce minerals. Yes this seems like it would be a good way. Basically like if you had 2 50% damaged crystals you could "reprocess" them into 1 100% crystal. Maybe there would be some loss due to inefficiency. But the bottom line is you could combine some amount of damaged crystals to get an undamaged one.
Since when can you combine 2 x 0.5 carat diamonds to get a 1 carat diamond. Why not just make them a 'repairable' item?? That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Major Trant
Angry Mustellid Iron Oxide.
133
|
Posted - 2013.02.05 10:44:00 -
[14] - Quote
Taoist Dragon wrote:Since when can you combine 2 x 0.5 carat diamonds to get a 1 carat diamond. Why not just make them a 'repairable' item?? As I said in the OP, this is not an elegant solution from a role play perspective. It is an attempt to give CCP a simple solution which they could actually implement in a reasonable timeframe.
The most elegant solution would be for damaged crystals of the same type and size to stack together and somehow the stack would remember the individual stats of each crystal which directly conflicts with how inventory stacks are designed to work. Then to fix the market problems, either thousands of new items would have to be added, 100 items for each crystal type and size. Or a new column in the market screen showing the damaged percentage, but then you'd still have the issue of having to list each crystal individually... but we're dancing with fairies now. None of this is going to happen is it? Be realistic! |

Jalambo
Embasy of Federated Suns
3
|
Posted - 2013.02.05 13:48:00 -
[15] - Quote
[/quote]
Since when can you combine 2 x 0.5 carat diamonds to get a 1 carat diamond. Why not just make them a 'repairable' item??[/quote]
Since when the planets in a system stays at the same spot for years upon years, since when the space ships floats on the vacum as if its water, Since when solid space crafts clamp to each other (station undocks)... Plss Leave RL mentality in RL. This is eve ... has its own physics  Back to the topic; The idea about combining damaged crystals to a new undamaged one is very reasonable. I hope CCP implants this feature soon. |

Sol Weinstein
Lunatic Warfare Federation
12
|
Posted - 2013.02.06 08:03:00 -
[16] - Quote
Major Trant wrote:Sol Weinstein wrote:
The value of the item is set by the dynamic market in EVE. Welcome to the world of Tech2. This issue (notice I didn't say 'problem') has been around since the first Tech2 items were introduced.
Thank you.
Yes, I'm quite happy with that, that isn't the 'issue' I'm complaining about. The 'problem' is the unwieldly inventory once you have collected a load of them, to the extreme that the game errors with inventory full messages. Coupled with the inability to put a serviceable, valuable item on the market.
The problem (not issue) of your "unwieldy inventory" is a direct result of you failing to reprocess (or trash, although I don't recommend this) the crystals. Not DIRECTLY from them being damaged and unstackable.
I also disagree that putting broken items on the market is a serviceable or valuable item. I would not like it if I was buying broken crystals. Nor do I want to have to sift through and either show info or hover over each and every single item in the market to see if it is damaged or not, and then figure out how much damage it had. Imagine the server load for THAT! No. Seriously. I want you to think about the server load that it would cause to allow this. I'll bet this is the EXACT reason why BPCs are not allowed on the market.
Make a contract for them. And make sure you put in an appropriate description, and gauge how well those items sell. Post your truthful data in this forum. And if it is a favorable outcome, then you'll have something to go to the board with your idea.
Spewing "serverload raaaaaaah!" is probably not very constructive.
But, wouldn't it just be easier to reprocess them? Yes. Yes it would.
Thank you.
|

Kogh Ayon
SUNDERING Goonswarm Federation
97
|
Posted - 2013.02.06 09:25:00 -
[17] - Quote
Damaged crystals are pain on the ass. Just allow us to repair crystals like turrets would be fine, or op's idea is very good as well. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
55
|
Posted - 2013.02.06 10:54:00 -
[18] - Quote
Repair , by reduce number of crystals will be enough. I have 20 damaged crystals - their total % is 1395% (20x each crystal damage) so after repair i get 13 undamaged crystals. Always rounded down, only possible to the same type of crystals.
+1 i hate scrolling my ammo containers |

Major Trant
Angry Mustellid Iron Oxide.
140
|
Posted - 2013.02.06 14:10:00 -
[19] - Quote
Sol Weinstein wrote:The problem (not issue) of your "unwieldy inventory" is a direct result of you failing to reprocess (or trash, although I don't recommend this) the crystals. Not DIRECTLY from them being damaged and unstackable. Let's see, there are 8 types of T1 Crystal and 3 sizes, 24 in total. 5 Factions - Sansha, Blood, Imperial Navy, True Sansha and Dark Blood, each of 24. There are 4 types of T2 Crystal and 3 sizes, 12 in total. So potentially we have 24 + (24 x 5) + 12 = 156 different stacks of crystals, before we even get to the 'issue' of damaged items.
Would a player that flies laser boats, choose to stock all 156? Probably not, but eventually he could loot them, why would he throw them away or reprocess if he uses them? The same player then picks up (all slightly damaged) 5 Sansha Multifreq S and 3 Scorch S. Of course he is going to keep them for the next ship he fits up. Then he picks up (all slightly damaged) 4 Imperial Navy Standard L, 6 Imperial Navy Ultraviolet M, 7 True Sansha Multifreq M, 4 Dark Blood Ultraviolet L, 3 Conflag M, 6 Scorch L, 3 Imperial Navy Gamma S, 4 Sansha X-Ray L... ERROR TOO MANY STACKS.
... and you think it unreasonable for him to save them for his own use? The stack limit is in the area of 800 stacks. In my brief example, he has collected 45 damaged stacks, more than 5% of the stacks available and he hasn't even got a single complete set for a Coercer or Abaddon, ships that he flies regularly.
Sol Weinstein wrote:I also disagree that putting broken items on the market is a serviceable or valuable item. That's like saying nobody would buy a second hand car. I would gladly buy slightly damaged crystals - at a discount, if the logistics of the operation was manageable - and it needs to be for both the buyer and seller.
Sol Weinstein wrote:I would not like it if I was buying broken crystals. Nor do I want to have to sift through and either show info or hover over each and every single item in the market to see if it is damaged or not, and then figure out how much damage it had. Imagine the server load for THAT! No. Seriously. I want you to think about the server load that it would cause to allow this. I'll bet this is the EXACT reason why BPCs are not allowed on the market. Um? You sound mad bro? But you don't seem to have thought through what you are arguing against - you have just agreed with me. Yes! Unmanageable, hence the simplified solution I have posted. Please +1 the OP if you agree.
Sol Weinstein wrote:Make a contract for them. And make sure you put in an appropriate description, and gauge how well those items sell. Post your truthful data in this forum. And if it is a favorable outcome, then you'll have something to go to the board with your idea. Contracts are unworkable for crystals. Say I have 5 slightly damaged Imperial Navy Multifreq S available to sell and I put them in a contract. The Slicer pilot is going to buy them right? No, he only wants 2. The Coercer pilot? No, he needs 8. The Punisher pilot? No he needs 3. I'd have to list each crystal in a separate contract. A few sales might be made this way, but for most, it is just too much of a faff. I have already guaged how well that works, look for yourself how many contracts are available for used crystals - discounting multibuy contracts that contain complete fitted ships.
Sol Weinstein wrote:But, wouldn't it just be easier to reprocess them? Yes. Yes it would. Easier? Yes and absolutely moronic at the same time. Who in their right might is going to reprocess a 1% damaged Dark Blood crystal worth millions into minerals worth a couple of thousand? Especially when you fly laser boats and only need another two to make a set that you want to fit to a particular boat.
You're welcome |

Sol Weinstein
Lunatic Warfare Federation
14
|
Posted - 2013.02.08 08:38:00 -
[20] - Quote
Major Trant wrote: Um? You sound mad bro? But you don't seem to have thought through what you are arguing against - you have just agreed with me. Yes! Unmanageable, hence the simplified solution I have posted. Please +1 the OP if you agree.
No I didn't agree with you and even if it seemed that I did I am declaring now that I do not agree with you. Hence I did not +1 your post.
I simply used the server load issues that you pointed out as a reason in my own opinion. That does not mean I agree with you about anything on any level. I will once again state for the record that I am exactly 0.0% agreeing with this idea you have posted.
Nice touch with the attempted trolling "u mad bro", though.
You already have a simplified solution to the problem you have gotten yourself into. Two in fact.
Keep track of your crystals and use the damaged ones first. Reprocess or even trash the offending ammo.
Major Trant wrote: Easier? Yes and absolutely moronic at the same time. Who in their right mind is going to reprocess a 1% damaged Dark Blood crystal worth millions into minerals worth a couple of thousand?
Who in their right mind would continue to not use the damaged crystals first? Do you open a new gallon of milk for every glass you pour? Open new peanut butter or jam without first using what is in the original jar? Do you just have stacks upon stacks of half eaten loaves of bread and half empty bags of chips around the house? Do you take one swig of a can of soda and then open another one?
You need to Go Green, my friend.
Go Green I say! Use up those crystals! Or recycle. Do it for the children!
Thank you. |
|

Major Trant
Angry Mustellid Iron Oxide.
142
|
Posted - 2013.02.28 17:12:00 -
[21] - Quote
Major Trant wrote:A related minor problem is that when you do finally fit up your new laser boat, you can't fit damaged crystals to a grouped set of guns. You have to either undock with a loaded set of ungrouped guns, or a grouped set of unloaded guns and finish the job in space. I've since discovered that you can pick up several damaged crystals while in station and drop them on a stack of weapons in the fittings window to load them, provided you pick up the correct quantity.
Thus I have edited the OP to remove this error. |

Sol Weinstein
Lunatic Warfare Federation
81
|
Posted - 2013.02.28 18:00:00 -
[22] - Quote
This again?
Just knock it off. Bring the damaged crystals with you into combat so they get destroyed. Not doing so is your ChoiceGäó.
Creating a new thread weeks later is poor campaigning.
Stop trying to get mechanics changed for your laziness.
Thank you.
The Savior of EVE https://forums.eveonline.com/default.aspx?g=posts&t=205546&find=unread |

Black Varanus
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.01 00:13:00 -
[23] - Quote
Major Trant wrote:Every base that I've set up in a PvP environment (Null, Low, RvB-High), in short order ends up with a shed load of slightly damaged T2 and Faction laser crystals that I've looted from various wreaks. The problem is that once damaged they cannot be repackaged and thus cannot be stacked. Eventually my inventory window starts complaining that it has too many stacks.....
Well, I can't understand why you aren't able to sell used stuff anyway. I would like to see this option ingame. CCP could make a new market just for that purpose. I don't know the proper word in english, in german it's called "Gebrauchtmarkt" so I'm guessing something like a renewal market in english. Anyone should be able to sell anything. I would even welcome it if more things would deteriorate over time, so things would need repair or could be sold in a used stadium. Of course this shouldn't take up too much time. Maybe something like selling nanorepair bots which can be sold over the market system to repair your stuff. Should be a nice addition for the engineers. If made right it would feel more natural since all things deteriorate over time and could bring fun, but only if it doesn't take up too much time, like buying one for every ship part and each one need to be repaired one by one, that would just be annoying and take up too much time.
Regards, Black Varanus |

Sublime Rage
Soimii Patriei Nulli Secunda
7
|
Posted - 2013.03.01 11:34:00 -
[24] - Quote
i have over 1000 units of used t2 and faction crystals someone in a station and not only they take up a huge amount of room but i cannot even tell how damaged they are unless i load them up on some guns.thats a thing that should be changed in my opinion,give us the ability to see how damaged they are inside the station |

Major Trant
Angry Mustellid Iron Oxide.
145
|
Posted - 2013.03.21 14:21:00 -
[25] - Quote
The problem is even worse than I first thought. I've since discovered that they don't even need to be damaged. Once unpackaged there is no going back.
I discovered this after fitting up a new ship in a market hub. I've got hundreds of slightly damaged crystals in my home system, but I'd podded to the market hub to pick up the new ship and didn't want to fly back through low sec with no ammunition. Figured - buy new crystals, load them and if I don't fire them on the way home, I can reload with damaged crystals, repackage and sell the new ones. But no chance, they simply can't be repackaged, even if you only fit them briefly in station just to see the dps figures. |

Quintessen
Jalepeno Self Sabatoge
49
|
Posted - 2013.03.21 17:23:00 -
[26] - Quote
Major Trant wrote:The problem is even worse than I first thought. I've since discovered that they don't even need to be damaged. Once unpackaged there is no going back.
I discovered this after fitting up a new ship in a market hub. I've got hundreds of slightly damaged crystals in my home system, but I'd podded to the market hub to pick up the new ship and didn't want to fly back through low sec with no ammunition. Figured - buy new crystals, load them and if I don't fire them on the way home, I can reload with damaged crystals, repackage and sell the new ones. But no chance, they simply can't be repackaged, even if you only fit them briefly in station just to see the dps figures.
I think the problem is a matter that stacking on the client is the same as stacking on the server. This could be fairly easily handled by having a setting on the client that allows you to stack damaged items. It would show them as stacked, but in the database they would still be separate item stacks. The stack could then show the damage as an average.
Secondarily the problem with the market is that it only handles non-assembled objects and anything that can take damage must be repaired before being re-assembled. My guess is assembled items and unassembled items occupy different parts of the database. The unassembled item is a template for the assembled item.
So baring major changes to the way assembed items are handled, then you would either need an option to repair the item or some way to get an undamaged item from it.
Just a suggestion, but being to cut a crystal down to a lower size (say L to M or S), but undamaged would be cool. How far down it goes depends on how much damage was done. Basically you're cutting away the damaged parts till you have a perfect crystal again. Also they should fix it so that assembled, but undamaged crystals can be repackaged. Cutting them down is also very lore friendly. |

Sabriz Adoudel
Resurgent Threat
138
|
Posted - 2013.03.22 00:04:00 -
[27] - Quote
/signed to something like this.
You can sell a stack of 537 Void M via multiple means, and if you blow someone up and loot 331 Void M from their wreck, the two stacks combine.
Laser crystals should work the same way.
Not really fussed how it is done, it just should be. '... you cannot reason with the mining bots, you cannot negotiate with them, you can only bring them judgement in the form of Navy Antimatter, turn their Mackinaws to salvage and dust, smartbomb their pods, and burn their Mining Link implants with sweet incense...'- The Gospel according to St James 315 |

TheSkeptic
Federal Navy Academy Gallente Federation
159
|
Posted - 2013.03.22 08:15:00 -
[28] - Quote
Yeah, support this idea, even if there were some heavy loss associated with it it would be helpful.
ie. 3x 50% damaged crystals gives you 1 undamaged. ... |

Nova Satar
Rekall Incorporated Sinewave Alliance
63
|
Posted - 2013.03.22 11:23:00 -
[29] - Quote
its ammo dude, use them, and when you;re done with them, trash them. You can't expect to be able to repair your ammo and sell it after use.
They can't make it so crystals can be repaired, as it means aslong as there is a repair station, you have a never ending supply of virtually free ammo. |

monkfish2345
D'reg The Methodical Alliance
42
|
Posted - 2013.03.22 11:29:00 -
[30] - Quote
Nova Satar wrote:its ammo dude, use them, and when you;re done with them, trash them. You can't expect to be able to repair your ammo and sell it after use.
They can't make it so crystals can be repaired, as it means aslong as there is a repair station, you have a never ending supply of virtually free ammo.
this.
Ammo is, along with ships the most reliable isk sinks in the game. amarr already circumvent this with their standard ammo, their is no need or reason to make faction and t2 crystals easier to turn back into isk. |
|

Xavier Quo
Ashfell Celestial Corporation POD-SQUAD
36
|
Posted - 2013.03.22 12:42:00 -
[31] - Quote
Yeah this really needs sorting out, it's pretty bad. Have played on and off for a few years and I have an insane, huge, unstackable mess of crystals that are not ordered by size, type, damage etc. It's horrific, especially for us ocd types that travel for hours just to consolidate & organise all our assets and ships into neat... piles.
3 options mentioned ITT/ that I can think of
1.give us a recrystallisation skill, costs isk to repair damage, don't care how expensive at level I or V etc 2.ability sell used crystals on market 3.make some kind of crystal reprocessing allowing merging of damaged crystals into less damaged or new ones. same or different sizes/types possible, could be a very simple or complex system.
Help our inventories not look like a f'ing ball pool!   |

Mike Voidstar
Voidstar Free Flight Foundation
110
|
Posted - 2013.03.22 18:36:00 -
[32] - Quote
Welcome to economics.
An item is only worth what you can get for it.
Just because a T2 packaged crystal is worth X does not mean a T2 unpackaged crystal is worth the same. It is worth what you can get for it, which is apparently it's mineral value.
To claim that a damaged crystal is worth millions is false. It's worth what you can sell it for. If you can't sell it on contracts, then use it or reprocess it and get the mineral value.
That said, I do feel your suggestion for being able to repair crystals using the undamaged portion of another crystal is fair. I even have a more EVE friendly suggestion: {Crystal Type} Polish. Create a mechanism where you can break down an existing crystal into as many matching units of crystal polish as it has undamaged percentage points left. Then allow crystal polish to repair matching crystals on a point for point basis. They could even have the process use skills to be fully efficient, allowing a base 75% efficiency on both breakdown and repair, with skills for making the polish and repairing both giving 5% per level to 100% efficiency with both skills at 5. Allow the crystal polishes to be sold on the market with the rest of the ammo, and you now have opportunity for bustling contract markets for used crystals by toons specialized in making the polish, and you have improved marketability of othewise unweildy crystals. Make sure you make 100 polish take up more space than the crystals and I'm pretty sure you have all the bases on however the more mischeivious elements of the player base will abuse this covered. |

Teckos Pech
The Executives Executive Outcomes
30
|
Posted - 2013.03.22 18:42:00 -
[33] - Quote
I like it. A simple way is to just allow the damage crystals of the same type to be "added together" then divide by 100 and round down. The result is the number of undamaged and stackable crystals. Could even lower the price of crystals a bit too.
Don't argue with Sol, he is just being grumpy. |

Teckos Pech
The Executives Executive Outcomes
30
|
Posted - 2013.03.22 18:47:00 -
[34] - Quote
Mike Voidstar wrote:Welcome to economics.
An item is only worth what you can get for it.
Just because a T2 packaged crystal is worth X does not mean a T2 unpackaged crystal is worth the same. It is worth what you can get for it, which is apparently it's mineral value.
To claim that a damaged crystal is worth millions is false. It's worth what you can sell it for. If you can't sell it on contracts, then use it or reprocess it and get the mineral value.
He isn't claiming that a damaged crystal is worth the undamaged crystal, but it is silly that a crystal worth say 1,000,000 isk undamaged is suddenly worth only 4,000 isk because of 1% damage. And he isn't looking for a solution that will let him sell the damaged crystal for 990,000 is either. He is simply asking that he be able to combine damaged crystals and get a smaller number back. It is not outlandish and helps with the inventory, could reduce the price of crystals, and we could add on skills if it is really felt to be necessary.
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Mike Voidstar
Voidstar Free Flight Foundation
110
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Posted - 2013.03.22 18:58:00 -
[35] - Quote
...and if you read my post below the part you quoted, you will see that I agree that what he wants is fair, and then present a solution that works well within the existing framework of EVE, requiring at minimum a menu option to convert the damage crystal into a matching type of polish to repair other crystals with, and if taken to it's logical extent creates new market opportunities and industrial paths to be explored.
As to the reasonableness of value, go buy a new car and drive it across the street to another dealership and try to sell it. Then try to buy it back again. Value isn't set by something's intrinsic worth, it's set by market forces and apparently voodoo. It doesn't even have to make sense in real life, why should a game be any more logical? |

Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 19:17:00 -
[36] - Quote
If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14. |

Quintessen
Jalepeno Self Sabatoge
51
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Posted - 2013.03.22 19:54:00 -
[37] - Quote
Teckos Pech wrote:If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14.
While it's a fine formula, please no more skills for very limited purposes. We already have Armor Resistance Phasing and the like. |

Teckos Pech
The Executives Executive Outcomes
31
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Posted - 2013.03.22 21:48:00 -
[38] - Quote
Quintessen wrote:Teckos Pech wrote:If you wanted to include a skill use something like the following (you can use this in Excel):
# of crystals = rounddown((sum of crystal damage/(2-.2*skill level),0)
If you had no skill then skill level = 0. In the case of skill level 1 even with two 0.99 damaged crystals you'd get 1. But suppose you had 15 crystals with 0.99 damage at level1 you'd only get back 8 crystals. At level 5 you'd get back 14. While it's a fine formula, please no more skills for very limited purposes. We already have Armor Resistance Phasing and the like.
You don't have to train it, and it would be something like the ore processing ones so training it to level 3 or 4 shouldn't take that long.
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Major Trant
Angry Mustellid Iron Oxide.
150
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Posted - 2013.03.27 17:34:00 -
[39] - Quote
I'm sure that there are some much more elegant ways of dealing with this than the one I have suggested. New skills, new processes, new component parts. Sure. But I've just suggested something quick and dirty that CCP could implement in my lifetime which hopefully isn't game breaking. Please +1 the suggestion if you agree and then put forward more elegant ways of improving on it at a later date. |
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