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Jennae
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Posted - 2005.07.14 17:26:00 -
[1]
I was playing around with a corpmate in his Muninn and realized that EMP (M) only has base dmg of 22. where as Antimatter and Multifrq both do 24.
Multifreq only does ~1.5 base dmg less than EMP to armor, and 5.5 more to shields.
is this supposed to be this way, or did somehow this get changed accidenatly?
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DrunkenOne
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Posted - 2005.07.14 17:31:00 -
[2]
Edited by: DrunkenOne on 14/07/2005 17:31:02
Originally by: Jennae I was playing around with a corpmate in his Muninn and realized that EMP (M) only has base dmg of 22. where as Antimatter and Multifrq both do 24.
Multifreq only does ~1.5 base dmg less than EMP to armor, and 5.5 more to shields.
is this supposed to be this way, or did somehow this get changed accidenatly?
Yep. Minmatar shortest range ammo does less than the other 2 races shortest range ammo, for every class.
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MineallMine
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Posted - 2005.07.14 17:46:00 -
[3]
It is the penalty ammo gets for being able to dish all Damage types.
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Zaintiraris
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Posted - 2005.07.14 17:46:00 -
[4]
I was under the impression that that was justified by minmatar having two really neat damage types in EMP, by the energy used per shot, the falloff of their weapons, and some bonii on the ships. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Tirfing
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Posted - 2005.07.14 17:58:00 -
[5]
As most minmatar ships are meant to be long range the ammo are better at long range and not as good at short range.
Antimatter = 48dmg, range -50% EMP = 44dmg, range -50%
Iron = 20dmg, range 60% Carbonized Lead = 24dmg, range 60%
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Sewell
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Posted - 2005.07.14 18:16:00 -
[6]
Originally by: MineallMine It is the penalty ammo gets for being able to dish all Damage types.
Just as missles do less DOT than all turrets... oh wait they don't.
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MineallMine
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Posted - 2005.07.14 18:26:00 -
[7]
Originally by: Tirfing As most minmatar ships are meant to be long range the ammo are better at long range and not as good at short range.
Actually the ammo is the same regardless of range.
Projectiles have higher fall-offs, so their acuracy (and thus dps) is affected less by penalizing ammo. EMP cuts the optimal of a small autocannon by 600m, but cuts the optimal of a Med Pulse by 1500. SO taking this and three damage types into account, EMP is balanced.
Range Bonus Ammo works just the opposite, lasers and hybrids get a bigger boost in range so they have less damage.
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Diana Merris
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Posted - 2005.07.15 13:41:00 -
[8]
Originally by: Tirfing As most minmatar ships are meant to be long range the ammo are better at long range and not as good at short range.
Antimatter = 48dmg, range -50% EMP = 44dmg, range -50%
Iron = 20dmg, range 60% Carbonized Lead = 24dmg, range 60%
Actually most Min ships are designed with close combat in mind. Thats why they are fast and have the fastest lock time shortest range sensors. Only the Typhoon and Bellicose have a range bonus.
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Rexy
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Posted - 2005.07.15 13:44:00 -
[9]
they are fast so they can run easier
All i want for cristmas is a typhoon with launcher rof bonus :) |
Bruchpilot
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Posted - 2005.07.15 14:00:00 -
[10]
People are right when they say Minmatar are longrange kings.
Cause Minmatar got more turrets than any other race, cause they can fit a full rack of their best guns without gimping their setups and of course their guns have an uber DOT compared to other races weapons.
No other race can use drones and missiles better than a Minmatar ship, and CCP even intedet Minmatar with 20mil base SP so they can use all that stuff. On top of that they can shield AND armor tank AT THE SAME TIME! Dohh!
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Muad 'dib
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Posted - 2005.07.15 14:25:00 -
[11]
Edited by: Muad ''dib on 15/07/2005 14:29:00
Originally by: Bruchpilot People are right when they say Minmatar are longrange kings.
Cause Minmatar got more turrets than any other race, cause they can fit a full rack of their best guns without gimping their setups and of course their guns have an uber DOT compared to other races weapons.
No other race can use drones and missiles better than a Minmatar ship, and CCP even intedet Minmatar with 20mil base SP so they can use all that stuff. On top of that they can shield AND armor tank AT THE SAME TIME! Dohh!
Funny, im glad you can laff.
Long range kings tho? 0.o your definatly way off on that one even if it was a joke! Take a look at these comparason: Caldari: range bonues to hybrids and missiles(all ranges) Amarr: medium and long range weapons, definatly kings of medium range tho (MP) Gallante: close range gurus also good wit drones Mim: Long range specialists (apparently), range bonuses on two ships, VERY few can fit a full rack of main guns, and the long range is actully only about 10% best at max - oh and get out dmged at every long range situation by all other races - appart from that last 10% (where other dont hit).
Clearly minm SHOULD be long range, and that means GOOD dmg at that range - better than the rest of the races - not less than!!!! anyone who says minm is the long range race is havin a laff. minms dont do anything well. Fact.
Glad i got 6 mil in projectille guns and 2 mil in mimn ship command
What was the question again...
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Imhotep Khem
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Posted - 2005.07.15 16:56:00 -
[12]
Theres an excuse for each Minmatar fault out there...
Ammo does less damage because it does more damage types? Thats just silly. Dividing the damage amongst several types ensuring some of it will be resisted. Then lowering it even further. All this on guns with lower DM to begin with.
It does not seem right. But we got enough changes to deal with now..
____ If your not dyin' your not tryin'. |
MineallMine
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Posted - 2005.07.15 17:30:00 -
[13]
Ammo Advantages
-Can do 4 types of damage. If you don't think that is important, if the OP were using Sabot or Fusion they would have shredded the Munnin.
-Lowest Turret Cap use (although this is offset by matari ships' lousy cap)
-Highest Fall-Off. A larger number than hybrid or energy not afected by range peanlties. If you are working in Fall-off, you get higher DPS from proj due to better accuracy.
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