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OutofSight
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Posted - 2005.07.14 19:46:00 -
[1]
Now im over the inital coolness factor of these frigates that can launch cruise missiles (mainly due to the fact they now need lots of skills) What are stealth bombers used for? Are they good at ratting or deadspacing? What kind of a role do the play in PVP?
One last question can you really fit 3 cruise launchers on a Manticore with all the powergrid changes etc
Thanks for your time OutofSight , OutofMind
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Buraken v2
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Posted - 2005.07.14 19:49:00 -
[2]
not good for anything really :) show off thingy maybe? My Sig:
Originally by: Sobeseki Pawi
Originally by: TheKiller8 Uh what's stopping you from fitting expanders on a freighter?
No slots?
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Xaroth
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Posted - 2005.07.14 19:55:00 -
[3]
Yeah, you can still fit 3 CM launchers on a Manticore. I still have 3 on mine, but have high skills.
As for a use for the thing?
Maybe a horde of 'em with some EW support ship (Blackbird) or tackling Cov-Ops type ships would be fun, and useful. Right now its an expensive piece of tinfoil that sits in drydocks.
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Rekken Flaw
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Posted - 2005.07.14 20:38:00 -
[4]
I'd like to see the stealth bombers get a bonus to passive targeter range. If they could passively lock at 100k that would definately give them a "stealth" ability without giving them something that takes away from the covert ops ships.
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Vigilant
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Posted - 2005.07.14 20:53:00 -
[5]
No what is needed is the "shoot and cloak, missiles still impact " back...... err... CCP just ticks me off sometimes....
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KrakizBad
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Posted - 2005.07.14 21:03:00 -
[6]
With new speed on missiles they will pretty much hit and give you time to cloak with high skills.
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Rogthgar
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Posted - 2005.07.14 21:33:00 -
[7]
What i think CCP dont really understant is the importaince of them not being able to warp in cloaked.
If they could, PvP could perhaps see them being more useful for camping gates and jumping lone miners.
But with the missile changes, u cant jump frigs anymore
My personal concusion of stealth bombers:
They are not really worth it till they can fit the good cloaker. "Since when have you been afraid of a little insanity? Since, when have we even been sane?" (\_/) (O.o) -!- -!- <-- "This was Bunny, held a decent meal" |
babo
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Posted - 2005.07.14 21:40:00 -
[8]
people are using these things?
I thought they were so gimped nobody bothered.
does your ship have a dronebay? If so, sign the petition.. |
Kage Getsu
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Posted - 2005.07.15 04:37:00 -
[9]
They're really good at messing up cruisers.
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Fuazzole
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Posted - 2005.07.15 11:09:00 -
[10]
thier an absolute laze at <4/10's kill each room with out even moving,....though at 250m/s about your not going to beat any competition
still looks cool
warp while cloak ive never suported but i guess tin foil warping like a (slow)cruiser,.....i feel unsafe warping from a smart bomb BS at 40km
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TuRtLe HeAd
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Posted - 2005.07.15 11:14:00 -
[11]
Stealth bombers And Cloaking ! They are better At insterting Gang mates closer to The Enemy Because they can Move faster While cloaked Than They Do when Uncloaked.
To be honest Im not sure What else there is that they can do, Because Their Cruise missiles Hit Frigs for around 10 to 40 Damage.
They only use for them ATM the moment is inserting Gang members closer to people further away than usual, AND Maybe a Gang of them Taking down A cruiser. |
OutofSight
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Posted - 2005.07.15 11:37:00 -
[12]
So they have not many uses at the moment. I can see how one would be useful on a 4/10 complex the cruise missiles would be a welcome damager against the battleship on the second level. Still they cant be that effective against frigs?
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Mujun Kross
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Posted - 2005.07.15 13:20:00 -
[13]
Edited by: Mujun Kross on 15/07/2005 13:21:40 Ok, the comment about cruise msls only doing 40 or 50 points of damage is just not true. Sure my damage output against a frigate that is moving like a bat out of hell is lower than i would like it...but that frigate wont stay around long enough to be a bother.
Going up against an assualt frigate is a joke. My cruise msls are doing upwards of 140 damage to the frigate. In my test I was hitting a wolf with cataclysim, devastator and wraith cruise msls...sure I was not going to get a one volley kill but the target ship was not going to hurt me...let alone hit me.
If any frigate or destroyer, for that matter, wants to be dumb enough to hang around than they will die its that simple.
The best role that I can come up with for the bomber is as an escort against small ships. I can go up against any two frigates or destroyers and have better odds of winning than the other two guys do combined.
If anyone ever wants to test it let me know in game and we can arrange a meeting in low sec somewhere (concord would really ruin my day on this if we met up in yulai or some such).
My Setup is
HIGHS: 3 x XT-9000 Cruise Launchers 1 x Improved Cloaker
MIDS: 1 x Sensor Booster T2 2 x MultiSpec T2 1 x (Cant remember off the top of my head...at work atm)
LOWS 1 x MAPC 1 x CPU
with the multi specs (and good ew skills) i have a better than 50% chance to jam any frigate or destroyer. they are the key to this setup and you must use them. With two of them a 1v1 i will win (either destroy the ship or force them to warp out)...take your pick but as an escort I win.
Also I am currently training all of the new msl skills to lvl 4 to start and to lvl 5 later down the road (another couple of weeks). . . . "Come now, my child, if we were planning to harm you, do you think we'd be lurking here, beside the path, in the very darkest part of the forest?" -Kenneth Patchen "But Even So" |
Fuazzole
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Posted - 2005.07.15 13:52:00 -
[14]
Originally by: Mujun Kross Edited by: Mujun Kross on 15/07/2005 13:21:40 .........
The best role that I can come up with for the bomber is as an escort against small ships. I can go up against any two frigates or destroyers and have better odds of winning than the other two guys do combined.
If anyone ever wants to test it let me know in game and we can arrange a meeting in low sec somewhere (concord would really ruin my day on this if we met up in yulai or some such).
My Setup is
HIGHS: 3 x XT-9000 Cruise Launchers 1 x Improved Cloaker
MIDS: 1 x Sensor Booster T2 2 x MultiSpec T2 1 x (Cant remember off the top of my head...at work atm)
LOWS 1 x MAPC 1 x CPU
with the multi specs (and good ew skills) i have a better than 50% chance to jam any frigate or destroyer. they are the key to this setup and you must use them. With two of them a 1v1 i will win (either destroy the ship or force them to warp out)...take your pick but as an escort I win.
Also I am currently training all of the new msl skills to lvl 4 to start and to lvl 5 later down the road (another couple of weeks).
dont multi spec suck cap?....i use dampners,...not so disimilar and try squeeze in an injector
its kinda sad how the manicore can fit just as nicly with 1 MAPC as the 2 launcher bombers, the only thing stoping me training for the mant is that the nemisis at least looks cool enuf to keep,....as for the purifire/hound, hound has its speed,..purifier i dont know but may not need a MAPC
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Harlequinn
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Posted - 2005.07.15 16:52:00 -
[15]
Edited by: Harlequinn on 15/07/2005 16:53:11
Quote: dont multi spec suck cap?....i use dampners,...not so disimilar
I agree 100%
At least use one dampner in place of an ECM, at long ranges it's at least as effective as a multi-spec for much less cap, and a bomber should only be attacking at long ranges.
As for the original topic, there really isnt a use for a stealth bomber that any other ship with a cloak couldnt do better, due how fragile the bombers are compared to their unbelievably high prices. "Only the insane have strength enough to prosper; only those who prosper judge what is sane." |
Mujun Kross
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Posted - 2005.07.15 17:09:00 -
[16]
Yeah the multis take up cap but besides the two multis the only other mod i need to worry about is the sig booster...but if your not at long range you could leave it off (I would not recommend this as the faster lock time helps to get the first strike in).
I would not recommend the dampners just for the simple fact that when they get close they can still lock you anyways. I would go with the multis for a full break with the 20 sec cool down. Put the multis on manual and just use them when the target locks you again, rinse and repeat. The nice thing with this appraoch is that the target has to keep trying to lock you since they no longer get a timer indicating how long they are jammed, just something else they have to take care of while in combat.
This setup will work on any of the other bombers as well. However the other bombers with their two launchers just dont do enough damage to an assualt frigate to break its tank. In my initial test, using a nemesis, the wolf could tank the damage that I was throwing at the ship. Just not enough to get past the tank which is a shame cause the other bombers are really cool looking and have their benefits as well. However against any other type of frigate you will be able to drive them off or kill them if they hang around.
during the testing, both times, once i broke lock i could cloak at will and change positions. I was not picking up a lot of extra speed doing this but it was an extra element to the game (I had the Star Trek music playing over and over in my head while I pretended to scream Klingon at the crew while cloaking and unclaoking... yeah i am a star trek freak ) And it was really annoying the hell out of the wolf pilot to boot...another added benefit.
Its just a shame these ships cant be used for what they were "advertised" for. I would not want to take one of these up against a cruiser or larger without some backup. If you run this thing in a frigate fleet the extra punch it gives you would be an added bonus. but whenever someone says stealth i think of the lone ship moving through space hitting targets solo and then melting away. escort duty and frig fleets kinda dont work this way.
Maybe a wolf pack mentality like the U-Boats of WWII would be more precise for these things but until the price comes way down i dont see this happening a whole lot. . . . "Come now, my child, if we were planning to harm you, do you think we'd be lurking here, beside the path, in the very darkest part of the forest?" -Kenneth Patchen "But Even So" |
Cmdr Patrick
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Posted - 2005.07.15 17:14:00 -
[17]
From experiance, you would be more effective ramming the rival ship into submission, cos stealth bombers suck, 1 died to my griffen(ok cos i jamemd him) and talking to a mate they killed 1 in an imikus
Ikvar > This peice of **** is greifing me |
Mujun Kross
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Posted - 2005.07.15 17:23:00 -
[18]
Originally by: Cmdr Patrick From experiance, you would be more effective ramming the rival ship into submission, cos stealth bombers suck, 1 died to my griffen(ok cos i jamemd him) and talking to a mate they killed 1 in an imikus
if he was not carrying fofs he deserved to die. any small ship that is jammed and webbed will die regardless of what kind of ship it is so i dont know what your point is. . . . "Come now, my child, if we were planning to harm you, do you think we'd be lurking here, beside the path, in the very darkest part of the forest?" -Kenneth Patchen "But Even So" |
Dionysus Davinci
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Posted - 2005.07.15 17:30:00 -
[19]
Originally by: Mujun Kross if he was not carrying fofs he deserved to die. any small ship that is jammed and webbed will die regardless of what kind of ship it is so i dont know what your point is.
He would have died anyway. It has a paper thin defense and a t1 frig is going to *****it before it reloads.
The real problem is buying and fitting one costs way to much because of CCP's "Win the lottery stay rich" scheme of tech 2. It really should costs 5 million in total to fully fit it. In reality its like 30 million. If it was 5 million, I'd risk it and use it.
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