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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
554
|
Posted - 2013.02.12 11:30:00 -
[121] - Quote
Mara Rinn wrote:We produce biomass through PI, we collect corpses through space combat. Why not add in the ability to produce multitudinous clones through PI or space manufacturing, with the ability to determine a "clone level" (i.e.: longer baking time for better quality brains), and leave it up to the players to decide how much the resource is worth?
Now this would be the very best choice for CCP, leave players and market decide with same BPC seeding than it's already done with ASB/RAH BPC's (make those drop only in null)
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 11:56:00 -
[122] - Quote
Last night just before I fell asleep it occurred to me that expensive clone prices are a very significant limitation for characters with high SP totals. To remove this limitation is in effect making those characters even more powerful.
And yet there has been no discussion of how to rebalance after this boon is granted
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
luZk
x13 Whores in space
111
|
Posted - 2013.02.12 12:11:00 -
[123] - Quote
I like how when older players brougth this up 4-5 years ago every goon and his mother was against this. Now when The Mittani suggest it it's the greatest idea ever. lol? |
Qvar Dar'Zanar
EVE University Ivy League
254
|
Posted - 2013.02.12 12:15:00 -
[124] - Quote
I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time. |
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2013.02.12 12:18:00 -
[125] - Quote
Corey Fumimasa wrote:Last night just before I fell asleep it occurred to me that expensive clone prices are a very significant limitation for characters with high SP totals. To remove this limitation is in effect making those characters even more powerful.
And yet there has been no discussion of how to rebalance after this boon is granted
a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability cost over the younger player.
people already think 'bigger is better' because of the missions pointing out how much easier it is kiting waves of NPCs in a cruiser, don't think we really need that reinforced on the PvP side as well. |
March rabbit
player corp n1
532
|
Posted - 2013.02.12 12:24:00 -
[126] - Quote
fukier wrote:jesus you guys are like sharks jumping on the first sent of blood in the water...
i have updated the op to better reflect what i meant to say... don't pay attention to short span trolls. They couldn't read past header and few letters after. So answers you got till now have nothing with OP. Most of them just goons (you know about quality of posts of regular goon don't you?).
personally i think your ideas about clones are interesting.
However making clones available everywhere (i mean everywhere you can put ship with ability to use clones if i got you right) will make space flatter. It will remove some factors (you said "make space more available"). Not sure if this will improve Eve Universe (i still think original unknown wormholes were better than sleeper farms these days). |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
555
|
Posted - 2013.02.12 12:26:00 -
[127] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.
You could, this would be one of the drawbacks: you should have to transport it (cargo) or move it (as currently), as per SD up to you to decide it like now.
Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:26:00 -
[128] - Quote
Ankles McGlashan wrote: a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability over the younger player.
Not if he stopped training at the point that the frig pilot was maxed out in skills. In that case they have exactly the same clone liability. And the 10 year old account has 2 alts, one for big ships, and one for making ISK outside of combat. That is how Eve is won. The "I want to put all my points into one character and then complain that his clone is too expensive to PvP" Is a fail character build and it should be subject to the same consequences for failure that every other player in Eve must face.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:34:00 -
[129] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time. What like you have to physically fly the clone out to a station to install it? No more pick a starter station pod expressing around. That is a great idea.
And maybe make it so that players have to travel to one of a few spots in Eve to finalize a clone and once finalized that clone can be looted and SP's stolen from it. Make them riskier than PLEX to move around.
Or maybe make it so that the clone can only be created to cover existing SP's. Anything trained after that will be lost if someone gets podded. So now players have to plan training and combat more accurately. This would have the side effect of encouraging more alt accounts.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Ankles McGlashan
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2013.02.12 12:51:00 -
[130] - Quote
Corey Fumimasa wrote:Ankles McGlashan wrote: a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability over the younger player.
Not if he stopped training at the point that the frig pilot was maxed out in skills. In that case they have exactly the same clone liability. And the 10 year old account has 2 alts, one for big ships, and one for making ISK outside of combat. That is how Eve is won. The "I want to put all my points into one character and then complain that his clone is too expensive to PvP" Is a fail character build and it should be subject to the same consequences for failure that every other player in Eve must face.
I agree that that's what the game encourages, and it's why I started this character for PvP.
It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage. |
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Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:52:00 -
[131] - Quote
Sergeant Acht Scultz wrote: Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Use an alt if you want cheap throw away combat. Or jump clone to empire space to fight. You are asking for a huge increase in the versatility and power of your character and offering nothing to mitigate that effect or to replace the sink.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Debora Tsung
The Investment Bankers Guild
47
|
Posted - 2013.02.12 12:53:00 -
[132] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.
I don't know, it could be fun, You then could use some kind of blank clone like ammuntion for Your corporate clone vat bays, once they're "out of ammo" You only get to respawn in some NPC Med bay for the usual cost. :P There's nothing a million chinese guys can't do cheaper. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 13:05:00 -
[133] - Quote
Ankles McGlashan wrote:
I agree that that's what the game encourages, and it's why I started this character for PvP.
It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.
It isn't, Eve needs more reasons for non combat characters to go to nullsec, more industry and opportunities for advanced research perhaps.
Your situation also brings up the issue of pilot skills for non combat characters, they shouldn't need them. I wish we could contract characters to be moved so that a station bound character didn't have to fly itself, although there should be substantial benefits to being able to do so.
I still think that industry slots should be moved to PI, then industrialists would have to fly or contract stuff back and forth to their PI locations. This would create benefit for all in one characters but not necessitate them.
Anyway, you did it right as far as how to build your account with different characters for different activities. And you nailed the real problem here; it is not clone prices, its with the limitations on non-combat characters and the need to train them to be pilots even though that's not their purpose.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
ArmyOfMe
Caldari Provisions Caldari State
137
|
Posted - 2013.02.12 13:20:00 -
[134] - Quote
Vera Algaert wrote:how about
"7. reduce the cost of clones" How about no? Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Ankles McGlashan
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2013.02.12 13:25:00 -
[135] - Quote
Corey Fumimasa wrote:Ankles McGlashan wrote:
I agree that that's what the game encourages, and it's why I started this character for PvP.
It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.
It isn't, Eve needs more reasons for non combat characters to go to nullsec, more industry and opportunities for advanced research perhaps. Your situation also brings up the issue of pilot skills for non combat characters, they shouldn't need them. I wish we could contract characters to be moved so that a station bound character didn't have to fly itself, although there should be substantial benefits to being able to do so. I still think that industry slots should be moved to PI, then industrialists would have to fly or contract stuff back and forth to their PI locations. This would create benefit for all in one characters but not necessitate them. Anyway, you did it right as far as how to build your account with different characters for different activities. And you nailed the real problem here; it is not clone prices, its with the limitations on non-combat characters and the need to train them to be pilots even though that's not their purpose.
No it is clone prices. Otherwise I would happily lump all my SP on one character and have augmented jump clones for different activities, with the implants I choose to insert being the risk I take for the rewards I perceive and no different to fitting my ship.
I'm not against alts I just don't think you should have to play with all three characters to avoid bad game design features. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 14:06:00 -
[136] - Quote
Ankles McGlashan wrote:
No it is clone prices. Otherwise I would happily lump all my SP on one character and have augmented jump clones for different activities, with the implants I choose to insert being the risk I take for the rewards I perceive and no different to fitting my ship.
I'm not against alts I just don't think you should have to play with all three characters to avoid bad game design features.
Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1767
|
Posted - 2013.02.12 14:12:00 -
[137] - Quote
fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something?
Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they:
Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks.
Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable.
And then there's the really geeky ****, like: Lore.
Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players.
Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken.
You're hardly an original thinker when it comes to this topic.
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luZk
x13 Whores in space
112
|
Posted - 2013.02.12 14:42:00 -
[138] - Quote
Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic.
4-5 years ago goons was against this every bit of the way. Why have you changed your minds?
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Zilero
The Littlest Hobos Whores in space
41
|
Posted - 2013.02.12 14:50:00 -
[139] - Quote
luZk wrote:Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic. 4-5 years ago goons was against this every bit of the way. Why have you changed your minds?
Now Goons are the ones with the expensive clones.... |
luZk
x13 Whores in space
113
|
Posted - 2013.02.12 14:55:00 -
[140] - Quote
Zilero wrote:luZk wrote:Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic. 4-5 years ago goons was against this every bit of the way. Why have you changed your minds? Now Goons are the ones with the expensive clones....
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
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Zilero
The Littlest Hobos Whores in space
41
|
Posted - 2013.02.12 14:56:00 -
[141] - Quote
luZk wrote:
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
I expect it to arrive any day now. CCP are after all working on the ~medical clone issue~ |
luZk
x13 Whores in space
113
|
Posted - 2013.02.12 15:02:00 -
[142] - Quote
Zilero wrote:luZk wrote:
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
I expect it to arrive any day now. CCP are after all working on the ~medical clone issue~
Yes indeed it has been a issue for years and years. Thank god we have a CSM as The Mittani to make these changes happen. He's is a true servant of the game and the community and in no way only lobbying his own interests. |
Zilero
The Littlest Hobos Whores in space
41
|
Posted - 2013.02.12 15:05:00 -
[143] - Quote
luZk wrote:Zilero wrote:luZk wrote:
Ahh I see.
But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?
I expect it to arrive any day now. CCP are after all working on the ~medical clone issue~ Yes indeed it has been a issue for years and years. Thank god we have a CSM as The Mittani to make these changes happen. He's is a true servant of the game and the community and in no way only lobbying his own interests.
Thank god he is not currently a CSM you mean?
Then again, a large majority (if not all) CSMs are part of the 0.0 ~blue friends~.... so the difference is probably not that big. |
fukier
RISE of LEGION
806
|
Posted - 2013.02.12 15:08:00 -
[144] - Quote
Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.
Where did they say they aren't happy with how clones work?
How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".
Why would they remove an ISK sink like clones?
Can you use a fork? jesus you guys are like sharks jumping on the first sent of blood in the water... i have updated the op to better reflect what i meant to say... "You guys"? Did we all sit around and brainstorm this response or something? Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning. As if they: Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks. Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable. And then there's the really geeky ****, like: Lore. Clones are fine the way they are, what it eventually ends up costing you isn't. How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players. Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken. You're hardly an original thinker when it comes to this topic.
so your original idea for clones is to reduce cost?
wow that must have taken allot of grey matter to come up with there duder.
if you have ever lived in souther stain you would understand why distribution is a problem. (though this could be solved by revamping the clone vat bay)
At the end of the game both the pawn and the Queen go in the same box. |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:13:00 -
[145] - Quote
Zilero wrote:Now Goons are the ones with the expensive clones.... Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day.
I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
559
|
Posted - 2013.02.12 15:13:00 -
[146] - Quote
Corey Fumimasa wrote:Sergeant Acht Scultz wrote: Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Use an alt if you want cheap throw away combat. Or jump clone to empire space to fight. You are asking for a huge increase in the versatility and power of your character and offering nothing to mitigate that effect or to replace the sink.
You might be defending your business of toons selling I don't know and actually don't care.
This clones mechanic is bad, Marlona Sky explained it quite well even if I disagree with some points from his explanation. You clearly disagree with anyone for illogical reasons and perpetuate strawman arguments.
The point is, this is known by CCP and for us who do care about, have the feeling that finally the stupidity (in our opinion) of penalizing characters for training skills and force them to train alts, is about to change.
I see no further reason to keep hammering strawman arguments like "train an alt" or "buy an alt" or "buy plex", it does not support in any shape or form your ideal of Eve. Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
Now I can understand some important change like this doesn't hit someone loosing occasionally a pod here and there, therefore can't understand the impact for "the others" who do loose a lot of pods on a month, week or even daily basis.
The point of this discussion is not about having the choice to train an alt but to to have fun with acceptable risk/loss the character you spend so many years dedicating money to upgrade it.
Not everything about Eve has to be negative for the silly sake of it.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
559
|
Posted - 2013.02.12 15:15:00 -
[147] - Quote
Corey Fumimasa wrote:Zilero wrote:Now Goons are the ones with the expensive clones.... Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day. I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting.
Once again you're jumping on someone comment and state silly things.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:17:00 -
[148] - Quote
Sergeant Acht Scultz wrote: Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
So now "Eve is Dying! We need to make clones cheaper." Go on tell me more.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
560
|
Posted - 2013.02.12 15:23:00 -
[149] - Quote
Corey Fumimasa wrote:Sergeant Acht Scultz wrote: Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
So now "Eve is Dying! We need to make clones cheaper." Go on tell me more.
Reading you it's already a funny experience I don't need to make jokes about, you're doing it yourself at each of your posts.
But was entertaining
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:25:00 -
[150] - Quote
Sergeant Acht Scultz wrote:Corey Fumimasa wrote:Zilero wrote:Now Goons are the ones with the expensive clones.... Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day. I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting. Once again you're jumping on someone comment and state silly things.
Its not silly, two of the biggest coalitions in Eve were on the brink of outright war a few weeks ago. Test backed down and they blew off some steam in Asakai. But Montolio was forced to publicly admit the superior position of Mittens, even though by my estimation HBC had the upper hand, PL will not side with Goons they will wait it out and grab what they want when everyone ois sick of fighting.
That leaves Goons v Test and the clone expense for Goons will be a lot more than the cost for HBC. Maybe enough for Test to win the fight, and certainly enough to get Mittens to beg for a reduction in clone prices.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
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