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Meer
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Posted - 2005.07.25 16:50:00 -
[31]
I love how the players of a MMO always flame anyone who brings up a point that doesn't make the MMO seem perfect.
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twoofmany
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Posted - 2005.07.25 18:10:00 -
[32]
Originally by: Mort Grandal Manofhonour do you even know what realistic fantacy or scifi is? It means taking theories of other races in existance for example and puting real physics and mechanics behind them to make it apear factual.
Hate to say it but if you read the Backstory you shouldnt expect to see significant changes from one race in eve to another beign that all the "races" in eve came from Earth thru the Eve gate, a simple understanding of evolution would tell you that in the years that have passed only minor changes will occur. To have Dramatic Differance in the races when all races developed from a single race would make the game unrealistic give the evolution of man To this date and our understanding of it. But I guess if you had Read that you would have been able to add another couple hours to your playtime. And given the story lines the different race have, each has developed using real physics and mechanics to apear factual. It like you telling Bill Gate how windows works after reading "Windows for dummies". You say your posting here because you dont think Eve has what your looking for and all these vet players disagree and say it does and even thought you admit you havnt played it enoughf you still want to argue.
You know what I dont want someone liek you in Eve it will take away from my game play. :)
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Santiac
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Posted - 2005.07.25 22:48:00 -
[33]
I got no problem if you aren't fond of EVE, different folks different strokes as they say :)
But the reason i personaly prefer EVE to other MMO's, is (in no specefic order)
- The unique atmosphere the game has, the truly distopian essence of the world.
- The idea of races not having to have completely different starting bonuses/abilities that effect the rest of the game for that character, and that no matter what race you choose, you can choose it with no regard for that characters effectiveness in one or more aspect of gameplay.
- The stories, everything from the Chronicles, short stories, and my favourite: The Scientific Articles, they are all a great read, and every single one adds more depth to the game, even if you don't notice it in the game, but simply having that background knowlegde of why everyone can understand each other, or how cloak modules came to be, how the guristas got their fancy ship and so on, all nice and fluffy.
- The different technology trees, that you can choose (to an extent) not because they're what your race/class is expected to choose. I created a new character when i finally convinced my girlfriend to give EVE a try, and because she chose Caldari so did i, even tho from a roleplaying perspective i preferred Intaki, but i was and always will be a sucker for "Railguns", and so these were my choise of weaponry, and because of me being a fan of turrets i went over to using Gallente ships, and that brought me to like Blasters. But that doesn't keep me from playing with projectile or energy class weapons every now and then, and imo i haven't found this kind of costumisational freedom in any other MMO regarding items and preferred profession.
- The community, it both resemble.. *eyeballs the general forum attitude*.. and then again it does not resemble other MMO's, to me it is so unique because interaction is not a "if you want something extra", but a necessity if you want to emerge yourself into the true feeling of the game. Along with the fact that this is the only game i've played where devs seem as big a part of the community and playerbase as the players themselves.
- The fact that nothing will ever stay exactly the same for more then 6 month-ish time, and that adaption and alteration is a bigger part of the game then most MMO's or games i've tried :)
Anywho, a few reasons why i prefer EVE to other MMO's, and to you, i hope you find a game that meets your standards and that you'll enjoy :) ________________________________________ <insert clever/witty comment here>
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Blind Fear
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Posted - 2005.07.25 23:07:00 -
[34]
Originally by: Meer I love how the players of a MMO always flame anyone who brings up a point that doesn't make the MMO seem perfect.
There are many good reasons not to play EVE. These are not any of them.
This guy is a moron who deserves to get smacked.
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Mort Grandal
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Posted - 2005.07.26 04:46:00 -
[35]
Thank you San if any article convinces me to try Eve one more time let that be the one. (no sarcasm) And as for Manofwar geeze man take a chill pill talk about contracticting yourself, if you really don't care what I think why do you keep responding? I think it's that you just love to fight about things. (hence the name) even if you hated Eve you would still flame me for the hell of it to try to get a rise out of me.
Realistic Fantacy and scifi is based on scientific theory (I don't get how this is hard to understand). It's based on things that Scientist believe in but can't make happen or prove yet.
Things like Flying horses and Giant Ants (which are conciderd physically imposible) are not part of this catagory. T
Things like Energy weapons and space travel and other non human life forms living on other planets are part of this catagory. (I am speaking more on a grand scale then the story in Eve.)
I relate to realistic fantacy easier. It bugs me when I see somthing like a Taru Taru (a tiny little guy in FFXI) able to physically over power a Galka (a giant sized character in FFXI) the Taru stands just below his knee and wield's a sword no bigger then a butter knife (to the Galka). So practicaly speeking the Taru shouldn't be able to physically hurt a fully armoured galka in a fight. well you know what im getting at. and I quit playing FFXI shortly after physical impossiblilies like that would just **** me off endlessly.
and my list of "my perfect game" doesn't mean that Eve doesn't meet some of that list it just means that it didn't meet the more important ones. But I didn't think I would have had to explain that.
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Cypherous
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Posted - 2005.07.26 05:41:00 -
[36]
Originally by: Mort Grandal
I relate to realistic fantacy easier. It bugs me when I see somthing like a Taru Taru (a tiny little guy in FFXI) able to physically over power a Galka (a giant sized character in FFXI) the Taru stands just below his knee and wield's a sword no bigger then a butter knife (to the Galka). So practicaly speeking the Taru shouldn't be able to physically hurt a fully armoured galka in a fight. well you know what im getting at. and I quit playing FFXI shortly after physical impossiblilies like that would just **** me off endlessly.
Just you wait until your huge ship gets beaten by 2 much smaller ships :)
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Gabby05
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Posted - 2005.07.26 14:21:00 -
[37]
Wish my threads had as much input
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Shass Steirg
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Posted - 2005.07.26 14:45:00 -
[38]
Edited by: Shass Steirg on 26/07/2005 14:45:23 Addressing your ship flying point.
I think what your after is a FPS ship flying game... along with a standard ground based RPG. Sounds like star wars galaxies to me.
RPGs generally do not tend to require your own personal skills (i.e. reflexes and spatial awareness) to affect gameplay directly - it's your characters skills and gear which should win the battle.
The one big difference in this game to others is the fact there is no levelling at all. That, and the regular patches, is what keeps this game from being like the rest. However, it's not for everyone. If you don't like it, leave. No need to slag it off and say how crap it is. You don't like it? So what - are ppl not allowed to have different opinions than you?
I love this game and it's also a game whose depth and complexity is what keeps me occupied, I never stop learning new things. As for landing on planets, that is just a different game, not this one. It's like going in to Battlefield 2 and asking why can't you fly a space shuttle in to orbit and shoot from satellites - it's not in the game, end of.
Have fun in your other games, I wish you well in your search. I think you'll find most ppl here have stopped searching and just dabble in other things for light fixes. This is what they go back to every time.
Electric Sheep? I dream of steam powered catfish! |
Meer
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Posted - 2005.07.26 16:29:00 -
[39]
Originally by: Blind Fear There are many good reasons not to play EVE. These are not any of them.
This guy is a moron who deserves to get smacked.
Just because you don't agree with his reasons doesn't make him a moron. Personally I think he has some good points. ESPECIALLY about the planets. It's pretty redicilous that there are 15K-20K+ planets and none of them can be used for anything. Heck you can't even fly around or orbit them.
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Blind Fear
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Posted - 2005.07.26 17:45:00 -
[40]
Originally by: Meer Just because you don't agree with his reasons doesn't make him a moron. Personally I think he has some good points. ESPECIALLY about the planets. It's pretty redicilous that there are 15K-20K+ planets and none of them can be used for anything. Heck you can't even fly around or orbit them.
Aight, youre a moron too.
What exactly are you trying to prove? That he's no dumber then you and should be treated with all the respect he doesnt deserve because of it?
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Meer
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Posted - 2005.07.26 21:56:00 -
[41]
Originally by: Blind Fear
Originally by: Meer Just because you don't agree with his reasons doesn't make him a moron. Personally I think he has some good points. ESPECIALLY about the planets. It's pretty redicilous that there are 15K-20K+ planets and none of them can be used for anything. Heck you can't even fly around or orbit them.
Aight, youre a moron too.
What exactly are you trying to prove? That he's no dumber then you and should be treated with all the respect he doesnt deserve because of it?
I don't need to prove anything, you just did a wonderful job with your responce.
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Texas Girl
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Posted - 2005.07.26 22:20:00 -
[42]
Edited by: Texas Girl on 26/07/2005 22:29:17 Nothing wrong with posting your comments about your first time experience with the game.
EVE isn't the only online game I play. I pay for entertainment. If I'm not having fun with it I move on to something else. Like attending a bad sporting event, rock concert, or waiting 2 to 3 hours to ride one dam roller coaster at Disney World for the first time and paying 2,000.00 for 5 days.. I'm going to shop somewhere else.
For me, I would like to play EVE on a non-PVP or PK server. Or, make the PvP like SWG. I would like to see the Chat system improved. I would like to see a merge of Earth and Beyond and EVE. It's not a game for a completely new player who's experiencing this game for the first time and a solo player. Why? Because, this online game is on it's 2 year anniversary and you can bet there are many players who are advanced and won't hesitate making your game play online a living hell. Let's face it, unless you start early on when the game gets introduced to the public your going to fall way behind.
The game has completely shifted focus toward group play. The only problem here is can you find players that play the way you do and available when you play?
Good luck to you.
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Zzazzt
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Posted - 2005.07.26 23:22:00 -
[43]
Originally by: Texas Girl The game has completely shifted focus toward group play. The only problem here is can you find players that play the way you do and available when you play?
The focus has always been on group play - it's what Eve is all about. Hence the second M in MMO...
And it's highly unlikely that you won't be able to find a player corp that suits your playstyle/times. ____________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=202351 |
Scoundrelus
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Posted - 2005.07.27 00:04:00 -
[44]
Some people like some games, others dont. My brother despises RPG, I love it. Doesnt make him a moron. As for the planets, hopefully they will be colonizable someday.
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Blind Fear
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Posted - 2005.07.27 01:19:00 -
[45]
Originally by: Scoundrelus Some people like some games, others dont. My brother despises RPG, I love it. Doesnt make him a moron. As for the planets, hopefully they will be colonizable someday.
No, not liking RPGs doesnt make you a moron. Showing up to one of your DnD games with a football and demanding that the rules be changed to allow for touchdowns and field goals makes him a moron.
If you dont like a game, or a game genre, fine. If you like the game but think there are some problems with it, fine.
If you show up to a game and start demanding massive changes to the very fundamental basis of the game mechanics to suit your desire to play a completely different game, youre a moron.
Thats the difference.
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Raindrop
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Posted - 2005.07.27 02:31:00 -
[46]
Edited by: Raindrop on 27/07/2005 02:32:18 I fly around planets. If your ship's fast enough then you can manually circle any object. Just takes a while.
As for his opinion on the game. It's his. No sence debating that.
My opinion differs from him and my opinion is based on 2 years of game play almost without any pvp or being ganked. So i personally place my own opinion based on more experience with the game above his. And don't feel the need to "fight" his opinion.
He has made up his mind and i'm not a preacher to the deaf. And if he's interested he can ask in a normal tone.
I do think that if he wanted an official ccp responce to his questions for content etc he should ask ccp directly. Or reserve more distance in his first post and stated his "questions" as such and not as opinions and judgement to provoke a constructive debate. It's my opinion if you want other people to respond to your post in a constructive way then you need to make sure that your starting post provikes exactly that.
"So enjoy your new mask boys and girls it will get old fast."
Tsk tsk tsk. The responces you get are in line with your first post. Raindrop
100% Carebear and loving it. Collector of junk and leftovers. NPC and low end minerals trader. Hauler. |
Carl Jidona
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Posted - 2005.07.27 15:26:00 -
[47]
Originally by: Mort Grandal Realistic Fantacy and scifi is based on scientific theory (I don't get how this is hard to understand). It's based on things that Scientist believe in but can't make happen or prove yet.
At one point about 10-14 months ago EVE combat was a little more realistic in my opinion; But people couldnt be bothered to watch their field of fire and would end up shooting a groupmate due to the fact they didnt make sure that no one was in their weapons firing arch, so people died.
They got rid of missle splash damage for similiar reasons people using missle's to take a ship out that was near or on a stargate that caused the gate to attack the player who fired and destroy them rather quickly and the person who was near the gate would go over and loot the dropped cans.
They made it possible to fire through roids with weapons except missles due to the fact people complained that they couldnt hit spawns in a roid field while other players used teh roid field's as a form of cover.
Originally by: Mort Grandal Things like Flying horses and Giant Ants (which are conciderd physically imposible) are not part of this catagory. T
Things like Energy weapons and space travel and other non human life forms living on other planets are part of this catagory. (I am speaking more on a grand scale then the story in Eve.)
I relate to realistic fantacy easier. It bugs me when I see somthing like a Taru Taru (a tiny little guy in FFXI) able to physically over power a Galka (a giant sized character in FFXI) the Taru stands just below his knee and wield's a sword no bigger then a butter knife (to the Galka). So practicaly speeking the Taru shouldn't be able to physically hurt a fully armoured galka in a fight. well you know what im getting at. and I quit playing FFXI shortly after physical impossiblilies like that would just **** me off endlessly.
and my list of "my perfect game" doesn't mean that Eve doesn't meet some of that list it just means that it didn't meet the more important ones. But I didn't think I would have had to explain that.
If they brought back some things they had gotten rid of then I bet you would find the game more interesting.
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Zzazzt
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Posted - 2005.07.27 16:14:00 -
[48]
Originally by: Carl Jidona They got rid of missle splash damage.....
They made it possible to fire through roids.....
..which were changes that never shoud've been made imo... ____________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=202351 |
Mort Grandal
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Posted - 2005.07.28 03:22:00 -
[49]
That is interesting Carl that does sound like a much better game, I wonder if they went with the majority on that one. or just went by 100 ppl complaining about it.
Which makes me wonder what prompts changes in a game is there some kind of voting ring that im not aware of?
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Zzazzt
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Posted - 2005.07.28 06:01:00 -
[50]
Those abhorrent changes (along with the patently ridiculous smartbomb changes) were due to collected mewling of stupid players who couldn't get the message that you shouldn't be using torps/smarties in empire against targets sitting next to gates, and n00b BS pilots failing to understand that a frigate should be able to outmaneuver him whilst nicking ore from his can & then hide behind roids whilst laughing in local...
CCP typically makes a changes that will (in their assessment) reduce the number of petitions the GMs recieve about dumb ship losses. ____________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=202351 |
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theRaptor
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Posted - 2005.07.28 09:51:00 -
[51]
Originally by: Zzazzt Those abhorrent changes (along with the patently ridiculous smartbomb changes) were due to collected mewling of stupid players who couldn't get the message that you shouldn't be using torps/smarties in empire against targets sitting next to gates, and n00b BS pilots failing to understand that a frigate should be able to outmaneuver him whilst nicking ore from his can & then hide behind roids whilst laughing in local...
Actually splash damage was also server intensive. If people want big fights then CCP have to cut back a lot of the collision code to lessen the burden on the two 486's known as tranquility.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |
Zzazzt
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Posted - 2005.07.28 11:55:00 -
[52]
Originally by: theRaptor Actually splash damage was also server intensive.
Absolutely correct - removing splash was touted as an anti-lag nerf, but I think it was more to do with n00bish bleating.
The smartbomb changes were 100% kneejerk to carebear whining, however - thank god CCP modified the change when the PvPers threated to quit the game... ____________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=202351 |
Blind Fear
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Posted - 2005.07.28 17:06:00 -
[53]
Edited by: Blind Fear on 28/07/2005 17:07:06
Originally by: Zzazzt Those abhorrent changes (along with the patently ridiculous smartbomb changes) were due to collected mewling of stupid players who couldn't get the message that you shouldn't be using torps/smarties in empire against targets sitting next to gates, and n00b BS pilots failing to understand that a frigate should be able to outmaneuver him whilst nicking ore from his can & then hide behind roids whilst laughing in local...
CCP typically makes a changes that will (in their assessment) reduce the number of petitions the GMs recieve about dumb ship losses.
Aside from the server changes, do you remember what missile defense in empire consisted of before splash was removed?
Grab an alt, orbit him around your ship, and anyone who pops off missiles at you gets CONCORDDOKKENED.
I'm not sad in the least to see that particular strategy gone, and if it means that missiles cant have splash, so be it. Besides, firing off torps when the first one to hit splashes and kills the rest of them was just irritating.
I'll agree with you on smartbombs though, they were unnecessairly idiot-proofed due to people assuming smart meant the munition instead of how they needed to be used.
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F'nog
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Posted - 2005.07.28 23:42:00 -
[54]
I'll say that I have no problem with people not liking the game, or disagreeing with it. But when someone like the OP comes on here with such an amazingly limited experience with the game and near total lack of understanding of how things work in it, then I'm not surprised by the tone of the replies he's gotten.
If you're going to state that you don't like something, be constructive about it. Also, show that you have some at least limited understanding of it before you make wildly untrue generalizations and assumptions about it. It's also not a good idea to insult those who enjoy the game by inferring that they are or directly calling them morons and fools as his final line does.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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theRaptor
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Posted - 2005.07.29 05:01:00 -
[55]
Originally by: Blind Fear Aside from the server changes, do you remember what missile defense in empire consisted of before splash was removed?
Grab an alt, orbit him around your ship, and anyone who pops off missiles at you gets CONCORDDOKKENED.
I'm not sad in the least to see that particular strategy gone, and if it means that missiles cant have splash, so be it. Besides, firing off torps when the first one to hit splashes and kills the rest of them was just irritating.
I'll agree with you on smartbombs though, they were unnecessairly idiot-proofed due to people assuming smart meant the munition instead of how they needed to be used.
Also hiding near CONCORD.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |
Saatar Fora
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Posted - 2005.07.29 05:57:00 -
[56]
Originally by: Mort Grandal
2. the interface and battle tactics are just like every other MMORPG stand and auto fire throwing in a mix of special weaponry at the right times in hopes that you have invested more money and time into your equipment then your oponent, for kicks I would orbit the pirates but it didn't seem to matter anyway I could never pull any manual evasive manuvers as they can't fire at me in a 360 in all directions.
I suggest you gather a little more combat experience and knowledge of the game mechanics before you make a claim like this. Certainly Eve has the potential for this type of combat (and a simple, concentual 1v1 is essentially this), however, the mechanics of group combat are entirely different. Tactics and organization are key.
If side A has 7 battleships and side B has 7 comparably equipped ships (honestly on that scale expensive modules don't really make all the difference from tech 1), but side A is organized, cautious, coordinates their warping and has a covert ops scouting and lining up their warps, while side B just flies about willy-nilly blazing off their guns (even if they do it as a group) then the difference between side a and side b is side B has earned themselves 7 dead battleships. If you don't cooperate, organize, and use smart tactics, you will lose ships even if you bring even numbers or larger numbers to the table. I can understand it may not seem like this early in the game (I remember fighting low level npcs in my frigate and it certainly didn't seem to me like there was much at all to combat), but having pvped for six months now I can assure you eve combat is nothing like I've seen in other online rpg games.
Next, about orbiting, you are incorrect to assume it has no effect. While you may not notice it on that level, there's a little something called transversal velocity, which means that your speed relative to the target (side to side) affects how well turrets track you, reducing their damage or causing them to miss. With recent changes, missiles donn't hit you as hard if you're moving faster either. I should add also that you will find range, ship type and a bajillion other factors make it so that how much time and effort you've invested in your setup doesn't make even half the difference in a fight.
Certainly eve is limited by the fact that you can't have this large a universe that's also that complex on a small scale without cooking your servers, but the complexities created by players interacting and participating in the developement of one large universe is well worth it. If you're throwing out the combat system based on solo encounters with low level npc pirates (I should add Eve's AI sucks, the common excuse is that the focus is on player interaction, but honestly I think it's because the creators were just too damn ambitious, and wanted to put more in than they could really handle) then you're not getting any kind of a hint of a taste of what real combat in Eve is like (except for the turret sound effects, I suppose).
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Zzazzt
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Posted - 2005.07.29 08:11:00 -
[57]
Originally by: Blind Fear Aside from the server changes, do you remember what missile defense in empire consisted of before splash was removed?
Grab an alt, orbit him around your ship, and anyone who pops off missiles at you gets CONCORDDOKKENED.
Yes I do remember those days - and very fondly. Splash damage meant that you had to use your brain to fight with missiles rather than going f1,f2,f3,f4,f5,f6 - "OMG! EYEPWNJOOOOOOOO!!! WHO@S THE DADDY!" etc. with a 7mil SP agent runner...
I like that the new missile skills have addressed the skills imbalance between turret & missile players, but there's now very little difference between using turrets and launchers.
In the old days, missiles were quicker to learn than turrets, but they were much harder to use. Removing splash made them just as easy as turrets with less than half the SP reqs.
Now they're just the same. ____________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=202351 |
Mort Grandal
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Posted - 2005.08.01 17:09:00 -
[58]
Well I now have a different perspective on this game, and one day I may try it.
Thank you all (yes even the flame boys).
When I first tried the game I had too many expectations, and I was very excited about a new and COMPLETELY different game in the mmo world. when I got through the tute the game just didn't grab me, like a good book is suppose to grab you at the beginning.
But now that I think about it NO MMO's are built to grab players in the beginning. At least that is what it appears to be. For example in FFXI the game is long and grueling till your lv60 then it takes off like a ROCKET and you can all of a sudden do everything and acually have fun.
It seems to me that all (or the ones I have played) mmo's are like this. The beggining is the sludge you must endure in order to get to the light at the end of the tunnel. Which is kind of backwards if you think about it.
I guess the reason I quit so soon is I just didn't see the light at the end of the tunnel. And I surtainly didn't want to waste any more time then necessary to find it (if it was even there).
Quit possibly it's a great game with many different aspects to it that I just can't see at the moment. I am probably just burnt out of the whole mmo scene, so I think i'll take a break from mmo's all together. When I come back this will most likely be the first game I get into. I'll be able to look at it with new eyes.
Thank you all for you time and patience, understanding and feedback on this subject.
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TuRtLe HeAd
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Posted - 2005.08.28 12:27:00 -
[59]
I've got WoW and Guild wars , And they aren't massively muliplayer games. They are online multiplayer games. At Least in eve We all Play in one happy Family.
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nikita86
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Posted - 2005.08.28 12:37:00 -
[60]
Quote: The point and click system is just getting old to me I want to blow the dust off my controller but I refuse to play anything that isn't MMO (and I hate FPS, the whole die and spawn again is just pointless).
Play XBox live then
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