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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Alizabeth Vea
Amok. Goonswarm Federation
199
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Posted - 2013.02.14 13:30:00 -
[121] - Quote
Powers Sa wrote: I really never thought I'd write this many words about RP before I read that Live Event announcement, but now I find myself giving a crap haha.
ahhhhhhhhhhhhhhhhhhhh. ALIZABETH WHAT DID YOU DO.
I think I infected both you and mynnna. Staff Writer: themittani.com -á If you are going anywhere else to get your Eve News, you are wrong.
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Pinky Feldman
Gank Bangers Moar Tears
496
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Posted - 2013.02.14 13:34:00 -
[122] - Quote
Alizabeth Vea wrote:Powers Sa wrote: I really never thought I'd write this many words about RP before I read that Live Event announcement, but now I find myself giving a crap haha.
ahhhhhhhhhhhhhhhhhhhh. ALIZABETH WHAT DID YOU DO.
I think I infected both you and mynnna.
And here I was thinking you guys took part in Minmatar FW a few months ago for the RP reasons. :P
The moar you cry the less you pee |
Onnen Mentar
Murientor Tribe Defiant Legacy
32
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Posted - 2013.02.14 14:44:00 -
[123] - Quote
With EVE as a sandbox, the way to do this would be for CCP to know what they could do in case something does happen. Apparently no solution was available, so they were made invincible. Not very sandboxy for sure..
However, had Goons been allowed to gank the delegates, then in a proper sandbox, they'd face consequences for that.
This could mean for instance that the Minmatar Republic could deny docking rights to them in all minmatar owned stations/space. That would be a proper sandbox.. actions and consequences. The different factions are pretty damn mighty, otherwise everything would be null sec, right? So if bigger alliances do not get involved into the empire wars it should be because they fear it may screw things up for them, not because it's simply "impossible".
P.S. Concord is the worst mechanic CCP has ever come up with. ;) Make the different factions powerful and you can do away with concord alltogether. People just have to get used to the idea that playing in a sandbox also means facing consequences for what they do or do not do. |
Stitcher
Re-Awakened Technologies Inc
817
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Posted - 2013.02.14 14:45:00 -
[124] - Quote
Alizabeth Vea wrote:What you want is your own portion of the sandbox to be walled off and protected from Goons. That, per se, is breaking the sand box. I shudder to think of your vision of Eve. If CVA is holding some event, should they get CCP protection so that 'Goons with no valid RP reason-they just want to kill them" can't attack? I don't have to have an RP reason to do something in this game. Wanting to see forum tears and a TTI blown to bits is perfectly valid. As valid as any RP reason to protect them.
Everyone in the RP community, it seems, is celebrating "Goon Fail to Gank '13" that they fail to see the broader picture. CCP, I'm glad to say, has seen the broader picture.
If that's what you think I'm saying, then you're completely failing to see my point, which is that by its nature this particular event was NOT sandbox.
Look, the Goons for the most part have their section of the sandbox that they claim, and all the people who are interested in sharing that section with them have (or at least think they have) the resources to meet Goonswarm on their own terms. If the Goons want their space, then the owners of that space typically have the ships, numbers and muscle to stage a defence. If they get involved in a market war, then the other side typically has the cash to step up and match them.
If a player freighter gets suicide-ganked, it's not really an issue. Their fault for not taking the appropriate precautions.
If the entire point of the live event is for a character to publicly travel from point A to point B along a specific route in a nice ship, and this fact is advertised a day in advance, and if they will do so no matter what, then no such precautions are possible. In the sandbox, the freighter op can be rescheduled, the scout can warn the freighter not to jump in and it can dock up instead. The NPC was going to go through that gate come hell or high water, even in circumstances where a player in the usual sandbox context of the game would be like "to hell with that."
In that context, if anybody - goons, a militia corp, anybody - decide they want to play silly burgers with the event by throwing a suicide gank at it, then all the people who go along to "escort" the NPC have no say in the matter. They can't prepare, they can't defend, they can't counter. The mechanics of highsec and the fact that this is a live event place the whole operation outside of the usual sandbox framework.
In the sandbox, if you fail to defend against something that's your own fault for not being prepared for it, or for allowing the information to leak or whatever. In yesterday's live event, there was literally nothing that the players could have done to counter your gank attempt. We don't have the means to take damage on the target ship's behalf, or to give them any kind of a significant HP buff, or render it impossible to lock until the ship with the anti-lock module has been destroyed.
There was an asymmetry of capability in that scenario. One side was capable of influencing the outcome by ganking the target ship, the other side was incapable of stopping them. What using the QA module did was resolve that asymmetry by making both sides equally powerless, which restored us to a kind of sandbox-ish scenario where everyone's powers were limited, but they were still capable of acting and influencing things outside of those restrictions.
Other live events have not been so asymmetrical. Take the Combined Harvest jump freighter op - either side could have "won" there. if I'd placed the Cyno somewhere stupid, the freighters could have been blown up. If Snuffbox had blown me up before I could light the Cyno, then the freighters would have had to slog it through lowsec, becoming much more vulnerable.
Live Events need to have equal opportunity for success or failure for both sides. If it's simply impossible for one side to adequately counter the other in any realistic way, then the fairest thing to do is to force everyone onto a level playing field even if that means introducing restrictions that don't otherwise exist in EVE. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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CCP Gargant
C C P C C P Alliance
472
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Posted - 2013.02.14 14:48:00 -
[125] - Quote
Hey guys,
A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.
We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.
If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation. CCP Gargant | Community Representative | EVE Illuminati |
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Alizabeth Vea
Amok. Goonswarm Federation
201
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Posted - 2013.02.14 14:53:00 -
[126] - Quote
CCP Gargant wrote:Hey guys,
A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.
We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.
If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation.
I am simply thrilled to see how CCP is responding to the concerns of the player base. When I first started this thread, I was very worried for the future of Live Events and the sandbox in general (although, not as much). Now, if I can convince Warr Akini and Powers Sa to give it another try next time . . . Staff Writer: themittani.com -á If you are going anywhere else to get your Eve News, you are wrong.
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CCP Goliath
C C P C C P Alliance
1353
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Posted - 2013.02.14 15:17:00 -
[127] - Quote
Alizabeth Vea wrote:CCP Gargant wrote:Hey guys,
A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.
We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.
If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation. I am simply thrilled to see how CCP is responding to the concerns of the player base. When I first started this thread, I was very worried for the future of Live Events and the sandbox in general (although, not as much). Now, if I can convince Warr Akini and Powers Sa to give it another try next time . . .
Hope you're successful! The more the merrier CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Warr Akini
Bat Country Goonswarm Federation
25
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Posted - 2013.02.14 15:21:00 -
[128] - Quote
We'll be around. Just make sure those petitioned Taloses don't show up in null where we don't need them :3 |
knobber Jobbler
220
|
Posted - 2013.02.14 15:36:00 -
[129] - Quote
Some bitter pubbie wrote:
Ultimately though I think the Goons just got a bloody nose for wanting to crap on the event, and rightly so. Whatever RP justification they dig up after the fact to justify it is irrelevant.
Its not though. EVE is a sandbox, Goons are content creators in that sandbox just like you can be. If you don't like them, band together with some other pubbies and try and take them out. Be your own creator of content in this sandbox; you can even put on your roleplaying hats while you do it. |
Stitcher
Re-Awakened Technologies Inc
820
|
Posted - 2013.02.14 15:38:00 -
[130] - Quote
I take it you didn't read my most recent post then? The one in which I explained why this particular live event (not all, just this one) fell outside the usual sandbox bounds? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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knobber Jobbler
220
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Posted - 2013.02.14 15:39:00 -
[131] - Quote
No. Does it matter? |
Stitcher
Re-Awakened Technologies Inc
820
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Posted - 2013.02.14 15:40:00 -
[132] - Quote
Read it and decide for yourself. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Beaver Retriever
Science and Trade Institute Caldari State
5
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Posted - 2013.02.14 15:44:00 -
[133] - Quote
Stitcher wrote:I take it you didn't read my most recent post then? The one in which I explained why this particular live event ( not all, just this one) fell outside the usual sandbox bounds? That's the whole point. It fell outside the sandbox bounds, and it shouldn't have. I am thrilled to see CCP's positive response to the concerns raised. This thread couldn't have ended in a better way.
If our dear Minmatar tribal leaders cannot cope with a few bored grunts from nullsec showing up to gank them, then maybe they need to beef up their security in accordance with how the universe of Eve works, and not use devhax modules. |
Stitcher
Re-Awakened Technologies Inc
820
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Posted - 2013.02.14 15:45:00 -
[134] - Quote
If you've got a means of making an event where a high-ranking delegate parades in a shiny ship from A to B at a specific time and place and still make it sandbox, share it.
One live event which bucks the trend doesn't threaten the entire nature of the game, folks. Try and retain some perspective. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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mynnna
GoonWaffe Goonswarm Federation
426
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Posted - 2013.02.14 15:50:00 -
[135] - Quote
Pinky Feldman wrote:Alizabeth Vea wrote:Powers Sa wrote: I really never thought I'd write this many words about RP before I read that Live Event announcement, but now I find myself giving a crap haha.
ahhhhhhhhhhhhhhhhhhhh. ALIZABETH WHAT DID YOU DO.
I think I infected both you and mynnna. And here I was thinking you guys took part in Minmatar FW a few months ago for the RP reasons. :P
I did. The character involved, known only by the codename "Corsetwo", is a minmatar exile who moved to Jita to become a trader, made a decent living for himself, and got enough money to buy his way into capsuleer training under curious circumstances. At some point along the way he caught the attention of a couple of independent capsuleers who were intrigued by his skills, and he began managing their money, leading to the formation of the Goonfleet Investment Bank. The fees only increased his wealth, which he sees as an end in and of itself - that end being to defy the Republic by becoming as rich and successful as possible.
All four empires implemented new reward systems for their capsuleer militias almost simultaneously, and as they just copied each other, all four had the same loopholes within the reward system. His knowledge of how the markets worked and how SEC estimates were made let him take advantage of them, and all of them were vulnerable, but naturally, fleecing the Republic was the only reasonable option. The fact that the Republic was, at the time, paying stupendous bonuses on account of their success only made it better.
The fact that the SEC ultimately intervened and reversed all transactions did not please him, and needless to say they're on his target list now. Striking back at a CONCORD-backed financial organization is quite a bit more difficult than wreaking vengeance upon a mere empire, though...
Yeah okay I actually just made that up on the spot just now, but Powers is right - it's kinda fun. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Akrasjel Lanate
Naquatech Conglomerate
1046
|
Posted - 2013.02.14 15:55:00 -
[136] - Quote
CCP Gargant wrote:Hey guys,
A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.
We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.
If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation.
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Silas Vitalia
Nobilta Nera JIHADASQUAD
621
|
Posted - 2013.02.14 15:55:00 -
[137] - Quote
It's high sec, and we can make a reasonable assumption BOTH Concord and the Republic Fleet wouldn't have let any neutral or enemy capsuleer ships within 500km of these delegates, under pain of death.
When the president takes a drive they don't let every citizen with a missile launcher hang out on the side of the street as he drives by. If they did, security would shoot first and ask questions later, not wait until you fire the missiles before retaliating.
The Republic Fleet would have blasted into smithereens any capsuleer so much as looking at the delegates funny, or in a remotely threatening stance. no questions asked. But then we'd have a thread whining about capsuleer ship losses in highsec for 'no reason.'
But current game mechanics would allow in highsec for a gank fleet to both approach, bump, and lock the targets without being insta-destroyed, which seems a bit silly.
If Goonswarm had been able to kill the delegates, and CONCORD instantly set the entire alliance -10 as they would reasonably be expected to do, then we'd have another thread full of complaints.
I'd propose sure, make every ship vulnerable to some extent, but instant and severe consequences for people and their alliances. Then they'd have to choose weather it's worth it.
Additionally not every single event has multiple outcomes, and they occasionally are on rails. Such is life. Sabik now, Sabik forever |
knobber Jobbler
220
|
Posted - 2013.02.14 15:55:00 -
[138] - Quote
Your point is valid to degree but EVE is about player created content. Live events happen all the time at the players own creation if they actually want them, but they form part of that content, in this case the players wanted a scripted event like a mission or single player game. Why play an MMO but want fair scripted events? You can go do a mission where you can blow up a freighter. Goons gave them content, content that should have been expected but those players probably didn't expect to be part of the content, maybe EVE isn't for them ;)
The ridiculous thing is the objective of this live event is what happens in wars every day, just the players wanted to bring along their shiney ships and shoot an easy target rather than real players and completely avoid any kind of risk for there actions. Basically people wanting to play a single player game but be able to circle jerk with their buddies over who has the most expensive epeen. CCP just fed that. |
Silas Vitalia
Nobilta Nera JIHADASQUAD
621
|
Posted - 2013.02.14 15:56:00 -
[139] - Quote
CCP Gargant wrote:Hey guys,
A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.
We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.
If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation.
The hell?
Sabik now, Sabik forever |
Akrasjel Lanate
Naquatech Conglomerate
1046
|
Posted - 2013.02.14 15:58:00 -
[140] - Quote
Silas Vitalia wrote:CCP Gargant wrote:Hey guys,
A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.
We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.
If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation. The hell? CCP bends over |
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Stitcher
Re-Awakened Technologies Inc
828
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Posted - 2013.02.14 16:05:00 -
[141] - Quote
knobber Jobbler wrote:Your point is valid to degree but EVE is about player created content. Live events happen all the time at the players own creation if they actually want them, but they form part of that content, in this case the players wanted a scripted event like a mission or single player game.
This wasn't a player-requested live event, it was a Minmatar story arc "cutscene" live event.
Quote:Why play an MMO but want fair scripted events?
In case you hadn't noticed, EVE is fair. Everyone has the same tools to play with. The ships are (mostly) balanced, the available intel is identical, the players are on a broadly even footing. It may not seem fair to get suicide ganked in your freighter, or whatever, but that's just butthurt-ness. Ultimately, the blame for getting blown up lies with the player who didn't scout, and loaded up their ship with too much value.
This live event was an exception. It introduced what I earlier called an asymmetry of capability that doesn't otherwise exist. As I've argued, the QA module just restored the balance, by removing some freedom of action very temporarily and in that one specific context.
Quote:The ridiculous thing is the objective of this live event is what happens in wars every day,
I wasn't aware that politicians being shot at in their nation's capital city is an everyday event in the real world. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Silas Vitalia
Nobilta Nera JIHADASQUAD
624
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Posted - 2013.02.14 16:15:00 -
[142] - Quote
I reiterate that sure, we could make actor ships vulnerable in highsec, and let's say VIP actors are extremely hard to kill, but plausible with a large enough blob.
The consequences of trying to kill heads of state in high sec on a peaceful mission would be immediate and permanent CONCORD KOS in highsec for the rest of eternity for the offending pilots and their organizations. Not a little -2 hit to sec status, permanent -10.
It stretches IC credibility to assume firing on Republic heads of state would give you a slap on the wrist as a result.
Sabik now, Sabik forever |
Andreus Ixiris
Mixed Metaphor
1996
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Posted - 2013.02.14 16:23:00 -
[143] - Quote
CCP Gargant wrote:Hey guys,
A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.
We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.
If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation. Don't reimburse them. They made a stupid decision, and they should have to live with the consequences. You don't see me crying to get Stitcher's Falcon reimbursed because he lost it in a live event (in significantly less stupid circumstances). Mane 614
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Radgette
Duan Albanach
14
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Posted - 2013.02.14 16:23:00 -
[144] - Quote
This is a sandbox as so many here have stated and all actions should have consequences and all events should be able to be affected by players.
However in live events the consequences are to minor. Losing a ship while suicide ganking is not a consequence worth noting it is a expected response to the action you are taking and against a player character or corporation that corporation can decide to
1) war dec said suicide ganker 2) set a bounty on said ganker 3) sell or claim his killrights themselves
action and consequence
attacking an NPC actor in a Live event has none of these consequences.
I agree the use of QA modules was perhaps over stepping a touch but given the circumstances and current GM powers you couldn't do much else.
The Tribal Leaders were in effect our "prime ministers" so to speak. The empires control all docking and gate travel through their empire and can stop people undocking from stations or being given permission to gate jump. As happens with a weapon "tag"
If we assume the RSS and our gallente intelligence allies aren't idiots they would have had actionable intelligence that goons or amarr militia members would attempt to attack the delegates and wouldn't have allowed any travel for them within Minmatar space.
Lets say they are and you killed a Tribal delegate, you would expect your corp/alliance to instantly be set -10 by the republic and docking rights removed in all republic stations.
But ofc this is a sandbox where only actions against players have consequences not any actions at Live Events.
If you want these to be less of a joke where nullsec alliances just **** all over your sandcastle implement and make people widely aware that in future actions will have consequences. |
Din Tempre
Imperfects Negative-Feedback
17
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Posted - 2013.02.14 16:24:00 -
[145] - Quote
CCP Falcon wrote:Laerise wrote:Here's to jamyl lounging about in an avatar in amarr. Oh gods no, no more Titans in highsec. That bloody Leviathan is the bane of my life.
Considering it's the only one I'm ever likely to see first hand, I hope this isn't a hint that you plan to have it destroyed. It's an epic sightseeing stop for new players. |
Alizabeth Vea
Amok. Goonswarm Federation
214
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Posted - 2013.02.14 16:29:00 -
[146] - Quote
GSF is a big alliance. Why would the actions of some of it's pilots cause the whole alliance to get negative standings? Sure, drop them all the way to -10 sec status (I would not say permanent, though) if they gank a Live Event actor. Staff Writer: themittani.com -á If you are going anywhere else to get your Eve News, you are wrong.
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Silas Vitalia
Nobilta Nera JIHADASQUAD
626
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Posted - 2013.02.14 16:32:00 -
[147] - Quote
Alizabeth Vea wrote:GSF is a big alliance. Why would the actions of some of it's pilots cause the whole alliance to get negative standings? Sure, drop them all the way to -10 sec status (I would not say permanent, though) if they gank a Live Event actor.
If a Chinese aircraft shoots at an American ship, will the retaliation be against the single pilot or the overarching organization?
Sabik now, Sabik forever |
Stitcher
Re-Awakened Technologies Inc
832
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Posted - 2013.02.14 16:32:00 -
[148] - Quote
Andreus Ixiris wrote:Don't reimburse them. They made a stupid decision, and they should have to live with the consequences. You don't see me crying to get Stitcher's Falcon reimbursed because he lost it in a live event (in significantly less stupid circumstances).
The difference being, I didn't attack a ship in the reasonable belief that it would be fitted with ordinary modules only to find it was instead slathered in QA modules.
If the Goons had known that those QA shield extenders were on there, they'd very likely not have attacked. I think the idea to reimburse is the correct one. If they'd known and attacked anyway, then I'd think reimbursment was inappropriate but in this case it seems only fair to me. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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The Slayer
GoonWaffe Goonswarm Federation
49
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Posted - 2013.02.14 16:32:00 -
[149] - Quote
CCP Goliath wrote:Quick couple of questions for those who are angry or upset by the use of the modules.
1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides? 2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past. 3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.
Really hope to get some serious feedback on these. It will help a lot.
1. It was the stats and seeming invincibility it provided. I don't really care about the Dev Team using mods unavailable to the players as long as they are not invincibility modules. 2. Ships should never be "more" indestructable than player ships. Even with the Aurora modules I don't think those Navpocs had TOO insane EHP, and they were able to be destroyed. I wouldn't mind seeing the EHP stats on them though to make a more informed decision regarding this. 3. If there was a way for players to know that a certain ship was indestructable/massively tanked I don't think ANYONE would have an issue with it, from an RP or gameplay perspective, if used exclusively for the role of story telling.
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Fraxi Nilanth
Alexylva Paradox
267
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Posted - 2013.02.14 16:34:00 -
[150] - Quote
Radgette wrote:This is a sandbox as so many here have stated and all actions should have consequences and all events should be able to be affected by players.
However in live events the consequences are to minor. Losing a ship while suicide ganking is not a consequence worth noting it is a expected response to the action you are taking and against a player character or corporation that corporation can decide to
1) war dec said suicide ganker 2) set a bounty on said ganker 3) sell or claim his killrights themselves
action and consequence
attacking an NPC actor in a Live event has none of these consequences.
I agree the use of QA modules was perhaps over stepping a touch but given the circumstances and current GM powers you couldn't do much else.
The Tribal Leaders were in effect our "prime ministers" so to speak. The empires control all docking and gate travel through their empire and can stop people undocking from stations or being given permission to gate jump. As happens with a weapon "tag"
If we assume the RSS and our gallente intelligence allies aren't idiots they would have had actionable intelligence that goons or amarr militia members would attempt to attack the delegates and wouldn't have allowed any travel for them within Minmatar space.
Lets say they are and you killed a Tribal delegate, you would expect your corp/alliance to instantly be set -10 by the republic and docking rights removed in all republic stations.
But ofc this is a sandbox where only actions against players have consequences not any actions at Live Events.
If you want these to be less of a joke where nullsec alliances just **** all over your sandcastle implement and make people widely aware that in future actions will have consequences.
this times 1000 million
Fraxi Nilanth: Albino Spacejanitor Extraordinaire |
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