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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Alizabeth Vea
Amok. Goonswarm Federation
217
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Posted - 2013.02.14 17:54:00 -
[181] - Quote
Quote:CCP did this not to let people who don't even roleplay to ruin a major story arc, but did it to entertain the players who do have an appreciation for the lore and don't say "lolrper". Yes, CCP could have just had a Scope article on the meeting happening, but do you realize how awesome it was for Minmatar roleplayers to see official tribal delegates, in space?
Right. One more time. I RP. I have for a while. I was the one that saw the article and pinged people in GSF, MiniLuv, to try and get one of the ships killed. (As I am not a member, it took some effort.) They decided to go with it. But the initial, "hey, let's do this" came from a long time RPer who had RP reasons for wanting Minmatar dead. Namely she hates all forms of government excepting GSF.
Can we please drop the "Goons down't RP, so they should not be at live events" now? Staff Writer: themittani.com -á If you are going anywhere else to get your Eve News, you are wrong.
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Streya Jormagdnir
Alexylva Paradox
136
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Posted - 2013.02.14 18:01:00 -
[182] - Quote
I never said no Goons roleplay, but I do find it odd for us to assume the majority of the attempted gankers would have any in-character reasoning for trying to perform the gank outside of trolling and, well, ganking. With that in mind, why wouldn't the devs fit to counter trolls?
Win and dominate mechanically in the game, that's fine. But meta-gaming at an RP event is just immersion-breaking, and since the function of live events is immersion, such meta-gaming should be mitigated (perhaps not outright stopped with the use of dev mods and the like, but surely a legitimate solution should be implemented). I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |
Stitcher
Re-Awakened Technologies Inc
839
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Posted - 2013.02.14 18:01:00 -
[183] - Quote
One person could make a valid case for having an in-character reason for being there.
What about the other thirty-eight? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
19
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Posted - 2013.02.14 18:04:00 -
[184] - Quote
Streya Jormagdnir wrote:I don't know, the in-character explanation the DED actor gave made sense. Each empire contributes high-level tech to CONCORD, so it would make sense for high-level officials in each empire to have CONCORD-like tech. Seeing as Minmatar are known to shield tank, it would furthermore make sense that they would have CONCORD levels of shielding. The entire argument from Goonswarm's corner sounds a lot like "devhaxs, used by devs!", to which I simply must roll my eyes. Didn't anyone use a ship scanner and Show Info? CCP did this not to let people who don't even roleplay to ruin a major story arc, but did it to entertain the players who do have an appreciation for the lore and don't say "lolrper". Yes, CCP could have just had a Scope article on the meeting happening, but do you realize how awesome it was for Minmatar roleplayers to see official tribal delegates, in space? I would be very sad if these levels of whining and tears made live events even more infrequent.
Are live events supposed to be restricted to RPers only? I don't think so.
I feel I have to repeat a statement said to me by other members of the RP community in OOC chat: "There are no OOCers in EVE." The game mechanics provide IC explanations for pretty much any incident and any type of behavior, to the point that the RP community regularly advises to treat everything you do or experience in-game as IC.
Why does that change suddenly because it was a live event?
Attacking the delegates is not "ruining" a major story arc, because major story arcs should not be scripted to such a degree.
There are ways to ensure the survival of actor NPCs, without simply making them invincible. |
Stitcher
Re-Awakened Technologies Inc
839
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Posted - 2013.02.14 18:05:00 -
[185] - Quote
Samira Kernher wrote:There are ways to ensure the survival of actor NPCs, without simply making them invincible.
Such as?
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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CCP Goliath
C C P C C P Alliance
1359
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Posted - 2013.02.14 18:06:00 -
[186] - Quote
Callic Veratar wrote:There are lots of things that I see here that were seemingly not considered. It's abundantly clear that with any and all Live Events players will show up to shoot the actors. Some ideas of what could have been done, or what can be done in the future:
1) The Elder is not a capsuleer, so their name should not have been on the ship, there could have been a fleet of decoy ships. If they all have super heavy tank, it'll be super hard to take them all out.
2) NPC escorts on each side of every gate that automatically jam or destroy anyone that targets a flagship.
3) A flag for actor players that sets the drop rate to 0% for ship loss. If no modules drop, you can fit anything. (Wouldn't Republic Fleet ships be fully fit with Republic Fleet gear?).
4) This one requires a lot of work, but: have the Minmatar Republic go to war with Goonswarm/whoever else attacked. FW pilots get the player corps as wartargets, incursions in any sov space, and keep the war active until the player corp surrenders.
5) Vargur Tribal Issue?
We actually were going to do (1) initially, or indeed just send envoys on the Elder's behalf, but lack of manpower stopped us from executing. (2) is not possible due to technical constraints, as is (3) sadly. Interestingly, I have just thought of a workaround for (3) that might work and am going to talk to some devs about it! (4) is too labour intensive and also immersion breaking. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Beaver Retriever
Science and Trade Institute Caldari State
6
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Posted - 2013.02.14 18:07:00 -
[187] - Quote
Stitcher wrote:One person could make a valid case for having an in-character reason for being there.
What about the other thirty-eight? They don't, and they don't need to 'justify' their presence to you, oh holy shepherd of the gates of RP.
This is a sandbox game. Anyone can show up wherever they please and attempt to wreck someone's day. That's how this game has worked for 10 years. Stop pretending you live in some sort of RP bubble where everyone has to be 'in character' to join in on your little tea party.
Next you'll be asking for separate RP shards. |
Alizabeth Vea
Amok. Goonswarm Federation
217
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Posted - 2013.02.14 18:08:00 -
[188] - Quote
Stitcher wrote:One person could make a valid case for having an in-character reason for being there.
What about the other thirty-eight?
GSF is a great alliance where all of our pilots help each other out? As Powers already posted, he had a wonderful statement already to go.
Again, it doesn't matter, though.
Edit: Beaver Retriever answered this much better than I. Staff Writer: themittani.com -á If you are going anywhere else to get your Eve News, you are wrong.
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
20
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Posted - 2013.02.14 18:10:00 -
[189] - Quote
Stitcher wrote:Samira Kernher wrote:There are ways to ensure the survival of actor NPCs, without simply making them invincible. Such as?
There have been many suggestions made in this thread already. But the major one, IMO, is the the fact that all of the delegates yesterday were capsuleers. Therefore it would have been impossible to permanently kill them no matter what anyone did. Blow up their ships, but not kill the delegate.
Then there's also the possibility of decoys, using realistically tanked supercapitals (which to my understanding are practically impossible to kill in high sec without being actually invincible), traveling in covert ops ships, and so on.
Announcing you're going to have a big parade is going to attract gankers. Anyone who lives in the EVE universe, both IC and OOC, knows this. The actors aren't stupid, and can ICly plan for the possibility of attack. |
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CCP Goliath
C C P C C P Alliance
1360
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Posted - 2013.02.14 18:10:00 -
[190] - Quote
Stitcher wrote:Samira Kernher wrote:There are ways to ensure the survival of actor NPCs, without simply making them invincible. Such as...? Seriously. the scenario is: Shiny ship A will be travelling from known system B to known system C along known route D at date and time E. B, C and D are purely highsec systems. There is no way to persuade them not to - it's going to happen regardless of any threats that may exist along the way. How do you prevent suicide gank fleet F from blowing up ship A?
You change the question from "how do you prevent suicide gank fleet F from blowing up ship A" to "how do we get ship A there without getting suicide ganked", "what do we do if ship A gets suicide ganked" and "if we can't find an answer to those questions, how do we get the same effect with a different method" CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Falcon
2330
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Posted - 2013.02.14 18:11:00 -
[191] - Quote
Alizabeth Vea wrote:Can we please drop the "Goons down't RP, so they should not be at live events" now?
Yes, I agree that this needs to stop.
Everyone is welcome at live events, we're not going to discriminate against anyone who wants to come along and join in. In this instance, regardless of who shot at the ships, the outcome would have been the same, so it's not a problem in that respect.
As I've said previously, the feedback from this thread has been taken on board, and the modules in question won't be something we'll ever use again for live events.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Streya Jormagdnir
Alexylva Paradox
137
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Posted - 2013.02.14 18:21:00 -
[192] - Quote
Some of the suggestions I've heard is to have the real political officials be in cloaked ships while decoys are put in the large, vulnerable ship. Mechanically what this translates to is the devs flying perfectly vulnerable ships and in the instance they get blown up, the story staff over at CCP can decide if a cloaked ship seen by no one had the real person on it or not. In this way they still get to choose if an Important Person died or not, but then gankers and the like still have a very real possibility of impacting the storyline. What if the story team decides that the Important Person did die? I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |
Stitcher
Re-Awakened Technologies Inc
842
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Posted - 2013.02.14 18:22:00 -
[193] - Quote
CCP Goliath wrote:You change the question from "how do you prevent suicide gank fleet F from blowing up ship A" to "how do we get ship A there without getting suicide ganked", "what do we do if ship A gets suicide ganked" and "if we can't find an answer to those questions, how do we get the same effect with a different method"
Option 1: in which case it's no longer following D. I thought the point of this event was that it was exactly what I just described: a ceremonial procession from B to C through D, with no deviations?
Option 2: For the escorts, that scenario constitutes mission failure, and as such was our "we want to avoid this scenario at all costs".
3: That's the trick, isn't it?
As I've been saying, it was the nature of this event that made that QA module necessary. literally the only option available to the escorts was to tag along and watch, being effectively superfluous to requirements. It was fun RP, but our actual usefulness or influence over the outcome was nil. We couldn't really persuade the delegates to re-ship, take an alternative route, jump at the first sign of trouble or anything.
Adding the QA shield extender put the Goons in exactly the same boat the escorts were in - unable to influence the event in any serious "make your own adventure book" kind of way. We could say stuff and watch the explosions and that was about it.
Now, I personally don't mind that so long as we know in advance that the event is a "cutscene" rather than being fully interactive. But if we can keep such cutscene events to a minimum, that would be much appreciated I think. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Luigi Thirty
GoonWaffe Goonswarm Federation
26
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Posted - 2013.02.14 18:26:00 -
[194] - Quote
Streya Jormagdnir wrote:I don't know, the in-character explanation the DED actor gave made sense. Each empire contributes high-level tech to CONCORD, so it would make sense for high-level officials in each empire to have CONCORD-like tech. Seeing as Minmatar are known to shield tank, it would furthermore make sense that they would have CONCORD levels of shielding. The entire argument from Goonswarm's corner sounds a lot like "devhaxs, used by devs!", to which I simply must roll my eyes. Didn't anyone use a ship scanner and Show Info? CCP did this not to let people who don't even roleplay to ruin a major story arc, but did it to entertain the players who do have an appreciation for the lore and don't say "lolrper". Yes, CCP could have just had a Scope article on the meeting happening, but do you realize how awesome it was for Minmatar roleplayers to see official tribal delegates, in space? I would be very sad if these levels of whining and tears made live events even more infrequent.
Why would CONCORD give CONCORD modules to ships when there's any kind of remote possibility that the ships would be destroyed and the modules in the hands of the general public? |
Streya Jormagdnir
Alexylva Paradox
137
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Posted - 2013.02.14 18:31:00 -
[195] - Quote
Luigi Thirty wrote: Why would the Minmatar use CONCORD-level modules for convoy duty when there's any kind of remote possibility that the ships would be destroyed and the modules in the hands of the general public?
Because there was not a remote possibility of that happening, as we saw.
I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |
Streya Jormagdnir
Alexylva Paradox
137
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Posted - 2013.02.14 18:40:00 -
[196] - Quote
Samira Kernher wrote:
Are live events supposed to be restricted to RPers only? I don't think so.
I feel I have to repeat a statement said to me by other members of the RP community in OOC chat: "There are no OOCers in EVE." The game mechanics provide IC explanations for pretty much any incident and any type of behavior, to the point that the RP community regularly advises to treat everything you do or experience in-game as IC.
Why does that change suddenly because it was a live event?
Attacking the delegates is not "ruining" a major story arc, because major story arcs should not be scripted to such a degree.
There are ways to ensure the survival of actor NPCs, without simply making them invincible.
I can actually get behind this. I suppose what it boils down to is this question: to what extent are players able to impact the EVE storyline? We should keep in mind that the Story Team puts months of creative effort in EVE's story, and I don't think it would be fair to them if players were able to put forth a tiny amount of effort into a single gank to undo all the planning they just did. It doesn't take a lot to put together a 1400mm gank Tornado (a reasonably seasoned player can earn the ISK for such a ship in an hour and a half). By contrast, the fiction team at CCP might be planning a long arc with a lot of involved thought that could go to shambles if events didn't turn out in a particular way. If players want to impact the storyline, it should be through long and concentrated efforts (I'm looking at you, FW). Of course, a GSF member ganking a Republic official (or their decoy) should have a limited impact on the story, but it definitely shouldn't come down to "Press F1, Amarr Victor Forever" in terms of canon.
It's a tight rope to walk, keeping everyone pleased. I have confidence CCP will come up with a creative solution that will allow gankers to gank without and faction supporters to support.
I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1610
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Posted - 2013.02.14 18:41:00 -
[197] - Quote
Stitcher wrote:One person could make a valid case for having an in-character reason for being there.
What about the other thirty-eight? Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
If a ship is getting ganked, are you going to have CCP read the resumes of every player attacking and determine who has a legitimate roleplay reason to be firing? Implement 100% TiDi so they can read the CVs and conduct interviews with every participant?
You are being silly. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Andreus Ixiris
Mixed Metaphor
2006
|
Posted - 2013.02.14 18:43:00 -
[198] - Quote
It seems very much to me that Goons want to have their cake and eat it - they want to be able to blow up very important event actors just for lulz, and not have to suffer the consequences of being permanently marked by the consequences of those actions. I think that if you want to blow up a Minmatar tribal representative, then you absolutely should be able to - but you screw over everyone associated with you, forever. The Minmatar will never let your or anyone you associate with dock, trade or otherwise do anything in their space ever again.
Don't want that to happen to you and your friends? Don't blow up Minmatar tribal representatives. Mane 614
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Jasmin Soulscream
True Slave Foundations Shaktipat Revelators
1
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Posted - 2013.02.14 18:45:00 -
[199] - Quote
Stitcher wrote:CCP Goliath wrote:You change the question from "how do you prevent suicide gank fleet F from blowing up ship A" to "how do we get ship A there without getting suicide ganked", "what do we do if ship A gets suicide ganked" and "if we can't find an answer to those questions, how do we get the same effect with a different method" Option 1: in which case it's no longer following D. I thought the point of this event was that it was exactly what I just described: a ceremonial procession from B to C through D, with no deviations? Option 2: For the escorts, that scenario constitutes mission failure, and as such was our "we want to avoid this scenario at all costs". 3: That's the trick, isn't it? As I've been saying, it was the nature of this event that made that QA module necessary. That ABCDEF summary was my mission profile as an FC, and looking at it the only response I could produce was "well, we're boned." Literally the only option available to the escorts was to tag along and watch, being effectively superfluous to requirements. It was fun RP, but our actual usefulness or influence over the outcome was nil. We couldn't really persuade the delegates to re-ship, take an alternative route, jump at the first sign of trouble or anything. In any other MMO, that mission would have been perfectly doable, because other games have things like damage shares, max HP buffs, remote damage resistance buffs, taunts and so on. EVE doesn't have those. If I could have shown up to yesterday's event wearing a module that allows me to target a ship and take 33% of the shield damage it takes on its behalf, I would have. No such module exists, we just can't actively buff allies in that way in EVE. Now, I'm not promoting that those things should exist in EVE (could be interesting, but that's a matter for the games designers). I'm just saying that in their absence, our options for defending the delegate against a suicide gank were nil. Zip. Nada. Couldn't be done. Adding the QA shield extender put the Goons in exactly the same boat the escorts were in - unable to influence the event in any serious "make your own adventure book" kind of way. We could say stuff and watch the explosions and that was about it. Now, I personally don't mind that so long as we know in advance that the event is a "cutscene" rather than being fully interactive. I'll gladly show up to watch a cutscene, but it'll make everyone feel less futile and superfluous if they know ahead of time that they're attending a cutscene. Still, if such cutscene events can be kept to a minimum, that would be much appreciated I think.
This. So much |
Stitcher
Re-Awakened Technologies Inc
847
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Posted - 2013.02.14 18:47:00 -
[200] - Quote
Scatim Helicon wrote:Stitcher wrote:One person could make a valid case for having an in-character reason for being there.
What about the other thirty-eight? Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening? If a ship is getting ganked, are you going to have CCP read the resumes of every player attacking and determine who has a legitimate roleplay reason to be firing? Implement 100% TiDi so they can read the CVs and conduct interviews with every participant? You are being silly.
Once again, my failure to use a little yellow to face to indicate my not-quite-total-seriousness gets me into trouble... An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Hoshi Takasu
Coreli Corporation Ineluctable.
2
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Posted - 2013.02.14 18:48:00 -
[201] - Quote
Samira Kernher wrote:There are ways to ensure the survival of actor NPCs, without simply making them invincible. Name one.
CCP Falcon wrote:As I've said previously, the feedback from this thread has been taken on board, and the modules in question won't be something we'll ever use again for live events. So we are never going to see events with high ranking NPC characters again unless the storyline requires them to die? yay.
As for the event: The idea of being able to shoot high ranking government officials is dumb to begin with; why on earth would CONCORD allow you to do such a thing? They can disable your weapons, ship and cloning with the flick of a single button, we are but puppets to them and everything we do is only done with their permission. Or this case; permission denied.
Whether or not a GM/Dev mods where used is irrelevant, these modules serve to compensate where game functionality can not provide what is needed.
In summary: lol cry more. |
Silas Vitalia
Nobilta Nera JIHADASQUAD
640
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Posted - 2013.02.14 18:58:00 -
[202] - Quote
Samira Kernher wrote:Silas Vitalia wrote:Actually it appears to be the same oft-repeated history of Goons whining about something until they get their way. but point is taken. If it had been a 50-70 ship-large fleet of Amarr RPers, would you still think it okay to have used QA Shield Extenders and invincible actors that break the sandbox? Would you think them 'whining' if they complained about the sandbox becoming a railroaded themepark? The fact that it was Goons is completely irrelevent to the discussion.
Two separate issues.
Yes I would have same responses to any "well-known" RP group doing the same things with the same results and starting a similar thread.
I'm personally more interested in the fiction, where things are going, and things developing than having every.single.event be a 'shoot the actors' event. But that's just me.
I think ccp also runs regular loot pinata events that might cater more to this kind of playstyle as well.
It's also more of a larger issue with gameplay mechanics not quite up to reflecting how things would react in a more 'real' world, by way of the things mentioned previously such as docking / KOS by Concord, etc. Gankers take advantage of an extremely unresponsive and unpredictive NPC environment to do their work. I'm quite alright with that with regards to other players but it does break the immersion walls down sometimes with respect to live events and VIP event characters.
Until those things are amended I've got no problems with GMs handwaving workarounds to any events in order to propel larger PF forward.
Sabik now, Sabik forever |
Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
21
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Posted - 2013.02.14 19:00:00 -
[203] - Quote
Hoshi Takasu wrote:Samira Kernher wrote:There are ways to ensure the survival of actor NPCs, without simply making them invincible. Name one.
I already did. As have other people. As have CCP.
Quote:CCP Falcon wrote:As I've said previously, the feedback from this thread has been taken on board, and the modules in question won't be something we'll ever use again for live events. So we are never going to see events with high ranking NPC characters again unless the storyline requires them to die? yay.
You should have some faith in CCP. |
Stitcher
Re-Awakened Technologies Inc
847
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Posted - 2013.02.14 19:10:00 -
[204] - Quote
Samira Kernher wrote:Hoshi Takasu wrote:Samira Kernher wrote:There are ways to ensure the survival of actor NPCs, without simply making them invincible. Name one. I already did. As have other people. As have CCP.
Both suggestions boil down to "hold a completely different event".
Which, you know, on your side, but the question is, what could the escort players have done in the specific scenario we were presented with to prevent the big shiny actor ship from exploding, and the answer is.... well... Nothing. The way the event was constructed put the question of whether or not the actor's ship would survive completely out of our hands.
The addition of the QA module put it out of everyone else's hands too. If the goons had successfully blown up the actor, I would have raised my concerns about one side's effective uselessness with Falcon, but as it turned out everybody was on a level playing field, we just lacked some information regarding how much our actions could influence the event. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
21
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Posted - 2013.02.14 19:15:00 -
[205] - Quote
I don't know enough about the game mechanics to argue that front. I'll just say that if that was indeed the case, if the TTI's would have been instantly vaporized without the QASEs, escort/logi fleet or no, then that is something that should be changed for the future. Both sides should be able to make a difference and affect the outcome. |
Stitcher
Re-Awakened Technologies Inc
848
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Posted - 2013.02.14 19:22:00 -
[206] - Quote
Like I said: I'm fine with the idea of an event being a "cutscene" where the outcome is less malleable. I just want to know ahead of time if what we're turning up to is such an event. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Andski
GoonWaffe Goonswarm Federation
6749
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Posted - 2013.02.14 20:00:00 -
[207] - Quote
Remember when Goonswarm did an event last year and participation from the playerbase was in the high hundreds?
You should consult with us if you need advice on running successful events, clearly. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Davlos
quantum cats syndicate Samurai Pizza Cats
20
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Posted - 2013.02.14 20:12:00 -
[208] - Quote
The usage of QA extenders was worth it to see tears of this volume flow into the forums. There's nothing more satisfying than to see Vea cry. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1610
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Posted - 2013.02.14 20:14:00 -
[209] - Quote
Frankly, I'm pretty sure that had the character in question been flying a regular Tempest, nobody in GSF would have even noticed, let alone tried to interfere. Flying around in a virtually priceless and unique ship isn't necessarily the smartest way to ensure arriving safely at your destination without incident. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Sloth Arnini
Gradient Electus Matari
1
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Posted - 2013.02.14 20:27:00 -
[210] - Quote
I'm inclined to agree with Stitcher that there is no way those of us who escorted the delegates could actually have dealt with a suicide gank. The fleet I was part of was a coordinated shield cruiser/BC fleet with logi and boosts. It could have mounted credible resistance to a fair sized, sustained attack if one was presented.
However, there will always be more would be gankers than defenders, especially if shiny ships are in play.
I know nothing about coding, but perhaps there might be scope for players to self-flag for events? Essentially, players take on the event flag in order to interact with the event actor (well, in a way that involves F1 to F8). They become engageable by anyone else with the event flag active. This would give the defenders an opportunity to scout out who was really dangerous and who was just a bystander and act pre-emptively.
We have duelling mechanics now which are a kind of self flagging. There would need to be some sort of warmup before the flag became valid of course, so people couldn't just flag up the second they intended to gank, but a 10 minute warmup time would be ample for a competently led fleet to identify the threat and assess the situation.
Event actors would need to respond to their defenders' suggestions in a plausible fashion however. Capsuleers may be immortal, and some might be megarich, but we don't see Tech barons leeroying into gank traps do we? If nothing else, they would be ridiculed for their stupidity however rich they are. |
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