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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Andski
GoonWaffe Goonswarm Federation
6749
|
Posted - 2013.02.14 20:30:00 -
[211] - Quote
Sloth Arnini wrote:I know nothing about coding, but perhaps there might be scope for players to self-flag for events? Essentially, players take on the event flag in order to interact with the event actor (well, in a way that involves F1 to F8). They become engageable by anyone else with the event flag active. This would give the defenders an opportunity to scout out who was really dangerous and who was just a bystander and act pre-emptively.
Um, they already gain a criminal flag if they shoot the event actor. How would this "event flag" stop them from warping in Tornadoes, taking on the flag and engaging immediately?
Also, an alpha-based suicide gank of this scale would inevitably have staggered damage unless it's one guy running 60 Tornadoes through ISBoxer. I can count the number of people I know of that can do that on TQ on one hand. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
StevieTopSiders
ElitistOps Pandemic Legion
94
|
Posted - 2013.02.14 20:41:00 -
[212] - Quote
Don't worry, guys, you still got to suicide gank PL supers in Asakai instead! |
Sloth Arnini
Gradient Electus Matari
2
|
Posted - 2013.02.14 21:06:00 -
[213] - Quote
Andski wrote: Um, they already gain a criminal flag if they shoot the event actor. How would this "event flag" stop them from warping in Tornadoes, taking on the flag and engaging immediately?
Also, an alpha-based suicide gank of this scale would inevitably have staggered damage unless it's one guy running 60 Tornadoes through ISBoxer. I can count the number of people I know of that can do that on TQ on one hand.
Quote:There would need to be some sort of warmup before the flag became valid of course, so people couldn't just flag up the second they intended to gank, but a 10 minute warmup time would be ample for a competently led fleet to identify the threat and assess the situation.
Assuming escort fleet was competent, they'd have scouts ahead. Just like a regular PVP fleet. Scouts who could see that there was a likely hostile fleet in system.
And if they're an incompetent rag-tag just along for the party, well, the guy they were escorting would deserve to be shot down. Just like anyone else in an uncoordinated fleet.
Though I suppose I should have made clear that the event flag would need to show up in local like suspect/criminal flags. |
Powers Sa
GoonWaffe Goonswarm Federation
551
|
Posted - 2013.02.14 21:08:00 -
[214] - Quote
I guess that'll teach you to smugdog it up in one of my debate threads. Vote Nullsec for CSM8 Mynnna | Crossing Zebras Interview <- Economist Unforgiving Storm | Crossing Zebras Interview <- Industrialist |
Callic Veratar
Power of the Phoenix
329
|
Posted - 2013.02.14 21:12:00 -
[215] - Quote
CCP Goliath wrote:Callic Veratar wrote:3) A flag for actor players that sets the drop rate to 0% for ship loss. If no modules drop, you can fit anything. (Wouldn't Republic Fleet ships be fully fit with Republic Fleet gear?). We actually were going to do (1) initially, or indeed just send envoys on the Elder's behalf, but lack of manpower stopped us from executing. (2) is not possible due to technical constraints, as is (3) sadly. Interestingly, I have just thought of a workaround for (3) that might work and am going to talk to some devs about it! (4) is too labour intensive and also immersion breaking.
Reworking the drop rates could be interesting all around, changing it from static RNG to something more dynamic:
- Damaged mods have less of a chance of survival (based on % damage) - Burnt out mods rarely survive - High alpha wrecking shots reduce module survival chance (1400mms) - Low DPS increase module survival chance (50 Acolyte Is) - Fragile or volatile items could be given greater chance to break - New modules could be introduced that will automatically incinerate ship cargo on destruction.
I doubt it's as simple as a single for-each-if loop over all modules. But the whole thing could be built with a control to say what might and might not survive for these special characters.
Now I'm imagining an FC yelling "overheat everything, burn out everything to prevent recovery". DirectX 11, it's not rocket appliance! |
Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
277
|
Posted - 2013.02.14 21:21:00 -
[216] - Quote
Sloth Arnini wrote:I know nothing about coding, but perhaps there might be scope for players to self-flag for events? Essentially, players take on the event flag in order to interact with the event actor (well, in a way that involves F1 to F8). They become engageable by anyone else with the event flag active. This would give the defenders an opportunity to scout out who was really dangerous and who was just a bystander and act pre-emptively.
We have duelling mechanics now which are a kind of self flagging. There would need to be some sort of warmup before the flag became valid of course, so people couldn't just flag up the second they intended to gank, but a 10 minute warmup time would be ample for a competently led fleet to identify the threat and assess the situation.
Event actors would need to respond to their defenders' suggestions in a plausible fashion however. Capsuleers may be immortal, and some might be megarich, but we don't see Tech barons leeroying into gank traps do we? If nothing else, they would be ridiculed for their stupidity however rich they are.
I like this idea a lot. It could also help keep track of who did what and who were present, as well as adjust the propper in game consequences for the afteractions such as medals or standings loss or whatever. Sepherim Catillah Praetoria Imperialis Excubitoris Initiate Ex-Imperial Navy Imperator Commander |
Vincent Athena
V.I.C.E.
1605
|
Posted - 2013.02.14 22:16:00 -
[217] - Quote
Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll. http://vincentoneve.wordpress.com/ |
Sephira Galamore
Inner Beard Society
92
|
Posted - 2013.02.14 22:17:00 -
[218] - Quote
Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll. But isn't he actually roleplaying then?
Most players play a role with their character, within the world of New Eden, without caring for lore or such. Just like on earth there are people that live their lives without any idea about politics and history. If you say "I'm going to rat a bit in lowsec today" or "It's hotdrop o'clock!".. that fits perfectly within eve... that goes for most interaction - with exceptions of course. You are not _actually_ flying a spaceship and killing pirates. You are playing a character that does so. |
Stirko Hek
SUNDERING Goonswarm Federation
40
|
Posted - 2013.02.14 22:22:00 -
[219] - Quote
Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.
"You weren't roleplaying how I want you to roleplaying, so you can't be roleplaying at all!".
I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE. |
Andski
GoonWaffe Goonswarm Federation
6753
|
Posted - 2013.02.14 22:23:00 -
[220] - Quote
Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.
If role-players want to isolate themselves from those who do not play that way, they can move to do these events on the test server. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
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Davlos
quantum cats syndicate Samurai Pizza Cats
24
|
Posted - 2013.02.14 22:38:00 -
[221] - Quote
Stirko Hek wrote:Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll. "You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!". I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE.
On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos".
This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should. |
DurrHurrDurr
Dreddit Test Alliance Please Ignore
580
|
Posted - 2013.02.14 22:42:00 -
[222] - Quote
As far as I'm aware, CCP employees have access to Aurora implants, which make their ship immensely strong in comparison to the average hull.
If you want to protect yourself from your average gank group and still have the event occur but reward players that make a legitimate and concerted effort to disrupt the event (whether by notable character assassination, convoy ambush or what-have-you), just use your Aurora implant set. You'll have enough EHP on whatever ship you choose to fly that only a legitimate, concerted effort would be able to take you down. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1611
|
Posted - 2013.02.14 22:50:00 -
[223] - Quote
While this thread started out pretty negatively, CCP's response at this point seems pretty encouraging in saying that similar 'Godhacks' measures are unlikely to be used again and that they are more willing to work within the sandbox rather than against it in future.
I'm glad our comments have seemingly been taken on board and I hope that we have made a positive contribution to how future events transpire. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1611
|
Posted - 2013.02.14 22:55:00 -
[224] - Quote
Davlos wrote:Stirko Hek wrote:Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll. "You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!". I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE. On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos". This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should.
~Elite RPGer~ attitudes should be treated with the same derision as ~Elite PVPer~ attitudes are. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
DurrHurrDurr
Dreddit Test Alliance Please Ignore
580
|
Posted - 2013.02.14 22:56:00 -
[225] - Quote
Additionally, writing out your entire storyline and trying to play it out in a sandbox game notorious for player intervention is ludicrous.
If you want to be able to run these events while still letting the community interact in a way that's more meaningful than simply posting in-character and actually translate it into the game environment, you'll have to take the D&D GM's approach; plan out a single session, have a general idea of where you want the story to go, and think on your feet.
If you want to use Aurora implants, fine. It turns suicideganking into a little bit of an unreasonable feat for most groups. If you want to use Slaves to beef up your buffer, even better. Using pseudo-invlunerability modules to ensure that your entire event goes off without a hitch, however, is a bit self-masturbatory.
The thing about EVE is that the hitch is usually what's most interesting; alliances collapsing because of director spies, huge thefts, scams and people skirting the lines of reasonable play is what make EVE the game it is.
If you wanted, you could've thrown your playbook out the window and thrown the Minmatar tribes into a civil war because of it, or you could have weaved an assassination into the story. As you stated in your devblog, the representatives were capsuleers, so the character dying wouldn't have removed them from the game universe to begin with. You could have just had them ship up and make another go at getting there in time for the conference and possibly incorporate them not arriving in time and being spurned.
You could have done any number of things with player intervention causing the death of one of the delegates. Don't use pseudo-invulnerability modules to facilitate creative laziness when it comes to live events. |
mynnna
GoonWaffe Goonswarm Federation
433
|
Posted - 2013.02.14 22:57:00 -
[226] - Quote
Davlos wrote:Stirko Hek wrote:Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll. "You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!". I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE. On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos". This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should.
You can "not recognize" Vea or goons in general to be part of the RP community or any other community all you want. Unlike ~your DnD~ game, though, you're not the DM, and so what you think is just that, and largely irrelevant. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Stitcher
Re-Awakened Technologies Inc
855
|
Posted - 2013.02.14 22:58:00 -
[227] - Quote
Scatim Helicon wrote:~Elite RPGer~ attitudes should be treated with the same derision as ~Elite PVPer~ attitudes are.
Damn it all, now I'm agreeing with a Goon. What's the world come to?
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Davlos
quantum cats syndicate Samurai Pizza Cats
25
|
Posted - 2013.02.14 23:02:00 -
[228] - Quote
Scatim Helicon wrote:Davlos wrote:Stirko Hek wrote:Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll. "You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!". I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE. On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos". This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should. ~Elite RPGer~ attitudes should be treated with the same derision as ~Elite PVPer~ attitudes are.
That's rich, to come from you. You should see Vea's remarks on our forums and see how much they stink of the latter. |
Moonasha
Fweddit I Whip My Slaves Back and Forth
119
|
Posted - 2013.02.14 23:02:00 -
[229] - Quote
+1
I love that CCP is doing live events, but we should at least be able to interact!
Instead of writing the story, write a scenario with any number of outcomes, depending on what players do. |
Esna Pitoojee
Wolfsbrigade Lost Obsession
245
|
Posted - 2013.02.14 23:06:00 -
[230] - Quote
I have one big problem with the "flagging" concept which was put out a couple pages back:
It presumes that the attackers would sit out in their chosen PvP ship in the immediate path of the convoy, announcing their presence and fleet composition openly. This presumes that ship maintenance arrays, safespots, and cloaks do not exist. It presumes that all parties are going to "play by the rules" and not try every trick they have to obliterate their target.
Let's face it - that's not EVE. That's not how gankers act. Even if pre-flagging is necessary, they'll just undock, take on the flag, and then warp around in safespots for 10 minutes (or however long it takes for their prey to show up). |
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Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
277
|
Posted - 2013.02.14 23:14:00 -
[231] - Quote
DurrHurrDurr wrote:If you wanted, you could've thrown your playbook out the window and thrown the Minmatar tribes into a civil war because of it, or you could have weaved an assassination into the story. As you stated in your devblog, the representatives were capsuleers, so the character dying wouldn't have removed them from the game universe to begin with. You could have just had them ship up and make another go at getting there in time for the conference and possibly incorporate them not arriving in time and being spurned.
Though that's how I approach my pnp RP, it is largely useless in an environment with as many players as this. The only place it'll take you to improvise everything on the march on such a massive thing as is EVE is to poor quality storylines.
Esna Pitoojee wrote:It presumes that the attackers would sit out in their chosen PvP ship in the immediate path of the convoy, announcing their presence and fleet composition openly. This presumes that ship maintenance arrays, safespots, and cloaks do not exist. It presumes that all parties are going to "play by the rules" and not try every trick they have to obliterate their target.
Let's face it - that's not EVE. That's not how gankers act. Even if pre-flagging is necessary, they'll just undock, take on the flag, and then warp around in safespots for 10 minutes (or however long it takes for their prey to show up).
Sure, it wouldn't be perfect, but it would even out the table between attackers and defenders as the second would have a chance to scout, analyze and look for targets like we all do when we are in combat with other capsuleer corporations. It could appear as a single "orange star" on the hud, like the enemy militia, and then in Local pilots would be flagged and people who defend could organize themselves to defend effectively.
Sepherim Catillah Praetoria Imperialis Excubitoris Initiate Ex-Imperial Navy Imperator Commander |
Esna Pitoojee
Wolfsbrigade Lost Obsession
245
|
Posted - 2013.02.14 23:19:00 -
[232] - Quote
Sepherim wrote: Sure, it wouldn't be perfect, but it would even out the table between attackers and defenders as the second would have a chance to scout, analyze and look for targets like we all do when we are in combat with other capsuleer corporations. It could appear as a single "orange star" on the hud, like the enemy militia, and then in Local pilots would be flagged and people who defend could organize themselves to defend effectively.
I remain unconvinced. So I can see a bunch of orange stars in local - maybe I can even see their ships on D-scan.
Does that help the ship I am escorting stay alive at all? Not really. They can perfectly remain in hiding until the target arrives, at which point a warpin->Alpha will still any subcapital hull (and quite possibly a capital one, should the devs choose to use them).
The very concept of an attack force being utterly expendable - not just being heavily risked, but being 100% completely expected to not survive the battle - makes a force extremely hard to defend against.
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Preceptor Stigmartyr
Thunderwaffe Goonswarm Federation
35
|
Posted - 2013.02.14 23:22:00 -
[233] - Quote
CCP Goliath wrote:Guys, the reimbursement decision is neither the issue here nor up for discussion. Let it go please.
Ya Done Good, CCP.. Ya Done Good. 4/27-á NEVER FORGET-á-áa¦á_a¦á |
Vincent Athena
V.I.C.E.
1606
|
Posted - 2013.02.14 23:34:00 -
[234] - Quote
Sephira Galamore wrote:Vincent Athena wrote:Scatim Helicon wrote: Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?
No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll. But isn't he actually roleplaying then? Most players play a role with their character, within the world of New Eden, without caring for lore or such. Just like on earth there are people that live their lives without any idea about politics and history. If you say "I'm going to rat a bit in lowsec today" or "It's hotdrop o'clock!".. that fits perfectly within eve... that goes for most interaction - with exceptions of course. You are not _actually_ flying a spaceship and killing pirates. You are playing a character that does so. Not when your actions are directed at the player rather than the character the player is role playing. http://vincentoneve.wordpress.com/ |
Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
277
|
Posted - 2013.02.14 23:39:00 -
[235] - Quote
Esna Pitoojee wrote:I remain unconvinced. So I can see a bunch of orange stars in local - maybe I can even see their ships on D-scan.
Does that help the ship I am escorting stay alive at all? Not really. They can perfectly remain in hiding until the target arrives, at which point a warpin->Alpha will still any subcapital hull (and quite possibly a capital one, should the devs choose to use them).
The very concept of an attack force being utterly expendable - not just being heavily risked, but being 100% completely expected to not survive the battle - makes a force extremely hard to defend against.
I agree with what you say, and I don't think the idea of the flag was it to be a system to be used by itself alone, but one more tool with which to balance the strengths of both parties or, at least, give them a chance. Other options would have to be added, such as the route being possible to change on the fly, or escorts of NPCs, or whatever.
And, in any case, it is indeed very difficult to stop someone who has nothing to lose. The key, then, would be in consequences after combat, such as standings modifications, impossibility to dock in certain stations, higher prices on the market, etc. Sepherim Catillah Praetoria Imperialis Excubitoris Initiate Ex-Imperial Navy Imperator Commander |
Sephira Galamore
Inner Beard Society
92
|
Posted - 2013.02.14 23:50:00 -
[236] - Quote
DurrHurrDurr wrote:If you wanted, you could've thrown your playbook out the window and thrown the Minmatar tribes into a civil war because of it, or you could have weaved an assassination into the story. As you stated in your devblog, the representatives were capsuleers, so the character dying wouldn't have removed them from the game universe to begin with. You could have just had them ship up and make another go at getting there in time for the conference and possibly incorporate them not arriving in time and being spurned. See, the issue here is, that live events are often not just fluff with no consequence. And sometimes these consequences have to be predetermined, as those have already been developed by the game designers and maybe even programmed, waiting to be released.
The idea, that (some of) these live events lead towards gameplay changes and such. Imagine there would have been a live event before TEA where player actions prevented the Caldari from invading Luminaire. The devs worked half a year on a faction warfare system.. and now they don't introduce it, because the live event turned out differently? There are bound to be fixpoints. And with this event, the Devs originally deemed it to be one (CCP Gargant came up with a brilliant but still secret alternative only afterwards :p). |
Vincent Athena
V.I.C.E.
1606
|
Posted - 2013.02.14 23:50:00 -
[237] - Quote
There is another issue concerning the use of Devhax. The Tempest Tribal Issue ships themselves were created via Dev powers. They could have simply let them explode, warp the pod back to the starting station (or use a med clone if needed, after buying a new one with dev created ISK), hop in another Dev created TTI and started out again. Eventually the gankers will run out of ships. The Devs will never run out of ships.
How many Dev created ships can they use before its "Blocking players from having an effect"? Twenty? Ten? Two? http://vincentoneve.wordpress.com/ |
DurrHurrDurr
Dreddit Test Alliance Please Ignore
582
|
Posted - 2013.02.14 23:51:00 -
[238] - Quote
CCP Falcon should be forced to run D&D campaigns for other CCP staff so that he can learn how to build events within a ruleset and think on his feet when it comes to emergent player responses rather than slapping on GM modules and stumbling his way haphazardly through a live event. Then maybe he won't have to use the defense
CCP Falcon wrote: The fact that people need to understand is that not every live event needs to be about killing people. Live events are not designed for people to be able to simply show up, gank the actors and grab a few shiny killmails and some loot. If people want to view live events like that, then they're going to be sorely disappointed.
Events in EVE are whatever people choose to do when they show up to them as long as it's within the rules of the game. You can restrict their ability to do so if you wish with dev modules but all you're doing is gimping interest in the events. |
Sephira Galamore
Inner Beard Society
92
|
Posted - 2013.02.14 23:53:00 -
[239] - Quote
Vincent Athena wrote:There is another issue concerning the use of Devhax. The Tempest Tribal Issue ships themselves were created via Dev powers. They could have simply let them explode, warp the pod back to the starting station (or use a med clone if needed, after buying a new one with dev created ISK), hop in another Dev created TTI and started out again. Eventually the gankers will run out of ships. The Devs will never run out of ships.
How many Dev created ships can they use before its "Blocking players from having an effect"? Twenty? Ten? Two? That's a good point. And it doesn't only concern the TTI. Pretty much every ship the dev actors would use would be either spawned or bought from spawned money. |
Sephira Galamore
Inner Beard Society
92
|
Posted - 2013.02.14 23:56:00 -
[240] - Quote
DurrHurrDurr wrote:CCP Falcon should be forced to run D&D campaigns for other CCP staff so that he can learn how to build events within a ruleset and think on his feet when it comes to emergent player responses. See, but what if, after internal discussions, making ~100% sure TTIs get to Pator was part the ruleset.
It's like the treasure below the dragon. The dragon is there to make sure you die when you are foolish enough to try to get the gold. And there are enough DMs that want to make sure you die trying, no matter what crazy idea you come up with.
And yes, our party was in that situation, and our DM carefully pointed this out to us ("Well, if you _really_ wanna try... You did want to start a new character anyways, right?"), when we started discussing possible ways to get around the dragon. Not saying our DM didn't let us do our thing, if we could explain it rationally. But the gold and the dragon were a fixpoint. She was fine tho with the dozens of orcs we killed with lantern oil and excellent use of terrain. |
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