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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
fukier
RISE of LEGION
825
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Posted - 2013.02.14 17:45:00 -
[31] - Quote
CCP Fozzie wrote:fukier wrote:CCP Dolan wrote:Our latest Dev Blog on Ship Balancing in Retribution 1.1 can be found hereRead what's going to be happening to Battlecruisers, Armor Tanking, Black Ops Battleships, and more courtesy of everyone's favorite game designer and Canadian lumberjack CCP Fozzie. fozzie is Canadian? cool stuff i thought he was american for some reason... what city is he from? you ever going to come to a Toronto Pub Crawl? Born in Montreal (anglo parents), went to U Waterloo, most of my family lives in southern Ontario with everyone else in Canada If there's ever a Toronto meet while I'm visiting home I'll definitely try to make it. I was gutted that the last December one was just before I went back for Christmas.
nice well next time you are in the city and if you make it i will buy you a pitcher of beer. At the end of the game both the pawn and the Queen go in the same box. |
Spartan dax
0utbreak Outbreak.
8
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Posted - 2013.02.14 17:48:00 -
[32] - Quote
That Ferox makes me such a sad panda. That mid/low configuration won't do that ship any favours in the years to come. |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2565
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Posted - 2013.02.14 17:49:00 -
[33] - Quote
CCP Fozzie wrote:If I say it was an intentional attempt to troll Trebor would any of you believe me? My phone lit up with anguished texts from BOBS pilots, you evil b*stard. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Warde Guildencrantz
TunDraGon
643
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Posted - 2013.02.14 17:49:00 -
[34] - Quote
CCP Fozzie wrote:Born in Montreal (anglo parents), went to U Waterloo, most of my family lives in southern Ontario with everyone else in Canada If there's ever a Toronto meet while I'm visiting home I'll definitely try to make it. I was gutted that the last December one was just before I went back for Christmas.
Its fairly awesome to think that once I graduate from University of Waterloo Comp Eng I might be able to do the same things you did to join CCP
UW ftw |
Lili Lu
690
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Posted - 2013.02.14 17:49:00 -
[35] - Quote
Fozzie, I appreciate the new skill and the reduction on mass of 800 and 200 plates. Yes these things will help somewhat with the armor disadvantages in the game currently. However, the AAR is not going to redeem the Gallente BCs.
Both Gallente BCs you are continuing to be wedged into a style of play, solo, that CCP does not favor, and which is very infrequent in the game. And at the same time both these ships are being disfavored out of a style of play, fleet with logi support, that CCP has always wanted to move players into. The AAR may see some use by those pilots that still seek out 1v1 or at most 3 or 4 ship engagements. It may have some utility in these. Although it will necessitate more slots devoted to it to work, that is an AAR, a normal repper, and a cap booster to power both reppers. Ulike the ASB which is good to go on its own (one slot) and is cap warfare safe, and can even be doubled up for an active tanking that can deal with a larger attacking force.
Also the Harbinger still seems lackluster. It has nothing redeeming really. It is a brick without a tanking bonus. Once plated it will be even more of a brick without a tanking bonus. At least there is aome alight cap relief. But really where will this ship see any use. Does it have fittings to plate up and range to use beams on Drakes? Does it have enough tank to really brawl and avoid getting capped out as well?
Thank you for posting the usage numbers, well ratios. This clearly signifies how badly unbalanced the situation has been for 3 or so years. It also shows only a minor dip with the HM changes. Have you nerfed the drake tank and range enough? We'll see I suppose. But I sorta doubt that Drake fleets will disappear. And we won't be seeing Brutix fleets now will we. Noone is going to put together a bunch of active rep blaster boats into a fleet.
Lastly, I'm still wondering if you guys continue to be concerned about the pve shield regen phenom with the Drake. Having a cheap tech I BC able to be configured to tank the highest end pve content should continue to be a concern. In that regard an accross the board increase in the BC shield time appears to be called for. The slight decrease in the base Drake shield hp I doubt will be enough to dent pve Drake advantages enough to even out the playing field more there. So how about a 1500 or thereabout regen time. Or whatever value just so long as it does not stay at 1400. As things are now I had a noobie alt getting a better level 3 boat out of a paasive shield Cane than an armor tank. And that is on a ship with only 4 mids and 6 lows. So is there any nerf coming to BC shield regen?
Edit - Wow. Good to know. I would like to see you at a Toronto meet. My grandmother was born in Ontario, I currently live in Buffalo, and my girlfriend lives in Toronto, so I would probably be able to make a Toronto gathering. |
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CCP Seagull
C C P C C P Alliance
172
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Posted - 2013.02.14 17:51:00 -
[36] - Quote
CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build.
I'd just like to confirm that the ship balancing effort is a fully supported long term project that I see as core to developing and caring for our game. Senior Producer, EVE Online Development CCP Games Reykjavik |
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Warde Guildencrantz
TunDraGon
644
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Posted - 2013.02.14 18:00:00 -
[37] - Quote
CCP Seagull wrote:CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. I'd just like to confirm that the ship balancing effort is a fully supported long term project that I see as core to developing and caring for our game.
Fozzie mentioned tech 2 and 3 ships in the pipeline as well as capitals.
What are the plans for faction boats? I know you've said that some are already fairly balanced, but what about ships like:
-scythe fleet issue -osprey navy issue -augoror navy issue -exquror navy issue -worm -succubus -gila -caracal navy issue -vexor navy issue -stabber fleet issue (great ship but it's supposed to have similar/better speed to a normal stabber, which is currently not the case) -hookbill -comet -slicer -firetail
that have been left a bit behind in the balancing updates (navy cruisers are pretty lacking in velocity in comparison to the T1 counterparts)
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CCP Fozzie
C C P C C P Alliance
4013
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Posted - 2013.02.14 18:02:00 -
[38] - Quote
Warde Guildencrantz wrote:CCP Seagull wrote:CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. I'd just like to confirm that the ship balancing effort is a fully supported long term project that I see as core to developing and caring for our game. Fozzie mentioned tech 2 and 3 ships in the pipeline as well as capitals. What are the plans for faction boats? I know you've said that some are already fairly balanced, but what about ships like: -scythe fleet issue -osprey navy issue -augoror navy issue -exquror navy issue -worm -succubus -gila -caracal navy issue -vexor navy issue -stabber fleet issue (great ship but it's supposed to have similar/better speed to a normal stabber, which is currently not the case) -hookbill -comet -slicer -firetail that have been left a bit behind in the balancing updates (navy cruisers are pretty lacking in velocity in comparison to the T1 counterparts)
Faction ships are definitely part of the plan. The reason I didn't mention them alongside the T2, T3 and Caps is that Faction ships have tiers, and therefore fall under "Tiericide". Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Callic Veratar
Power of the Phoenix
324
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Posted - 2013.02.14 18:04:00 -
[39] - Quote
Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF.
A response of "that sounds reasonable" would be great. DirectX 11, it's not rocket appliance! |
Warde Guildencrantz
TunDraGon
645
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Posted - 2013.02.14 18:06:00 -
[40] - Quote
CCP Fozzie wrote:Warde Guildencrantz wrote:CCP Seagull wrote:CCP Fozzie wrote:[quote=Ranger 1]Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. i want stabber l33t issue Faction ships are definitely part of the plan. The reason I didn't mention them alongside the T2, T3 and Caps is that Faction ships have tiers, and therefore fall under "Tiericide".
oki, thanks for reply
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CCP Fozzie
C C P C C P Alliance
4015
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Posted - 2013.02.14 18:08:00 -
[41] - Quote
Callic Veratar wrote:Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF. A response of "that sounds reasonable" would be great.
All I can confirm is that the ships discussed in Ytterbium's Back to the Balancing Future blog are still expected to be among the earlier sets of ships we work on this year. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Salpad
Carebears with Attitude
313
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Posted - 2013.02.14 18:12:00 -
[42] - Quote
You say you want to balance Tech 2, Tech 3 and capital ships later on.
What about faction ships?
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fukier
RISE of LEGION
825
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Posted - 2013.02.14 18:12:00 -
[43] - Quote
Callic Veratar wrote:Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF. A response of "that sounds reasonable" would be great.
dont forget about t3 nerf ( i am hopping for only 7 high slots perhaps the 8th for utility) and an agility nerf
also ogb nerf
also pretty please a tech III balance?
maybe add the TD/TE/TC to work on missiles like was planned but not yet implimented
how about a 4th bs hull for logistics?
also nerf the hell out of the 5% resist bonus as its the best bonus you can give a ship atm. replace it with a 5% bonus to passive resist mods.. that would bring the skill inline with the active rep bonus.
i would like to see metacide to make uselless 1-4 meta's worth usuing and make tech II better then some meta 4
oh and ffs drones 1.5 would be aweseom including a new drone interface the abiltiy to use nanite paste while a drone is in the bay and medium and small sentry drones plus rebalance of combat drones (give us a reason to use em drones) and please fix utilty drones
also fix beams and medium rails.
plus more ships i would love to see a frighter sized ship that uses oversized turrets/missiles that can only go threw gates no jump drive and can be used in high sec to kill all those pesky afk poses
also fix torps/cruise and thier capital versions too.
At the end of the game both the pawn and the Queen go in the same box. |
Salpad
Carebears with Attitude
313
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Posted - 2013.02.14 18:16:00 -
[44] - Quote
CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build.
Inbeepingdeed, it takes time to win back trust! For several years in a row, you guys refused to even consider re-balancing ship hulls.
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Callic Veratar
Power of the Phoenix
328
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Posted - 2013.02.14 18:17:00 -
[45] - Quote
fukier wrote:Callic Veratar wrote:Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF. A response of "that sounds reasonable" would be great. dont forget about t3 nerf ( i am hopping for only 7 high slots perhaps the 8th for utility) and an agility nerf also ogb nerf also pretty please a tech III balance? maybe add the TD/TE/TC to work on missiles like was planned but not yet implimented how about a 4th bs hull for logistics? also nerf the hell out of the 5% resist bonus as its the best bonus you can give a ship atm. replace it with a 5% bonus to passive resist mods.. that would bring the skill inline with the active rep bonus. i would like to see metacide to make uselless 1-4 meta's worth usuing and make tech II better then some meta 4 oh and ffs drones 1.5 would be aweseom including a new drone interface the abiltiy to use nanite paste while a drone is in the bay and medium and small sentry drones plus rebalance of combat drones (give us a reason to use em drones) and please fix utilty drones also fix beams and medium rails. plus more ships i would love to see a frighter sized ship that uses oversized turrets/missiles that can only go threw gates no jump drive and can be used in high sec to kill all those pesky afk poses (think frieghter sized t3) also fix torps/cruise and thier capital versions too.
Ha, this is likely more than a full feature list for an expansion, possibly a full year. DirectX 11, it's not rocket appliance! |
Neugeniko
Insight Securities
10
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Posted - 2013.02.14 18:18:00 -
[46] - Quote
Just a quick question about tiericide. Are you also balancing the number of ships available to each race, ie industrials.
Neug |
Lili Lu
691
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Posted - 2013.02.14 18:18:00 -
[47] - Quote
fukier wrote: What I would like this year from Santa list Not that there's anything wrong with that |
Callic Veratar
Power of the Phoenix
328
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Posted - 2013.02.14 18:22:00 -
[48] - Quote
Neugeniko wrote:Just a quick question about tiericide. Are you also balancing the number of ships available to each race, ie industrials.
Neug
Based on the snippets of discussion, nothing has been confirmed, but it sounds like at minimum a new indy for caldari and amarr. If we're lucky (and they can find 5 useful roles), we'll get 2 new minmatar, and 3 for the amarr and caldari. DirectX 11, it's not rocket appliance! |
Akrasjel Lanate
Naquatech Conglomerate
1047
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Posted - 2013.02.14 18:27:00 -
[49] - Quote
Good stuff, started stocking BCs to sale them later |
Callic Veratar
Power of the Phoenix
328
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Posted - 2013.02.14 18:28:00 -
[50] - Quote
Akrasjel Lanate wrote:Good stuff, started stocking BCs to sale them later
I did that with the mining/logistics frigates. Still not sure what I'm going to do with them. I've sold about 20 of the 15000 I have. DirectX 11, it's not rocket appliance! |
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DJ P0N-3
Table Flippendeavors
159
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Posted - 2013.02.14 18:28:00 -
[51] - Quote
CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build.
Just don't go too far overboard and fall into the trap of "well, it's not great now, but once we iterate on it you'll love it!" |
Gelatine
EverBroke Geeks
5
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Posted - 2013.02.14 18:31:00 -
[52] - Quote
It's good that armour is getting some overdue love, however would any new player choose to spend months training the many shield skills over armour now? I wouldn't, and to be honest it appears spending nearly six months training up shield skills on some of my characters has been a huge waste of time. With the shield comps losing their passive bonus I can't think of a reason why anyone would train up the shield skills considering they take up months more time to train than training armour does.
Not really balanced is it? |
Neugeniko
Insight Securities
10
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Posted - 2013.02.14 18:35:00 -
[53] - Quote
Callic Veratar wrote:Neugeniko wrote:Just a quick question about tiericide. Are you also balancing the number of ships available to each race, ie industrials.
Neug Based on the snippets of discussion, as nothing has been confirmed, it sounds like at minimum a new indy for caldari and amarr. If we're lucky (and they can find 5 useful roles), we'll get 2 new minmatar, and 3 for the amarr and caldari.
Thanks for the info. I fired up a thread on reddit recently with my best speculation - Industrial Disease. I'm assuming CCP will drop the itty 2 and 4, and add 2 like you say. I think adding 5 roles and ships to match would require a lot of resources.
Neug
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Kip Troger
Exiled Kings Enlightened Violence
3
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Posted - 2013.02.14 18:35:00 -
[54] - Quote
Mund Richard wrote:Kip Troger wrote:I am a little dissapointed with the limit of one AAR per ship. It seems like it would have been more EVElike to just make it much harder to fit PG wise, meaning that you would have to make a lot of sacrifice to fit two (like the ASB and CPU). Or just put a penalty on the boost for more modules of the same type running - are there any other tank modules that are limited one per ship? Reactive Armor Hardener (notice a pattern here? ) and DC (that one makes sense).
Thanks for pointing those out. I do not love the idea of being restricted 1 per ship because they usually are overpowered in a benefit / CPU*PG and thus must be fit if possible for a maximum result. Similiar the way that I feel like i need to put a damage control on a ship if i can. It just seems kind of like a band-aid solution. |
DarthNefarius
Minmatar Heavy Industries
611
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Posted - 2013.02.14 18:36:00 -
[55] - Quote
Looks like the Ancillary Armor Repairers will be just as worthless as the Reactive Armor Hardeners in Incursions not denting the shield/armour fleet PvE imbalance there which was exacerbated by the Escalation Nerf to Incursions.
Ripard Teg-á for CSM 8 |
Marlona Sky
D00M. Northern Coalition.
3097
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Posted - 2013.02.14 18:42:00 -
[56] - Quote
I'm so excited!
Remove local, structure mails and revamp the directional scanner! |
Kip Troger
Exiled Kings Enlightened Violence
3
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Posted - 2013.02.14 18:43:00 -
[57] - Quote
DarthNefarius wrote:Looks like the Ancillary Armor Repairers will be just as worthless as the Reactive Armor Hardeners in Incursions not denting the shield/armour fleet PvE imbalance there which was exacerbated by the Escalation Nerf to Incursions.
It seems like most of the armor love was focused on PvP, however, the reduced PG off of the large and med reppers should provide some extra fitting options... |
Akrasjel Lanate
Naquatech Conglomerate
1047
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Posted - 2013.02.14 18:45:00 -
[58] - Quote
Callic Veratar wrote:Akrasjel Lanate wrote:Good stuff, started stocking BCs to sale them later I did that with the mining/logistics frigates. Still not sure what I'm going to do with them. I've sold about 20 of the 15000 I have.
Well i sold my T1 logis |
Alec Freeman
The Dark Space Initiative
231
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Posted - 2013.02.14 18:53:00 -
[59] - Quote
The myrmadon change is going to obsolete the ishtar and the cyclone change is just plain bad. Apart from that most of this looks good (would love a mass buff to 1600mm and 400mm plates but i know it would be OP).
Still no covops cloak and T2 resistances for BLOPs :( |
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Chribba
Otherworld Enterprises Otherworld Empire
7160
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Posted - 2013.02.14 18:53:00 -
[60] - Quote
oo ooo more balancing!
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