Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Almighty Narshe
The Zetetic Elench Solid Foundation
2
|
Posted - 2013.02.17 20:52:00 -
[31] - Quote
Zarnak Wulf wrote:Almighty Narshe wrote:Zarnak Wulf wrote:I made the suggestion at one point to allow FW kills to move the contested bar. It might be a good 'in addition to' but it can never be a mandatory requirement. If the enemy decides not to engage you then you are stuck. Regardless, from an Amarrian point of view, FW has become quite feudalist. I live in Siseide. I patrol Dal, Vard, and Lantorn in addition to my home system. I attack into Auga, Hof, and Eszur. I'll roam beyond that range when my FC calls for it. It is incredibly difficult to push a reasonably sized group out of their home system. You need massive numbers covering a wide time zone span. We can't seem to make any progress in Auga or Eszur. Our primary adversaries likewise can't seem to push us back. There are large swaths of empty systems in the warzone. They keep flipping back and forth and will continue to do so. Even if a side focuses in and captures one of the primary enemy hubs (Kamela), the effort is so exhausting that it doesn't translate into a threat for our castle. The two largest Minmatar alliances live three systems away from Siseide but we see them only on roams. To my eyes they operate the same way. Home system. Patrol Zone- usually within two systems. It is very feudalist in nature. You will never take Auga! FOR THE REPUBLIC!!!! In your pocket is it? Prepare to be mugged. (And we would take it if Almity would sign off on my marvelous and far-seeing strategy)
You have left me with no choice sir, I shall tell my mum on you! |
Tsobai Hashimoto
FATAL Warfare Hopeless Addiction
119
|
Posted - 2013.02.17 21:23:00 -
[32] - Quote
Alticus C Bear wrote:Things are a lot different now compared to the time of the goon exploit. The goon exploit was really a market price exploit that used the LP payouts as a conversion. My understanding is that that has been fixed.
Also that militia always cashed out at tier 5 with huge ISK and LP discounts. That is no longer possible.
If CCP believes that PVP LP rewards are not exploitable with the current tier 5 multiplayer then my feeling would be that PVP LP should payout at that level all the time.
I was a supporter of the timer roll back but even with that mechanic you are still waiting for the timer if you intent to defend the plex, you can just wander off for a bit.
Also chasing farmers round is no fun, my preference is for roll backs and two timers one for each faction. That way even if they put 20minutes on the timer you always can complete your timer in the normal time.
Whatever happened to the better system upgrades and the Cynojammer?
Roll back timer would be nice, dont need two timers, just roll it back, or at least start there and see how it goes.....should make it a lot better
And PVP cashouts at perma L4 would be nice, L5 could get a bit high and possible exploitable..... but another 75% to 150% on LP PVP payments would really help fuel pvp and that does great things for the market.....
more combat means more fun by a large chunk of pilots, more ships being sold, more minerals being used up, and more LP means more isk out of the game..... some items dont take isk out, but they never add isk into the game....and most remove 1m isk per 1k LP
I think them two small tweeks would go a long way in improving FW. but honestly I could just live as it is.....its the most fun ive had in EVE in a long time. Only issue is the birth of my daughter who is now 5mo takes a lot of my time lol
|
Sura Sadiva
Entropic Tactical Crew
285
|
Posted - 2013.02.17 21:29:00 -
[33] - Quote
LP for kills as concept is wrong.
In EVE echosystem the role of PVP kills is to destroy ISK not to create more ISK, so cannot pushed too much; while LP for kill is a nice addition to FW I think we are already borderline with the current settings. FW Is the only place in EVE where a kill produce a direct reward (beside the loot).
The sov mechanics seems fine to me now. We can discuss about tweeking and so on (for instance I'd like to have defencive timer running faster than now, but this could make capturing the systems too much harder, so should be balanced); but the mechanic seems working fine to me in general.
After all is a "capture the flag" delayed over time, nothing so drammatic.
And needs to be delayed over time, or would be a pain for group with less nummbers and to compensate the timezones gap.
|
Takseen
University of Caille Gallente Federation
230
|
Posted - 2013.02.17 22:07:00 -
[34] - Quote
Sura Sadiva wrote: LP for kills as concept is wrong.
In EVE echosystem the role of PVP kills is to destroy ISK not to create more ISK, so cannot pushed too much; while LP for kill is a nice addition to FW I think we are already borderline with the current settings. FW Is the only place in EVE where a kill produce a direct reward (beside the loot).
LP creation is not ISK creation. Its actually an ISK sink because you need to spend some ISK to cash in the LP for items.
Sura Sadiva wrote: After all is a "capture the flag" delayed over time, nothing so drammatic.
Actually its more like Domination mode. Capture the Flag mode in Eve would be interesting. |
Sura Sadiva
Entropic Tactical Crew
285
|
Posted - 2013.02.17 22:14:00 -
[35] - Quote
Takseen wrote: LP creation is not ISK creation. Its actually an ISK sink because you need to spend some ISK to cash in the LP for items.
Doesn't matter. In the global equation LP for kill reduces the gap of "stuff" destoryed and "stuff" produced (LP).
Without LP for kill reward is plain desturction. |
Takseen
University of Caille Gallente Federation
230
|
Posted - 2013.02.17 22:39:00 -
[36] - Quote
Sura Sadiva wrote:Takseen wrote: LP creation is not ISK creation. Its actually an ISK sink because you need to spend some ISK to cash in the LP for items.
Doesn't matter. In the global equation LP for kill reduces the gap of "stuff" destoryed and "stuff" produced (LP). Without LP for kill reward is plain desturction.
But it encourages more destruction in the first place. If it takes a little bribery to make it happen, so be it.
|
Cearain
Goose Swarm Coalition
833
|
Posted - 2013.02.18 17:06:00 -
[37] - Quote
qijong jin wrote:hopefully im putting this in the right forum section.
So I've been in faction warfare for quite some time and feel although ccp have tried to revamp and inject new life into Fw they have somewhat failed.
So with caldari losing every system at christmas and now the current onslaught of caldari plexers taking systems everywhere, what is the future for FW, burnout, tides turning every few months?]
The changes did inject some new life into the system.
Its hard to say how much of the new life are just alts farming plexes. I think quite a bit of it. But I am getting more pvp than I used to before they made any changes. How much is due to the low sec changes and how much is due to fw is unclear. It is clear to me that I am getting more fights per time interval by not being in fw.
qijong jin wrote: What needs to be done, well over the last few weeks ive talked to gallente/caldari fw pilots who feel CCP need to relook at the currernt state of fw,
PVE based sovereignty is ridiculous in a pvp environment, so what can be done maybe if ccp based low sec sovereignty on 3 aspects currently enjoyed by eve players,
1: 50% of contested state should be on the basis of kills between opposing militias within a system(no more no less) 2; 30% of contested state based on plexing, further plexing gives u no gains to % of contested state. 3: 20% of contested state based on dust content.
better LP gains are needed for militia kills to offset any loses due to reduced number of plexes needed, this scenerio would promote more pvp and the reduced number of plexes would deter farmers a little.
input on this idea good or bad is appreciated.
Farmers kill fw pod them all
The problem with basing sov on kills is that it means you can prevent your opponent from winning by never fighting in pvp.
It also leads to what I personally consider lame/no risk pvp like gate camping.
The fundemental idea behind plexes is great. Both militias are fighting for a reward and so they are willing to risk their ships to get it. It just needs to be tweaked. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
X Gallentius
Justified Chaos
1048
|
Posted - 2013.02.18 17:19:00 -
[38] - Quote
Tsobai Hashimoto wrote: Only issue is the birth of my daughter who is now 5mo takes a lot of my time lol CCP should find a fix for this. Until then, FW is a broken mess. |
Alticus C Bear
University of Caille Gallente Federation
133
|
Posted - 2013.02.18 19:15:00 -
[39] - Quote
X Gallentius wrote:Tsobai Hashimoto wrote: Only issue is the birth of my daughter who is now 5mo takes a lot of my time lol CCP should find a fix for this. Until then, FW is a broken mess.
Try having two under two, that is a real time sink. |
Garr Earthbender
Justified Chaos
138
|
Posted - 2013.02.18 23:30:00 -
[40] - Quote
FW isn't broken, the 'end game' did not happen, the never ending back and forth struggle that is FW is doing what it's supposed to do. -Rock is overpowered, Scissors is fine. -Paper |
|
Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.18 23:45:00 -
[41] - Quote
Alticus C Bear wrote:X Gallentius wrote:Tsobai Hashimoto wrote: Only issue is the birth of my daughter who is now 5mo takes a lot of my time lol CCP should find a fix for this. Until then, FW is a broken mess. Try having two under two, that is a real time sink.
Been there, done that, had a blast. Its sort of like college. Lots of fun, really glad I did it, but I don't want to do it twice. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Maximus Hashur
Vanus Technical Solutions Corp Covert Intervention
21
|
Posted - 2013.02.19 04:05:00 -
[42] - Quote
I think the system is just fine. I've been around for the Gallente victory and the recent Caldari steamroll and to me it's all good times. I admit that my primary source of income is LP but I also enjoy the readily available PvP. The current system requires a concerted and dedicated effort by one side or the other to gain dominance. IT'S NOT MEANT TO BE NULL SEC.
I think you would find that FW would collapse entirely if SOV was determined strictly by PvP. Too many people out there don't have side ventures producing them isk to fund ship replacement or, like me, have no desire to invest time and isk into anything like PI or manufacturing.
I like sitting in a plex and when I see a ship on short scan deciding to take the fight or not - I actually take most fights for the enjoyment and challenge unless its an obvious loss mail. I also actively enter attack mode once I've made enough LP to sustain my combat for the next week.
It's obvious to me the OP is a little short sighted and does not grasp "bigger picture" meta gaming which is what FW truly is. Looked up...saw this F***ING clown dropping like a rock.-á Woke up in Vylade wondering what just happened!!! |
Maximus Hashur
Vanus Technical Solutions Corp Covert Intervention
21
|
Posted - 2013.02.19 04:10:00 -
[43] - Quote
Super Chair wrote:Everyone in FW needs to take a chill pill and look at it's features rather than its flaws. It's a free wardec that offers thousands of potential targets flying whatever ship you want to fly and you get paid in LP (and now bounties) to kill other players. You have access to lucrative missions and get paid in LP for plexing if you wish to bait for fights or hunt plexers. The mechanics offer something for everyone.
If the other side doesn't show up it will always be PvE, regardless of the mechanics. This is true in nullsec (structure grinding) and in FW (plex grinding). Oddly enough, players provide the PvP content, not mechanics. EvE is not a theme park that hands you fun, you have to make it yourself. It's not CCPs fault if players decide they don't want to fight you. Try shipping down, flying in smaller gangs, or beating chest in the enemy militias home systems if you can't get fights.
I have to completely agree with Superchair. Try going solo a while and you'll see there is no lack of available PvP out there Looked up...saw this F***ING clown dropping like a rock.-á Woke up in Vylade wondering what just happened!!! |
qijong jin
Destructive Silence
9
|
Posted - 2013.02.20 12:06:00 -
[44] - Quote
naming no names but please continue with the mails threats and insults via evemail gotta love it.lmao |
Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.20 14:48:00 -
[45] - Quote
Super Chair wrote:Everyone in FW needs to take a chill pill and look at it's features rather than its flaws. It's a free wardec that offers thousands of potential targets flying whatever ship you want to fly and you get paid in LP (and now bounties) to kill other players. You have access to lucrative missions and get paid in LP for plexing if you wish to bait for fights or hunt plexers. The mechanics offer something for everyone.
If the other side doesn't show up it will always be PvE, regardless of the mechanics. This is true in nullsec (structure grinding) and in FW (plex grinding). Oddly enough, players provide the PvP content, not mechanics. EvE is not a theme park that hands you fun, you have to make it yourself. It's not CCPs fault if players decide they don't want to fight you. Try shipping down, flying in smaller gangs, or beating chest in the enemy militias home systems if you can't get fights.
This post makes some good points.
But the whole free war dec bit is not really that meaningfull after gcc was eliminated and other crimewatch changes. The only advantage fw offers will be you can camp and fight on a gate, and kill other militia who aren't flashy without worrying about gate guns. Other than that the lowsec pvp opportunities are better for those outside faction war because you are not limited in your targets.
However, what he said about making isk is definitely true. You can make allot of isk in faction war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Princess Nexxala
Quantum Cats Syndicate Samurai Pizza Cats
288
|
Posted - 2013.02.20 14:59:00 -
[46] - Quote
It's not as meaningful but it certainly is quite advantageous. It certainly outweighs not being able to shoot fellow militia mates. I mean do we really need to double the retards available to shoot...oh wait...
Cearain wrote: But the whole free war dec bit is not really that meaningfull after gcc was eliminated and other crimewatch changes. The only advantage fw offers will be you can camp and fight on a gate, and kill other militia who aren't flashy without worrying about gate guns. Other than that the lowsec pvp opportunities are better for those outside faction war because you are not limited in your targets.
QCATs is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180 |
Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.20 16:31:00 -
[47] - Quote
Princess Nexxala wrote:It's not as meaningful but it certainly is quite advantageous. It certainly outweighs not being able to shoot fellow militia mates. I mean do we really need to double the retards available to shoot...oh wait... Cearain wrote: But the whole free war dec bit is not really that meaningfull after gcc was eliminated and other crimewatch changes. The only advantage fw offers will be you can camp and fight on a gate, and kill other militia who aren't flashy without worrying about gate guns. Other than that the lowsec pvp opportunities are better for those outside faction war because you are not limited in your targets.
Doubling the retards to shoot pretty much means double the pvp.
I think the only reason for a pvper to staying in fw is because of relationships they developed. They don't want to all of a sudden start shooting their friends and previous teammates. Plus they may have networks set up inside the militia. People starting pvp in low sec won't have this problem.
So if they are new and want pvp then, IMO, it is better for them to start up networks outside faction war so they will not forever have their pvp limitted. (again unless they need the isk. But even there they can use a 2 day alt to farm the fw plexes)
I know I had some misgivings about it, when I decided to go neutral so I could shoot both sides. But most of the good people in the militia don't take it personal. And since the militias are open to anyone there are some, albeit few, others in the amarr who I am happy to shoot. And then there are a lot of people who I don't really know and would just as soon not have blue. Do you not think I was jealous when you got to shoot nulli secunda?
Plus you can keep ships everywhere you want and repair at any given station to get back to fighting quicker. Give it a try because you probably forgot how nice that is.
The only change to fw that is currently scheduled is the timer rollbacks. This will mean more pvp for fw pilots. But it will mean twice as much pvp for neutral pvpers as it will for fw players.
Again for pve and isk making fw is great. But for pvp you will get more fights staying out of the "war". It just depends what you are going for.
Edit: I don't see how the wardec is advantageous to you at all since you are already -10. Do you do that much gate and station camping? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
JAF Anders
Quantum Cats Syndicate Samurai Pizza Cats
16
|
Posted - 2013.02.20 16:36:00 -
[48] - Quote
Nice hair, Garr. :) |
Zoe Panala
Blobcats
106
|
Posted - 2013.02.21 02:09:00 -
[49] - Quote
Zarnak Wulf wrote:I made the suggestion at one point to allow FW kills to move the contested bar. It might be a good 'in addition to' but it can never be a mandatory requirement. If the enemy decides not to engage you then you are stuck. Regardless, from an Amarrian point of view, FW has become quite feudalist. I live in Siseide. I patrol Dal, Vard, and Lantorn in addition to my home system. I attack into Auga, Hof, and Eszur. I'll roam beyond that range when my FC calls for it. It is incredibly difficult to push a reasonably sized group out of their home system. You need massive numbers covering a wide time zone span. We can't seem to make any progress in Auga or Eszur. Our primary adversaries likewise can't seem to push us back. There are large swaths of empty systems in the warzone. They keep flipping back and forth and will continue to do so. Even if a side focuses in and captures one of the primary enemy hubs (Kamela), the effort is so exhausting that it doesn't translate into a threat for our castle. The two largest Minmatar alliances live three systems away from Siseide but we see them only on roams. To my eyes they operate the same way. Home system. Patrol Zone- usually within two systems. It is very feudalist in nature.
More like: Ok we let you kill our newbies in Siseide, you let us kill your noobs in Arzad. Nobody wants to have fights, they just want to farm "kill mails". |
Zarnak Wulf
In Exile.
1046
|
Posted - 2013.02.21 02:29:00 -
[50] - Quote
The 'newbies' are learning and becoming quite dangerous in their own right. |
|
Seraph Castillon
Justified Chaos
26
|
Posted - 2013.02.21 12:49:00 -
[51] - Quote
Maximus Hashur wrote:The current system requires a concerted and dedicated effort by one side or the other to gain dominance.
It's obvious to me the OP is a little short sighted and does not grasp "bigger picture" meta gaming which is what FW truly is.
You are short-sighted too, since you obviously haven't been playing the meta game in full.
For the most part there is no dedicated offensive effort. There are just alot of people looking to make some money out of a system that is an easy alternative to running missions in hisec. These people and NOT the dedicated people are the main drive of FW. That is wrong. Currently the main drive of FW Sovereignty changes are solo complex farmers. These characters are either people that have no affiliation with FW or lowsec in general or they are (the alts of) people in militia.
Yes FW should provide an income to those that are in it. No FW should not provide an income to those that are only in it because of that income and have no further interest in the FW meta-game. Note that I consider killing hostile militia as enough to qualify.
What's wrong with the current system is quite simply that it takes at least one combat ready, defensive player to deny a 1 week old (alt) character from farming in said system. If you keep in mind that some of these farmers run 2-3 accounts you can see that this truely is a problem. The attacker (in the form of a farmer who doesn't even care about the FW meta-game) has the advantage that he can attack any system at any time (just pick an empty one) and that he can choose not to fight whenever he wants and move to the next system. The attacker does not loose anything by backing out of a fight. The defender needs to be everywhere, all the time and needs to actively police and close all plexes in all systems he wants to keep. He gets marginal rewards from the system for doing so, this means FARMERS DO NOT DEFEND. If he backs out of a fight he could be one step closer to loosing his home. And why is the defender defending? Not for the income, he hardly gets any if he does his job right. In all but a few systems not to defend his home either. The defender is essentially defending so farmers on his side can make more money. That is just messed up.
Alot of good efforts have been made in FW and I think we've come too close to something that is acceptable to stop now.
|
Destru Kaneda
CTRL-Q Iron Oxide.
185
|
Posted - 2013.02.21 13:30:00 -
[52] - Quote
The only problem with Faction Warfare is agriculture. Music for robots, geeks, hackers, and nerds. Nerdiest homepage on the internet? |
Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.21 14:26:00 -
[53] - Quote
Seraph Castillon wrote:Maximus Hashur wrote:The current system requires a concerted and dedicated effort by one side or the other to gain dominance.
It's obvious to me the OP is a little short sighted and does not grasp "bigger picture" meta gaming which is what FW truly is. You are short-sighted too, since you obviously haven't been playing the meta game in full. For the most part there is no dedicated offensive effort. There are just alot of people looking to make some money out of a system that is an easy alternative to running missions in hisec. These people and NOT the dedicated people are the main drive of FW. That is wrong. Currently the main drive of FW Sovereignty changes are solo complex farmers. These characters are either people that have no affiliation with FW or lowsec in general or they are (the alts of) people in militia. Yes FW should provide an income to those that are in it. No FW should not provide an income to those that are only in it because of that income and have no further interest in the FW meta-game. Note that I consider killing hostile militia as enough to qualify. What's wrong with the current system is quite simply that it takes at least one combat ready, defensive player to deny a 1 week old (alt) character from farming in said system. If you keep in mind that some of these farmers run 2-3 accounts you can see that this truely is a problem. The attacker (in the form of a farmer who doesn't even care about the FW meta-game) has the advantage that he can attack any system at any time (just pick an empty one) and that he can choose not to fight whenever he wants and move to the next system. The attacker does not loose anything by backing out of a fight. The defender needs to be everywhere, all the time and needs to actively police and close all plexes in all systems he wants to keep. He gets marginal rewards from the system for doing so, this means FARMERS DO NOT DEFEND. If he backs out of a fight he could be one step closer to loosing his home. And why is the defender defending? Not for the income, he hardly gets any if he does his job right. In all but a few systems not to defend his home either. The defender is essentially defending so farmers on his side can make more money. That is just messed up. Alot of good efforts have been made in FW and I think we've come too close to something that is acceptable to stop now. The only thing that remains to be done is to kick out the people who are only in FW to make money.
Unlike some of your corp mates you seem quite honest and upfront about how the "war" is "fought." What do you propose to fix this? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Zarnak Wulf
In Exile.
1047
|
Posted - 2013.02.21 15:17:00 -
[54] - Quote
What Seraph says is true. You can't defend everywhere. So in turn a group decides to patrol systems A, B, and C and the rest of it be damned. |
Zoe Panala
Blobcats
106
|
Posted - 2013.02.21 15:20:00 -
[55] - Quote
Cearain wrote:
Unlike some of your corp mates you seem quite honest and upfront about how the "war" is "fought." What do you propose to fix this?
You fix it by spending time fighting in the war, and not on forums. I just killed a Condor between 2 posts here, whats your kills/posts ratio? |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
524
|
Posted - 2013.02.21 15:50:00 -
[56] - Quote
Seraph Castillon wrote:...The only thing that remains to be done is to kick out the people who are only in FW to make money. ECHO, ECHo, ECho, Echo, echo ... the number of characters in FW exclusively for moolah far outweigh all other groups so it would be a very empty and hence tedious/boring place to be were that to happen. There needs to be accommodations even for farmers if FW is to have any future, just don't let them keep the sort of influence on the theatre that they have now .. hell, one could probably make a toggle with one of those much loved pop-ups on completion of a plex "Receive ungodly amounts of LP", or "Do your duty for Empress/Dictator/CEO and country!" .. and never the twain shall meet. Note: Would actually add a whole new layer of drama as crews trying to a flip a system generally has no interest in LP and would thus potentially shoot carebears, even the blue ones for expending the plex spawns (ie. Good Times! )
What I'd like today is: A re-introduction of exploration content in FW space. Was removed because CCP co-opted the spawn mechanism to use for the FW plexes, but with statically spawning (30min from close to respawn) plexes surely the main hurdle of having the two systems in place simultaneously is history.
Done my time in the button-orbiting gulags, done my skinny dipping in vats of blood (and filled a few with my own!) and ground out a few missions just because (had to make sure I didn't like them to be able to speak against them! ) .. but I miss having something to do when while waiting for hair to regrow after having plexed and the enemy is blobbing everything in space .. it is a bother and a half to compete with generic high-sec monkeys for exploration in safe space (ie. high- and non-FW lowsec) not to mention tedious travel-wise. |
X Gallentius
Justified Chaos
1072
|
Posted - 2013.02.21 16:00:00 -
[57] - Quote
Zarnak Wulf wrote:What Seraph says is true. You can't defend everywhere. So in turn a group decides to patrol systems A, B, and C and the rest of it be damned. I think that's what we've said all along. With that in mind, are you still having fun in FW?
|
X Gallentius
Justified Chaos
1072
|
Posted - 2013.02.21 16:02:00 -
[58] - Quote
Zoe Panala wrote:You fix it by spending time fighting in the war, and not on forums. I just killed a Condor between 2 posts here, whats your kills/posts ratio? One thing not mentioned in these threads is that there are enough pvp players online in every faction to cover every system to get rid of the farmers. Why don't we? It's a boring task to too many of us. |
ALUCARD 1208
Spiritus Draconis Sicarius Draconis
130
|
Posted - 2013.02.21 16:07:00 -
[59] - Quote
veshta probable 5/10s and stuff are still in fw space GÖÑ HIGH FIVES GÖÑ-á |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
524
|
Posted - 2013.02.21 16:12:00 -
[60] - Quote
ALUCARD 1208 wrote:veshta probable 5/10s and stuff are still in fw space /Facedesk. Just remembered that it was the encounter sites that had been removed. Edited post to reflect stupidity |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |