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Thread Statistics | Show CCP posts - 1 post(s) |
Vladimir Ramanov
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Posted - 2005.08.07 08:59:00 -
[31]
What the betting they will be whinning like b*****s in 6 months time when the price of T2 ships and mods goes though the roof because all the POS's have been ganked.
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MachZERO
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Posted - 2005.08.07 17:32:00 -
[32]
Ahhhh... More of the usual speculation and theory creation. The typical "what if.. " thread that pops up every time a new ship/module is introduced.
The dreads will be changed over time to balance their abilities vs POS's. Like every other ship in eve they will eventually fall victim to TOMB. As will their modules. If you don't think this will happen then you've not been playing eve for very long.
So as a simple word of advice to any alliance/mega-corp that finds itself the proud owners of one of these capital ships... You would be wise to not start popping every POS you come across in low security empire. Or else you'll find your dread nerfed sooner than later due to the massive flood of whineing on the forums. I don't see CCP sitting back and allowing dreads to run rampant thru low-sec empire knocking off POS's owned and run by small corps that either don't want or could never afford a dread of their own.
But, I may be wrong. In the end, as always, time will tell.
--------------------------------------------- "Rang Rang" --------------------------------------------- |
Arimas Talasko
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Posted - 2005.08.09 04:19:00 -
[33]
Edited by: Arimas Talasko on 09/08/2005 04:19:26 The obvious solution to risks in Dread use is to use multiple Dreads at once.
Supremacy Keepin it Real
Originally by: Daniel Jackson PLEASE TELL US WHY, WHY DO U WANT US TO DIE, I AM JUST GOING FRIGGEN INSAIGN
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Jorev
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Posted - 2005.08.09 09:21:00 -
[34]
Originally by: Wolf SteinerDavion
This is EVE Online, Not BoB/5 online...
Well, all this means is: you can't run a POS alone, and if in 0.0, not even as a single corp. You will have to pay "protection" fees most likely. Your competitors will face the same fee so it will not disadvantage you in any way. Your profit will be intact.
In the grand scheme of things this will transfer some margins from T2 producers to 0.0 alliances.
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Jubeli
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Posted - 2005.08.09 15:08:00 -
[35]
Originally by: Jorev
Originally by: Wolf SteinerDavion
This is EVE Online, Not BoB/5 online...
Well, all this means is: you can't run a POS alone, and if in 0.0, not even as a single corp. You will have to pay "protection" fees most likely. Your competitors will face the same fee so it will not disadvantage you in any way. Your profit will be intact.
In the grand scheme of things this will transfer some margins from T2 producers to 0.0 alliances.
Totally agree on this one. Today it is too easy to run a POS, that ruines the margins for T2 producers and raw material dealers. POS wasn't ment to be for any one with the time to mine and haul ice (ok, you need to do a bit more then that but you get the picture).
Dreads are here to give a balance against all the POS, to level out a draining market, to make grand battles even more grand, to make the troups once again swallow hard and say "**** they have 2 dreads and we only have 1".. However it takes time to deply a Dread, u don't just fly it around casually..
Cold War is about terror balance, which factions and alliances will get the bigger guns.. later.. Kali... the war will come back but then even bigger and harder.. the ones that aren't ready will be destroyed....
ooooh.. love cold war... gives me the kreeps just thinking about it.. -
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theRaptor
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Posted - 2005.08.09 17:14:00 -
[36]
I invested in T2 comps before they got removed from agents, so I need BoB/5 to blow up a lot of POS so that I can see a stupidly large return on my investment. Then hopefully the devs will nerf dreads and the prices will go down again.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |
Mah Kraah
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Posted - 2005.08.09 19:30:00 -
[37]
POS well armed= 500mill , dread(specialized ship for POS killing)= 2-3 billion + 3-4 month of skilltraining. if a dread cant pop a POS something is wrong.
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James Lyrus
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Posted - 2005.08.09 19:39:00 -
[38]
Originally by: Mah Kraah POS well armed= 500mill , dread(specialized ship for POS killing)= 2-3 billion + 3-4 month of skilltraining. if a dread cant pop a POS something is wrong.
Dread = mobile death machine POS = stationary target.
If a well set up POS can't deal with a single dread, something's wrong :)
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Zandramus
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Posted - 2005.08.09 19:46:00 -
[39]
Edited by: Zandramus on 09/08/2005 19:48:51
Originally by: Mah Kraah POS well armed= 500mill , dread(specialized ship for POS killing)= 2-3 billion + 3-4 month of skilltraining. if a dread cant pop a POS something is wrong.
Exactly...
Looking forward to taking care of a couple of smaktards pos's personally.
For those independant corps out there 1 word of advise... Join an alliance that has a proper military and either participate in defense or pay the PVP players for protection.
Word of caution if you have a POS in our space without our permissions... either make araingments to pay for it being there or take it down now because the timer is ticking till our Dreads are Delivered.
Zandramus
S.A.S
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Jubeli
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Posted - 2005.08.10 10:25:00 -
[40]
...Or if you are an alliance that will meet people in the business such as S.A.S., buy your own Dread to keep their death machines away. :)
Just open the phone book and dial 555-J U B E L I to order you Phoenix or Moros.
I don't know if a well set up POS can defend itself against a Dread though... would be intresting to see, or rather.. WILL be intresting to hear.. -
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James Lyrus
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Posted - 2005.08.10 11:00:00 -
[41]
Originally by: Jubeli ...Or if you are an alliance that will meet people in the business such as S.A.S., buy your own Dread to keep their death machines away. :)
Just open the phone book and dial 555-J U B E L I to order you Phoenix or Moros.
I don't know if a well set up POS can defend itself against a Dread though... would be intresting to see, or rather.. WILL be intresting to hear..
I think we have a hypothetical exercise here - build a deathstar on singularity, and then 'acquire' a dread to try and kill it.
Hmm, last mirror was quite recent wasn't it? SO I should be able to fire up a POS for a while...
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Jorev
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Posted - 2005.08.10 19:52:00 -
[42]
Originally by: Jubeli ...Or if you are an alliance that will meet people in the business such as S.A.S., buy your own Dread to keep their death machines away. :)
Just open the phone book and dial 555-J U B E L I to order you Phoenix or Moros.
I don't know if a well set up POS can defend itself against a Dread though... would be intresting to see, or rather.. WILL be intresting to hear..
Given 5's recent experiences with taking 2 well defended pos'es (3-4 lrg guns etc) with solely BS force, no POS's will not be able to defende THEMSELVES. Defence force will be necessary to assist the POS.
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Danii
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Posted - 2005.08.11 09:02:00 -
[43]
Originally by: Jeaila Brightstar
Originally by: Bobby Wilson BTW, I have hard that locked past 250 KMs is impossible for any ship, possibly hardcoded. Can anyone confirm or deny this?
Well, all the batteries and such now have individual activation ranges set for pretty far out there. Most even have their own individual sensor strengths. Haven't tested the actual range yet, will do that this week.
I filled my scorp with mid and low slots sensor boosters, and targetting maxed out at 249km with the following: 4 x signal amplifier I (low slot, +15% range) 2 x Sensor Booster II (mid slot, +60% range)
On-lining additional sensor boosters made no difference to the targetting range, so it does appear to be hard coded.
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Bobby Wilson
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Posted - 2005.08.11 18:47:00 -
[44]
Originally by: Danii
Originally by: Jeaila Brightstar
Originally by: Bobby Wilson BTW, I have hard that locked past 250 KMs is impossible for any ship, possibly hardcoded. Can anyone confirm or deny this?
Well, all the batteries and such now have individual activation ranges set for pretty far out there. Most even have their own individual sensor strengths. Haven't tested the actual range yet, will do that this week.
I filled my scorp with mid and low slots sensor boosters, and targetting maxed out at 249km with the following: 4 x signal amplifier I (low slot, +15% range) 2 x Sensor Booster II (mid slot, +60% range)
On-lining additional sensor boosters made no difference to the targetting range, so it does appear to be hard coded.
Interesting. Somebody called me a rude name yesterday for suggesting 250 KMs is hardcoded. Wonder if I can find that thread....
BW
Originally by: Mistress D'Malice POS outputs where fine...its the fuel that needed the help.
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SFX Bladerunner
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Posted - 2005.08.17 12:18:00 -
[45]
wow loads of speculations and theories here.
I think you can actually defend a POS (even without a fleet) to take on a dreadnaught. I know dreads will mostly be sniper fittings, so it would be smart to put atleast 6 or 8 artillery batteries as defence on your POS. believe me with enough firepower you will either stop a dread from coming to your POS (cuz the scouts say ''wow **** this aint risking our dread with that much defence on that pos'') or you will make the dread flee when you hit it in hull. (even in siege mode). I know that it takes alot to overcome the dread's tank but imagine 10 artillery batteries shooting at it for an entire day? (cuz if you dont have atleast a day of strontium calathrates in your POS you're asking for it).
Anyway I don't think it would be fair that POS owners have to start 'paying the big pvp alliances' protection money that would make them grow even more and then the PVP alliances will clash and start fighting in great wars and in the end only one will survive (or they would have to meet a settlement over which alliance controls which space) and only 1 pvp alliance would come down to NO ACTUAL pvp anymore cuz they cant go kill all the non-pvpers cuz they ALL pay you protection money. now what?... -------------------------------------------------- HistoryIsMuchLikeAnEndlessWaltzTheThreeBeatsOfWarPeaceAndRevolutionContinueOnForever
Mess with the best.. get assraped by my mammoth =) |
Effei Gloom
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Posted - 2005.08.17 14:36:00 -
[46]
Edited by: Effei Gloom on 17/08/2005 14:37:16
Originally by: Zandramus Edited by: Zandramus on 09/08/2005 19:48:51
Originally by: Mah Kraah POS well armed= 500mill , dread(specialized ship for POS killing)= 2-3 billion + 3-4 month of skilltraining.
if a dread cant pop a POS something is wrong.
Exactly...
Looking forward to taking care of a couple of smaktards pos's personally.
For those independant corps out there 1 word of advise... Join an alliance that has a proper military and either participate in defense or pay the PVP players for protection.
Word of caution if you have a POS in our space without our permissions... either make araingments to pay for it being there or take it down now because the timer is ticking till our Dreads are Delivered.
hmmm, 2-3 bill for dread that pops 20+ pos? = 10 bill isk! 3-4 month skills training compared to 20*3-4month hauling stuff. If a dread can kill a pos easy there is something wrong. CEO of FAEX - currently inviting non-pirate-corporations to 0.0 - |
Marcus Aurelius
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Posted - 2005.08.17 18:33:00 -
[47]
Not really.
from the start of it, CCP has always told us POS are not supposed to be automated and impregnable fortresses. That is why they are relatively cheap unless you put em chockfull of stuff that you keep offline half the time.
A coordinated fleet sporting one or multiple dreads should, if handled right, quite easily overcome any single POS that is not being defended by players.
On the other hand, any pos defended by players should be quite hard to kill by the very same skilled fleet. It doesnt matter of those defending players are in the minority or not, they should be provided with an edge (which they are ofc).
Dreads will probably own POS reasonably well by the looks of it. But only if the pos is left unattended, which they weren't supposed to be anyway.
So, yes, if you want your pos to not be a target, negotiate. If you can't, then defend it.
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SFX Bladerunner
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Posted - 2005.08.17 23:45:00 -
[48]
well I guess we'll just have to wait for people to share their experiences with us wont we? I know I am very excited to find out if a POS can defend itself against a single dread with souly strontium and a shiatload of defence batteries.
Only time will tell.. -------------------------------------------------- HistoryIsMuchLikeAnEndlessWaltzTheThreeBeatsOfWarPeaceAndRevolutionContinueOnForever
Mess with the best.. get assraped by my mammoth =) |
Jorev
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Posted - 2005.08.18 00:51:00 -
[49]
Originally by: SFX Bladerunner well I guess we'll just have to wait for people to share their experiences with us wont we? I know I am very excited to find out if a POS can defend itself against a single dread with souly strontium and a shiatload of defence batteries.
Only time will tell..
As I mentioned before that your POS is out of luck if it is ever in the crosshairs of a determined group with or without a dread. It is beyond speculation.
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j0sephine
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Posted - 2005.08.18 01:27:00 -
[50]
"Interesting. Somebody called me a rude name yesterday for suggesting 250 KMs is hardcoded. Wonder if I can find that thread...."
There is no hard coded limit to sensor range.
Scorpion has hard-coded 250 km sensor range limit, as the only ship in game... because she's the only one able to theoretically break that limit without external assistance (ships with remote sensor boosters) :s
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SFX Bladerunner
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Posted - 2005.08.18 12:02:00 -
[51]
Originally by: Jorev
Originally by: SFX Bladerunner well I guess we'll just have to wait for people to share their experiences with us wont we? I know I am very excited to find out if a POS can defend itself against a single dread with souly strontium and a shiatload of defence batteries.
Only time will tell..
As I mentioned before that your POS is out of luck if it is ever in the crosshairs of a determined group with or without a dread. It is beyond speculation.
Yes, I know if a group is determined to bring a POS down and has the power they will.. but that wasn't what I was talking about. I was talking about if a pos is or isn't able to take down a dreadnaught before it takes the POS down. -------------------------------------------------- HistoryIsMuchLikeAnEndlessWaltzTheThreeBeatsOfWarPeaceAndRevolutionContinueOnForever
Mess with the best.. get assraped by my mammoth =) |
Resin Kadir
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Posted - 2005.08.18 13:03:00 -
[52]
I really don't think your starbase is supposed to be able to defend itself against a dreadnaught. The best you can do is fit it with shield hardeners and have your fleet on standby. They might be able to tank but I will guarentee you that a lone dreadnaught is a sitting duck without adequate support.
Let's not forget two things.. 1. A starbase is a corporate asset and should be guarded by your corp. If you are like me and set up your POS in hostile territory and your corp doesn't back you... well that's your decision
2. Unless it's the Band or Brothers, you shouldn't have to worry about your little neutral POS being attacked by a dreadnaught that is based in empire running small time refining and moon harvesting operations. Neutrals are "generally" let alone as long as they didn't invade protected or claimed space.
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Resin Kadir
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Posted - 2005.08.18 13:08:00 -
[53]
Originally by: Bobby Wilson BTW, I have hard that locked past 250 KMs is impossible for any ship, possibly hardcoded. Can anyone confirm or deny this?
Can deny. You can definitely lock past that.
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Vishnej
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Posted - 2005.08.18 17:08:00 -
[54]
Edited by: Vishnej on 18/08/2005 17:08:45
Originally by: Resin Kadir
Originally by: Bobby Wilson BTW, I have hard that locked past 250 KMs is impossible for any ship, possibly hardcoded. Can anyone confirm or deny this?
Can deny. You can definitely lock past that.
What ship was this tested on? It was reported rather convincingly... and it fits in with a lazy way of doing the tower's activation range so that sniping isn't possible.
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j0sephine
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Posted - 2005.08.18 18:47:00 -
[55]
Edited by: j0sephine on 18/08/2005 18:48:37
"It was reported rather convincingly..."
The 250 km lock limit (or 249999 m to be exact) was confirmed to exist on a Scorpion which has this limit explicitly coded in her attributes (it's listed in the "misc" part of the stats)
Other ships don't have this limitation.
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SFX Bladerunner
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Posted - 2005.08.18 21:54:00 -
[56]
and that's because other ships shouldnt be able to target further than that anyway. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
FalloutBoy
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Posted - 2005.08.26 22:44:00 -
[57]
I wounder if a large POS with only large guns (the most you could fit on it) could down a fully tanked dread in the time its in seige mode using the standings trick if so then even if you bring 3-4 dreads to take out a POS one would go down which isn't a cheap loss at all.
need a sig? Gallery Contact me for more information |
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