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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Steve BHD
Better Hide R Die
10
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Posted - 2013.02.26 18:58:00 -
[31] - Quote
Are there any fleets that I can join right now?
I'm heading to the incursion in noli right now. |
goldiiee
Tax and War Haven
233
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Posted - 2013.02.26 19:35:00 -
[32] - Quote
Steve BHD wrote:Are there any fleets that I can join right now?
I'm heading to the incursion in noli right now. I can only see a few of the communities chats, but of the three I can see, all of them are running right now. Refer to the OP and log into the community individual chats and let them know your 'On your way' and see who needs the ship your flying.
time: 26/02/13 19.34 Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Vincent Athena
V.I.C.E.
1641
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Posted - 2013.02.26 21:41:00 -
[33] - Quote
I guess I'm blind. What are the chat channel names for these groups?
Is there any starter to advanced armor fleets?
Ive done like 4 incursion sites with mixed results (bad FC, bad fleet makeup) all right after they were introduced. Would like to get back into them, but having issues figuring out how an armor tanker breaks in. http://vincentoneve.wordpress.com/ |
goldiiee
Tax and War Haven
234
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Posted - 2013.02.26 21:54:00 -
[34] - Quote
Vincent Athena wrote:I guess I'm blind. What are the chat channel names for these groups?
Is there any starter to advanced armor fleets?
Ive done like 4 incursion sites with mixed results (bad FC, bad fleet makeup) all right after they were introduced. Would like to get back into them, but having issues figuring out how an armor tanker breaks in. For armor fleets join 'The Ditanian Fleet' channel and ask there for more info. Assuming you fly armor, shield would be a few different channels but armor is condensed to TDF. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Makavelia
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.02.27 00:03:00 -
[35] - Quote
I have BS L5 and T2 torps, Is their no possible way to make a fleet issue typhoon work for incurison?. I'd like to put those skills to some use but they seem have very little place in eve anymore. |
goldiiee
Tax and War Haven
235
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Posted - 2013.02.27 00:22:00 -
[36] - Quote
Makavelia wrote:I have BS L5 and T2 torps, Is their no possible way to make a fleet issue typhoon work for incurison?. I'd like to put those skills to some use but they seem have very little place in eve anymore. Um, I have never seen a torp boat in an Incursions fleet. So I feel somewhat out of my depth as i also don't fly one. Cursory fittings (EVEHQ Fitting tool) tells me they have a rather limited range.
Considering most fleet doctrines are trying to kill everything from spawn (60km to 140km) before it gets into orbiting range, and then leave it to the autocannos, blasterboats, and drone swarm when it get to close to hit, so I donGÇÖt know where your Torps would be better than existing doctrines . Also the common complaint I hear about launchers VS. Turrets are the travel time delay inherent in launcher weapon systems, this causes a loss of applied DPS, especially in contested sites.
Unfortunately thatGÇÖs all I can tell you, I will ask around and see if anyone has thought of a use for Torps and post back here if I find something.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Makavelia
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.02.27 00:49:00 -
[37] - Quote
goldiiee wrote:Makavelia wrote:I have BS L5 and T2 torps, Is their no possible way to make a fleet issue typhoon work for incurison?. I'd like to put those skills to some use but they seem have very little place in eve anymore. Um, I have never seen a torp boat in an Incursions fleet. So I feel somewhat out of my depth as i also don't fly one. Cursory fittings (EVEHQ Fitting tool) tells me they have a rather limited range. Considering most fleet doctrines are trying to kill everything from spawn (60km to 140km) before it gets into orbiting range, and then leave it to the autocannos, blasterboats, and drone swarm when it get to close to hit, so I donGÇÖt know where your Torps would be better than existing doctrines . Also the common complaint I hear about launchers VS. Turrets are the travel time delay inherent in launcher weapon systems, this causes a loss of applied DPS, especially in contested sites. Unfortunately thatGÇÖs all I can tell you, I will ask around and see if anyone has thought of a use for Torps and post back here if I find something.
The only thing i thought ''could'' be usefull was as a dedicated BS spanker. My phoon for example with heavy drones (do heavy drones get bad agro, or to slow?) puts out around 1400 dps. With the launcher rigs and T2 torps it can just reach 20km with missile L4 for range skills. That's very limited and the buffer also suffers.. Maybe Tp's can make it osmewhat usefull on the cruisers too.. but i guess it would only put out 1/4 the dps on them? if that.
I guess i answer my own questions ;[.. hope they hurry up and fix the typhoon as i miss using it. |
goldiiee
Tax and War Haven
235
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Posted - 2013.02.27 01:16:00 -
[38] - Quote
Makavelia wrote:
The only thing i thought ''could'' be usefull was as a dedicated BS spanker. My phoon for example with heavy drones (do heavy drones get bad agro, or to slow?) puts out around 1400 dps. With the launcher rigs and T2 torps it can just reach 20km with missile L4 for range skills. That's very limited and the buffer also suffers.. Maybe Tp's can make it osmewhat usefull on the cruisers too.. but i guess it would only put out 1/4 the dps on them? if that.
I guess i answer my own questions ;[.. hope they hurry up and fix the typhoon as i miss using it.
Yeah unfortunately heavy drones would become space junk in a matter of seconds, I use warriors (Light small and fast) and itGÇÖs common for me to put out 5 and get back 3 -+ :) the other thing you will find is armour fleets have been in business for well over a year so their doctrine is pretty much set in stone, blaster boats for the close stuff, rails and arties for the long stuff and autocannons for everything in between.
Also, I have seen a big push for MWD doctrines in armour, I havenGÇÖt participated in one of these fleets but I have contested them (I fly shields) and they get out to spawn points and blast Rats at point blank range, to great effect.
TPGÇÖs are good but unfortunately they are frowned upon as they not only benefit your fleet, they also benefit the opposing fleet in contests, so when you really needed the blown up sig to hit, you wouldnGÇÖt be able to use it as would benefit the opposing team as much as yours.
But get in touch with GÇÿThe Ditanian FleetGÇÖ guys and see what they say, DarthNefarius, is a very active forum reader and he helps a lot of people get a foothold in armour.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Charadrass
Angry Germans
48
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Posted - 2013.02.27 10:07:00 -
[39] - Quote
Every Incursion starter should choose carefully which community he would join, because the dramalama is running around.
und f++r alle deutschsprachigen Incursionflieger gibt es den Channel: din-flotten. |
Karig'Ano Keikira
State War Academy Caldari State
20
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Posted - 2013.02.27 12:56:00 -
[40] - Quote
Anyone uses tengus in incursions these days? Or are they pretty much obsolete? |
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goldiiee
Tax and War Haven
243
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Posted - 2013.02.27 16:25:00 -
[41] - Quote
Karig'Ano Keikira wrote:Anyone uses tengus in incursions these days? Or are they pretty much obsolete? (TVP)The Valhalla Project and Lv6 still use Tengus in thier doctrine, you can find TVP in channel The Valhalla Project, as for Lv6, I dont have thier Public channel info yet so look for them in Incursions local. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Tax and War Haven
243
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Posted - 2013.03.01 16:40:00 -
[42] - Quote
Bump for easier access. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Cute E
Royal Amarr Institute Amarr Empire
7
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Posted - 2013.03.03 16:52:00 -
[43] - Quote
Comprehensive look on the current EvE incursion communities, fully endorsing this. |
Goldiiee
Superior Ratio High Sec Dropouts
247
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Posted - 2013.03.04 20:14:00 -
[44] - Quote
I received a long winded e-mail about how unfair Incursions groups are, with their limited fitting requirements and way too expensive ships. I didnGÇÖt want to name and shame the guy but I wanted to address his comments, concerning access to incursions.
My fit is more expensive that anyone elseGÇÖs with its set of faction guns. Why should I be screened for PVE? I donGÇÖt care if you require T2 my Faction fit is better.
First of all the ability to have a faction fitted ship is not as important as the ability to have a T2 fitted ship. This is due to the standard of lying in EVE, pretty much everyone knows that T2 fittings have benefits and downfalls, the point being that if you train for them then the drawbacks are negated by the training.
Yes I could use the T2 guns as an example but TPGÇÖs are easier to point out the differences: Target Painter II will give you a target painter that uses 25% less cap and gives you a 37.5% boost to targets sig, without training for the T2 a faction module will give 30% boost. So for effectively 1000% more ISK you get the same benefits as a T1 Target painter. Since training for the Faction TP will take 24 hours or less, and training for the T2 will take 4 days give or take, it tends to throw some doubt in a personGÇÖs abilities. Now of course once the training for the T2 is complete the Faction TP gives 40% boost. So having a faction module on your ship does not make you good, nor does it prove youGÇÖre bad.
This example applies to pretty much everything EVE. You can fly it, but should you. Pirate faction BSGÇÖs are not immune to this principle but their cost tends to create the perception of a skilled well rounded toon. On numerous occasions I find myself talking to someone that has a Machariel and it is doing under 900 dps, some laughably so; hardly worth the 1.3 billion invested in the hull.
Higher end Incursion communities are strict about T2 guns, because the whole point of the group is to lay down as much DPS as it is possible to assemble in a numerically limited fleet. Ideally a 12 man fleet should bring 10,000 dps damage, and 6,000dps (modified by resists) Logistics power to a VG site. If you start throwing the Variables of faction guns in, then that number can fall quite quickly.
There are groups that run Incursions that accept everything and at all skill levels. Those groups are great for learning the ropes and getting a handle on the whole concept. Joining those groups is not in insult, it is not a waste of time, it is necessary to not be the one that brings down the group just so you can make ISK. When you have skilled then you will be equally defensive of your ISK making group, and screen accordingly.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Kraillach
Deep Core Mining Inc. Caldari State
32
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Posted - 2013.03.06 04:57:00 -
[45] - Quote
Hi Goldiiee,
do you know if any of the Incursion groups run in the Australian Time Zone?
Regards
Krail |
DroneKing Aideron
Mercurialis Inc. RAZOR Alliance
4
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Posted - 2013.03.06 17:35:00 -
[46] - Quote
As a lower skilled character but meeting the minimum requirements with resistances all t2 except for guns....what are the chances of getting into noob incursions? Should I specialize as something like a sniper? Also do most incursions not pick anything other than BS, SC, and logi? Could someone get picked up in a BC with a decent fit?
I only ask because it seems like people do consider these.
DroneKing |
Goldiiee
Superior Ratio High Sec Dropouts
249
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Posted - 2013.03.06 17:47:00 -
[47] - Quote
Kraillach wrote:Hi Goldiiee,
do you know if any of the Incursion groups run in the Australian Time Zone?
Regards
Krail Right before and after DT the picking are slim for FC's and Pilots, but I do see TDF (armor) ICU, ISN and DKY (shield) saking for pilots. So I would assume that they have light members at those times and are trolling for members to fill their fleets.
Hope that helps. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
249
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Posted - 2013.03.06 17:52:00 -
[48] - Quote
DroneKing Aideron wrote:As a lower skilled character but meeting the minimum requirements with resistances all t2 except for guns....what are the chances of getting into noob incursions? Should I specialize as something like a sniper? Also do most incursions not pick anything other than BS, SC, and logi? Could someone get picked up in a BC with a decent fit?
I only ask because it seems like people do consider these. BC's tend to have limited range and small buffers (compared to BS's) so you will find that FC's are shy about inviting them. No FC wants to be responsible for losing your ship. That being said Assault systems have a special niche for cruisers and BattleCruisers, the NCN site requires 5 minimum (In my experience) to complete the cruiser side of the site.
So yes your BC will be very welcome in communities that run these sites, but you should probally plan on getting a BS to be accepted in the majority of the sites that fleets concentrate on. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
DroneKing Aideron
Mercurialis Inc. RAZOR Alliance
4
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Posted - 2013.03.06 19:47:00 -
[49] - Quote
So what is the standard procedure for going about joining an incursion. Go to the system...post your fit and wait for someone to accept you or wait for an FC to send you a message?
DroneKing |
Goldiiee
Superior Ratio High Sec Dropouts
249
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Posted - 2013.03.06 20:14:00 -
[50] - Quote
DroneKing Aideron wrote:So what is the standard procedure for going about joining an incursion. Go to the system...post your fit and wait for someone to accept you or wait for an FC to send you a message? I gave some basic advice in the OP on what they are and how to get into a fleet. But to recap:
Subscribe to as many Incursions channels as you can stand (listed in the OP). look for a group that forms up and flies durring the times you are on. Look for a group that flies what you do, Armor/Shield, T1/Navy/Pirate. let them know that your interested, and ask what they expect you to bring.
You will find Incrursions to be profitable, but your first few weeks of running them might be more about playing catch-up, as most communities will ask you to change your fittings either through uprgades or training.
Of course there is a chance you have the perfect Incursion ship out of the gate.
Afterthought: Yes post your fit in the channel and an FC will invite you when he sees it is up to spec, and that he has a spot for you in fleet. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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Kraillach
Deep Core Mining Inc. Caldari State
32
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Posted - 2013.03.06 21:35:00 -
[51] - Quote
Goldiiee wrote:Kraillach wrote:Hi Goldiiee,
do you know if any of the Incursion groups run in the Australian Time Zone?
Regards
Krail Right before and after DT the picking are slim for FC's and Pilots, but I do see TDF (armor) ICU, ISN and DKY (shield) saking for pilots. So I would assume that they have light members at those times and are trolling for members to fill their fleets. Hope that helps.
That it does Goldiiee, thanks very much.
Regards
Krail
|
Yaoriko
TeamAXE inc.
3
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Posted - 2013.03.07 11:50:00 -
[52] - Quote
Rokh is welcome in Incursions fleets? |
Goldiiee
Superior Ratio High Sec Dropouts
250
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Posted - 2013.03.07 13:22:00 -
[53] - Quote
Yaoriko wrote:Rokh is welcome in Incursions fleets? I had to look around to make sure, but yes DKY at 'DKY Public' has a standard Rokh fit and they use them all the time. as well as TVP, ICU (Though not durring heavily contested times) and an armor guy told anything can be armor tanked . Not sure about that but anyways get into some of their channels and let them know what you have, the rest will work itself out. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
253
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Posted - 2013.03.09 00:18:00 -
[54] - Quote
Added LV6's Public channel to OP Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
253
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Posted - 2013.03.09 00:31:00 -
[55] - Quote
Forwarding some information that was sent to me.
There are training fleets, run by groups partnered with DKY for people interested in getting their feet wet and learning the ropes.
TImes LV6:-ámainly US TZ (only US vg group?!?) DKY: DT till about 18.00-20.00 ICU: DT till runs out of FC's (anytime from 01.00 to next DT)
Will fit it in to the OP, and keep up on it as I know more. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Sanadras Riahn
This Nightmare
18
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Posted - 2013.03.10 01:47:00 -
[56] - Quote
Been looking at getting into Incursions and have almost finished training down two separate ship lines, so wanted to get some advice.
Shield fleets seem to be the most popular, if your list is any indication, but I've seen a lot of traditionally-armor-tanked ships run perfectly fine shield buffer fits for Incursions. So my question is: Would I have better luck getting into a fleet with a Maelstrom, or a Megathron, assuming both were T2 fit?
(On another note, ACs or Artis on the Maelstrom?) "This is our way of wisdom, warrior. To be true. To be full. To include our hearts in every aspect of what we do. --- Let those that fly cold numbers be the Amarr. We fly better than that."---Alica Wildfire, inscribed on the inside and outer shell of Sanadras' Capsule. |
Goldiiee
Superior Ratio High Sec Dropouts
255
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Posted - 2013.03.10 03:05:00 -
[57] - Quote
Sanadras Riahn wrote:Been looking at getting into Incursions and have almost finished training down two separate ship lines, so wanted to get some advice.
Shield fleets seem to be the most popular, if your list is any indication, but I've seen a lot of traditionally-armor-tanked ships run perfectly fine shield buffer fits for Incursions. So my question is: Would I have better luck getting into a fleet with a Maelstrom, or a Megathron, assuming both were T2 fit?
(On another note, ACs or Artis on the Maelstrom?) Personally I started doing Incursions in a Maelstrom, autocannons will probably work best for it with its low scan res (give you time to lock as the rats approach). That being said Artillery on a Maelstrom is very effective, your best bet is to bring both and see what the FC ask you to fit (FCGÇÖs like options). For the Megathron the same theory applies, short rang blaster are great but waiting for everything to get into range ends up being very stressful on the logiGÇÖs, so a mix of rails and Blasters is the best solution.
As for a shield Megathron: I took a quick look at it in EVE-HQ, fitting an EM shield rig and a damage control, then adding 2 Invuls to get the resist over 61% (OGB can do the rest of the work to 70%) and a LSE to create a buffer leaves one mid slot for Sensor Booster, Tracking Computer or Web, as all of these would be nice to have, with a native scan res of 118 I would put the SeBo at the top of the list (300 is what I normally go for minimum). So itGÇÖs hard to see how you can effectively fit up a Shield Megathron, whereas an Armor Megathron gets 4 free slots in the mids with its 7 Lows thereGÇÖs more than enough room for Tank and Gank, without being gimped by the shield in the mids.
My gut says go with the Maelstrom, projectiles are familiar teritory for FC's and the Maelstrom is an easy fit for fleets, but expect every one you meet to ask why your not in a Mach.
All that and hereGÇÖs my disclaimer: I have seen a shield Armageddon posted more than a few times and that only has 3 mids. So anything can be done in shield, just not sure if it should.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Bob Blunts
Federal Navy Academy Gallente Federation
0
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Posted - 2013.03.10 03:40:00 -
[58] - Quote
Evening. I have a character that I'm going to move into logistics for small gang work and I would like to get her doing some incursion logi if at all possible. I am currently leaning towards the Scimitar because I like the versatility and it just works better for the type of small gang stuff my friends and I will be doing. So my question is if there is a place for Scimi's in incursions? Or should I just go for a Basi if I want to run pve stuff?
Regards,
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Goldiiee
Superior Ratio High Sec Dropouts
255
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Posted - 2013.03.10 03:59:00 -
[59] - Quote
Bob Blunts wrote:Evening. I have a character that I'm going to move into logistics for small gang work and I would like to get her doing some incursion logi if at all possible. I am currently leaning towards the Scimitar because I like the versatility and it just works better for the type of small gang stuff my friends and I will be doing. So my question is if there is a place for Scimi's in incursions? Or should I just go for a Basi if I want to run pve stuff? Regards, Scimitars are used just as much if not more than Basilisks. The lack of a needed cap buddy to keep them up and the benefit of tracking links without a 9km range makes them really popular in the Big Gun fleets that are prefered these days.
I dont know if you have it trained already but just in case anyone else wants to know a Logi pilot is usually required to have Logistic 5 trained to get accepted to most fleets. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Bob Blunts
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.10 04:18:00 -
[60] - Quote
Goldiiee wrote:Bob Blunts wrote:Evening. I have a character that I'm going to move into logistics for small gang work and I would like to get her doing some incursion logi if at all possible. I am currently leaning towards the Scimitar because I like the versatility and it just works better for the type of small gang stuff my friends and I will be doing. So my question is if there is a place for Scimi's in incursions? Or should I just go for a Basi if I want to run pve stuff? Regards, Scimitars are used just as much if not more than Basilisks. The lack of a needed cap buddy to keep them up and the benefit of tracking links without a 9km range makes them really popular in the Big Gun fleets that are prefered these days. I dont know if you have it trained already but just in case anyone else wants to know a Logi pilot is usually required to have Logistic 5 trained to get accepted to most fleets.
Thank you for your response and your time performing this valuable service to the community. Very happy to know the scimi is welcome in incursions. I've gathered that Logi 5 was pretty non-negotiable and have already incorporated it into my skill plan.
Regards, |
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