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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Drakken Lowenhertz
Original Corp Do Not Steal
2
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Posted - 2013.02.20 11:23:00 -
[181] - Quote
Encountered the issue prior to today's maintenance (20/2) but swapping crystals in my lasers resulted in one of the crystals changing. I lost a radio crystal and gained a multifrequency when i changed from radio to multifrequency crystals on a mission. |
Jalequin
StarHunt
0
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Posted - 2013.02.20 11:33:00 -
[182] - Quote
There is a typo in the Large Ancillary Armor Repairer description:
https://dl.dropbox.com/u/78696860/MiniSnaps/capture_001_19022013_185426.png
Quote:This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Rpeair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. The hot tub is cool now, but they poisoned it. Then they started clapping for the mad cow until someone sold him. When they died, they had him stuffed -like that water buffalo, stuffed-. |
Tragot Gomndor
Blue Republic RvB - BLUE Republic
9
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Posted - 2013.02.20 11:38:00 -
[183] - Quote
Drakken Lowenhertz wrote:Encountered the issue prior to today's maintenance (20/2) but swapping crystals in my lasers resulted in one of the crystals changing. I lost a radio crystal and gained a multifrequency when i changed from radio to multifrequency crystals on a mission.
yea, that happened to me too... one of my crystals vanished while loading other crystals... the crystals were fresh... cant check if the crystal has returned because ship was destroyed... on the killmail i was missing one crystal: http://rvbeve.com/blue/?a=kill_detail&kll_id=442158 weapons were grouped...
too many issues for such a small patch... fix them faster, please... Goons + Test + CFC + HBC = SAME!!!!!!!11111112 |
Titanium PIg
Lynching Little Swans
35
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Posted - 2013.02.20 11:44:00 -
[184] - Quote
I assume todays 1.1.1 patch didn't address / fix the faction rat spawns bugging out in anoms, plexes and incursions ? |
Maarb Heydenrych
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.02.20 11:50:00 -
[185] - Quote
Hi The new patch it says that the socket was closed every time I want to log in please fix it
Maarb |
Maarb Heydenrych
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.02.20 11:51:00 -
[186] - Quote
Sorry my bad ignore my message above |
James Amril-Kesh
4S Corporation RAZOR Alliance
3980
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Posted - 2013.02.20 11:55:00 -
[187] - Quote
CCP Greyscale wrote:Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved. Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Rommiee
Mercury Inc.
552
|
Posted - 2013.02.20 12:01:00 -
[188] - Quote
CCP Greyscale wrote:Blue Harrier wrote:Quick question; The description on my Blockade Runner says I can fit both a Covert Cloak and a Covert Cyno (note not OR but AND meaning both), how exactly do I do that with only one (1) high slot?
Do you really mean I should fly my ship into hostile territory, dock (assuming I can) change fittings then undock uncloaked and light the fire for someone to lock on to, I donGÇÖt think so!
If we're going to be precise about the wording, it says "Can fit Covert Ops Cloaks and Covert Cynosural Fields", which is accurate in that it has the capability to fit both types of module
Lets not just make a play on words, how about fixing the imbalance you have just created:
Minmatar now being the only race of ship that can fit both a cloak and covert cyno on a blockade runner, ermmm...ship balancing, anyone ?
If the plan was to balance this class of ship later, then why the hell make this change now and not wait until you can do it properly.
And don't even begin to suggest the "refitting with a capital ship" idea, that is so dim-witted its not even funny. |
Borlag Crendraven
Future Corps Sleeper Social Club
308
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Posted - 2013.02.20 12:03:00 -
[189] - Quote
James Amril-Kesh wrote:CCP Greyscale wrote:Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved. Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked?
Ditto that, we had Transport Ships and Battlecruisers in our custom overviews (as well as scan result filters) in the past, removing a portion of those all of a sudden does make it a lot harder for us end users who not only have to fix that issue, but to learn about it in the first place. Not everyone read the forums and there's some that don't even read the dev blogs or patch notes. Changes like this pretty much force us all for a certain routine during patch days in that we have to go through all the settings and see what the devs have screwed up for us this time, see anything wrong with this CCP Greyscale? You should... |
James Amril-Kesh
4S Corporation RAZOR Alliance
3986
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Posted - 2013.02.20 12:07:00 -
[190] - Quote
Borlag Crendraven wrote:James Amril-Kesh wrote:CCP Greyscale wrote:Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved. Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked? Ditto that, we had Transport Ships and Battlecruisers in our custom overviews (as well as scan result filters) in the past, removing a portion of those all of a sudden does make it a lot harder for us end users who not only have to fix that issue, but to learn about it in the first place. Not everyone read the forums and there's some that don't even read the dev blogs or patch notes. Changes like this pretty much force us all for a certain routine during patch days in that we have to go through all the settings and see what the devs have screwed up for us this time, see anything wrong with this CCP Greyscale? You should... I'm currently attempting to write an application to make this transition easier (for others, since I've already updated all of my overviews), but I'm not exactly an expert at programming (I'm in the middle of my second course in C++). I've created a thread here dedicated to solving this problem. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
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david bigstick
bads of eve
0
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Posted - 2013.02.20 12:18:00 -
[191] - Quote
quess ill post a third fuking time.
still get the same problem
Client data is corrupted. Starting the application through the EVE Launcher will attempt to repair the data. A new installation must be downloaded manually if the issue persists.
i get that message when i try to log in. i have deleted the eve folder and installed a new one. i have used the uninstaller and installed a new one. i have used the uninstaller and deleted every eve related folder and installed a new one. what else do i have to do to make it work again? piece of **** game |
Zaokoon Beers
Rat der Weisen S2N Citizens
0
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Posted - 2013.02.20 12:25:00 -
[192] - Quote
Haifisch Zahne wrote:Posted earlier that weapon hit sounds are being "clipped short" and not allowed to finish.
This definitely appears to be a problem with missile explosions. They are often delayed from impact, are cut-off short, and sound jarring as a result.
Pretty sure now I am also not hearing every weapon sound that hits my ship but most noticeable with missiles.
Multiple missile explosion sounds use to "mix together"-- if I remember because I certainly do not remember this jarring effect.
same problem Win7/64 .The Patch /Fix not resolved the sound bug |
Shokre O'Corwi
The Squid Squad Slumdogs
57
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Posted - 2013.02.20 12:30:00 -
[193] - Quote
I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. |
Darod Zyree
Zyree Holding
52
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Posted - 2013.02.20 12:36:00 -
[194] - Quote
stop making sleeper NPCs warp off |
James Amril-Kesh
4S Corporation RAZOR Alliance
3986
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Posted - 2013.02.20 12:42:00 -
[195] - Quote
Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Janek666
Interstellar Nonsense
3
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Posted - 2013.02.20 12:43:00 -
[196] - Quote
Optimizing waypoints doesn't seem to work properly or doesn't work at all. Worked fine before the patch. |
Ormand Antollare
Legion of Lemmings V0RTEX.
0
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Posted - 2013.02.20 12:50:00 -
[197] - Quote
Uhh... Something went wrong when I was patching it. It'll patch for a while, then I'll get a really long error message. Then I have the option to cancel everything or actually play Eve. But when I try to play Eve, it wants to install something else, which ends up not working. Then I am left just looking at the client like wtf.
Can anybody help me out? I mean it'd be nice to play the game... |
Rommiee
Mercury Inc.
552
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Posted - 2013.02.20 12:51:00 -
[198] - Quote
James Amril-Kesh wrote:Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it.
Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out.
Do some research before making assumptions :) |
Fjury
Vain Greedy Ruthless Men
2
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Posted - 2013.02.20 12:52:00 -
[199] - Quote
Since patche 1.1 or 1.1.1 is something wrong with low sec. cosmic signature - Minor Guristas Annex .
Process overview: Once u enter into second pocket and u shoot the Weapons Manufacturing Plant the Pith Militant Overseer (Guristas supervisor somting) show up, with his dead u may get expedition or not and there also chance for dread guristas spawn.
Behaviour before patch: all rats remain in pocket, does not matter what u shoot first.
Behavior after patch: With Pith Militant Overseer dead (I get expedition) all rats will disappear with faction spawn which I saw for few sec.
I did this complex twice and same happend again.
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DeODokktor
Dark Templars The Fonz Presidium
14
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Posted - 2013.02.20 12:55:00 -
[200] - Quote
Non-Faction NPC's (Read Cosmos), are granting "Faction" losses to a "Unknown" Faction. This looks untidy in the character standings sheet.
and 12% loss, PHEW, bigun.... (For Kruul) |
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CCP Prism X
C C P C C P Alliance
1130
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Posted - 2013.02.20 13:03:00 -
[201] - Quote
Rommiee wrote:James Amril-Kesh wrote:Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it. Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out. Do some research before making assumptions :)
@CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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CCP Greyscale
C C P C C P Alliance
1792
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Posted - 2013.02.20 13:06:00 -
[202] - Quote
James Amril-Kesh wrote:CCP Greyscale wrote:Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved. Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked?
Because we don't currently have the tools to do that. It's something we'd like to be able to do in future, if and when we have the development resources available to do it.
Rommiee wrote:CCP Greyscale wrote:Blue Harrier wrote:Quick question; The description on my Blockade Runner says I can fit both a Covert Cloak and a Covert Cyno (note not OR but AND meaning both), how exactly do I do that with only one (1) high slot?
Do you really mean I should fly my ship into hostile territory, dock (assuming I can) change fittings then undock uncloaked and light the fire for someone to lock on to, I donGÇÖt think so!
If we're going to be precise about the wording, it says "Can fit Covert Ops Cloaks and Covert Cynosural Fields", which is accurate in that it has the capability to fit both types of module Lets not just make a play on words, how about fixing the imbalance you have just created: Minmatar now being the only race of ship that can fit both a cloak and covert cyno on a blockade runner, ermmm...ship balancing, anyone ? If the plan was to balance this class of ship later, then why the hell make this change now and not wait until you can do it properly. And don't even begin to suggest the "refitting with a capital ship" idea, that is so dim-witted its not even funny.
It gives players more options, and makes the game more consistent, without introducing anything that we regard as a "serious balance issue". We totally recognize that the Prowler is now superior to the other BRs in certain very specific circumstances, and as CCP Fozzie has noted elsewhere it's something that we expect to revisit at some point, but in the meantime we feel that having at least the option to trade your COCDII for a CCFGI on a non-Minmatar BR (say, if you feel a large cargohold is more important than a COCDII for the specific job you need doing) is better than not having that option. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
3986
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Posted - 2013.02.20 13:07:00 -
[203] - Quote
Rommiee wrote:James Amril-Kesh wrote:Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it. Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out. Do some research before making assumptions :) Is there some information in this database dump that isn't accessible to players on TQ? Maybe I'm just ignorant, but it seems they have all the information they need. They know the skill's group, its prerequisites, its description, its primary and secondary attribute, and its rank.
In fact, if they call the SkillTree method they can find out all of these things including the GroupID and TypeID of the skill. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Steijn
Quay Industries CAStabouts
256
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Posted - 2013.02.20 13:12:00 -
[204] - Quote
CCP Greyscale wrote:It gives players more options, and makes the game more consistent, without introducing anything that we regard as a "serious balance issue". We totally recognize that the Prowler is now superior to the other BRs in certain very specific circumstances, and as CCP Fozzie has noted elsewhere it's something that we expect to revisit at some point, but in the meantime we feel that having at least the option to trade your COCDII for a CCFGI on a non-Minmatar BR (say, if you feel a large cargohold is more important than a COCDII for the specific job you need doing) is better than not having that option.
with the greatest respect, due to all the balancing changes that you made to battlecruisers, do you not realise how ludicrous your above statement is?
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DeODokktor
Dark Templars The Fonz Presidium
14
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Posted - 2013.02.20 13:15:00 -
[205] - Quote
James Amril-Kesh wrote:Rommiee wrote:James Amril-Kesh wrote:Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it. Not true. it took CCP weeks to update their database dump after the last patch. 3rd party software developers could not make their updates until CCP got their act together and sorted that out. Do some research before making assumptions :) Is there some information in this database dump that isn't accessible to players on TQ? Maybe I'm just ignorant, but it seems they have all the information they need. They know the skill's group, its prerequisites, its description, its primary and secondary attribute, and its rank. In fact, if they call the SkillTree method they can find out all of these things including the GroupID and TypeID of the skill.
They need to be able to do it using a updating script, and not have to update every TypeID stat manually. You are probably failing to understand just how many TypeIDs there are, How many Mutators there are. And yes, some of the 400~ skills have stats that may not be seen on a regular "show info". |
James Amril-Kesh
4S Corporation RAZOR Alliance
3986
|
Posted - 2013.02.20 13:25:00 -
[206] - Quote
CCP Greyscale wrote:James Amril-Kesh wrote:CCP Greyscale wrote:Minor correction: they should be checked in the default settings, but they will not be auto-added to any custom overviews you may have saved. Mind if I ask why you can't, say, add them to custom overviews where battlecruisers and/or transport ships were checked? Because we don't currently have the tools to do that. It's something we'd like to be able to do in future, if and when we have the development resources available to do it. Would you consider perhaps making a tool that could do this automatically for exported XML overviews, or would this also require too much development time?
You see, I'm asking this because there are quite a few players who have a lot of overviews that they use regularly, and needing to update all of them is extremely tedious and time consuming. It seems that something to this effect should have been done for a change that caused an awful lot of inconvenience for seemingly little benefit. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Rommiee
Mercury Inc.
552
|
Posted - 2013.02.20 13:25:00 -
[207] - Quote
Steijn wrote:CCP Greyscale wrote:It gives players more options, and makes the game more consistent, without introducing anything that we regard as a "serious balance issue". We totally recognize that the Prowler is now superior to the other BRs in certain very specific circumstances, and as CCP Fozzie has noted elsewhere it's something that we expect to revisit at some point, but in the meantime we feel that having at least the option to trade your COCDII for a CCFGI on a non-Minmatar BR (say, if you feel a large cargohold is more important than a COCDII for the specific job you need doing) is better than not having that option. with the greatest respect, due to all the balancing changes that you made to battlecruisers, do you not realise how ludicrous your above statement is?
My thoughts exactly....
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CCP Fozzie
C C P C C P Alliance
4250
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Posted - 2013.02.20 13:36:00 -
[208] - Quote
Chiming in with a copypaste of my answer to this question from a thread in General:
Quote:The Blockade Runner change was made as a quick tweak for completeness when we updated the Strategic Cruiser covert cyno ability. We'll evaluate what to do with the blockade runner highslots when we do the full rebalance on them at a later time.
Note that this is not a promise that we'll give all the BRs a second highslot. We might, but we also might keep some with 2 highs some with 1 (with other aspects of the ships balancing it out), or cut them all down to 1, or give them all 8 highslots (unlikely).
We'll be making those decisions when we do the full BR rebalance. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Prism X
C C P C C P Alliance
1130
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Posted - 2013.02.20 13:36:00 -
[209] - Quote
Please stop arguing about the SDE, which was released last week.
If you have comments on something missing in it, take it to the linked topic. This topic is for feedback on todays deployment. Not the SDE we released last week. I should probably have made thta clear in my original reply rather than try and be funny. My bad.
Thank you. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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Shokre O'Corwi
The Squid Squad Slumdogs
57
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Posted - 2013.02.20 13:41:00 -
[210] - Quote
James Amril-Kesh wrote:Shokre O'Corwi wrote:I get an API error and am unable to update my skill queue in any third party program (EVEMon, EVEnova, EVEhq) when the Armor Honeycombing skill is in queue. Unfortunately I didn't c/p the error message, but I think it's just the general, code 0 error. Yeah, that's because the third party programs haven't been updated yet with the new skill. Not CCP's fault and there's nothing they can do about it. Well EVEMon is updated, EVEnova isn't but it just shows "unknown skill" for new skills. Never ever have I had a problem with new skills being updated and programs not knowing of them, that's why I'm posting this here because I have reason to believe it's a problem with the API itself. |
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