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Thread Statistics | Show CCP posts - 12 post(s) |
The One Neo
Black Jack Mining Industries
1
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Posted - 2013.02.28 17:43:00 -
[91] - Quote
are we coming close to a solution because this is getting annoying....
new info:
So when this does happen to me and i restart / power off and on my computer, i cant replay the game for 5 minutes without it happening again. What i do then is "verify game integrity" through the steam client which is essentially a reinstall... it tells me some number (400 or so) files could not be verified and are being reacquired... once steam finishes i open the game through steam and there are another series of patches that eve downloads....
once that all finishes i can run the game for a while (random amount of time... a week or so on avg 2 hrs or so at a time) until it crashes again... then it will crash every 5 mins until i repeat the cycle...
is it possible that the fact that i downloaded the trial version and decided to keep going with it when my trial period was over have anything to do with it? it shouldn't but weirder things have happened... i just want it to STOP
oh btw let me reiterate that this only happens with EVE |
Mexan Caderu
Garoun Investment Bank Gallente Federation
29
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Posted - 2013.02.28 18:03:00 -
[92] - Quote
The One Neo wrote:are we coming close to a solution because this is getting annoying....
No solution any time soon, these kind of 'random miss-happenings are one of the hardest to diagnose and fix, I'd look on a time horizon of weeks unless some CCP dev pulls out a magic wand and pinpoints the flaw with the aid of the tooth fairy |
Gawen Irvine
0
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Posted - 2013.02.28 18:09:00 -
[93] - Quote
- Number of running clients, when the freeze happened: 1
- Full screen / windowed / fixed window: windowed
- Was the client minimized, when the freeze happened? no
- Audio enabled? (on how many clients?) yes
- Was the character of the frozen client in a fleet? no
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Shuin Pa
Ministry of War Amarr Empire
2
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Posted - 2013.02.28 20:35:00 -
[94] - Quote
OK I finally got a logfile with a timeline of when it crashed. I zipped the logfiles and uploaded them to this bug report. Your report ID is 154473
This time the client that crashed was maximized and had focus, the other client was also maximized. The crash occured soon after I enteered the belt. When I came back to the computer about 22 minutes after I started mining the screen was locked and it showed no ice in the hold. WHen I relogged the ship had 14 blocks in the hold, so 7 cycles approx 188sec/cycle = 22 minutes. Read "approx 22 minutes before the logfile terminated is where the crash occured"
I "Quit" the client that was working and noticed a normal termination in the log. When I clicked the windows dialog to close the locked up client there was no such log. I proptly saved the log zipped the log files and generated the bug report.
I hope this will give you more information and help to narrow down when in the logs it crashes.
You can find all of the other info about the comp/graphics and such in the previous posts in this thread.
Just to be clear: I was NOT in FLEET and the client that crashed was NOT MINIMIZED. |
Kallehd
Deep Core Mining Inc. Caldari State
8
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Posted - 2013.02.28 21:50:00 -
[95] - Quote
Guys,
After todays patch it actually got a lot worse! I used to have a couple of crashes a night, on average. Tonight, after this latest patch, no client has run more than 40m without crashing. Sometimes, crashing a few minutes in.
It's borderline unplayable .... please fix this. |
Toval Oneko
Pator Tech School Minmatar Republic
0
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Posted - 2013.03.01 04:44:00 -
[96] - Quote
Operating System: Win7x64U Graphics Card: nVidia GTX 560Ti Driver Version: 310.90 (9.18.13.1090) Number of Clients: 2 How long before the freeze/crash occurs? ~20min-2hrs What are you doing when the freeze occurs?: shooting at rocks
Number of running clients, when the freeze happened: 2 Full screen / windowed / fixed window: windowed Was the client minimized, when the freeze happened? minimized window speeds up the freeze alot Audio enabled? (on how many clients?) enabled on both clients Was the character of the frozen client in a fleet? sometimes not allways
mostly only one of the clients freezes, but sometimes both GFX settings: Resource Cache + HDR: disabled AA and following: disabled, low, med, med, high, disabled, high, high
scaling 90% but i had once a freeze on a 3rd 100% scaled client with fixed window too
eve voice enabled, disabling this now since i never use it anyway |
Admiral Thelaro
Origin. Black Legion.
4
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Posted - 2013.03.01 04:54:00 -
[97] - Quote
Just happened to me. In my case, I was sitting in a system just chilling out. I fleet of ~70ish dudes warped about 70km from me. As they landed AND as I was moving the camera to get a good look at them...freeze. Talwar down. Camera moved maybe a degree or two at most.
Operating System: Win7x64U Graphics Card: nVidia GTX 460 Driver Version: 314.07 (9.18.13.1407) How long before the freeze/crash occurs? 5-10 Mins for this occastion. What are you doing when the freeze occurs?: See above comment.
Number of running clients, when the freeze happened: 1 Full screen / windowed / fixed window: Full Screen Was the client minimized, when the freeze happened? No Audio enabled: Yes Was the character of the frozen client in a fleet? Yes |
Jim Bond
Suicide Squad Industries
3
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Posted - 2013.03.01 14:02:00 -
[98] - Quote
CCP Habakuk wrote:Hi, While we have made a bit of progress in looking into this (it happened for example once on my machine), we need to ask you for a bit more information to be able to resolve this faster. Please respond with following information, if you experiencing freezing clients (which do not recover at all): - Number of running clients, when the freeze happened:
- Full screen / windowed / fixed window:
- Was the client minimized, when the freeze happened?
- Audio enabled? (on how many clients?)
- Was the character of the frozen client in a fleet?
Several of you have already given some of this information in earlier posts, but it would be great to have a bit more info on this. Thanks!
Clients Running -3 Clients
Windowed mode
once yes, once it froze whilst minimising ie swapping to other client.
Audio enabled on all 3 clients
Yes charachter was in a fleet doing missions.
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Cmd Hermes
Interstellar SP Group
3
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Posted - 2013.03.01 15:28:00 -
[99] - Quote
Guys, did anyone tried my temp solution? I posted in here. I'm curious if works only for me.
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Yurg Tarkil
Les Veilleurs Les Veilleurs de Mondes
0
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Posted - 2013.03.01 15:48:00 -
[100] - Quote
Hardware & Operating System: - Motherboard: ASUS P5Q Pro Turbo (Intel P45 / ICH10R) - CPU: Intel Core 2 Quad Q9550 @ 2.83 GHz - RAM: 8GB DDR2 - Graphics: ATI Radeon HD 5750 (Driver Version: 9.2.0.0) - Audio: VIA-« VT1708S - HD: Seagate Barracuda 1 To 7200.12 SATA II 7200 rpm (32 Mo cache) (ST31000528AS) - Operating System: Windows 8 Pro 64 bits
Display Parameters: - Windowed or Fullscreen : Fullscreen - Window Size : 1920x1200 - UI Scaling : 100% - Display Adapter : ATI Radeon HD 5700 Series - Present Interval : Interval one
Graphic Content Settings: - Resource Cache Enabled - HDR Disabled - Load Station Enrironment Enabled - Anti-Aliasing Disabled - Post Processing Low - Shader Quality High - Texture Quality High - LOD Quality High - Shadow Quality Low - Interior Effects Medium - Interior Shader Quality Low
Audio Engine Settings: - Audio Enabled - Voice Disabled
GÇóNumber of running clients, when the freeze happened: 3 GÇóFull screen / windowed / fixed window: Full screen GÇóWas the client minimized, when the freeze happened? No GÇóAudio enabled? (on how many clients?) yes, on all clients GÇóWas the character of the frozen client in a fleet? yes
How long before the freeze/crash occurs? ~20min-2hrs
What are you doing when the freeze occurs? ice fleet mining Orca + 2 Mak
Mostly only one of the clients freezes, but sometimes two of them
Sometimes Windows Task Manager can be screened but not usable (same with taskbar) like if it remains some fullscreen transparent layer on top. In that case the only way is to restart the computer completely
Having Outlook 2013, Chrome on GMail and IPTV streeming website (http://playtv.fr/toplive/), EVEmon and mumble at the same time on my second screen
No related errors or warning on Windows events logs
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CCP Vertex
C C P C C P Alliance
169
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Posted - 2013.03.01 16:04:00 -
[101] - Quote
Update:
We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week is our testing goes well.
The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.
Instruction on how to get on the test server can be found here
I would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions.
CCP Vertex-á |-á-áLead Graphics Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Kallehd
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.03.01 18:58:00 -
[102] - Quote
Cmd Hermes wrote:Guys, did anyone tried my temp solution? I posted in here. I'm curious if works only for me.
Going to try it out now ;) |
Nate Armstrong
Aegis Coalition Logistics Eternal Syndicate
0
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Posted - 2013.03.01 21:52:00 -
[103] - Quote
Operating System: Win 7 64boit Graphics Card: GTX 680 Driver Version: 9.18.13.1407 Number of Clients: 1 How long before the freeze/crash occurs? In fleet doing incursion. About 1 min once i jump on grid What are you doing when the freeze occurs?: Just joining a incursion fleet and getting on grid. Also running 3 Monitors in surround mode. |
Adara Starkiss
Ministry of War Amarr Empire
0
|
Posted - 2013.03.01 23:46:00 -
[104] - Quote
CPU: P4 2.8Ghz (hyperthreading) RAM: 1.6 DDR HD: 40gig Partition Operating System: Win XP Home w/ SP3 Graphics Card: nVidia GT 210 Driver Version: 314.07 Number of Clients: 1 How long before the freeze/crash occurs? Varies, this time 2hours20mins What are you doing when the freeze occurs?: Waiting after jumping (was afk cooking, nearby)
Number of running clients, when the freeze happened: 1 Full screen / windowed / fixed window: Full Screen Was the client minimized, when the freeze happened? Not minimized. Audio enabled? (on how many clients?) enabled. Was the character of the frozen client in a fleet? Not in a fleet.
GFX settings: Resource Cache + HDR: disabled AA and following: disabled, and all the others at low or disabled (if option allows). |
The One Neo
Black Jack Mining Industries
1
|
Posted - 2013.03.02 00:05:00 -
[105] - Quote
CCP Vertex wrote:Update:
We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.
hallelujah.... i will try this evening.... |
The One Neo
Black Jack Mining Industries
1
|
Posted - 2013.03.02 00:54:00 -
[106] - Quote
CCP Vertex wrote:Update:Instruction on how to get on the test server can be found here
are there similar instructions for those of us with "Steam"?
EDIT:
c:\users\username\AppData\Local\CCP |
Jerculees
Common Minerals
4
|
Posted - 2013.03.02 04:53:00 -
[107] - Quote
CCP Vertex wrote:Update:
We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.
The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.
I took 7 clients on 2 computers to Singularity. I had no crashes for the three hours I was on, whereas I was going for max 25 minutes on Tranquility. Looks good!
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Sasha Vikos
The Scope Gallente Federation
1
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Posted - 2013.03.02 12:43:00 -
[108] - Quote
Cmd Hermes wrote:Guys, did anyone tried my temp solution? I posted in here. I'm curious if works only for me.
Yeah, didn't work for me. Same issues. |
Kayrl Bheskagor
Hedion University Amarr Empire
28
|
Posted - 2013.03.02 14:54:00 -
[109] - Quote
Prior to the last big patch, I could comfortably run 10 clients on my machine. Since the patch, I can barely run half that number. Why? Something in your patch has turned your client into a complete resource hog.
Memory usage, per client, has gone up between 40 and 100MB. So where pre-patch usage was between 590 to 640 MB, now it's 660 to 720mb per client. CPU usage has gone through the roof, essentially doubled. At 5 clients, CPU usage is at 99 to 100% constantly. I have a Core 2 Intel Quad 2.2 GHZ CPU, and with 10 clients, I never broke 90% CPU usage. I play with the camera zoomed out to the max, so it's not like there is a lot of problem with rendering a lot of close in detail work. In station, CPU usage drops to 70%, but out in space, it's pinned and stays that way with only 5 clients.
People have lock up and white out issues because of the CPU usage being maxxed out. I was having the same effects and problems, because my CPU was pinned at 100% as well. There just was no more CPU time to process the amount of information needed for multiple clients, and on older machines, even a single client can completely use up all the resources. Nothign has changed on my machine since your patch, this problem is 100% with the way you patched Eve. this isn't a new thing. the exact same problem occurred when you patched in that useless P.O.S. virus you call the unified inventory.
I have friends that all have the same problem whther they're running Vista 64 like me, or Vista 32 bit, or Win 7. Right now, 2 qaccounts are unsubbed because the subscriptions have run out and I have no reason to sub them when I can't use them. I have three others I play with who also let anywhere from 1 to 3 accounts drop for the same reason. I have 2 more accounts coming up that will be unsubbed too. I'm not paying for something you've screwed up. This latest "patch" is already costing you money. If more people do this, maybe you'll actually pay attention to how and what you code, but then, this is just a repeat of fall last year.
At the same time, fix drag and drop, because that doesn't work at all for multiple items. Docking and jumping also doesn't work any more oftne than half the time, if I'm lucky, but that is also a problem that has existed since the useless inventory patch.
Take your time fixing it though. Lots of games to play that actually work ;) |
Call Rollard
The Gun Runners
29
|
Posted - 2013.03.02 14:57:00 -
[110] - Quote
Nice it seems its been fixed now.
I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue.
I noticed lots of people getting lock ups when Im in fleets also.
TY for fixing the issue. |
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Kallehd
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.03.02 15:09:00 -
[111] - Quote
Call Rollard wrote:Nice it seems its been fixed now. I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue. I noticed lots of people getting lock ups when Im in fleets also. TY for fixing the issue.
It's not fixed mate. There's been no new patch except for the one a couple of days ago which actually made it worse.
What I'm actually struggling to understand is why is the "patch" that solves this deployed in the test server while people on the live server are getting crashes after crashes every single hour.
CCP has no problem in putting out untested releases but takes it's good ol' time to "test" the fixes for the previous untested and broken release! If I actually worked like this I'd probably be shitcanned when the contract renewal came up.
Sure, everyone fucks up and with so much legacy code and so many people working on the client, it's bound to happen. What's not normal is the sweeping under the rug that happened with this thread (basically, removing the one from GD) and having a couple of devs look at it part time. When a possible fix is good to go, they deploy it to the test server! Can't wrap my head around the double standards in deployments for the client.
EDIT: In case I didn't make my case clear, just put the patch in production (TQ) and let us test it where it's supposed to be used! It can't get any ******* worse than what it is right now! |
Call Rollard
The Gun Runners
29
|
Posted - 2013.03.02 15:13:00 -
[112] - Quote
Kallehd wrote:Call Rollard wrote:Nice it seems its been fixed now. I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue. I noticed lots of people getting lock ups when Im in fleets also. TY for fixing the issue. It's not fixed mate. There's been no new patch except for the one a couple of days ago which actually made it worse. What I'm actually struggling to understand is why is the "patch" that solves this deployed in the test server while people on the live server are getting crashes after crashes every single hour. CCP has no problem in putting out untested releases but takes it's good ol' time to "test" the fixes for the previous untested and broken release! If I actually worked like this I'd probably be shitcanned when the contract renewal came up. Sure, everyone fucks up and with so much legacy code and so many people working on the client, it's bound to happen. What's not normal is the sweeping under the rug that happened with this thread (basically, removing the one from GD) and having a couple of devs look at it part time. When a possible fix is good to go, they deploy it to the test server! Can't wrap my head around the double standards in deployments for the client. EDIT: In case I didn't make my case clear, just put the patch in production (TQ) and let us test it where it's supposed to be used! It can't get any ******* worse than what it is right now!
I typed fast and I forgot to say.
But it seems that CCP are deploying a patch next week. if thats so then its fixed.
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Kallehd
Deep Core Mining Inc. Caldari State
8
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Posted - 2013.03.02 15:18:00 -
[113] - Quote
Call Rollard wrote:I typed fast and I forgot to say.
But it seems that CCP are deploying a patch next week. if thats so then its fixed.
Yes, I'm aware of that. But if for you that is an acceptable timeline, for me it simply isn't. I'm also a developer. I also work on a client / server application and if the client is this ****** up, we're not "waiting a week" nor are we deploying it on a test server first when the client in production is basically "randomly" freezing!
It's simply stupid to have the fix ready and deployed to the test servers just ... waiting ... for next week ... while all your customers are actually playing with the client that's broken ... while you test the fixed one ... but didn't test the broken one ... :|
Seriously ******* pissed right now as this has been broken for a week or so and it seems there's only a couple of guys working on it ... and don't even have the power to do a TQ client release.
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Call Rollard
The Gun Runners
29
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Posted - 2013.03.02 15:59:00 -
[114] - Quote
Kallehd wrote:Call Rollard wrote:I typed fast and I forgot to say.
But it seems that CCP are deploying a patch next week. if thats so then its fixed.
Yes, I'm aware of that. But if for you that is an acceptable timeline, for me it simply isn't. I'm also a developer. I also work on a client / server application and if the client is this ****** up, we're not "waiting a week" nor are we deploying it on a test server first when the client in production is basically "randomly" freezing! It's simply stupid to have the fix ready and deployed to the test servers just ... waiting ... for next week ... while all your customers are actually playing with the client that's broken ... while you test the fixed one ... but didn't test the broken one ... :| Seriously ******* pissed right now as this has been broken for a week or so and it seems there's only a couple of guys working on it ... and don't even have the power to do a TQ client release.
Hopefully it will get fixed ASAP. I've already lost millions of ISK from missing payouts due to this bug. |
Kayrl Bheskagor
Hedion University Amarr Empire
28
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Posted - 2013.03.02 17:16:00 -
[115] - Quote
CCP Vertex wrote:Update:We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well. The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity. Instruction on how to get on the test server can be found hereI would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions.
It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse.
In standard fashion though, you'll push out this new garbage, and make things worse, anyway.
Go back to the drawing board.
Edit: One thing that is a cpu hog is teh new targetting ui and that rotating crosshair around it. That feature is anywhere from 3 to 5% cpu load, right there. Poor design, and even worse implementation. |
Kayrl Bheskagor
Hedion University Amarr Empire
28
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Posted - 2013.03.02 17:19:00 -
[116] - Quote
Call Rollard wrote:Nice it seems its been fixed now. I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue. I noticed lots of people getting lock ups when Im in fleets also. TY for fixing the issue.
It isn't fixed. Not even close. What would be nice to thank them for (but will likely never happen) is if they actually TESTED items before dumping them on the paying customers. Really foolish mentality on CCP's part when the average accounts per player is over 2, and most of the multi boxers use well over 2 accounts. Stupid patches like this kills the multi boxing customer base that CCP itself ecnourages. |
Kallehd
Deep Core Mining Inc. Caldari State
8
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Posted - 2013.03.02 17:20:00 -
[117] - Quote
Kayrl Bheskagor wrote:CCP Vertex wrote:Update:We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well. The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity. Instruction on how to get on the test server can be found hereI would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions. It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse. In standard fashion though, you'll push out this new garbage, and make things worse, anyway. Go back to the drawing board.
Mate, this thread is about the client freezes and not about the resource hog the client is/isn't! I have plenty of resources, the CPU never goes over 10%, each client barely scratches the available ram and the client still freezes so lack of resources is not the issue. |
Kayrl Bheskagor
Hedion University Amarr Empire
28
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Posted - 2013.03.02 17:27:00 -
[118] - Quote
Kallehd wrote:Kayrl Bheskagor wrote:CCP Vertex wrote:Update:We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well. The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity. Instruction on how to get on the test server can be found hereI would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions. It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse. In standard fashion though, you'll push out this new garbage, and make things worse, anyway. Go back to the drawing board. Mate, this thread is about the client freezes and not about the resource hog the client is/isn't! I have plenty of resources, the CPU never goes over 10%, each client barely scratches the available ram and the client still freezes so lack of resources is not the issue.
Well, mate, resources ARE the issue. That is why myself and others I know ARE having freezing issues. Video is fine, the client completely bleeds out the CPU. The CPU at 100% for only 5 clients is 100% incapable of running the 9 or 10 that it did before, like I posted. No CPU resources = client freezes. When (more likely IF) they figure out what they screwed up, everyone will benefit from it. If your CPU isn't 100% maxxed, congrats. If you have so much that a ****** coded client sucking up 800mb when it only use 600 before, good for you. I have lots of ram, but that doesn't mean I'm naive enough to think that everyone is in the same boat as me. 4 gigs should be tons of ram to even multi box, and it used to be, but not anymore. Hence, the problem. Mine and others' systems are constantly pinned at 100% when Eve is running, when they shouldn't and don't need to be. It's the same kind of problem that was generated when that useless unified inventory was installed. |
Kallehd
Deep Core Mining Inc. Caldari State
8
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Posted - 2013.03.02 18:48:00 -
[119] - Quote
Kayrl Bheskagor wrote:Kallehd wrote:Kayrl Bheskagor wrote:CCP Vertex wrote:Update:We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well. The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity. Instruction on how to get on the test server can be found hereI would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions. It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse. In standard fashion though, you'll push out this new garbage, and make things worse, anyway. Go back to the drawing board. Mate, this thread is about the client freezes and not about the resource hog the client is/isn't! I have plenty of resources, the CPU never goes over 10%, each client barely scratches the available ram and the client still freezes so lack of resources is not the issue. Well, mate, resources ARE the issue. That is why myself and others I know ARE having freezing issues. Video is fine, the client completely bleeds out the CPU. The CPU at 100% for only 5 clients is 100% incapable of running the 9 or 10 that it did before, like I posted. No CPU resources = client freezes. When (more likely IF) they figure out what they screwed up, everyone will benefit from it. If your CPU isn't 100% maxxed, congrats. If you have so much that a ****** coded client sucking up 800mb when it only use 600 before, good for you. I have lots of ram, but that doesn't mean I'm naive enough to think that everyone is in the same boat as me. 4 gigs should be tons of ram to even multi box, and it used to be, but not anymore. Hence, the problem. Mine and others' systems are constantly pinned at 100% when Eve is running, when they shouldn't and don't need to be. It's the same kind of problem that was generated when that useless unified inventory was installed.
You are indeed talking about something different. You may think the freezes are being caused by the increase in resouce usage but, like I said, it's not the case! I'm not saying it's good or bad for the client to use more resources. I'm just saying that those two issues are NOT related.
If that were the case, my CPU would be burning up too and all of my memory (16gb) would be used. Instead I have 10% cpu usage with 3 clients and less than 3gb of ram used for those 3 clients. Resources, regardless of the new patch requiring more of them, are not the cause for the freezes.
I'm trying to put some emphasize that as I would prefer CCP solve the freezing problems, which is what is being discussed in this thread! My sugestion is that you make a new thread regarding the increase in resources needed for the client, but that's a lost cause, as you'll need more resources for the game to evolve anyway.
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Cmd Hermes
Interstellar SP Group
3
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Posted - 2013.03.02 21:23:00 -
[120] - Quote
After all those troubles and trying to undesrstand what it cause the problem, I think I have to agree, that sys resources aren't the problem. By the way I wonder who cares for the loss of billions that I've lost this week? (guess that apply to many of you guys too), I have to pay over 3 billions and I've worked in New Eden for a couple of days, beetween freezes and stall :(
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