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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Gustav Mannfred
the bring back canflipping corp
62
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Posted - 2013.07.17 14:18:00 -
[151] - Quote
- move the groups in pirate invasion level 4 closer to the warpin, some of them are over 100 km away from warpin. - let the npcs in worlds collide orbit the accelerationgate instead of a structure 130 km away from beacon - make the "warp within" function work for buzz kill - "massive attack" pocket 2: move the group 2 closer to the beacon, the same also for P3 - "guristas guerilla grounds" and "angel repurposed outpost" replase the frigate blob with a few cruisers and destroyers and reduce the sites to 3 pockets and add an overseer to each pocket. - give the named npcs in the final room of the vengence mission a small chance to drop factionloot, t2 imps or pirate battleship bpcs. - move all missions against empire factions to fw agents. - add the faction tier 1 battleships to the LP stores of non FW corps. - remove ship restrictions from unrated complexes - make storyline missions match the kind of missions, that you do (running for security agents gives you always a storyline killmission and running for mining agents will always give you a mining storyline mission. - the blockade all levels and factions: let the npcs spawn 50 km away from your ship instead of 100km+
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Hazen Koraka
FutureTech Industrial Inc.
180
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Posted - 2013.07.17 18:34:00 -
[152] - Quote
Goldiiee wrote:Could we get a timer on an ASB reload, similar to the aggression timer would work. (if you can adapted)
+1 like for the signature funnees :) Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Fortis88
Caldari Salvage Corp.
23
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Posted - 2013.07.18 14:31:00 -
[153] - Quote
Separate Salvage sites that make use of salvaging skills. (Relic sites only seem to make use of hacking skills). And hell give us a tech I salvage frigate (like the Ore mining frigate). Not a heron with salvaging bonuses. I real salvaging frigate. (The 2nd part may not be little sorry.) |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
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Posted - 2013.07.19 12:11:00 -
[154] - Quote
How about making blowing up a Station in a mission site actually worth the time and ammo (IE recon 2 of 3, Worlds collide, Dread Pirate Scarlet) Like T2 fiitings, skill books.
Have better items in the LP store available with higher standing in leu of those silly tags. For example: small faction ammo at 2.0 standing med faction ammo at 3.5 standing large faction ammo at 5.0 standing faction low/mid slot fitting at 6.0 standing T2 guns at 7.0 standing faction battle ships at 8.0 standing Officer fittings at 9.0 standing T2 Ships (Muauders) 10.0 standing
In short I would like to see standing mean something in relation to the corp you are missioning for aside from the Agent telling me how awesome I am.
Thanks for you time and consideration. Douglas Loven
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duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
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Posted - 2013.07.19 12:14:00 -
[155] - Quote
Fortis88 wrote:Separate Salvage sites that make use of salvaging skills. (Relic sites only seem to make use of hacking skills). And hell give us a tech I salvage frigate (like the Ore mining frigate). Not a heron with salvaging bonuses. I real salvaging frigate. (The 2nd part may not be little sorry.)
Yea in lue of the noob noctis ........AKA destoyer |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
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Posted - 2013.07.19 12:15:00 -
[156] - Quote
Gustav Mannfred wrote:- move the groups in pirate invasion level 4 closer to the warpin, some of them are over 100 km away from warpin. - let the npcs in worlds collide orbit the accelerationgate instead of a structure 130 km away from beacon - make the "warp within" function work for buzz kill - "massive attack" pocket 2: move the group 2 closer to the beacon, the same also for P3 - "guristas guerilla grounds" and "angel repurposed outpost" replase the frigate blob with a few cruisers and destroyers and reduce the sites to 3 pockets and add an overseer to each pocket. - give the named npcs in the final room of the vengence mission a small chance to drop factionloot, t2 imps or pirate battleship bpcs. - move all missions against empire factions to fw agents. - add the faction tier 1 battleships to the LP stores of non FW corps. - remove ship restrictions from unrated complexes - make storyline missions match the kind of missions, that you do (running for security agents gives you always a storyline killmission and running for mining agents will always give you a mining storyline mission. - the blockade all levels and factions: let the npcs spawn 50 km away from your ship instead of 100km+
move all missions against empire factions to fw agents. This one I really like, great idea Gustav |
Wolfyne
Aliastra Gallente Federation
7
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Posted - 2013.07.25 14:38:00 -
[157] - Quote
For drone fighting (gallente drone boat pilot)
- Add a drone command toolbar instead (or in addition) of the contextual menu... giving orders to drone is realy a precise clicking job (in full HD screen) and boring
- Showing the drones shield/armor/hull state when in drone bay, with 10 or more drones in bay, knowing witch one has armor is realy boring (jungling with folders...)
- Adding a drone repairer module high slot with sufficient range to repair drone at least at 40km (maybe small amount) by now, it's impossible to recall a drone at more than 10km if he is taking damage, even with a 50% drone life bonus and maxed skills. or modules to give more tanking to drones.
- Shortcuts to unleash drone folder in bay , instead of the contextual menu, or buttons directly on the folder (maybe with confirmation)
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Donbe Scurred
University of Caille Gallente Federation
62
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Posted - 2013.07.26 07:19:00 -
[158] - Quote
Sticky this |
Dorrann
Imperial Shipment Amarr Empire
31
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Posted - 2013.07.31 11:18:00 -
[159] - Quote
All the previous comments about Drone improvements +1 All the previous comments about Collision Spheres +1
I'd also like to suggest the ability to message Mission Location Bookmarks in FLEET CHAT and ONLY in fleet chat. My thinking here is that by making it Fleet Only, you prevent people from sending mission locations to non-friendlies. Currently, they cant be copied and the only ways to get anyone other than the person who accepted the missions to the site are Warp Fleet or Warp To Member.
Also, it would be really nice if the wrecks would remember the fleet access priveliges |
ScorpionD III
Irmandade Oficial
0
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Posted - 2013.08.06 13:39:00 -
[160] - Quote
Drones:
* A bar control for drones. * Improved drone controls, like a button (or command) "Hit and Run", to kill one target and return to drone bay, or a Coward option, to return to drone bay on first hit, something to improve drone survival. * A option to see damaged drones in drone bay. * A way to REPAIR drones on drone bay, avaible only to Drone Boats, or trought skill, or modules. * MWD to Medium Drones ASAP. * The hability to tractor your drones. * Drones marauding.
Missions:
* More diversified missions. * BALANCED missions. * Add mods for missions, like hardcore mod missions for hardcores or expert missions for fleets, with better loot of course. * Whe have radio u know? Make possible to take and deliver mission (at least the mission that not need to deliver itens), out of station. * Chain Missions? Off course, why not? But! WIth a great mission, comes a great prize. Maybe a small ship or a unique module? * +1 to Warp in reinforce on mission... not just appear. * +1 to humanize missions (i like to be a hero, remember that). * +1 to a better way to randomize missions, i don't want to take the same mission for 2 or 3 times in a day.
LP Stores
* Redesign the LP store, when i achieved to make 300k of LP, i have the money to bought the Navy Issue. This type of ship, should be for a PvE player only, and not to selling... Well i have 300k of LP (i make a lot of missions), 10 of standig (i believed i proved myself ) with the corporation, the money to payout the ship and can't buy yet??? Not sems right to me. * The hability to sell tags to NPC's or chage for LP.
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duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
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Posted - 2013.08.16 09:33:00 -
[161] - Quote
Any updates as to all our ideas, do you like any of them enough to use them? |
Ifly Uwalk
Empire Tax Collection Agency
870
|
Posted - 2013.08.16 13:19:00 -
[162] - Quote
duglas Luven wrote:Any updates as to all our ideas, do you like any of them enough to use them? Abandoned thread is abandoned! |
Mer88
Royal Amarr Institute Amarr Empire
5
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Posted - 2013.08.19 05:42:00 -
[163] - Quote
please add a return to drone bay button beside the drone hp bar for each drones out in the field.
with the new AI , drones keep dying even when you are paying attention. And having to right click then move 2 steps down to return to drone bay takes a lot of time. It be very nice to just press a button to send a single specific drone back. |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
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Posted - 2013.08.19 06:51:00 -
[164] - Quote
There is, you just have to set the hot key. |
Kitfox Shachi
Reckless Spendings Trading Company
4
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Posted - 2013.08.23 04:21:00 -
[165] - Quote
If a mission target is a collidable object or ANYTHING really and my overviews exclude its type. make sure the MISSION structure is persistant through my overview settings.
I dont usualy want to see walls and random armories in my combat overview but when im doing missions i would like the main mission target structure to be visible no matter what my overview settings are. |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
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Posted - 2013.08.25 00:49:00 -
[166] - Quote
Kitfox Shachi wrote:If a mission target is a collidable object or ANYTHING really and my overviews exclude its type. make sure the MISSION structure is persistant through my overview settings.
I dont usualy want to see walls and random armories in my combat overview but when im doing missions i would like the main mission target structure to be visible no matter what my overview settings are.
+1 on that one. I agree, that is a great idea. |
Slade Silvers
High Sec Security
2
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Posted - 2013.08.27 03:56:00 -
[167] - Quote
Didn't read them all, so this may be a double post.
FIX INTERBUS Missions... for mission runners who don't want to play the standings game.
I.E. Give them a way to use the LP they earn. As it is now as far as I can tell, you can't spend Interbus LP at all, and this has been that way for years from the posts I've read.
Perhaps you could simple allow the LP to be exchanged for Concord LP or something. Or adjust the payouts to a larger ISK value to compensate and just remove the LP reward.
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Tributary Soong
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.02 15:02:00 -
[168] - Quote
1. Preference setting to never receive missions that affect standing with any faction. Or move to FW - your choice :-)
2. More/different missions -- seems often enough as if there are like 1 dozen missions in 4 levels, each handed out by 432 agents. Start adding more a little at a time, and try to have some cohesive story lines instead of just agents cursing other factions or making vague allusions to coming wars.
3. Automatic and instant drone return to bay on warp-out -- no more orphaned drones, please. For drone-carrying boats, drones are like guns -- you can't accidentally leave your guns behind and you shouldn't be able to with drones, either.
4. Accept Remotely / Get new mission remotely for all missions, as opposed to just a few here and there.
5. Remote access to ship hangars from any station. This is a huge one for me -- it's really annoying to have to make tons of jumps back and forth to keep changing ships because suddenly you need a ship with a large cargo bay or one that mines efficiently or a bigger/smaller combat ship. If you need some kind of storyline justification, call it a new development in wormhole-generating tech that allows you to reach your main hangar from anywhere with the appropriate facility (yada yada).
6. Shortcut gates / "super" stargates -- again endless jumps get old very quickly. It would be wonderful to be able to jump through regions more quickly.
7a. PVP Off switch -- Allow me to opt out of PvP so I can enjoy the rest of the game without being suicide-ganked in highsec, constantly war-decced in my choice of player corp, and etc.....or....
7b. Remove bottleneck 0.5-0.6 systems that attract gate-camping suicide gankers. You should be able to peacefully head to Jita to buy a module without having to sneak through Uedama.....or....
7c. Tag all player wrecks in highsec so they are only salvageable / lootable by the character that piloted that ship. Stop allowing people to be rewarded for suicide ganks and the suicide ganks will stop. |
Swiftstrike1
Interfector INC. Fade 2 Black
202
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Posted - 2013.09.05 18:41:00 -
[169] - Quote
Callic Veratar wrote:
Update the mission bonus complete time to be much more difficult (20-30 minutes or possibly dynamic based on average completion times) and increase the bonus payout for all mission levels. Agreed. "Bonus for completing mission quickly" should be an incentive to fleet up for PvE. In order to make that realistic, the time constraint needs to be very difficult to meet when solo. A pimped out marauder pilot or similar should probably still be able to make the time limit when solo, but there's no way a month old character in a drake with no BCUs should be getting an ISK bonus for "completing the mission quickly".
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Swiftstrike1
Interfector INC. Fade 2 Black
202
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Posted - 2013.09.05 18:47:00 -
[170] - Quote
Replace some warp disrupting NPCs with warp scrambling NPCs.
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Swiftstrike1
Interfector INC. Fade 2 Black
202
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Posted - 2013.09.05 18:57:00 -
[171] - Quote
Change to salvage drone's AI.
Current All salvage drones fly to the same wreck and begin to salvage. When salvaged, 1 returns the loot to player ship and all others proceed to next wreck. The loot carrier then goes to the same wreck as all the others.
Problem All drones salvaging the same wreck at the same time is highly inefficient due to the travel time between wrecks being significant.
Solution Salvage drones should spread themselves out 1 to a wreck. They should only double up (or gang-salvage a wreck) when there are fewer wrecks than salvage drones on the field. This will minimise their travel time and increase efficiency.
Side Note Salvaging a wreck that doesn't belong you you is not a crime, therefore salvage drones should move onto non-white wrecks once all of those are finished.
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Swiftstrike1
Interfector INC. Fade 2 Black
202
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Posted - 2013.09.05 19:01:00 -
[172] - Quote
Change the "type" of all non-NPC mission objectives to "mission objective" so that they can all be added to the OV simply, quickly, and without a **** storm of LCOs
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Freya Shimane
0
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Posted - 2013.09.06 14:52:00 -
[173] - Quote
Drone regions need a look at. They do not give faction ship BPCs, loot of any value, or salvage of any value now with the inflation from Odyssey.
For the same time and effort exerted, you can expect to make roughly half the ISK in drone regions of any other faction space. Even their faction spawn drops are not of much value, as carriers typically don't suffer from fitting issues related to those modules.
I mean, yeah, I can just keep dealing with it since I live down there anyway, but it'd be nice since CCP wants to make nullsec more attractive to the general player base. |
Bayushi Tamago
Lost soulz
54
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Posted - 2013.09.07 11:15:00 -
[174] - Quote
Sentient Blade wrote:* Increase the activation range for acceleration gates, or reduce their bumping spheres to stop ships bouncing off the gates over and over.
* Fix the agent being moody with you when you undock with the conversation open. I've only just left the station - give me more than 30 seconds to complete it.
* Make clearer distinctions in the text between the agent home base, delivery location & mission site warps when right clicking in space.
* Warp locations appear for anyone in fleet when running the mission. Not just the person who accepted it.
* Automatically list the mission in fleet when it is accepted. "XXX has begun [Mission name as journal link]".
* Shortcut to broadcast currently selected item.
* Sound effect triggered when the mission is marked as completed, perhaps a more spectacular explosion when killing the NPC which finishes it.
* Fix not being able to warp from in deadspace pockets back to the original acceleration gate.
* A jammed-time counter. Just to help quantify the rage of being perma-jammed in Guristas missions from 100km away.
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Tarn Kugisa
Infinite Covenant Forsak3n.
466
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Posted - 2013.09.15 09:51:00 -
[175] - Quote
Make weapon effects on drones better in fact, the entire drone system in EVE needs a BIG overhaul I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
MuntadaralZaidi
Haven Fedayeen Munitions Corporation
6
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Posted - 2013.09.22 07:55:00 -
[176] - Quote
Add an option we can toggle on/off to auto-stack all in our cargo hold.
Because the biggest annoyance I have running level 4 missions in my marauder is clicking loot all for all those wrecks--and then when I want to look at how I'm doing on salvage, finding it buried beneath 19 separate stacks of 1 metal scrap.
So I mash--right-click stack all as frequently as I can, but salvaging, target-swapping, tractoring in a marauder does not leave much time for click bloat without reducing my efficiency. So allowing us to rid of the stack all click bloat can only be a good thing.
I wasted half an hour of missioning earlier today googling to see if EVE had an option for this somehow, only to come up empty handed. :(
The auto-stack-all option should be a toggle so as not to interfere with manually splitting stacks when desired or necessary (as in trade).
(Also, as others have said, move anti-Empire-faction missions to FW, please) |
crapsandwich justice
The James Gang
0
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Posted - 2013.10.01 12:43:00 -
[177] - Quote
Why cant you share missions with other fleet members so you can run coop PvE, this is a multiplayer game. Perhaps some kind of group party finder other than fleet finder to search for others running same type of missions. Perhaps limit to region or constellation and agent faction. Also it would be nice if some1 added a audio description for each mission so you don't have to read a tiny eye strain mini novel each time. |
Shadow Kautsuo
Deep Core Mining Inc. Caldari State
0
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Posted - 2013.10.01 19:20:00 -
[178] - Quote
Sorry if this is a repeat of something posted earlier. The writing for all the missions should have an editing pass. It's all overly long and all the mission-bestowing NPCs sound alike. And the text that pops up from bad guys during missions is really just awful, IMO.
But if you had to take a quick pass at anything in the writing, the player sees this sentence at least twice in every single mission:
"The following rewards will be awarded to you as a bonus if you complete the mission within X hour and XX minutes."
This is just one example of the overly verbose (bordering on grammatically incorrect) writing in the game, but since it occurs in every mission, it would be nice to see it fixed to something like this:
"You'll receive the following bonus if you complete the mission within X hour and XX minutes."
Shorter and avoids the redundancy of "rewards," "awarded," and "bonus."
IMO, you really should work on making your mission text more concise, as there's very definite reading fatigue very quickly when doing missions. And it would be nice if different NPCs were written differently, as they all do sound the same (to me at least).
FWIW, Mike |
Dimitrix Inkura
Angelis de Valhalla
76
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Posted - 2013.10.01 20:44:00 -
[179] - Quote
Tributary Soong wrote:1. Preference setting to never receive missions that affect standing with any faction. Or move to FW - your choice :-)
2. More/different missions -- seems often enough as if there are like 1 dozen missions in 4 levels, each handed out by 432 agents. Start adding more a little at a time, and try to have some cohesive story lines instead of just agents cursing other factions or making vague allusions to coming wars.
3. Automatic and instant drone return to bay on warp-out -- no more orphaned drones, please. For drone-carrying boats, drones are like guns -- you can't accidentally leave your guns behind and you shouldn't be able to with drones, either.
4. Accept Remotely / Get new mission remotely for all missions, as opposed to just a few here and there.
5. Remote access to ship hangars from any station. This is a huge one for me -- it's really annoying to have to make tons of jumps back and forth to keep changing ships because suddenly you need a ship with a large cargo bay or one that mines efficiently or a bigger/smaller combat ship. If you need some kind of storyline justification, call it a new development in wormhole-generating tech that allows you to reach your main hangar from anywhere with the appropriate facility (yada yada).
6. Shortcut gates / "super" stargates -- again endless jumps get old very quickly. It would be wonderful to be able to jump through regions more quickly.
7a. PVP Off switch -- Allow me to opt out of PvP so I can enjoy the rest of the game without being suicide-ganked in highsec, constantly war-decced in my choice of player corp, and etc.....or....
7b. Remove bottleneck 0.5-0.6 systems that attract gate-camping suicide gankers. You should be able to peacefully head to Jita to buy a module without having to sneak through Uedama.....or....
7c. Tag all player wrecks in highsec so they are only salvageable / lootable by the character that piloted that ship. Stop allowing people to be rewarded for suicide ganks and the suicide ganks will stop.
Everything here is complete BS except for number 2. You're asking for CCP to make you do no work, require no risk, and be perfect. It is not that hard to avoid a gank, and maybe you should just avoid PvP if you don't want it?
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Shadow Kautsuo
Deep Core Mining Inc. Caldari State
0
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Posted - 2013.10.07 12:40:00 -
[180] - Quote
As a player new to EVE, I would like to +1,000 to the request for more missions. I am playing PvE until I at least start to figure out how to play this game and wander into PvP areas to get ganked. I am seeing the same missions over and over. Please add new ones in.
Are PvE missions new to EVE? If not, I don't understand why there aren't hundreds of them by now. I've worked on space/flying games and their missions are cheap compared to those created for terrain-based games (and they're a lot cheaper in EVE without VO to worry about), so the conclusion I come to is that PvE doesn't matter to the devs.
I would also like to applaud the earlier request(s) to fix acceleration gates. It's really irritating to try to activate one only to find the game puts you into the gate's collision box and you end up bumping along, unable to activate warp and move along. Why are these collidable?
The three-step, Lvl 2 Security mission "Recon," which I've gotten from several agents already, has an acceleration gate that you end up bumping into and having to stop your ship and double-click on deep space to pull away from the gate and then try again to activate it. And then in the third step in this mission, you're gated into the middle of some convoluted rock formation with your mission complete but you can't Dock back to the agent's base because you keep bumping into the asteroid. This stuff should have been fixed before this mission was ever released to the game's customers.
It seems like there are a number of minor irritants about PvE missions that point to a lack of quality control or lack of caring on the devs' part about this aspect of the game. The low quality level of the writing just reinforces this impression. I understand that PvP is the main focus of EVE, but I want to feel like I know a little about what I'm doing so I'm not a burden to teammates in PvP; issues in PvE might cause me to cancel my subscription before I venture into PvP waters. :( |
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