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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Affinity
C C P C C P Alliance
962
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Posted - 2013.02.21 17:19:00 -
[1] - Quote
Recently I have had some very good ideas for little things coming from the forums.. eg: Shortcuts for tagging NPCs
I want to make a thread to keep track of all the little things PvE related that will make your life easier.
Please make an effort to keep them small pain-point fixes, not huge 2 teams for an entire release ideas. To keep this thread useful, I will delete posts that don't fall under little things. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Sentient Blade
Walk It Off
778
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Posted - 2013.02.21 17:35:00 -
[2] - Quote
* Increase the activation range for acceleration gates, or reduce their bumping spheres to stop ships bouncing off the gates over and over.
* Fix the agent being moody with you when you undock with the conversation open. I've only just left the station - give me more than 30 seconds to complete it.
* Make clearer distinctions in the text between the agent home base, delivery location & mission site warps when right clicking in space.
* Warp locations appear for anyone in fleet when running the mission. Not just the person who accepted it.
* Automatically list the mission in fleet when it is accepted. "XXX has begun [Mission name as journal link]".
* Shortcut to broadcast currently selected item.
* Sound effect triggered when the mission is marked as completed, perhaps a more spectacular explosion when killing the NPC which finishes it.
* Fix not being able to warp from in deadspace pockets back to the original acceleration gate.
* A jammed-time counter. Just to help quantify the rage of being perma-jammed in Guristas missions from 100km away. |
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CCP Affinity
C C P C C P Alliance
962
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Posted - 2013.02.21 17:36:00 -
[3] - Quote
Sentient Blade wrote:* Increase the activation range for acceleration gates, or reduce their bumping spheres to stop ships bouncing off the gates over and over.
* Fix the agent being moody with you when you undock with the conversation open. I've only just left the station - give me more than 30 seconds to complete it.
* Make clearer distinctions in the text between the agent home base, delivery location & mission site warps when right clicking in space.
* Warp locations appear for anyone in fleet when running the mission. Not just the person who accepted it.
* Shortcut to broadcast currently selected item.
* Sound effect triggered when the mission is marked as completed, perhaps a more spectacular explosion when killing the NPC which finishes it.
* Fix not being able to warp from in deadspace pockets back to the original acceleration gate.
* A jammed-time counter. Just to help quantify the rage of being perma-jammed in Guristas missions from 100km away.
A great start, thank you CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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James Amril-Kesh
4S Corporation RAZOR Alliance
3998
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Posted - 2013.02.21 17:53:00 -
[4] - Quote
Sentient Blade wrote:* Increase the activation range for acceleration gates, or reduce their bumping spheres to stop ships bouncing off the gates over and over. Could we extend the bumping spheres thing to objects like asteroids as well? It's incredibly frustrating to bump into a part of an asteroid that's not actually visible. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Callic Veratar
Power of the Phoenix
332
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Posted - 2013.02.21 18:23:00 -
[5] - Quote
Some of these things are likely larger than I expect or out of scope... oh well!
- Fix acceleration gate jump targets. (eg Worlds Collide 4 Angel/Sansha, the first Sansha gate drops you inside the Sansha Base LCO, which can bounce you into a group.)
- Fix NPCs from charging off their starting positions at 1-2km/s and only returning after 200km.
- Fix Dread Pilot Scarlet with fleets. On occasion the rooms will reset if a fleet member warps in.
- Have new waves of ships warp or jump in, rather than just appearing.
- Update the mission bonus complete time to be much more difficult (20-30 minutes or possibly dynamic based on average completion times) and increase the bonus payout for all mission levels.
- Give Storyline Module BPCs for Storyline Missions (instead of implants?)
- Decrease the size of static belts and increase the size and number of grav sites.
- Increase the value of the 105% and 110% ore, and make it significantly less common, at least in highsec. (maybe 150% and 200%?)
- Decrease Ice size by a factor of 10 and require 10 to reprocess. Add an ice laser for the venture. Keep the ice belts the same density, so they can be mined out.
- Remove tags from LP store costs/create LP and isk only costs for all LP store items.
- Give tags an LP payout when turned in to an NPC Corp HQ. (eg Imperial Navy tags to Republic Fleet gives lots of LP, Angel tags to the Archangels gives very little LP)
- Covert Cynos in high sec!
To expand SB's idea above of "A jammed-time counter. Just to help quantify the rage of being perma-jammed in Guristas missions from 100km away."
How about a timer on each ewar effect in the status bar to say how long that effect has been active on you. This may result DirectX 11, it's not rocket appliance! |
Sarmatiko
912
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Posted - 2013.02.21 18:26:00 -
[6] - Quote
COSMOS missions should be repeatable. It's a pity that we cannot repeat interesting content from COSMOS at least once in year, but we can farm "Epic arc's" every 3 months.
"Locate player" button should be moved from initial dialogue to other location. "No, you stupid agent, I don't want to find anyone. Shut up and give me the mission already". Alternatively locator agent functions should be moved to station services/ agent finder tool but this goes beyond "little things" theme I think.
Fix lesser faction LP stores (Khanid, Ammatar) by adding existing blueprints: Khanid Navy Ballistic Control System Blueprint, Ammatar Navy Heat Sink etc.
Fix blueprints in the LP stores that still have T2 components and inadequate skill requirements for production (example: Federation Navy Stasis Webifier)
Option in preferences to turn off deadspace/mission clouds. Someone told that no one in CCP knows how to implement this, but hope dies last.
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Callic Veratar
Power of the Phoenix
332
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Posted - 2013.02.21 19:10:00 -
[7] - Quote
The entire set of faction and storyline modules needs to be balanced in manufacturing cost and capability. There are a several modules that are at minimum 20M and are worse than a meta 3. DirectX 11, it's not rocket appliance! |
mkint
965
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Posted - 2013.02.21 19:21:00 -
[8] - Quote
add warp fleet to the mission into panel. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
TheButcherPete
The James Gang R O G U E
230
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Posted - 2013.02.21 19:29:00 -
[9] - Quote
Roll back the drone AI changes, My GOD, Carrier ratting is just painful now.
Oh, and Dominix is completely worthless for all uses other than being a neuting brick for PvP Bzzt.
GÖÑ Punkturis GÖÑ |
Omnathious Deninard
Extrinsic Operations
532
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Posted - 2013.02.21 20:09:00 -
[10] - Quote
Please increase the tag drop rate, or reduce how many tags are needed for faction items from the lap store, or create a means to compensate for the lack of tags with isk. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
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Warde Guildencrantz
TunDraGon
652
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Posted - 2013.02.21 20:17:00 -
[11] - Quote
Give the player a choice when receiving a storyline mission from a couple of different missions (obviously they only get one each time they get offered a storyline job). They can't select the last mission they did until they do a different storyline mission. (This would be nice because I can't stand getting "materials for war preparation" every friggin time.) Sound effect for when you get a rat bounty payout or a notification showing how much you made. Fix salvage so all of them have some worth, rather than one of them (armor plates/tripped power circuits) being really expensive and the others negligible. Make it easier to figure out which agents are locators or not. Make it an option on the agent finder. To access an agent's locating abilities, make it a magnifying glass button on the right side of the tab you would click in station to get a mission. This will open the location services. Do this so if you click elsewhere, you get a mission, not an annoying extra click that is like "maybe you want to do locate a character instead?"
bigger stuff: Epic arcs have voiceovers from those involved (this would be really cool...) Stats area in your character sheet that shows how many of each rat type you have killed (guristas, etc) and other stuff like estimated total rat bounty earned/total LP/total mission reward ISK. Could be stored locally for each player. It would be cool if there could be PvP or general stats (like hours played) in this area of the character sheet as well...
Also, as the guy a couple of posts above me said, make storyline BPCs rewards for storyline missions. They need to be in the game, rather than rare as hell and expensive. It's a pain on EFT to see "oh, if this storyline module wasn't an obscene price, it would allow my fit to work.". Storyline modules should be a couple times more expensive than T2 modules. (less than or equivalent to faction mods, but not more). COSMOS missions should become storyline missions. |
David Laurentson
Laurentson INC StructureDamage
40
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Posted - 2013.02.21 20:29:00 -
[12] - Quote
I'll start by seconding shortcuts for tagging NPCs.
Talking of tags and broadcasts, and heck, even incoming ewar... all those tiny little symbols in the overview. At least some of them should be in the corners of the locked target boxes. There's plenty of space because the targets are circles. :)
Drones could display more info, like maybe the distance to target, in the drone window. That'd be really helpful. Just like a single overview column in addition to the name and HP bars.
Fitting screen DPS for drone estimates should use drones in space if there are any: currently, my DPS readout drops if I launch my biggest drones.
Drones. HP. In the dronebay. The info is available to the client, put it where I can see it!
I'd love a capacitor log, but I am a massive nerd.
This may already exist, but I'd like a showcut to leave Planet View. The close button is usually behind something else. (in fact, basically all the PI windows have some sort of 'always at the back' function enabled, hiding behind the scanner, local, cargo, whatever I have open.
On that note... please please please let me make the Science & Industry window smaller. It's current minimum is quite large, and I usually only need to display the names of 6 planets. As it is, I'm constantly minimising and recalling it, since, as mentioned, almost all the PI windows refuse to come to the front of the UI. |
Marcel Devereux
Aideron Robotics
203
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Posted - 2013.02.21 20:36:00 -
[13] - Quote
Callic Veratar wrote:Some of these things are likely larger than I expect or out of scope... oh well!
- Remove tags from LP store costs/create LP and isk only costs for all LP store items.
- Give tags an LP payout when turned in to an NPC Corp HQ. (eg Imperial Navy tags to Republic Fleet gives lots of LP, Angel tags to the Archangels gives very little LP)
To elaborate a little. Items from the LP store should only cost LP+ISK. Remove all items requirements (i.e. tags, base items, nexus chips, etc...).
The LP store should be scrapped and rewritten. In in place a new LP store that is easier to use and maintain.
All corp LP and corp LP stores should be remove and replaced with faction LP (i.e. Gallente Federation LP) and a faction LP store (i.e. the Gallente Federation LP store). All items should be available in the LP at any of its faction stations. Additionally items in the new LP can be restricted based on various criteria. For example, if a character is in faction warfare certain items (i.e. Gallente FW shirt) will be made available. Or if a character as 10.0 standing with the faction a set of items are made available. It should be flexible enough to support various types of conditions. |
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CCP Affinity
C C P C C P Alliance
968
|
Posted - 2013.02.21 21:07:00 -
[14] - Quote
Marcel Devereux wrote:Callic Veratar wrote:Some of these things are likely larger than I expect or out of scope... oh well!
- Remove tags from LP store costs/create LP and isk only costs for all LP store items.
- Give tags an LP payout when turned in to an NPC Corp HQ. (eg Imperial Navy tags to Republic Fleet gives lots of LP, Angel tags to the Archangels gives very little LP)
To elaborate a little. Items from the LP store should only cost LP+ISK. Remove all items requirements (i.e. tags, base items, nexus chips, etc...). The LP store should be scrapped and rewritten. In in place a new LP store that is easier to use and maintain. All corp LP and corp LP stores should be remove and replaced with faction LP (i.e. Gallente Federation LP) and a faction LP store (i.e. the Gallente Federation LP store). All items should be available in the LP at any of its faction stations. Additionally items in the new LP can be restricted based on various criteria. For example, if a character is in faction warfare certain items (i.e. Gallente FW shirt) will be made available. Or if a character as 10.0 standing with the faction a set of items are made available. It should be flexible enough to support various types of conditions.
Re-writing the LP store is not a little thing ;)
I have removed some posts, but there is some good stuff here already :) keep it coming! Remember we are focusing on little things that will take a few hours maximum to do and will improve your PvE experience CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Callic Veratar
Power of the Phoenix
333
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Posted - 2013.02.21 21:14:00 -
[15] - Quote
An option in the drones menu that, when enabled, will send a recall message to drones when you attempt to warp out.
If I'm mining, I could leave it enabled and my mining drones will return when I warp or while PVPing I could turn it off to leave them engaged to the last second. DirectX 11, it's not rocket appliance! |
Callic Veratar
Power of the Phoenix
334
|
Posted - 2013.02.21 21:16:00 -
[16] - Quote
CCP Affinity wrote:Re-writing the LP store is not a little thing ;)
I have removed some posts, but there is some good stuff here already :) keep it coming! Remember we are focusing on little things that will take a few hours maximum to do and will improve your PvE experience
That was most of the reason form my new entry request as a stop-gap until it can be re-written. DirectX 11, it's not rocket appliance! |
Rengerel en Distel
Amarr Science and Industry
1246
|
Posted - 2013.02.21 22:13:00 -
[17] - Quote
Auto repeat on probe launchers.
How about being able to save probe configurations, then pick the configuration when you launch them? It could cycle the time it would take to launch all of them before releasing any.
Toggle box in the d-scanner for AU/KM.
Being able to sort the order of the icons in the overview.
System bookmarks in the overview, so people can close People & Places window.
Being able to make the system, autopilot, mission etc windows go horizontal. There's not a lot of room on my screen generally, and having them all go down the one side makes it worse. Best would be unhooking them so people can move them where they want.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Circumstantial Evidence
53
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Posted - 2013.02.21 22:13:00 -
[18] - Quote
+1 to disable display of mission / complex clouds. Perhaps tie this in to low shader setting, so you don't need to make a new checkbox for it. |
Ifly Uwalk
Empire Tax Collection Agency
558
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Posted - 2013.02.21 22:21:00 -
[19] - Quote
Some good ideas in this thread. Some of them I agree more with than others but that is only natural. However, considering that
CCP Affinity wrote:we are focusing on little things that will take a few hours maximum here is my brief list:
- That roid in Infiltrated Outposts? It has to go. 5 minutes including peer review, or whatever that's called (I'm no programmer; IB4 "loln00bshavingnoideahowlongitakestoprogramLittleThings.").
- When giving out missions add a check so you don't get the same mission twice in a row. This should include storyline missions. Again, I'm no programmer but how long can that take? "HandOut Mission. IF Mission=lastMission THEN diaf." Why? Because this is not fun.
- This might take a long time but shouldn't: Fix NPCs spawning inside or close to structures/objects and getting bounced off at 1,000m/s. This behaviour popped up three or four expansions ago so I'm thinking/hoping that old code which prevented that behaviour is still there. However, if all affected NPCs actually need to be repositioned this would probably be outside the scope of this project.
Thanks. |
Lysa Riay
Pator Tech School Minmatar Republic
74
|
Posted - 2013.02.21 22:59:00 -
[20] - Quote
1 Bounding boxes and pathing :- stop both PC & NPCs getting into 'cant move' loops on 'roids & structures in missions & on gates
Cant go forward - turn 90deg move x metres, turn back try again , at present that turn & move is too small.
2 A check that the destinations of distribution missions change between offers.
Could Klang take the (now rotting) pizzas out as they leave the building plz. |
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Emilia Istis
Alter Ego Inc.
0
|
Posted - 2013.02.21 23:14:00 -
[21] - Quote
Fix "ammo & tag" issue in Officer spawns |
Aghira
Systech Astromantics Shipyard Inc.
31
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Posted - 2013.02.22 02:07:00 -
[22] - Quote
Why can't i tell an agent that i don't want his damn factionmissions? Wir leben alle unter dem gleichen Himmel, aber wir haben nicht alle den gleichen Horizont. (Adenauer)
english is not my native |
Ellente Fervens
Saiph Industries Talocan United
21
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Posted - 2013.02.22 03:57:00 -
[23] - Quote
not sure if this is in game, but I can't find out how to do it if it is. A keyboard shortcut for open wreck/container (when it is the selected item and/or hold down and click on the item to be opened). |
St Mio
Imperial Academy Amarr Empire
1132
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Posted - 2013.02.22 06:55:00 -
[24] - Quote
Would it be possible for us to get a hotkey/keyboard shortcut for the "Analyze" button in the scanner window when scanning using probes/onboard ship scanner?
It would also be nice if you could move Recover/Reconnect/Destroy buttons to the right of the window away from the Analyze button. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
107
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Posted - 2013.02.22 08:20:00 -
[25] - Quote
Could you move the infamous "red cross" from the center of NPC ships somewhere to the upper left for example? Dont hide the work of your artists behind this ugly pile of pixels. |
Onslaughtor
True Slave Foundations Shaktipat Revelators
43
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Posted - 2013.02.22 09:23:00 -
[26] - Quote
Fix the gates in the lvl5 mission Prison Break, please o please. |
Radhe Amatin
Caldari High Prime P R I M E
5
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Posted - 2013.02.22 10:02:00 -
[27] - Quote
* low sec radar sites drops should drop more content, besides invention stuff add t2 blue prints for frigate cruiser modules.Current state of low sec radars is the same as high sec ,they drop same stuff fix this. * mag sites in low sec are kinda scarce.... pls seed a few more, and make them more diverse, like add gates to them .. with different pockets so u can chose archeology and salvaging(if u chose one pocket you can`t warp back to get to the other so a choice ), salvaging pockets drops t2 t1 salvage like they drop now and archeology drops t2 rig bpc and a new item like an "old gate pass".Make some of the sites to have an bonus room for what u need the "old gate pass" to get in, guarded by harder rats but in there you can get more t2 salvage from salvage cans and and for archeology u have a chance to find some left over faction bpc and items(frig and cruiser size for low sec) or nothing. * make missions more diverse they are to boring atm,add some randomness factors to them . * exploration missions.... where the agent sends you to find a specific item by the way of scanning the mission sites down,in there u fight rats, have a chance to spawn some salvage,archeology and hacking cans(a chance not always,) thats appropriate for the sec status you`re doing missions.not as good as exploration sites site. * make more epic arcs, for all levels, so all the player can enjoy them not just the ones who have the sp to run level 4 missions. * add some unique exploration site for every level high sec, low sec, null sec.... like "Sansha Central Command Post" for high sec, combat site, witch will give more isk then 4/10 and more chances for faction drops but will only spawn 1 or 2 per region. Same for other cosmic signatures. * a better drone interface, with more drone behavior options. * t2 salvage drones * add an t1 exploration cruiser, not sure about this but its an idea to bridge the gap from frigs to t3 cruiser. * do something about battleships, they need better damage. * remove tags from lp store and compensate with more isk requirements and faction/corp standings.... example if u want a navy raven u need lets say 8 to corp standings and 5 to faction standings. same for other items. * navy issue battle cruisers.... * ice mining laser for venture. |
Ifly Uwalk
Empire Tax Collection Agency
562
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Posted - 2013.02.22 10:50:00 -
[28] - Quote
One more concerning storyline missions:
CCP Dropbear, before he left, said that Soon(TM) SL agents would hand out SL missions according to the type of missions you've flown to get that SL. E.g. if a majority of your 16 missions were Distribution you'd get Distribution and so on. That was, what, 2 years ago now?
I don't know how time-intesive that is but I would gladly trade ever other Little Thing for that change alone. |
Sarmatiko
917
|
Posted - 2013.02.22 11:17:00 -
[29] - Quote
Putting these because I have no idea how much time did it take to fix them. If it's can be done with simple DB query or script - please do.
World shaping: Angel Cartel must stop using Thukker tribe colored Thrashers and Cyclones. Battlecruisers should have current Cynabal model (angbc1), Cruisers - angc1 model, Destroyer - angf7 (aka Lynx). Even Minmatar are getting rid of old Thrashers (read Nefantar Thrasher description) and Angel Cartel is far more superior technically. Same deal with Mordus Battleships/cruisers on "Mordus Headhunters" mission. They have their own colors now, but for some reason they use Ishukone color scheme.
Proposed long time ago, when CCP Soundwave wanted our little things. Still heavily PVE related, ship balance unrelated, still unresolved but easy to fix (remember how fast Golem TP bonus was increased to match missile changes?) in couple of hours. So here it is: Remove static Marauder role bonus "100% bonus to range and velocity of tractor beams" . Add instead "5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level of Marauder skill"
Fix heavy tracking disruption from Blood/Sansha NPC's because this is ridiculous bug. If few hours is not enough to find and fix the problem, then maybe it's enough time to remove TD effects from NPC that doing this until you find the cause.
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Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
93
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Posted - 2013.02.22 16:10:00 -
[30] - Quote
Emilia Istis wrote:Fix "ammo & tag" issue in Officer spawns
Whats wrong there?
Otherwise: +1 for drones status inside drone bay!
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Vincent Athena
V.I.C.E.
1632
|
Posted - 2013.02.22 19:57:00 -
[31] - Quote
A pilot should be able request, accept, and finish missions while in space.
Have mission belts persist after the mission is turned in.
Add more grav sites that contain common ores. (An Omber site, but no Pyroxene site?). Im not sure how hard it is to add a grav site type, this may be out of scope. As they are low end ores, they could also be annomallies.
A mission will say "complete" when its not really ready to be turned in. For example if Ive killed the NPC with the mission playload but have not picked it up and taken it to the agent home base. Add a term that tells me there is still more to do before I warp off and and try hitting that "complete mission" button.
Wormholes are the vermin of the sky. Add some way to sort sites out site types without having to scan them down to 50%, site after site. It gets to be a grind rather fast. (Using a deep space probe first helps a little...)
Bring back the Green Cloud of Doom to Recon part 3.
There use to be 2 high sec L4 SoE agents that gave combat missions. Now.. just one. Please add the other back.
I do not do faction kill missions due to the standings hit. It would be nice to have an automatic method for them to simply not be offered, or a way to pay to keep the kills off my record (like for half the mission reward, the agent will keep it hushed up).
Some of the text in a mission offer looks like its half of a conversation. When I started playing the other half (my half) was there. Either fix what the agent says, or return the full convo. http://vincentoneve.wordpress.com/ |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
38
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Posted - 2013.02.23 00:33:00 -
[32] - Quote
Some great ideas in this thread (and a few terrible ones /shrug). I'll try not to be redundant.
Not sure how hard these are...
- Scan shortcut key for directional scanner. I want to be able to see what's about to land on me while in WH space without clicking a tiny button, or get a scan of the grid without having to stop frantically clicking the warp out button.
- Button to arrange scan probes in a standard cross/box formation or a saved or last used formation. Having to re-arrange probes each time they're launched is time wasting and annoying when I know i'm going to use the same shape as last time.
- Make the directional scanner tracking able to target bookmarks and scanned signatures. This will be a bit double edged as enemies in system would be able to figure out which anom you're in faster, but I think it'd be worth it.
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Radhe Amatin
Caldari High Prime P R I M E
7
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Posted - 2013.02.23 06:10:00 -
[33] - Quote
Atomic Option wrote:Some great ideas in this thread (and a few terrible ones /shrug). I'll try not to be redundant. Not sure how hard these are...
- Scan shortcut key for directional scanner. I want to be able to see what's about to land on me while in WH space without clicking a tiny button, or get a scan of the grid without having to stop frantically clicking the warp out button.
- Button to arrange scan probes in a standard cross/box formation or a saved or last used formation. Having to re-arrange probes each time they're launched is time wasting and annoying when I know i'm going to use the same shape as last time.
- Make the directional scanner tracking able to target bookmarks and scanned signatures. This will be a bit double edged as enemies in system would be able to figure out which anom you're in faster, but I think it'd be worth it.
i like the probe formation idea..but don`t make it cross/box formation standard. Give us the option to save the formations we want. |
Sarmatiko
922
|
Posted - 2013.02.24 00:29:00 -
[34] - Quote
Improvements to Agent finder: Ability to find and filter locator agents. Ability to find Event agents (Circle agents), Epic Arc agents and other working agents.
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Vincent Athena
V.I.C.E.
1635
|
Posted - 2013.02.24 03:29:00 -
[35] - Quote
In the mission "Pirate invasion" vs Angels three battleships are tangled up in structures. They just sit there bouncing about. http://vincentoneve.wordpress.com/ |
St Mio
Imperial Academy Amarr Empire
1149
|
Posted - 2013.02.25 07:01:00 -
[36] - Quote
Sarmatiko wrote:Unpopular: Restrict 3/10 complexes for Strategic Cruisers. It's is unfair to allow overpowered T3 ships in those sites, creating unneeded competition for starters. Alternatively - allow all ship types in 3/10, because why not? If Tengu can destroy those sites in semi-afk mode, why Sleipnir or Kronos can't? I wouldn't call rebalancing gate restrictions a "Little Thing" :D But it's a good point, the gap between T1, T2 and T3 cruisers is bigger than the gap between cruisers, BC and BS.
However even if they redo the list of all the acceleration gate restrictions for all the exploration sites, it's just fixing the symptom of the problem: why are people with the SP and ISK, sitting in highsec running DED 3/10s? I've done it before, and if CCP were to ban T3 ships, I'd just downgrade to T2 cruisers or pirate cruisers and we'd still have the same problem. Some people (myself included) are hard pressed to migrate to low- or null-sec when we can sit in high-sec with infinitely less risk and still make A Lot of Money(tm) farming DED 3/10 and 4/10s.
Hopefully they'll use the carrot as well as the stick if/when they take a look at this :)
Edit: In case it wasn't clear, I totally agree that letting T3 cruisers run highsec exploration sites is just silly. |
goldiiee
Tax and War Haven
231
|
Posted - 2013.02.25 07:10:00 -
[37] - Quote
A simple way to export overviews, possibly in the 'Esc' menu, or even the overview settings window itself, I have about 20 overview presets and the annual windows reload or the occasional CCP patch that requires a game reinstall means a few hours of remembering and configuring all the different overview settings.
Not to mention a simple way to export settings and import them for alts or friends would be great. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Ifly Uwalk
Empire Tax Collection Agency
578
|
Posted - 2013.02.25 13:40:00 -
[38] - Quote
goldiiee wrote:A simple way to export overviews, possibly in the 'Esc' menu, or even the overview settings window itself, I have about 20 overview presets and the annual windows reload or the occasional CCP patch that requires a game reinstall means a few hours of remembering and configuring all the different overview settings. Overview Settings - Export Overview Settings
goldiiee wrote:Not to mention a simple way to export settings and import them for alts or friends would be great. Overview Settings - Import Overview Settings |
goldiiee
Tax and War Haven
231
|
Posted - 2013.02.25 17:34:00 -
[39] - Quote
Ifly Uwalk wrote:goldiiee wrote:A simple way to export overviews, possibly in the 'Esc' menu, or even the overview settings window itself, I have about 20 overview presets and the annual windows reload or the occasional CCP patch that requires a game reinstall means a few hours of remembering and configuring all the different overview settings. Overview Settings - Export Overview Settings goldiiee wrote:Not to mention a simple way to export settings and import them for alts or friends would be great. Overview Settings - Import Overview Settings Facepalm, udocked and looked for it, boy do I feel old, can't believe I didn't notice that before now. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
MissyDark
Caldari Over Amarr
1
|
Posted - 2013.02.25 17:58:00 -
[40] - Quote
- Drone controls are terrible. Move the drone controls from the drone sub-window to "selected items" window. Alternatively enhance drone panel so it has buttons similar to "Selected window" sub-panel. And remove the drone window refresh when I deploy drones. - Let me talk to agent from space. Is all that session changing required to be able to turn mission in and get another? - Let me sell/buy LP points on the market. Or at least contracts. People do that already but through workarounds. It is time for a LP exchange market perhaps. - I am not sure if it is in now or not, but let me shoot any object in the missions site. Stations, acc-gates, beacons, asteroids, all the things. I really like destroying stuff, loot or not.
My 0.5 cents. |
|
jimbolina
State War Academy Caldari State
4
|
Posted - 2013.02.27 07:06:00 -
[41] - Quote
I m not sure if this is just little thing for PVE ( little thing at all).
- I'd like to see locking option in overview same as we use in windows as we want to select couple icons by dragging rectangle around them.. So, right click on targets on overview and drag around them rectangle and make them locked that way. Locking targets will be much faster, at least in PVE mode of game. |
UKBigWolf
2
|
Posted - 2013.02.27 21:53:00 -
[42] - Quote
Lower EWAR attempts from non-elite rats Maybe increase EWAR attempts from elite rats (ofc, have to be careful with sites containing lots of Elites as not to over do it)
Most of the other stuff I'd like to see has already been mentioned tbh But
Ifly Uwalk wrote:One more concerning storyline missions:
CCP Dropbear, before he left, said that Soon(TM) SL agents would hand out SL missions according to the type of missions you've flown to get that SL. E.g. if a majority of your 16 missions were Distribution you'd get Distribution and so on. That was, what, 2 years ago now?
I don't know how time-intesive that is but I would gladly trade ever other Little Thing for that change alone.
This, on so many levels |
Banana1x
The Scope Gallente Federation
2
|
Posted - 2013.02.28 01:30:00 -
[43] - Quote
Some simple improvements for the UI (the info panels):
1) Show how many jumps each mission is, order by jumps and highlight those in your current system 2) Put a green tick beside those that you have completed the objectives for 3) Show a checkbox for collection item missions (so i know to add it to my inventory before I leave or grab it at the end of the mission). checkbox will tick when you have the items in your cargo. 4) warping to the location should allow you to warp fleet |
Aylin Aslim
Incursion Squad punkz 'n monkeys
15
|
Posted - 2013.02.28 10:10:00 -
[44] - Quote
It's about exploration.
Can you seperate Complex sites with Wormholes?
Please |
St Mio
Imperial Academy Amarr Empire
1151
|
Posted - 2013.02.28 10:13:00 -
[45] - Quote
Aylin Aslim wrote:It's about exploration. Can you seperate Complex sites with Wormholes? Please Sometimes I wonder if they have it left like that on purpose just to troll us :D |
michael Angelica
Illuminati Enterprises Inc. Federation InterStellaris of New Eden
3
|
Posted - 2013.02.28 10:48:00 -
[46] - Quote
i would like to see anothe drone option the new agro thing is okay makes ''afk rattlesnake'' a thing of the past but only a option to make them automaticly retreat on agro/damage this will keep the high sec mission runner drones save and forces pvpers to check the settings for the drones i think this will be the best solution to keep everyone happy with the drone thing |
Carniflex
StarHunt
37
|
Posted - 2013.02.28 13:07:00 -
[47] - Quote
Hm hm some little things that would make a life better for PvE.
(1) Launch drones shortcut. Something as simple as equivalent of right clicking the drone bar and "launch drones (5)" would do (launching 5 first drones it finds), but if possible then something more fancy where you can launch specific drone group, if using drone groups would be even more awesome. But just a shortcut for launching drones would do the trick as well if messing with specific drone groups would be a bit too hard.
(2) Please, if possible and its a quick fix, stop FoF missiles from going after the ruined stargate found in many missions and at least one heaven class anom if I remember correct. If I'm jammed by these elite cruisers it does not help me a lot to hammer away at that very high hp stargate.
(3) Stopping FoF from shooting structures at all would be even greater. I mean if I have already killed the damping/ECM'ing/sensor duisrupting NPC's then, should I desire so, then nothing is preventing me from shooting at the structures myself. At the moment when I know I'm going into that kind of mission I load FoF and then first some minutes are spent amongst the spectacular fireshow when FoF is taking out these little "Wall" and "lookout tower" things around the warp in. That btw also causes some server strain as I have to run my launchers ungrouped for that reason. A full volley is overkill for these things and would substantially lenghten the time to watch the fireworks.
(4) That might be a bit overpower - could I please designate some specific NPC as a priority target for FoF missiles - without having to lock that NPC?
(5) Probably not quite that small anymore. A module to increase missile range (either, flight time, missile speed or a little bit of both), preferably a low slot, so it competes with the BCU's for the slot but I would not cry a lot if it would be midslot and using capacitor or even some kind of consumable, if it must. Say, a rocket fuel. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Sturmwolke
372
|
Posted - 2013.02.28 17:34:00 -
[48] - Quote
- Epic journal does not indicate when the mission can be re-done again after completion. Why must this information be hidden when you can already manually track it when it matters?
- Loyalty store. This is never ending sore point. WHY do I have to use a third-party site to BROWSE the items offer in the LP stores? You managed to integrate the agent browser, now do the same for the LP store.
- Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.
- Bookmark default naming scheme - needs a rethink. If I'm salvaging, I'd be more interested in knowing how long the wrecks would still be there. It is more practical to LABEL them following EVE time e.g 16:29 etc. The way bookmarks work right now, it's an annoying hassle to rename them.
- Mission salvaging. It's a clickfest to loot multiple containers when you're running the Noctis. Double-click container -> wait for a bit till windows pops out -> Click Loot All. Now, I would appreciate if there's an option to shorten this to Click/highlight container -> Loot All.
- Better, clearer but non-intrusive UI indicator to player whether mission has been completed or still in progress. The current journal blink doesn't cut it. The only reliable way to tell the mission has been completed is to leave the mission window open and watch for it to auto-close. Another method is to watch for the green tick in the mission journal. Both are very clunky (i.e. need to handle multiple information windows) when you're in the site, wondering if the mission is done or not.
- Anti-faction missions. Choice for players to opt out without taking a 4hrs hit from the agent for the next mission would be greatly appreciated. It aggravates the average mission runners who wants to preserve their NPC standings (to not let it drop to KOS in empire space). You either wait the full 4 hours or run at another mission base (how practical is this if you don't have multple ships?). Both wastes a lot of time for very little reason. If a metagamer or botter wants to abuse the missions, he can already do so through various means/methods without stops regardless of the 4hr hit. This hit punishes the average player who plays in short sessions more than the metagamers. Please re-think this.
|
St Mio
Imperial Academy Amarr Empire
1153
|
Posted - 2013.02.28 19:31:00 -
[49] - Quote
Sturmwolke wrote:
- Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.
This was one of the first things that bothered me when I first started playing. You're flying a space ship capable of traveling faster than light, and it can't even remember the name of the last solarsystem you visited, let alone locations in the system? |
Sturmwolke
373
|
Posted - 2013.03.01 14:25:00 -
[50] - Quote
- PERSISTENT realtime navigation status indicator - not the normal flash messages. Basically an indicator that shows what the ship is doing e.g. Orbiting Scordite (3000m), Approaching Gate, Keeping Gate at range (5000m) etc. Countless times, I had to double check what my ship is doing in space - clicking again on orbit/approach/keep at range multiple times just to MAKE SURE the ship does it. Message flashes just doesn't cut it, please realize that there's an actual need for a persistent realtime ship navigation status UI.
|
|
Vincent Athena
V.I.C.E.
1658
|
Posted - 2013.03.01 19:08:00 -
[51] - Quote
St Mio wrote:Aylin Aslim wrote:It's about exploration. Can you seperate Complex sites with Wormholes? Please Sometimes I wonder if they have it left like that on purpose just to troll us :D I wonder if they only allocated 2 bits for the site type, and hence are stuck with 4.
It use to be there were 4 classes of probes, one for each sig type. Now that's not really needed. They could add all sorts of type: Unstable, X-ray, Gamma ray, Positron emission, UV emission, Radio, Neutrino.... Just go nuts. http://vincentoneve.wordpress.com/ |
Goldiiee
Tax and War Haven
243
|
Posted - 2013.03.01 21:43:00 -
[52] - Quote
Would it be possible to get another column in the overview settings, just a number column so I can look at a glance and see how many ships are in fleet (or on grid) without actually counting everytime. Or possibly an just an overview counter that works like the Local chat with a total number of Ships/Items in the overview. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.04 13:19:00 -
[53] - Quote
I don't know how big or small thing it is but...
Full interaction (request/accept/delay/decline) with your mission agent without docking would be great improvement. Assuming there is nothing to bring to him back from mission, of course.
Ok for lore purposes maybe first mission could still require visiting him at station :)
And second thing for agents that also are locators, could default action for them be mission offer instead of choice window "request mission" / "locator" as we have it now? Maybe move locator service to context menu or/and additional icon on agent's "visit card"? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Riato Hamill
The Old Republic Syndicate
2
|
Posted - 2013.03.04 19:39:00 -
[54] - Quote
Schmata Bastanold wrote:I don't know how big or small thing it is but...
Full interaction (request/accept/delay/decline) with your mission agent without docking would be great improvement. Assuming there is nothing to bring to him back from mission, of course.
Ok for lore purposes maybe first mission could still require visiting him at station :)
And second thing for agents that also are locators, could default action for them be mission offer instead of choice window "request mission" / "locator" as we have it now? Maybe move locator service to context menu or/and additional icon on agent's "visit card"?
Agree with this...
Remote communication should be a must in all security missions and mining. I can do a distribution mission to a location 5 jumps away and comm with my agent to complete it on delivery, but i cant do the same in the same system with a security or mining mission ??
Remote comms fits perfectly with a game based on Advanced space travel and technology.
Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception. |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.05 08:04:00 -
[55] - Quote
Riato Hamill wrote:Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception.
Nah, hisec has enough of risk free ways to make ISK, let's not take away one of very few means for lowsec dwellers to do the same. You can say L5s give much better payout than L4s but it is fair trade off for putting your shinies on the line.
FFS, I am lowsec dweller and I wouldn't jump my Mach (not shiny at all, just basic t2 fit) into lowsec, it is faster to blitz few L4s in the same time and keep mah precious pixels intact :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Riato Hamill
The Old Republic Syndicate
2
|
Posted - 2013.03.05 12:58:00 -
[56] - Quote
Schmata Bastanold wrote:Riato Hamill wrote:Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception. Nah, hisec has enough of risk free ways to make ISK, let's not take away one of very few means for lowsec dwellers to do the same. You can say L5s give much better payout than L4s but it is fair trade off for putting your shinies on the line. FFS, I am lowsec dweller and I wouldn't jump my Mach (not shiny at all, just basic t2 fit) into lowsec, it is faster to blitz few L4s in the same time and keep mah precious pixels intact :)
I do agree that level 5s should not exclusively be in highsec, just that once in a awhile you get 1 in highsec. On level 4s i decline most missions that appear in lowsec, I do not have a ship good enough to fight off an attacker and be capable of running the mission as well. So the game imho is restricting me from advancing to better loot and money simply because I haven't played the game for 6-8 months + and developed the skills needed to do this.
Plus there is a substantial difference between a PVP fitted ship and a PVE fitted ship, yet the high end of PVE (Security missions) forces players into a PVP environment....I dont understand this at all.
In no way do i want to change anything about Eve. Its not a PVP game, and not a PVE game, Its a Sandbox, but if your going to have either of those categories, they need to be accessible by all, whatever it is they choose to do. Bottom line is the game runs off subscribers, and imho id say at least 65-75% of those choose to play in high sec areas, a quick look at the average pilots in space at any given time of the day will highlight that.
I would even suggest placing Level 5s exclusively in 0.5 space, nothing above, and for missions that are accepted in 0.5 space, they are significantly harder than a mission offered in 0.2 for example. there should always be a choice in a sandbox and an element of risk vs reward that is accessible to everyone.
Or why not add Level 6 missions and make those seriously hard lowsec missions with uber rewards and 50/50 split the 5s. |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.05 14:30:00 -
[57] - Quote
L5s are not meant to be run solo and if you decide to do it you have to accept consequences and hostile environment. It is not game that is restricting you from doing things, you are imposing restriction on yourself by not going there in fleet that could take up rats and deal with any aggro from players.
Sandbox means you can do whatever you want but not everything is possible to be done the way you want it. Same sandbox gives you tools to deal with obstacles and get what you want in the end. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Ayame Tao
58
|
Posted - 2013.03.05 16:15:00 -
[58] - Quote
Sturmwolke wrote:
- Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.
What I normally do:
During your blasting, right click a wreck, choose Save Location from the drop down menu = done.
You can save one wreck in each pocket like this and you'll have bookmarks for all your looting needs. Once you've turned in the mission, you can warp straight too them without having to go through gates/pockets - right click in space, click warp to 0 on the top wreck in the list, work down them - or if you're using a salvager alt/friend, you can save these as corp bookmarks they can share. You can use Create Folder in People and Places to keep things tidier if you have a lot of wrecks.
|
Matthias Vilmet
Parallax Shift The Periphery
9
|
Posted - 2013.03.06 15:57:00 -
[59] - Quote
* Remove crappy parts loot from Codebreaker Cans. Replace it with... nothing. That way, players won't leave crap in cans and sites will despawn as they should.
*Leave AI...Fix drones. Give players some sort of drone defensive enhancer, so that they can repair themselves... or maybe increase their hitpoints....I would gladly give a slot to an item that kept my drones alive. Perhaps give gallente ships a better defense buff to drones, since they depend on them for dps.
|
St Mio
Imperial Academy Amarr Empire
1174
|
Posted - 2013.03.06 17:49:00 -
[60] - Quote
Those "crappy parts loot" are necessary items for making Data Interfaces, and Radar sites are the only place they drop. |
|
Omarosas
Silver Guardians Fidelas Constans
1
|
Posted - 2013.03.07 11:33:00 -
[61] - Quote
Currently null sec systems are getting harder to rat in with each passing day due to everyone doing "Guristas Forsaken Hubs". Forsaken Hubs are the best sites because they don't scram or jam you. But the problem is there are not enough of them in any given system, with only 3 sites to do, it's only enough for 2 pilots.
Suggestion to fix it: Remove it from the scan list and replace it with an empty one once someone warps to it. PvP campers use scanner probes anyway (as if anyone will go out ratting while they are in the system) |
Riato Hamill
The Old Republic Syndicate
2
|
Posted - 2013.03.07 14:33:00 -
[62] - Quote
Schmata Bastanold wrote:L5s are not meant to be run solo and if you decide to do it you have to accept consequences and hostile environment. It is not game that is restricting you from doing things, you are imposing restriction on yourself by not going there in fleet that could take up rats and deal with any aggro from players.
Sandbox means you can do whatever you want but not everything is possible to be done the way you want it. Same sandbox gives you tools to deal with obstacles and get what you want in the end.
Again i wasn't asking for them to be made easier or solo-able, just that they are available, as i said in my previous post, i wouldnt mind if they were harder than a 0.4 - 0.0 systems, just that they are an option. |
Matthias Vilmet
Parallax Shift The Periphery
9
|
Posted - 2013.03.07 15:29:00 -
[63] - Quote
St Mio wrote:Those "crappy parts loot" are necessary items for making Data Interfaces, and Radar sites are the only place they drop.
Fine, then make the take up less space, since most people do Radar sites in frigates (at least in highsec). OR.... only take them out of the cans in Highsec, but leave them in low, null, and wormhole. |
Nriz Barol
AirHogs Zulu People
7
|
Posted - 2013.03.07 16:38:00 -
[64] - Quote
1. The ability to search for fitted ships in assets
2. Be able to find corporate kill rights |
Goldiiee
Superior Ratio High Sec Dropouts
250
|
Posted - 2013.03.07 17:21:00 -
[65] - Quote
Is it a 'little thing' to have the ship stats in the fitting window show stats with all modules active?
Reason for this question is that a MWD fitted shows the correct cap stablility with it running, put it offline and you can see your cap stability with it pulsed, but fit an active Shield/Armor hardener and you have to undock and turn it on to verify you resists.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Schmata Bastanold
Keep It Burning Stupid
669
|
Posted - 2013.03.08 07:41:00 -
[66] - Quote
Goldiiee wrote:Is it a 'little thing' to have the ship stats in the fitting window show stats with all modules active?
Reason for this question is that a MWD fitted shows the correct cap stablility with it running, put it offline and you can see your cap stability with it pulsed, but fit an active Shield/Armor hardener and you have to undock and turn it on to verify you resists.
Probably not "little thing" because clearly Eve has less information about you and your ship stats than EFT/EveHQ. What other reason would it be for fitting window being light years behind 3rd party tools in functionality and usability area?
But +1 because I support any change making UI more useful. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
dose119
The Cut-Throat Committe
0
|
Posted - 2013.03.11 23:39:00 -
[67] - Quote
I think developing an NPC kills list with totals and how many of this and that type and values would be a great addition to EVE. We are all focused on PVP all they way down to the specific items looted and destroyed on the victim ship and values. It would be nice to see that this (player) had destroyed 785 Piti Conquistadors in a value of 993,000. And maybe have a highest bounty NPC recorded (Named BS) 3.565.000 X 10. or something like that. also PVPers cant get down to -10.0 within a month or 2. but we PVE runners cant break a 5.0 unless we go to special agents in distant systems. i would also like to see Lp sales straight forward no tags included if it costs me a normal raven and 600,000 LP for a faction version great or a blueprint 400,000 nothing else and maybe we can sell the tags for LP I.E(minmatar tags sold to Caldari for XXXx LP). and last but not least can we have one, just on agent that would issue Level 5 missions in high sec i know there are a lot of players that would love to do this. |
Blue Absinthe
Liberal Fortress Liberal Alliance
0
|
Posted - 2013.03.12 00:24:00 -
[68] - Quote
I think you need to think about mechanics that are anti-fun or serve no real purpose: - Having salvage drones not be able to loot (even if slowed while carrying loot) is really annoying. Flying around after a mission for 10mins looting wrecks is not fun. (The setup where you need a separate looting ship seems pretty annoying to me, anti-fun.) - Having a setting to not be offered missions versus other factions would be great. Having to refuse those missions and potentially fly off for four hours adds nothing to the game and is just annoying. - The same goes for picking up a (security) mission in highsec only to have the actual location be in low sec. - Missions need a sweep to either relocate objects or gates/spawns to avoid getting stuck in very large structures when attempting to reach the enemy. If deliberately there then at least provide objects further out allowing you to navigate around the structure. - It really needs to be clearer when a mission is complete. A green tick in the mission summary at the left of the screen would be great. - Reducing the reliance on third party sites would be nice. Indicators in missions what type of damage is being done or in the mission description ('Expect X damage type').
Drones (and the interface) seem to need an overhaul, but the quick wins: - As others have said, being able to see drone hp in the drone bay. - More control options. As an example it would be great to be able to set drones to return to the drone bay when they start taking structure damage (still requires micromanagement since that's quite late for them to return). - Hotkeys to launch different drone groups. |
PAPULA
The Dark Tribe
10
|
Posted - 2013.03.12 04:14:00 -
[69] - Quote
Re-Program NPCs so that they dont attack drones but players instead. For example if i go in with dominix and another ninja salvager comes into my mission npcs attack him and not my drones. NPCs shouldnt switch aggro to drones but to other players instead.
|
Auduin Samson
Do not disturb Sanctuary Pact
9
|
Posted - 2013.03.12 16:35:00 -
[70] - Quote
Add loot to drones. Doesn't need to be anything special, just something to make them more worthwhile. I sometimes skip drone missions to try for something where I can make more off of loot and salvage.
Decrease bump radius of asteroids. It can be catastrophic to try to align in an emergency and get continuously bumped by some invisible force.
Extend radius that gates are warped to in missions. I've found that the bump radius itself is plenty accurate, but when I warp to a mission my helmsman often lands me in the middle of the gate. This can take a while to get out of in a large and unwieldy battleships. |
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AstrumVir Amatin
The Big E R O G U E
2
|
Posted - 2013.03.12 18:31:00 -
[71] - Quote
Good day to all ,
I would like to ask CCP team realy look at NPC's and they loot issues in complexes or overall in drones space regions . In other words cud you please update Poor drone NPC's with loot and some faction loot , that would make many happier faces in drone space also would be realy fair and balanced possibilities to players in drone regions .Thank you |
AstrumVir Amatin
The Big E R O G U E
2
|
Posted - 2013.03.12 18:35:00 -
[72] - Quote
Good day to all ,
I would like to ask CCP team realy look at NPC's and they loot issues in complexes or overall in drones space regions . In other words cud you please update Poor drone NPC's with loot and some faction loot , that would make many happier faces in drone space also would be realy fair and balanced possibilities to players in drone regions .Thank you |
|
ISD LackOfFaith
ISD Community Communications Liaisons
477
|
Posted - 2013.03.12 23:15:00 -
[73] - Quote
Deleted a duplicate post. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.13 06:57:00 -
[74] - Quote
One small step for AI, one giant leap for EVE. A little thing that can revolutionize ratting. When you hit NPC rat down to structure, he tries to warp off. At least try it on a limited scale, with sleeper for example. Please! You would never find a way to create so much fun for so little effort on you side. |
Rasmier
Endless Winter Night R O G U E
9
|
Posted - 2013.03.13 17:19:00 -
[75] - Quote
AstrumVir Amatin wrote:Good day to all ,
I would like to ask CCP team realy look at NPC's and they loot issues in complexes or overall in drones space regions . In other words cud you please update Poor drone NPC's with loot and some faction loot , that would make many happier faces in drone space also would be realy fair and balanced possibilities to players in drone regions .Thank you Drones need a serious update.....wih the loss of drone minerals, drone rats need to drop loot as well. Also some more complexes woulkd be nice, Radience, Independence and Hiearchy gets old after a while, perhaps add some moduals to them that everyone can use, rather than primarily gallente pilots(aka. drone based pilots). |
Phext
SIGBUS
2
|
Posted - 2013.03.14 00:49:00 -
[76] - Quote
CCP Affinity wrote:Recently I have had some very good ideas for little things coming from the forums.. eg: Shortcuts for tagging NPCs
- tagging without the need to be a member of a fleet - fg and bg color option for tagged things |
Kaylee Rei
Ascendant Brokerage Bureau Anonymous
2
|
Posted - 2013.03.15 02:55:00 -
[77] - Quote
Drone Damage Audible Alert - a high pitched pig like squeal when drones take damage. |
Schmata Bastanold
Silver Octopus Infernal Octopus
675
|
Posted - 2013.03.15 12:55:00 -
[78] - Quote
Kaylee Rei wrote:Drone Damage Audible Alert - a high pitched pig like squeal when drones take damage.
Hehehe, I would probably even enable sound just to hear that :)
+1 I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
AZENBRAKEN
Caldari Deep Space Academy
0
|
Posted - 2013.03.15 13:00:00 -
[79] - Quote
Idea: Add more PvP Type content to Missions
Problem: Missions don't train people for PvP
Easy Solution: Create spawn groups for missions, Tacklers (With Points & Scram), EW, DPS, Snipers, Logistics, etc. Give them decent skills (1 all skills for level 1 Missions, 4 all skills for level 4 missions. etc. Give them Meta for the same level of the mission.)
Missions can have set groups, Tacklers and Snipers for one mission, Logistics and Heavy Tank DPS for another.
[I also second the motion for making it more distinct about pick ups and drop offs.]
[Edit] - it would probably be totally unfair, but awesome. If Distrobution missions made you deliver to a deadspace complex where you have to get through a NPC gate camp or if you were a miner you had to go a Deadspace where a pirate shows up and tries to attack you and you have to warp off] |
Ifly Uwalk
Empire Tax Collection Agency
600
|
Posted - 2013.03.15 19:41:00 -
[80] - Quote
AZENBRAKEN wrote:I don't understand what "we are focusing on little things that will take a few hours maximum to do" means; plus I'm too daft to find the Features & Ideas forum so I figured I'd just post all my Ideas here.
|
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Goldiiee
Superior Ratio High Sec Dropouts
290
|
Posted - 2013.03.15 19:50:00 -
[81] - Quote
Ifly Uwalk wrote:AZENBRAKEN wrote:I don't understand what "we are focusing on little things that will take a few hours maximum to do" means; plus I'm too daft to find the Features & Ideas forum so I figured I'd just post all my Ideas here. Little things specific to Missions/Complexes, is the thought process here. Like a 'hot key' for opening cans in space to relieve the Noctis pilot with 50 cans to loot. Not a revamp of EVE to make missions harder/easier or solo faction.
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Makavelia
Sebiestor Tribe Minmatar Republic
23
|
Posted - 2013.03.18 14:16:00 -
[82] - Quote
*PI POCO
I noticed that if i warp to the poco from say, my safe spot.. a lot of times i go through the poco and out onto the other side. This means if i want to warp back to the destination i have to burn my slow ass hauler around the poco or far enough away from it to warp. I could set the default warp to something like 1k.. but thats something you realy are to forget about and die becuase of. Creating a book mark for a decent warp in point is not a viable work around since ican warp to the poco's from many differant directions or be warping to differant directions. It's a bigger problem in low sec for obvious reasons.
*Book marks
It would be REALY nice for the option to show individual bookmarks IN SPACE as a visual icon, much like stations/gates etc. This makes aligning to a SS or W/E less clicky and also gives you a better awareness to your orientation to the book mark.
*Exploration sigs
When exploring people often ignore sigs they do not wish to run. When returning to systems later that day or a day or 2 later it's often the case you forget what sigs are what. It would be very nice if once you ignore a sig it will remain ignored should you choose otherwise (or despawns). You can ofc write down the sigs but scaning in a 30system patch leads to ALOT of sigs you constantly need to keep track of. It's more than even a autistic kid could handle (That's a good natured joke).
*Grouped guns/missiles alpha option
What i suggest is the grouped circle icon is actualy split into 4 parts. The top is obviously the overload section. Add a similar bar to the left side that will shoot 1-2-3 high slot. Right side shoots 4-5-6 and the bottom lip can be customized to shoot w/e you want.
*Heat sink
Takes a high slot, the heat sink draws any heat from overloading into the module. Once the heat sink is fully heated at 100% all of it's heat spills out into the other mods, likely putting most of them offline. Putting the mod offline will transfere all it's current stored heat to the other modules.. as to avoid the obvious tactic.
So long as the heat sink does not suffer more than 50% heat dmg it will ''cool* over time back to 0 when you stop overheating. This allowing overheating as a measured and re-useble tactic in both pvp and pve so long as you don't brake its limit. If the Hs gets over 50% it will not cool any more and any further dmg will also very slowly start to leak into other modules aswell.
I don't know the numbers, but i'd say w/e you choose to over heat (active resistence plus reps/boosters OR weapons) you get about 15 seconds of overloading before you reach 50%. Then you have 2 min cool down duration to have the full 15 seconds again.
Last suggestion might be a bit off topic ;p.
|
Ifly Uwalk
Empire Tax Collection Agency
618
|
Posted - 2013.03.20 10:21:00 -
[83] - Quote
Fix DED 1/10 despawn mechanism: Relevant thread is relevant.
That can't take all that long. |
Sturmwolke
388
|
Posted - 2013.03.23 02:16:00 -
[84] - Quote
If you're still reading this thread ..
UI
- Filter for drone damage. Filters in or out drone damage notifications.
- Warp scramble (or any EW in general) color code for the Notifications log & display. Bold yellow would work out nicely. Bright orange is also acceptable.
|
Kronanius
Thunder-Struck
1
|
Posted - 2013.03.24 22:55:00 -
[85] - Quote
Again, if you're still reading this thread:
- Make the mission name on the HUD under "Agent Missions" turn yellow when all objectives EXCEPT being at the drop-off location are completed. Then, make the mission name on the HUD turn green when all objectives have been completed, so that we don't have to check our inconvenient journals every time we think we're done a mission. It would also be nice for a little faction symbol to show up on the HUD beside the mission name, but that would be more aesthetic and less important. |
Goldiiee
Superior Ratio High Sec Dropouts
309
|
Posted - 2013.03.25 03:02:00 -
[86] - Quote
A link to fitting management possibly just a quick load for favorite saved fittings. IE: rightclick fitting window, and selected fitting, could be a drop down menu that shows fittings available for the current ship.
This would make it easier to change from arties to autos, pulses to beams, or Sansha tank to Gurista tank. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Lord Fudo
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.03.25 20:48:00 -
[87] - Quote
Options at mission select for: NPC A.I. Level NPC spawn trigger randomization Amount of NPCs to be default or to scale with amount of players in mission
At first might not sound small but Im sure you have have all this already coded for your own testing. Id like some of these options available to us players so we can choose between the current easy mode of lvl 4 missions or a more challenging version where I actually have to wonder if Im going to lose my 3b isk Golem this next mission because I simply couldnt handle the difficulty I chose
|
Robert Parr
Iron Tiger T3 Industries
0
|
Posted - 2013.03.27 16:04:00 -
[88] - Quote
CCP Affinity wrote:Recently I have had some very good ideas for little things coming from the forums.. eg: Shortcuts for tagging NPCs
I want to make a thread to keep track of all the little things PvE related that will make your life easier.
Please make an effort to keep them small pain-point fixes, not huge 2 teams for an entire release ideas. To keep this thread useful, I will delete posts that don't fall under little things.
One small request that would make a huge difference......
PLEASE find a way to map a short cut key for opening salvage/cargo containers.....all the clicking when salvaging can be sooooooooo annoying!!!! |
Zhilia Mann
Tide Way Out Productions
1103
|
Posted - 2013.03.28 03:14:00 -
[89] - Quote
St Mio wrote:Would it be possible for us to get a hotkey/keyboard shortcut for the "Analyze" button in the scanner window when scanning using probes/onboard ship scanner?
It would also be nice if you could move Recover/Reconnect/Destroy buttons to the right of the window away from the Analyze button.
Edit: Hopefully the hotkey isn't too out of scope or too big a job!
Seriously, can we please have this? Like, now? |
Nicen Jehr
Swarm Federation
175
|
Posted - 2013.03.31 18:33:00 -
[90] - Quote
Hey CCP Affinity I hope you and other devs are reading Soundwave's Little Things thread, it's 56 pages long with only three dev posts so far. Many of them are PVE suggestions. Here are my personal suggestions in that thread. Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Makavelia
Sebiestor Tribe Minmatar Republic
31
|
Posted - 2013.04.02 14:02:00 -
[91] - Quote
Still in hope bookmarks show up for on screen align/warping !!! go on ccp, make my day, I DARE YOU! |
AlexCA
De Valken BV Orange Alliance
0
|
Posted - 2013.04.05 21:41:00 -
[92] - Quote
Clouds or whatever the large particle heavy fog is dis-proportionally hurt FPS. Please allow us to turn them off or if that's not possible consider killing them off altogether until a better implementation for the visual effect (which adds relatively little to player experience) is found. |
ScreamerJoe
Roving Guns Inc. RAZOR Alliance
1
|
Posted - 2013.04.06 19:15:00 -
[93] - Quote
Get rid of a lot of the drone complexes in guristas space such as venal, Branch and Tenal because there is absolutely no guristas complexes |
Theris Akkad
Republic University Minmatar Republic
0
|
Posted - 2013.04.06 19:25:00 -
[94] - Quote
A reworked lp store would be VERY appreciated.
By reworked I mean, changing the balance between tags/insignia/ISK/lp. Currently there are lp store faction Items that are worthless because the only way to get them is by handing in huge amounts of tags as well as ISK and lp. Tags arent sold very much and the only way to get them is to run l5s or fw missions.
I saw an idea in an archived thread where lp stores would adjust their prices based on demand. I don't know how feasable that idea is but even lowering the tag requirements on certain items would be nice. Also giving a use to midshipman tags which are currently useless.
If there is no way to fix the tags in the lp store then a lot of those faction items should just probably be removed. At this point theyre is no point in their existence. |
DarthNefarius
Minmatar Heavy Industries
852
|
Posted - 2013.04.07 05:25:00 -
[95] - Quote
How about after the last Incursion in HI SEC dies a 6 hour timer that goes off & a new Incursion spawns. Last incursions seem to always die in the EUTZ & western USTZ & AUSTRALIAN TZ's seem to always get screwed waiting around for the next Incursion to spawn. Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an "ex"-Goon? |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
79
|
Posted - 2013.04.07 20:33:00 -
[96] - Quote
The current way of setting drones to assist/guard is terribad if you are in a large fleet. Could we please make it so that if you have a watchlist up you can right click on the member and have the option to assist/guard drones to that fleet member?
Also, can we please have a list of default AU ranges in a dropdown list on the directional scan? |
DarthNefarius
Minmatar Heavy Industries
855
|
Posted - 2013.04.08 04:17:00 -
[97] - Quote
Soooo how long is the mechanics code for incursions spawns at its widest in a SEC CCP Affinity???
Ripard Teg-á for CSM 8 Disclaimer: CCP Bias is a fictional character. In case that some CCP Bias does exist,-áis he an "ex"-Goon? |
dark dreamur
Wormhole Exploration Crew R.E.P.O.
24
|
Posted - 2013.04.08 19:54:00 -
[98] - Quote
David Laurentson wrote:On that note... please please please let me make the Science & Industry window smaller. It's current minimum is quite large, and I usually only need to display the names of 6 planets. As it is, I'm constantly minimising and recalling it, since, as mentioned, almost all the PI windows refuse to come to the front of the UI.
this ^^^^^^^
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Ketzerei
State War Academy Caldari State
0
|
Posted - 2013.04.09 13:48:00 -
[99] - Quote
Estella Osoka wrote:The current way of setting drones to assist/guard is terribad if you are in a large fleet. Could we please make it so that if you have a watchlist up you can right click on the member and have the option to assist/guard drones to that fleet member?
This plus keyboard shortcuts to assist/guard selected gang member.
|
Grombutz
lass mich in ruhe und nerf ned
52
|
Posted - 2013.04.09 18:51:00 -
[100] - Quote
All I really need is a shortcut-option for open cargo of wrecks (This option is allready in the game, but not availabe wtf??).
If you really want to add something on top of that, give us a shortcut-option for "loot all" aswell. |
|
Makoto Priano
Priano Trans-Stellar State Services
92
|
Posted - 2013.04.10 16:07:00 -
[101] - Quote
I've just started exploring.
Please, for the love of god, make wormholes a separate class of signature. 'Neutrino' or 'tachyon' would make perfect sense.
Also, I hope someone's redesigning the probe interface -- it's horrid. Look at the HW2 interface for an awesome way to move units in a 3d space. |
Jullious Rhudabard
Camel Toe Inc
0
|
Posted - 2013.04.14 15:40:00 -
[102] - Quote
At the agents tab while in station, (i.e. guest, agent, offices tab), right click agent portrait to complete mission. |
Lipbite
Express Hauler
634
|
Posted - 2013.04.14 19:05:00 -
[103] - Quote
Add "repair hull", "repair all modules", "repair all drones" buttons to fitting panel.
Add ability to inject drones into drone bay while in space - without docking.
Let drones in aggressive mode to auto-attack aggressive ships around w/o player telling them to attack. Right now if ship is jammed released drones don't do anything until commanded (which is impossible in jammed state). |
Makoto Priano
Priano Trans-Stellar State Services
220
|
Posted - 2013.04.16 23:48:00 -
[104] - Quote
I'd kill for a 'scoop cargo' option which auto-grabs loot without popping up inventory, instead of having to go into each pod, loot all, and then close the inventory screen each time. All that'd be needed is a, "Contraband cargo! Confirm scoop?" option in case of contraband items that occasionally drop.
|
Aspect of Nemesis
Turkish Security Asistance Force
0
|
Posted - 2013.04.20 08:49:00 -
[105] - Quote
Pls increase LP and Money for mission rewards..
Any null sec rat farmer do 30m/20min and play same system and easyly.
But L4 farmers going more system, moving in battlefield and fighting more npc. Cant get more isk.
I Hate this, its not fair. /Thanks. |
Ifly Uwalk
Empire Tax Collection Agency
650
|
Posted - 2013.04.20 12:49:00 -
[106] - Quote
Aspect of Nemesis wrote:Pls increase LP and Money for mission rewards..
Any null sec rat farmer do 30m/20min and play same system and easyly.
But L4 farmers going more system, moving in battlefield and fighting more npc. Cant get more isk.
I Hate this, its not fair. /Thanks. I don't "do" nullsec, but a) it's nullsec; rewards should be better there; risk <>reward and all that; b) many, if not most, nullseccers have L4 alts; why do you think that is? |
Goldiiee
Superior Ratio High Sec Dropouts
348
|
Posted - 2013.04.21 22:39:00 -
[107] - Quote
Would it be possible to make a channel specific Fleet Advert. I ask because it would be handy for Incursion communities, and any other non Corp or Alliance affiliated group to allow chat channel members to join a fleet by simply checking fleet adverts. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Zylona Femtov
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.04.23 18:18:00 -
[108] - Quote
- Drones : allow keyboard shortcut depending of the type of drones, some ships got plenty of room and it will be easier to sort out the drones you need to use. So, some short cut to "launch drones" for combat, mining, salvage, logistic and EW drones, as well some short cut to "recall" by category and one "general recall" short cut. Well that one could be use for either PVE or PVP in fact.
- Bounty : increase the reward depending on the level
- Reward : increase the reward depending on the level
- Link the standing you have with the NPC, with an increase of bounty and reward during PVE mission
The game should attrack all kind of player (not only, well the opposite of PVE).
- DED skill : make a use of it for PVE, the skill existed, make it usefull Make it more difficult and longer to train , but it will increase a lot bounty and reward in PVE missions
- PVE null sec : increase the number of station and agents with more LV4 and LV5
- PVE nul sec : increase the number of site to explore (link to the previous one)
- PVE hight sec : why not some LV5, it will have to be done in fleet, impossible to do it alone.
- Missions : while in the site of the mission, Make the site difficult to locate or unlocable. I could see already the moron crying about it. On the other hand, make the site visible, would be by giving away wrecks or available loots, so the site become visible until the next down-time, even if you complete the mission.
- Grav site in mission : increase the amount of ORE and give some interesting ORE, give some rare ORE at random . So people will take the time to mine it and to look for it ; and make possible to give it away, the grav site, even while the mission is complete. So it become a grav site until next down time. Possibility to bookmark it with a direct flight to it, bypassing restriction gate or see the next idea.
- Restriction with ships : allow all the industrial and ORE ships in any mission, specially if there's some grav site in it.
- New missions and revamp old missions : it's not only a mission, it have to have interesting feature to explore (mission in the mission, hidden treasure, quest, etc...) For example you have a typical mission with killing drones, but some places could be explore I mean, you could just kill the drone and move on. Or inside the mission, there's more to be discover in ruins for example, with the use of anayser and tools to unlock ancient treasure.
Hide stuff, make things interesting to look at, not only by destroying structure, things could be hidden in a cloak field for example, new scanner or just flying arround to bump into it. A field, that you could cross easily or not depend of the mission lv, etc...
- LP points : give the possibility to sale LP point on the market, the game is all about the market, well monetize the LP points, find a way for that. Some sort of secondary market each NPC have it's own LP points so it's a market. As it's only money, it could be restricted to region or not. If not, well there will be bubble and burst in the economy of the LP points ; typical of EVE's life.
|
Jovat
Science and Trade Institute Caldari State
8
|
Posted - 2013.04.23 19:50:00 -
[109] - Quote
Theris Akkad wrote:A reworked lp store would be VERY appreciated.
By reworked I mean, changing the balance between tags/insignia/ISK/lp. Currently there are lp store faction Items that are worthless because the only way to get them is by handing in huge amounts of tags as well as ISK and lp. Tags arent sold very much and the only way to get them is to run l5s or fw missions.
Some LP store items that require tags are worthless because there's low/no demand, not because tags are too hard to get.
This is a self balancing market, and you can get as many tags as you want by buying them, but then you have to invest time in trade instead of taking the easy route of just buying ammo and dumping it on the market.
I don't support a flattening of the LP store that negates values of tags and trade.
I can see reducing tag requirements and increasing drops for some items and adding tag requirements for currently less utilized tags (criminal dog tags that aren't being used for COSMOS faction junk) but not a removal of tags for LP items. |
Nagnor
The Happy Shooters
5
|
Posted - 2013.04.27 22:42:00 -
[110] - Quote
- Fix the COSMOS missions. The ones for Amarr/in Araz constellation are reasonably good. Numerous missions for the other factions are broken, don't have a good story, chaining unclear/vague (especially compared to those of Amarr: there the completion message of agent includes often suggestion for next agent)
- Fix the COSMOS mission rewards. Currently a lot of the rewards are BPCs for very special items. The manufacturing of those items can be very difficult (not everybody is into manufacturing and science and has spent months on training for them). A lot of the COSMOS items have poor stats compared to items added to the game afterwards (especially Faction, DS and officer stuff). Very often you need rare, hard to get and therefore expensive items for manufacturing like artifacts and decryptors and as a result the manufacturing becomes not profitable
- Allow the COSMOS missions to be run more often. Currently you can only run them once. The missions shouldn't be run too often and farmed for their rewards. Once every 3 months like the Epics would be a good balance.
- Fix the Jeremy Tacs missions. I read the story. Jeremy Tacs was a young player who suffered from a rare muscular or nervous system disorder, spending his last years helping other players in/around Mandoo. After he passed away (2006/2007), CCP made this agent to honor him. Apparently the mission had some issues: camped, ninja looted, farmed (by fresh alts)... Instead of properly fixing it, CCP chose the easy way out be disabling the agent completely. |
|
Nometh Xergent
Proxima Magnus
3
|
Posted - 2013.04.29 16:01:00 -
[111] - Quote
With Odyssey coming, it would be really great to re-working the missions later on. Something that gave me an idea while watching the Eve Keynote was that it would be really, really cool if some missions had for example like a bonus room with a relic, or a crypto. Dont remember the difference. But something so the player gets a feeling of exploration inside missions too and by exploration i dont mean scanning and probing, i mean exploration. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
6
|
Posted - 2013.05.01 02:27:00 -
[112] - Quote
Bring back old AI. |
DeMichael Crimson
Republic University Minmatar Republic
7104
|
Posted - 2013.05.02 00:49:00 -
[113] - Quote
Don't know if this has already been stated.
Mission status in journal shows as 'Offered' in yellow text or 'Active' in green text. It should also show 'Completed' in red text.
Wrecks or cans should have loot range increased to 3000 m range.
Declining a Cosmos mission should not count as 'Failed' or 'Quit'.
DMC |
Nometh Xergent
GLU CANU Open Space Consultancy
15
|
Posted - 2013.05.02 08:48:00 -
[114] - Quote
Make mission running more interesting so it wont be "gun mining." I Mean alot of the missions you get you do over and over again and ofcourse there are some more rare missions. You could do something like "A mission within a mission" thing. For example:
Let's say i get some random mission when doing lvl 4's. When i have compleated the mission something is happening. A Message is incomming "The fleet of Six Kin Development is having a hard time, help him out Nometh Xergent". And then you can click: Yes or No. Or maybe have a convo with the NPC while you are trying to find him or something like that. I would love some kind of importance of your character, because sure, my salvage is important to other's because i sell it on the market. But the mission it self.. No. I want to feel a little heroic when i have finally killed that hard boss or those 10 Battleships.
Anyone get what im saying? With great responsibility comes great DPS.-á |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
95
|
Posted - 2013.05.04 23:10:00 -
[115] - Quote
To all of you requesting a "warp fleet" to the mission site, you already have that option. It's called being a Squad, Wing, or Fleet commander. If you are in one of those positions, then you can warp the entire fleet. If you don't have the skills to be one of those, then train them. After all, if you are going to be in a fleet, you mine as well get ALL the benefits. |
Celia Therone
University of Caille Gallente Federation
0
|
Posted - 2013.05.05 23:07:00 -
[116] - Quote
Add a cargo check (like with courier missions) if you try and un-dock without the completion items in The Anomaly (2 of 3) and The Anomaly (3 of 3) level 4 missions.
Anomaly 2 has some green neurovisual thingamy (sorry I don't remember the exact name) and Anomaly 3 needs Fajah Ateshi. |
NJ GenTesla
Carpe RoiDiem
0
|
Posted - 2013.05.06 10:27:00 -
[117] - Quote
With the advent of salvage drones and also fleets using 2 noctis for looting, common practice is one noctis to lock onto up 6+ targets and tractor them all in over and over, while the other salvages with drones etc...Can we add a short cut to 'unlock all targets'. CTRL+ SHIFT then left clicking especially with lag is very tedious for the tractor bod.
Lazy but hey you did ask for petty points :-)
|
Nometh Xergent
GLU CANU Open Space Consultancy
230
|
Posted - 2013.05.06 12:54:00 -
[118] - Quote
When you push F11, the radar down to the right, i would like that more in the game, really. I want to grab that out of the "F11 bar to the right" and put in in my User interface. I bet it would be a nice module, a real radar that we have in our world now.
Examples on when to use it: You can see where your fleet members are within the same system. You can see where the mission is in the system.
With great responsibility comes great DPS.-á |
Liltha
Lost My Way Enterprises
6
|
Posted - 2013.05.07 10:01:00 -
[119] - Quote
In addition to the normal recall all drones button, could we get one that recalls only damaged drones. Trying to quickly grab them back with the context menu is hard when they are getting chewed up.
The ability to pull a single note from my notepad and pin it to my screen somewhere
A set of buttons for the drones (in addition to the current hotkeys) on the drone window or target one maybe for attack and retreat to bay.
Echoing earlier ideas as well
Custom Drone Groups - currently we can make folders of drones, I'd like to go a step further and give them their own launch shortcut, this would be by ship though so I could say make all my warriors and group, and all my ecm drones a second, and so on with their own launch shortcuts.
Ability to see drone status while in bay - on small bay ships it isn't really an issue but on a drone ship I may have 10-15 of the same drone, I'd like not to keep launching the one with no armor left.
Shortcut for looting a wreck - When cleaning up after a mission I just want to do it quickly, currently it is way too many clicks per wreck times the number of mission wrecks. This process could be streamlined greatly
Ability to remotely get and complete missions that don't have turn in requirements
Make my storyline missions more in-line with the missions I do combat=combat, delivery=delivery, etc.
Maybe have the game stop giving me the same missions 3 times in a row, I know the pool of mission is realitvely small but I'd like as much variation as possible |
Marco Vomobritch
EVE Protection Agency Unclaimed.
2
|
Posted - 2013.05.07 22:58:00 -
[120] - Quote
Exploration - Escalations to be within 5 jumps of the original system. Not like 28 jumps through null like it can be now.
Give important NPC ships the ability to launch and use drones!
Make it easier to see where fleet members are currently located i.e. mix of where in current system and where in local systems. |
|
Vega Umbranox
Eternal Darkness. Fatal Ascension
3
|
Posted - 2013.05.09 06:47:00 -
[121] - Quote
for the love of god make l4s available from the start. u wanna know how many players u lose because they want money but arent willing to grind upto l4s? if u can physicaly do em that should be enough |
Baruch Or
MUMBL Auxiliary You Failed the Mumble Test
0
|
Posted - 2013.05.09 16:52:00 -
[122] - Quote
More detailed drone overview: (with the option to toggle these options)
Drone's current action (already implemented) Optimal Range/Falloff Range (very useful for sentries) Distance from drones
|
Celia Therone
University of Caille Gallente Federation
0
|
Posted - 2013.05.14 08:49:00 -
[123] - Quote
Have 'Large Collidable Structure' be easier to find in the overview settings menu. It used to be visible when you opened the Entity folder, but since all of the Faction Warfare stuff got added to Entity I now have to scroll down to find it which I do semi-often. And, no, I don't really want to make a separate overview tab just so I can find the few LCO's that I want to shoot when missioning. |
DarthNefarius
Minmatar Heavy Industries
1030
|
Posted - 2013.05.16 06:38:00 -
[124] - Quote
Here's a BIG PvE fix: HOW ABOUT REBALANCING HOW ARMOUR SHIPS SUCK IN PvE COMPARED TO SHIELD FITS? I dunno I guess it is a balance thing where in BIG fleet battles armour has an advatage except in the Drake blobs of old but armour PvE fits are losing out big time IMHO An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
The Djego
Hellequin Inc. Mean Coalition
42
|
Posted - 2013.05.16 18:39:00 -
[125] - Quote
Having hotkeys for changing ammo and scripts would be nice.
Also a new incursions site for VG, Assault and HQ that favours smaller hulls(lots of frigs an some movement) would be nice to give smaller hulls some use(the BS/Logi monoculture gets very boring over time). |
Corinth Jakuard
Jakuard Mission and Manufacturing
0
|
Posted - 2013.05.20 04:53:00 -
[126] - Quote
Fix salvage drones so that they continue salvaging even if you start them salvaging after targeting wrecks.
Right now, if you have a wreck targeted, the drones will salvage the wreck that is selected among the targeted wrecks and then afterwards just sit there instead of moving on to the next wreck, like they are supposed to.
The only way around this is to tell them to salvage before you target any wrecks. Then they keep salvaging, but you shouldn't have to do this. |
dashina barzane
Curaursi United Corporate Futures
0
|
Posted - 2013.05.24 21:06:00 -
[127] - Quote
couple of UI suggestions- dont know if they would be small things..
(on the overview) allow column order to be saved tab specific (and option to keep all the same)
also, would be great to have 'find in assets' option added to the right click on an item.. would be handy for quickly locating nearest ammo stash etc
thanks
|
Gremlor
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.31 22:02:00 -
[128] - Quote
1. Add the ability to place a display priority on types of items in the overview window. Then you can keep the things that matter most to you sorted on top. It would be really nice if this priority could optionally act as either a primary or secondary sort to the existing overview sorting mechanism. 2. Auto turn off mining lasers part way though a cycle if an asteroid would be destroyed before the cycle completes. 3. Improve response time for missile launchers to detect that they're empty and decide to auto reload, currently it seems to take about 1/4 cycle for the computer to realize that there's nothing to launch.
|
grrlet
Republic Military School Minmatar Republic
3
|
Posted - 2013.05.31 23:29:00 -
[129] - Quote
When doing courier contracts, the option to set destination by right clicking the freight container. |
Brian Omanid
24th Imperial Crusade Amarr Empire
0
|
Posted - 2013.06.01 22:42:00 -
[130] - Quote
I've seen a lot of people complain that missions are repetitive. Since eve's storyline is ever changing, why not incorporate missions with live events/recent world news? Not only would that be fun and great for those of us who RP/follow the lore, but it would be introducing players who don't RP or follow the lore to be familiar with it. The enviroments can be randomnized to a particular theme and the stories don't need to be updated THAT often. |
|
Airto TLA
Puppeteers of Doom
44
|
Posted - 2013.06.03 18:10:00 -
[131] - Quote
1) Look at some of the LP stores, there are many that have faction items that are worthless since they are completly failing against the T2 versions, for example amarr cap injector, the most important stat is number of charges allowed in it and T2 far and away better. They could be brought to t2 standards (or at least close) with some small fitting advantage and they would see some use.
2) Collodiable objects in some missions are painful since they have invisiible walls, if you have the misfortune of having a ship lacking agility it is very annoying.
3) TD and other ewar is some mission is a bit over the top.
4.) Some mission have ridicoulously low rewards, barely making them worth the time to leave the station and fly to the mission, making them skip list material.
5) Add some "special" item to some of the named NPC in missions, basically a named meta 4, just for the cool factor.
6) Some of the spawn ranges on missions are silly long and makes it annoying on ceratin ships without long locking ranges.
|
Dersen Lowery
Laurentson INC StructureDamage
521
|
Posted - 2013.06.03 21:27:00 -
[132] - Quote
Celia Therone wrote:Have 'Large Collidable Structure' be easier to find in the overview settings menu. It used to be visible when you opened the Entity folder, but since all of the Faction Warfare stuff got added to Entity I now have to scroll down to find it which I do semi-often. And, no, I don't really want to make a separate overview tab just so I can find the few LCO's that I want to shoot when missioning.
Prioritize (at least) two categories of LCOs: clutter like walls and towers that are visually one object (a fortification) and then mission-critical or lore items. You have a lot of lore buried in mountains of LCOs all over EVE, but who's going to notice, say, the Federation Navy Megathrons parked in the Blood Raider 8/10 when they're commingled with a huge pile of boring LCOs and a heaping helping of NPCs? Proud founder and member of the Belligerent Desirables. |
Dame Lanfear
Royal Amarr Institute Amarr Empire
4
|
Posted - 2013.06.12 16:27:00 -
[133] - Quote
I just want to know if the missions are going to be nerfed like all the null-low zealots want. Reading this forum makes me nervous about spending. My family has 6 open accounts at the moment and my husband wants to buy 1 year subs for each of them but I refuse unless I know that lvl 4s are not being nerfed or moved to low sec or nerfed in any other form. (thread today about making agents offer less missions or none at all for example). |
GreenSeed
460
|
Posted - 2013.06.14 03:56:00 -
[134] - Quote
The Djego wrote:Having hotkeys for changing ammo and scripts would be nice.
Also a new incursions site for VG, Assault and HQ that favours smaller hulls(lots of frigs an some movement) would be nice to give smaller hulls some use(the BS/Logi monoculture gets very boring over time). this.
new players cant do sqat on incursions, adding a smaller site with a LP only payout would be best. (to prevent inflation)
2 tiers, one tuned for t1 cruisers/bcs/t1 logis and another one tuned for fast HACs/t3 and non perfectly trained t2 logistics.
there's already a "frig-dessie" sized one, but they reward 50k isk....
not even the most enthusiastic of the noobs wants to do that.
and for missions, the biggest problem is actually the "SP creep" now days anyone can fly ships that can destroy any pve content you trow at them. unless you make it so unfair that it wont be interesting anymore (example: Ewar NPCs) this has, over the years, turned a group activity into a completely solo venture.
Bonus rewards are a nice way to prevent this, they need to reward group play, while still remaining challenging.
for example bonus rewards right now are only on completion time, and the limits are way too forgiving! 6 hours to do recon 1/3? should be 10 minutes!
not only they are too forgiving they are hardly a reward... i would say LP payout should BE the base reward for the mission, while ISK should be the bonus, currently a good lvl4 can reward upwards of 4m isk this is nothing, it should be a good 2x more isk, but with additional tiers of bonus.
one bonus for completion time, as it is now.
another bonus reward for a bonus objective that cannot be complete alone. usually "capturing an NPC" this would require a scram and web to keep the NPC pointed while the rest of the room is being cleaned. losing 2 mid slots is way too much for most "pimp ships" so this objective would be doable by 2 - 3 man group. rewarding group play, while also getting high-sec players acquainted to the idea of PVP fittings and tactics.
some other objectives could be to "save" a friendly NPC, adding a race mechanic to some rooms, trying to kill off enemy dps before the friendly dies, or giving RR to it.
or hacking cans that give access to additional spawns, loot or tags. and yeah, hacking under fire can be fun. specially if you planned for it.
also, keeping with the whole group play thing, the timer for the missions NEEDS to stop when the objective is completed, instead of ticking down until the mission is turned in. this makes fleet play useless, since even mission with long timers lose the bonus... -.-'
another thing that has been mentioned already is providing tools for fleets to share warpins and bookmarks. and finally opening the dead space "dungeons". who cares if a mission runner can get ganked by a bunch of catalysts while flaying his pimp ship? he should have been playing in a fleet, that way incoming dps would have been more manageable.
i know this is hardly a "little thing" but after 10 years, missions wont benefit at all from a small tune up.
if i had to settle for one "little thing" it would be to allow all fleet members to initiate "warp-to" since the bookmarks are completely borked... and this could also come in handy for exploration. |
pmchem
GoonWaffe Goonswarm Federation
525
|
Posted - 2013.06.16 23:24:00 -
[135] - Quote
Make drones OP again so I don't have to click on things to target and shoot them, thanks. @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Lipbite
Express Hauler
680
|
Posted - 2013.06.22 18:56:00 -
[136] - Quote
Remove "loot bukkake" mechanics from data / relic sites, please. It's not fun and won't magically turn exploration into collective activity despite me losing up to 2/3 items sometimes. |
Cryo Kool
Tax Holiday
0
|
Posted - 2013.06.25 09:23:00 -
[137] - Quote
Could we add the booster information somewhere more convenient than the augmentations tab of the character sheet? I would like some way of seeing which boosters are active and their time remaining without having to cover a good part of my screen with the character sheet to check. |
Cryo Kool
Tax Holiday
0
|
Posted - 2013.06.25 09:35:00 -
[138] - Quote
Can we please, please, please get a sell all function? I would like the ability to select multiple items and sell them all at once to the highest buy order available. Maybe you could model a window after the reprocess window and have it show what the buy price is for each item, quantity desired at that price, quantity you have and quantity you want to sell prefilled with the number in the stack selected. Also have checkboxes next to the item so we can uncheck anything that actually doesn't have an order for it; adding a requote, sell and cancel button at the bottom. I believe that there is enough code that could be borrowed from contracts and reprocessing to patch something together. |
DarthNefarius
Minmatar Heavy Industries
1128
|
Posted - 2013.06.26 17:57:00 -
[139] - Quote
KUDOS to the DEVs that did the hotkey tagging for Odyssey, its still a bit laggy & buggy but it was a little thing that has helped An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Iri'yana
Corvus Technologies
15
|
Posted - 2013.06.26 21:24:00 -
[140] - Quote
- Add an option to minimize the groups (Faction / Corporations / Agents) in the "Standings" section of the character menu. With 500+ entries, that you easily get if you travel a lot while missioning for all kinds of agents, the list a) becomes very cluttered with a very difficult navigation on the scrollbar and b) causes serious lag upon opening. I'm currently at 2-3 second game freezes every time I open it.
- Add some functionality to the "Agent" subsection of the "People & Places" menu. It currently is just one big (unsortable) list of all the agents with no real information content (apart from the number of agents you have talked to in your life). Maybe combine it with the in-game agent finder?
- The ability of the drone bay to repair armor and hull damage to drones (even if VERY VERY slowly) would be realy nice. Having to do a number of clicks each time (select Repair in station / select ship / select "repair all" / confirm amount) for the trivial ISK amounts (in the 100-5.000 range) involved simply gets really annoying after a while.
- Salvage Drones - A command to have them salvage any wrecks in range would be nice. Current system of a) if you have something targetted, then they salvage that and then stop and b) tell them to salvage having nothing locked and they continue is simply unintuitive.
- A magical spell to have clouds in deadspace pockets vanish. They serve no real function (apart from tanking FPS performance and in the case of the brighter once helping ophthalmologist to make a living) and aren't really that pretty.
- The now non-static DED 1/10 and DED 2/10 sites in high-sec are now really really rare. Changing the relative number of unrated vs. rated combat sites in each difficulty band and low level DED vs. high level DED might be advisable.
- Having a use or at least a NPC buyback option for all the tags would be nice. Some like IIRC the Dread Guristas Copper tag have currently no use at all besides reprocessing. Another non-intuitive "WTF?" that every new explorer runs into.
- Sisters of EVE mission pool makes no sense when it comes to against-Amarr missions. The Sisters are neutral to them (0.0 in the standing matrix), so why do they want you to shoot them?
- Have mining mission agents acknowledge a potential ore bay and its content when it come to completing their missions. Having to move the ore is again a needless action.
- "Pirate Invasion" level 4 NPC pathing / spawning location. The mission trigger groups like to get stuck behind the station ruins or get bumped all over the pocket. So far oberserved for the Angel and Sansha version.
- Indicator on the epic arcs as to "Can be restarted again".
- Sometimes you are given items during the tutorial missions by AURA when reading (or just clicking) the pop-up tutorial hints. Quite a few (new) players seem to simply close those hints and then get stuck (like not having a necessary skill book like Astronometrics that cost 500.000 ISK on the markt or lacking the weapon they are supposed to fit). Handing the items out upon accepting the corresponding mission would avoid those frequent cases of confusion.
- Have the % damage of crystals displayed when changing them instead of just stating USED. Also have that stat more visible when looking at them in the cargohold (maybe in the tooltip when the mouse cursor is over said crystal).
|
|
Zhilia Mann
Tide Way Out Productions
1330
|
Posted - 2013.06.27 00:19:00 -
[141] - Quote
Zhilia Mann wrote:St Mio wrote:Would it be possible for us to get a hotkey/keyboard shortcut for the "Analyze" button in the scanner window when scanning using probes/onboard ship scanner?
It would also be nice if you could move Recover/Reconnect/Destroy buttons to the right of the window away from the Analyze button.
Edit: Hopefully the hotkey isn't too out of scope or too big a job! Seriously, can we please have this? Like, now?
Bumping myself and Mio. Because seriously, can we please have our damn analyze hotkey yet? The new probe formations are... ok. But I still really, really want this one. |
Goldiiee
Tax and War Haven
424
|
Posted - 2013.06.28 11:36:00 -
[142] - Quote
I would like to be able to set up a 'fleet tax'. When accepting an invite to my fleet you accept a 1% or 2% charge on all bounties received during fleet. Is this possible?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Turelus
Caldari Independent Navy Reserve The Fourth District
428
|
Posted - 2013.06.29 09:45:00 -
[143] - Quote
Remove the requirement of "keys" to use the 1/10 and 2/10 gates in some complexes now they're no longer static.
Currently there can be the issue that someone takes the key from the first room and either doesn't use it or dies in the second, this causes the site to be incomplete with no possible chance for it to be finished. (to my knowledge) I would personally recommend a move towards what the high level complexes have of killing all NPC's in a pocket to unlock the gate. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
Xequecal
Ministry of War Amarr Empire
1
|
Posted - 2013.06.29 16:20:00 -
[144] - Quote
DarthNefarius wrote:Here's a BIG PvE fix: HOW ABOUT REBALANCING HOW ARMOUR SHIPS SUCK IN PvE COMPARED TO SHIELD FITS? I dunno I guess it is a balance thing where in BIG PvP fleet battles armour has an advatage except in the Drake blobs of old but armour PvE fits are losing out big time IMHO
The armor tanking mechanics don't suck, the one and only reason shield tanking is so godlike is the absurd stats on the Gist line of shield boosters. T1/T2/Faction armor and shield tanks are comparable, armor even has the edge here. Only with a Gist booster do shield tanks become absurd.
Upgrading from faction reppers to Centus-X reppers is a 40% increase in efficiency. Upgrading from faction shield boost/sba to Gist-X boost/SBA is a 298% increase in efficiency, this is where the problem originates.
Unfortunately, the ship has sailed on nerfing these modules. They're not going to put in a patch that suddenly makes everyone's 5 billion isk PvE boat suddenly worth 1/10th as much. You know how many people would quit the game? |
Lipbite
Express Hauler
698
|
Posted - 2013.07.01 19:03:00 -
[145] - Quote
Highlight messages in broadcasts history with different colors (blue = shield, yellow = align, green = warp, purple = armor, in position = gray etc). During bigger encounters there is no time to read text (multiple messages per second) + it's too small.
Enchance this notepad interface, please. Also bigger buttons for broadcasts - these were created for 800x600 monitors and are too small for HD screens (I have 23" and I miss the buttons sometimes). |
Hazen Koraka
FutureTech Industrial Inc.
179
|
Posted - 2013.07.02 11:04:00 -
[146] - Quote
I have an "idea" (kind of a stealth gripe) - not sure if it's been mentioned before anywhere.
Please add standard npc overview settings, along with the standard "General settings etc" for standard overview settings. I somehow keep losing my overview settings after patches, or moving to a different pc - maybe have the overview settings saved server side too?
And keep a standard set that shows all NPC agressors. Its annoying to think you are safe, and cant find the thing blasting the heck out of you as you zoom the camera about frantically, because nothing's showing on your overview.
As I said, kind of a semi-gripe, but I think it would be a good idea to:
1. Save overview settings serverside (like the 100 fittings - increase that limit too!) 2. Have standard filters to turn on all those red crosses, save having to go through the tedium of setting up the overview groups time and time again.
Sorry for griping! :) Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Lamboux
Quagaars
1
|
Posted - 2013.07.10 11:45:00 -
[147] - Quote
Apologies if already mentioned (scanned through pretty fast) - where the ewar icon appears to note web/scram/TD etc add a 'broadcast target to fleet' option to the right click menu. Would be nice if it did all at once but maybe better to do one by one (so I can get the jamming off first etc).
Cheers
L |
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.14 11:13:00 -
[148] - Quote
Some ideas, but perhaps not so little to implement - Please add Epic Arcs with Lvl 2 and Lvl 3 difficulty. - Make mission briefings with agents more realistic, e.g. by having a video conference with the agent
|
Swidgen
Republic University Minmatar Republic
92
|
Posted - 2013.07.14 21:02:00 -
[149] - Quote
It would be really cool to be able to import and export the in-game notepad notes. And have them retain linked item-character-system names. The same for copy/paste between notes. It's frustrating to not be able to copy/paste links. Not to mention the 3000 character limit on notes is absurd. |
Goldiiee
Tax and War Haven
463
|
Posted - 2013.07.14 22:01:00 -
[150] - Quote
Could we get a timer on an ASB reload, similar to the aggression timer would work. (if you can adapted)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
|
Gustav Mannfred
the bring back canflipping corp
62
|
Posted - 2013.07.17 14:18:00 -
[151] - Quote
- move the groups in pirate invasion level 4 closer to the warpin, some of them are over 100 km away from warpin. - let the npcs in worlds collide orbit the accelerationgate instead of a structure 130 km away from beacon - make the "warp within" function work for buzz kill - "massive attack" pocket 2: move the group 2 closer to the beacon, the same also for P3 - "guristas guerilla grounds" and "angel repurposed outpost" replase the frigate blob with a few cruisers and destroyers and reduce the sites to 3 pockets and add an overseer to each pocket. - give the named npcs in the final room of the vengence mission a small chance to drop factionloot, t2 imps or pirate battleship bpcs. - move all missions against empire factions to fw agents. - add the faction tier 1 battleships to the LP stores of non FW corps. - remove ship restrictions from unrated complexes - make storyline missions match the kind of missions, that you do (running for security agents gives you always a storyline killmission and running for mining agents will always give you a mining storyline mission. - the blockade all levels and factions: let the npcs spawn 50 km away from your ship instead of 100km+
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Hazen Koraka
FutureTech Industrial Inc.
180
|
Posted - 2013.07.17 18:34:00 -
[152] - Quote
Goldiiee wrote:Could we get a timer on an ASB reload, similar to the aggression timer would work. (if you can adapted)
+1 like for the signature funnees :) Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Fortis88
Caldari Salvage Corp.
23
|
Posted - 2013.07.18 14:31:00 -
[153] - Quote
Separate Salvage sites that make use of salvaging skills. (Relic sites only seem to make use of hacking skills). And hell give us a tech I salvage frigate (like the Ore mining frigate). Not a heron with salvaging bonuses. I real salvaging frigate. (The 2nd part may not be little sorry.) |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
|
Posted - 2013.07.19 12:11:00 -
[154] - Quote
How about making blowing up a Station in a mission site actually worth the time and ammo (IE recon 2 of 3, Worlds collide, Dread Pirate Scarlet) Like T2 fiitings, skill books.
Have better items in the LP store available with higher standing in leu of those silly tags. For example: small faction ammo at 2.0 standing med faction ammo at 3.5 standing large faction ammo at 5.0 standing faction low/mid slot fitting at 6.0 standing T2 guns at 7.0 standing faction battle ships at 8.0 standing Officer fittings at 9.0 standing T2 Ships (Muauders) 10.0 standing
In short I would like to see standing mean something in relation to the corp you are missioning for aside from the Agent telling me how awesome I am.
Thanks for you time and consideration. Douglas Loven
|
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
|
Posted - 2013.07.19 12:14:00 -
[155] - Quote
Fortis88 wrote:Separate Salvage sites that make use of salvaging skills. (Relic sites only seem to make use of hacking skills). And hell give us a tech I salvage frigate (like the Ore mining frigate). Not a heron with salvaging bonuses. I real salvaging frigate. (The 2nd part may not be little sorry.)
Yea in lue of the noob noctis ........AKA destoyer |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
0
|
Posted - 2013.07.19 12:15:00 -
[156] - Quote
Gustav Mannfred wrote:- move the groups in pirate invasion level 4 closer to the warpin, some of them are over 100 km away from warpin. - let the npcs in worlds collide orbit the accelerationgate instead of a structure 130 km away from beacon - make the "warp within" function work for buzz kill - "massive attack" pocket 2: move the group 2 closer to the beacon, the same also for P3 - "guristas guerilla grounds" and "angel repurposed outpost" replase the frigate blob with a few cruisers and destroyers and reduce the sites to 3 pockets and add an overseer to each pocket. - give the named npcs in the final room of the vengence mission a small chance to drop factionloot, t2 imps or pirate battleship bpcs. - move all missions against empire factions to fw agents. - add the faction tier 1 battleships to the LP stores of non FW corps. - remove ship restrictions from unrated complexes - make storyline missions match the kind of missions, that you do (running for security agents gives you always a storyline killmission and running for mining agents will always give you a mining storyline mission. - the blockade all levels and factions: let the npcs spawn 50 km away from your ship instead of 100km+
move all missions against empire factions to fw agents. This one I really like, great idea Gustav |
Wolfyne
Aliastra Gallente Federation
7
|
Posted - 2013.07.25 14:38:00 -
[157] - Quote
For drone fighting (gallente drone boat pilot)
- Add a drone command toolbar instead (or in addition) of the contextual menu... giving orders to drone is realy a precise clicking job (in full HD screen) and boring
- Showing the drones shield/armor/hull state when in drone bay, with 10 or more drones in bay, knowing witch one has armor is realy boring (jungling with folders...)
- Adding a drone repairer module high slot with sufficient range to repair drone at least at 40km (maybe small amount) by now, it's impossible to recall a drone at more than 10km if he is taking damage, even with a 50% drone life bonus and maxed skills. or modules to give more tanking to drones.
- Shortcuts to unleash drone folder in bay , instead of the contextual menu, or buttons directly on the folder (maybe with confirmation)
|
Donbe Scurred
University of Caille Gallente Federation
62
|
Posted - 2013.07.26 07:19:00 -
[158] - Quote
Sticky this |
Dorrann
Imperial Shipment Amarr Empire
31
|
Posted - 2013.07.31 11:18:00 -
[159] - Quote
All the previous comments about Drone improvements +1 All the previous comments about Collision Spheres +1
I'd also like to suggest the ability to message Mission Location Bookmarks in FLEET CHAT and ONLY in fleet chat. My thinking here is that by making it Fleet Only, you prevent people from sending mission locations to non-friendlies. Currently, they cant be copied and the only ways to get anyone other than the person who accepted the missions to the site are Warp Fleet or Warp To Member.
Also, it would be really nice if the wrecks would remember the fleet access priveliges |
ScorpionD III
Irmandade Oficial
0
|
Posted - 2013.08.06 13:39:00 -
[160] - Quote
Drones:
* A bar control for drones. * Improved drone controls, like a button (or command) "Hit and Run", to kill one target and return to drone bay, or a Coward option, to return to drone bay on first hit, something to improve drone survival. * A option to see damaged drones in drone bay. * A way to REPAIR drones on drone bay, avaible only to Drone Boats, or trought skill, or modules. * MWD to Medium Drones ASAP. * The hability to tractor your drones. * Drones marauding.
Missions:
* More diversified missions. * BALANCED missions. * Add mods for missions, like hardcore mod missions for hardcores or expert missions for fleets, with better loot of course. * Whe have radio u know? Make possible to take and deliver mission (at least the mission that not need to deliver itens), out of station. * Chain Missions? Off course, why not? But! WIth a great mission, comes a great prize. Maybe a small ship or a unique module? * +1 to Warp in reinforce on mission... not just appear. * +1 to humanize missions (i like to be a hero, remember that). * +1 to a better way to randomize missions, i don't want to take the same mission for 2 or 3 times in a day.
LP Stores
* Redesign the LP store, when i achieved to make 300k of LP, i have the money to bought the Navy Issue. This type of ship, should be for a PvE player only, and not to selling... Well i have 300k of LP (i make a lot of missions), 10 of standig (i believed i proved myself ) with the corporation, the money to payout the ship and can't buy yet??? Not sems right to me. * The hability to sell tags to NPC's or chage for LP.
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duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
|
Posted - 2013.08.16 09:33:00 -
[161] - Quote
Any updates as to all our ideas, do you like any of them enough to use them? |
Ifly Uwalk
Empire Tax Collection Agency
870
|
Posted - 2013.08.16 13:19:00 -
[162] - Quote
duglas Luven wrote:Any updates as to all our ideas, do you like any of them enough to use them? Abandoned thread is abandoned! |
Mer88
Royal Amarr Institute Amarr Empire
5
|
Posted - 2013.08.19 05:42:00 -
[163] - Quote
please add a return to drone bay button beside the drone hp bar for each drones out in the field.
with the new AI , drones keep dying even when you are paying attention. And having to right click then move 2 steps down to return to drone bay takes a lot of time. It be very nice to just press a button to send a single specific drone back. |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
|
Posted - 2013.08.19 06:51:00 -
[164] - Quote
There is, you just have to set the hot key. |
Kitfox Shachi
Reckless Spendings Trading Company
4
|
Posted - 2013.08.23 04:21:00 -
[165] - Quote
If a mission target is a collidable object or ANYTHING really and my overviews exclude its type. make sure the MISSION structure is persistant through my overview settings.
I dont usualy want to see walls and random armories in my combat overview but when im doing missions i would like the main mission target structure to be visible no matter what my overview settings are. |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
152
|
Posted - 2013.08.25 00:49:00 -
[166] - Quote
Kitfox Shachi wrote:If a mission target is a collidable object or ANYTHING really and my overviews exclude its type. make sure the MISSION structure is persistant through my overview settings.
I dont usualy want to see walls and random armories in my combat overview but when im doing missions i would like the main mission target structure to be visible no matter what my overview settings are.
+1 on that one. I agree, that is a great idea. |
Slade Silvers
High Sec Security
2
|
Posted - 2013.08.27 03:56:00 -
[167] - Quote
Didn't read them all, so this may be a double post.
FIX INTERBUS Missions... for mission runners who don't want to play the standings game.
I.E. Give them a way to use the LP they earn. As it is now as far as I can tell, you can't spend Interbus LP at all, and this has been that way for years from the posts I've read.
Perhaps you could simple allow the LP to be exchanged for Concord LP or something. Or adjust the payouts to a larger ISK value to compensate and just remove the LP reward.
|
Tributary Soong
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.02 15:02:00 -
[168] - Quote
1. Preference setting to never receive missions that affect standing with any faction. Or move to FW - your choice :-)
2. More/different missions -- seems often enough as if there are like 1 dozen missions in 4 levels, each handed out by 432 agents. Start adding more a little at a time, and try to have some cohesive story lines instead of just agents cursing other factions or making vague allusions to coming wars.
3. Automatic and instant drone return to bay on warp-out -- no more orphaned drones, please. For drone-carrying boats, drones are like guns -- you can't accidentally leave your guns behind and you shouldn't be able to with drones, either.
4. Accept Remotely / Get new mission remotely for all missions, as opposed to just a few here and there.
5. Remote access to ship hangars from any station. This is a huge one for me -- it's really annoying to have to make tons of jumps back and forth to keep changing ships because suddenly you need a ship with a large cargo bay or one that mines efficiently or a bigger/smaller combat ship. If you need some kind of storyline justification, call it a new development in wormhole-generating tech that allows you to reach your main hangar from anywhere with the appropriate facility (yada yada).
6. Shortcut gates / "super" stargates -- again endless jumps get old very quickly. It would be wonderful to be able to jump through regions more quickly.
7a. PVP Off switch -- Allow me to opt out of PvP so I can enjoy the rest of the game without being suicide-ganked in highsec, constantly war-decced in my choice of player corp, and etc.....or....
7b. Remove bottleneck 0.5-0.6 systems that attract gate-camping suicide gankers. You should be able to peacefully head to Jita to buy a module without having to sneak through Uedama.....or....
7c. Tag all player wrecks in highsec so they are only salvageable / lootable by the character that piloted that ship. Stop allowing people to be rewarded for suicide ganks and the suicide ganks will stop. |
Swiftstrike1
Interfector INC. Fade 2 Black
202
|
Posted - 2013.09.05 18:41:00 -
[169] - Quote
Callic Veratar wrote:
Update the mission bonus complete time to be much more difficult (20-30 minutes or possibly dynamic based on average completion times) and increase the bonus payout for all mission levels. Agreed. "Bonus for completing mission quickly" should be an incentive to fleet up for PvE. In order to make that realistic, the time constraint needs to be very difficult to meet when solo. A pimped out marauder pilot or similar should probably still be able to make the time limit when solo, but there's no way a month old character in a drake with no BCUs should be getting an ISK bonus for "completing the mission quickly".
|
Swiftstrike1
Interfector INC. Fade 2 Black
202
|
Posted - 2013.09.05 18:47:00 -
[170] - Quote
Replace some warp disrupting NPCs with warp scrambling NPCs.
|
|
Swiftstrike1
Interfector INC. Fade 2 Black
202
|
Posted - 2013.09.05 18:57:00 -
[171] - Quote
Change to salvage drone's AI.
Current All salvage drones fly to the same wreck and begin to salvage. When salvaged, 1 returns the loot to player ship and all others proceed to next wreck. The loot carrier then goes to the same wreck as all the others.
Problem All drones salvaging the same wreck at the same time is highly inefficient due to the travel time between wrecks being significant.
Solution Salvage drones should spread themselves out 1 to a wreck. They should only double up (or gang-salvage a wreck) when there are fewer wrecks than salvage drones on the field. This will minimise their travel time and increase efficiency.
Side Note Salvaging a wreck that doesn't belong you you is not a crime, therefore salvage drones should move onto non-white wrecks once all of those are finished.
|
Swiftstrike1
Interfector INC. Fade 2 Black
202
|
Posted - 2013.09.05 19:01:00 -
[172] - Quote
Change the "type" of all non-NPC mission objectives to "mission objective" so that they can all be added to the OV simply, quickly, and without a **** storm of LCOs
|
Freya Shimane
0
|
Posted - 2013.09.06 14:52:00 -
[173] - Quote
Drone regions need a look at. They do not give faction ship BPCs, loot of any value, or salvage of any value now with the inflation from Odyssey.
For the same time and effort exerted, you can expect to make roughly half the ISK in drone regions of any other faction space. Even their faction spawn drops are not of much value, as carriers typically don't suffer from fitting issues related to those modules.
I mean, yeah, I can just keep dealing with it since I live down there anyway, but it'd be nice since CCP wants to make nullsec more attractive to the general player base. |
Bayushi Tamago
Lost soulz
54
|
Posted - 2013.09.07 11:15:00 -
[174] - Quote
Sentient Blade wrote:* Increase the activation range for acceleration gates, or reduce their bumping spheres to stop ships bouncing off the gates over and over.
* Fix the agent being moody with you when you undock with the conversation open. I've only just left the station - give me more than 30 seconds to complete it.
* Make clearer distinctions in the text between the agent home base, delivery location & mission site warps when right clicking in space.
* Warp locations appear for anyone in fleet when running the mission. Not just the person who accepted it.
* Automatically list the mission in fleet when it is accepted. "XXX has begun [Mission name as journal link]".
* Shortcut to broadcast currently selected item.
* Sound effect triggered when the mission is marked as completed, perhaps a more spectacular explosion when killing the NPC which finishes it.
* Fix not being able to warp from in deadspace pockets back to the original acceleration gate.
* A jammed-time counter. Just to help quantify the rage of being perma-jammed in Guristas missions from 100km away.
|
Tarn Kugisa
Infinite Covenant Forsak3n.
466
|
Posted - 2013.09.15 09:51:00 -
[175] - Quote
Make weapon effects on drones better in fact, the entire drone system in EVE needs a BIG overhaul I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
MuntadaralZaidi
Haven Fedayeen Munitions Corporation
6
|
Posted - 2013.09.22 07:55:00 -
[176] - Quote
Add an option we can toggle on/off to auto-stack all in our cargo hold.
Because the biggest annoyance I have running level 4 missions in my marauder is clicking loot all for all those wrecks--and then when I want to look at how I'm doing on salvage, finding it buried beneath 19 separate stacks of 1 metal scrap.
So I mash--right-click stack all as frequently as I can, but salvaging, target-swapping, tractoring in a marauder does not leave much time for click bloat without reducing my efficiency. So allowing us to rid of the stack all click bloat can only be a good thing.
I wasted half an hour of missioning earlier today googling to see if EVE had an option for this somehow, only to come up empty handed. :(
The auto-stack-all option should be a toggle so as not to interfere with manually splitting stacks when desired or necessary (as in trade).
(Also, as others have said, move anti-Empire-faction missions to FW, please) |
crapsandwich justice
The James Gang
0
|
Posted - 2013.10.01 12:43:00 -
[177] - Quote
Why cant you share missions with other fleet members so you can run coop PvE, this is a multiplayer game. Perhaps some kind of group party finder other than fleet finder to search for others running same type of missions. Perhaps limit to region or constellation and agent faction. Also it would be nice if some1 added a audio description for each mission so you don't have to read a tiny eye strain mini novel each time. |
Shadow Kautsuo
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.10.01 19:20:00 -
[178] - Quote
Sorry if this is a repeat of something posted earlier. The writing for all the missions should have an editing pass. It's all overly long and all the mission-bestowing NPCs sound alike. And the text that pops up from bad guys during missions is really just awful, IMO.
But if you had to take a quick pass at anything in the writing, the player sees this sentence at least twice in every single mission:
"The following rewards will be awarded to you as a bonus if you complete the mission within X hour and XX minutes."
This is just one example of the overly verbose (bordering on grammatically incorrect) writing in the game, but since it occurs in every mission, it would be nice to see it fixed to something like this:
"You'll receive the following bonus if you complete the mission within X hour and XX minutes."
Shorter and avoids the redundancy of "rewards," "awarded," and "bonus."
IMO, you really should work on making your mission text more concise, as there's very definite reading fatigue very quickly when doing missions. And it would be nice if different NPCs were written differently, as they all do sound the same (to me at least).
FWIW, Mike |
Dimitrix Inkura
Angelis de Valhalla
76
|
Posted - 2013.10.01 20:44:00 -
[179] - Quote
Tributary Soong wrote:1. Preference setting to never receive missions that affect standing with any faction. Or move to FW - your choice :-)
2. More/different missions -- seems often enough as if there are like 1 dozen missions in 4 levels, each handed out by 432 agents. Start adding more a little at a time, and try to have some cohesive story lines instead of just agents cursing other factions or making vague allusions to coming wars.
3. Automatic and instant drone return to bay on warp-out -- no more orphaned drones, please. For drone-carrying boats, drones are like guns -- you can't accidentally leave your guns behind and you shouldn't be able to with drones, either.
4. Accept Remotely / Get new mission remotely for all missions, as opposed to just a few here and there.
5. Remote access to ship hangars from any station. This is a huge one for me -- it's really annoying to have to make tons of jumps back and forth to keep changing ships because suddenly you need a ship with a large cargo bay or one that mines efficiently or a bigger/smaller combat ship. If you need some kind of storyline justification, call it a new development in wormhole-generating tech that allows you to reach your main hangar from anywhere with the appropriate facility (yada yada).
6. Shortcut gates / "super" stargates -- again endless jumps get old very quickly. It would be wonderful to be able to jump through regions more quickly.
7a. PVP Off switch -- Allow me to opt out of PvP so I can enjoy the rest of the game without being suicide-ganked in highsec, constantly war-decced in my choice of player corp, and etc.....or....
7b. Remove bottleneck 0.5-0.6 systems that attract gate-camping suicide gankers. You should be able to peacefully head to Jita to buy a module without having to sneak through Uedama.....or....
7c. Tag all player wrecks in highsec so they are only salvageable / lootable by the character that piloted that ship. Stop allowing people to be rewarded for suicide ganks and the suicide ganks will stop.
Everything here is complete BS except for number 2. You're asking for CCP to make you do no work, require no risk, and be perfect. It is not that hard to avoid a gank, and maybe you should just avoid PvP if you don't want it?
|
Shadow Kautsuo
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.10.07 12:40:00 -
[180] - Quote
As a player new to EVE, I would like to +1,000 to the request for more missions. I am playing PvE until I at least start to figure out how to play this game and wander into PvP areas to get ganked. I am seeing the same missions over and over. Please add new ones in.
Are PvE missions new to EVE? If not, I don't understand why there aren't hundreds of them by now. I've worked on space/flying games and their missions are cheap compared to those created for terrain-based games (and they're a lot cheaper in EVE without VO to worry about), so the conclusion I come to is that PvE doesn't matter to the devs.
I would also like to applaud the earlier request(s) to fix acceleration gates. It's really irritating to try to activate one only to find the game puts you into the gate's collision box and you end up bumping along, unable to activate warp and move along. Why are these collidable?
The three-step, Lvl 2 Security mission "Recon," which I've gotten from several agents already, has an acceleration gate that you end up bumping into and having to stop your ship and double-click on deep space to pull away from the gate and then try again to activate it. And then in the third step in this mission, you're gated into the middle of some convoluted rock formation with your mission complete but you can't Dock back to the agent's base because you keep bumping into the asteroid. This stuff should have been fixed before this mission was ever released to the game's customers.
It seems like there are a number of minor irritants about PvE missions that point to a lack of quality control or lack of caring on the devs' part about this aspect of the game. The low quality level of the writing just reinforces this impression. I understand that PvP is the main focus of EVE, but I want to feel like I know a little about what I'm doing so I'm not a burden to teammates in PvP; issues in PvE might cause me to cancel my subscription before I venture into PvP waters. :( |
|
Goldiiee
Tax and War Haven
538
|
Posted - 2013.10.09 23:00:00 -
[181] - Quote
Would it be possible to initiate a trade by drag and droping the item for trade onto their name/picture in a chat.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Tax and War Haven
540
|
Posted - 2013.10.11 17:46:00 -
[182] - Quote
An option to make local sort by Status instead of just alphabetical, so I can see when someone goes blinky red (Or is set red) in a system with 300+ people in it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Goldiiee
Tax and War Haven
544
|
Posted - 2013.10.15 17:41:00 -
[183] - Quote
Option to add the MTAC drop local chat announcement to the fleet chat.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Caellach Marellus
Aideron Technologies
1191
|
Posted - 2013.10.17 17:21:00 -
[184] - Quote
Not sure if someone's already listed these, not read through all 9 pages. Apologies for any double ups.
Allow all members of a fleet to warp to a mission beacon under their own steam, rather than send the person who's mission it is in first, and everyone else warp to them. So if I pick up a mission in a system, other people in my fleet can warp to it without me being there.
A small audio notification for when you complete mission objectives, even if it's just a cheerful beep. I help a fair number of people who are getting into missions and they miss when they've completed the objective and are sat there for a while waiting for something to happen, alternatively they've shot everything and left, and not done what they needed to do.
Another audio notification for when you accept or complete a mission, this is more to alleviate my all too often mindlessness when I undock without accepting the goddamn mission, worse when I set autopilot and jump across to where I'm going.
The mission rejection timer to be toned down, or preferably not trigger when it's against another empire faction. A lot of mission runners these days specifically avoid missions not because of the difficulty, but because of who they're shooting. The former is probably easier to code, while the latter means this can't be used to avoid crap missions vs drones or mercs.
Have the LP store remember the last filter setup you used. It keeps defaulting to "show affordable only" for me, when most of the time I use it to buy ammo, ammo and more ammo.. and the occasional starbase charter.
There's a lot of other stuff in my head but I'm really trying to stick to "little" things. I hope when missions get looked at for a more serious revamp, a thread like this for player suggestions is created.
Thanks! Enjoy your gaming.
http://northern-goblin.blogspot.com |
Arien Moyna
Perkone Caldari State
0
|
Posted - 2013.10.19 05:36:00 -
[185] - Quote
As the poster before: Not sure if someone's already listed these, not read through all 9 pages. Apologies for any double ups.
The most tedious task in a mission is to sell all the items afterwards. It is so bad that almost everyone is just reprocessing all the items and selling the ores. Some of these items have a very good market value, but the only way to find them is to click through hundreds of items, selecting "sell" and look at the market data. So: Selecting multiple items at the station and selecting a new option "Market Overview" (or "Mass Sell...") should give a list with all the items, and for every item the price data from the sell window, an option to select or de-select items and a button to view the market data.
Thank you :-) |
Laiannah Sahireen
Republic Military School Minmatar Republic
0
|
Posted - 2013.10.19 11:35:00 -
[186] - Quote
Tributary Soong wrote:1. Preference setting to never receive missions that affect standing with any faction. Or move to FW - your choice :-)
2. More/different missions -- seems often enough as if there are like 1 dozen missions in 4 levels, each handed out by 432 agents. Start adding more a little at a time, and try to have some cohesive story lines instead of just agents cursing other factions or making vague allusions to coming wars.
3. Automatic and instant drone return to bay on warp-out -- no more orphaned drones, please. For drone-carrying boats, drones are like guns -- you can't accidentally leave your guns behind and you shouldn't be able to with drones, either.
4. Accept Remotely / Get new mission remotely for all missions, as opposed to just a few here and there.
5. Remote access to ship hangars from any station. This is a huge one for me -- it's really annoying to have to make tons of jumps back and forth to keep changing ships because suddenly you need a ship with a large cargo bay or one that mines efficiently or a bigger/smaller combat ship. If you need some kind of storyline justification, call it a new development in wormhole-generating tech that allows you to reach your main hangar from anywhere with the appropriate facility (yada yada).
6. Shortcut gates / "super" stargates -- again endless jumps get old very quickly. It would be wonderful to be able to jump through regions more quickly.
7a. PVP Off switch -- Allow me to opt out of PvP so I can enjoy the rest of the game without being suicide-ganked in highsec, constantly war-decced in my choice of player corp, and etc.....or....
7b. Remove bottleneck 0.5-0.6 systems that attract gate-camping suicide gankers. You should be able to peacefully head to Jita to buy a module without having to sneak through Uedama.....or....
7c. Tag all player wrecks in highsec so they are only salvageable / lootable by the character that piloted that ship. Stop allowing people to be rewarded for suicide ganks and the suicide ganks will stop.
I'm sure that the devs have WAY more sense that to implement most of these, but for the sake of clarity, most players do NOT want any of this crap except maybe the second one. In fact, if you're asking for a 'PVP Off' switch, there is already one available. You just click 'Quit Game' and find something to play that's more your style.
|
Elric Darkmoor
Axiom Sprocket
2
|
Posted - 2013.10.21 11:22:00 -
[187] - Quote
1st Really is little in comparison to the ones i have read in this thread.
Could the "Open cargo" and the "remove from overview" not be right next to each other?
Maybe a gap or a ------- line to separate them.
I tend to click on the wrong one @ least once each time i go forth to loot and salvage.
2nd I don't suppose we could get a "loot all wrecks" option? Only those that are in range so that i could "open Cargo' anyway. Would reduce the click fest a tad if that could happen.
Thanks |
Goldiiee
Tax and War Haven
548
|
Posted - 2013.10.22 23:53:00 -
[188] - Quote
Can we add another 1000 (So 3000 instead of 2000) characters to the MOTD, so broken links or really long links imbedded in it doesn't cause it to go all cryptic so easily.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Shiva Darksun
Hedion University Amarr Empire
2
|
Posted - 2013.10.23 21:45:00 -
[189] - Quote
Seeing feedback from February which is not yet implemented is kind of a let-down but I'll go with my own feedback.
- I don't have a problem with faction missions, they're really part of the EVE Universe and make sense. What I dislike though is waiting for an agent timer to expire (4h is a lot when your gaming session is 2h tops) and then rejecting a mission, only to be prompted with... another faction mission. It's annoying as hell. I mean I rejected a faction mission, timer resets and "here's another faction one for you, trololo".
- Faction missions should have a red text warning of sorts saying "this mission will negatively affect your standings against [faction_name]". As a new player, I was confused as to why is my standing with Minmatar going down the drain and I had to ask around. |
Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
21
|
Posted - 2013.10.31 22:24:00 -
[190] - Quote
color code the type of incoming damage
blue for em a shade noticeably different than outgoing damage gray for kenetic red for thermal orange for explosive and perhaps split |
|
crysoprase
Perkone Caldari State
0
|
Posted - 2013.11.04 06:42:00 -
[191] - Quote
Can we have a countdown to the next storyline mission? |
Goldiiee
Tax and War Haven
580
|
Posted - 2013.11.10 10:22:00 -
[192] - Quote
A simple item, not necessarily Missions but an overall UI improvement.
In the selected Item HUD box, the 'align to', 'Warp to' and 'Jump' buttons, can we make them turn on to a solid color and off with a click.
For example; In a fleet the FC does a wing warp and say jump on contact, you take the warp and click the Jump Icon (It turns Green for lack of a better color scheme) in mid warp the FC gets new intel and changes his mind from jump on contact to 'Hold on gate', the fleet member clicks the Jump Icon again and it goes from Green to the normal white border button. So instead of needing to spam stop on the gate we now know we will drop from warp and wait.
This also works for non fleet scenario, where many of us have been heading somewhere and realized we forgot something, so cancel jump and change route in mid warp would be handy.
For the trolls I don't want to cancel a warp mid warp just the command to jump with a visual indicator to let me know if I am in 'Jump' or just 'Warp to' mode while in warp. |
Julian DeCroix
Socialist Death Panel
6
|
Posted - 2013.11.18 19:49:00 -
[193] - Quote
My OCD begs for a more efficient way to "Stack All" than the right-click context menu. A keyboard shortcut perhaps, to stack all in the currently active inventory window? Thank you. |
Luca Lure
Obertura
16
|
Posted - 2013.11.27 11:25:00 -
[194] - Quote
The mission window has a little bug in it. If you minimize it and then restore it sometimes the mission text is unreadable until you resize the window. I don't know if more people have this problem. Happens about 1/3 of the times. Is annoying.
Then I think the time limit as it is now, is not realistic. The clock starts running after accepting the mission. In reality it should be starting after seeing the mission. Maybe the mission grinders don't like it too much, but it is more realistic. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
37
|
Posted - 2013.11.27 22:35:00 -
[195] - Quote
to mission i just second move the locator, either with creating an agent who only does location, its abit annoying.
to mining pls change the possible rats in highsec. 1.0 security no rats, .9 and .8 frigates with the occasionally destroyer, .7 and .6 there could be an occasionally cruiser spawn and in .5 the occasionally bs (not effecting faction and hauler spawns).
this will probably be a bit more, but make missions more interesting by creating random spawns which should overall create the same bounty for said mission |
Futchmacht
TERRA CORE INDUSTRIES
14
|
Posted - 2013.11.29 18:24:00 -
[196] - Quote
This is not really a major problem but would be nice..
If and agent would sorta remember you the more you use them.. the NPC's feel like robots..
I have a guy that i have a 9.2 rating with that i have probably talked to 400 times .. and his opening text is always like "So you think your a tough guy don't you well here is a mission you can maybe pull off" type thing.. and this ******** @$$hat knows very well that i have done like 400 missions from him and blown up at least 10,000 ships for him and he is treating me like someone he just met today :)
Maybe make it so that agents keep track of how many times you have used then and make them say a few different things.. all it takes is a small database counter and a few extra lines of text.
Maybe make it so that they are friendly or hostile if your declining a lot of missions or you are getting a lot of missions done in a fast time something like that.
I know its not a real problem becasue its just npc missions but a lot of other MMo's at least try and make there NPC grind missions some what interesting. |
Miriya Zakalwe
Republic Military School Minmatar Republic
0
|
Posted - 2013.11.30 02:58:00 -
[197] - Quote
I am new so maybe I have missed how you do this, so forgive me if I am derping mightily here, but I want an Overview tab for all bookmarks in the current system. Probably the best way is to add them to the filter options?
I know lots of people have hundreds of bookmarks per system. For that, hmm. Maybe a bookmark folder for Overview bookmarks?
I feel like this is so obvious I am missing something fundamental. If so, please educate me. |
Josef Djugashvilis
Acme Mining Corporation
1603
|
Posted - 2013.12.05 14:27:00 -
[198] - Quote
Get rid of drone missions.
Completely. This is not a signature. |
Bossman Slim
Justice Nerds
1
|
Posted - 2013.12.08 18:54:00 -
[199] - Quote
Best I can tell there are about 10 agent missions of each type (security, mining, etc.) which are scaled based on the agent level and then repeated in a some what random order. There are then about 5 story line missions from those agents, which also get repeated. The mission system is extremely grindy and becomes boring after a fairly short time frame. Items I would like to see changed:
1) Add more mission variety
2) Make missions a bit more random within the limits of the faction they are targeted.
3) Remove missions against the "big 4" as standard agent missions. Add these to faction warfare allowing them to be picked up by people engaged in faction warfare.
4) Add a utility similar to what Cryptic has for Neverwinter/Star Trek to allow players to generate missions. Missions are basically spawned in dead space, so creating a tool kit for players to create missions should be fairly easy.
5) Create missions which mirror pvp more. Missions should involve chasing down NPCs to kill them, defense until reenforcements arrive, etc.
6) The 16 to 1 for story line missions needs to be reduced or an alternative put in allow people to boost faction standings. I don't mind this mechanic typically except when I grind out 16 missions and then get a delivery story line mission which boosts my standing by basically 0.
7) Allow agents to see the ore hold for turn-ins.
Main thing is more variety. |
Mr Pragmatic
786
|
Posted - 2013.12.09 21:26:00 -
[200] - Quote
Audio for completed mission, the mission is complete dialogue is inconsistent
Story line count down
Better information when showing info on enemy ship.
In the age of interstellar travel why can't I accept and turn in missions via eve mail?
When I warp to an acc gate, getting stuck on it is frustrating as hell.
Make the music loop 2 times, edgy music stops playing halfway thru the mission.
Better dialogue from enemy NPCS.
Missions that require hacking to access acc gate?
Continues salvage option on drones
Better LP store filtering
More diverse angels on agent portraits. They all look the same. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
|
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
46
|
Posted - 2013.12.17 03:14:00 -
[201] - Quote
other thing i just stumbled upon
Make SoE Empire independent, currently its a subcorp from the minmatar but lore wise its not related to any |
Bobinu
Devils Diciples League of Infamy
21
|
Posted - 2013.12.17 14:46:00 -
[202] - Quote
My Idea,
As new missions are created, the old missions could be put offline for a short duration and then put back in. (cycling missions means they might have the chance to be missed!)
The old missions could even be tweeked:
Change the type / location of Spawns, Racial types within, location of objective, move/add random spawns.
Little things:
Getting stuck on collidables (NPC's)
NPC Aggro, do they not see you shooting their friends. (Maybe a part of the other spawns come to investigate)
Spawn triggers, be good to see the enemy ships warp in, maybe have them detectable on Dscan, have the ranges and location variable (maybe relative to the trigger ship, you blap the trigger ship, the distress call goes out, a timer starts, first the frigs turn up, then the cruisers and finally the BS's)
Repeated missions get boring (see above about variation), maybe have a script to prevent getting the same mission per SL
Higher Standings could give you more declines without standings loss, or be able to negotiate for the better missions.
The Mission could have extra spawns for extra ships in a fleet, to make it a challenge for fleets.
Agents offer multiple missions, so its not constant dock and undock, or access mission via Comms, delivering a mission item or ammo pick up etc, be the main reason to dock up.
More linky missions, part 1 part 2 etc. This with reduced docking would be nice, ie kill Dread pirate, take her ID card to access another mission.
Biggest one for me with the lower level missions is not knowing what ships fit through gates, maybe have a classification system, Gate is class 1 accepts everything, class 2 BS and below, class 3 BC and below etc. If they can give you info on where the gate is and what is on the other side, they should know what fits through the gate.
NPC's should follow the rules, firing Torps massive ranges! Be nice to see them reload, switch ammo, maybe have a few pre designed tactics, only a handful would be needed. As opposed to orbit set range shoot til I die.
Drone missions, a nice change from other missions but V dull, be nice if they had some EW, maybe depending on what ship they have converted, drone dps should be variable too, why are they limited to one damage type. Loot should be better too, what ever was in the hold at the time of conversion, maybe some large ships or drone hive mind with guns!(bigger than BS for fleet missions).
Delay or decline? Is there a difference? Does delay mean you get that mission put by for a raining day??
Just some thoughts!
|
FAKSTR0T
NewRingsOrion Northern Associates.
0
|
Posted - 2013.12.20 06:12:00 -
[203] - Quote
Unit P-343554* have nothing in wreck, though, it must be officers Drone control unit there. Also, there are no practically loot from it, as it`s wreck usually do not salvage at all or the max prise of salvage is about 20kk isk. It was not just once. Its disbalaced if compare with Officers from other regions. Can you fix this problem please? P.S.: Dont say that DCU and loot drope randomly as from 10> oficcers for the last 6 month we had nothing Fly safe! |
Momiji Sakora
Omni Galactic
12
|
Posted - 2013.12.20 14:13:00 -
[204] - Quote
- Some kind of counter on the agents info window to let you know how many missions you've currently ran, and/or when your next Storyline is due. This station has 8 agents, I can't remember which one I was working for... and I've been trying to grind storyline missions for a while now :(
The next couple are more "RP/Lore" - The Blockade; probably not so easy, and more of a thing that just bugs me whenever I get the mission but can we move the site to in orbit of a planet, and ditch the stargate, it feels SO strange having a usually unmarked stargate show up in the middle of nowhere :/ Feels like a planet blockade would be easier to believe.
There are many other things I've ranted to my corpies about, but most I've either forgotten, or are more than just little things. |
stoicfaux
3565
|
Posted - 2013.12.27 21:40:00 -
[205] - Quote
"Pools" for modules, or otherwise having "one key" to press when managing multiple instances of identical modules.
Current: Three tractor beams are hotkeyed to F6, F7, and F8. You have to manually track which beam is available for use, and press the associated key (i.e. F6, F7, or F8.)
Future: You just press F6 (or some other hotkey) and the next available tractor beam will automatically be activated.
Salvagers and perhaps even target painters could benefit from being "pooled."
|
GlueShooz
Caldari Provisions Caldari State
9
|
Posted - 2013.12.30 07:05:00 -
[206] - Quote
For distribution missions - a quick way to assign route sequence (rather than going into 'manage', clicking and dragging the systems into the sequence you want). Something like highlinting a stop and just pressing a number to place it in the sequence.
Also, distribution missions would be much easier to organize if you could see where each agent's next offered mission was going (like, "local -> Jita") for each agent so you could line them up as you fly into a system. |
GlueShooz
Caldari Provisions Caldari State
9
|
Posted - 2013.12.30 07:14:00 -
[207] - Quote
sorry, realized this post belongs in suggestions, please remove this one |
Actaeon Versaea
Azaph Incorporated
7
|
Posted - 2014.01.03 02:57:00 -
[208] - Quote
Have an option to not display the clouds in sites of any kind... They don't really do much for the scenery, but are an absolute FPS killer... from 70FPS right down to 15 If I fly right into one, |
Momiji Sakora
Omni Galactic
16
|
Posted - 2014.01.06 03:00:00 -
[209] - Quote
Here are a few more :) - The ability to drag drones onto a targeted object for them to engage/salvage/mine on them would be rather helpful, we can drag and drop them into space/between groups etc. - Overhaul those little icons, make it easier to distinguish between hull sizes a little? - Some way for newer pilots to tell how much more standing they need with an agent before they can speak to them.
There's another one I thought of today that prompted me to take another look in the thread, but for the life of me I can't remember. |
Corraidhin Farsaidh
Hello-There
72
|
Posted - 2014.01.06 11:13:00 -
[210] - Quote
When a module/weapon is reloading/cycle timing before next use could we have the usual cycle animation run anti-clockwise and highlight the module icon red please |
|
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
122
|
Posted - 2014.01.08 00:33:00 -
[211] - Quote
problem: lets say i have a "large shield booster pith type -x" for sale at Jita. I acquire another one and go to sell it at Jita. I have to look up whether it sold or not otherwise i will have two separate postings for the same item type.
solution: under the advanced sale option put up a warning that you already have one (or more) of these for sale at this station (of course this warning should be selectable in case it annoys some people). Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Lady Rift
What Shall We Call It
5
|
Posted - 2014.01.13 14:10:00 -
[212] - Quote
Maldiro Selkurk wrote:problem: lets say i have a "large shield booster pith type -x" for sale at Jita. I acquire another one and go to sell it at Jita. I have to look up whether it sold or not otherwise i will have two separate postings for the same item type.
solution: under the advanced sale option put up a warning that you already have one (or more) of these for sale at this station (of course this warning should be selectable in case it annoys some people).
You can get the market to highlight your own orders so you can tell which ones are yours. |
Little Blackjack
Money Savers Inc
4
|
Posted - 2014.01.16 09:02:00 -
[213] - Quote
I would like to see an agent / faction like INTERBUS, wo has a lvl 4 agent which is accessible only, if you have a +5 standing to all four empires.
This would reflect the idea of Interbus being the only faction with neutral standing to all epires.
We all know its not easy to get a +5 Standing with all 4 empires, but still, its possible. Thus long term mission runners would have a nice goal to achive.
The reward of such a faction LP of course would be very special, similar to SOE and even better: Why not allow some special items being traded by Interbus LP store since they have all the military contacts to all empires and, as a trading organisation, they are able to access the best of all 4 Empires. At the same time the interbus story line missions could deliver single variations of smaller officer mods, but would not add faction standing to any faction or just to one chosen faction, as in the sisters epic arc. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
71
|
Posted - 2014.01.24 04:41:00 -
[214] - Quote
let the radial menu work on broadcasts. Only time i ever try to use it is there |
Kirkwood Ross
Golden Profession
128
|
Posted - 2014.01.26 04:48:00 -
[215] - Quote
Storyline missions offered by the same corp you run missions for. Running 16 missions for corp A then getting a storyline from corp B is stupid.
Make all missions of the same level the same difficulty. RP in missions is cool the first few times but after that it gets stupid. Keep the heavy RP in cosmos/storylines/Arcs as they aren't as frequent.
Redo cosmos missions and streamline them. Redo Storyline missions and streamline them. |
Dino Zavr
Shadow Owls
0
|
Posted - 2014.01.26 09:27:00 -
[216] - Quote
Please, please
ADD AGENTS COOLDOWNS TAB TO THE JOURNAL
i really need to write down the time i had declined agent's mission to avoid declining another one in the 4 hours interval i would like to see real-time countdown displayed at the separate journal page called agents cooldowns please allow me to sort by agents' name, corp, faction or cooldown remaining columns
this is to include 3 months cooldowns for the agents staring repeatable epic-arcs (not all of the agents involved but the starting one) this is to include COSMOS and Datacenter agents with Next Time Agent available = NEVER (i used all Caldari dogtags datacenter agents about 6 months ago and SOME of Amarr ones but i can not recollect which ones exatcly and was noob enough not to record this in my ingame notepad, so the only way to realize is to fly to datacenter and try to get missions, but in case of success i am to buy tags asap, this is incovinient. Same applies to COSMOS agents. Cannot recall which of them i had run and which had not)
Hope this would be not hard to make, because game "knows" all these things, but just doesn't display them to make carebear's life colder, darker and harsher .. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
71
|
Posted - 2014.01.27 14:06:00 -
[217] - Quote
another thing i just got.
the storyline should be of the type u did to get it. means running security u get a kill mission, running distribution u get distribution. |
Actaeon Versaea
Azaph Incorporated
10
|
Posted - 2014.01.31 01:31:00 -
[218] - Quote
Make the clouds in missions and 'plexes. Although it's nice that they are now disable-able by the effects option, I find that they are such a FPS killer on their own that It would be nice to be able to turn them off with turing off all the other related 'effect,' which aren't nearly as bad on FPS |
Zhilia Mann
Tide Way Out Productions
2026
|
Posted - 2014.02.03 17:06:00 -
[219] - Quote
Sigh. So here's a newly-relevant one: reinstate the 24 hour reset on escalations! That was a feature, no matter what the official CCP line is. |
Cyberbitch
Cybersalvage Inc.
1
|
Posted - 2014.02.09 18:01:00 -
[220] - Quote
Mission objectives completed |
|
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
373
|
Posted - 2014.02.10 10:12:00 -
[221] - Quote
LOW SEC MISSIONS
Currently, the gain from mission reward (ISK and LP) is based off a formula that takes into accoun the sec status of a system. For instance a 0.4 system pays less reward in ISK and LP than a 0.1 system. I don't see why this should be the case as a mission in 0.4 space is just as dangerous as a mission in 0.1 space. I feel that this is a deterrent for people to run missions in low sec as there is very little difference in reward between a 0.4 and a 0.5 securty agent but the risk is far greater. In order to fix this all missions in low sec should get the ISK and LP reward as if the mission was ran from a 0.1 securty agent.
ANOMALIES:
The one thing that bugs me when I'm running anomalies is the complete lack of feedback in the anomaly.
The only way I can tell if the anomaly is complete is by looking at the system scanner and seeing it "disappear" from the list.
A simple [GREEN] message in local saying something along the lines of "It appears all the pirates have been destroyed" or anything along those lines to let new players know when they have completed an anomaly. |
Batelle
Komm susser Tod
1656
|
Posted - 2014.02.11 15:46:00 -
[222] - Quote
Serpentis Annex (the one leading to powergrid) does not unlock when the correct trigger is shot. You have to shoot a bunker, which causes a spawn with a unique name (standard rat however). Upon killing him the gate does not open. This plex can currently only be completed with a tag. This bug has been outstanding for at least 4 years.
Also, we demand a bluepost regarding escalation resets. The ability to reset the escalation timer was one of the very few reasons to do them (and their base sites) at all. Escalations are harder than other sites, escalations require long travel. Reseting escalations allows for collaboration, and for them to even be sold to other players. Escalations are the most exciting and difficult pve content nullsec has to offer, and making them less valuable and less accessible is a detriment to the game.
Provide LP tokens that can be purchased from the LP store. Say you purchase them at 100lp per unit and redeem them at 95-98 LP per unit, which can then also be sold on the market and redeemable by everyone. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Helios ni-Pharos
Wild'Geese
0
|
Posted - 2014.02.18 18:42:00 -
[223] - Quote
The biggest small change I would ask for is the removal of the "loot spew" mechanic in hacking/relic sites. When you have won the mini-game of locating the anomaly, and won the mini-game of hacking, and won the (sort of) mini-game of avoiding being ganked while hacking, having to chase your loot all over the place is not fun-inducing. |
Destination SkillQueue
Are We There Yet
6319
|
Posted - 2014.02.20 21:28:00 -
[224] - Quote
One time bump to fix forum. |
Kenshi Eto Uzamaki
Deep Space Exploration and Industrial
0
|
Posted - 2014.03.09 18:31:00 -
[225] - Quote
how about making it so only fleert members can jump into your ded space pocket.?( in hisec space.) |
Sintiar Loffwagea
The Scope Gallente Federation
1
|
Posted - 2014.03.11 10:34:00 -
[226] - Quote
introduce more missions across all Level and some L4 Missions for new player that never touch year and over year to train skills to go and perform in low-sec from time to time new player might lose their ship by pvp player do to low skills and it's force new player to do unrate or 4/10 5/10 sites, that will force new player decide to Mine or courier because of dev focus on PVP and fleet more than for new players that try eve in several month.
from new player views it's might hard to pvp with people that train skill over a years. that make new player considered sit in high-sec nearly or more a year to train skills . |
Batelle
HOMELE55
2189
|
Posted - 2014.03.11 13:27:00 -
[227] - Quote
How about you guys make unrated deadspace complexes worth running? The escalation nerf was clearly directed at anomaly-farmers, and its made doing unrated plexes that rely on escalations even less attractive. Also, fix the serp annex, its been broken for years.
How about letting us create a bookmark item for a mission location once the mission is pulled? Then if I pull a mission with an alt i can leave it docked while i run it.
Kirkwood Ross wrote:Storyline missions offered by the same corp you run missions for. Running 16 missions for corp A then getting a storyline from corp B is stupid.
This.
Kenshi Eto Uzamaki wrote:how about making it so only fleert members can jump into your ded space pocket.?( in hisec space.)
This isn't the "one line bad idea" thread. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Sunrise Aigele
Pemberley Enterprises BadWrongFun
25
|
Posted - 2014.03.13 19:15:00 -
[228] - Quote
When I turn in a mining mission, can the agent please check the ore hold in addition to the cargo hold before telling me that I don't have the goods? |
Goldiiee
Bureau of Astronomical Anomalies
956
|
Posted - 2014.03.15 22:20:00 -
[229] - Quote
This is a bit of Marketing / PVE / Market PVP enhancement;
Add a Meta column in the list view for the items hangar, so when you are selling loot you can find the high meta items by sorting the column.
And I know hovering the mouse over the item gives an approximate value, would it be possible to load those values into yet another column so 65k m/3 of loot can be sorted by item value as well? (This could be done on a 'Load Market Data' command to keep the data load off the server except when queried)
These two things would quite possibly improve the mind numbing task of right click/view market details, right click/sell item, enter price, left click/accept. No wonder most new players give up, just reprocess and sell the ore.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Sheena Tzash
Imperial Academy Amarr Empire
43
|
Posted - 2014.03.18 09:55:00 -
[230] - Quote
Probably mentioned before but I'll add them anyway:
- Ability to see missions from other members in the fleet, the mission status, mission info etc in a log format.
Preferred: Include additional stats such as your potential cut of the mission (based on current fleet size) and amount of ISK made on each mission for each member in the fleet to view overall profitability and fleet performance (based on ISK from kills) both individually and collectively.
- Ability to warp / fleet warp to mission location when the mission is 'owned' by someone else in the fleet rather than being forced to wait for the mission 'owner' to warp to the mission and everyone else follow up OR have an additional fleet 'right' to be able to fleet warp that could be given to all members of the fleet.
- Allow for players to pickup and complete missions in space and not even in the same system! Seems odd how we can download our entire memories into a clone millions of light years away upon death but I need to go into a space station to pickup a mission from an agent.
- Remove the annoying '2 strikes' rule on agent rep; having the agent get moody with you because they give you two faction / low sec missions is just silly.
Preferred: Show a list of missions available from local agents in list form and allow the player to select the mission(s) you want.
- Add an additional 'difficulty' option within missions. Allows for players to increase / decrease / keep the same the overall HP of targets for a proportional increase in reward. Should allow for easier progression from one mission level to another whilst allowing for more experienced players |
|
chaosgrimm
Universal Production and Networking Services
75
|
Posted - 2014.03.28 13:18:00 -
[231] - Quote
Minmatar have a valid missile line now. Add faction missiles to minmatar lp stores, much in the same way that gallente and caldari both do faction hybrid charges.
Merge identical items that have different names / simplify faction names. Ex: Caldari antimatter and gallente antimatter -> military grade antimatter Shadow serp TC and fed navy tc -> whatever Etc |
Goldiiee
Bureau of Astronomical Anomalies
974
|
Posted - 2014.03.29 09:55:00 -
[232] - Quote
Since the incorporation of the glowing red Dots (To properly estimate where the most damage is coming from) I have wanted something similar for FC's to see fleet members damage output, but more importantly I would love to be able to see my fleets Logi's repair power in a similar graphic.
It would be advantageous to have it's own overview tab, so I can click and see that they are doing full reps and we (The fleet) need to add more or wake some of them up. Or if not available for it's own tab then perhaps a green glow for Logis that have 1, 2, 3 ... incrementally brighter glow for however many reps they have activated. I know the current graphic lets you know they are repping a ship, but the difference between 1 and 6 repair modules is indiscernible.
Perhaps alternatively bring the old mining laser graphic back as a replacement for repair modules, as it was easy to see, and with a little tweaking you could add intensity levels for each activated module.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
Turelus
Caldari Independent Navy Reserve The Fourth District
943
|
Posted - 2014.03.30 08:12:00 -
[233] - Quote
Would love to see the gate keys removed for the Gurista 1/10 and 2/10 sites. Now they're no longer static there seems to be a big issue with people taking the key from the first room then either leaving or dying in a later room causing the complex to stay stuck until natural despawn. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
chaosgrimm
Universal Production and Networking Services
82
|
Posted - 2014.04.08 13:10:00 -
[234] - Quote
- Salvage drones -
why do they get aggro? NPC sees a BS killing his friends and decides the biggest threat in the room is a salvage drone.
It would be nice and these split to different wrecks on their own.
Could we get the ability to have a hotkey for each, currently if you want to split the across wrecks its 3 clicks per wreck: the wreck, the drone, the salvage button.
- Overview & Wrecks - Could wrecks have several options?
Like wreck w/ loot and wreck w/o. It would be nice esp on a marauder to only have lootable wrecks show, that disappear from the overview after being looted.
Also, wreck size would be useful as large wrecks generally have the best salvage.
I would like to set my overview so that all large wrecks appear, but only lootable small and mediums show. |
Maya Sorin
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.04.08 16:59:00 -
[235] - Quote
Would like to see a few more highsec mining agents scattered about, particularly in areas with crap economies (Derelik, Aridia, Solitude, etc). |
gascanu
Bearing Srl.
93
|
Posted - 2014.04.22 12:16:00 -
[236] - Quote
fix mission distribution in NPC 0.0 pls
atm you can get missions(security ones not hauling) up to 6 jumps away; 6 jumps away in 0.0 it's not the same as 6 jumps away in empire... More to the point: when ccp "fixed" the lag problem in empire mission hubs, they accidentally "fixed" the 0.0 mission hubs also. when confronted about it, a dev(sry i don't remember his name) admitted that it was a mistake,since 0.0 didn't had the problems that where fixed in empire, but they forgot to make a difference, and it will be fixed soon... that was years ago, and probablly no one even remember about it anymore |
Crayven Erata
Black Core Federation Black Core Alliance
1
|
Posted - 2014.04.23 23:59:00 -
[237] - Quote
Figure out a reasonable escalation timer mechanic that doesn't despawn escalations while players are doing them: link |
Drevar
Odatrik Light Industries
0
|
Posted - 2014.04.24 02:30:00 -
[238] - Quote
Didn't read the entire 12 pages, so this may be a repeat: Have NPC mission Agents tell you the ACTUAL standing requirement to receive missions from them OR teach them how to read decimals. |
chaosgrimm
Universal Production and Networking Services
95
|
Posted - 2014.04.26 14:51:00 -
[239] - Quote
I would like a couple options you could enable/disable:
Accepting a Mission sets a waypoint to the mission location Completing a mission sets a waypoint to the agent's station |
Yan Ghillo
Perkone Caldari State
1
|
Posted - 2014.04.28 13:17:00 -
[240] - Quote
store the types of signature slaughtered in a system, so that if you go back in the same system and there is same signature is possible to 'see' the information already 'obtained from the type that is. |
|
Dersen Lowery
Laurentson INC StructureDamage
1118
|
Posted - 2014.05.06 19:16:00 -
[241] - Quote
Running the SoE arc: the mission for Doctor Faustus (heh, can't remember his actual name) where you retrieve an ancient Amarr relic still uses the old hacking/analyzing mechanic. Proud founder and member of the Belligerent Desirables. |
jim Sephiroth
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.05.10 19:54:00 -
[242] - Quote
could you fix 0.0 ded sites? they are in need of an upate |
Lelira Cirim
EVE University Ivy League
139
|
Posted - 2014.05.11 04:16:00 -
[243] - Quote
I would be surprised if this feature has not been requested, but here goes. The turn-in of a mission prompts the player if they would like to share rewards and standings in a fleet. Could all members in the current fleet receive a popup whether or not they would like to accept these rewards and standings? Of course this could pop at an inconvenient time, but as-written I would hope it qualifies as "little", as an all or nothing yes/no prompt.
Spider fleets are a pretty big deal 'round these parts. In the case of players influencing Player corp<>NPC corp standings these problems can result in expulsion, and players are helpless to guard themselves against mistakes or malice. Even if jump clone standings go away, people will continue to care about their personal standings as long as the mechanic applies to something.
The larger and ideal-for-all solution would of course be to review the standings journal and be able to appprove/deny fleeted turn-ins. But that is probably ideal in an exploitable fashion too. It could greatly change how people choose to do PVE content together, either way.
Futchmacht wrote:Maybe make it so that agents keep track of how many times you have used then and make them say a few different things.. all it takes is a small database counter and a few extra lines of text. Nothing less than fully voiced dialogue is acceptable. It's 2014. Do not actively tank my patience. |
Turelus
Caldari Independent Navy Reserve The Fourth District
971
|
Posted - 2014.05.12 16:25:00 -
[244] - Quote
After sitting in on the roundtable at fanfest I'm a little happier knowing the reasons why content is going forward with changes and I look forward to seeing the kinds of PVE we get once those tools are ready.
So not really little things but here is my long list of what I would personally like to see in EVE's revitalised PVE. Note that I agree with a majority of the player base that PVE needs to be both engaging and challenging but shouldn't become too heavily focused removing the ease of access to income for PVP players.
- Dynamic Agent Quality. - The more an agent is used the more their quality drops lowering the payouts of ISK and LP. This helps removed the static mission areas within the game which are currently 0.5 systems or ones with factions offering better LP value items (Sisters, Thukker etc.) and causes players to seek out greener pastures.
- Improved standings from Mining and Distribution missions, as well as missions to take items through hostile deadspace pockets to NPC drop locations (much like the drop off missions seen in the Epic Arcs).
- More epic fights with NPCs - Battling through a mission to finally fight that named NPC who is a push over and leaves you nothing memorable is a shame.
- Specialist missions for smaller classes of ships - Much like the Pirate Faction Epic Arcs where the missions were designed for T2 frigates it would be nice to see more missions where pilot skill and smaller ships are the choice over a super tanked Marauder.
- NPCs ships stats which are updated and in-line with current states of the game, Torpedo ships should be close range and high DPS instead of the 70km version there are now.
- Failure conditions for missions and a rework of the penalties a failure brings, rather than just having a loss in standings maybe that specific agent loses faith in you after multiple failures requiring you to work elsewhere to rebuild your reputation.
- Corporation specific skins or items in the LP store. - Give each corporation in the game items only available via their LP meaning there are better reasons to work for a corporation than "which is the best ISK/H or in the most prime location". Make choosing Hyasyoda or Kaalakiota as your missioning corp something interesting.
- More dynamic standings with better uses. - Standings should be a little more fluid moving up and down more freely with actions to represent a living and changing world, possibly introduce derived standings for NPC Corporations as well, working for one corporation will mean you lose favour with their competitors. Try and find rewards for players who have dedicated themselves to a Faction beyond the normal amounts as well (faction skins, Caldari State Drake skin, Federate Hyperion Skin etc.)
- Better access to Pirate Faction content. - Have hidden scannable agents in LowSec (L2-4) and HighSec (L1) which give out missions for the Pirate Factions, keep the LP stores located in NullSec meaning player must make a pilgrimage to those areas of space to claim rewards. Right now players have interesting career missions where they're invited to work for the pirate faction but need to fly out to NPC NullSec which is often under NullSec Alliance control. If someone wants to be a Pirate and work for an NPC pirate faction let them start that life in LowSec earning ISK from Pirate faction missions while also pirating players (this also boosts lowsec content).
- Expand on rare encounters such as Faction, Hauler and Officer spawns, add Faction Navy spawns, better AI for commanders, go extreme and add new Officer spawns flying NPC capital ships. Spawn encounters where two factions are fighting and players can help one win or annihilate them both.
- Give the NPC traders (haulers NPCs which move between stations) in Empire more gameplay options, give players a reason to hunt or guard them as additional content creators.
- More Epic Arcs - These are some of the most enjoyable missions in the game, offering a higher than normal challenge and a series of missions with different outcomes and choices.
- NPC bounty hunting missions. - Send players on long flights across New Eden to hunt and kill that specific NPC and bodyguards or fleet, give the NPCs tags redeemable for unique items or LP stores.
I'll stop there for now as I could likely go on for a while with crazy ideas on how to revitalise the PVE in EVE. I'm open to debate and discussion on any of my ideas so feel free to rip my ideas apart or iterate on them further, I really want to see EVE in a place where I no longer play other MMO's because they have more enjoyable PVE content. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Turelus
Caldari Independent Navy Reserve The Fourth District
1001
|
Posted - 2014.05.12 16:25:04 -
[245] - Quote
After sitting in on the roundtable at fanfest I'm a little happier knowing the reasons why content is going forward with changes and I look forward to seeing the kinds of PVE we get once those tools are ready.
So not really little things but here is my long list of what I would personally like to see in EVE's revitalised PVE. Note that I agree with a majority of the player base that PVE needs to be both engaging and challenging but shouldn't become too heavily focused removing the ease of access to income for PVP players.
- Dynamic Agent Quality. - The more an agent is used the more their quality drops lowering the payouts of ISK and LP. This helps removed the static mission areas within the game which are currently 0.5 systems or ones with factions offering better LP value items (Sisters, Thukker etc.) and causes players to seek out greener pastures.
- Improved standings from Mining and Distribution missions, as well as missions to take items through hostile deadspace pockets to NPC drop locations (much like the drop off missions seen in the Epic Arcs).
- More epic fights with NPCs - Battling through a mission to finally fight that named NPC who is a push over and leaves you nothing memorable is a shame.
- Specialist missions for smaller classes of ships - Much like the Pirate Faction Epic Arcs where the missions were designed for T2 frigates it would be nice to see more missions where pilot skill and smaller ships are the choice over a super tanked Marauder.
- NPCs ships stats which are updated and in-line with current states of the game, Torpedo ships should be close range and high DPS instead of the 70km version there are now.
- Failure conditions for missions and a rework of the penalties a failure brings, rather than just having a loss in standings maybe that specific agent loses faith in you after multiple failures requiring you to work elsewhere to rebuild your reputation.
- Corporation specific skins or items in the LP store. - Give each corporation in the game items only available via their LP meaning there are better reasons to work for a corporation than "which is the best ISK/H or in the most prime location". Make choosing Hyasyoda or Kaalakiota as your missioning corp something interesting.
- More dynamic standings with better uses. - Standings should be a little more fluid moving up and down more freely with actions to represent a living and changing world, possibly introduce derived standings for NPC Corporations as well, working for one corporation will mean you lose favour with their competitors. Try and find rewards for players who have dedicated themselves to a Faction beyond the normal amounts as well (faction skins, Caldari State Drake skin, Federate Hyperion Skin etc.)
- Better access to Pirate Faction content. - Have hidden scannable agents in LowSec (L2-4) and HighSec (L1) which give out missions for the Pirate Factions, keep the LP stores located in NullSec meaning player must make a pilgrimage to those areas of space to claim rewards. Right now players have interesting career missions where they're invited to work for the pirate faction but need to fly out to NPC NullSec which is often under NullSec Alliance control. If someone wants to be a Pirate and work for an NPC pirate faction let them start that life in LowSec earning ISK from Pirate faction missions while also pirating players (this also boosts lowsec content).
- Expand on rare encounters such as Faction, Hauler and Officer spawns, add Faction Navy spawns, better AI for commanders, go extreme and add new Officer spawns flying NPC capital ships. Spawn encounters where two factions are fighting and players can help one win or annihilate them both.
- Give the NPC traders (haulers NPCs which move between stations) in Empire more gameplay options, give players a reason to hunt or guard them as additional content creators.
- More Epic Arcs - These are some of the most enjoyable missions in the game, offering a higher than normal challenge and a series of missions with different outcomes and choices.
- NPC bounty hunting missions. - Send players on long flights across New Eden to hunt and kill that specific NPC and bodyguards or fleet, give the NPCs tags redeemable for unique items or LP stores.
I'll stop there for now as I could likely go on for a while with crazy ideas on how to revitalise the PVE in EVE. I'm open to debate and discussion on any of my ideas so feel free to rip my ideas apart or iterate on them further, I really want to see EVE in a place where I no longer play other MMO's because they have more enjoyable PVE content.
Lieutenant Turelus - Caldari Independent Navy Reserve - The Fourth District
|
Bowtax
Occidendi Apocalypse Now.
0
|
Posted - 2014.05.28 00:44:00 -
[246] - Quote
New pilot concurring with multiple submissions of "add [some variation to notify] when the mission is complete". I've seen make a sound, or a green check. I'd like to +1 this as a new guy and say:
-Turn mission name on overview bold and green with a checkmark and play a ding when the mission is complete. |
Lucrii Dei
Vector Galactic The Big Dirty
6
|
Posted - 2014.06.09 02:17:00 -
[247] - Quote
A D-Scan hot-key would be a welcome addition to my toolset, rather than having to hover the mouse of the scan button or click the button directly. GöÇGòó The Explorer I GöÇGòó The Explorer II (Coming Soon!)
|
Lucrii Dei
Vector Galactic The Big Dirty
85
|
Posted - 2014.06.09 02:17:18 -
[248] - Quote
A D-Scan hot-key would be a welcome addition to my toolset, rather than having to hover the mouse over the scan button or click the button directly.
Gÿå The Explorer I
Gÿå The Explorer II (Coming Soon!)
|
DeMichael Crimson
Republic University Minmatar Republic
26927
|
Posted - 2014.06.10 20:02:00 -
[249] - Quote
Been well over 1 year with no CCP response in this thread.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
DeMichael Crimson
Republic University Minmatar Republic
32802
|
Posted - 2014.06.10 20:02:32 -
[250] - Quote
Been well over 1 year with no CCP response in this thread.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
|
Miriya Zakalwe
Rifterlings Point Blank Alliance
160
|
Posted - 2014.06.11 00:49:00 -
[251] - Quote
Lucrii Dei wrote:A D-Scan hot-key would be a welcome addition to my toolset, rather than having to hover the mouse of the scan button or click the button directly.
Or just make it auto-refreshing, because come on. |
Miriya Zakalwe
New Eden Scallywags Point Blank Alliance
187
|
Posted - 2014.06.11 00:49:37 -
[252] - Quote
Lucrii Dei wrote:A D-Scan hot-key would be a welcome addition to my toolset, rather than having to hover the mouse of the scan button or click the button directly.
Or just make it auto-refreshing, because come on. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
64
|
Posted - 2014.06.11 01:01:00 -
[253] - Quote
Turelus wrote:After sitting in on the roundtable at fanfest I'm a little happier knowing the reasons why content is going forward with changes and I look forward to seeing the kinds of PVE we get once those tools are ready. So not really little things but here is my long list of what I would personally like to see in EVE's revitalised PVE. Note that I agree with a majority of the player base that PVE needs to be both engaging and challenging but shouldn't become too heavily focused removing the ease of access to income for PVP players.
- Dynamic Agent Quality. - The more an agent is used the more their quality drops lowering the payouts of ISK and LP. This helps removed the static mission areas within the game which are currently 0.5 systems or ones with factions offering better LP value items (Sisters, Thukker etc.) and causes players to seek out greener pastures.
- Improved standings from Mining and Distribution missions, as well as missions to take items through hostile deadspace pockets to NPC drop locations (much like the drop off missions seen in the Epic Arcs).
- More epic fights with NPCs - Battling through a mission to finally fight that named NPC who is a push over and leaves you nothing memorable is a shame.
- Specialist missions for smaller classes of ships - Much like the Pirate Faction Epic Arcs where the missions were designed for T2 frigates it would be nice to see more missions where pilot skill and smaller ships are the choice over a super tanked Marauder.
- NPCs ships stats which are updated and in-line with current states of the game, Torpedo ships should be close range and high DPS instead of the 70km version there are now.
- Failure conditions for missions and a rework of the penalties a failure brings, rather than just having a loss in standings maybe that specific agent loses faith in you after multiple failures requiring you to work elsewhere to rebuild your reputation.
- Corporation specific skins or items in the LP store. - Give each corporation in the game items only available via their LP meaning there are better reasons to work for a corporation than "which is the best ISK/H or in the most prime location". Make choosing Hyasyoda or Kaalakiota as your missioning corp something interesting.
- More dynamic standings with better uses. - Standings should be a little more fluid moving up and down more freely with actions to represent a living and changing world, possibly introduce derived standings for NPC Corporations as well, working for one corporation will mean you lose favour with their competitors. Try and find rewards for players who have dedicated themselves to a Faction beyond the normal amounts as well (faction skins, Caldari State Drake skin, Federate Hyperion Skin etc.)
- Better access to Pirate Faction content. - Have hidden scannable agents in LowSec (L2-4) and HighSec (L1) which give out missions for the Pirate Factions, keep the LP stores located in NullSec meaning player must make a pilgrimage to those areas of space to claim rewards. Right now players have interesting career missions where they're invited to work for the pirate faction but need to fly out to NPC NullSec which is often under NullSec Alliance control. If someone wants to be a Pirate and work for an NPC pirate faction let them start that life in LowSec earning ISK from Pirate faction missions while also pirating players (this also boosts lowsec content).
- Expand on rare encounters such as Faction, Hauler and Officer spawns, add Faction Navy spawns, better AI for commanders, go extreme and add new Officer spawns flying NPC capital ships. Spawn encounters where two factions are fighting and players can help one win or annihilate them both.
- Give the NPC traders (haulers NPCs which move between stations) in Empire more gameplay options, give players a reason to hunt or guard them as additional content creators.
- More Epic Arcs - These are some of the most enjoyable missions in the game, offering a higher than normal challenge and a series of missions with different outcomes and choices.
- NPC bounty hunting missions. - Send players on long flights across New Eden to hunt and kill that specific NPC and bodyguards or fleet, give the NPCs tags redeemable for unique items or LP stores.
I'll stop there for now as I could likely go on for a while with crazy ideas on how to revitalise the PVE in EVE. I'm open to debate and discussion on any of my ideas so feel free to rip my ideas apart or iterate on them further, I really want to see EVE in a place where I no longer play other MMO's because they have more enjoyable PVE content.
I agree with 99% of this, and remain amazed at no dev response. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
236
|
Posted - 2014.06.11 01:01:09 -
[254] - Quote
Turelus wrote:After sitting in on the roundtable at fanfest I'm a little happier knowing the reasons why content is going forward with changes and I look forward to seeing the kinds of PVE we get once those tools are ready. So not really little things but here is my long list of what I would personally like to see in EVE's revitalised PVE. Note that I agree with a majority of the player base that PVE needs to be both engaging and challenging but shouldn't become too heavily focused removing the ease of access to income for PVP players.
- Dynamic Agent Quality. - The more an agent is used the more their quality drops lowering the payouts of ISK and LP. This helps removed the static mission areas within the game which are currently 0.5 systems or ones with factions offering better LP value items (Sisters, Thukker etc.) and causes players to seek out greener pastures.
- Improved standings from Mining and Distribution missions, as well as missions to take items through hostile deadspace pockets to NPC drop locations (much like the drop off missions seen in the Epic Arcs).
- More epic fights with NPCs - Battling through a mission to finally fight that named NPC who is a push over and leaves you nothing memorable is a shame.
- Specialist missions for smaller classes of ships - Much like the Pirate Faction Epic Arcs where the missions were designed for T2 frigates it would be nice to see more missions where pilot skill and smaller ships are the choice over a super tanked Marauder.
- NPCs ships stats which are updated and in-line with current states of the game, Torpedo ships should be close range and high DPS instead of the 70km version there are now.
- Failure conditions for missions and a rework of the penalties a failure brings, rather than just having a loss in standings maybe that specific agent loses faith in you after multiple failures requiring you to work elsewhere to rebuild your reputation.
- Corporation specific skins or items in the LP store. - Give each corporation in the game items only available via their LP meaning there are better reasons to work for a corporation than "which is the best ISK/H or in the most prime location". Make choosing Hyasyoda or Kaalakiota as your missioning corp something interesting.
- More dynamic standings with better uses. - Standings should be a little more fluid moving up and down more freely with actions to represent a living and changing world, possibly introduce derived standings for NPC Corporations as well, working for one corporation will mean you lose favour with their competitors. Try and find rewards for players who have dedicated themselves to a Faction beyond the normal amounts as well (faction skins, Caldari State Drake skin, Federate Hyperion Skin etc.)
- Better access to Pirate Faction content. - Have hidden scannable agents in LowSec (L2-4) and HighSec (L1) which give out missions for the Pirate Factions, keep the LP stores located in NullSec meaning player must make a pilgrimage to those areas of space to claim rewards. Right now players have interesting career missions where they're invited to work for the pirate faction but need to fly out to NPC NullSec which is often under NullSec Alliance control. If someone wants to be a Pirate and work for an NPC pirate faction let them start that life in LowSec earning ISK from Pirate faction missions while also pirating players (this also boosts lowsec content).
- Expand on rare encounters such as Faction, Hauler and Officer spawns, add Faction Navy spawns, better AI for commanders, go extreme and add new Officer spawns flying NPC capital ships. Spawn encounters where two factions are fighting and players can help one win or annihilate them both.
- Give the NPC traders (haulers NPCs which move between stations) in Empire more gameplay options, give players a reason to hunt or guard them as additional content creators.
- More Epic Arcs - These are some of the most enjoyable missions in the game, offering a higher than normal challenge and a series of missions with different outcomes and choices.
- NPC bounty hunting missions. - Send players on long flights across New Eden to hunt and kill that specific NPC and bodyguards or fleet, give the NPCs tags redeemable for unique items or LP stores.
I'll stop there for now as I could likely go on for a while with crazy ideas on how to revitalise the PVE in EVE. I'm open to debate and discussion on any of my ideas so feel free to rip my ideas apart or iterate on them further, I really want to see EVE in a place where I no longer play other MMO's because they have more enjoyable PVE content.
I agree with 99% of this, and remain amazed at no dev response. |
Hakaari Inkuran
State War Academy Caldari State
38
|
Posted - 2014.06.16 15:56:00 -
[255] - Quote
Xequecal wrote:DarthNefarius wrote:Here's a BIG PvE fix: HOW ABOUT REBALANCING HOW ARMOUR SHIPS SUCK IN PvE COMPARED TO SHIELD FITS? I dunno I guess it is a balance thing where in BIG PvP fleet battles armour has an advatage except in the Drake blobs of old but armour PvE fits are losing out big time IMHO The armor tanking mechanics don't suck, the one and only reason shield tanking is so godlike is the absurd stats on the Gist line of shield boosters. T1/T2/Faction armor and shield tanks are comparable, armor even has the edge here. Only with a Gist booster do shield tanks become absurd. Upgrading from faction reppers to Centus-X reppers is a 40% increase in efficiency. Upgrading from faction shield boost/sba to Gist-X boost/SBA is a 298% increase in efficiency, this is where the problem originates. Unfortunately, the ship has sailed on nerfing these modules. They're not going to put in a patch that suddenly makes everyone's 5 billion isk PvE boat suddenly worth 1/10th as much. You know how many people would quit the game?
Armor modules have lower efficiency gains but still manage to be very expensive as well. If the price plummets it would be due to panic and price would climb back up again later. |
Hakaari Inkuran
State War Academy Caldari State
212
|
Posted - 2014.06.16 15:56:13 -
[256] - Quote
Xequecal wrote:DarthNefarius wrote:Here's a BIG PvE fix: HOW ABOUT REBALANCING HOW ARMOUR SHIPS SUCK IN PvE COMPARED TO SHIELD FITS? I dunno I guess it is a balance thing where in BIG PvP fleet battles armour has an advatage except in the Drake blobs of old but armour PvE fits are losing out big time IMHO The armor tanking mechanics don't suck, the one and only reason shield tanking is so godlike is the absurd stats on the Gist line of shield boosters. T1/T2/Faction armor and shield tanks are comparable, armor even has the edge here. Only with a Gist booster do shield tanks become absurd. Upgrading from faction reppers to Centus-X reppers is a 40% increase in efficiency. Upgrading from faction shield boost/sba to Gist-X boost/SBA is a 298% increase in efficiency, this is where the problem originates. Unfortunately, the ship has sailed on nerfing these modules. They're not going to put in a patch that suddenly makes everyone's 5 billion isk PvE boat suddenly worth 1/10th as much. You know how many people would quit the game?
Armor modules have lower efficiency gains but still manage to be very expensive as well. If the price plummets it would be due to panic and price would climb back up again later. |
Carniflex
StarHunt Mordus Angels
232
|
Posted - 2014.06.17 09:22:00 -
[257] - Quote
For a start - thank you for fixing the FoF missiles. Their quirks had irritated me for at least half a decade and every time I launch them at some bad dire gurista that is perma-jamming me I feel a little amount of pleasure when they ignore that 2 million hp star-gate and go for the closest red cross.
Now a little request in regards of drone UI. Please make it so that when I drag a drone group to someone in my watch-list then these drones are assigned to assist that person.
Navigating that right click menu through multiple layers is so tedious. It is outright horrible if you have larger amount of people in fleet (although the latter one is not that important for PvE).
Ideally and in more detail what I would like to see. (i) You set default drag-drop actions for your drone groups. Something as simple as tick-boxes for all the things that this drone group can do. sort of: [x] Assist [ ] Guard - for example. For Fighters it would be just "Assign". This can be in right click menu (if it would be too much hassle to add the visible tick-boxes into drone UI next to drone group) but should be persistent - i.e., remembering the setting through session changes. (ii) When you drag the group to a person in watch list a default action will be performed. Ideally you should be able to drag a drone group directly from drone bay which would result in drones launching and performing their designated default action at the earliest opportunity (say, if you do so while in warp the action is performed when the warp ends). (iii) For logistic drones the default action should be repairing the person they are assigned to. So that you can send them to repair other person in mission / incursion even if you happen to be jammed / damped to hell at that time. I can, after all, set combat drones to guard / assist the other person regardless of my own targeting capability. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Carniflex
StarHunt Mordus Angels
298
|
Posted - 2014.06.17 09:22:11 -
[258] - Quote
For a start - thank you for fixing the FoF missiles. Their quirks had irritated me for at least half a decade and every time I launch them at some bad dire gurista that is perma-jamming me I feel a little amount of pleasure when they ignore that 2 million hp star-gate and go for the closest red cross.
Now a little request in regards of drone UI. Please make it so that when I drag a drone group to someone in my watch-list then these drones are assigned to assist that person.
Navigating that right click menu through multiple layers is so tedious. It is outright horrible if you have larger amount of people in fleet (although the latter one is not that important for PvE).
Ideally and in more detail what I would like to see. (i) You set default drag-drop actions for your drone groups. Something as simple as tick-boxes for all the things that this drone group can do. sort of: [x] Assist [ ] Guard - for example. For Fighters it would be just "Assign". This can be in right click menu (if it would be too much hassle to add the visible tick-boxes into drone UI next to drone group) but should be persistent - i.e., remembering the setting through session changes. (ii) When you drag the group to a person in watch list a default action will be performed. Ideally you should be able to drag a drone group directly from drone bay which would result in drones launching and performing their designated default action at the earliest opportunity (say, if you do so while in warp the action is performed when the warp ends). (iii) For logistic drones the default action should be repairing the person they are assigned to. So that you can send them to repair other person in mission / incursion even if you happen to be jammed / damped to hell at that time. I can, after all, set combat drones to guard / assist the other person regardless of my own targeting capability.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|
Dig Mangeiri
4
|
Posted - 2014.06.19 08:00:00 -
[259] - Quote
Make more un-blitzable missions and complexes. Change the trigger mechanisms I mean, not the actual content.
Make gate keys single use so people cannot just warp through the same content farming deadspace modules.
It's been mentioned before but the collision on the accelerator gate can cause trouble sometimes.
The overview settings behave strange sometimes when adding or removing items from a loaded preset. For example on tab 3 you have "everything" but you try to remove a little clutter from it like your fleet drones. Going back to your pvp tab which has drones by default it will be removed from there. I don't know how to illicit this more clearly I hope this is understood by others. And I suppose this also belongs in the UI section. Anyway...
Make pilots interested in exploration actually explore. Signatures and anomalies should not be present until scans are made.
I would like to go back to the old exploration style for some things... but I am sure stepping backward into multiple signal types isn't currently being considered. Instead of consolidating them all into two types it should have been expanded.
Research agents and agent locator agents have similar little quirks. It's not a huge deal but it's irritating if you're playing the game immersively. Making the option buttons special for these characters, or accessible by other means would fix some of these issues.
Get rid of the un-grouping warning messages of grouped items fitted to a ship by way of a "don't ask me again" box.
I have lots of lag issues communicating with drones. They respond slowly sometimes and when they dock after being recalled it often says "returning" as well. I don't have many other lag features in the game so I am guessing other players have this issue. I cannot say what causes it.
Drone control groups should be whatever I wish for them to be. I should be able to mix drone types in groups.
Auto-grouping of drones? Or preset grouping of drones that could be used as a load out of some kind. Not that bog of a deal I guess.
Allow probes to stay in a system even if you have a session change or whatever its called, keep the hour timer on them.
The star map is one o the coolest things about the game in my opinion but it is clunky and unresponsive. There may be larger issues at hand, but if any of these are a small fix please consider them--hovering cursor over some stars doesn't cause the popup window or name of star to appear, right clicking on the star zooms out and resets your view for some reason, the popup menus act finicky and are hard to navigate through without them disappearing or bringing up unwanted windows.
Allow a reversing of the middle mouse wheel zoom. Please let us sheep use the system we are used to from every other thing we have every used on a computer system since the wheel was used for zooming! I have to program my mouse to switch between up and down input every time I am scrolling or zooming.
Allow bookmarking of expeditions without actually warping into that particular space. I mean, don't use the solar system as the bookmark and maybe let this be linked in fleet as well.
A little more forgiveness or flexibility in missions. If you decline a mission from a training agent he will never talk to you again. Yet if he offers you a mission you can never delete it either. Declining a mission for standing loss is ok for standard missions but sometimes you should be able to delay them (SOE, COSMOS) and not constantly have them in your vision in all stations. In fact, you should be able to decline a mission and do it later. Or repeating the COSMOS missions would be awesome because EVE doesn't have a lot of interactivity PVE wise. There are only a few missions, mostly the same over and over. The epics are all we really have that are immersive I would like to do them over again some time.
Ability to have more filters on hangar inventories would be awesome. Or "arrange by" features such as module size or estimated value. This seems easy enough since those values are all calculated. Just more sorting and filters would be awesome.
The ability to rename containers in my ship because "not having access" to them is absurd seeing as they are in my ship.
Setting a default name for ships when assembling them ie removing my name from them.
The way drones stack is strange. I realize this may be for damage purposes and repacking issues but if they are all at 100% it would be nice to be able to stack them. Hell, this problem persists with all kinds of stuff.
Allow me to repackage items that are unaffected by repackaging without a warning. And allow me to do it in my corp hangars that I have personal access to.
Allow me to repackage items while still in my ship.
Allow blueprints that are not altered in any way to be "repackaged" so they can be sold on the market.
The market filters can be expanded a little more.
The deadspace faction and officer modules work very awkwardly in the market, but now I am just being picky. |
Dig Mangeiri
17
|
Posted - 2014.06.19 08:00:16 -
[260] - Quote
Make more un-blitzable missions and complexes. Change the trigger mechanisms I mean, not the actual content.
Make gate keys single use so people cannot just warp through the same content farming deadspace modules.
It's been mentioned before but the collision on the accelerator gate can cause trouble sometimes.
The overview settings behave strange sometimes when adding or removing items from a loaded preset. For example on tab 3 you have "everything" but you try to remove a little clutter from it like your fleet drones. Going back to your pvp tab which has drones by default it will be removed from there. I don't know how to illicit this more clearly I hope this is understood by others. And I suppose this also belongs in the UI section. Anyway...
Make pilots interested in exploration actually explore. Signatures and anomalies should not be present until scans are made.
I would like to go back to the old exploration style for some things... but I am sure stepping backward into multiple signal types isn't currently being considered. Instead of consolidating them all into two types it should have been expanded.
Research agents and agent locator agents have similar little quirks. It's not a huge deal but it's irritating if you're playing the game immersively. Making the option buttons special for these characters, or accessible by other means would fix some of these issues.
Get rid of the un-grouping warning messages of grouped items fitted to a ship by way of a "don't ask me again" box.
I have lots of lag issues communicating with drones. They respond slowly sometimes and when they dock after being recalled it often says "returning" as well. I don't have many other lag features in the game so I am guessing other players have this issue. I cannot say what causes it.
Drone control groups should be whatever I wish for them to be. I should be able to mix drone types in groups.
Auto-grouping of drones? Or preset grouping of drones that could be used as a load out of some kind. Not that bog of a deal I guess.
Allow probes to stay in a system even if you have a session change or whatever its called, keep the hour timer on them.
The star map is one o the coolest things about the game in my opinion but it is clunky and unresponsive. There may be larger issues at hand, but if any of these are a small fix please consider them--hovering cursor over some stars doesn't cause the popup window or name of star to appear, right clicking on the star zooms out and resets your view for some reason, the popup menus act finicky and are hard to navigate through without them disappearing or bringing up unwanted windows.
Allow a reversing of the middle mouse wheel zoom. Please let us sheep use the system we are used to from every other thing we have every used on a computer system since the wheel was used for zooming! I have to program my mouse to switch between up and down input every time I am scrolling or zooming.
Allow bookmarking of expeditions without actually warping into that particular space. I mean, don't use the solar system as the bookmark and maybe let this be linked in fleet as well.
A little more forgiveness or flexibility in missions. If you decline a mission from a training agent he will never talk to you again. Yet if he offers you a mission you can never delete it either. Declining a mission for standing loss is ok for standard missions but sometimes you should be able to delay them (SOE, COSMOS) and not constantly have them in your vision in all stations. In fact, you should be able to decline a mission and do it later. Or repeating the COSMOS missions would be awesome because EVE doesn't have a lot of interactivity PVE wise. There are only a few missions, mostly the same over and over. The epics are all we really have that are immersive I would like to do them over again some time.
Ability to have more filters on hangar inventories would be awesome. Or "arrange by" features such as module size or estimated value. This seems easy enough since those values are all calculated. Just more sorting and filters would be awesome.
The ability to rename containers in my ship because "not having access" to them is absurd seeing as they are in my ship.
Setting a default name for ships when assembling them ie removing my name from them.
The way drones stack is strange. I realize this may be for damage purposes and repacking issues but if they are all at 100% it would be nice to be able to stack them. Hell, this problem persists with all kinds of stuff.
Allow me to repackage items that are unaffected by repackaging without a warning. And allow me to do it in my corp hangars that I have personal access to.
Allow me to repackage items while still in my ship.
Allow blueprints that are not altered in any way to be "repackaged" so they can be sold on the market.
The market filters can be expanded a little more.
The deadspace faction and officer modules work very awkwardly in the market, but now I am just being picky. |
|
Borothis Quishir
Armored Knights Eternal Incursionist
2
|
Posted - 2014.07.22 16:45:00 -
[261] - Quote
*A couple of the DED 3/10 complexes are composed of 100+ frigate NPCs spread over five pockets. I think the same overall difficulty could be achieved by reducing this number and substituting some destroyers/cruisers in each pocket. It would make the whole experience a lot less click-intensive. |
Borothis Quishir
Voortrekkers
3
|
Posted - 2014.07.22 16:45:30 -
[262] - Quote
*A couple of the DED 3/10 complexes are composed of 100+ frigate NPCs spread over five pockets. I think the same overall difficulty could be achieved by reducing this number and substituting some destroyers/cruisers in each pocket. It would make the whole experience a lot less click-intensive. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
47
|
Posted - 2014.07.28 02:11:00 -
[263] - Quote
This pertains more towards looting wrecks and cargo containers.
When approaching a wreck/can, it's information is displayed reading out to the right. Says corp, size of ship etc. At the very end, farthest right, it says the distance to the wreck/can.
The issue I have is that with my entire HUD layout only provides a viewing window in the center of my screen. If the distance was displayed first in the order of information on the wreck/can bracket, I could see the range much easier.
Gé¬-35m-Medium Wreck-CCP-etc
If it displayed like above, with the distance next to the icon instead of far right. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
171
|
Posted - 2014.07.28 02:11:19 -
[264] - Quote
This pertains more towards looting wrecks and cargo containers.
When approaching a wreck/can, it's information is displayed reading out to the right. Says corp, size of ship etc. At the very end, farthest right, it says the distance to the wreck/can.
The issue I have is that with my entire HUD layout only provides a viewing window in the center of my screen. If the distance was displayed first in the order of information on the wreck/can bracket, I could see the range much easier.
Gé¬-35m-Medium Wreck-CCP-etc
If it displayed like above, with the distance next to the icon instead of far right. |
Janeway84
Its a good day to die ORPHANS OF EVE
110
|
Posted - 2014.08.05 08:21:23 -
[265] - Quote
Would be fun with a mission where you need to warp through gates and you have a fleet warping in a few ships at a time behind you and the goal is to escape them or something. Would make flying cruiser and speedier ships viable in some missions
Another mission idea could be that you need to fly through some populated area and cargo scan some ships for some loot that your agent wants retrieved or something.
Maybe some mission where cov op ship can be useful lika a stealth mission wheere you need to be cloaked until you reach a certain position/destination.
New agent type exploration , get to use hacking and analyzing tools and salvaging perhaps. Scanning too could be nice touch :D
Some fast paced hunt missions sort of like chasing down and popping pirate scarlet but with more speed involved :) Where you need to use warp disrupt/scram. Perhaps hold the target down until npc's arrive to blast the target? |
Chu Minn
Republic Military School Minmatar Republic
1
|
Posted - 2014.08.26 14:35:08 -
[266] - Quote
Cleaning out Combat sites...
With the mining cruisers gone it takes forever to Clean them out regarding the minerals in them. Take the Serp Lookout, It would be nice if all site gates would allow barges/exhumers and ind. command ships. Thus completing the mission and allowing your corp mates jump in their mining operation so that it can be efficiently mined. With non boused ships (no I don't count the mining frig as an effective ship here) this is almost to time consuming to be done, unless you really are bored... |
Apocalypse Solar
Nova Solar Industries Inc.
7
|
Posted - 2014.08.27 12:33:22 -
[267] - Quote
Fix the Rogue Drone Asteroid Infestation 3/10 DED loot tables .. they currently drop zero faction loot in Guristas space.
Shadow Serpentis MWDs drop in other regions in this Rogue Drone Asteroid Infestation complex. |
SFM Hobb3s
Wrecking Shots Black Legion.
195
|
Posted - 2014.09.24 16:51:07 -
[268] - Quote
In some Deadspace and also some non-rated combat plexes, there are important structures (ie gurista control towers) that fall under the category of 'collideable objects'. If these could be separated from that category. It's a minor annoyance to have to fiddle with my overview to constantly add and remove this category.
Pretty sure a good example of this would be Gurista Military Complex, first room you must destroy both the tower, and the EM forcefield. |
Catherine Laartii
Providence Guard Templis CALSF
335
|
Posted - 2014.10.08 06:18:52 -
[269] - Quote
Simple suggestion - Change COSMOS agent missions to be repeatable every 3 months. |
Heather Austrene
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.10.15 23:39:00 -
[270] - Quote
When I mine I find the belt rats really irritating. They don't drop anything worth moving a barge to pick up or any salvage worth carrying a salvage drone. And they aren't strong enough to threaten a barge unless it is entirely untanked with no drones and afk for a really long time. With any tank on the barge at all there is no reason to kill them at all except to shut up all the noise they make.
Give them a dps boost and require more than a single T1 drone to kill, and have them occasionally drop something interesting. Heck throw the occasional one in that may actually make a solo retriever have to warp off. Keep us miners awake. |
|
Heather Austrene
Fried Liver Attack
2
|
Posted - 2014.10.15 23:39:24 -
[271] - Quote
When I mine I find the belt rats really irritating. They don't drop anything worth moving a barge to pick up or any salvage worth carrying a salvage drone. And they aren't strong enough to threaten a barge unless it is entirely untanked with no drones and afk for a really long time. With any tank on the barge at all there is no reason to kill them at all except to shut up all the noise they make.
Give them a dps boost and require more than a single T1 drone to kill, and have them occasionally drop something interesting. Heck throw the occasional one in that may actually make a max yield fit retriever have to warp off. Keep us miners awake. |
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CCP Affinity
C C P C C P Alliance
1642
|
Posted - 2014.10.17 10:00:04 -
[272] - Quote
DeMichael Crimson wrote:Been well over 1 year with no CCP response in this thread. DMC
I can't respond to everything :) but if you read the patch notes, we are fixing things mentioned in this thread
CCP Affinity | [URL=http://www.twitter.com/#!/CCP_Affinity] Follow me on Twitter [/URL]
Content Designer for EVE Online
Team Space Glitter
|
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Turelus
Caldari Independent Navy Reserve The Fourth District
1001
|
Posted - 2014.10.17 10:04:32 -
[273] - Quote
CCP Affinity wrote:DeMichael Crimson wrote:Been well over 1 year with no CCP response in this thread. DMC I can't respond to everything :) but if you read the patch notes, we are fixing things mentioned in this thread Awesome! :)
Lieutenant Turelus - Caldari Independent Navy Reserve - The Fourth District
|
Valterra Craven
302
|
Posted - 2014.10.17 14:21:22 -
[274] - Quote
CCP Affinity wrote:
I can't respond to everything :) but if you read the patch notes, we are fixing things mentioned in this thread
Can you respond on if little things can also be bugs? (Aka are you only working on improvements or can you also work on bugs as well?)
Its seems like the Epic Arcs could use a once over QA pass.
I've had to submit alot of tickets over the years for not getting my proper standings for the amarr, minie, and gal epic arcs standings at the end.
|
Turelus
Caldari Independent Navy Reserve The Fourth District
1001
|
Posted - 2014.10.26 10:35:07 -
[275] - Quote
Not entirely PVE or a little thing but...
Let NullSec sov holders rent agents for their stations/outposts much like how the current bidding system works with the research teams. This would let you have more players/system for PVE than anomalies do whilst adding more gameplay mechanics for non-ship based PVP (bidding on enemies agents to stop their PVE etc.).
Lieutenant Turelus - Caldari Independent Navy Reserve - The Fourth District
|
Arcos Vandymion
White Beast Inc.
72
|
Posted - 2014.10.30 09:49:32 -
[276] - Quote
Heather Austrene wrote:When I mine I find the belt rats really irritating. They don't drop anything worth moving a barge to pick up or any salvage worth carrying a salvage drone. And they aren't strong enough to threaten a barge unless it is entirely untanked with no drones and afk for a really long time. With any tank on the barge at all there is no reason to kill them at all except to shut up all the noise they make.
Give them a dps boost and require more than a single T1 drone to kill, and have them occasionally drop something interesting. Heck throw the occasional one in that may actually make a max yield fit retriever have to warp off. Keep us miners awake.
All NPCs are currently really weak-ish. Pirate Rookie frigates have just a sliver more total raw HP than my Pod has shields.
above post sounds interessting. The problem I see is that if you say for example bit on an Amarr agent somewhere in Gurista 0.0 that would be a bit storybreaking. Sure the Amarr hire against Guristas as well in Hi but I doubt they would lead a crusade against them simply because and in an area that is so far away.
Alternatively cycling agents (randomly) that come by because someone they really hate is messing around in your area would be cool. Sounds a bit incursion with a bit of shadowrun-ish mixed in but would make more sense. One could use the SoF to create pirate carriers and dread and stuff to blow up (these would at least explain how the pirate faction has managed to get so many ships into the system/area in such a short time). Like the Minmatar sending their variant of Mr. Smith (shadowrun term for a mission broker that goes undercover) to combat some Angels that escaped from a strike in minmatar space with several carriers and stuff and hires the local populace to end part of Angel activity once and for all.
NPC webbing drones use caldari models for some reason. Shouldn't they be minmatar models? |
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CCP Affinity
C C P C C P Alliance
1647
|
Posted - 2014.11.03 15:33:29 -
[277] - Quote
Valterra Craven wrote:CCP Affinity wrote:
I can't respond to everything :) but if you read the patch notes, we are fixing things mentioned in this thread
Can you respond on if little things can also be bugs? (Aka are you only working on improvements or can you also work on bugs as well?) Its seems like the Epic Arcs could use a once over QA pass. I've had to submit alot of tickets over the years for not getting my proper standings for the amarr, minie, and gal epic arcs standings at the end.
If it's a bug it should be filed as a bug report - that will be the quickest way to get it fixed
CCP Affinity | [URL=http://www.twitter.com/#!/CCP_Affinity] Follow me on Twitter [/URL]
Content Designer for EVE Online
Team Space Glitter
|
|
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
158
|
Posted - 2014.11.03 16:13:16 -
[278] - Quote
CCP Affinity wrote:Valterra Craven wrote:CCP Affinity wrote:
I can't respond to everything :) but if you read the patch notes, we are fixing things mentioned in this thread
Can you respond on if little things can also be bugs? (Aka are you only working on improvements or can you also work on bugs as well?) Its seems like the Epic Arcs could use a once over QA pass. I've had to submit alot of tickets over the years for not getting my proper standings for the amarr, minie, and gal epic arcs standings at the end. If it's a bug it should be filed as a bug report - that will be the quickest way to get it fixed n years is not quick by any definition.
Where n=the number of years since epic arcs were introduced. Cba to look it up right now. |
Lucius Uta
Not really a corp
3
|
Posted - 2014.11.06 11:24:30 -
[279] - Quote
Epic Arc missions are set to never expire, and yet you can repeat them every 3 months. On the other hand, COSMOS missions you can do only once in your character's lifetime, and they still have a 7 days deadline like normal missions. I would be really pleased if CCP would change COSMOS missions so they cannot expire. |
Replacement 234
Studies and Observation Group - Eve
135
|
Posted - 2014.11.08 01:45:15 -
[280] - Quote
So many pages of good ideas and did not read them all. Please forgive me if this is a repeat.
Give storyline mods value. it would be nice to put them between T2 and faction. Very disappointing to get a storyline item which is less useful than t1.
Thank you. |
|
Ix Method
Brutor Tribe Minmatar Republic
255
|
Posted - 2014.11.08 11:03:22 -
[281] - Quote
Give all Mining Agent/Corp stations factories. They could be such cool, vibrant little hubs for startup indy corps.
I know its not strictly PVE but its all kinda related, you know? :)
Travelling at the speed of love.
|
Ed MarKeen
East Domain Inc.
4
|
Posted - 2014.12.23 11:30:42 -
[282] - Quote
I skipped some pages, them maybe was already told...
add a mission counter or mission stats somewhere in the UI (character sheet, journal, agent finder...)
Is a bit annoying that we have to use external resources, like text files, excel, post-it or abacus to count faction missions when we want to know when will be the 16th mission that bring to the storyline.
Can be useful for people that wish to balance standing with each empire faction.
|
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
254
|
Posted - 2014.12.24 14:00:10 -
[283] - Quote
Ed MarKeen wrote:I skipped some pages, then maybe was already told...
add a mission counter or mission stats somewhere in the UI (character sheet, journal, agent finder...)
Is a bit annoying that we have to use external resources, like text files, excel, post-it or abacus to count faction missions when we want to know when will be the 16th mission that bring to the storyline.
Can be useful for people that wish to balance standing with each empire faction. You don't have to use external resources: click character sheet, check standings, right-click corp/faction, check latest transactions. |
Ed MarKeen
East Domain Inc.
5
|
Posted - 2014.12.24 20:28:29 -
[284] - Quote
Yourmoney Mywallet wrote:Ed MarKeen wrote:I skipped some pages, then maybe was already told...
add a mission counter or mission stats somewhere in the UI (character sheet, journal, agent finder...)
Is a bit annoying that we have to use external resources, like text files, excel, post-it or abacus to count faction missions when we want to know when will be the 16th mission that bring to the storyline.
Can be useful for people that wish to balance standing with each empire faction. You don't have to use external resources: click character sheet, check standings, right-click corp/faction, check latest transactions.
Is not exactly the same thing, you see the list of the missions done for each corp or faction, but determine the number of missions before next storyline is not so immediate, and if doing missions for different corp of same faction you still have to calculate externally. Last but not least, the log is cleared after some time.
|
Burning Furry
Crouching Tiger Hidden Ibis
25
|
Posted - 2015.01.05 14:08:32 -
[285] - Quote
1 - For missions that have varying enemy types: Can the angels/gurista/serpentis/sansha icon be made larger? Currently tiny, and difficult to read.
2 - Mission risk is very vague. Some missions with 1.2 mill payout are greatly more difficult than missions with a larger payout. Adjust payout to be linearly related to difficulty. |
Jita info
Fallen Angels corp
0
|
Posted - 2015.01.11 09:05:25 -
[286] - Quote
We already have Squad Warp,could you also add Squad jump and Squad dock
also on the mission the rouge slavetrader there are a battleship jumping in after 10minutes could you reduse it to Three as the mission are done in 1-2minutes 10 is too long of a wait to be Worth it |
Elbie Klep
Aliastra Gallente Federation
2
|
Posted - 2015.01.14 21:23:30 -
[287] - Quote
Agent finder should allow search in a specific region. Or at least identify the region on the agent in the listing.
Salvage desperately needs a single menu item for: open cargo can; select all; drag to ship cargo
Agents should not offer missions that were previously declined. At a minimum, they should not offer previously declined missions with increasing frequency. (I have had to switch agents twice because they got down to offering the same previously declined missions 30+% of the time -- sometimes the very next offered mission would be the same one I just declined!)
L4 and L5 agents should not offer kill missions with ship limitations. We already did those missions at L1, L2, and L3 in getting to an L4 agent. Besides, they don't pay enough to be worth running anyway, so you end up declining them. [BTW, there is a very real reason for not wanting ship restrictions on L4s. When running for NPC standings, you need to switch stations frequently, often 12+ jumps. You don't need yet another ship to move. (I know courier missions are faster for raising standings, but I don't want my mind to turn to mush.)]
Once a target is displayed at the top of the screen, it should not move when a target to the right goes away. (Adding targets should go to the next available empty spot from the right.) This is really maddening in salvage as the targets are constantly jumping out from under the mouse click. It can also be critically important in combat when you select the wrong target for weapons. [Note that when using both drones and turrets, the targets are almost always different and the targets are moving relative to one another, so distances change.Thus you have to look for the target in the display anyway, as opposed to assuming the next one to the left is fine.] |
Salan Zorth
School of Applied Knowledge Caldari State
0
|
Posted - 2015.01.15 10:58:08 -
[288] - Quote
Searched the forums and could not find this in any thread/topic so far (might have missed it, but hope I will not do a double post..?)
When missioning with friends I can choose to split ISK among involved parties (max 10 ways) and we get some standing towards something I think when shooting stuff... BUT, and here is my core question: Why do I not get my fair share of Loyalty Points??
I think that I was about just as loyal as the mission holder towards the mission issuer when I blew those pesky Guristas out of existance... I was showing loyalty when remotely repairing my friend, the mission holder, when he was taking a bad beating from those dreaded rats.... So why is it that I can not get some loyalty love from the mission issuer?!?
Can we please incorporate ISK, repuration gains/losses AND Loyalty Point rewards for everyone to share in the fleet..??
Would make fleeting up with friends a much more "fair" experience...
|
Raymond Moons
Parallactic Veil
9
|
Posted - 2015.01.16 11:02:17 -
[289] - Quote
Elbie Klep wrote:Agent finder should allow search in a specific region. Or at least identify the region on the agent in the listing.
Salvage desperately needs a single menu item for: open cargo can; select all; drag to ship cargo
Agents should not offer missions that were previously declined. At a minimum, they should not offer previously declined missions with increasing frequency. (I have had to switch agents twice because they got down to offering the same previously declined missions 30+% of the time -- sometimes the very next offered mission would be the same one I just declined!)
L4 and L5 agents should not offer kill missions with ship limitations. We already did those missions at L1, L2, and L3 in getting to an L4 agent. Besides, they don't pay enough to be worth running anyway, so you end up declining them. [BTW, there is a very real reason for not wanting ship restrictions on L4s. When running for NPC standings, you need to switch stations frequently, often 12+ jumps. You don't need yet another ship to move. (I know courier missions are faster for raising standings, but I don't want my mind to turn to mush.)]
Once a target is displayed at the top of the screen, it should not move when a target to the right goes away. (Adding targets should go to the next available empty spot from the right.) This is really maddening in salvage as the targets are constantly jumping out from under the mouse click. It can also be critically important in combat when you select the wrong target for weapons. [Note that when using both drones and turrets, the targets are almost always different and the targets are moving relative to one another, so distances change.Thus you have to look for the target in the display anyway, as opposed to assuming the next one to the left is fine.]
Salvage is fine the way it is. It's not like we have to band select and drag and drop anymore. Stop being lazy. With regards to L4 and 5 agents offering kill missions with ship restrictions; I want to see more of them. We didn't use t2/t3 ships at L1/2/3 and there'd be no point going back to do so. We need more reasons to fly smaller than BS/Capital ships in missions. An option to lock target placement in the UI might be interesting though. |
Little Kicks
Republic Military School Minmatar Republic
1
|
Posted - 2015.01.18 21:25:47 -
[290] - Quote
Can we get an intercept button? Somehow we can calculate how to sling a projectile over 100km from one moving ship to another, but my ship can only tail-chase another? Intercept could plot the closest point of approach and go there. Even if it only updated every second or so. It would be nice. Thanks. |
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Brown Pathfinder
Imperial Academy Amarr Empire
0
|
Posted - 2015.01.20 10:21:34 -
[291] - Quote
Im not sure if this goes here but here goes... Viziam corp doesnt have a level 3 security agent and I feel its sad since when working on the occasional mission i got to be content with level 2 agents.
And im not confident my omen will be able to work through a level 4. |
Jenn aSide
Smokin Aces.
9801
|
Posted - 2015.02.16 20:00:01 -
[292] - Quote
I got one. The probe scanner. It needs more filter options.
I like to run 2 toons doing seperate anomalies in null and low, so i filete rout all the anomalies I don't want. On won character I might have all "Hubs" and on another all "rally points"..
As I complete the sites new ones pop up, on BOTH clients. It would be nice to be able to set a filter that says "show only X anomaly" and can set it to a single thing or multiples liker show all havens and sanctums or show all dens and burrows. |
chaosgrimm
Universal Production and Networking Services
188
|
Posted - 2015.02.22 17:43:20 -
[293] - Quote
As a QoL improvement, could it be made so that significant structures in missions are on the overview by default, or have their own category which only contains significant structures?
For example: * Force fields * the damsel's structure * the outpost in L3 retribution * Various structures in L3 Extravaganzas * The important structures in room 4 of Angel Extravaganza L4 Stuff like that |
Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.01 02:54:26 -
[294] - Quote
I have another QoL request: the penalty for declining missions is not fun.
The 4 hour mission penalty timer equates to me turning off EVE a lot sooner than I'd like. There are about four L4 Security agents in the region I'm willing to bounce around for missions. The current mission rejection timer means two bad missions within four hours means no more missions with that agent until the timer is dead. Then when I come back much later, one bad mission and it's time to wait.
"But you don't have to wait!" Of course not. A) I can take the big standing hit with every decline (9.9->9.0 and beyond), but now I get paid less for the missions I do take. B) I can take the "bad" mission: lose standings with other factions (and no bounties), waste my time on a boring mission, die in low sec...etc. Or, C) find another agent.
I enjoy running missions. It's a great way to play EVE when I only have an hour or two. Moving to a new mission hub, getting paid less per mission, or running missions that I think are not fun (A, B, C), are less fun than turning off the game and finding something else to do. I'd rather not ruin what has taken a long time to build, or waste time traveling.
Suggestions in rank order: No time/standing penalty, LP/isk fine, less non-fun missions, shorter timer. Obviously each of these would have greater consequences to capsuleers looking to blitz missions all day. I'm sure you guys could find some balance.
Sorry for the long post. I really just wanted to point out that part of the game is not fun. |
Anthar Thebess
947
|
Posted - 2015.03.02 20:34:16 -
[295] - Quote
Why so many people want Tags gone , or compensate them in isk when they are not available - there are tons of them on jita market. They are traded between players , and are another source of income from faction / FW / Pirate missions. I personally do only missions where i can get those tags, and decline most others.
So before any one touch this please be aware that you need to first solve this stuff.
As for ideas - but from nullsec perspective.
1. Reconsider placing lvl 4 and lvl 5 higsec faction agents in NPC null space. This way you can provide income ( and targets ) for newcomers to NPC null space. Most of them already have unrecoverable standings, and don't know how to make ISK in new place. With the amount of LP pumped into the system by FW , lowsec LVL 5, this will not have significant impact , and could persuade more players moving to nullsec. They know how to do missions.
2. Adjust burners , currently you can get burner missions against the faction you are working for , and guess what , you loose standings for those mission.
3. Create lvl 5 pirate missions. They could be against drones i rly want to loose a carrier to rats someday.
4. Allow capitals to use most of the missions gates. I know that they are just lvl 4 missions, but still - this is nullsec.
5. Yes solve bumping off those warp gates.
6. All databases could get some love, you can find information about non existing agents.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Nicola Romanoff
Quantum Innovations Limited
3
|
Posted - 2015.03.05 10:21:34 -
[296] - Quote
Reduce the number of missions needed to get a storyline agent or increase the percentage gain given when doing storyline missions.
Have more unique items in each NPC LP Store, ike SoE have probes and launcher and ship BPC etc, let the other NPC have unique items.
|
Anthar Thebess
947
|
Posted - 2015.03.05 10:59:00 -
[297] - Quote
Change how fleet standing boost work.
Currently you have lvl 4 mission standings, and new guys in corp. You can boost their standing towards the faction by using fleet and sharing your reward with rest of the fleet. Standing is shared , isk is shared, lp is also shared.
How it could work. People can join fleet , and even when you don't click share reward standing boost will be shared among the fleet members.
Why? Because this is simple way how you can help new guys. You put up a fleet containing all new guys open to alliance. They just sit on the station or do some lvl 1 missions and people that are completing their missions can quickly join this fleet to boost other people standings.
Yes you can do it now, but simply people don't like to share , even when the new guys want to return the isk and pay for the LP no one knows how many lp come from who. Lets don't forget about new people that still have trail account - they are in the worst position, as most of the people don't want to invest any thing in their development - as they simply can stop playing at any time.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Metal-Beard
Rockstar federation
2
|
Posted - 2015.03.05 15:47:34 -
[298] - Quote
dunno if it falls into category but, id like to see enemy fire hit an asteroid, not go straight through it and still hit me, this way a pilot can actually use the environment to aid them.
|
Anthar Thebess
958
|
Posted - 2015.03.11 09:06:40 -
[299] - Quote
Add to all NPC stores new items ( currently obtainable only by faction drops) that will require faction tags. For example : You get missions against caldari, amarr, matar , galente or even vile concord , but tags dropped on those missions are not required in pirate LP stores.
Add to LP stores stuff like : True Sansha Warp Disruptor That will require Concord Tags.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Arthur Aihaken
Jormungand Corporation
4348
|
Posted - 2015.04.13 22:19:22 -
[300] - Quote
Reduce the LP and material costs of Faction battleships by approximately half, so that they're priced around the mid $300-million ISK mark.
I am currently away, traveling through time and will be returning last week.
|
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Arthur Aihaken
Jormungand Corporation
4348
|
Posted - 2015.04.13 23:22:38 -
[301] - Quote
The ability to merge numerous corporate LP balances to a single entity (-25% penalty).
I am currently away, traveling through time and will be returning last week.
|
Anthar Thebess
1005
|
Posted - 2015.04.14 09:02:11 -
[302] - Quote
Faction battleships could be fine if there could be 2 versions , one from LP store and 2nd from DED / faction drops.
I like implants from LP stores, they provide excellent isk sink - and i hope that CCP will not remove them, as in most of the cases they are the only thing keeping specific LP store alive.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
pyroxer reaper
Fallen Angel Industries
0
|
Posted - 2015.05.10 03:11:30 -
[303] - Quote
most of these probably wont apply to little things but here goes.
Add the possability of pirate faction ships showing up in missions and dropping faction items. scanning and incursions make more isk than missions bridge that gap a little.
mission escalations for more rewards.
ppl run missions in fleets but lvl 4's can be completed solo a new more challenging lvl 4.5 mission with lots of battleship waves maybe a capital ship made for larger fleets to go after.
Covert Recon Missions (sell information logs to the NPC agents)
pirate leader assassination missions (need to run a locate and track the NPC then go kill it)
theft and hacking missions. more for lowsec piracy and FW against the empires
a skill for the frequency you can take EPIC ark missions.
better reasons for gaining higher standings with corps, 8.0 lets you install jumpclones what dose 9.0 and 10.0 do? 6-7.0 faster locate times or 9 and 10.0 lowering LP store costs i little would be nice.
a structure a corp can own in space to pull missions from, in systems with no stations in all types of space, buy an agent security, mining ect.pirate and sleeper agents to work in low/null and WH space. The more the agent is used the better the agent becomes, starts at lvl 1 and can upgrade to lvl 4. Corps could even set up there own LP reward system for members to allow mission running corps to have more controle over missions.
pirate related ships skins that can drop in missions.
let fleet member's warp to the mission location
an option to give the mission rewards over to the player corp not just the members in fleet (Let a corp work on standings for the whole corp not only each individual member)
colour differences in fleet broadcast window, calls for shields shows up in blue, cap in white, broadcast target in red ect.
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HELLBOUNDMAN
Subterranean Space Worm
178
|
Posted - 2015.05.20 20:08:09 -
[304] - Quote
- Allow missions to be turned in and accepted from space, assuming there is no items required. However, make this a perk. You must have 5.0 or higher with the corp the mission is for. this gives purpose to actually having high standings, other than higher level missions. This can also apply to faction standing and storyline missions
- As mentioned, fleet warping to mission
- Also, as mentioned, auto-link to journal, in fleet chat, when accepting a mission
- More missions. Though I'd like new missions, for short term(thus fitting little things) add more missions to each agent. Thus more diversity.
- No more giving us the same mission multiple times in a row.
- Allow us to toggle on or off faction missions. Perhaps even an option for only faction missions.
- Clouds... They're too bright
- No ship restrictions on agent missions... Why would they care if you over tank a level 1 with a Marauder? It's your isk to burn on ammo, as long as the job gets done.
- We need to have something that supports fleeting with low skill players. Whether it's a simple high slot module that draws all NPC agro or whatever. Most missions aren't that difficult, and most of us only fleet so that noobs can have some fun and earn some standing... Let me tank the mission and let him enjoy trolling NPCs. Besides, it doesn't pay any better or anything. (this may be a bit difficult to implement, as you don't want it to work outside of missions.)
- Higher frequency on Storyline missions OR more standing rewards for storyline missions.
PS.... A ship skin to allow me to have a pure Chrome Golem is crucial to any little things thread... It WILL make missions better for me!!! |
Anthar Thebess
1040
|
Posted - 2015.05.21 08:12:40 -
[305] - Quote
Fix Nullsec Burner Missions. 1. Agent give you missions against pirate from the same faction, and you loose standings killing this pirate.
2. Burners where meant to be 1vs1 , in nullsec people have tons of alts. Current burner meta is , drop 5 alts in cheap ships on a burner and kill it under 20-30secconds Burner missions pay 20-25k LP and totally ruin value of LP , as normal LVL 4 missions offer you from 8 to 15k of LP.
Nullsec agents give 1/4-1/3 burner missions. Sometimes you have 5 different burner missions in a row - when you have 5 alts taking those missions ...
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Harrvon Huren
Stellar Ice Unlimited Haven.
0
|
Posted - 2015.05.25 22:07:00 -
[306] - Quote
Allow agents to be removed from or filtered out from the standings screen. It's quite annoying to have these many one-time agents clogging up the screen when when you're done with them. |
Atreides 47
Union of independent miners and industrials Cybran Nation Alliance
26
|
Posted - 2015.05.29 20:19:44 -
[307] - Quote
So instead of revamping ancient mission system here is what CCP doing : "Frequency of Burner Missions offered by level 4 Security agents has been lowered." - http://community.eveonline.com/news/patch-notes/patch-notes-for-carnyx/ WTF CCP, nobody wants your ugly random.
Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg
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Anthar Thebess
1050
|
Posted - 2015.06.01 11:03:35 -
[308] - Quote
Lover chance for burners ! YES Finally , this was really going out of hand.
It could be balanced for a single account player , but when it comes to typical nullsec guy ... 4-6 accounts , 6 agents in 1 pocket. This gives you up to 36 missions you can cycle every 4 hours. When those are normal missions, you need to use slow , big ships. Warping to much with them is not an option.
But when you are doing burner missions this rule don't apply , you put your chars in cheap T2 frigates , and do 20 burner missions per hour ( minimum).
This brakes the LP market , and makes doing any other missions worthless.
Simple comparison. Typical old LVL 4 mission : 5-6 mil reward , 20mil in loot + tags , 8-15k LP - 15min in 2 battleships Burner mission : ~6mil reward, rare faction drop , 20-25k LP ~30s per mission using typical swarm of alts
In the place where i live , you can get sometimes 7! burner missions from agent one after another. Usually you have 3-4 missions , but again you have way more than 1 alt , and way more than 1 agent.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
didthat hurt
Delayed Effect
5
|
Posted - 2015.06.23 16:07:45 -
[309] - Quote
Please allow me to disable the journal blinking.
Edit: Please disregard if this has been request before; I am unable to perform a search right now because the forums crash for me every time I attempt to do so. |
Barrogh Habalu
Forever Winter Absolute Zero.
935
|
Posted - 2015.07.20 07:16:57 -
[310] - Quote
pyroxer reaper wrote:Add the possability of pirate faction ships showing up in missions and dropping faction items. scanning and incursions make more isk than missions bridge that gap a little.
mission escalations for more rewards. PvE content that requires you to participate in competition and fleeting up with people pays better, who knew.
pyroxer reaper wrote:ppl run missions in fleets but lvl 4's can be completed solo a new more challenging lvl 4.5 mission with lots of battleship waves maybe a capital ship made for larger fleets to go after. This is exactly what L5s are and they were moved to lowsec for a reason.
pyroxer reaper wrote:better reasons for gaining higher standings with corps, 8.0 lets you install jumpclones what dose 9.0 and 10.0 do? 6-7.0 faster locate times or 9 and 10.0 lowering LP store costs i little would be nice. Lowering LP costs will only devalue LP. As a result this will be a nerf to everyone but people who run a lot of stuff for particular corp who will be untouched by this change.
pyroxer reaper wrote:a structure a corp can own in space to pull missions from, in systems with no stations in all types of space, buy an agent security, mining ect.pirate and sleeper agents to work in low/null and WH space. The more the agent is used the better the agent becomes, starts at lvl 1 and can upgrade to lvl 4. Corps could even set up there own LP reward system for members to allow mission running corps to have more controle over missions. Again, there is a reason null ISK making happens in anoms and sigs and not in infinitely generated mission pockets.
Why would a corp reward people for tending to their own wallet?
pyroxer reaper wrote:pirate related ships skins that can drop in missions. Pretty sure burners already do that. |
|
Barrogh Habalu
Forever Winter Absolute Zero.
935
|
Posted - 2015.07.20 07:19:31 -
[311] - Quote
Doublepost because of arbitrary 5 quotes per post limit that serves no purpose.
Atreides 47 wrote:WTF CCP, nobody wants your ugly random. Yeah, everyone wants free cherrypicking and optimized missions without standing losses, we get it.
Anthar Thebess wrote:2. Burners where meant to be 1vs1... *citation needed* |
DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.07.29 09:51:43 -
[312] - Quote
I accept a mission, land in destination system. With a mission active that I just accepted, my ship should give me a pop-up asking if I want to warp to the mission location. This needs to happen when entering system from station, warp gate, or other method. If multiple missions in system, the oldest should be at the top of the list in the pop-up; select the one you want then click yes/warp button to warp to it. If only one mission in system, click yes/warp button to warp to it or no/cancel button to stop warp to mission location.
This would prevent you always having to open the agent's mission window for the initial warp to mission location. |
DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.07.29 22:56:42 -
[313] - Quote
I suppose mining payout is fairly crappy, so by extension rewards for mining missions should be crappy too. Fix the reward system for mining missions. Happy miners can mean cheaper ships and by extension cheaper pvp for everybody. Allow solo players to make ~100 mil per hour in mining missions. Oh wait, this eve online and ccp we are dealing with. That'll never happen. |
Paranoid Loyd
6416
|
Posted - 2015.07.29 23:27:15 -
[314] - Quote
DetKhord Saisio wrote:This would prevent you always having to open the agent's missions window for the initial warp to mission location. Umm, have you not noticed that in the upper left had corner there is something that says agent missions? In which there is an option to warp to the mission as well as dock. Not to mention there is the same option in the right click menu, that has been there at least as long as you have been around...
So there was never a need to open the agent window unless you forgot what your objective was.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
|
Paranoid Loyd
6448
|
Posted - 2015.07.29 23:31:24 -
[315] - Quote
DetKhord Saisio wrote:I suppose mining payout is fairly crappy, so by extension rewards for mining missions should be crappy too. Fix the reward system for mining missions. Happy miners can mean cheaper ships and by extension cheaper pvp for everybody. Allow solo players to make ~100 mil per hour in mining missions. Oh wait, this eve online and ccp we are dealing with. That'll never happen. Miners mining minerals that are useless for anything but said mission will do nothing to lower prices.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
|
DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.07.31 03:23:48 -
[316] - Quote
Paranoid Loyd wrote:DetKhord Saisio wrote:This would prevent you always having to open the agent's missions window for the initial warp to mission location. Have you not noticed that in the upper left had corner there is something that says agent missions? In which there is an option to warp to the mission as well as dock. Not to mention there is the same option in the right click menu, that has been there at least as long as you have been around... So there was never a need to open the agent window unless you forgot what your objective was. We could play this game all day. There are quite possibly too many reasons to name; who knows why someone may want to keep opening the mission window. They forgot the objective, the mission objective is not clear, they do multiple missions at the same time, so keeping it all organized can be a hassle. Game server can often lose connection to people's computers or other way around too. Not saying anyone is perfect, but being able to efficiently run missions (without the mission window cluttering the screen) should be the goal here.
The journal needs some work too; it blinks way too often and after Journal > Agents > Missions & read details for your active mission... the link is missing for that agent's location.
You mentioned the agent thing at the top left. I have never used it so no idea if or how it works. But after looking at it, appears to me ccp just added that so they would not have to try to fix the Journal's issues. |
DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.07.31 03:31:28 -
[317] - Quote
Paranoid Loyd wrote:DetKhord Saisio wrote:I suppose mining payout is fairly crappy, so by extension rewards for mining missions should be crappy too. Fix the reward system for mining missions. Happy miners can mean cheaper ships and by extension cheaper pvp for everybody. Allow solo players to make ~100 mil per hour in mining missions. Oh wait, this eve online and ccp we are dealing with. That'll never happen. Miners mining minerals that are useless for anything but said mission will do nothing to lower prices. No idea what you were trying to mean here. I said nothing about mining minerals from mining missions. Those fake minerals in mining missions are exclusively mission-oriented items and otherwise useless. That is not what I was referring to when I said 'mining mission rewards are crappy'. The rewards are isk and loyalty points (LP); the amount of isk and LP obtained from mining missions is quite low. There is nothing else, unless you happen to have some ships spawn and you kill them for a little bit more isk.
Essentially, you sound like you have no idea how mining missions work and maybe have never done a level 4 mining mission. My point still stands: allow solo players to make 100 mil isk per hour doing mining missions. |
Anthar Thebess
1247
|
Posted - 2015.07.31 07:47:35 -
[318] - Quote
You are aware that you cannot put fixed value ? If you can make 100mil /h doing higsec mining missions, then trust me , you will not be able to buy the same amount of stuff for this 100mil after a while. For me , we need to reduce the isk payout on every thing possible and compensate this by increased LP payout or some other stuff. Let say we rly get meta stuff BPC as additional benefit.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.07.31 17:46:30 -
[319] - Quote
Does not matter what the value ends up being. As a comparison, security missions, escalations, and maybe other combat sites in wh and nul allow much more income. Some reasons for this is risk/potential for ship lost is potentially higher. Faction loot is the random factor here. Barring escalations boss' loot (overseer personal effects; normally a huge isk payout), bounty prizes for killing npc ships is often much more than the combined values of Agent Mission Reward and Agent Mission Time Bonus Reward. On top of bounty prizes, you throw in loot and salvage with the randomness of faction modules or bpc.
The value of running a level 4 mission does not across the board equate. Security missions probably get similar LP and Agent Mission Reward/Time Bonus Rewards to equivalent mining mission, if that is even possible. The extras are what make security missions (and almost any other combat variation of profession) so much more isk-efficient compared to mining missions. Time spent training skill points for each profession should essentially be equal, otherwise the sand in the sandbox ends up piled up in one corner. |
Dale Liathain
YakFruit LLC
2
|
Posted - 2015.08.25 09:23:31 -
[320] - Quote
Im eager for new explosions.
Also, i love thebackground radio traffic you gear when near stationz.
Would love love love faint wilhelm screams when you kill npc ships. Occassional ones anyway.
A faint "AIEEEEEEEEE" as the rat goes poof in the distance would make things feel more immersive. |
|
Anthar Thebess
1280
|
Posted - 2015.08.25 09:37:59 -
[321] - Quote
Faction spawn chance for mordus missions.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Leila Meurtrier
Why Am I Not Surprised
9
|
Posted - 2015.08.29 06:33:36 -
[322] - Quote
Two words: Midshipman Insignia. Because right now, the only way to make sense of it is hauling loads of them in the middle of nowhere for... wow, whole 4 500 Isks per damned thing. I think that if someone wants to haul garbage, he would make use of drug factory, no? |
Debbie Jellinsky
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2015.10.02 23:05:09 -
[323] - Quote
Balance the missions - the difficulty from level 3 to 4 is significant, yet 1, 2 and 3 are barely discernible. |
Pickle's Tzestu
Ministry of War Amarr Empire
2
|
Posted - 2015.10.15 18:23:36 -
[324] - Quote
For Missions In the Objective and Agent Base drop down please switch the Set Destination to Jump Through Stargate when it is the next system over. |
DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.10.25 19:09:15 -
[325] - Quote
Anthar Thebess wrote:If you can make 100mil /h doing higsec mining missions, then trust me , you will not be able to buy the same amount of stuff for this 100mil after a while. For me , we need to reduce the isk payout on every thing possible You are correct, some professions are way out of alignment with most the others. I seriously doubt CCP gives two hoots about it, because they designed it that way.
|
Brechan Skene
Hmmzor. Battlecruisin' Space Goats
0
|
Posted - 2015.11.08 10:28:33 -
[326] - Quote
Just a few things I would add, they are: 1. To add an option, players choice, to receive goods or ISK as a bonus reward. The items could be in the form of a tag or goods of value instead of just an ISK amount.
2. Add a reason to loot the wrecks in the missions. Currently there is no real reason to do anything other than salvage the site.
3. Have the ability to have an escalation through an alternative agent(think story line agent) by what you find or pick up through looting the wrecks in standard missions.
4. Currently missions are predictable in what occurs and what will happen. How about add some element of surprise to the mission so the mission runner has a surprise once in awhile.
5. Instead of the current lvl 1-5, change the mission lvls to 1-10. Where lvl1-2 would be intro to the old lvl1 and 2 would be adv lvl 1 missions all the way up too lvl 10 or Adv lvl 5 missions.
6. Have the option to do lvl 5 missions in Hi-Sec. Note the rewards would need to be greatly reduced (rewards around base lvl 4 would be fair) to prevent farming. Also increase the adv lvl 5 rewards(low and Null sec only missions) and or add items that can only be picked up in these mission through loot drops.
7. NPC should try and use PvP-like tactics than the usual rush to death tactic that they currently employ.
8. In each mission there should be less targets/ eneamies but these targets will do more damage indiviually.
|
Max Muni
Muni Corp
1
|
Posted - 2015.12.11 18:38:48 -
[327] - Quote
Agent Finder
Have it display more than 6 agents at a time. We should be able to widen the window and have it fill the area, so 9, 12, 15, etc..
Simple, yet valuable. |
Freelancer117
So you want to be a Hero
408
|
Posted - 2016.02.08 12:17:23 -
[328] - Quote
CCP Affinity, I heard you have a 2 year plan concerning PvE in New Eden. source: https://mikeazariah.wordpress.com/2015/11/17/pves-future/
Could you please share your plan, like your collega CCP Seagull did with Eve Online ? source: http://community.eveonline.com/news/dev-blogs/looking-behind-and-looking-ahead-an-update-from-executive-producer-ccp-seagull
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games pay More to win at skill training time, now with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Sola Atruin
Mutant Space Kittens
6
|
Posted - 2016.03.22 18:52:04 -
[329] - Quote
1. Escalations should lead the player into W-Space
As a final step in an escalation, the player gets a bookmark for a wormhole. Once inside the wormhole the player gets a bookmark for a complex which is the final stage of the escalation. The wormhole, as soon as activated (warped to), acts like a normal wormhole (appears in the scanner probe window, can be scanned down, has a duration, max mass etc.).
2. Escalations should give more variety & follow a certain system
Right now it seems like I get only escalations from "Angel Refuge" ("Angel Red Light District") or from unrated plexes found by probing. Furthermore, why escalates a "Angel Refuge" into a 5/10 and a Forsaken/Hidden Hideaway never?
3. Fix the Drone combat sites
Because they are boring and nobody likes them.
4. Data/Relic containers in DED complexes
It would be nice to see data /relic cans in complexes for additional loot and/or make them part of the mission objectives.
5. Achievement system
Would be pretty cool, for missions and DED complexes. Maybe SP rewards?
6. SoE *cough* Epic *cough* Arc
Seriously? Have you ever played Homeworld? That game was published more then ten years ago (16 years?) and it was done without a single tiny text pop-up! I always saw EVE as some sort of legacy for one of the most EPIC space games that was ever created. EVE is a sandbox game and that should stay that way, but nobody dislikes a well-written, well told and well-narrated story. Especially new players!
- For gods sake add some voice overs for friends, foes and Aura! - Make a epic render video for every chapter! - Come up with a good story with ups and downs and epic story twists!
Now you just have to combine the epic narrative with subtle education and you have the perfect tool to introduce, bind and educate a new player.
|
Fietspomp
The Lifestream Industries
1
|
Posted - 2016.04.05 17:44:37 -
[330] - Quote
I'd like the ability to accept (offered) missions remotely. (I read a mission, got my ship ready, set off to the destination system, aaaaand realized I had forgotten to accept it.). Small thing.
Also better loot and salvage, I feel they've been nerfed a lot. Of course, it's probably also because it's much easier nowadays thanks to MTU's. |
|
Nicola Romanoff
Lineark
29
|
Posted - 2016.06.30 07:25:46 -
[331] - Quote
this is for the OCD in me: IGÇÖve a bunch of random loyalty points that are A: too small to get anything with and B: with NPC corps that I may not do anything with again. Let us either delete or convert LP to isk or something. It doesnGÇÖt have to even be much even 1isk per LP or something just so I donGÇÖt have a long list of NPC corp LP that I cannot/will not use. Or if not wanting to give anything for them at least allow us
Another suggestion, although I am sure it will be a resounding no is make MTUs salvage as well as loot. |
Anthar Thebess
1588
|
Posted - 2016.06.30 07:44:53 -
[332] - Quote
Allowing capitals into L4 missions in nullsec. Pls
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
Gaming God
Gaming God Corporation
72
|
Posted - 2016.07.25 09:49:01 -
[333] - Quote
I play this game now 11 years. And i dit ask several times please giv us som new normal level 4 missions that can be don with a battle ship or marouder.
I hate the missions that need to be don in a realy smal ship burner missions i skip them Always. I just wanmt some new content.
Maiby this game is just to old to ask 15Gé¼ every month |
motie one
Secret Passage
106
|
Posted - 2016.08.15 11:33:41 -
[334] - Quote
RE Pirate missions. It is a real shame that after having run empire missions for a while, there is no practical way to switch to pirate missions. They would provide a whole refresh to the idea of PVE for those willing to try something exciting for a while, and keep people playing.
Problems. 1. with good empire standings built over a long period. Pirates will Hate you, with no practical way to recover from that. 2. If months are spent grinding to attempt to bring that to a usable level, then your empire standings are destroyed. 3. this makes it more of a permanent career change, somewhat discouraging.
Answer. make diplomacy skill Vastly more effective, and once +5 to a faction is achieved, let it lock in. |
March rabbit
Mosquito Squadron The-Culture
1911
|
Posted - 2016.09.15 16:24:20 -
[335] - Quote
motie one wrote:RE Pirate missions. It is a real shame that after having run empire missions for a while, there is no practical way to switch to pirate missions. They would provide a whole refresh to the idea of PVE for those willing to try something exciting for a while, and keep people playing.
Problems. 1. with good empire standings built over a long period. Pirates will Hate you, with no practical way to recover from that. 2. If months are spent grinding to attempt to bring that to a usable level, then your empire standings are destroyed. 3. this makes it more of a permanent career change, somewhat discouraging.
Answer. make diplomacy skill Vastly more effective, and once +5 to a faction is achieved, let it lock in. consequences.... Have you heard about it?
The Mittani: "the inappropriate drunked joke"
|
Julien Brellier
Federal Navy Academy Gallente Federation
140
|
Posted - 2016.09.30 12:42:00 -
[336] - Quote
Sort out the Escalation chances.
It would be nice if 1/10 and 2/10 could be found by escalations instead of being scanned sites only.
Burrows should escalate to 1/10 and 2/10 (50% chance of either when any Escalation is triggered) Hideaways should escalate to 2/10 and 3/10 Refuges should escalate to 3/10 and 4/10 Dens should escalate to 4/10 and 5/10
At the minute, Serpentis Refuges escalate to 3/10 only whereas Gurista Refuges escalate to 4/10s. Many other such discrepancies exist. |
Gustav Mannfred
Summer of Mumuit
148
|
Posted - 2016.10.22 09:41:43 -
[337] - Quote
A better system for escalations should be
Burrows: 3/10 hideaways and refuges: 4/10 Dens and Yards: 5/10 Rally points: 6/10 rest remains unchanged
named anomalys should escalate too(especially hideaways)
Named Hideaways: 6/10(7/10 for Angel and Serpentis, as they have no 6/10) Named Dens: 7/10 Named rally points: 8/10 Named Hubs: 10/10(9/10 is an escalation chain and not a complex)
for the 1/10 and 2/10's, why not add two new hi sec anomalys that can trigger these escalations, anything other would be just a huge nerf to anomaly runners in hi sec. A good idea is to take the guristas escalation system for all pirate faction anomalys (sansha and serpentis refuges escalate to 3/10 and angel refuges to 5/10)
another good change would be to allow Dens to spawn in 0.7+ systems and burrows to spawn in 0.8- systems.
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
|
Endecroix
One More Nightmare
33
|
Posted - 2016.12.03 08:02:54 -
[338] - Quote
A few things I've realised I would like and would make my life easier:
1) Ability to put Missions into Folders. If I was blitzing then I could order them in groups eg regions.
2) Optimise route - an improved implementation of this. I am not asking for the perfect route but the ability to add more waypoints would be greatly appreciated even if it's a simple compare distance then swap method, it would be good enough solution if we could drastically up the waypoint count.
3) Whilst I can see problems with it I think it would be great if you could remote complete all missions. I realise remote accept would create problems but doing the Epic Arcs (which I love btw wish we could have them for all factions eg ORE) it's a real quality improvement with the amount of ones you can remotely do. As I say though I can see the problems with this and why you may not want to implement it.
4) Remove Locate agent option somewhere else so there is a uniformity of presentation.
5) Tickbox in settings for autodecline Burner Missions.
6) Allow the ability to warp from a mission back to the starting acceleration gate rather than having to bounce of a celestial (etc) first. |
Muffinmixer
GoonWaffe Goonswarm Federation
2
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Posted - 2017.01.06 21:01:03 -
[339] - Quote
1. Allow us to copy/share mission bookmarks without having to manually fly to mission sites to create our own bookmarks.
2. Fix the burner missions that are bugged to give you less LP than they're supposed to (like the Blood Raider Base).
3. Allow us to complete missions while docked at citadels, not just at stations. |
Endecroix
One More Nightmare
35
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Posted - 2017.01.31 10:19:46 -
[340] - Quote
Just one more ...
Have Agents recognise when a Distribution package is in a fleet hangar and also recognise that the fleet hangar is large enough to carry said package. |
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Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
34
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Posted - 2017.02.08 14:43:06 -
[341] - Quote
Bounties, very small ones, on mission completion structures and if possible on any other structures in the pocket that may drop something. |
cutthroat kane
Caldari Provisions Caldari State
0
|
Posted - 2017.02.24 16:58:20 -
[342] - Quote
CCP falcon has a sticky for a resource list; that's dead, locked, and the link is broken. |
Marrisa Flash
New Destiny Kingdom
0
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Posted - 2017.03.21 17:42:51 -
[343] - Quote
I think all of the structures being empty for most missions is unrealistic.
A way to tell when I can do the epic arc again (or does that exist and I need to know how?)
Making strong boosters illegal again so there is some aspect of smuggler RP. |
inutile
Saucisse et biere
3
|
Posted - 2017.05.19 01:41:18 -
[344] - Quote
Sorry if it was already mentionned, Be able to warp to a mission offer, before acception it. At least for low-sec level 5 mission type.
Since CCP change this (can warp to mission before accepting it) i stoped living in low sec. Back then, I was only doing lvl5 missions 14AU away from warpable things.
Pirates Corps make a living chasing us in low sec, offering opportunity to choose off-D-Scan mission would be greatly appreciated!!! I miss Prison Break 1of2 so much... |
Harreeb Alls
FRIGIDE The Unforgiving Knights
31
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Posted - 2017.05.20 16:38:28 -
[345] - Quote
Make each faction's LP stores the same faction wide. Some LP is worthless, some is bank. Just put all the bp's at every strore for that faction. Dont give me hauling missions for my special mission, when I only do security and cant even fly one. Double the LP payout in lowsec non fw, non lvl5, missions. The risk vs reward is not balanced at all. Dont spawn missions in systems I'm not allowed in due to sec status or reduce the penalty for declining mission in a different sec status. Give me some kind of mission history, run time, times failed/completed, bounties, value of loot. Get rid of faction penalties for running missions. I shouldnt get standing loss for defending faction space from hostile faction activity. It just forces everyone to use A mission pulling alt.
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Pestilen Ratte
Fat Kitty Inc.
91
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Posted - 2017.07.30 10:21:08 -
[346] - Quote
This whole thread is a bit dishonest. It implies that PVE needs small changes, that small changes will be useful to make it great.
The truth is, as everyone who has been around for a while knows, that Eve is like London. It is shabby things built on top off shabby things built on top of shabby things. Sometimes you get good things built on top of good things, built on top of shabby things.
Somewhere, deep underneath all the PVE in Eve, are some very shabby things. They have been around for so long that they have been forgotten, except for the lingering remains that nobody really understands.
The LP store is a typical example. It is old, it never worked well. Tags are largely ignored because faction equipment was made too expensive. That was done deliberately, to make faction gear only valuable to FW players, who get astoundingly high payments.
So ,nFW became a way to mine ISK from faction items from the few NPC corps that operate in FW. The remnants of the tag system and the LP store stayed around. Nobody fixed them, or closed down the absurd tag drops and LP drops in other parts of the game. This is because the whole point was to break the tags and LP system for everyone except FW folks. To "encourage" folks to do FW.
There are numerous other examples, but the point is that CCP are taking the **** a little bit by asking for advice on how to make the game better.
Here's a tip.
Stop with the nonsense. Clean up the mess that your own folks have left behind because they wanted the players to do this or that, long ago.
Stop leaving half working and utterly broken mechanics lying around the game, and stop pretending that this broken content is valuable and adds something to your reputation.
A lot of older players get sick and tired of explaining the evolution of the game to new players, because we are always explaining why half finished ideas and openly abandoned mechanics still exist.
CCP throw nothing away. Every second rate husk of an idea is "valuable content".
Clean up the mistakes already. It would make the game smaller, but vastly more digestible for everyone.
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