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Renan Ruivo
Hipernova Vera Cruz Alliance
130
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Posted - 2011.10.13 01:47:00 -
[1] - Quote
So in this day and age it is my opinion that the so called ~elite PvPers~ got terribly spoiled by the Covert Ops Cloaking Device. In essence, they love the thrill of the hunt, but they tremble in fear and/or go into denial mode at the slight possibility of one day being the hunted themselves.
I have no problem in flying through space in a fast ship with no cloak and fool the hunters for hours who simply cannot probe me down, but most people nowadays seem to think that unless you have a cloak, you're dead meat. And both me and a very large part of your playerbase (albeit most for different motivations) feel that this needs to change, and that we need a method however troublesome of probing down and finding a cloaked ship.
I'm not going to invent ideas because these have been discussed ad-nauseum and scorned by people who hold double-standards, however one idea in particular i somewhat liked is that of a T2 probe that, when 100% result is achieved, drops you within 10 to 30km of the cloaked ship. What i like about it is that its ridiculously easy for the cloaked pilot to prevent being detected by just A) warping to a different safespot still cloaked or B) move around a little bit. However, unless the pilot ACTS, he is going to be found. (Even if he is moving/orbiting something). It goes perfectly well with that most of us have been taught that the only 100% safe place in EVE is inside a station, and it can hardly be considered a nerf. It will only add to the game, and make cloak-camping a system that much more fun and rewarding.
So TL;DR. Pilots who fly cloak ships today and dislike any changes to the status-quo are spoiled brats, double-standard holders that like to pose as badass hunters, but cant possibly fathom the idea of being the hunted themselves. They want to hunt the perfect target while being 100% safe, and that is simply pathetic. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Aqriue
Center for Advanced Studies Gallente Federation
3
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Posted - 2011.10.13 02:04:00 -
[2] - Quote
Renan Ruivo wrote: I'm not going to invent ideas because these have been discussed ad-nauseum and scorned by people who hold double-standards, however one idea in particular i somewhat liked is that of a T2 probe that, when 100% result is achieved, drops you within 10 to 30km of the cloaked ship. What i like about it is that its ridiculously easy for the cloaked pilot to prevent being detected by just A) warping to a different safespot still cloaked or B) move around a little bit. However, unless the pilot ACTS, he is going to be found. (Even if he is moving/orbiting something). It goes perfectly well with that most of us have been taught that the only 100% safe place in EVE is inside a station, and it can hardly be considered a nerf. It will only add to the game, and make cloak-camping a system that much more fun and rewarding.
Had a similar idea about the probe concept, but it involves a more WWII submarine hunting concept where you may not actually land on the grid at all. You get a bearing, but the cloaker might be 2 grids off (1000km any direction) for all you know but when you land on a grid, destroyers or the T2 version get the role of dropping depth charges with a very large radius and very low damage (like shooting bombs from stealth bombers but they do 1 point of damage) that turn the cloak off. Might not find them on grid this time so you "ping" them again and get a warp point another 750km from you, drop some more, and keep pinging them. Rince repeat until you find them or the move off where you have to scan the system again, unless they actually be AFK where as you get to destroy the ship.
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Skinae
Hello Kitty Hug Patrol EISENFAUST.
3
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Posted - 2011.10.13 02:04:00 -
[3] - Quote
Someone is vury vury mad that they can't run their sanctums.
(lolbears) |
ShahFluffers
Ice Fire Warriors
71
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Posted - 2011.10.13 02:13:00 -
[4] - Quote
People hide in safespots. This is countered with probes. Which is then countered with cloaks. Which is then countered by cloaking-specific ships having limited to equal combat ability relative to their T1 base variants. Working as intended.
Cynos and the glitch with sanctums are different issues and mechanics entirely. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |
Renan Ruivo
Hipernova Vera Cruz Alliance
130
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Posted - 2011.10.13 02:15:00 -
[5] - Quote
Someone thinks very highly of themselves... Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Renan Ruivo
Hipernova Vera Cruz Alliance
130
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Posted - 2011.10.13 02:17:00 -
[6] - Quote
ShahFluffers wrote:People hide in safespots. This is countered with probes. Which is then countered with cloaks. Which is then countered by cloaking-specific ships having limited to equal combat ability relative to their T1 base variants. Working as intended.
Cynos and the glitch with sanctums are different issues and mechanics entirely.
Cynos and glitch with sanctums are indeed different issues, that is why they are not covered here. Could care less about them.
Now.. what you said about cloak-specific ships and their stats is not the counter, is the trade-off. Just like probing specific ships have a trade-off. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
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CCP Phantom
C C P C C P Alliance
21
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Posted - 2011.10.13 13:31:00 -
[7] - Quote
There is already another thread in Features & Ideas Discussion about AFK cloaking.
Thread locked.
Please keep discussions in one place, it is much easier for our Devs then. Thank you!
CCP Phantom | German Community Coordinator |
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