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Omegon Aleutinus
School of Applied Knowledge Caldari State
1
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Posted - 2013.02.24 18:24:00 -
[1] - Quote
I want to do some(extensive roaming) wormhole scouting for some weeks until I finish training the fitting skills and get to a comfortable level with the missile skills. The thing is I want to train as fast as possible and at the same time not getting bored to death(in Jita). So I am in a dilemma on what learning implant set to take with me. I know it is rather unlikely to get killed in a cov ops while only scanning without tackle or else. But I am quite uncomfortable to take the +5 clone for wh scanning(its pretty insane to risk 500m worth of implants to save a day every month). I am thus considering a +4 set as a better ratio of risk vs skill training speed. Or maybe you would suggest me get a +3 set? |
Tsopanaa
Surfers of the Apocalypse B A C K B 0 N E
1
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Posted - 2013.02.24 19:03:00 -
[2] - Quote
Dont even think about +5 implants you are not safe with covert ops If you feel a little rich take +4 implants and the scaning-probing implants that give 3% .Good luck o/ |
Rroff
The Xenodus Initiative.
211
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Posted - 2013.02.24 19:07:00 -
[3] - Quote
Its one of the reasons I have more than one char :| the char I use for scouting has much cheaper implants than my mains. |
Omegon Aleutinus
School of Applied Knowledge Caldari State
1
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Posted - 2013.02.24 19:08:00 -
[4] - Quote
I was actually wondering if there is such a thing as being over-equipped while scanning. I mean like having good skills(rangefinding V, pinpointing 4 astrometrics 5)+implants+sister launcher/probe+rigs. |
Tsopanaa
Surfers of the Apocalypse B A C K B 0 N E
1
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Posted - 2013.02.24 19:37:00 -
[5] - Quote
As Rroff mentioned above if you plan to live in wormholes you better start considering training a prober alt toon with all probing skills lvl4 (astrometrics +rangefinding+pinpointing+acquisition) that flies a buzzard or helios or cheetah or anathema with two T1 probing rigs with covert ops skills at lvl4 using the three implants that give 6% and a sisters probes +sisters launcher.Most systems have many many signatures and you will really save time if you have the skills to set your probes at 4 AU and identify most of them.You definitely need to learn how to use the Shift and Alt buttons when you rearrange your probes and how to set up your probes correctly. After that you can go for a perfect prober with +5 skills and the Virtue set of implants but thats an overkill in my opinion you will manage perfectly with lvl4 skills and without any implants or the sisters launcher :) .Its all about saving time the higher strength and pinpoint you have the faster you will go to a sig from 8 Au to 2 Au or 1 Au in order to identify 100% .Also remember that all the signatures spawn near planers so setting up your probes at 8 au in a planet you will see all the signatures that are near this planet (dont start scaning from 32AU every time just 8 Au in each planet) |
Omegon Aleutinus
School of Applied Knowledge Caldari State
1
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Posted - 2013.02.24 19:44:00 -
[6] - Quote
Ok thanks. Yeah time is of course essential. |
GunnersMate07
Wormholers Anonymous Transmission Lost
9
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Posted - 2013.02.24 19:44:00 -
[7] - Quote
Omegon Aleutinus wrote:I was actually wondering if there is such a thing as being over-equipped while scanning. I mean like having good skills(rangefinding V, pinpointing 4 astrometrics 5)+implants+sister launcher/probe+rigs.
There is definitely no such thing as being over-equipped for scanning. Its the lifeblood of wh living, especially for finding pew, and every addition you make in skills/implants has a tremendous impact on how quickly you can scan.
As long as you fit your cov ops properly and get your skills up (cov ops 5 is really a must if only to be able to fully fit it well CPU-wise), you would be surprised at how survivable they can be.
I have been flying with the same implant set on my scanning alt for about a year now, and I scan heavily pretty much every day. There is a night and day difference between my alt's scanning, and toons i use to scan without the same implants (full virtue set, 10% scanning implants). With max scanning and implants, you can get 100% hits on things like k162's and easy sensor strength wormholes at 4.0 au.
And the key with using a well fit cov ops (at least MWD + 2x nanofibers in the lows), is that you can get out of very tough situations, including bubble camps with interceptors with relative ease compared to just about any other ship. That does not mean they are invulnerable of course. I lose quite a few covert ops on my scanning alt because of the situations i tend to put it in (hero tackle often, breaking through heavy bubble camps into contested systems), but because of its speed and survivability, you can at least get out of bubbles if you do in fact get caught, and keep your blingy pod alive for another day. |
Roime
Shiva Furnace
2075
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Posted - 2013.02.24 20:16:00 -
[8] - Quote
Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0
Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.
-á- All I really wanted was to build a castle among the stars - |
Sammybear
Awakened Brotherhood The Brotherhood Alliance
38
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Posted - 2013.02.24 23:49:00 -
[9] - Quote
Roime wrote:Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0
Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.
But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor. |
Arazel Chainfire
Sons Of 0din Dark Therapy
182
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Posted - 2013.02.25 00:47:00 -
[10] - Quote
Sammybear wrote:Roime wrote:Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0
Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.
But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor.
I trained mine up for mindlinks... still haven't made a +5 clone yet... |
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Mindful Visteen
Trimen Explorations
2
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Posted - 2013.02.25 11:30:00 -
[11] - Quote
Roime wrote:Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0
Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.
THIS
As others mentioned, I'd get my Covops and Astrometics to 5 and the secondary Astrometric skills all to 4 asap/ |
Roime
Shiva Furnace
2080
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Posted - 2013.02.25 11:41:00 -
[12] - Quote
Sammybear wrote:Roime wrote:Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0
Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.
But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor.
True, but for OP cost was an issue and most of those fancy ones aren't exactly cheap.
-á- All I really wanted was to build a castle among the stars - |
Sushi Nardieu
Bite Me inc Bitten.
90
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Posted - 2013.02.25 16:58:00 -
[13] - Quote
On my scan alt I did this in order. Hope it helps plan your alt.
a) train cybernetics V b) plug in +5 implants c) remap Per/Will -> covops V, frig V (and other **** u want, maybe recon) d) remap int/mem until completion. (Scan, cyno V maybe, navigation, JAM SKILLZ DAWG) e) join dat jump clone corp in hi-sec and make a bunch of empty clones. e) possibly transfer to one of your main accounts. The Guns of Knowledge-á |
Sammybear
Awakened Brotherhood The Brotherhood Alliance
38
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Posted - 2013.02.25 23:26:00 -
[14] - Quote
Roime wrote:Sammybear wrote:Roime wrote:Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0
Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually train faster.
But, some of the good hardwires require cybernetics lvl 5, correct? so it is not JUST a time saving factor. True, but for OP cost was an issue and most of those fancy ones aren't exactly cheap.
Yeah, you are correct there :D |
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