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Hae Sung
Da Learnin Corp
20
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Posted - 2013.02.25 20:45:00 -
[1] - Quote
Hello all,
I'm looking for a link or some information on what all is out there in regards to industry/production for EVE. I've been dabbling in a couple of different areas and am looking to expand, but I'm trying to make sure that I have all of the different options on the table before I commit to any particular one.
What I've found thus far (and please feel free to correct if anything I'm about to say is widely out of touch with EVE-reality) is that there are 6 basic resource production sources in EVEand that these 6 sources of mats combined can make everything in EVE that is player produced. They break down into:
- Asteroid Mining: Basic minerals for most modules/ships
- Salvaging: Rig components
- Planetary Interection: Various
- Moon Mining: T2 production mats
- WH Ops: T3 production
- Gas Mining: T3 + drugs
Each one of these has a kind of heirarchy of difficulty or barriers to entry to allow/disallow people to get into them. For Moon Mining as an example - while I don't doubt that its profitable, finding a moon to mine and being allowed to keep your POS up on a profitable moon might prove more difficult that a spreadsheet would suggest.
At of the time of my writing this I've managed to keep a small highsec POS up and running for a couple of months to get the feel for it, am comfortably pulling in enough income to sustain the move to a large POS without worrying, and am in search of new ways to make things in EVE. Below are the above resource sources mapped out into what I've been able to come up with as a basic tiered system of industry using each material and am curious if anyone has anything to add from a more experienced perspective. Here goes...
Minerals(experienced here up to producing battleships on #3):
- Starting with high margin, low isk/hour consumables such as charges and ammunition.
- Basic modules(either for t2 production consumption or resale - moderate margins, varying volume of mineral throughput)
- Ships, ranging from frigates on up (large volume of minerals required, margins may be slimmer but moving several will be better isk/hour)
- Capital Components (still producable in highsec, but end of the chain for highsec mineral industry i think?)
- Capital Ship Construction (WH/Low/Null required, barriers to entry massive)
Salvaging(my main production area, focusing mostly on t1 rigs):
- T1 Rigs (good margins, low barrier to entry)
- T2 Rigs (better margins, difficulty in acquiring materials, invention required)
Planetary Interaction(somewhat experienced, I run about 20 planets for fuel mats and resale out of lowsec):
- Fairly simple to get started (at least resource-wise), p1-p3 mats aren't hard to produce for the most part
- Factory planet production of p3-p4 would be dependent on POCO taxes and planet availability
Moon Mining/T2 Production(no experience here) :
- Extraction (good luck finding a good moon I can keep?)
- Reactions (lowsec/WH/Null only?)
- Production of T2 components from reactants
- Culminating in actual t2 module/ship production
WH/T3 production(only tried daytripping, no serious production here as of yet):
- Combat Salvaging/Exploration/Gas Mining (day tripped somewhat extensively, not bad as a diversion but seems like it would take a dedicated WH corp to set up good resource collection operations and at the risk of being targeted by some of the more "adventurous" WH dwellers")
- T3 subsystem/hull production (not hard, just takes the overpriced materials?)
Gas mining/Booster production(I've read various guides around, seems more complicated than other venues of production mostly due to customs officials):
- Mine Gas
- Reactions and magic
- Ingest drugs?
With all of that listed and out of the way, have I missed any major areas of industry or production? I understand that Blueprints are their own market as well, and I'm not asking for people to spill their step-by-step secrets to EVE wealth. I'm just looking to make sure that I have all the information available before I commit to moving forward in a new direction.
Thanks for taking the time to read, looking forward to any feedback or information that people are willing to share.
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Tau Cabalander
Retirement Retreat Working Stiffs
1601
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Posted - 2013.02.25 21:15:00 -
[2] - Quote
Manufacturing is separate from gathering materials.
Trade is involved in obtaining materials and selling manufactured items.
Research can be a business unto itself, but it is a precursor to manufacturing.
Reactions (simple, complex, hybrid, drug) require a POS and can only be done in 0.3 sec or less.
Looked at http://ISKTheGuide.com yet? |
Hae Sung
Da Learnin Corp
20
|
Posted - 2013.02.25 21:21:00 -
[3] - Quote
Tau Cabalander wrote:Manufacturing is separate from gathering materials.
Trade is involved in obtaining materials and selling manufactured items.
Research can be a business unto itself, but it is a precursor to manufacturing.
Thanks Tau. In making my wall-o-text I failed to separate out those as individual activities. As far as researching as a business model can that be effectively broken down into researching and copying? |
Tau Cabalander
Retirement Retreat Working Stiffs
1601
|
Posted - 2013.02.25 21:27:00 -
[4] - Quote
Hae Sung wrote:Thanks Tau. In making my wall-o-text I failed to separate out those as individual activities. As far as researching as a business model can that be effectively broken down into researching and copying? * Material Efficiency BPO Research (material waste reduction) * Productivity Efficiency BPO Research (manufacturing time waste reduction) * Copying (researched BPO copies are used for manufacturing, un-researched BPO copies for invention) * Invention (creating T2 BPC) * Reverse Engineering (creating T3 BPC)
Services can be provided for ME an PE research, or researched BPO can be sold (some people just trade BPO and never research them, like any other commodity). BPC of all types can be sold as-is, or used for manufacturing. Some people assemble BPC sets or packs and sell them. |
Hae Sung
Da Learnin Corp
20
|
Posted - 2013.02.25 21:55:00 -
[5] - Quote
Appreciate the feedback thus far.
Any recommendation on using large stockpiles of regular minerals out there? As far as speculation goes I understand that industrials and battleship platforms are in line for revamping at some point which may change their mineral requirements, but under normal construction situations is the "end-game" for mineral-based production the making of capital class vessels and their component parts?
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Tau Cabalander
Retirement Retreat Working Stiffs
1601
|
Posted - 2013.02.25 21:59:00 -
[6] - Quote
Hae Sung wrote:Appreciate the feedback thus far.
Any recommendation on using large stockpiles of regular minerals out there? As far as speculation goes I understand that industrials and battleship platforms are in line for revamping at some point which may change their mineral requirements, but under normal construction situations is the "end-game" for mineral-based production the making of capital class vessels and their component parts?
In all cases thus far, mineral requirements haven't dropped but increased, so it has been beneficial to manufacture sooner rather than later.
Keep in mind that people have been doing this for a while now, and already have huge stockpiles that will take a long time to sell.
Example: a friend of mine is still sitting on something like 6000 Procurers he built at around 4m each.
Capitals are not the endgame of industry. It actually takes less skill to build capitals than T2 ammo or modules, and T3 takes even more skills than that. T3 is not the endgame either. I don't think there is an endgame, and I own every capital BPO other than supers and Rorqual (I primarily copy them). |
Hae Sung
Da Learnin Corp
20
|
Posted - 2013.02.25 22:07:00 -
[7] - Quote
Tau Cabalander wrote:Hae Sung wrote:Appreciate the feedback thus far.
Any recommendation on using large stockpiles of regular minerals out there? As far as speculation goes I understand that industrials and battleship platforms are in line for revamping at some point which may change their mineral requirements, but under normal construction situations is the "end-game" for mineral-based production the making of capital class vessels and their component parts?
In all cases thus far, mineral requirements haven't dropped but increased, so it has been beneficial to manufacture sooner rather than later. Keep in mind that people have been doing this for a while now, and already have huge stockpiles that will take a long time to sell. Example: a friend of mine is still sitting on something like 6000 Procurers. Capitals are not the endgame of industry. It actually takes less skill to build capitals than T2, and T3 takes even more than that. T3 is not the endgame either. I don't think there is an endgame.
The term endgame may be a poor one. What I was asking was not so much in absolute terms of "difficulty" of construction, but in the differing uses of good old tritanium and friends.
Were one to branch into t2 and t3 production there are of course more skills to be trained, but the resources themselves also come from a different main source. (moon goo and WHs, respectively)
Your friend who is sitting on his small mountain of procurers certainly came out ahead mineral wise, but I suspect may have to wait one or more years for the glut in the market to catch up. Speculation and opportunity cost and all that^^.
I'm going to go diving back into a couple different sources then and maybe reread ISK: The Guide to brush up. Cheers! |
Tau Cabalander
Retirement Retreat Working Stiffs
1601
|
Posted - 2013.02.25 22:12:00 -
[8] - Quote
Hae Sung wrote:I'm going to go diving back into a couple different sources then and maybe reread ISK: The Guide to brush up. Cheers! Ask me simple direct questions in easily digestible pieces, and as you can see, I can go on endlessly about industry
Feel free to EVE-mail me if you prefer. |
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