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Author |
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Deus Vex
Dark Falcon Operations
4
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Posted - 2013.02.25 23:29:00 -
[1] - Quote
Since the new infamous 'everything warps out now' patch i've had 4x Mul Zatah Monasteries instantly despawn on me when activating the acceleration gate into the final room. Been running this site in both HS and LS in Aridia, same result. |
Orlacc
261
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Posted - 2013.02.25 23:55:00 -
[2] - Quote
That sucks. Did you submit a bug report? |
Deus Vex
Dark Falcon Operations
4
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Posted - 2013.02.26 00:09:00 -
[3] - Quote
I haven't, was thinking it'd surely be such a wide-spread issue that it'd be an active issue on this forum. Will submit a bug report if it persists. |
Bienator II
madmen of the skies
1553
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Posted - 2013.02.26 01:26:00 -
[4] - Quote
corpmember had the same issue in a sansha site. looks like the bug is back.
(btw i did the site you mentioned three days ago and it worked fine) a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
Ifly Uwalk
Empire Tax Collection Agency
578
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Posted - 2013.02.26 02:47:00 -
[5] - Quote
Deus Vex wrote:I haven't, was thinking it'd surely be such a wide-spread issue that it'd be an active issue on this forum. Will submit a bug report if it persists. If it's happened to you then guess what? It's persisting.
File a bug report, lazy a$$. Posting here will accomplish exactly nothing. |
St Mio
Imperial Academy Amarr Empire
1150
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Posted - 2013.02.26 05:46:00 -
[6] - Quote
Bug report it please :D |
Deus Vex
Dark Falcon Operations
4
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Posted - 2013.02.26 11:29:00 -
[7] - Quote
Ifly Uwalk wrote:Deus Vex wrote:I haven't, was thinking it'd surely be such a wide-spread issue that it'd be an active issue on this forum. Will submit a bug report if it persists. If it's happened to you four times then guess what? It's persisting. File a bug report, lazy a$$. Posting here will accomplish exactly nothing.
Four times yes, but in less than 48 hours. Lets see if this DT fixes the problem. |
Deus Vex
Dark Falcon Operations
4
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Posted - 2013.02.26 12:08:00 -
[8] - Quote
Not fixed, bug report submitted. |
DSpite Culhach
Sebiestor Tribe Minmatar Republic
80
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Posted - 2013.02.26 23:34:00 -
[9] - Quote
EDIT: I did actually find articles back as far as 2005 saying that they did, my bad.
Did npc's EVER warp off in the past in any missions?
If they had not, I don't understand how npc's suddenly would acquire a behavior that was not part of a programmed script in the first place.
Reminds me of the "full room aggro bug", as in that case it was like someone moved the slider that had "if npc within X distance then go aggro" all the way to the short side, but warping off seems like something that was added recently. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. |
Squat King
MegaTech Solutions
7
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Posted - 2013.02.27 10:02:00 -
[10] - Quote
Same thing happend to me twice today despawn on the gate to the final room |
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Zoltan Lazar
135
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Posted - 2013.02.28 03:31:00 -
[11] - Quote
I've had two do this since the post 1.1 patch.
It appears that it may be linked to having someone else go into the site (even warping to the gate) and then warping off from the gate. The two that despawned were ones where my alt scanned them, then warped off to scan other stuff once I was inside the site. |
Deus Vex
Dark Falcon Operations
5
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Posted - 2013.03.01 21:03:00 -
[12] - Quote
The status of my bug report says the issue is now fixed. Ran the site today after DT, same problem as usual. I'll assume it means fixed in a test build that hasn't been patched into tranquility yet. Or that it was fixed server side some hours after I ran the site. |
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GM Bunyip
Game Masters C C P Alliance
12
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Posted - 2013.03.04 22:01:00 -
[13] - Quote
Hi folks,
There is currently an issue causing the incorrect de-spawn of exploration sites when warping between "rooms" via acceleration gates and the like. We are aware of the problem and working to have a fix deployed to the Tranquility server as quickly as possible.
Obviously, given the nature of this particular issue, we are also aware that it is a cause of a lot of inconvenience and lost profit. For that we sincerely apologize. Please keep in mind that even despite this being a known issue, however, GMs will remain unable to reimburse any potential gains that may have come from a site that despawned prematurely. We can only potentially return assets that were first in a player's possession, per our reimbursement policy.
Again, we apologize for the inconvenience, and thank you all for your patience while we work on a fix.
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Zoltan Lazar
137
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Posted - 2013.03.05 06:17:00 -
[14] - Quote
A workaround I have found is that the sites seem to not despawn if you have an alt who stays on the gate into the site. It's not that the sites are despawning because you took the gate, they're despawning because they're not properly detecting players who are in warp because of the gate. |
Tauranon
Weeesearch
132
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Posted - 2013.03.05 10:29:00 -
[15] - Quote
A side effect of the change that lead to this bug is that you can't go back and do the alternate pocket in a serpentis narcotic warehouses, the thing will despawn instantly when you leave the overseer.
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St Mio
Imperial Academy Amarr Empire
1166
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Posted - 2013.03.05 11:52:00 -
[16] - Quote
Hey look, it made it into today's patchnotes :) |
Tonto Auri
Vhero' Multipurpose Corp
28
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Posted - 2013.03.05 14:26:00 -
[17] - Quote
Noted. |
Deus Vex
Dark Falcon Operations
5
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Posted - 2013.03.07 14:28:00 -
[18] - Quote
Confirmed, issue is now fixed. No need to worry about reimbursement for the loot CCP, these plex's very rarely drop anything of value anyway |
Zosius
Silver Octopus Infernal Octopus
9
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Posted - 2013.03.19 13:28:00 -
[19] - Quote
why there are never good bugs? Like RNG going 100% drop rate?
I got this one myself one time and was left in confusion. Since site drops 1/20 times c-type eamn/repper i did not really bother reporting :). |
Kodama Ikari
Concordiat Spaceship Samurai
31
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Posted - 2013.03.19 13:54:00 -
[20] - Quote
Zosius wrote:why there are never good bugs? Like RNG going 100% drop rate?
I got this one myself one time and was left in confusion. Since site drops 1/20 times c-type eamn/repper i did not really bother reporting :).
Gistum A-type invuln says hi.
DSpite Culhach wrote:Did npc's EVER warp off in the past in any missions?
In some escalations and missions they can warp off as part of a scripted event iirc. Which doesn't appear to be what was going on here. Some first-hand PI tips |
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