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Zimmy Zeta
RvB - RED Federation
8853
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Posted - 2013.02.26 10:34:00 -
[1] - Quote
I always thought it was just my imagination when I made an avatar that looked awesome in the character creator but turned out to look much less impressive later. But now look at this: http://i.imgur.com/SUufxAI.jpg Both are supposed to be the same image- the first one is a screenshot from the game, the second was saved from the forums. You can easily see that for example the hair in the in game version is much longer and thus casts different shadows on the face that change the whole expression. Is this some kind of bug or working as intended? Please don't feed me. |
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Chribba
Otherworld Enterprises Otherworld Empire
7241
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Posted - 2013.02.26 10:36:00 -
[2] - Quote
Do you have your in-game settings to max? and also high-quality characters turned on?
/c
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Zimmy Zeta
RvB - RED Federation
8853
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Posted - 2013.02.26 10:41:00 -
[3] - Quote
Chribba wrote:Do you have your in-game settings to max? and also high-quality characters turned on?
/c Yes. Do the forum downgrade the portraits to a lower setting? But that should maybe change the textures, but not the length of the hair...
Please don't feed me. |
Altrue
Exploration Frontier inc
325
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Posted - 2013.02.26 10:42:00 -
[4] - Quote
From what I was able to experience :
When you change your avatar, the server first renders roughly a picture of the new version of you. Usually, this version has aliasing, and physics stuff like hair is clipping with the body. At this point, your avatar on the forums remain unchanged.
Then, after a duration ranging from a minut to a day, the server generates a better quality version of your avatar, which is applied to the forums, and in game.
The problem is that in game, you have that cache thing preventing you from having the last up-to-date portraits. And not only for a short duration. It's been two weeks now that a corpmate changed his avatar, and some of his portraits on my client are not updated, while others are.
So, you are probably seeing the "quickly generated" version of you, in game, because you didn't clean your game cache. G££ <= Me |
Zimmy Zeta
RvB - RED Federation
8862
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Posted - 2013.02.26 10:54:00 -
[5] - Quote
OK, clearing the cache worked, now the in game avatar looks like the forum avatar.
Crap, I liked the ingame version much more Please don't feed me. |
Seven Noctis
170
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Posted - 2013.02.26 11:06:00 -
[6] - Quote
What also happens is that when you are taking your avatar shots, the character goes through an animation cycle (breathing, changing facial expression, moving the head around a bit, etc). The shot you take in-game captures the exact moment of that animation cycle. The forum avatar, however, does not, as far as I can tell. It's based on the default/rest position between the animation cycles. It's rendered separately and noticeably quicker than the in-game avatar, in my experience.
This is what I've observed through testing when I was trying to get the reflection on my glasses appear just as it does and noticed a discrepancy between in-game and forum avatars.
If you want your in-game and forum avatars to match perfectly, you have to take the shot when the character is at the rest position between animation cycles. Obviously, make sure the avatar looks like you want it to while in that position. |
Renzo Ruderi
State War Academy Caldari State
69
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Posted - 2013.02.26 11:11:00 -
[7] - Quote
Zimmy Zeta wrote:OK, clearing the cache worked, now the in game avatar looks like the forum avatar. Crap, I liked the ingame version much more
Wha? Your forum one was worlds better. Looks great. |
Zimmy Zeta
RvB - RED Federation
8864
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Posted - 2013.02.26 11:15:00 -
[8] - Quote
Renzo Ruderi wrote:Zimmy Zeta wrote:OK, clearing the cache worked, now the in game avatar looks like the forum avatar. Crap, I liked the ingame version much more Wha? Your forum one was worlds better. Looks great.
It's a matter of general principle. If I design a portrait, I want the result to look exactly like what I created, not going through some weird post-processing and giving me a slightly randomized version of my original work. Yeah, I might be a little OCD.... Please don't feed me. |
Renzo Ruderi
State War Academy Caldari State
70
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Posted - 2013.02.26 11:23:00 -
[9] - Quote
Zimmy Zeta wrote:Renzo Ruderi wrote:Zimmy Zeta wrote:OK, clearing the cache worked, now the in game avatar looks like the forum avatar. Crap, I liked the ingame version much more Wha? Your forum one was worlds better. Looks great. It's a matter of general principle. If I design a portrait, I want the result to look exactly like what I created, not going through some weird post-processing and giving me a slightly randomized version of my original work. Yeah, I might be a little OCD....
No I get it, I just do the opposite and sit there waiting and refreshing until the chopped-up shadows get killed by that very same post-processing :) |
Seven Noctis
170
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Posted - 2013.02.26 11:27:00 -
[10] - Quote
Zimmy Zeta wrote:It's a matter of general principle. If I design a portrait, I want the result to look exactly like what I created, not going through some weird post-processing and giving me a slightly randomized version of my original work. Yeah, I might be a little OCD.... If you want the avatar to look exactly like you intended, make sure it looks the way you want it to at the rest position between animation cycles and take the shot when it's in that state as well. Again, this is what I've determined through personal experience.
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Zimmy Zeta
RvB - RED Federation
8866
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Posted - 2013.02.26 11:38:00 -
[11] - Quote
Seven Noctis wrote:Zimmy Zeta wrote:It's a matter of general principle. If I design a portrait, I want the result to look exactly like what I created, not going through some weird post-processing and giving me a slightly randomized version of my original work. Yeah, I might be a little OCD.... If you want the avatar to look exactly like you intended, make sure it looks the way you want it to at the rest position between animation cycles and take the shot when it's in that state as well. Again, this is what I've determined through personal experience.
Yeah..all that blinking is annoying (A weeping angel would have killed Zim several times over until the first photo is taken) But breathing and blinking should not change the length of the hair....
Please don't feed me. |
Seven Noctis
170
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Posted - 2013.02.26 11:43:00 -
[12] - Quote
As far as I could tell, the problem was not the length of your hair but that the head was tilted at a slightly different angle in relation to the camera, as the result of all that breathing. |
Lucy Oreless
The Guardian Knights
119
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Posted - 2013.02.26 11:51:00 -
[13] - Quote
I would like to suck long and hard on those lips Zimmy... Very nice portrait indeed _____________________________________________________________________________________ -áI did not have sexual relations to THAT woman.... |
Zimmy Zeta
RvB - RED Federation
8866
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Posted - 2013.02.26 12:04:00 -
[14] - Quote
Seven Noctis wrote:As far as I could tell, the problem was not the length of your hair but that the head was tilted at a slightly different angle in relation to the camera, as the result of all that breathing.
I just gave it another try. The thing is, for the hair to only reach up to the eyebrow, I would need to tilt my head back quite a bit, much more than any breathing or twitching could do; so maybe the problem is with this haircut being slightly bugged. I shall see in about one hour when the avatar updates.
@ Lucy Oreless: Er...thank you...I guess....
Please don't feed me. |
Kristopher Rocancourt
Quality Assurance The Marmite Collective
45
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Posted - 2013.02.26 12:42:00 -
[15] - Quote
the image i took has eyes closed, why do neither my forum or in game avatar show this? |
Halete
Alexylva Paradox
682
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Posted - 2013.02.26 12:54:00 -
[16] - Quote
Kristopher Rocancourt wrote:the image i took has eyes closed, why do neither my forum or in game avatar show this?
Avatars will always render with their eyes open. That is to say, if you take the capture whilst blinking, you won't be blinking when it renders.
There's a way to get apparently closed eyes on an Avatar by squinting as a Vherokior whilst making it's expression, after tweaking the mesh in sculpting for maximum squint.
See my alt; https://image.eveonline.com/Character/92126033_512.jpg Trading chains for shackles, I am free. |
Zimmy Zeta
RvB - RED Federation
8892
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Posted - 2013.02.26 13:12:00 -
[17] - Quote
OK, I cleared the cache, redid the portrait and it just updated.
Same issue as before: http://i.imgur.com/8pdyzxi.jpg Please don't feed me. |
Seven Noctis
171
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Posted - 2013.02.26 13:27:00 -
[18] - Quote
You're right, hair is rendered very differently and it has nothing to do with difference in view angles. Guess it could be an issue with certain hairstyles, like you said.
EDIT: You could try to experiment with turning "physically simulated cloth and hair" on/off for the shot. |
Jake Warbird
Republic Military School Minmatar Republic
2270
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Posted - 2013.02.26 13:35:00 -
[19] - Quote
You think you have a hair problem...? :P |
Babar Baboli
CTRL-Q Iron Oxide.
19
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Posted - 2013.02.26 13:42:00 -
[20] - Quote
I'm sexy as hell both ingame and on the forums |
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Rotten Tuna
VSP Corp.
7
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Posted - 2013.02.26 13:54:00 -
[21] - Quote
I've been having issues with the hair rendering as well. Here's an example of an alt I've been working on recently-
Hair Test #1
Hair Test #2
I hope something can be done to fix this, as I really liked those hair styles/poses :( |
Zimmy Zeta
RvB - RED Federation
8893
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Posted - 2013.02.26 14:01:00 -
[22] - Quote
Jake Warbird wrote:You think you have a hair problem...? :P
"On the first day the came for our haircuts- and I said nothing, because I was bald."
Oh really?
That's it?
GD, I am disappoint. CCP is clearly censoring our avatars.
Where is the outrage, where is your righteous fury?
Shouldn't we go cancel all of our accounts, biomass all of the characters and then bomb a monument in Jita?
Tyranny has reared it's hideous face, ready to devour all that is good and just and you are going to ignore it? Is this what our forefathers have fought for? Or would they rather hold the truth self-evident that all avatars are created equal and that they are endowed by their creator with certain unalienable rights and that amongst these are haircuts?
Sure, you could just ignore this issue and go on. At least a while. And dying in your beds many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance to come back here and tell CCP that they may take our lives, but they'll never take our haircuts! Please don't feed me. |
Kristopher Rocancourt
Quality Assurance The Marmite Collective
56
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Posted - 2013.02.26 17:44:00 -
[23] - Quote
Babar Baboli wrote:I'm sexy as hell both ingame and on the forums you look like you should be taking bribes at a police checkpoint or whipping someone with an electrical cord,.
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Orlacc
263
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Posted - 2013.02.26 18:48:00 -
[24] - Quote
Zimmy Zeta wrote:OK, clearing the cache worked, now the in game avatar looks like the forum avatar. Crap, I liked the ingame version much more
See? That's what happens when you get what you wish for! |
Zimmy Zeta
RvB - RED Federation
8949
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Posted - 2013.02.26 18:50:00 -
[25] - Quote
Seven Noctis wrote: EDIT: You could try to experiment with turning "physically simulated cloth and hair" on/off for the capture.
You are right. If you turn off "physically simulated cloth and hair" before you enter the character editor, you will see your portrait exactly like it will look on the forums. I am not quite sure why CCP have even chosen to add this option, like "Hey guys, that's a cool new feature, your avatar will look better during editing, but those changes will not show in your portrait". But yeah, the problem is that the post-processing deactivates the physically simulated stuff retroactively. Mystery solved.
Please don't feed me. |
Major 'Revolver' Ocelot
GRU Special Forces
25
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Posted - 2013.02.26 20:23:00 -
[26] - Quote
Zimmy Zeta wrote:Shouldn't we go cancel all of our accounts, biomass all of the characters and then bomb a monument in Jita?
It may be a good idea to bomb the monument before deleting our characters... but what do I know? I love to reload during a battle!-áThere's nothing like the feeling of slamming a long silver missile into a well greased chamber... |
Zimmy Zeta
RvB - RED Federation
8957
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Posted - 2013.02.26 20:27:00 -
[27] - Quote
Major 'Revolver' Ocelot wrote:Zimmy Zeta wrote:Shouldn't we go cancel all of our accounts, biomass all of the characters and then bomb a monument in Jita? It may be a good idea to bomb the monument before deleting our characters... but what do I know?
You clearly have the wrong attitude, mate. Delete characters first, shoot the monument later. That'll show 'em how bloody serious we are.
Please don't feed me. |
Indahmawar Fazmarai
1161
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Posted - 2013.02.26 21:00:00 -
[28] - Quote
Zimmy Zeta wrote:Seven Noctis wrote: EDIT: You could try to experiment with turning "physically simulated cloth and hair" on/off for the capture.
You are right. If you turn off "physically simulated cloth and hair" before you enter the character editor, you will see your portrait exactly like it will look on the forums. I am not quite sure why CCP have even chosen to add this option, like "Hey guys, that's a cool new feature, your avatar will look better during editing, but those changes will not show in your portrait". But yeah, the problem is that the post-processing deactivates the physically simulated stuff retroactively. Mystery solved.
The physical simulation is used for your ingame avatar -I mean the CQ one- but the image server uses a different set of postprocessing tools. The image server does not render your ingame image, it renders a standard mesh modified by the data you input from the CC, then delivers the finished image to the clients.
And actually there are 6 renders of you: the sculpting render, the portrait maker render, the client portrait render, the client live render, the image server render and the full body view render. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Halete
Alexylva Paradox
683
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Posted - 2013.02.26 22:34:00 -
[29] - Quote
Whilst we're on the discussion of weird avatar ****, I have another character I was playing around with. It's a bad portrait, yes, but I immediately proceeded to capture after getting this effect. Eyelashes; https://image.eveonline.com/Character/92683700_512.jpg Trading chains for shackles, I am free. |
Sheimi Madaveda
Arma Purgatorium Templis Dragonaors
478
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Posted - 2013.03.02 00:08:00 -
[30] - Quote
Ive had that issue with this hairstyle, i was worrying because my hair was completely covering my right eye when i took the photo, but when it rendered, it came out like this, so i dunno, maybe the hair on certain hairstyles are longer in the prerendering. Arma Purgatorium - For the State, For the Corporation Faction Warfare, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
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