Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 18:01:00 -
[1] - Quote
In your opinion, what is the largest problem with the eve online economy? |
Blueprint Seller
The Blueprint Shop
59
|
Posted - 2013.02.27 18:10:00 -
[2] - Quote
Lack of scarcity. |
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 18:14:00 -
[3] - Quote
To much loot-generated goods, player produced, or both? Or am I not close to what you meant. |
mynnna
GoonWaffe Goonswarm Federation
491
|
Posted - 2013.02.27 18:22:00 -
[4] - Quote
Blueprint Seller wrote:Lack of scarcity.
Technetium is what it is (and especially what it was pre-nerf) specifically because of scarcity. Mineral prices are what they are because of scarcity or lack thereof. Salvage prices are what they are because of scarcity or lack thereof.
Scarcity in Eve may be more of a relative than an absolute, but it absolutely is a thing. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Blueprint Seller
The Blueprint Shop
59
|
Posted - 2013.02.27 18:27:00 -
[5] - Quote
mynnna wrote:Blueprint Seller wrote:Lack of scarcity. Technetium is what it is (and especially what it was pre-nerf) specifically because of scarcity. Mineral prices are what they are because of scarcity or lack thereof. Salvage prices are what they are because of scarcity or lack thereof. Scarcity in Eve may be more of a relative than an absolute, but it absolutely is a thing. Indeed.
"Lack" was the wrong word to use.
I would like to see more scarcity in more things. |
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 18:27:00 -
[6] - Quote
Scarcity is an absolute in any market, but are you saying there is an abundance of scarcity at this point in eve? |
flakeys
Arkham Innovations Paper Tiger Coalition
869
|
Posted - 2013.02.27 18:50:00 -
[7] - Quote
Competition ... they should ALL be eliminated.
We are all born ignorant, but one must work hard to remain stupid.
|
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 20:26:00 -
[8] - Quote
To many suppliers for a limited scarcity is the issue then. |
DarthNefarius
Minmatar Heavy Industries
638
|
Posted - 2013.02.27 20:46:00 -
[9] - Quote
Imbalance between sinks & faucets Ripard Teg-á for CSM 8 |
Thur Barbek
Republic University Minmatar Republic
64
|
Posted - 2013.02.27 20:47:00 -
[10] - Quote
There is a problem with the economy?
|
|
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 20:48:00 -
[11] - Quote
To few sinks (consumers) for to few faucets (producers)? |
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 20:50:00 -
[12] - Quote
Thur Barbek wrote:There is a problem with the economy?
Not saying the market is broken. But nothing is perfect and I was wondering what imperfections you see. |
shar'ra matcevsovski
white knightess
356
|
Posted - 2013.02.27 20:51:00 -
[13] - Quote
aww I already prepared for a another T2 BPO-hate thread :( bummer shar'ra phone home |
Varius Xeral
Galactic Trade Syndicate
563
|
Posted - 2013.02.27 21:03:00 -
[14] - Quote
My dong. |
Vincent Athena
V.I.C.E.
1642
|
Posted - 2013.02.27 21:20:00 -
[15] - Quote
The scarcity issue is related to that in many cases we cannot decide what resources to gather.
We do not decide what type of salvage to gather. In null those mining grav sites do not get to decide what type of ore to mine, they got to strip belts in order to get the next one. Moon mining material is limited to the available moons.
In many cases we cannot respond to the market by supplying more of what is scarce. The result is perpetual scarcity of some things and an oversupply of others. http://vincentoneve.wordpress.com/ |
EmmaFromMarketing
Pator Tech School Minmatar Republic
15
|
Posted - 2013.02.27 21:24:00 -
[16] - Quote
Ace 22 wrote:To much loot-generated goods, player produced, or both? Or am I not close to what you meant.
Ace 22 wrote:To few sinks
Ace 22 wrote:To many suppliers
too many spelling mistakes
|
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 21:32:00 -
[17] - Quote
Thanks for the help buddy, you are too helpful. |
Ace 22
Old And Pissed Mildly Sober
0
|
Posted - 2013.02.27 21:33:00 -
[18] - Quote
Vincent Athena wrote:The scarcity issue is related to that in many cases we cannot decide what resources to gather.
We do not decide what type of salvage to gather. In null those mining grav sites do not get to decide what type of ore to mine, they got to strip belts in order to get the next one. Moon mining material is limited to the available moons.
In many cases we cannot respond to the market by supplying more of what is scarce. The result is perpetual scarcity of some things and an oversupply of others.
Best response. Thank you |
Salpad
Carebears with Attitude
314
|
Posted - 2013.02.27 22:35:00 -
[19] - Quote
Ace 22 wrote:In your opinion, what is the largest problem with the eve online economy?
Ore distribution/values.
The most abundant ores, the ones that occur even in 1.0 and 0.9, and in huge quantities, should be worth less per m3 than the slightly rarer ores that starts occuring towards the lower end of high sec (0.5 and 0.6), and the low-sec/grav ores should be worth more still, 0.0 ores more again, and premium 0.0 ores even more so.
Also, mining is boring (and) non-interactive, so most of us do it semi-AFK. And many may be tempted to bot, although I've never been. Making mining less of a routine activity, requiring the miner to actually think during the process, would greatly improve the game, including the economy.
|
Alex Grison
Grison Interstellar
162
|
Posted - 2013.02.27 23:40:00 -
[20] - Quote
Lack of candy :( |
|
zarkaron
The Scope Gallente Federation
0
|
Posted - 2013.02.27 23:52:00 -
[21] - Quote
The inability to see who you are buying from before your purchase. |
Candy Oshea
Techfree Investment Group
129
|
Posted - 2013.02.28 00:10:00 -
[22] - Quote
players with no patience.
builders that don't calculate there profits properly, when all they are doing really is flipping minerals using the product as a vehicle.
builders that don't spread out there orders out and place 2300 of an item at the lowest price & update it regularly. (creating a un-intentional blocking order, which generally tumbles there own market)
Centralization of the whole games economy around 1 system, 1 station. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
mechtech
Ice Liberation Army
270
|
Posted - 2013.02.28 00:40:00 -
[23] - Quote
High sec/no risk activities provide too much income. Most ships represent a few hours of playtime at most, and even capitals aren't really worth that much. Too much in the game is expendable, even objects that used to be very large corporate investments, like POSs are now just "meh" if they get blown up for most people. |
Wescro
Tash-Murkon Amalgamated Security
283
|
Posted - 2013.02.28 00:48:00 -
[24] - Quote
This isn't my observation, though I'm forgetting now where I read it. It basically goes like this: EVE is unlike a real economy because an invisible bank holds all your ISK and makes it available to you no matter where you are. This renders any legitmate bank like businesses moot.
Now if ISK was an item, and you had to carry it on you, and risk losing it, then we'd see a lot of interesting, realistic economic phenomenon play out. It would make banks that hold your money and move it securely for you viable businesses. You would see things like the EVE equivalent of Western Union money transfer. You might even see financial entities slowly evolve to the point where they trade derivative instruments based on ISK deposits, and then we could have their greed bring down the EVE economy and go through a galactic depression and blame the space 1% for our troubles.
Something like that. James 315-á-áis the only pro-sandbox candidate running for CSM 8. Resist the theme-park invasion from dying MMOs like WoW! Keep the only sandbox MMO alive! Vote 315 4 CSM8!!! |
Whang'Lo
300 Leet DPS
14
|
Posted - 2013.02.28 00:48:00 -
[25] - Quote
No attention to detail on a working stock market.
The whole storyline/backdrop of EvE is a vast world controlled and run by corporations. So this means by definition the game should have a sophisticated stock market system.
I understand that a stock market system in a video game is subject to griefing/scamming/manipulation, especially in this game. But it's totally doable, it just has to be well thought out and all the angles covered.
|
Wigglenomics
C O C A I N E
1
|
Posted - 2013.02.28 01:03:00 -
[26] - Quote
Varius Xeral wrote:My dong.
confirming Varius's dong causes major lag and screws up the economy. |
Candy Oshea
Techfree Investment Group
129
|
Posted - 2013.02.28 01:07:00 -
[27] - Quote
Wigglenomics wrote:Varius Xeral wrote:My dong. confirming Varius's dong causes major lag and screws up the economy.
hey there you are, how did your conquest over null go?
did you end up trying arbitrage?
On topic: mining sucks I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
Claire Coffee
Coffee Inc
113
|
Posted - 2013.02.28 03:01:00 -
[28] - Quote
In the end, it's all about lack of coffee. /thread DRINK COFFEE Do stupid things Faster with More Energy |
Thoraemond
Far Ranger
90
|
Posted - 2013.02.28 03:06:00 -
[29] - Quote
It is too easy to obtain market history and status data. |
Blueprint Seller
The Blueprint Shop
59
|
Posted - 2013.02.28 10:32:00 -
[30] - Quote
shar'ra matcevsovski wrote:aww I already prepared for a another T2 BPO-hate thread :( bummer The initial method of seeding T2 BPOs was flawed.
The implementation of the cartel breaking invention mechanic is clunky, unfinished and long overdue an iteration.
But the existence of strictly limited edition, premium priced items that give a small but worthwhile advantage in a narrow area of industry is very much a good thing in my opinion. They are one of the few things that an industrialist can aspire to once they have conquered the basics of their profession.
I would like there to be a few more things like that, preferably with a little more thought put in to their implementation and distribution. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |