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Thread Statistics | Show CCP posts - 3 post(s) |
SpaceDrake Storyteller
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Posted - 2005.08.10 15:02:00 -
[61]
Originally by: Eyeshadow
do you just read the DEV's post and ignore every1 elses? I told you, in the post about yours, how to fix the overview
Actually, phonecalls and whatnot delayed my post, so you posted that right before I hit "reply."
However, my point stands. We shouldn't have to rely on workarounds to get around a bug. Even if it's fixable in-client, CCP should make an effort to fix it.
And Discorp, the concern here is that CCP will SUSPEND bugfixes to work on Kali. That's what the dev blog sounds like. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Lucca Deradi." Former player of "Andre Ricard." |
Eyeshadow
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Posted - 2005.08.10 15:24:00 -
[62]
Originally by: SpaceDrake Storyteller
Originally by: Eyeshadow
do you just read the DEV's post and ignore every1 elses? I told you, in the post about yours, how to fix the overview
Actually, phonecalls and whatnot delayed my post, so you posted that right before I hit "reply."
However, my point stands. We shouldn't have to rely on workarounds to get around a bug. Even if it's fixable in-client, CCP should make an effort to fix it.
And Discorp, the concern here is that CCP will SUSPEND bugfixes to work on Kali. That's what the dev blog sounds like.
my apologies on sounding harsh then
tbh, workarounds are better than nothing and im quite happy to do a one off thing that takes 5 minutes and then everything is sorted forever
Forums: Sharks * MC |
Oz Draconis
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Posted - 2005.08.10 15:26:00 -
[63]
Originally by: BIRDofPREY CCP - You have had problems with the client, the server, missing items from as far back as beta, some of which you have known about for almost 2 years. Yet you persist in throwing out new stuff that only compounds the problems. POS's are still buggy. Corp tax is barely implemented, Client side lag is making fleet battles impossible.
AGREED!
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Corey Grim
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Posted - 2005.08.14 23:29:00 -
[64]
Originally by: Eyeshadow
Do it like this: Turn a low priority off (so it doesnt show at all). I used players with bounties for this as im not interested in knowing if they have one
Then place war targets underneath that then horrible standing then bad standing
then however u see fit after that. After doing this i have NEVER had anything show up incorrectly
THANK YOU my friends own their life to u
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Frank Horrigan
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Posted - 2005.08.15 00:22:00 -
[65]
Originally by: Oveur Lets get one thing straight first. Kali - as an expansion - includes not only new features but a number of rewrites in code.
Examples are a new Turret system and a new Effects system. Our renderer is getting an overhaul, the sound sub-system will get stabilization work, drones and other high server cpu systems are getting optimization etc.
For short, Kali is a new code branch, where we utilize the fact that it gets sufficient testing allowing us to rewrite or do major overhauls to current systems, something which is impossible to do on a regular patch release schedule.
Hence, people that are unsatisfied with a number of bugs in EVE should rejoice that we are starting work on the Kali branch, because it means things like 2 of our programmers will start working on the new Turrets and Effects systems.
I should probably blog this, this seems to be a common misunderstanding with Kali.
does this mean that when you shoot and miss, the laser or projectile will not actuily hit the ship?
like in nexus the jupiter incident.. Make eve look exactly like that please ^^
the sheilds were lovely too
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Saladin XIII
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Posted - 2005.08.15 00:23:00 -
[66]
Originally by: Frank Horrigan
Originally by: Oveur Lets get one thing straight first. Kali - as an expansion - includes not only new features but a number of rewrites in code.
Examples are a new Turret system and a new Effects system. Our renderer is getting an overhaul, the sound sub-system will get stabilization work, drones and other high server cpu systems are getting optimization etc.
For short, Kali is a new code branch, where we utilize the fact that it gets sufficient testing allowing us to rewrite or do major overhauls to current systems, something which is impossible to do on a regular patch release schedule.
Hence, people that are unsatisfied with a number of bugs in EVE should rejoice that we are starting work on the Kali branch, because it means things like 2 of our programmers will start working on the new Turrets and Effects systems.
I should probably blog this, this seems to be a common misunderstanding with Kali.
does this mean that when you shoot and miss, the laser or projectile will not actuily hit the ship?
like in nexus the jupiter incident.. Make eve look exactly like that please ^^
the sheilds were lovely too
you people really are incompitent he means they are re-doing the effects system so it isn't as cpu/graphically heavy and will (hopefully) reduce the amount of lag
and this thread is old and already there is a devblog about it...go read it
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Saladin XIII
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Posted - 2005.08.15 00:26:00 -
[67]
Originally by: Frank Horrigan
the sheilds were lovely too
and the effects re-write is all backend..maybe a few new effects by why use new when we have nice ones already? it's just a waste of time when they could be working on new effects for planetary flight, etc...
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Par'Gellen
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Posted - 2005.08.15 00:35:00 -
[68]
I read most of this post but to be honest I got tired of the people spouting crap when they have obviously never even seen a block of code. Let me put it in simple terms for all you guys and for the CCP devs that claim they can do this even though it goes against all things sane...
You ALWAYS fix the bugs before adding new things unless you are intent on destroying your own product. Not to mention how incompetent it makes you look when it appears that you can't fix them because you are focusing on shiny new content that is also filled with bugs.
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Layrex
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Posted - 2005.08.15 00:44:00 -
[69]
I often wonder what the devs do all day. It takes 5 months to make a couple of dreadnaughts and freighters and call it an expansion pack? ------------------------------
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Idara
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Posted - 2005.08.15 00:50:00 -
[70]
Originally by: Layrex I often wonder what the devs do all day. It takes 5 months to make a couple of dreadnaughts and freighters and call it an expansion pack?
Cold War was an expansion?
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Aitrus
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Posted - 2005.08.15 02:36:00 -
[71]
Originally by: BIRDofPREY Here is a perfect example of CCP knowing what is wrong, but not doing a thing about it...
Linkage
I seem to recall a lot of client optimizations happening after those observations. But mebbe I'm crazy...
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Orius Nix
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Posted - 2005.08.15 03:22:00 -
[72]
From what i can see cosmo is not finished yet. I agree kali needs to be put on hold.
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Layrex
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Posted - 2005.08.15 03:59:00 -
[73]
Originally by: Idara
Originally by: Layrex I often wonder what the devs do all day. It takes 5 months to make a couple of dreadnaughts and freighters and call it an expansion pack?
Cold War was an expansion?
According to PC Gamer, yeah. ------------------------------
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Dsanta2345
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Posted - 2005.08.15 06:47:00 -
[74]
Originally by: MooKids
Originally by: BIRDofPREY If the last 2 years are indicative...?
Really? I have seen some major improvements from the old days, servers becoming more stable (with a few problem periods aside) and fixes to major bugs. I would say that CCP is doing their job over there working on the major issues for us. POS's buggy? How so? Corp Tax? A minor issue. Client side lag? Maybe the clients need better computers. And have you actually been playing for these past 2 years?
yes for the years(on other accounts)
for other, my computer had issues until something was done pre-weekend, it was like they put up a server side patch and fixed my issue from july.(i hard booted(i blamed the game on causing a driver to crash me(ccp said that their game dont have errors)) all the time and had the background pop over my ship), but it is fixed now.
oh and the classic ccp response:
"There are no bugs in the game code that cause computers to crash in general or this wouldn¦t be extremely rare as it is."
--[GM]Guard
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ThunderGodThor
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Posted - 2005.08.15 09:10:00 -
[75]
Originally by: DigitalCommunist Well, I'm not sure where to start.. so I'll start somewhere.
First, calm down and take a god damned chill pill. "Fix EVE before adding new content!" - what the hell does that mean? You can't add either with a single patch, or two, or three. POS might be buggy to you.. but they still do their job for hundreds of people. Sure they could be better, but we have tech 2, and isn't that the whole point?
Second, corp tax was put in with the last patch. Our corp with a dozen members has 250mil in the wallet, I'm pretty sure its working out for the bigger corps. And fleet battles have been improving since retail.
Do you remember when cans, drones and missiles would lag your graphics out totally? I do, and I also remember not being able to have a 10v10. Then it was fixed and people started whining about not being able to do 40v40, now they whine about not being able to do 120v120. Short of tripling the server cluster and optimizing _everything_ you wont see that. Both are planned for Kali too, and I'm sure by the time we get it, people will whine about the lack of 250v250 fights or something.
The biggest thing I've got to whine about are instas and the short duration of pvp.. both have been around for a long time, or forever. I knew they were problems then too, but they were only a minor annoyance compared to having entire ships, guns, and races totally useless for anything but mining. Or having ravens virtually impossible to tackle, or the 250k SP alts in blackbirds jamming up your 25mil sp pvp character from 150km with impunity every single time.
I should probably be the last person to warn others about ranting on the forums, but at least I get into the details of why something sucks and what can be done. Saying "fix this!" and walking away casually.. what do you think thats going to do?
As of late DigitalCommunist we have taken a step back in that we cant even do a 40v40 which BOB can attest too. Did one just a few days ago in 4c-b7x we were soo lagged couldnt tell up from down and had to wait minutes for modulails to actvate. Every one *****ed about all the drones every one had out that it cause the lag. If drones were the cause some thing needs to be looked into then to reduce the load.
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kieron
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Posted - 2005.08.15 11:36:00 -
[76]
*snip*
Originally by: SpaceDrake Storyteller The concern here is that CCP will SUSPEND bugfixes to work on Kali. That's what the dev blog sounds like.
Suspending bug fixes to work on new content is something that will not occur. QA is an ongoing process, regardless of whether the Design team is working on new features or not.
kieron Community Manager, EVE Online
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Pottsey
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Posted - 2005.08.15 13:56:00 -
[77]
ôAlso, take a look at the Known Issues page. It has been updated and a number of the concerns in this thread have been addressed.ö What about the gang assist modules? It looks like QA just didnÆt bother to test them as there are some really bad mistakes and bugs. Could these be fixed soon please.
Siege warfair link- active shields, needs armored warfare specialist lvl 1. Why do we need an amour skill to use a shield module?
BC say they give a 90% reduction in CPU needs but 5000 û 90% is 500. Yet when you fit the module they only take up 50. Which is good as 500 is too high to be useable, but a lot of people are not using the modules, as they think its 500CPU.
Siege warfair link- harmonizing needs siege warfare specialist lvl 5 (over 30days training) shouldnÆt that be lvl 1 (30mins training) like the other 11 modules?
Basically shield user cannot use 2 out of the 3 modules.
I do somethingÆs wonder about QA. I understand sometimes bugs slip by but the above bugs are simple checks that QA should have spotted in 5 minuets. Gang modules are a very good idea and I cannot wait to play with them but its a shame they have so many bugs.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
Par'Gellen
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Posted - 2005.08.15 15:08:00 -
[78]
Do the devs even test the code they write or do they just write it and cross their fingers? Most of the bugs we are all upset about are SIMPLE AND SHOULD HAVE NEVER MADE IT TO QA IN THE FIRST PLACE! You can point to the test server all day long but that in no way excuses you from writing bad code and then just handing it to someone else to test.
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Winterblink
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Posted - 2005.08.15 15:13:00 -
[79]
Originally by: Par'Gellen Do the devs even test the code they write or do they just write it and cross their fingers? Most of the bugs we are all upset about are SIMPLE AND SHOULD HAVE NEVER MADE IT TO QA IN THE FIRST PLACE! You can point to the test server all day long but that in no way excuses you from writing bad code and then just handing it to someone else to test.
Were you in there testing them on Singularity? There's a reason we have a test server. If you think you can do it better than them, get in there and prove it. That's why it's there in the first place.
___winterblink/warp_drive_active/eve_nature_vraie// |
Pottsey
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Posted - 2005.08.15 18:43:00 -
[80]
Edited by: Pottsey on 15/08/2005 18:50:07 ôWere you in there testing them on Singularity? There's a reason we have a test server. If you think you can do it better than them, get in there and prove it. That's why it's there in the first place.ö I know that wasnt directed at me but I spend a lot of time testing on the test server but still the QA team are very hit and miss. Sometimes they will respond very fast and fix problems you report. Other times like the gang asset modules you have loads of people reporting the problem and the problem still makes its way to the live server then it doesnÆt get fixed on the live server and does not get added to the list of known problems.
Take the new shield skills and new shield extenders, well not so new now. I was very impressed with the way the QA team responded to problems and complaints. Yet we got the total opposite with gang assist modules and stealth bombers.
I can understand unforeseen bugs popping up like jump drives not jumping intermittently. But bugs like amour skills on new shield modules should never make there way to the live server, yet they are doing.
We need a better way to know what bugs have been reported, what bugs have been fixed and what bugs are on the list to be fixed. Take the gang assist modules as an example they are not in any lists of known bugs or list of fixed bugs. Does that mean the QA team never got the bug reports? Do I need to resend bug reports, or just wait and if I have to wait how long?
It would also be good if when new features/content is added like gang assist modules we could get a message to please test these. Half the time people on the test server dont know whats new in a patch and dont know what to test. _________________________________________________ Nominate famous people in Eve who had an impact on you. |
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Winterblink
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Posted - 2005.08.15 18:48:00 -
[81]
Originally by: Pottsey ôWere you in there testing them on Singularity? There's a reason we have a test server. If you think you can do it better than them, get in there and prove it. That's why it's there in the first place.ö
I know that wasnt directed at me but I spend a lot of time testing on the test server but still the QA team are very hit and miss. Sometimes they will respond very fast and fix problems you report. Other times like the gang asset modules you have loads of propel reporting the problem and the problem still makes its way to the live server then it doesnÆt get fixed on the live server and does not get added to the list of known problems.
Take the new shield skills and new shield extenders, well not so new now. I was very impressed with the way the QA team responded to problems and complaints. Yet we got the total opposite with gang assist modules and stealth bombers.
We need a better way know what bugs have been reported, what bugs have been fixed and what are on the list to be fixed. Take the gang assist modules as an example they are not in any lists of known bugs or fixÆs. Does that mean the QA team never got the bug reports? Do I need to resend bug reports, or just wait and if I have to wait how long?
It would also be good if when new features/content is added like gang assist modules we could get a message to please test these. Half the time people on the test server dont know whats new in a patch and dont know what to test.
I agree, it would definitely assist testing (and i'd be in there more myself) if it was known what bugs have been reported. It's still a good thing that people are in there testing because frankly the more people who do the more things are caught. QA is a tough thing, and nobody's perfect at it.
Personally, I respect a rant posted by someone who tested something and reported a bug that never got fixed more than someone who just blindly rants without even having put forth the effort.
From what we've seen, the QA team can hold back patches they don't feel are ready. Can they do the same for individual features that they think require more formal testing?
___winterblink/warp_drive_active/eve_nature_vraie// |
Guardian Alpha
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Posted - 2005.08.15 19:02:00 -
[82]
Pottsey,
I just want to let you know how much respect I have for people who are willing to assist in bug testing and reporting so that the whiners (who won't take a few days to test a bug and report it) can eventually have their fixes regardless.
To know that you have valid complaints under tested conditions is indeed comforting to see other people take part in. Thank you. ------------
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Pottsey
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Posted - 2005.08.15 19:35:00 -
[83]
Edited by: Pottsey on 15/08/2005 19:40:15 Thanks Guardian Alpha, speaking of bugs I didnÆt report this as I wasnÆt sure how to report it or if it was just me. But does anyone else think the text on the gang assist modules is confusing? When I read the modules it takes me awhile to work out precisely what they do. All 11 modules say 2% command bonus. Yet each module gives a different bonus.
Also Aleis pointed this one out to me and I confirm it. The Armored Warfare Specialist skill says nothing in the module text area about extra hitpoints but in the attribute area it says +2% amour hitpoints hinting that this skill gives extra hitpoints on top of the Armoured Warfare skill.
Now at first that doesnÆt seem odd but the shield Specialist skill does not give a passive bonus. One would assume either both Specialist skills give a passive bonus or neither do. With the main text body in the Armored Warfare Specialist skill not saying anything I assume its a bug. 15 days before I can train the skill and see if you do get 2% hitpoints.
Can anyone else confirm does the skill give hitpoints?
I guess another bug report to be sent. Though I am not sure which bit is the bug.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
Par'Gellen
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Posted - 2005.08.16 12:17:00 -
[84]
Edited by: Par''Gellen on 16/08/2005 12:21:54
Originally by: Winterblink Were you in there testing them on Singularity? There's a reason we have a test server. If you think you can do it better than them, get in there and prove it. That's why it's there in the first place.
Did you even read my post before responding to it? I'm talking about bugs that shouldn't have even made it to the test server.
Oh and incidentally I've been on the test server on numerous occasions and either get ignored or told to shut up. There is no structure. There is no way to tell what bugs have already been reported. There is no way to tell what to test. If it were my system I'd be supremely embarrassed.
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