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Meer
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Posted - 2005.08.15 14:21:00 -
[1]
Why can an enemy blow my ship to bits using thermal damage, yet I can sit 1000m from a sun with no damage at all?
Discuss
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Winterblink
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Posted - 2005.08.15 14:27:00 -
[2]
It's a game?
___winterblink/warp_drive_active/eve_nature_vraie// |
BoBoZoBo
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Posted - 2005.08.15 14:29:00 -
[3]
LOL, it would be a fun attention to detail though, same with the EVE gate. =========================
Minister of Propaganda - Operator 9
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Alex Kynes
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Posted - 2005.08.15 14:30:00 -
[4]
Originally by: Winterblink It's a game?
Hmm. Indeed. That might very well be the reason behind this.
-AK
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Professor McFly
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Posted - 2005.08.15 14:30:00 -
[5]
Same reason you can warp through a planet's core
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Winterblink
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Posted - 2005.08.15 14:33:00 -
[6]
Well I'll admit the first time I warped to a star I figured the radiation at that range would tear my armor off within a millisecond. It would be kind of nifty to have it damage you over time. Might add an interesting element to PVP, where you can say screw it, fly to the star to get away and if you're followed well hey, wait and see who dies first.
Love to see the killmail from that though, where one of the related parties is a star. :)
___winterblink/warp_drive_active/eve_nature_vraie// |
Draaven
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Posted - 2005.08.15 14:34:00 -
[7]
I'd love to see more 'realism' like this in the game, but you can see where creating this sort of environment isn't high up on CCP's list of priorities...
Good thought, though. I think it would be neat if there was a shield decay rate that scaled with proximity to certain celestial objects. Heck, some of the stations are so close to gas giants in the game that they ought to be getting fried by the intense magnetosphere/radiation belts that usually surround planets of that type.
If you went afk long enough while sitting too close to these things, you'd eventually pop due to hull decay.
Whatever makes space more 'hostile' (and thus realistic), is something I support.
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Nikolai Nuvolari
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Posted - 2005.08.15 14:36:00 -
[8]
I've seen "star-diving" as a suicide method in EVE roleplaying, but apparently it doesn't actually work in game mechanics :( ___________________________________________ ^^^***---All things serve the Beam---***^^^ GDBT is recruiting! |
Winterblink
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Posted - 2005.08.15 14:42:00 -
[9]
Originally by: Draaven I'd love to see more 'realism' like this in the game, but you can see where creating this sort of environment isn't high up on CCP's list of priorities...
Good thought, though. I think it would be neat if there was a shield decay rate that scaled with proximity to certain celestial objects. Heck, some of the stations are so close to gas giants in the game that they ought to be getting fried by the intense magnetosphere/radiation belts that usually surround planets of that type.
If you went afk long enough while sitting too close to these things, you'd eventually pop due to hull decay.
Whatever makes space more 'hostile' (and thus realistic), is something I support.
Yeah, ambient radiation would be an interesting aspect to the game to add. Right now, warping to a moon is potentialyl hostile due to the possible presence of a POS with guns set to Meatgrind Mode. Planets are basically surefire warping points.
Making some planets potentially hazardous due to ambient radiation levels could be interesting. Have it not only cause damage to the ship, but mask sensors. You could use them to hide, but at a price of hull damage, equipment damage, or maybe even skillpoint loss as your brain bakes in the pod. :) (VERY slow SP loss mind you....)
___winterblink/warp_drive_active/eve_nature_vraie// |
Avon
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Posted - 2005.08.15 14:46:00 -
[10]
You mean like the combat enviroments recently blogged about? ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
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j0sephine
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Posted - 2005.08.15 14:51:00 -
[11]
"Why can an enemy blow my ship to bits using thermal damage, yet I can sit 1000m from a sun with no damage at all?"
Suns make much more hostile environment in 0.4- systems. :s
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Meer
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Posted - 2005.08.15 14:59:00 -
[12]
Originally by: Winterblink It's a game?
I hate this response. Just because it's a game doesn't mean things shouldn't make sense. Lets be honest there is no reason why we should have heat weapons that can damage our ships, yet suns which are hotter than any weapon at all do no damage. In this case there isn't even a technical reason for it (as there is with flying though planets and asteroids). It's just a complete lack of thought on the part of the designers.
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Dark Shikari
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Posted - 2005.08.15 15:02:00 -
[13]
Edited by: Dark Shikari on 15/08/2005 15:06:31
Originally by: Winterblink Well I'll admit the first time I warped to a star I figured the radiation at that range would tear my armor off within a millisecond. It would be kind of nifty to have it damage you over time. Might add an interesting element to PVP, where you can say screw it, fly to the star to get away and if you're followed well hey, wait and see who dies first.
Love to see the killmail from that though, where one of the related parties is a star. :)
Like in Earth and Beyond, where Aragoth Prime in the Valkerie Twins drained your shield and cap, and did hull damage, and you needed an environment shield to safely go through the area?
Oh how fun that was... "OH SH** IM STRANDED ALL THE WAY DOWN THE SUN NAVS OH CRAP!" -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |
Hllaxiu
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Posted - 2005.08.15 15:02:00 -
[14]
Originally by: Meer yet I can sit 1000m from a sun with no damage at all?
By reversing the hull polarity and diverting power to the main deflector you can reduce the effects of solar plasma to such an extent that your shield can handle it naturally.
Proud member of Elite Academy. |
Vincent Rainbow
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Posted - 2005.08.15 15:02:00 -
[15]
the sun can kill you in Freelancer
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Winterblink
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Posted - 2005.08.15 15:02:00 -
[16]
Originally by: Meer
Originally by: Winterblink It's a game?
I hate this response. Just because it's a game doesn't mean things shouldn't make sense. Lets be honest there is no reason why we should have heat weapons that can damage our ships, yet suns which are hotter than any weapon at all do no damage. In this case there isn't even a technical reason for it (as there is with flying though planets and asteroids). It's just a complete lack of thought on the part of the designers.
You mean like the whole thing about being able to warp through stations and planets? How about how I can fire my guns constantly without having them overheat? Armor and hull repairors make no sense either, the way they're implemented. That's just the tip of the iceberg.
You may hate the response, but that doesn't invalidate it.
___winterblink/warp_drive_active/eve_nature_vraie// |
Winterblink
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Posted - 2005.08.15 15:04:00 -
[17]
Originally by: Dark Shikari Like in Earth and Beyond, where Aragoth Prime drained your shield and cap, and did hull damage, and you needed an environment shield to safely go through the area?
Oh how fun that was... "OH SH** IM STRANDED ALL THE WAY DOWN THE SUN NAVS OH CRAP!"
I remember that. :) God, what a terrible game. Lots of potential to be fun, but just too stupidly immature in its delivery to be worthwhile.
___winterblink/warp_drive_active/eve_nature_vraie// |
Hllaxiu
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Posted - 2005.08.15 15:05:00 -
[18]
Originally by: Winterblink
You mean like the whole thing about being able to warp through stations and planets?
Well obviously thats because when you're at warp you're not in phase with the rest of the universe.
(you can invent technobabble for anything - try it now!)
Proud member of Elite Academy. |
Hllaxiu
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Posted - 2005.08.15 15:06:00 -
[19]
Originally by: Dark Shikari
Oh how fun that was... "OH SH** IM STRANDED ALL THE WAY DOWN THE SUN NAVS OH CRAP!"
WTS JS + Env shield, pst
Proud member of Elite Academy. |
Dsanta2345
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Posted - 2005.08.15 15:08:00 -
[20]
Originally by: Winterblink
Originally by: Meer
Originally by: Winterblink It's a game?
I hate this response. Just because it's a game doesn't mean things shouldn't make sense. Lets be honest there is no reason why we should have heat weapons that can damage our ships, yet suns which are hotter than any weapon at all do no damage. In this case there isn't even a technical reason for it (as there is with flying though planets and asteroids). It's just a complete lack of thought on the part of the designers.
You mean like the whole thing about being able to warp through stations and planets? How about how I can fire my guns constantly without having them overheat? Armor and hull repairors make no sense either, the way they're implemented. That's just the tip of the iceberg.
You may hate the response, but that doesn't invalidate it.
for the bold rethink on how cold and hot space is....
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Winterblink
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Posted - 2005.08.15 15:11:00 -
[21]
Originally by: Dsanta2345 for the bold rethink on how cold and hot space is....
Doesn't change the fact that every time you fire, the mechanisms and barrel are going to become a hell of a lot warmer than they were before. And just because you're in space doesn't mean it instantly cools off, or that a weapon designed for fighting in space needs to be heated to 300 degrees above freezing to "overheat".
Anyway, I think we both just proved the point that realism is more than a bit of a flexible concept here...
___winterblink/warp_drive_active/eve_nature_vraie// |
Quanteeri
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Posted - 2005.08.15 15:13:00 -
[22]
I'll approve this, as long as the sun does less damage to frigs than to larger ships.
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Quanteeri
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Posted - 2005.08.15 15:13:00 -
[23]
Edited by: Quanteeri on 15/08/2005 15:13:46 dbl
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Amataras
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Posted - 2005.08.15 15:18:00 -
[24]
Originally by: Hllaxiu
Originally by: Meer yet I can sit 1000m from a sun with no damage at all?
By reversing the hull polarity and diverting power to the main deflector you can reduce the effects of solar plasma to such an extent that your shield can handle it naturally.
Make sure you have enough dilithium crystals! -------------- The Eve Diplomacy Table
Visit the Hadean Drive Yards |
Dark Shikari
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Posted - 2005.08.15 15:23:00 -
[25]
Edited by: Dark Shikari on 15/08/2005 15:24:24
Originally by: Winterblink
Originally by: Dark Shikari Like in Earth and Beyond, where Aragoth Prime drained your shield and cap, and did hull damage, and you needed an environment shield to safely go through the area?
Oh how fun that was... "OH SH** IM STRANDED ALL THE WAY DOWN THE SUN NAVS OH CRAP!"
I remember that. :) God, what a terrible game. Lots of potential to be fun, but just too stupidly immature in its delivery to be worthwhile.
YOU BLASPHEMER.
Earth and Beyond was the greatest MMORPG of its time--serious, expansive, and with great possibilities. It was only stopped by a lack of funding by Electronic Arts.
If E&B was "terrible"--my god what were Everquest, Asheron's Call, and DAoC? Those must be torture machines in comparison!
It was good enough that it kept 1/3 of EVE playing for over a year... thats got to be pretty darn good. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |
Meer
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Posted - 2005.08.15 15:26:00 -
[26]
Originally by: Winterblink
Originally by: Dsanta2345 for the bold rethink on how cold and hot space is....
Doesn't change the fact that every time you fire, the mechanisms and barrel are going to become a hell of a lot warmer than they were before. And just because you're in space doesn't mean it instantly cools off, or that a weapon designed for fighting in space needs to be heated to 300 degrees above freezing to "overheat".
Anyway, I think we both just proved the point that realism is more than a bit of a flexible concept here...
The ability to fly through planets and asteroids at warp is there because of the difficulty to make navigation work otherwise. I'm pretty sure everyone understands this and accepts this as one area that realism just can't be followed. With the question of damage from suns, there is no is no such reason. If you understand why, please explain. It actually would add something to the game.
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Meer
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Posted - 2005.08.15 15:28:00 -
[27]
Originally by: Hllaxiu
By reversing the hull polarity and diverting power to the main deflector you can reduce the effects of solar plasma to such an extent that your shield can handle it naturally.
So why can't I do that while being attack with thermal weapons?
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Scorpyn
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Posted - 2005.08.15 15:45:00 -
[28]
Originally by: Dsanta2345 for the bold rethink on how cold and hot space is....
Vacuum is an eccelent isolation material. The heat will be going nowhere.
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Dark Shikari
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Posted - 2005.08.15 15:47:00 -
[29]
Edited by: Dark Shikari on 15/08/2005 15:47:38
Originally by: Meer
Originally by: Hllaxiu
By reversing the hull polarity and diverting power to the main deflector you can reduce the effects of solar plasma to such an extent that your shield can handle it naturally.
So why can't I do that while being attack with thermal weapons?
Because they modulated their phasers to reverse the polartity of the warp containment field, causing a chain reaction in the deflector array! -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |
Sku1ly
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Posted - 2005.08.15 16:06:00 -
[30]
So you're not happy with stars not damaging you, but you're happy with the fact that we'r all aliens sitting in giant easter eggs blowing the **** out of everything?
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