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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP BlueScreen
C C P C C P Alliance
112
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Posted - 2013.03.09 00:02:00 -
[31] - Quote
Katrina Oniseki wrote:CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked. Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out. I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped?
No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only on this login screen, someone apparently agreed with you, and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. |
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Felicity Love
STARKRAFT
313
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Posted - 2013.03.09 00:56:00 -
[32] - Quote
Why the HELL would you want to turn "off" something so awesooomly cool ? Shake your head.
Proud Beta Tester for "Bumping Uglies for Dummies" |
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CCP Complex
C C P C C P Alliance
193
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Posted - 2013.03.09 01:29:00 -
[33] - Quote
As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.
Sorry to get your hopes up!
CCP Complex-á|| -áEVE Marketing Team-á|| Capture Artist-á|| @CCP_Complex |
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Oberine Noriepa
1175
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Posted - 2013.03.09 01:39:00 -
[34] - Quote
I like the thruster glow effect and the flame graphic in their current form, but they could always be improved. Before Crucible released, a new flame graphic was being tested. It looked better than what we currently have in some ways, but it had some texture bugs and was eventually scrapped. Now we just have slightly different flame colors for each race, which isn't bad, but it would be nice if the effect was given a little more pizazz.
Engine trails could use some improvement, too. In the devblog Re-Inventing the Trails, CCP Mankiller expressed some interest in future improvements. Maybe it's finally time to give those improvements the greenlight?
Quote from that devblog:
CCP Mankiller wrote:Future Improvements
Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of thisGǪ |
Quintessen
Nakamori Ventures
48
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Posted - 2013.03.09 02:14:00 -
[35] - Quote
Anyone know why thrusters increase during warp? Is there some reason engines used for sub-light speed are used for light speed? Just wondering what that is about? |
Hiram Alexander
Liandri Corporation Liandri Covenant
330
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Posted - 2013.03.09 02:25:00 -
[36] - Quote
CCP Complex wrote:As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.
Sorry to get your hopes up!
Like the OP, I'd love this to be made available in the future. I guess it's down to personal tastes, but I don't find the flames we've always had to be 'realistic', as such, and I always switch off the trails - but having just the 'glow' would be a real winner - for me... |
Stan'din
Incursion Squad Punkz 'n Monkeys
19
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Posted - 2013.03.09 03:26:00 -
[37] - Quote
CCP Complex wrote:As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.
Sorry to get your hopes up!
well actually the closest thing we have these days to the engines in eve are Ion Drives , if we went of realism then my Zealot or Navy Scorp would be as fast as an intecepter. and ships would be able to pivot on there own axis whilst moving forward and retain there previous heading.
The scorpion has no engine flare at all and it looks magnificent and you can clearly see the shimmering
a little engine flare is really nice but take a look at the rifter for example too much to the point you can't even see it from behind. ( insert joke about matari ships )
but i guess we shall see where you guys feel like taking this, keep up the good work gents Your about as much use as a condom dispenser in the Vatican. |
Jake Warbird
Republic Military School Minmatar Republic
2293
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Posted - 2013.03.09 03:39:00 -
[38] - Quote
Nerds... Nerds everywhere! |
Stan'din
Incursion Squad Punkz 'n Monkeys
19
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Posted - 2013.03.09 04:16:00 -
[39] - Quote
Jake Warbird wrote:Nerds... Nerds everywhere!
are the big words making you feel insecure Your about as much use as a condom dispenser in the Vatican. |
Alexa Coates
Federation Navy Assembly Group LLC
307
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Posted - 2013.03.09 04:44:00 -
[40] - Quote
CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked. just the thought of that is incredibly sexy. Can they make a low humming noise too? That's a Templar, an Amarr fighter used by carriers. |
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Lyta Jhonson
Science and Trade Institute Caldari State
12
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Posted - 2013.03.09 12:53:00 -
[41] - Quote
CCP BlueScreen wrote:Katrina Oniseki wrote:Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.
I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped? No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. There was exhaust flame on the login screen. It had more transparent texture with more animation frames than those we have now. Quick check on youtube shows that most login screen clips were taken from the test server and actually have no exhaust but this one is from TQ and exhaust is clearly visible. Sad to see it didn't make it into the game besides login screen. |
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CCP BlueScreen
C C P C C P Alliance
125
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Posted - 2013.03.09 13:21:00 -
[42] - Quote
Lyta Jhonson wrote:CCP BlueScreen wrote:Katrina Oniseki wrote:Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.
I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped? No, what you see there on the Sacrilege is simply the engine shimmer as it exists today, Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame. There was exhaust flame on the login screen. It had more transparent texture with more animation frames than those we have now. Quick check on youtube shows that most login screen clips were taken from the test server and actually have no exhaust but this one is from TQ and exhaust is clearly visible. Sad to see it didn't make it into the game besides login screen.
Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
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Buzzmong
Aliastra Gallente Federation
249
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Posted - 2013.03.09 14:08:00 -
[43] - Quote
CCP BlueScreen wrote:Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
Mayhaps it's time to badger whoever did it to get them to tell you what they did so you can find out if it's simple and will use minimal dev time to roll it out?
Also, yay for Bluescreen posting on the weekend! |
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CCP BunnyVirus
C C P C C P Alliance
345
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Posted - 2013.03.09 14:19:00 -
[44] - Quote
Buzzmong wrote:CCP BlueScreen wrote:Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.
This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
Mayhaps it's time to badger whoever did it to get them to tell you what they did so you can find out if it's simple and will use minimal dev time to roll it out? Also, yay for Bluescreen posting on the weekend!
It is not a simple undertaking to reimagine how the engine flame should look like and the tech supporting it without losing performance.
Bluescreen you should go to the office if you dont have anything to do right now 3D Artist |
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CCP BlueScreen
C C P C C P Alliance
128
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Posted - 2013.03.09 16:24:00 -
[45] - Quote
CCP BunnyVirus wrote:Bluescreen you should go to the office if you dont have anything to do right now
How do you know I am not here, I know that you aren't |
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The CandyGirl
the unified Negative Ten.
41
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Posted - 2013.03.09 17:54:00 -
[46] - Quote
CCP BlueScreen wrote:OK, fair enough, time to answer the OP.
As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).
The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately. There are no immediate plans to change this setup, however ...
I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.
When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.
Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion). In this scenario, the engines would then only be completely turned off when you are docked.
How about adding small maneuvering engines for when you turn/slow down.
Always been a small pet peeve of mine that my ships magically change directions and slow down with no thrust or counter thrust to do it.
I dont mined the sub physics just put some small engine ports/exhaust to account for it in space
Being a smartass is always better than being a dumbass! |
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