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Finn McCaan
1 man and his dog
4
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Posted - 2013.03.10 17:20:00 -
[1] - Quote
Good evening S&I,
As it says on the thread title, If you could have ONE thing to improve the game play of the Science and/or Industry elements of EVE - what would it be? I'm curious to see what players who're particularly interested in this aspect of the game think.
In general terms, just the flavour if you will rather than a detailed ingredients list and cooking instructions (take 3 tbspn of carebear tears and slowly bring them to a boil...).
For example (common one from the F&I forum),
Improve the mining game mechanics in a manner that rewards active game play rather than semi afk / botting behaviour.
like comments if your broadly in agreement with them and by all means bulk them out in the F&I forums (a link back to this thread would be nice). |
stoicfaux
2531
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Posted - 2013.03.10 17:30:00 -
[2] - Quote
Create/design items from scratch, or at least have some leeway to tweak variables on modules (e.g. trade 10% range for 5% more damage) or be able to pick what bonii a ship hull provides.
You know, give the customer what they really want instead of waiting for CCP to tweak things.
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Invictra Atreides
Toward the Terra
124
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Posted - 2013.03.10 17:42:00 -
[3] - Quote
Add the ability to the new Crest API to install, deliver jobs for T2 modules :D And that ability would be exclusive to me only ^_^ Blog |-áTutorials | Youtube "I donGÇÖt know everything, I just know what I know." |
Skorpynekomimi
468
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Posted - 2013.03.10 17:45:00 -
[4] - Quote
Meta-level item production.
More variety in industrial ships. Something other than 'hauls lots of items', or 'hauls more items'.
Less omniscent faction navy. |
Alyssa SaintCroix
Leihkasse Stammheim
44
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Posted - 2013.03.10 17:45:00 -
[5] - Quote
The change I'd make is either being able to mass create jobs by selecting X amount BPOs/BPCs and then selecting Y amount of lines and have it all in one go instead of job by job or create a copy job button that you can click provided you have the required materials in the necessary location.
The overall goal would be to reduce the total amount of button clicking required to install a job on a line. |
Elena Thiesant
Sun Micro Systems
212
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Posted - 2013.03.10 18:02:00 -
[6] - Quote
Bulk-invention/manufacturing. Select 5 BPCs, right click -> invent, select a lab and have the BPCs queued up on the 5 shortest wait lines.
Common inventory in a POS, hangers shared between the various arrays and labs (if selected that way by whoever configures the POS). Dump stuff in one location (maybe the tower itself), access it from all linked labs and manufacturing arrays. |
Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
58
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Posted - 2013.03.10 18:15:00 -
[7] - Quote
I can't decide on just one thing but my main fix would be reducing the number of clicks with indy stuff aka:
Bulk invention/copy/RE/manufacturing significantly reducing number of clicks to setup jobs. Just like the guy above said select X blueprints -> right click copy/invent/RE/manufacturing -> accept
Going along those same lines CCP needs to remove the "success/fail" message when completing invention jobs as no one cares about "how successful you were at inventing the BPC" and just spams enter until it goes away.
Modular POS would also be very nice as I could have everything in 1 hangar and not have to move supplies to all the different modules. |
Eric Raeder
No Fee Too High
26
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Posted - 2013.03.10 18:37:00 -
[8] - Quote
Allow players to make clothing. Allow the maker to choose color schemes based on skills. People are sick of shades of brown and grey. Tie in the aurum market by having some items require components that require aurum to purchase. |
Dios
Harbinger Heavy Industries
0
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Posted - 2013.03.10 18:50:00 -
[9] - Quote
PI needs some general love but id totally love to see some form of random drop in it. for instance a small chance of finding something valuable while extracting not sure what that could be but it would be quite exciting to receive an eve mail that your extraction has discovered something unforeseen :) |
Elena Thiesant
Sun Micro Systems
213
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Posted - 2013.03.10 19:09:00 -
[10] - Quote
Arcosian wrote:Going along those same lines CCP needs to remove the "success/fail" message when completing invention jobs as no one cares about "how successful you were at inventing the BPC" and just spams enter until it goes away.
Or a 'Deliver All' button. Delivers all complete jobs (started by you) in one go, maybe at most a summary dialog afterwards that lists the outcomes of those jobs
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Invictra Atreides
Toward the Terra
124
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Posted - 2013.03.10 19:51:00 -
[11] - Quote
Would be nice if modular POS could enable us to produce/tweak manufacturing arrays for better speed/efficiency/cargoSpace and with a fitting screen like for ships could be changed to produce small ships or large ones.
So in general give us new industry stuff to do or fix the old annoyances! Blog |-áTutorials | Youtube "I donGÇÖt know everything, I just know what I know." |
Termy Rockling
EVE University Ivy League
23
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Posted - 2013.03.10 20:13:00 -
[12] - Quote
Less repetitive clicking when making items. |
Prekaz
the gentlemen's corporation
57
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Posted - 2013.03.10 20:26:00 -
[13] - Quote
Honestly I wouldn't mind seeing high sec manufacturing become a skosh less accessible. Not a ton, not so much as to be burdensome to anyone who actually wants to do production, but maybe just enough to discourage the most casual of the dilettantes.
That aside, pretty much what everyone else said: Less clicking, especially for invention, and POS desperately need some love. |
Skorpynekomimi
469
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Posted - 2013.03.10 22:15:00 -
[14] - Quote
Some sort of in-line spreadsheet. Or at least a way to easily copy and paste name and quantity of the selected items to a text file. Every so often, the alt-tabbing to update my spreadsheets causes windows to throw a fit. |
stoicfaux
2534
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Posted - 2013.03.10 22:43:00 -
[15] - Quote
Elena Thiesant wrote:Arcosian wrote:Going along those same lines CCP needs to remove the "success/fail" message when completing invention jobs as no one cares about "how successful you were at inventing the BPC" and just spams enter until it goes away. Or a 'Deliver All' button. Delivers all complete jobs (started by you) in one go, maybe at most a summary dialog afterwards that lists the outcomes of those jobs Ctrl+A to select all, then click Deliver.
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Sabriz Adoudel
Resurgent Threat
41
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Posted - 2013.03.11 03:05:00 -
[16] - Quote
1) Mass queueing of invention and manufacturing jobs 2) A serious effort to eliminate/exterminate bots and a post-botting rebalancing of mineral requirements. |
Salpad
Carebears with Attitude
318
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Posted - 2013.03.11 03:10:00 -
[17] - Quote
Skorpynekomimi wrote:Some sort of in-line spreadsheet. Or at least a way to easily copy and paste name and quantity of the selected items to a text file. Every so often, the alt-tabbing to update my spreadsheets causes windows to throw a fit.
It would be particularly neet if players could create in-game spreadsheets for particular tasks and then sell or rent these to other players, e.g. so tht the right to use Salpad's Number 004 spreadsheet costs 5M ISK per month for each pilot. |
Salpad
Carebears with Attitude
318
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Posted - 2013.03.11 03:11:00 -
[18] - Quote
Skorpynekomimi wrote:More variety in industrial ships. Something other than 'hauls lots of items', or 'hauls more items'.
I think it's best to limit each post to one idea, so that people can use the like function accurately.
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Salpad
Carebears with Attitude
318
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Posted - 2013.03.11 03:12:00 -
[19] - Quote
Dynamic pricing of research and manufacturing slots. On a per-station basis, so that if you want cheaper, you can move away from where everyone else is, without necessarily being forced to go into low-sec.
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Caldari 5
The Element Syndicate
49
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Posted - 2013.03.11 03:32:00 -
[20] - Quote
Additional show info link on BPs that require other Build-able items as pre-reqs. Eg Orca BPO on the Capital Parts have an additional link to a standard BPO of that part |
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Razor Rocker
Osmon Innovations
45
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Posted - 2013.03.11 03:39:00 -
[21] - Quote
Arcosian wrote:
Bulk invention/copy/RE/manufacturing significantly reducing number of clicks to setup jobs. Just like the guy above said select X blueprints -> right click copy/invent/RE/manufacturing -> accept
This. |
Zheketri
Caldari Provisions Caldari State
18
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Posted - 2013.03.11 05:52:00 -
[22] - Quote
Never could really bring to mind what I really want when asked, but an above comment prompted the thought: We have an In-Game Browser, how about In-Game Excel (or what have you.) "Once you have taken his place, have you then defeated your enemy?" |
Styth spiting
Ion Corp. NightSong Directorate
297
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Posted - 2013.03.11 10:42:00 -
[23] - Quote
1. Change the name "Extra materials" to UNRECOVERABLE materials. Extra is misleading, confusing and even knowing what the mean on a blueprint I don't know why this was the choice of naming. Include "extra" materials in the total materials to manufacture (since they are required) and include the unrecoverable materials in the current section. This way when players calculate how much it costs to manufacture something they are not blindsided as every single person who has attempted to do manufacturing in the last several months has been.
2. Under the invention section of a blueprint include a PRODUCES link (similar to the produces info on the attributes tab) to the T2 BPC that is created. Seriously guys, no link to the T2 BPC / BPO that is created? When inventing something players need to use a search engine or 3rd party website to see what they will be creating. it's not random, there is no special magical chance of creating something, so include a link to what T2 BPC will be created so players know if they even have the skills to use it, or the materials.
3. The ability to use the filtering system for BPO's/BPC's, and ME/PE/production runs. I've said it before the easiest way to seperate bpcs and bpos would be to add a small weight difference, or the ability to sort by production runs (unlimited = bpo, otherwise bpc).
4. The science and industry window and the process for anything relating to blueprints needs to be updated.
There is no need to have 4 + windows and 10+ steps for every type of job you would want to run (or the redundant options like doing ME research on a BPC, or the option to COPY a blueprint COPY). The biggest deterrent to the manufacturing process (copy/invention/manufacturing/etc) isn't the difficulty, it's the redundant monotonous steps involved. If you have ever done 10 runs of 10 BPC invention attempts in a day that is 1000+ steps. That is ridiculous.
CCP created this wonderful new inventory system which could easily be used to update the science and industry window.
Instead of of all these right clicks to sub menus to opening new windows on top of new windows simply have a tree view system where blueprints are displayed on the left. On the right for 2 frames, the top part if the lab/array details (displays available slots) and the lower right frame displays manufacturing data (cost and time). Click on the blueprint, choose the job in the top right (invention, manufacturing, etc) and the bottom right window is automatically updated with time, costs, (Invention % chance damnit), with a button in the right hand corner you click and commit. ZERO window popups, and ZERO right clicking. All data is accurately and easily displayed in 1 window that allows players who run large industry setups to quickly run through the process, but is simple to understand and use by new players. This new system would be as simple as click a blueprint select job type and the slot and number, confirm and commit. |
Styth spiting
Ion Corp. NightSong Directorate
297
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Posted - 2013.03.11 10:49:00 -
[24] - Quote
Elena Thiesant wrote:Bulk-invention/manufacturing. Select 5 BPCs, right click -> invent, select a lab and have the BPCs queued up on the 5 shortest wait lines.
Common inventory in a POS, hangers shared between the various arrays and labs (if selected that way by whoever configures the POS). Dump stuff in one location (maybe the tower itself), access it from all linked labs and manufacturing arrays.
Do you know you can mass deliver invention/manufacturing/research jobs at one time? Just select all the completed jobs and deliver. 10 invention jobs will have 10 popups informing of the completion, and other jobs just complete and are delivered.
I know this doesn't resolve your request, but I've been noticing not very many people know about this feature, and have seen some very happy people to learn about it. |
Carniflex
StarHunt
47
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Posted - 2013.03.11 11:43:00 -
[25] - Quote
Modular POS. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Elena Thiesant
Sun Micro Systems
216
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Posted - 2013.03.11 11:46:00 -
[26] - Quote
stoicfaux wrote:Elena Thiesant wrote:Arcosian wrote:Going along those same lines CCP needs to remove the "success/fail" message when completing invention jobs as no one cares about "how successful you were at inventing the BPC" and just spams enter until it goes away. Or a 'Deliver All' button. Delivers all complete jobs (started by you) in one go, maybe at most a summary dialog afterwards that lists the outcomes of those jobs Ctrl+A to select all, then click Deliver.
Thank you, didn't realise that could be done.
I still would like to see a deliver all with a summary of all 9 or however many invention jobs rather than 9 separate popups that no one reads. |
Sturmwolke
382
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Posted - 2013.03.11 12:22:00 -
[27] - Quote
A central computer database (which can be built by players), at a corp office, to manage the bazillions BPOs and BPCs scattered across several hangars. BPO/BPC import/export function so I don't have to keep them as an inventory item for longterm storage. Ability for the station manufacturing system to interface with my computer.
Better yet, shift BPO/BPCs into data crystal items with storage capacity (which means you have the option to store several BPO/BPC in a single crystal for transport). They need to figure out how to elegantly reduce the inventory clutter naturally - to me (as a casual industrialist), BPOs/BPCs clutter is a MAJOR issue.
Check the POS fuel block change years back, that was a step in the right direction and greatly simplified refuellling. |
Kodama Ikari
Concordiat Spaceship Samurai
26
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Posted - 2013.03.11 15:03:00 -
[28] - Quote
Fix the UI, reduce redundant windows and clicking that have been around for years. There should be some customizable default options for selecting your factory line, since 99% of the time its the same.
Dynamic pricing of NPC factory and research slots. Scale cost/hour with the current queue of that slot.
Put ME/PE information into the API (i think this is not currently available). Some first-hand PI tips |
Alyssa SaintCroix
Leihkasse Stammheim
48
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Posted - 2013.03.11 15:05:00 -
[29] - Quote
I'm surprised no one has mentioned being able to easily identify the ME/PE of a BPO/BPC yet. It seems like something that could be added to the mouse over like the price has been. |
Carniflex
StarHunt
47
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Posted - 2013.03.11 15:31:00 -
[30] - Quote
Alyssa SaintCroix wrote:I'm surprised no one has mentioned being able to easily identify the ME/PE of a BPO/BPC yet. It seems like something that could be added to the mouse over like the price has been.
While not opposed to having the info in mouse over you can currently see that information in blueprints list in the industry screen. I'm not entirely sure if its there for personal jobs as well but at least for corp blueprints list these numbers were visible when installing couple R&D jobs last night in my R&D altcorp. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
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