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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
4421
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Posted - 2013.03.11 13:23:00 -
[1] - Quote
Hello again! As those of you who have been following the ingame news and events concerning the four empires will know, this is a time of great upheaval in New Eden. All four empires are going through changes and jockeying for relative advantage in a cluster now filled with new immortal soldiers. In response to these new challenges, all four empires have secretly begun modernizing and updating their navy forces to face the threats of the future and better reward their most loyal capsuleers.
In practical terms this means that I am announcing some tweaks to our four faction navy frigates scheduled for the Summer expansion. As usual, we're looking for your participation in the process of polishing and iterating on these changes.
Biggest changes are for the Firetail which is gaining a bigger damage bonus, significant HP upgrades and better fitting. The Slicer and Comet are getting light upgrades. The Hookbill is a bit more of a mixed bag, gaining HP but gaining a small but noticeable amount of mass to slow it down.
IMPERIAL NAVY SLICER: Frigate skill bonuses: +25% to small energy turret damage and +10% to small energy turret optimal range per level Slot layout: 3H, 2M, 5L; 2 turrets , 0 launchers Fittings: 50 (+3) PWG, 125 (+10) CPU Defense (shields / armor / hull) : 550 (-36) / 725 (+21) / 600 (+14) Capacitor (amount / recharge rate / cap per second): 500 / 250 (-31.25) s / 2 (+0.2238) Mobility (max velocity / agility / mass / align time): 350 / 3.3 / 1003000 / 3.1s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km (+9) / 675 (+65) / 5 (+1) Sensor strength: 11 Radar (+1) Signature radius: 38
CALDARI NAVY HOOKBILL: Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level Slot layout: 3H, 5M, 2L; 0 turrets, 3 launchers Fittings: 37 PWG, 165 CPU Defense (shields / armor / hull): 725 (+21) / 550 (+24) / 600 (+131) Capacitor (amount / recharge rate / cap per second): 300 (+19) / 150 (-37.5) s / 2 (+0.5013) Mobility (max velocity / agility / mass / align time): 360 / 3.3 / 1081000 (+100000) / 3.34s (+0.31) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km (+10) / 600 (+50) / 5 (+1) Sensor strength: 13 Gravimetric (+1) Signature radius: 40
FEDERATION NAVY COMET: Gallente Frigate bonuses: +7.5% to small hybrid turret tracking and +20% to small hybrid turret damage per level Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers Fittings: 40 PWG, 160 (+8) CPU Defense (shields / armor / hull): 575 (-11) / 700 (+56) / 750 (+176) Capacitor (amount / recharge rate / cap per second): 400 (+35) / 200s (-234.38) / 2 (+0.4427) Mobility (max velocity / agility / mass / align time): 375 / 3.135 / 970000 / 2.85s Drones (bandwidth / bay): 15 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km (+5) / 650 (+30) / 5 (+1) Sensor strength: 11 Magnetometric Signature radius: 42
REPUBLIC FLEET FIRETAIL: Frigate skill bonuses: +25% (+5%) to small projectile turret damage and +7.5% to small projectile turret tracking per level Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers Fittings: 40 (+1) PWG, 150 (+10) CPU Defense (shields / armor / hull) : 675 (+89) / 675 (+149) / 525 (+21) Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (+47.5) / 2 (+0.667) Mobility (max velocity / agility / mass / align time): 410 / 3.2 / 1098000 / 3.29s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+5) / 700 (+40) / 5 (+1) Sensor strength: 10 Ladar (+1) Signature radius: 35
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
29
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Posted - 2013.03.11 13:30:00 -
[2] - Quote
how come they don't get an extra slot? |
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CCP Fozzie
C C P C C P Alliance
4422
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Posted - 2013.03.11 13:32:00 -
[3] - Quote
Jonas Sukarala wrote:how come they don't get an extra slot?
Because I'm much happier with their balance at 10 slots. Bringing them to 11 would keep the normal pattern for navy ships intact but would require compensating with other significant nerfs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
29
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Posted - 2013.03.11 13:33:00 -
[4] - Quote
CCP Fozzie wrote:Jonas Sukarala wrote:how come they don't get an extra slot? Because I'm much happier with their balance at 10 slots. Bringing them to 11 would keep the normal pattern for navy ships intact but would require compensating with other significant nerfs.
but whats the point in using them over AF's or even the T1 counterparts? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
29
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Posted - 2013.03.11 13:39:00 -
[5] - Quote
their sig radius is a bit big as-well the normal benefits of being faction don't seem to be here over the T1 counterparts with very little reason to fly them over AF's or the more interesting T1 bonuses. |
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CCP Fozzie
C C P C C P Alliance
4422
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Posted - 2013.03.11 13:46:00 -
[6] - Quote
They have some significant advantages over their T1 counterparts, including 50% more hitpoints and excellent combinations of speed and damage.
As before they straddle the line between Interceptors and AFs in many ways, tougher than Inties and faster then AFs. In general I'm quite confident that we can ensure that they remain worth the cost premium over T1 without needing to give them the extra slot. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
29
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Posted - 2013.03.11 13:50:00 -
[7] - Quote
CCP Fozzie wrote:They have some significant advantages over their T1 counterparts, including 50% more hitpoints and excellent combinations of speed and damage.
As before they straddle the line between Interceptors and AFs in many ways, tougher than Inties and faster then AFs. In general I'm quite confident that we can ensure that they remain worth the cost premium over T1 without needing to give them the extra slot.
they don't have much in common with interceptors and AF's have 2 extra slots i think you underestimate how much an extra slot is worth over a bit of extra HP... nerf the speed a little on the firetail its as quick as the attack frigs |
l0rd carlos
Friends Of Harassment
346
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Posted - 2013.03.11 13:57:00 -
[8] - Quote
Capacitor (amount / recharge rate / cap per second): 500 / 250 (-31.25) s / 2 (+0.2238)
In the end, with skills and all that, is that better or worse when flying an kiting slicer? More or less cap time?
______
I like the 10 slot layout. Many choose Navy ships over T2. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Dato Koppla
Rage of Inferno Malefic Motives
130
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Posted - 2013.03.11 13:57:00 -
[9] - Quote
Looks very reasonable, but I don't have that much experience in faction frigs except the Hookbill which hurts that its getting slower as it's premier set is the double web set which pretty much relied on speed to get the job done, hp buff is still nice though. |
Meditril
T.R.I.A.D
246
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Posted - 2013.03.11 13:58:00 -
[10] - Quote
CCP Fozzie wrote: FEDERATION NAVY COMET: Fittings: 40 PWG, 160 (+8) CPU
REPUBLIC FLEET FIRETAIL: Fittings: 40 (+1) PWG, 150 (+10) CPU
Let us know what you think!
So the Navy Comet is an Armor Tank ship with only 3 medium slots. Why does it have 10 CPU more than the Firetail which is often used as Shield Tank ship and has one more medium slot? Medium slots are usually very CPU hungry, therefore I advocate that the Firetail should have at least 160 CPU. |
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CCP Fozzie
C C P C C P Alliance
4425
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Posted - 2013.03.11 13:58:00 -
[11] - Quote
l0rd carlos wrote:Capacitor (amount / recharge rate / cap per second): 500 / 250 (-31.25) s / 2 (+0.2238)
In the end, with skills and all that, is that better or worse when flying an kiting slicer? More or less cap time?
______
I like the 10 slot layout. Many choose Navy ships over T2.
Yeah our ways of writing this aren't always that clear. It's a reduction in the time it takes for cap to recharge from 0 to full, which equals an increase in the cap/s. That is a buff to the ship, and will make the cap last longer. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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l0rd carlos
Friends Of Harassment
346
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Posted - 2013.03.11 14:07:00 -
[12] - Quote
CCP Fozzie wrote: Yeah our ways of writing this aren't always that clear. It's a reduction in the time it takes for cap to recharge from 0 to full, which equals an increase in the cap/s. That is a buff to the ship, and will make the cap last longer.
Yay \o/ Then i am happy :) Thanks for clearing that up. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
30
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Posted - 2013.03.11 14:08:00 -
[13] - Quote
perhaps consider giving them a role bonus say an afterburner bonus that was first considered for AF's.
Mwd's and AB's have the same mass penalty which seems a bit strange considering how much more speed you get out of a mwd and its job would surely require a bulkier engine to generate its speed ... physics and what not.
So perhaps consider reducing the mass penalty by %50 and perhaps building in some web resistance to promote the usefulness of AB's over mwd's.
combine the change of an AB mod with a small bonus to speed as using a mwd on a frig is bad idea without a mwd bonus so people will use AB's on frigs instead.
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Hannott Thanos
Notorious Legion
431
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Posted - 2013.03.11 14:11:00 -
[14] - Quote
When I start reading these threads, I get so excited my brain is all "WHY CAN'T I READ THIS INFORMATION FASTER???" |
Omnathious Deninard
Extrinsic Operations
630
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Posted - 2013.03.11 14:12:00 -
[15] - Quote
Huh, never really thought they needed any work but the extra stats is appreciated. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Meditril
T.R.I.A.D
246
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Posted - 2013.03.11 14:13:00 -
[16] - Quote
Omnathious Deninard wrote:Huh, never really thought they needed any work but the extra stats is appreciated.
Firetail definatelly needs some kind of improvement. So except for the CPU I am happy with that (see above). |
Onnen Mentar
Murientor Tribe Defiant Legacy
37
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Posted - 2013.03.11 14:14:00 -
[17] - Quote
The changes look good, and can't wait to test them.
Off-topic somewhat maybe: Now with the firetail gaining more armor, minmatar have a "rupture-like" navy frigate, but how about providing a rupture-like regular frigate as well? All minmatar frigates are more geared towards shield tanking at the moment. Which is fine, but leaves the rifter as a worse slasher. To make the rifter unique why not drop a high for a low and add some more pg/cpu with hitpoints slightly in favour of armor?
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Rabbit P
Ministry of War Amarr Empire
2
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Posted - 2013.03.11 14:14:00 -
[18] - Quote
CCP Fozzie wrote:
FEDERATION NAVY COMET:
Capacitor (recharge rate): 200s (-234.38)
I got you, Fozzie~ it should be 200s (-34.38s) |
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CCP Fozzie
C C P C C P Alliance
4430
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Posted - 2013.03.11 14:17:00 -
[19] - Quote
Rabbit P wrote:CCP Fozzie wrote:
FEDERATION NAVY COMET:
Capacitor (recharge rate): 200s (-234.38)
I got you, Fozzie~ it should be 200s (-34.38s)
Good catch. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Hannott Thanos
Notorious Legion
434
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Posted - 2013.03.11 14:37:00 -
[20] - Quote
I also think these ships should have a unique bonus to set them further apart from AF's.
How about building one of the bonuses into the hull, like the Navy Slicer gets:
Amarr Frigate Bonus: +10% to small energy turret optimal range per level Role Bonus: +125% to small energy turret damage.
Get more noobs to shoot at :D
Nah, I dunno. Make up something unique for me, thxbai |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
30
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Posted - 2013.03.11 14:45:00 -
[21] - Quote
and why so many utility highs on these ships? oh and seriously nerf the speed on the firetail. |
Sofia Wolf
Ministry of War Amarr Empire
164
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Posted - 2013.03.11 14:47:00 -
[22] - Quote
CCP Fozzie wrote:
REPUBLIC FLEET FIRETAIL: Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (+47.5) / 2 (+0.667)
Should be Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (-47.5) / 2 (+0.667) |
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CCP Fozzie
C C P C C P Alliance
4433
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Posted - 2013.03.11 15:01:00 -
[23] - Quote
Sofia Wolf wrote:CCP Fozzie wrote:
REPUBLIC FLEET FIRETAIL: Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (+47.5) / 2 (+0.667)
Should be Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (-47.5) / 2 (+0.667)
Yes indeed Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1225
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Posted - 2013.03.11 15:03:00 -
[24] - Quote
Yay, Firetail sucking slightly less \o/
Where I am. |
Allandri
Liandri Industrial Liandri Covenant
32
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Posted - 2013.03.11 15:06:00 -
[25] - Quote
Would it be possible to change the missile velocity bonus on the Hookbill to a missile explosion velocity or explosion radius bonus? Just to differentiate the way the ship is used between a LML and a rocket loadout |
Kaal Redrum
The Tuskers
3
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Posted - 2013.03.11 15:08:00 -
[26] - Quote
I think CCP should use this opportunity to Rehaul the Firetail and further the alternate Matari doctrine of launcher hulls
You made the Cyclone fresh, do the same with the Firetail
You say Navy frigs are in between Inties and AFs, the Matari AF and Inty line is far too 1 dimensional
Wolf, Jaguar, Claw and Stilleto are all Autocannon platforms
Breacher, Talwar, Bellicose and Cyclone (future Typhoon), the Firetail as a launcher platform fits well in and adds freshness with much needed diversity.
The Slicer is great at Kiting point range The Comet is most versatile can brawl in your face, scram range or kite point range The Hookbill is the best scram range brawler and not a bad point range kiter
The Firetail as it stands, even buffed is just not unique enough - the Jaguar, Slasher and Rifter are far too similar to it, and it adds nothing in flavour over the other 3 Navy Frigs (apart from its supremely unique design)
Use this chance - keep up the great rebalance effort - and make the Firetail a fun rocket-LML boat |
Bienator II
madmen of the skies
1585
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Posted - 2013.03.11 15:12:00 -
[27] - Quote
Can't you move the empty utility high on the slicer somewhere else? Its one of those frigs which never fight in scram range a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
Capqu
Love Squad
81
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Posted - 2013.03.11 15:13:00 -
[28] - Quote
can we expect when you do a pass of t2 ships that they will inherit most of the changes made to the base ship? where logical ofc, i don't expect to see hawks/harpies both have blaster bonuses (might we expect one of them to change to a t2 version of kestrel now that stealth bombers have their own models?)
i mostly ask because the idea of the t2 being an upgraded/specialized t1 has always seemed super cool to me, and i'd hate to see that fall by the wayside. plus i want a deimos with a tracking bonus
back on topic, i feel like the hookbil is too close to the kestrel and the firetail is too close to the slasher. the slicer is great and people do cool things with it all the time, and the comet is a nice cross between the tristan and the incursus. i think minimatar lack a speedy rocket frigate, and fast auto cannon ships are common as muck, so i'd like to see the firetail go in that direction. the hookbil on the other hand is just a kestrel with an extra mid that has to shoot scourge, and that's boring. as caldari like to use rails and have no fast frigate ship with a hybrid range bonus, i think the hookbil would do nicely. but both these changes are fairly radical, and it doesn't look like thats what you want to do. also contrary to what i just said from a gameplay standpoint, from an immersion standpoint the racial navy ship should really use the primary weapon system for that race, so im dumb. http://pizza.eve-kill.net |
Kahega Amielden
Rifterlings Point Blank Alliance
672
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Posted - 2013.03.11 15:15:00 -
[29] - Quote
Quote:they don't have much in common with interceptors and AF's have 2 extra slots i think you underestimate how much an extra slot is worth over a bit of extra HP... nerf the speed a little on the firetail its as quick as the attack frigs
They don't have much in common with interceptors?
MWD velocities, align times
Claw: 4017 m/s, 3.26s Firetail: 3519 m/s, 3.29s Wolf: 2543 m/s, 4.23s
No, nothing in common at all.
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Capqu
Love Squad
81
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Posted - 2013.03.11 15:16:00 -
[30] - Quote
Kahega Amielden wrote:Quote:they don't have much in common with interceptors and AF's have 2 extra slots i think you underestimate how much an extra slot is worth over a bit of extra HP... nerf the speed a little on the firetail its as quick as the attack frigs
They don't have much in common with interceptors? MWD velocities, align times Claw: 4017 m/s, 3.26s Firetail: 3519 m/s, 3.29s Wolf: 2543 m/s, 4.23s No, nothing in common at all.
i just hope ceptors get some lock range loving like these ships are. being forced into double ionics on every ceptor isn't fun http://pizza.eve-kill.net |
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