Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Souverainiste
Caldari Provisions Caldari State
28
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Posted - 2013.03.12 21:03:00 -
[1] - Quote
Hello dear players,
I have been thinking about a little tool lately, here's my idea.
Exploration is fun but placing probes is a pain, especially when you scan entire regions. My idea consists of placing a little button that would SAVE the pattern of the probes you choose so you could load that pattern when moving to a different system. Here's how it would work: Deploy your 7 (or less, choice is yours) probes, place them around to your liking, press save, scan, move to a different system, drop your 7 probes, press load and voila, your probes are in the pattern you saved earlier. Please note I am not talking about alt and shift, this is different.
This idea would make us explorers save hours in the long run (scan 25 systems a night, 1-2 minutes placing my probes, its 25 minutes per day I save, you can extrapolate to weeks and months).
Thank you for reading, please tell me what you think of this. |
Omnathious Deninard
Extrinsic Operations
636
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Posted - 2013.03.12 21:11:00 -
[2] - Quote
Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1446
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Posted - 2013.03.12 21:19:00 -
[3] - Quote
Omnathious Deninard wrote:Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration. Make the described penalty something that can be reduced by a skill, something like Advanced Probing. You can retain a unique grid pattern with preset distances and relative positions for each level.
And no, this would not include scaling based on scan radius. Each duplicate pattern scaled up or down to use different scan ranges would be a separate pattern.
Keep in mind, you are perfectly free to move your probes around as a static cluster, and sweep in that method. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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GM Bunyip
Game Masters C C P Alliance
15
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Posted - 2013.03.12 21:29:00 -
[4] - Quote
Glad to see you brought the idea to the forums, Souv. As an explorer myself I quite like this idea for its simplicity and the redundancies it'd get rid of (making the same probe patterns repeatedly can seem a little redundant after a while - some basic corner cutting might be a good thing here?)
Please don't confuse that for official CCP endorsement though! I'm just posting my personal support. |
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Souverainiste
Caldari Provisions Caldari State
32
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Posted - 2013.03.12 21:45:00 -
[5] - Quote
Yes, with a 10-15% time reduction from a 40 seconds base would be sweet. However it would require the addition of a new skill tree branch.
You could see this as a UI option, like the green-yellow-red buttons we have now.
And Bunyip, I am aware you cannot, as a CCP GM, officially endorse this kind of thread, there would be no end to ''officially supported threads'' :p I do appreciated the word in though! |
Omnathious Deninard
Extrinsic Operations
639
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Posted - 2013.03.12 22:09:00 -
[6] - Quote
I was thinking 5% per level, but 10% is more online with all other scanning skills. Astrometric Alignment? 10% reduction of scan probe save configuration alignment time. Primary attribute: intelligence Secondary attribute: memory Training time multiplier: 4x Primary skill: Astrometrics IV Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Cpt Mangrum
Quantum Accelerator
6
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Posted - 2013.03.12 22:14:00 -
[7] - Quote
Just like to say I support this idea. |
Dave Stark
1982
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Posted - 2013.03.12 22:16:00 -
[8] - Quote
Omnathious Deninard wrote:Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration.
i'd be fine with that, even if there wasn't a skill to reduce the penalty.
the ocd part of me makes me want it to be perfect every time and i spend more time arranging my probes than i do scanning a system. you're tired, stop posting. |
Omnathious Deninard
Extrinsic Operations
641
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Posted - 2013.03.12 22:21:00 -
[9] - Quote
Dave Stark wrote:Omnathious Deninard wrote:Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration. i'd be fine with that, even if there wasn't a skill to reduce the penalty. the ocd part of me makes me want it to be perfect every time and i spend more time arranging my probes than i do scanning a system. I stopped doing 3d patterns for that very reason. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Zircon Dasher
150
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Posted - 2013.03.12 22:50:00 -
[10] - Quote
+1
Anything that cuts down the time that people have to GTFO, or the time it takes me to scan out players in multiple systems is a godsend. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
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Souverainiste
Caldari Provisions Caldari State
34
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Posted - 2013.03.12 22:54:00 -
[11] - Quote
You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move. |
Dave Stark
1983
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Posted - 2013.03.12 22:56:00 -
[12] - Quote
Souverainiste wrote:You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move.
that's the point.
if you want to do it faster; do it manually. you're tired, stop posting. |
Souverainiste
Caldari Provisions Caldari State
34
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Posted - 2013.03.12 23:00:00 -
[13] - Quote
Erm, Not really lol. This will cut down the time by a good 50% and wont make me want to destroy my monitor after having to place my probes evenly and all after 5 systems lol. |
Omnathious Deninard
Extrinsic Operations
641
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Posted - 2013.03.12 23:03:00 -
[14] - Quote
Errr I thought this was about precision as well. Honestly to get a rushed pattern only takes about 10~20 seconds already Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Zircon Dasher
150
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Posted - 2013.03.12 23:05:00 -
[15] - Quote
Souverainiste wrote:You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move.
Right, but I am slow at arranging. This will save me 5-10seconds. Since I am usually about 5seconds too late to make the catch, this means an increase in the number caught! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Zircon Dasher
150
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Posted - 2013.03.12 23:07:00 -
[16] - Quote
Omnathious Deninard wrote:Errr I thought this was about precision as well. Honestly to get a rushed pattern only takes about 10~20 seconds already I thought we were talking about precision jobs as well
Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Souverainiste
Caldari Provisions Caldari State
34
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Posted - 2013.03.12 23:20:00 -
[17] - Quote
It's for both precision and speed. Would save us time and frustration. |
Paikis
Red Federation RvB - RED Federation
696
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Posted - 2013.03.13 01:04:00 -
[18] - Quote
Supported. |
Omnathious Deninard
Extrinsic Operations
642
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Posted - 2013.03.13 01:20:00 -
[19] - Quote
So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1448
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Posted - 2013.03.13 01:41:00 -
[20] - Quote
Omnathious Deninard wrote:So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. A bookmark saves a specific point in space.
This would be more like a math equation, using the ship for the initial orientation as center point. Ship plus z axis 3.4AU, y axis 2AU and x axis 3.1AU for Probe 1 Etc for each probe in pattern. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Omnathious Deninard
Extrinsic Operations
642
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Posted - 2013.03.13 01:45:00 -
[21] - Quote
Nikk Narrel wrote:Omnathious Deninard wrote:So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use. A bookmark saves a specific point in space. This would be more like a math equation, using the ship for the initial orientation as center point. Ship plus z axis 3.4AU, y axis 2AU and x axis 3.1AU for Probe 1 Etc for each probe in pattern. At that point you ship would need to be considered 0,0,0 if they were feeling generous then your ship would -0.05,0,0 as to not de cloak the scanning ship when loading a save Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Souverainiste
Caldari Provisions Caldari State
34
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Posted - 2013.03.13 09:20:00 -
[22] - Quote
When you drop probes you automatically get decloaked, dont you? |
Dave Stark
1983
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Posted - 2013.03.13 09:30:00 -
[23] - Quote
set probe 1 as the "bookmark", simple. you're tired, stop posting. |
Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
57
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Posted - 2013.03.13 10:58:00 -
[24] - Quote
There could be a skill called something like "Spatial geometry" that increase amount of probes you can save in pattern.
0: 3 probes 1: 4 probes 2: 5 probes 3: 6 probes 4: 7 probes 5: 8 probes |
Souverainiste
Caldari Provisions Caldari State
34
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Posted - 2013.03.13 11:22:00 -
[25] - Quote
That, I like! It's getting better! |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1451
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Posted - 2013.03.13 13:35:00 -
[26] - Quote
Sinigr Shadowsong wrote:There could be a skill called something like "Spatial geometry" that increase amount of probes you can save in pattern.
0: 3 probes 1: 4 probes 2: 5 probes 3: 6 probes 4: 7 probes 5: 8 probes Would this define how many patterns you could save, or would it be uncapped, similar to how bookmarks are handled?
My skill thought was that you could save one pattern per level, regardless of the number of probes involved.
These could also be combined.
I hesitate to open end the number of saved patterns, simply because they have more utility than bookmarks. While only one at a time can be used, having multiple available in quick succession should reflect both player as well as pilot skill in my opinion. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Omnathious Deninard
Extrinsic Operations
647
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Posted - 2013.03.13 13:50:00 -
[27] - Quote
Dave Stark wrote:set probe 1 as the "bookmark", simple. Problem with that is "where" does probe 1 sit in this system and then the next and so on. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
647
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Posted - 2013.03.13 13:51:00 -
[28] - Quote
Souverainiste wrote:When you drop probes you automatically get decloaked, dont you? you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0 Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Hosedna
FumbleFamily Corp
13
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Posted - 2013.03.13 13:58:00 -
[29] - Quote
I live in a WH, and I really like the idea ! Probing is pretty enjoyable (once you know all the shortcuts), but placing the probe doesn't bring much value once you have your pattern, and you drop your probes the same fashion all the time ! |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1452
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Posted - 2013.03.13 14:02:00 -
[30] - Quote
Totally new direction.
Have the probe launcher able to process scripts, like how the hictor's bubble can in order to single target something.
For the probe launcher, a script would launch a cluster of probes into a specific pattern that could not be changed, but would scale to the wishes of the pilot. (They can set the radius for scanning separately, so you could have massive scan overlap if you wanted)
No script, manual probe control.
Multiple script types, changing would require the probes to be all recalled first, or abandoned. Using a new script requires the involved probes to be launched in a cluster from the launcher with the script loaded. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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