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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vivianne Athonille
Athonille Logistics and Provisions
1
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Posted - 2013.03.18 23:48:00 -
[1] - Quote
Improves the accuracy of Autopilot by 2 km per level.
Requires Navigation V and Electronics V, or season to taste.
5x to 10x training time.
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Vi'ach
13
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Posted - 2013.03.18 23:52:00 -
[2] - Quote
You just want "auto pilot to zero".
I like the suggestion its skill linked.
+1 |
Vivianne Athonille
Athonille Logistics and Provisions
1
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Posted - 2013.03.18 23:54:00 -
[3] - Quote
I can't imagine "zero" ever happening. That's why I suggested 2 km per level, as that leaves you 5 km out from a stargate and still needing to close 2.5 km to jump.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
76
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Posted - 2013.03.18 23:55:00 -
[4] - Quote
Nope. You should never be able to autopilot through null by warping to zero with the suggedted skill. This is yet another attempt to remove risk from null. If you want the rewards take the risks and manually fly your ship in null. |
DataRunner Attor
Independent Confederacy of Worlds
35
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Posted - 2013.03.18 23:58:00 -
[5] - Quote
I can't accept this skill either, I don't want to sound like a bitter vet or anything but....Why should someone that afk autopilots a 40 system jump have the ability to compete with someone that actually sits at their computer screen and does the manual jumping themselves? This skill will only enable AFKing even more. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
566
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Posted - 2013.03.19 00:04:00 -
[6] - Quote
Accompanied by a 10 km increase to the AP warp-to distance, I presume? |
Vivianne Athonille
Athonille Logistics and Provisions
1
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Posted - 2013.03.19 00:15:00 -
[7] - Quote
Would it please the vets and the null-sec people if the skill instead read something like...
"...up to 2 km per level (based on system security status)"
Make it straight multiplication.
1.0 Sec - 2 km per level 0.8 Sec - 1.6 km per level 0.5 Sec - 1 km per level 0.0 or lower - 0 km per level
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Banana1x
The Scope Gallente Federation
13
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Posted - 2013.03.19 01:15:00 -
[8] - Quote
Just allow autopilot to zero already.
What does it even matter? You just bubble them or web them on the other side. You're still putting yourself at massive risk because you're not paying attention to your surroundings. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
874
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Posted - 2013.03.19 01:45:00 -
[9] - Quote
Little Dragon Khamez wrote:Nope. You should never be able to autopilot through null by warping to zero with the suggested skill. This is yet another attempt to remove risk from null. If you want the rewards take the risks and manually fly your ship in null.
It removes bubbles? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Akuyaku
Brave Newbies Inc.
8
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Posted - 2013.03.19 02:39:00 -
[10] - Quote
Vivianne Athonille wrote:Would it please the vets and the null-sec people if the skill instead read something like...
"...up to 2 km per level (based on system security status)"
Make it straight multiplication.
1.0 Sec - 2 km per level 0.8 Sec - 1.6 km per level 0.5 Sec - 1 km per level 0.0 or lower - 0 km per level
Nope. Autopiloting is bad and needs to remain bad. |
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ShahFluffers
Ice Fire Warriors Late Night Alliance
2106
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Posted - 2013.03.19 03:08:00 -
[11] - Quote
DataRunner Attor wrote:I can't accept this skill either, I don't want to sound like a bitter vet or anything but....Why should someone that afk autopilots a 40 system jump have the ability to compete with someone that actually sits at their computer screen and does the manual jumping themselves? This skill will only enable AFKing even more. Not empty quoting. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Mikaila Penshar
Take it Deep
90
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Posted - 2013.03.19 03:35:00 -
[12] - Quote
ShahFluffers wrote:DataRunner Attor wrote:I can't accept this skill either, I don't want to sound like a bitter vet or anything but....Why should someone that afk autopilots a 40 system jump have the ability to compete with someone that actually sits at their computer screen and does the manual jumping themselves? This skill will only enable AFKing even more. Not empty quoting.
just so i get a kick in on this dead horse- also not empty quoting |
Banana1x
The Scope Gallente Federation
14
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Posted - 2013.03.19 06:21:00 -
[13] - Quote
DataRunner Attor wrote:I can't accept this skill either, I don't want to sound like a bitter vet or anything but....Why should someone that afk autopilots a 40 system jump have the ability to compete with someone that actually sits at their computer screen and does the manual jumping themselves? This skill will only enable AFKing even more.
Monotony is not gameplay.
Having the patience and free time to manually make a 40 system jump is just sad.
And so what if gameplay elements allow AFK playstyle; who cares? EVE is full of things that are done in realtime with no user interaction. There are plenty of people who enjoy part time gameplay mechanics of EVE; it's part of what draws them to the game. Why chuck a sad if people aren't interested in wasting their time micro managing boring tasks. |
Drake Doe
SVER True Blood Unclaimed.
78
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Posted - 2013.03.19 06:41:00 -
[14] - Quote
Double the distance autopilot puts you away then add this! Along with that add a delay between activating and deactivating autopilot |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2107
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Posted - 2013.03.19 07:34:00 -
[15] - Quote
Banana1x wrote:And so what if gameplay elements allow AFK playstyle; who cares? EVE is full of things that are done in realtime with no user interaction. There are plenty of people who enjoy part time gameplay mechanics of EVE; it's part of what draws them to the game. Why chuck a sad if people aren't interested in wasting their time micro managing boring tasks. Because that "timesink" is one of the causes for price differences between the different trade hubs. It also restricts "power projection" and helps encourage people to become "self sufficient" in their own little corner of space rather than rely on "one stop shop for everything" and move it to ones' area of operations.
Granted, logistical hassle also discourages that last thing too... but those that are willing to overcome such tedium usually make off with big profits and find greater security (both in terms of income and in terms of ship safety).
My personal opinion is that hauling stuff over large distances should be made harder, not easier. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Banana1x
The Scope Gallente Federation
14
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Posted - 2013.03.19 07:44:00 -
[16] - Quote
ShahFluffers wrote:Banana1x wrote:And so what if gameplay elements allow AFK playstyle; who cares? EVE is full of things that are done in realtime with no user interaction. There are plenty of people who enjoy part time gameplay mechanics of EVE; it's part of what draws them to the game. Why chuck a sad if people aren't interested in wasting their time micro managing boring tasks. Because that "timesink" is one of the causes for price differences between the different trade hubs. It also restricts "power projection" and helps encourage people to become "self sufficient" in their own little corner of space rather than rely on "one stop shop for everything" and move it to ones' area of operations. Granted, logistical hassle also discourages that last thing too... but those that are willing to overcome such tedium usually make off with big profits and find greater security (both in terms of income and in terms of ship safety). My personal opinion is that hauling stuff over large distances should be made harder, not easier.
There's nothing hard about manually jumping 40 systems; it's just boring. I don't know about you, but I game for fun.
And for the love of god, don't put "quotes" around things that aren't quotes. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2107
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Posted - 2013.03.19 08:03:00 -
[17] - Quote
Banana1x wrote:There's nothing hard about manually jumping 40 systems; it's just boring. I don't know about you, but I game for fun.
And for the love of god, don't put "quotes" around things that aren't quotes. I'll admit... it's not hard right now... just tedious. Case and point; why go 15 jumps to get something when it is available at your current location at mere 10 to 15% mark up? Because that distance you have to travel will take time (and "fun") out of your "game."
Also, I put quotes around concepts and terms that I recognize as subject to debate. Call it "creative license" or somesuch. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Mag's
the united Negative Ten.
14544
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Posted - 2013.03.19 08:16:00 -
[18] - Quote
DataRunner Attor wrote:I can't accept this skill either, I don't want to sound like a bitter vet or anything but....Why should someone that afk autopilots a 40 system jump have the ability to compete with someone that actually sits at their computer screen and does the manual jumping themselves? This skill will only enable AFKing even more. This. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
TheSkeptic
Federal Navy Academy Gallente Federation
155
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Posted - 2013.03.19 08:39:00 -
[19] - Quote
Banana1x wrote: There's nothing hard about manually jumping 40 systems; it's just boring. I don't know about you, but I game for fun.
And for the love of god, don't put "quotes" around things that aren't quotes.
No one is taking away your afk playstyle.. just accept that if you want to AP those 40 jumps, you are going to land 15k off the gate and slowboat to it before jumping.
If you need to get somewhere fast... fly there, if it doesn't matter (and you don't have expensive cargo) autopilot. ... |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
666
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Posted - 2013.03.19 09:37:00 -
[20] - Quote
Easiest way to fix this is to stop living in a area where AP is an option
High sec is terrible.. Beyond Divinity Recruitment is open! |
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Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
64
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Posted - 2013.03.19 10:04:00 -
[21] - Quote
Crossing large distances is a time sink, it's not fun in any way, shape or form. Autopilot here is to make it easier for players.
Travel through High-sec is one of those things that encourage usage of 3d-party software (botting). Since autopilot is slow and manual jumping is just boring an external program solves a problem. I'm pretty sure a lot of traders use such solutions. |
Jint Hikaru
OffWorld Exploration Inc
537
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Posted - 2013.03.19 10:16:00 -
[22] - Quote
Banana1x wrote: Monotony is not gameplay.
Having the patience and free time to manually make a 40 system jump is just sad.
Thats what enables us to asign a value to the work to make those 40 jumps. That value in turn allows players to sell their services as a transporter. And thus, an in game career is born.
I vote NO for anything that makes AutoPilot just as safe as manually piloting.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Capt Retard
Federal Navy Academy Gallente Federation
17
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Posted - 2013.03.19 14:47:00 -
[23] - Quote
I tend to also think that making autopilot easier is a bad thing. There is a reason why people can make isk doing this, and corps have formed to provide hauling as a service.
In fact - why not make manual piloting faster ... some kind of in warp mechanism (keep the dot centred in the circle type thing) that makes warp faster. Freighters could move around at a whole 2AU /sec if its well done ... |
Seranova Farreach
Friendship is Missles
437
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Posted - 2013.03.19 15:06:00 -
[24] - Quote
Little Dragon Khamez wrote:Nope. You should never be able to autopilot through null by warping to zero with the suggested skill. This is yet another attempt to remove risk from null. If you want the rewards take the risks and manually fly your ship in null. there isnt much risk in null at all especially in the hart of your sov area. Nullsec is jsut Highsec 2.0 where the bears have grown claws and press F1 in blobs. try W-space. |
Seranova Farreach
Friendship is Missles
437
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Posted - 2013.03.19 15:10:00 -
[25] - Quote
Vivianne Athonille wrote:Improves the accuracy of Autopilot by 2 km per level.
Requires Navigation V and Electronics V, or season to taste.
5x to 10x training time.
maybe have it 1km per level but have an advanced skill too which also gives 1km per level... like 6x for first one and 8x or 10x for advanced. that way the ship with L5 in both only gets to 5km gives gatecampers and pies time to lock them IF they got a dedicated cepter but then again in null you can just be dragged out of warp with a bubble so the auto piloting skill just wouldnt really work there, i see it more as an aid to highsec freighters nothing more. |
Seranova Farreach
Friendship is Missles
437
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Posted - 2013.03.19 15:11:00 -
[26] - Quote
Jint Hikaru wrote:Banana1x wrote: Monotony is not gameplay.
Having the patience and free time to manually make a 40 system jump is just sad.
Thats what enables us to asign a value to the work to make those 40 jumps. That value in turn allows players to sell their services as a transporter. And thus, an in game career is born. I vote NO for anything that makes AutoPilot just as safe as manually piloting.
auto pilot isnt safe at all, dozens of freighters get ganked by BS squads and what not cause they were auto piloting with too much isk in their hold.
and the value is the size of the cargo and the availability to get it ALL moved in one go to any destination you require. if you knew anything the freighter pilots work on isk/m3 basis not time basis. do your homework. |
Seranova Farreach
Friendship is Missles
437
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Posted - 2013.03.19 15:15:00 -
[27] - Quote
Capt ****** wrote: In fact - why not make manual piloting faster ... some kind of in warp mechanism (keep the dot centred in the circle type thing) that makes warp faster. Freighters could move around at a whole 2AU /sec if its well done ...
a good idea but i dont think it could work with the current engine as such. |
De'Veldrin
East India Ore Trade The East India Co.
1195
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Posted - 2013.03.19 15:54:00 -
[28] - Quote
Sinigr Shadowsong wrote:Travel through High-sec is one of those things that encourage usage of 3d-party software (botting). Since autopilot is slow and manual jumping is just boring an external program solves a problem. I'm pretty sure a lot of traders use such solutions.
[citation needed] Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |
Aglais
Liberation Army BricK sQuAD.
189
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Posted - 2013.03.19 15:59:00 -
[29] - Quote
Little Dragon Khamez wrote:Nope. You should never be able to autopilot through null by warping to zero with the suggested skill. This is yet another attempt to remove risk from null. If you want the rewards take the risks and manually fly your ship in null.
what
You can't autopilot in null; you've automatically forfeited your ship if you do, and are a world class moron. You see, nullsec is not as static as highsec in terms of what's happening (which is arguably where most of the problems with this idea come up). In null, let's say you are autopiloting because you're a ******* idiot (and also a paragon of utter laziness). You hit a bubble. Because you know, hostile roaming gangs happen. And sometimes, they will camp.
Oops, -ship, -pod.
So this wouldn't reduce risk in nullsec at all. But in highsec, depending on what ship you're in this drastically reduces risk to the point where suicide gankers may not be able to catch autopiloting frigates or cruisers carrying exceptionally juicy cargo. Because they have literally 2500 meters to travel before they can jump, which they can cross in very little time. So this change does nothing but further babify highsec, really. Typical "you shouldnt be able to violence my boat" 'bear suggestion. |
Jint Hikaru
OffWorld Exploration Inc
544
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Posted - 2013.03.19 17:21:00 -
[30] - Quote
Seranova Farreach wrote:Jint Hikaru wrote:Banana1x wrote: Monotony is not gameplay.
Having the patience and free time to manually make a 40 system jump is just sad.
Thats what enables us to asign a value to the work to make those 40 jumps. That value in turn allows players to sell their services as a transporter. And thus, an in game career is born. I vote NO for anything that makes AutoPilot just as safe as manually piloting. auto pilot isnt safe at all, dozens of freighters get ganked by BS squads and what not cause they were auto piloting with too much isk in their hold. and the value is the size of the cargo and the availability to get it ALL moved in one go to any destination you require. if you knew anything the freighter pilots work on isk/m3 basis not time basis. do your homework.
I never said Autopiloting was safe - I dont think it should be (any decrease in the AP distance from the gate will make AP safer, keep it as it is)
As for the 'value', I am speaking about some people dont want to fly 40 jumps so they will pay someone else to do it. Thus giving the journey a 'value'. Some people are willing to spend the time to make 40 jumps. These people will do it for ISK, creating a career. This is nothing to do with how people charge other people or whatever homework i didnt do.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
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