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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Teckos Pech
The Executives Executive Outcomes
26
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Posted - 2013.03.20 13:56:00 -
[31] - Quote
Azrael Dinn wrote:
Which is a realy narrow way of thinking about things realy plus there are the same people over and over again shotting the threats down. Would be actualy nice to see some opinions from CCP also and not just the two parties bigering about this matter.
That is only because you haven't been watching this topic all that long.
As for CCP, I think their silence speaks volumes. They may not like the current mechanics, but they haven't signaled any intent to change them either.
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Teckos Pech
The Executives Executive Outcomes
26
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Posted - 2013.03.20 13:58:00 -
[32] - Quote
Line Khagah wrote:a good solution to solve the permanent AFK cloaking . but allows for semi AFK cloaking play correctly.
it makes more AFK cloaking is a bit longer skiller. and now it costs ISK.
1. I propose instead that the cloaking module consumes.....
2.
Fuel has already been proposed, "wave motion anti-cloak fields" have already been proposed.
I put the links there for a reason, click them, edjumacate yourself.
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DataRunner Attor
Independent Confederacy of Worlds
42
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Posted - 2013.03.20 14:04:00 -
[33] - Quote
Azrael Dinn wrote:DataRunner Attor wrote:TheGunslinger42 wrote:Azrael Dinn wrote:It's not totaly about nullbears and you know it even if you hate nullbears from the bottom of your heart and they most likely hate you also for you just being you as you are. It is 100% about nullbears. The people who bear in nullsec are the only ones who cry about a single cloaked ship in their system because it represents an unknown, a potential threat. They don't like that because they're bears. They should have stayed in the bear enclosure that is highsec. I don't hate them, I just don't understand why they made the choice to go to one of the riskiest areas of the game if they don't want risk. not to mention with every thread created about cloakers, it always shot down by others saying it balanced cause local exist :P Which is a really narrow way of thinking about things really plus there are the same people over and over again shooting the threats down. Would be actually nice to see some opinions from CCP also and not just the two parties bickering about this matter.
no, it not really a narrow way of thinking, it actually a signal that people are focusing on the wrong subject, which is cloak, but cloak was enacted due to the problem of local oh my god bob I think we are onto something. See the problem is that people are focus to much cloak which as stated is actually a fix for local that they fail to understand that if they want to fix cloak they need to fix local first. However nullbears won't agree to that due to the fact they want free, easy intel from the intel gods.
on a side note I fixed all your spelling errors in my quote, you're welcome. |
DataRunner Attor
Independent Confederacy of Worlds
42
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Posted - 2013.03.20 14:05:00 -
[34] - Quote
Flagged for deletion clicked the wrong button |
Akrasjel Lanate
Naquatech Conglomerate
1078
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Posted - 2013.03.20 14:25:00 -
[35] - Quote
But cloaks are ok |
Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
67
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Posted - 2013.03.20 20:26:00 -
[36] - Quote
OP add this one Cloak thread #4578. |
Azrael Dinn
The 20th Legion Mildly Sober
69
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Posted - 2013.03.21 06:40:00 -
[37] - Quote
Akrasjel Lanate wrote:But cloaks are ok
Justify your point of view good sir. |
Omnathious Deninard
Extrinsic Operations
713
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Posted - 2013.03.21 06:51:00 -
[38] - Quote
Azrael Dinn wrote:Akrasjel Lanate wrote:But cloaks are ok Justify your point of view good sir. as this is yours Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
TheGunslinger42
All Web Investigations
1138
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Posted - 2013.03.21 08:42:00 -
[39] - Quote
Azrael Dinn wrote:Akrasjel Lanate wrote:But cloaks are ok Justify your point of view good sir.
Maybe the people screaming they're broken and need fixing should justify their points of view. They're the ones making claims of it being broke, after all.
But just for fun, cloaks are balanced because the ships that fit them have built in nerfs, targeting delays, paper thin tanks, pitiful dps, etc. Cloaked vessels are also literally incapable of doing anything to anyone. As for AFK cloaked players, they are not even worth talking about, anyone who is AFK - whether they're docked, cloaked, or in an unscannable or super fast inty burning off into nowhere - are nothing. They can't hurt anyone, they can't help anyone, they can't anything. The minute they do something they're not AFK, so can we stop bloody including "AFK" in these kinds of topics? Anyway, the only thing accomplished by sitting cloaked in a system is to reduce the ridiculously beneficial intel provided by local (for literally zero effort or risk) from 100% perfect to only 99% perfect.
Your turn. |
Teckos Pech
The Executives Executive Outcomes
30
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Posted - 2013.03.22 17:01:00 -
[40] - Quote
Bump... |
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Teckos Pech
The Executives Executive Outcomes
31
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Posted - 2013.03.25 18:06:00 -
[41] - Quote
Bump....
And some blasts from the past,
POS Decloaking Array (2011) Idea for a cloak counter (2011)--A ship module that can send out "a system wide pulse that disrupts cloaking fields". Nerf AFK Cloaking (2011) This one has pretty much all of the suggestions--POS Module, cloak timer, cloak fuel, special scan probes.
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Azrael Dinn
The 20th Legion Mildly Sober
70
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Posted - 2013.03.26 11:31:00 -
[42] - Quote
TheGunslinger42 wrote: ......
Maybe the people screaming they're broken and need fixing should justify their points of view. They're the ones making claims of it being broke, after all.
But just for fun, cloaks are balanced because the ships that fit them have built in nerfs, targeting delays, paper thin tanks, pitiful dps, etc. Cloaked vessels are also literally incapable of doing anything to anyone. As for AFK cloaked players, they are not even worth talking about, anyone who is AFK - whether they're docked, cloaked, or in an unscannable or super fast inty burning off into nowhere - are nothing. They can't hurt anyone, they can't help anyone, they can't anything. The minute they do something they're not AFK, so can we stop bloody including "AFK" in these kinds of topics? Anyway, the only thing accomplished by sitting cloaked in a system is to reduce the ridiculously beneficial intel provided by local (for literally zero effort or risk) from 100% perfect to only 99% perfect.
Your turn.
Humb humb... oh wait I was supose justify my point of view.
So the ships that are made specialy for cloaking and as you said do not suit well into combat. But is that realy their role... no. Their role is to gather intel, find targets, plan attacks entry points, psychological warfare (noted that it's caused by local mainly) etc. So the cloaked vessels them selfs might not do any form of attacks while they are cloaked but that doesn't mean they cannot do anything. They have a huge variety of things they can do and in most cases it leads to an chaos and mayhem. Now with the current game mechanics I have literaly no way of stopping from doing all that. I might have a slight chance to get you at the gates if I have a huge large fleet agains a small tiny ship that can do what he wants. So is this balanced? You can do all that and I need to have a huge fleet or insane luck so I can catch you.
Now AFK or not, empire, lowsec or null the ship is still present in the system I get to him even if I wanted. This is why I complain. I do not care if hes afk or not or what ship is he in. If hes there I feel there should be a way to get to him. As most pvp players say that there should not be something in space what they can't get to. Well this is something.
So your saying in your arguments that cloaked vessels cannot do anything anymore. No offence it sounds alot like bs.
Also I'm not typing this cause I want everything feel totaly safe cause I had a blast last night when hostiles where around and there was a terror in the air cause no one wanted to attack the other and it felt good |
Sura Sadiva
Entropic Tactical Crew
387
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Posted - 2013.03.26 14:02:00 -
[43] - Quote
Azrael Dinn wrote: Also I'm not typing this cause I want everything feel totaly safe cause I had a blast last night when hostiles where around and there was a terror in the air cause no one wanted to attack the other and it felt good
wow, you experienced the terror of having some hostile around, I'm creeping. Where did this happened, in null? I can only imagine the frantic excitment for this new experience.
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Teckos Pech
The Executives Executive Outcomes
31
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Posted - 2013.03.26 16:55:00 -
[44] - Quote
Kirimeena D'Zbrkesbris wrote:Omnathious Deninard wrote:How did you did all these, almost everyone who started them said they searched and found nothing. My best guess will be: special highly advanced forum magic.
No, not magic. I am an expert in forum-fu can google-fu. It is amazing what you can turn up with a search like:
+afk +cloak site:eve-search.com
I know...the intertubes...is there anything they can't do? Or wait, was that donuts? |
Mire Stoude
Antelope with Night Vision Goggles
150
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Posted - 2013.03.26 19:34:00 -
[45] - Quote
People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue. |
Mag's
the united Negative Ten.
14612
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Posted - 2013.03.26 19:34:00 -
[46] - Quote
Mire Stoude wrote:People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue. What are they gaining whilst AFK? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Buzzy Warstl
The Strontium Asylum
523
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Posted - 2013.03.26 19:56:00 -
[47] - Quote
Mag's wrote:Mire Stoude wrote:People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue. What are they gaining whilst AFK? Tears.
They collect in the chat logs and forums to be collected later.
I guess they get a bunch of whine, too, but it's usually a noveau vintage and lacks any interesting flavor. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Teckos Pech
The Executives Executive Outcomes
32
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Posted - 2013.03.26 20:56:00 -
[48] - Quote
Buzzy Warstl wrote:Mag's wrote:Mire Stoude wrote:People focus on cloaking part too much. Like botters, it's the afk part that bothers most people. Gaining in-game advantages without even having to be playing is an issue. What are they gaining whilst AFK? Tears. They collect in the chat logs and forums to be collected later. I guess they get a bunch of whine, too, but it's usually a noveau vintage and lacks any interesting flavor.
So an obvious solution would be STHU in local if you have an AFK cloaky.
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Teckos Pech
The Executives Executive Outcomes
32
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Posted - 2013.03.26 21:51:00 -
[49] - Quote
From waaaaayyyyy back...in 2009....
Introduce skill to probe out cloakships Magnetic Pulse Module--basically a module that will decloak all ships on grid. Cloak Breakers. Basically an ECM like module that will cause a cloak to "blink" or some such nonsense. |
Teckos Pech
The Executives Executive Outcomes
32
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Posted - 2013.03.26 23:55:00 -
[50] - Quote
Wow...so, there is a new anti AFK cloaking thread. And this thread is still on the front page. And this new thread, discusses...yes a POS module. Not like there aren't at least 2 previous threads (at least, going by the thread titles) that discuss this very idea, and as an honorable mention a TCU/IHUB like structure that also will do some sort of decloaking.
So...back to the top....
Query...can I get in trouble for creating a macro that bumps this thread every 15 minutes? [/sarcasm] |
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Mallak Azaria
GoonWaffe Goonswarm Federation
2770
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Posted - 2013.03.27 00:15:00 -
[51] - Quote
The only problem with AFK cloaking is that the minority complaining about AFK cloaking aren't willing to use the tactics employeed by the people that don't complain. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Teckos Pech
The Executives Executive Outcomes
32
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Posted - 2013.03.27 00:18:00 -
[52] - Quote
Mallak Azaria wrote:The only problem with AFK cloaking is that the minority complaining about AFK cloaking aren't willing to use the tactics employeed by the people that don't complain.
Cause, all I'd do is move over a system to rat (if he didn't follow me) and log (if he did).
Most of us know that rudimentary solution. Never mind more involved solutions such as laying a trap, ratting with a few buddies with more PvP oriented fits, etc.
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Mallak Azaria
GoonWaffe Goonswarm Federation
2770
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Posted - 2013.03.27 00:23:00 -
[53] - Quote
Teckos Pech wrote:Mallak Azaria wrote:The only problem with AFK cloaking is that the minority complaining about AFK cloaking aren't willing to use the tactics employeed by the people that don't complain. Cause, all I'd do is move over a system to rat (if he didn't follow me) and log (if he did). Most of us know that rudimentary solution. Never mind more involved solutions such as laying a trap, ratting with a few buddies with more PvP oriented fits, etc.
You don't have to directly rat with people, but being in fleet is a great counter to AFK cloakers as if they attack someone, they tend to bail as soon as they see more ships on d-scan. If people aren't willing to use the counters available then they deserve to be victimised for choosing to be victims to an easily countered tactic. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Teckos Pech
The Executives Executive Outcomes
32
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Posted - 2013.03.27 13:00:00 -
[54] - Quote
Bump... |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1525
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Posted - 2013.03.27 17:24:00 -
[55] - Quote
Since this thread is attempting to collect data on this unending debate, let's get some more perspective on this.
I am talking about Game Push, for lack of a better term.
Game Push, or GP for short, is about which direction people are trying to push the game towards. We can use terms like cloaking, local chat intel, cynos and such, but these are really game play mechanics that represent styles of play.
So, what IS really going on then?
The group pushing for cloaks to be reduced in function. They want simplified game play, and while they appear to some to want zero risk, they are actually just seeking control over it. They need risk to feel good about playing, at least the perception of it. They simply don't often want to deal with it when it is not convenient for them. And Null sec is the cool part of town, where all the really awesome stuff happens. So, they do want PvP, but ONLY when it suits them. And in exchange for what PvP they do perform, they expect to be able to PvE with the ability to reliably avoid any conflict with minimal effort.
The group pushing for Local Chat to be reduced in function, often hand in hand with some compromise towards cloaked operation. These players are looking at the designated areas, High / Low and Null security space, and trying to remove part time efforts they see being used. Specifically, they do not see any reason for anyone PvE playing outside of high sec to be able to avoid them with such reliable degrees of success. It frustrates these players even more to see complaints appear on forums from the very same PvE pilots, who complain about stalemate situations that sometimes occur because of these conflicts. They view the existing game as compromised in an attempt to satisfy low effort players, and let them into 'dumbed down' aspects of play rather than remain in high sec space where this play is often considered acceptable.
The group pushing for no changes. These players see balance already existing, and find their play needs met well enough to need no changes. They understand why both sides are frustrated, and often side with those offering a compromise rather than an unbalancing one sided solution. Again, they see no need for change, but if one is demanded they at least want balance to be maintained. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Teckos Pech
The Executives Executive Outcomes
32
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Posted - 2013.03.28 13:54:00 -
[56] - Quote
Bump...
Nice classification system Nikk. |
Teckos Pech
The Executives Executive Outcomes
34
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Posted - 2013.03.28 20:11:00 -
[57] - Quote
Bump |
Teckos Pech
The Executives Executive Outcomes
34
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Posted - 2013.03.29 13:41:00 -
[58] - Quote
Bump.... |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1534
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Posted - 2013.03.29 13:44:00 -
[59] - Quote
I think it might be working.... the artificial complaints department has been slowed at least.
Have not seen a new cloaking thread in a bit. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
DataRunner Attor
Independent Confederacy of Worlds
71
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Posted - 2013.03.29 14:06:00 -
[60] - Quote
Nikk Narrel wrote:I think it might be working.... the artificial complaints department has been slowed at least.
Have not seen a new cloaking thread in a bit.
don't jinks it |
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