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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Calathorn Virpio
ZionTCD Legacy Rising
15
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Posted - 2013.03.22 16:06:00 -
[1] - Quote
ok, who in CCP goofed? CCP are the French gate camping=/=PVP everything else is fair game |
Ice Brewer
Brave Newbies Inc.
4
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Posted - 2013.03.22 16:16:00 -
[2] - Quote
Obviously, its so they can show off "Look at this awesome (not laggy at all) event that we are hosting! :D Things like this happen (smoothly) in EvE all the time, NOW SUBSCRIBE!"
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Calathorn Virpio
ZionTCD Legacy Rising
15
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Posted - 2013.03.22 16:18:00 -
[3] - Quote
well, having been IN the system at log off, not exactly happy about getting booted
CCP are the French gate camping=/=PVP everything else is fair game |
Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
753
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Posted - 2013.03.22 16:19:00 -
[4] - Quote
Welcome to EVE... I'm not entirely clear on the point of this, but I do have a sudden urge to jump in a catalyst and blow up a miner. Twitter! - @AzamiNevinyrall I'm half expecting a ban for this post. |
Shade Millith
I'm Really Bored
52
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Posted - 2013.03.22 16:21:00 -
[5] - Quote
There's a hell of a lot of difference between 1000 people fighting, and 2800 people sitting in a station... |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
5
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Posted - 2013.03.22 16:21:00 -
[6] - Quote
Jita is usually around 2200, it only hit 3k for special events....get your facts straight. |
Bridgette d'Iberville
Better Killing Through Chemistry
177
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Posted - 2013.03.22 16:28:00 -
[7] - Quote
Does that number include the DUST Bunnies? Lighting a cyno to my ladyparts |
Calathorn Virpio
ZionTCD Legacy Rising
15
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Posted - 2013.03.22 16:41:00 -
[8] - Quote
people in station still take resources to maintain..... CCP are the French gate camping=/=PVP everything else is fair game |
Calathorn Virpio
ZionTCD Legacy Rising
15
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Posted - 2013.03.22 16:50:00 -
[9] - Quote
wonder what would happen if i got podded outside while system is still locked, due to my clone being INSIDE CCP are the French gate camping=/=PVP everything else is fair game |
Unsuccessful At Everything
The Troll Bridge
2803
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Posted - 2013.03.22 17:43:00 -
[10] - Quote
I guess the ISDs are busy playing EvE today.
Also, a new and interesting gripe detected. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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Alice Katsuko
Terra Incognita Unclaimed.
209
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Posted - 2013.03.22 18:31:00 -
[11] - Quote
An unreinforced node can handle well over two thousand active pilots, albeit at very high time dilation. A reinforced node can handle over a thousand players much more gracefully. If this was a normal event, I doubt CCP would've bothered capping the number of players.
The node was capped for marketing reasons, nothing more. This event was timed to coincide with PAX, and streamed live, which should be a rather obvious indicator of CCP's goals and priorities. Watching EVE at even 50% time dilation is rather boring, so they chose to make the events look more exciting for outsiders, at the cost of excluding hundreds of EVE players from the event. It's a scripted event anyway, so I don't know why anyone aside from hardcore RPers really cares.
As well, we must bear in mind that the Dust-EVE link can't handle large numbers of players, as Asakai quite clearly showed. Whether it's due to intrinsic server architecture, an oversight, or gross incompetence, having the Dust server go down in the middle of a major publicity event would make CCP look like imbeciles, and so naturally |
silens vesica
Corsair Cartel
1097
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Posted - 2013.03.22 18:34:00 -
[12] - Quote
Alice Katsuko wrote: The node was capped for marketing reasons, nothing more. This event was timed to coincide with PAX, and streamed live, which should be a rather obvious indicator of CCP's goals and priorities. Watching EVE at even 50% time dilation is rather boring, so they chose to make the events look more exciting for outsiders, at the cost of excluding hundreds of EVE players...
I am persuaded.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
Andreus Ixiris
Mixed Metaphor
2261
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Posted - 2013.03.22 18:37:00 -
[13] - Quote
Alice Katsuko wrote:The node was capped for marketing reasons, nothing more. This event was timed to coincide with PAX, and streamed live, which should be a rather obvious indicator of CCP's goals and priorities. Watching EVE at even 50% time dilation is rather boring, so they chose to make the events look more exciting for outsiders, at the cost of excluding hundreds of EVE players from the event.. You do realise that we were down to 11% TiDi less than two minutes into the fight, and that it persisted through the entire course of the event, correct? Mane 614
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Inkarr Hashur
Sine Nobilitatis
273
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Posted - 2013.03.22 19:23:00 -
[14] - Quote
Andreus Ixiris wrote:Alice Katsuko wrote:The node was capped for marketing reasons, nothing more. This event was timed to coincide with PAX, and streamed live, which should be a rather obvious indicator of CCP's goals and priorities. Watching EVE at even 50% time dilation is rather boring, so they chose to make the events look more exciting for outsiders, at the cost of excluding hundreds of EVE players from the event.. You do realise that we were down to 11% TiDi less than two minutes into the fight, and that it persisted through the entire course of the event, correct? 11% is light. What is that supposed to prove? The point stands. |
Nevyn Auscent
Broke Sauce
175
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Posted - 2013.03.22 19:56:00 -
[15] - Quote
Inkarr Hashur wrote: 11% is light. What is that supposed to prove? The point stands.
Tidi only goes to 10%... as in 1/10th of normal speed. 11% is almost 1/10th normal speed, not 11% slower than normal speed. |
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CCP Goliath
C C P C C P Alliance
1435
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Posted - 2013.03.23 16:31:00 -
[16] - Quote
The cap was in place to provide a better experience in the system, nothing more sinister than that. We raised it 4 times during the event and at peak had over 2100 in system, but with notably bad lag that TiDi could not prevent. Basically, we didn't want to compromise user experience for numbers. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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iyammarrok
The Synenose Accord Celestial Imperative
35
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Posted - 2013.03.23 16:33:00 -
[17] - Quote
Called it. |
Calathorn Virpio
ZionTCD Legacy Rising
24
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Posted - 2013.03.23 16:47:00 -
[18] - Quote
CCP Goliath wrote:The cap was in place to provide a better experience in the system, nothing more sinister than that. We raised it 4 times during the event and at peak had over 2100 in system, but with notably bad lag that TiDi could not prevent. Basically, we didn't want to compromise user experience for numbers.
just going to point this out then....
i had my clone set up IN-system. all i had to do ti bypass y'alls safeties was commit suicide, game put me right back in system CCP are the French gate camping=/=PVP everything else is fair game |
Sobach
Fourth Circle
95
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Posted - 2013.03.23 18:26:00 -
[19] - Quote
Inkarr Hashur wrote:11% is light. What is that supposed to prove? The point stands.
Ironically, it proves that you actually have no idea how TiDI works. |
Calathorn Virpio
ZionTCD Legacy Rising
24
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Posted - 2013.03.23 20:41:00 -
[20] - Quote
Sobach wrote:Inkarr Hashur wrote:11% is light. What is that supposed to prove? The point stands. Ironically, it proves that you actually have no idea how TiDI works.
lol CCP are the French gate camping=/=PVP everything else is fair game |
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Feyd Rautha Harkonnen
Lords.Of.Midnight
82
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Posted - 2013.03.26 20:03:00 -
[21] - Quote
CCP Goliath wrote:The cap was in place to provide a better experience in the system, nothing more sinister than that. We raised it 4 times during the event and at peak had over 2100 in system, but with notably bad lag that TiDi could not prevent. Basically, we didn't want to compromise user experience for numbers.
At which point does it become valid to call 'BS' on the whole 'single shard sandbox' claim, when there are so many performance protecting constraints, caps & TiDi workarounds that its not really true?
I have some suggestions for updated 'single shard sandbox' marketing claims:
"Single shard sandbox, sort of..."
or
"Single shard sandbox, so long as its only 2,000 people in each system..."
or
"Single shard sandbox, so long as you don't mind huge TiDi lag..."
or
"Single shard sandbox, so long as you schedule large events away from north american prime time..."
or
... http://evedarklord.blogspot.ca |
Calathorn Virpio
ZionTCD Legacy Rising
27
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Posted - 2013.03.26 21:29:00 -
[22] - Quote
Feyd Rautha Harkonnen wrote:CCP Goliath wrote:The cap was in place to provide a better experience in the system, nothing more sinister than that. We raised it 4 times during the event and at peak had over 2100 in system, but with notably bad lag that TiDi could not prevent. Basically, we didn't want to compromise user experience for numbers. At which point does it become valid to call 'BS' on the whole 'single shard sandbox' claim, when there are so many performance protecting constraints, caps & TiDi workarounds that its not really true? I have some suggestions for updated 'single shard sandbox' marketing claims: "Single shard sandbox, sort of..." or "Single shard sandbox, so long as its only 2,000 people in each system..." or "Single shard sandbox, so long as you don't mind huge TiDi lag..." or "Single shard sandbox, so long as you schedule large events away from north american prime time..." or ...
+1 CCP are the French gate camping=/=PVP everything else is fair game |
Markus Reese
Incertae Sedis
345
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Posted - 2013.03.27 02:24:00 -
[23] - Quote
CCP Goliath wrote:The cap was in place to provide a better experience in the system, nothing more sinister than that. We raised it 4 times during the event and at peak had over 2100 in system, but with notably bad lag that TiDi could not prevent. Basically, we didn't want to compromise user experience for numbers.
Understandable and a good idea on paper, but hopefully this changes the planning for next time. Lag vs being completely locked out. Personally, i can handle 10% ti di, and all that since I can still be involved in convo, story etc. So it comes down, how to to spread the population out? Was the 2000 peeps an anomaly or can it be expected more? What were the demographics like? people there to roleplay and story? Or people there to pvp? |
Nevyn Auscent
Broke Sauce
187
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Posted - 2013.03.27 11:52:00 -
[24] - Quote
Markus Reese wrote:CCP Goliath wrote:The cap was in place to provide a better experience in the system, nothing more sinister than that. We raised it 4 times during the event and at peak had over 2100 in system, but with notably bad lag that TiDi could not prevent. Basically, we didn't want to compromise user experience for numbers. Understandable and a good idea on paper, but hopefully this changes the planning for next time. Lag vs being completely locked out. Personally, i can handle 10% ti di, and all that since I can still be involved in convo, story etc. So it comes down, how to to spread the population out? Was the 2000 peeps an anomaly or can it be expected more? What were the demographics like? people there to roleplay and story? Or people there to pvp? There is a point at which TiDi can't stop crashes happening. The system stood right on the edge of that for a while with a lot of people crashing when they warped off grid to attempt to reship or leaving the fight. TiDi reached 10% very briefly according to my system at one point, it sat at 11% for a decent amount of time. That means the system had 0 slack left in it, and more lag was going to start causing real lag issues rather than just TiDi & GPU issues. |
Calathorn Virpio
ZionTCD Legacy Rising
27
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Posted - 2013.03.27 17:36:00 -
[25] - Quote
Nevyn Auscent wrote:Markus Reese wrote:CCP Goliath wrote:The cap was in place to provide a better experience in the system, nothing more sinister than that. We raised it 4 times during the event and at peak had over 2100 in system, but with notably bad lag that TiDi could not prevent. Basically, we didn't want to compromise user experience for numbers. Understandable and a good idea on paper, but hopefully this changes the planning for next time. Lag vs being completely locked out. Personally, i can handle 10% ti di, and all that since I can still be involved in convo, story etc. So it comes down, how to to spread the population out? Was the 2000 peeps an anomaly or can it be expected more? What were the demographics like? people there to roleplay and story? Or people there to pvp? There is a point at which TiDi can't stop crashes happening. The system stood right on the edge of that for a while with a lot of people crashing when they warped off grid to attempt to reship or leaving the fight. TiDi reached 10% very briefly according to my system at one point, it sat at 11% for a decent amount of time. That means the system had 0 slack left in it, and more lag was going to start causing real lag issues rather than just TiDi & GPU issues.
we just about got to that point near the titans end CCP are the French gate camping=/=PVP everything else is fair game |
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