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Zhao Wuhan
SPANKING THE CRANK
6
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Posted - 2013.03.23 17:30:00 -
[1] - Quote
What to Remove:
5% bonus to cargo capacity per level for Industrial Command Ship.
What to Add:
15% decrease mining duration to mining drones per level for Industrial Command Ships.
What to Change: Cargo Bay 30,000m3 down to 10,000m3 Fleet Hangar 40,000m3 increase to 50,000m3 Ore Hold 50,000m3 increase to 150,000m3 Drone Bay 75m3 increase to 125m3 Add +2 Additional High-slots Subject -1 Low-slot
Allowing to have 2 extra high-slots would give the user 2 tractor beams with 3 gang links running or 1 tractor beam and salvage or 1 tractor beam and remote rep. It still has its normal functions but a little updated.
This Ship is almost the size of a normal freighter which has over or close to 1,000,000m3 of space when fully skilled. So having the right amount of cargo to its hold. I see this as a perfect Orca Fit. |
Zircon Dasher
156
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Posted - 2013.03.23 17:53:00 -
[2] - Quote
why? What is so broken on the orca now? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Zhao Wuhan
SPANKING THE CRANK
6
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Posted - 2013.03.23 18:03:00 -
[3] - Quote
- Well its annoying to move ore into 2 separate hangars from fleet... be easier to just have one main hangar for which ore can be placed into. The Orca is not a freighter. It a Support Class vessel that hauls ore. - I would love to run all 3 gang mods and still use a tractor beam but unable to do so. - I would like a little mining love but it will never match up to a mackinaw/hulk aka with the drone boost.
This is not a big boost or a revamp... it will have the same abilities; cargo holds just moved around; and etc. |
Zircon Dasher
156
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Posted - 2013.03.23 18:10:00 -
[4] - Quote
Zhao Wuhan wrote:- Well its annoying to move ore into 2 separate hangars from fleet... be easier to just have one main hangar for which ore can be placed into. The Orca is not a freighter. It a Support Class vessel that hauls ore. - I would love to run all 3 gang mods and still use a tractor beam but unable to do so. - I would like a little mining love but it will never match up to a mackinaw/hulk aka with the drone boost.
This is not a big boost or a revamp... it will have the same abilities; cargo holds just moved around; and etc.
Ah. Glad we agree that there is nothing broken about the Orca then.
Since this is an "i want" thread:
No.
Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Zhao Wuhan
SPANKING THE CRANK
6
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Posted - 2013.03.23 18:19:00 -
[5] - Quote
Zircon Dasher wrote:Zhao Wuhan wrote:- Well its annoying to move ore into 2 separate hangars from fleet... be easier to just have one main hangar for which ore can be placed into. The Orca is not a freighter. It a Support Class vessel that hauls ore. - I would love to run all 3 gang mods and still use a tractor beam but unable to do so. - I would like a little mining love but it will never match up to a mackinaw/hulk aka with the drone boost.
This is not a big boost or a revamp... it will have the same abilities; cargo holds just moved around; and etc. Ah. Glad we agree that there is nothing broken about the Orca then. Since this is an "i want" thread: No.
Isn't most of the features and ideas are "I want" threads? That comment made no sense but made you look like an "a**". I have stated what I wanted. Is it broken? not entirely. Could it be updated? Yes it can. Does any way my idea would make it faulty? who knows. If you want to comment. Make logical question instead "why? What is so broken on the orca now?" There is far worse threads with ideas that go beyond. So ask questions; let me know what you hate.. what you like... what can be better and so on.
Thank you though for at least commenting. Anyone else? |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
699
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Posted - 2013.03.23 19:26:00 -
[6] - Quote
Orca isnt the same size as a freighter...
no to orca nerf. reducing the cargo bay will cripple its capacity to carry non-ore items. just think of all the space lost when u take cargo expanders and rigs into account. The orca is more than just mining support, it can be used to support any fleet.
a larger ore bay for scaling with the mack and rettie might be nice. |
Dave Stark
2097
|
Posted - 2013.03.23 20:01:00 -
[7] - Quote
your industrial command ship bonus makes no sense, it just makes mining drones worse. yield increase would be better than anything to do with duration.
yes, the ore bay does need to be increased, the current 50k is a joke, especially when the regular ore bay easily pushes 90k m3 without breaking a sweat.
one high slot would be nice, but nothing i'd cry about if they didn't do it.
drone bay is fine as it is, but i wouldn't say no to more space.
1 extra low slot would be overkill, the orca reaches over 230k ehp with only the two low slots, an extra bulkhead would make it insanely over tanked.
i would like to see them do something about the size of the ship bay, and/or change the size of the mining ships. an extra 100k m3 of space in the ship bay would do wonders, you'd be able to fit a battleship in there, or a noctis and a hulk, or other such wonderful combinations. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
DataRunner Attor
Independent Confederacy of Worlds
63
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Posted - 2013.03.23 20:02:00 -
[8] - Quote
Zhao Wuhan wrote:Zircon Dasher wrote:Zhao Wuhan wrote:- Well its annoying to move ore into 2 separate hangars from fleet... be easier to just have one main hangar for which ore can be placed into. The Orca is not a freighter. It a Support Class vessel that hauls ore. - I would love to run all 3 gang mods and still use a tractor beam but unable to do so. - I would like a little mining love but it will never match up to a mackinaw/hulk aka with the drone boost.
This is not a big boost or a revamp... it will have the same abilities; cargo holds just moved around; and etc. Ah. Glad we agree that there is nothing broken about the Orca then. Since this is an "i want" thread: No. Isn't most of the features and ideas are "I want" threads? That comment made no sense but made you look like an "a**". I have stated what I wanted. Is it broken? not entirely. Could it be updated? Yes it can. Does any way my idea would make it faulty? who knows. If you want to comment. Make logical question instead "why? What is so broken on the orca now?" There is far worse threads with ideas that go beyond. So ask questions; let me know what you hate.. what you like... what can be better and so on. Thank you though for at least commenting. Anyone else?
Yah, the orca isn't a mining vessel, why do you want to turn it into one? Also using the "There are far worse threads with ideas that go beyond." excuse don't make your thread any better. Also the inability to fit tractor beams AND three gang links is called a trade off, it to keep a ship from becoming a jack of all trade and forces you to focus on one thing at hand. |
Zhao Wuhan
SPANKING THE CRANK
6
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Posted - 2013.03.23 20:39:00 -
[9] - Quote
Daichi Yamato wrote:Orca isnt the same size as a freighter...
no to orca nerf. reducing the cargo bay will cripple its capacity to carry non-ore items. just think of all the space lost when u take cargo expanders and rigs into account. The orca is more than just mining support, it can be used to support any fleet.
a larger ore bay for scaling with the mack and rettie might be nice.
Freighter... meant for moving... you still have 60K M3 space.
Dave Stark wrote:your industrial command ship bonus makes no sense, it just makes mining drones worse. yield increase would be better than anything to do with duration.
yes, the ore bay does need to be increased, the current 50k is a joke, especially when the regular ore bay easily pushes 90k m3 without breaking a sweat.
one high slot would be nice, but nothing i'd cry about if they didn't do it.
drone bay is fine as it is, but i wouldn't say no to more space.
1 extra low slot would be overkill, the orca reaches over 230k ehp with only the two low slots, an extra bulkhead would make it insanely over tanked.
i would like to see them do something about the size of the ship bay, and/or change the size of the mining ships. an extra 100k m3 of space in the ship bay would do wonders, you'd be able to fit a battleship in there, or a noctis and a hulk, or other such wonderful combinations.
Well Yield bonus or duration.. it fine to me... extra 1 or 2 high would be nice. I was thinking if they add 1-2 high slots they should remove one low slot which is why I say Subtract. :P |
Dave Stark
2108
|
Posted - 2013.03.23 20:50:00 -
[10] - Quote
Zhao Wuhan wrote:Daichi Yamato wrote:Orca isnt the same size as a freighter...
no to orca nerf. reducing the cargo bay will cripple its capacity to carry non-ore items. just think of all the space lost when u take cargo expanders and rigs into account. The orca is more than just mining support, it can be used to support any fleet.
a larger ore bay for scaling with the mack and rettie might be nice. Freighter... meant for moving... you still have 60K M3 space. Dave Stark wrote:your industrial command ship bonus makes no sense, it just makes mining drones worse. yield increase would be better than anything to do with duration.
yes, the ore bay does need to be increased, the current 50k is a joke, especially when the regular ore bay easily pushes 90k m3 without breaking a sweat.
one high slot would be nice, but nothing i'd cry about if they didn't do it.
drone bay is fine as it is, but i wouldn't say no to more space.
1 extra low slot would be overkill, the orca reaches over 230k ehp with only the two low slots, an extra bulkhead would make it insanely over tanked.
i would like to see them do something about the size of the ship bay, and/or change the size of the mining ships. an extra 100k m3 of space in the ship bay would do wonders, you'd be able to fit a battleship in there, or a noctis and a hulk, or other such wonderful combinations. Well Yield bonus or duration.. it fine to me... extra 1 or 2 high would be nice. I was thinking if they add 1-2 high slots they should remove one low slot which is why I say Subtract. :P
i wouldn't give up a low slot for another high slot. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
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Zhao Wuhan
SPANKING THE CRANK
6
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Posted - 2013.03.23 20:53:00 -
[11] - Quote
Dave Stark wrote:Zhao Wuhan wrote:Daichi Yamato wrote:Orca isnt the same size as a freighter...
no to orca nerf. reducing the cargo bay will cripple its capacity to carry non-ore items. just think of all the space lost when u take cargo expanders and rigs into account. The orca is more than just mining support, it can be used to support any fleet.
a larger ore bay for scaling with the mack and rettie might be nice. Freighter... meant for moving... you still have 60K M3 space. Dave Stark wrote:your industrial command ship bonus makes no sense, it just makes mining drones worse. yield increase would be better than anything to do with duration.
yes, the ore bay does need to be increased, the current 50k is a joke, especially when the regular ore bay easily pushes 90k m3 without breaking a sweat.
one high slot would be nice, but nothing i'd cry about if they didn't do it.
drone bay is fine as it is, but i wouldn't say no to more space.
1 extra low slot would be overkill, the orca reaches over 230k ehp with only the two low slots, an extra bulkhead would make it insanely over tanked.
i would like to see them do something about the size of the ship bay, and/or change the size of the mining ships. an extra 100k m3 of space in the ship bay would do wonders, you'd be able to fit a battleship in there, or a noctis and a hulk, or other such wonderful combinations. Well Yield bonus or duration.. it fine to me... extra 1 or 2 high would be nice. I was thinking if they add 1-2 high slots they should remove one low slot which is why I say Subtract. :P i wouldn't give up a low slot for another high slot.
Damage Control II... you have enough structure HP regardless to live. You don't need anything else since Orca is not meant in PVP. |
Dave Stark
2110
|
Posted - 2013.03.23 20:58:00 -
[12] - Quote
Zhao Wuhan wrote:Damage Control II... you have enough structure HP regardless to live. You don't need anything else since Orca is not meant in PVP.
it's also not meant to be a 700m+ pinata, either. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Zaknussem
Everybody Loves Donuts
26
|
Posted - 2013.03.23 21:02:00 -
[13] - Quote
The Orca was specifically designed to be an all-purpose hauler, to fill in the gap between the Industrial ships and the Freighters, and to be the central point of small mining ops. While it was the first hi-sec ship to have a Ship Maintenance Bay, it was also specifically intended to be unable to carry battleships.
In the nearly 5 years that have passed since its inclusion into EvE, only one of these roles has come into question, the capacity to hold ore. The ore hold was added after the Orca's release, and was increased in size again later on. With the Barges/Exhumers being revamped to have larger ore holds, it seems that it is time again to see if the ore hold needs to be increased in size. NOTHING ELSE needs to be changed. |
Dave Stark
2110
|
Posted - 2013.03.23 21:04:00 -
[14] - Quote
Zaknussem wrote:The Orca was specifically designed to be an all-purpose hauler, to fill in the gap between the Industrial ships and the Freighters, and to be the central point of small mining ops. While it was the first hi-sec ship to have a Ship Maintenance Bay, it was also specifically intended to be unable to carry battleships.
In the nearly 5 years that have passed since its inclusion into EvE, only one of these roles has come into question, the capacity to hold ore. The ore hold was added after the Orca's release, and was increased in size again later on. With the Barges/Exhumers being revamped to have larger ore holds, it seems that it is time again to see if the ore hold needs to be increased in size. NOTHING ELSE needs to be changed.
i think the size of the mining ships should be looked at, i don't think it would hurt to normalise them. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
699
|
Posted - 2013.03.23 22:01:00 -
[15] - Quote
Zhao Wuhan wrote:Daichi Yamato wrote:Orca isnt the same size as a freighter...
no to orca nerf. reducing the cargo bay will cripple its capacity to carry non-ore items. just think of all the space lost when u take cargo expanders and rigs into account. The orca is more than just mining support, it can be used to support any fleet.
a larger ore bay for scaling with the mack and rettie might be nice. Freighter... meant for moving... you still have 60K M3 space.
ur a genius. the orca can carry a load of supplies for long journeys in places like wormholes. friendly ships can refit and re-arm without having to go back to K-space. with ur nerf, they cannot carry as much.
freighters cannot do this, or boost, or salvage.
please try to comprehend the full capabilities of the Orca and not ur one dimensional way of using it. |
Dave Stark
2118
|
Posted - 2013.03.23 22:24:00 -
[16] - Quote
Daichi Yamato wrote:ur a genius. the orca can carry a load of supplies for long journeys in places like wormholes. friendly ships can refit and re-arm without having to go back to K-space. with ur nerf, they cannot carry as much.
freighters cannot do this, or boost, or salvage.
please try to comprehend the full capabilities of the Orca and not ur one dimensional way of using it.
or you could realise, just because you use a ship for a purpose other than it's intended one you should count your blessings while you have them rather than crying about it when it's changed to do it's intended job better. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Gallamoth Sickle
Aliastra Gallente Federation
0
|
Posted - 2013.03.23 22:41:00 -
[17] - Quote
Zircon Dasher wrote:Zhao Wuhan wrote:- Well its annoying to move ore into 2 separate hangars from fleet... be easier to just have one main hangar for which ore can be placed into. The Orca is not a freighter. It a Support Class vessel that hauls ore. - I would love to run all 3 gang mods and still use a tractor beam but unable to do so. - I would like a little mining love but it will never match up to a mackinaw/hulk aka with the drone boost.
This is not a big boost or a revamp... it will have the same abilities; cargo holds just moved around; and etc. Ah. Glad we agree that there is nothing broken about the Orca then. Since this is an "i want" thread: No.
ignore trolls like this
your ideas are good your "wants" i feel are what most people also want. its a community game and if players "want" this there is no reason not to get it its a fair change |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2127
|
Posted - 2013.03.23 22:47:00 -
[18] - Quote
Dave Stark wrote:Daichi Yamato wrote:ur a genius. the orca can carry a load of supplies for long journeys in places like wormholes. friendly ships can refit and re-arm without having to go back to K-space. with ur nerf, they cannot carry as much.
freighters cannot do this, or boost, or salvage.
please try to comprehend the full capabilities of the Orca and not ur one dimensional way of using it. or you could realise, just because you use a ship for a purpose other than it's intended one you should count your blessings while you have them rather than crying about it when it's changed to do it's intended job better. This. Don't you dare touch my mobile HQ Orca! Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
890
|
Posted - 2013.03.23 23:59:00 -
[19] - Quote
Gallamoth Sickle wrote:Zircon Dasher wrote:Zhao Wuhan wrote:- Well its annoying to move ore into 2 separate hangars from fleet... be easier to just have one main hangar for which ore can be placed into. The Orca is not a freighter. It a Support Class vessel that hauls ore. - I would love to run all 3 gang mods and still use a tractor beam but unable to do so. - I would like a little mining love but it will never match up to a mackinaw/hulk aka with the drone boost.
This is not a big boost or a revamp... it will have the same abilities; cargo holds just moved around; and etc. Ah. Glad we agree that there is nothing broken about the Orca then. Since this is an "i want" thread: No. ignore trolls like this your ideas are good your "wants" i feel are what most people also want. its a community game and if players "want" this there is no reason not to get it its a fair change
The problem is your wants are nerfing everyone else. What makes your wants superior to other ppl's wants?
Lots of people haul and tank their Orca. You're not the boss of what Orca should be. Go suggest yourself a new boat. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
699
|
Posted - 2013.03.24 08:53:00 -
[20] - Quote
Dave Stark wrote:Daichi Yamato wrote:ur a genius. the orca can carry a load of supplies for long journeys in places like wormholes. friendly ships can refit and re-arm without having to go back to K-space. with ur nerf, they cannot carry as much.
freighters cannot do this, or boost, or salvage.
please try to comprehend the full capabilities of the Orca and not ur one dimensional way of using it. or you could realise, just because you use a ship for a purpose other than it's intended one you should count your blessings while you have them rather than crying about it when it's changed to do it's intended job better.
or just leave it as it is save for an extended ore bay for scaling with the new barges. it doesnt need changing at all. |
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Dave Stark
2175
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Posted - 2013.03.24 09:24:00 -
[21] - Quote
Daichi Yamato wrote:Dave Stark wrote:Daichi Yamato wrote:ur a genius. the orca can carry a load of supplies for long journeys in places like wormholes. friendly ships can refit and re-arm without having to go back to K-space. with ur nerf, they cannot carry as much.
freighters cannot do this, or boost, or salvage.
please try to comprehend the full capabilities of the Orca and not ur one dimensional way of using it. or you could realise, just because you use a ship for a purpose other than it's intended one you should count your blessings while you have them rather than crying about it when it's changed to do it's intended job better. or just leave it as it is save for an extended ore bay for scaling with the new barges. it doesnt need changing at all.
i'd be fine with that, the seemingly small space is my only real gripe with the ship. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Pan Dora
Stardust Enterprises
8
|
Posted - 2013.03.24 13:21:00 -
[22] - Quote
Its the Orca that do so many things well or the proper ships that are missing?
I'm under impression that changes like that would be much more acceptable if also propers mid-freighters and mobile-bases were introduced.
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Zhao Wuhan
SPANKING THE CRANK
6
|
Posted - 2013.03.24 16:52:00 -
[23] - Quote
An Orca can still the same things. Also those people talking about wormholes... wouldn't it be cheaper to refit before you go in or better yet anchor a pos and attach the appropriate arrays to refit and store modules. It be far cheaper than sending an Orca into a wormhole.
But yah the orca needs a boost. What I suggested can be alters but the main factor is the ore hold is not enough. If you take a hulk or a mackinaw and compare it to the orca. Its about 5-6x the actual size.
1. So if we leave everything as is... but increase lets say the ore hold to 150-200,000m3 space. Everyone will be fine with that?
2. Would it hurt just to have an extra 1-2 high-slots? |
Pan Dora
Stardust Enterprises
8
|
Posted - 2013.03.24 17:36:00 -
[24] - Quote
Zhao Wuhan wrote:An Orca can still the same things. Also those people talking about wormholes... wouldn't it be cheaper to refit before you go in or better yet anchor a pos and attach the appropriate arrays to refit and store modules. It be far cheaper than sending an Orca into a wormhole.
But yah the orca needs a boost. What I suggested can be alters but the main factor is the ore hold is not enough. If you take a hulk or a mackinaw and compare it to the orca. Its about 5-6x the actual size.
1. So if we leave everything as is... but increase lets say the ore hold to 150-200,000m3 space. Everyone will be fine with that?
2. Would it hurt just to have an extra 1-2 high-slots?
I'm not a WH dweller but feel that refit before you go and anchor pos are much less practical solutions. We can argue that its not intended to be practical to live in WH and its not Orcas intended role to be a mobile base, but its a running system by now.
1. Personally I think that it need more ore hold, a hangar that accommodate more barges, much less cargo and even less mobility. This wold make much less of a mobile base or mid-freighter so proper ships for those role need to fill it. On top of this maybe a little more bonus to links and dronebay wold be nice(not needed but good)
2. I think that 4 high for 3links+tractor would be perfect. However we have to consider that other config cold be less desirable.
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Daichi Yamato
Swamp Bucket Swamp Bucket Empire
699
|
Posted - 2013.03.24 18:35:00 -
[25] - Quote
Zhao Wuhan wrote:An Orca can still the same things. Also those people talking about wormholes... wouldn't it be cheaper to refit before you go in or better yet anchor a pos and attach the appropriate arrays to refit and store modules. It be far cheaper than sending an Orca into a wormhole.
not trying to set up a base, or just go a few wormholes deep. the point of using an Orca in WH-space is a small group nomadic lifestyle. POS's are a lot of effort to set up and too difficult to defend when there is just a few of u. so no. |
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