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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Officer Nyota Uhura
323
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Posted - 2013.04.02 23:30:00 -
[31] - Quote
Solotta Erquilenne wrote:Regarding the cyno Falcon.
Cyno Falcon is not a good idea. Just have your alt reship to a noobship when you make the cyno. I think that you'll get the point after losing many enough Falcons and/or carriers.
Solotta Erquilenne wrote:I can't go wrong with smartbombs and heavy neutralizers, right?
I fit neuts but tbh, neither is of much use if you fail the undocking. You can fire SBs when you're already 5km off the station, but few tackle will die to sb:s (t2 large is only like 6k range). Heavy neuts are of more use, although using either gives you aggression that denies docking.
If you need to use those, you're already bumped out of the dock range (by either station bump or hostile bump) and traveling at speed away from the station. So you can't dock, and you try to get align and warp to whatever station seems easiest. Heavy neuts CAN get that tackler shut down if they're not bumping you so you can align and warp away or try to get back to the station. But if you cynoed in too far away and try to slowboat to station, you don't want neuts or sbs because you want to dock. As I don't do this regularly I can't say what really works, though.
TL;DR: If your cyno failed in a system with hostiles, you're probably screwed regardless of your fit.
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Aquila Shadow
Midnight Security Consulting
127
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Posted - 2013.04.03 06:29:00 -
[32] - Quote
What you do is you take your carrier and move it to a system called Amamake. Its the safest system in New Eden to base a carrier out off. Its a very low traffic system and not many if any alliances use it as a staging system. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "Let Vigilance Be Your Sword" |
SilentStryder
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.04.03 07:37:00 -
[33] - Quote
Aquila Shadow wrote:What you do is you take your carrier and move it to a system called Amamake. Its the safest system in New Eden to base a carrier out off. Its a very low traffic system and not many if any alliances use it as a staging system.
You think there is a market for me take my freighter to fill down there? lol |
Officer Nyota Uhura
323
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Posted - 2013.04.03 07:37:00 -
[34] - Quote
Aquila Shadow wrote:What you do is you take your carrier and move it to a system called Amamake. Its the safest system in New Eden to base a carrier out off. Its a very low traffic system and not many if any alliances use it as a staging system. I hear that Sagain is another relatively safe system. |
Andreus Ixiris
Mixed Metaphor
2377
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Posted - 2013.04.03 11:11:00 -
[35] - Quote
The way not to lose your carrier is to have between a dozen and three dozen friends also in carriers all fit for a colossal remote-repair circle-jerk. The Pantheon is still one of the most well-established carrier doctrines in the game.
Failing that, staying docked is an (almost) utterly foolproof way to avoid losing your carrier. Mane 614
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Sebastion Heorod
State Protectorate Caldari State
8
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Posted - 2013.04.03 23:00:00 -
[36] - Quote
Don't undock |
Disastro
Wrecking Shots Black Legion.
69
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Posted - 2013.04.07 11:35:00 -
[37] - Quote
Solotta Erquilenne wrote:Ship: Thanatos Skills: Assume 4's in relevant carrier skills, capital module skills, no triage Use: Traveling and moving ships through potentially hostile lowsec and npc nullsec Cynos: Throwaway alt as well as falcon
-Is 2x capital rep, 2x faction EANM, dcu, capacitor power relay +3x CCC's still good for general purpose use? Should the CPR be an explosive hardener instead?
-The closest I expect to get to combat would be repping my own falcon on a station while the cyno finishes (only if the falcon gets attacked). Please explain how I might get killed doing this and how to avoid getting killed. If the falcon jams someone will the weapons timer be transferred to the carrier? Are titan drive-bys the only threat here or can a nyx kill a thanny before it can deagress?
-Kick out stations. How dangerous are these with the session-change timer being shorter than ever? I've heard you can kill velocity without breaking undock invulnerability, is getting bumped still a danger here? The Gallente Administrative station is the only one I know to be a kickout, but npc stations are more varied. Is there some list of station models to look up?
-Placing the cyno. I understand there's some art to this, with ships appearing within a 5km of the beacon. The risk is appearing outside docking radius or bouncing off station geometry. The exact sphere can be shown using the tactical overlay and a salvage module. Is this all basically correct?
Not losing your carrier is, of course, never guaranteed. Anything you fly in eve you can lose and probably will at some point. Some tips you might consider for safety:
1. Never jump to a beacon in null sec. 2. If you are going to violate rule number one then at least have eyes there so that you know you are not jumping into an an enemy gang 3. If you are going to violate rule number one do not under any circumstances jump if there is a neutral in local. Assume that he is cloaked with a cyno and sitting next to the beacon. Because he will be. 4. Dont agress anything in null sec or low sec with your carrier or rep anything that is agressed. Assume your enemy has friends sitting on a titan in range of you or is fit with a cyno and has friends in super caps ready to land on you. He probably does. 5. I personally fit a cloak on my carrier at all times while traveling. If i get bumped off station or if the cyno dies while I am jumping i can cloak when i get there and align to station while cloaked. A cloak will save your life more often than you might believe. 6. Use jump planner when planning your jump routes. Always select station systems to jump to. Look at how busy these systems are before jumping to them. Jump planner has all these details. 7. Dont ever play station games with your cap. Assuming that you can tank everything just because you only have a few guys in local shooting you has cost so many idiots their capitals in this game. Always assume the enemy has a cyno fit and friends ready to jump in on that cyno.
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CCP Eterne
C C P C C P Alliance
2280
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Posted - 2013.04.08 11:08:00 -
[38] - Quote
I've removed a troll post from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Ryuce
35
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Posted - 2013.04.08 13:59:00 -
[39] - Quote
This is a simple image guide from 2011 for using Jump Freighters:
http://i.imgur.com/sHkC0.jpg
Jumping around with a carrier is in many ways the same.
The guide contains a link to a 'jump planner'. Disatro which has posted above mentioned the need for one. The jump planer is a vital tool in any cap pilots tool box. I recommend Dotlan like suggested in the linked guide.
Generally I don't use recon cynos when moving assets around. Instead I store disposable cyno frigs (kestrels mainly) along the main cyno routes. Normally I bring a few along + LO in one of my carriers, in case one of the cyno alts need restocking.
Regarding kick out stations (which you should look out for): http://failheap-challenge.com/showthread.php?7216-Kickout-stations
Regarding your fit: If you are only ever going to jump to stations you don't really need ccc rigs due to the stations recharging the cap for you. Trimarks etc. might even be of better use. Also, save the isk on the faction EANM and just fit t2. If you are only going to transport ships, you shouldn't be needing the increased resists. Generally in those situations, if you get caught in a bad place the faction eanms won't be what saves you. A cyno in the high slot most likely is your only savior. Thus minimize the potential cost of the loss in case you somehow get unlucky or screw up. |
Tsukino Stareine
EVE University Ivy League
49
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Posted - 2013.04.08 14:17:00 -
[40] - Quote
I commend the OP for the correct usage of the word "lose"
If this thread was titled "how not to loose it" I might have strangled a small furry mammal. |
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Farbs
Aliastra Gallente Federation
0
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Posted - 2013.04.10 11:31:00 -
[41] - Quote
I bought my first carrier 2 days ago (with barely the skills to sit in it) as I wanted it for hauling.
I spent hours practising cynos on different stations, getting my poor alt blown up. Then I spent a few hours jumping around just for the sake of it. And it was kinda exciting, and not the least; I had some fun doing it.
You dont have to have all skills at max, or be super-pro at everything Eve to move a carrier around. Yes I will lose my carrier, and it will be my fault when it happens, and it will be annoyingly expensive - but hey, I've flown a carrier, and learned a little what to do, and alot of what not to do in one. That basically sumns up my whole eve experience.
Do what you think is fun. |
Morgan Torry
Arma Purgatorium Templis Dragonaors
132
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Posted - 2013.04.10 12:35:00 -
[42] - Quote
Farbs wrote: You dont have to have all skills at max, or be super-pro at everything Eve to move a carrier around. Yes I will lose my carrier, and it will be my fault when it happens, and it will be annoyingly expensive - but hey, I've flown a carrier, and learned a little what to do, and alot of what not to do in one. That basically sumns up my whole eve experience.
You sir just won the game. Now go become a bittervet. Arma Purgatorium - For the State, For the Corporation Faction Warfare, PvP, Training
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Tau Cabalander
Retirement Retreat Working Stiffs
1701
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Posted - 2013.04.10 20:00:00 -
[43] - Quote
Eve Online Tutorial - Null - Jumping Capital Ships And Cyno's |
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