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Zaraz Zaraz
Imperial Planetology Academy
87
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Posted - 2013.03.26 23:22:00 -
[61] - Quote
Some people play games for the challenge. The risk etc etc in Eve provides them with this especially in the way that rising to the Eve challenge means being more or less permanently engaged while you are logged in and in space.
Others play games for entertainment. They want some fun but they also don't want pressure. They want to be able to walk away from the computer to, eg go to the toilet, any time without worrying.
The first kind of players are more or less what the media would call 'gamers'. Eve is aimed squarely at them.
The second kind is what the 'gamers' would, in an MMO, call 'casuals' (and with some disdain). However these 'casuals' would refer to themselves as 'normal' ie they value their lives.
The problem for game companies is that the 'gamers' are the minority of the human population. If they keep their game aimed at gamers they have quite a limited audience.
The 'casuals' are a much much bigger population. If you aim your game at them you stand to make a LOT more money, even though gamers will typically be prepared to pay more and be more loyal in the long run. The sheer numbers of the 'normals' makes up for it.
I think CCP keep trying to cater to the normals. Eg with 'walking in stations' I suspect CCP wanted to create a kind of 'tamagotchi' within Eve for these 'normal human beings' to play in.
But in all honesty, you guys who think you are hardcore because you play internet space ships 'for keeps' and worry about your killboards, and hold it in when you need to go to the bathroom but you are undocked and have to stay at the keyboard, you really are a minority (outside of Eve), you really aren't normal and you really take yourselves (and the game) way too seriously.
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Jitalt Pirkibo
Science and Trade Institute Caldari State
5
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Posted - 2013.03.27 13:04:00 -
[62] - Quote
Gustaf Heleneto wrote: Erm it's true. I have an account dedicated to such fleets. If all the stars align you can make 150m isk/hr.
And that doesn't include the 7,000 concord LP per site.
And yet the argument that Incursions make highsec income imbalanced is flawed. How many incursion communities are there, that are even capable of reaching just 120m isk/h? ISN surely, DIN on a good day and maybe 2 others i don't know about. Thats. 4x40 pilots. Let's make that 200. From my experience, those groups don't have a lot of fluctuation. So maybe a total of 800 pilots?
The majority of players lives in HS. We recently passed 500k subscriptions, so i think it's safe to say there are 200k pilots in highsec.
So a whoopin 0.4% of highsec is able to pass those 120m/h. With a guesstimate of another 0.6% able to do incursions for 60-90m/h
(Keep in mind that i believe these numbers to be generous) That isn't unbalanced highsec-income. That's ridiculous. |
Tippia
Sunshine and Lollipops
13395
|
Posted - 2013.03.27 13:35:00 -
[63] - Quote
Domina Trix wrote:You want null sec industry to be more efficient than high sec? isn't null sec space supposed to be the frontier? No. Nullsec is meant to be the player-controlled area where you can build your own empire to rival what others have at their disposal.
The problem is that it provides less control than the NPC-controlled areas, and that the reward for building an empire is a kick in the ballsack that is mechanically restricted to always be much worse than what others have at their disposal.
Jitalt Pirkibo wrote:And yet the argument that Incursions make highsec income imbalanced is flawed. Not really, no. In its heyday, incursions alone could generate one third the ISK of all bounty-based PvE put together and some 95% of that was done in highsec. A single activity being responsible for that kind of influx was (and to some degree still is) ridiculously imbalanced.
Quote:So a whoopin 0.4% of highsec is able to pass those 120m/h. With a guesstimate of another 0.6% able to do incursions for 60-90m/h
(Keep in mind that i believe these numbers to be generous) That isn't unbalanced highsec-income. That's ridiculous. No, that just makes it worse. It means that a whooping 0.4% of highsec generates roughly 10-15% of all the ISK entering the game. If there ever was an illustration of "unbalanced income", that is it. Vote Malcanis for CSM8. |
Murk Paradox
Red Tsunami No Value
290
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Posted - 2013.03.27 13:39:00 -
[64] - Quote
Tippia wrote:Domina Trix wrote:You want null sec industry to be more efficient than high sec? isn't null sec space supposed to be the frontier? No. Nullsec is meant to be the player-controlled area where you can build your own empire to rival what others have at their disposal. The problem is that it provides less control than the NPC-controlled areas, and that the reward for building an empire is a kick in the ballsack that is mechanically restricted to always be much worse than what others have at their disposal.
But atleast you can make corps and alliances and coalitions dissappear! You can take their space and put your name on it! Surely that's gotta count for something... oh wait, everyone wants to put an alt in highsec and say "it's there so we use it" then complain it's broken.
It's a vicious circle I tell ya. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
Jitalt Pirkibo
Science and Trade Institute Caldari State
5
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Posted - 2013.03.27 13:49:00 -
[65] - Quote
Tippia wrote:Jitalt Pirkibo wrote:And yet the argument that Incursions make highsec income imbalanced is flawed. Not really, no. In its heyday, incursions alone could generate one third the ISK of all bounty-based PvE put together and some 95% of that was done in highsec. A single activity being responsible for that kind of influx was (and to some degree still is) ridiculously imbalanced. Quote:So a whoopin 0.4% of highsec is able to pass those 120m/h. With a guesstimate of another 0.6% able to do incursions for 60-90m/h
(Keep in mind that i believe these numbers to be generous) That isn't unbalanced highsec-income. That's ridiculous. No, that just makes it worse. It means that a whooping 0.4% of highsec generates roughly 10-15% of all the ISK entering the game. If there ever was an illustration of "unbalanced income", that is it.
You misunderstand. I mean to say that Incursion income is not the same thing as highsec income. Incursion income clearly was (and maybe still is - i'd like to see the actual data on that) imbalanced. Yet people conclude from high incursion income that highsec income has to be nerfed. |
March rabbit
No Name No Pain
595
|
Posted - 2013.03.27 14:26:00 -
[66] - Quote
Gustaf Heleneto wrote:RavenTesio wrote:Even more to the point there is nothing stopping any of you doing Null-Sec Incursions, in-fact High-Sec Incursions will net you 90million (not 150mil, not sure where the hell you pulled that figure from) / hr ... you might be able to get in 1-2 more sites per hrs with a seasoned or high-skilled group of players, but that is only an extra 10mil per site. You can't farm null incursions like high incursions. HS incursions are the same pilots traveling from incursion to incursion. you can't do that in null. If you are lucky enough to have one spawn in your space you can make some money off it but you can't count on it as an income source like you can in high sec. Also, you have to consider hostile threats, cloaky campers in system, and all the other things that make you halt operations for periods of time in nullsec. usually cloaked campers used together with dangers: - roaming gangs - cyno-drops
non of these dangers can prevent skilled FLEET in CYNO-JAMMED system from doing what they do. Roaming gangs can be detected far away if you really don't want to deal with them and cloaked scout won't point anything because NPC hates e-war.
So nope. Somewhere inside big blue zone incursions ignored just because people are lazy and rich already.
Gustaf Heleneto wrote: And yes, 120m an hour is the new standard in high sec, and more is possible. You can down TCRCs with 12 minutes from payout to payout with a halfway decent group. you keep saying "high-sec income is 120 mil/hour" so i will ask: why would you even waste 1 hour of your play time to get this silly millions if you already have 20+ billions (which is pretty standard wallet amount in high-sec)? (*)
* - Yes, i know. It's not that EVERYONE has 20+ billions in wallet. But as we speak about "new standard" high-sec income why we can't set "new standard" of wallet? If everyone in high-sec does incursions with the best teams and has 120mils/hour then everyone in high-sec has 20+ billions in wallet and doesn't even need to waste time in incursions. |
Murk Paradox
Red Tsunami No Value
290
|
Posted - 2013.03.27 14:38:00 -
[67] - Quote
^^ I like this man's logic.
Now I just need the 20bil in my wallet =( "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
Grigori Annunaki
15
|
Posted - 2013.03.27 16:55:00 -
[68] - Quote
I'd also like 20b, plz. Where do I apply for my stipend? |
Velicitia
Arma Artificer
1308
|
Posted - 2013.03.27 17:18:00 -
[69] - Quote
Grigori Annunaki wrote:I'd also like 20b, plz. Where do I apply for my stipend?
your nearest Goonswarm recruiting office. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
David Cedarbridge
Merch Industrial Goonswarm Federation
260
|
Posted - 2013.03.31 10:14:00 -
[70] - Quote
Stan'din wrote:Jerome Hauleralt wrote:RavenTesio wrote:Seriously in my opinion the ENTIRE situation in Null-Sec right now is one of the Sovereignty Alliances OWN DOING. This is all that really needs to be said for any past, present, and future nerf hi-sec/buff null thread. It's the simple truth, and everyone knows it. The spin doctors will be along any moment now to try and unravel this thread as they do all the others, but the fact remains. Blame it on the sov grind. Blame it on RMT. Blame it on the big blue doughnut. Blame it on null bears filling CSM seats and eventually seats within CCP itself. Blame it on lack of industry/trade/pew/whatever. None of it matters. What it all comes down to in the end is it's the fault of the players that live there, specifically the big power blocks and their endless horde of yes men. These two know the F'ing score, well said
So what you're saying is, no matter what the "problem" is the only thing that matters is that there is somebody to blame for it? Well, ****. Everyone go home. We're done here. |
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Liquid Omega
Tempestas Oriens Sev3rance
1
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Posted - 2013.03.31 10:34:00 -
[71] - Quote
OP you miss entirely the fact that most of the games published nowadays are made for the casual gamer out there and to pleasure the maximum of a crowd.
Nevertheless many games obtain their "difficituly" in the multiplayer part / esports branch. Back in the old days there was nothing to compete, only against your own records or the records of your schoolmates.
Today you play the game easy mode in Singleplayer/Casual modes and go hardcore in Multiplayer. Best examples: Starcraft2, LoL, Dota2, esports-Shooter.
They are all easy to play against Bots, Campaign mode and so on. Those games are there to please the crowd, but you can still bite the dust in Multiplayer harder than anywhere else.
Most younger players are just not familiar with the concept of getting into a game and then have to wait months and years of training queues to actually do the "interesting" stuff. Everybody in Eve suffered this "waiting time".
Dont make the mistake and judge over the new generation, because from what i have seen out of the younger people and what they achieved in gaming/esports is beyond anything what "older generations" where able to do in any way. Like the gaming industry improves and takes new routes, the new generations consuming those games are improving too. |
Djana Libra
The Black Ops black core alliance
126
|
Posted - 2013.03.31 15:25:00 -
[72] - Quote
@OP its not only modern games it is also nowadays gamers, they want theme park walk troughs without being able to die and lose stuff. Lets just call it the lazy generation, if it takes effort and time they don't wanna do it. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3573
|
Posted - 2013.03.31 17:54:00 -
[73] - Quote
Djana Libra wrote:@OP its not only modern games it is also nowadays gamers, they want theme park walk troughs without being able to die and lose stuff. Lets just call it the lazy generation, if it takes effort and time they don't wanna do it. They'll never reach the hardcore level of an EVE Online highsec ice miner. I am a nullsec zealot. |
David Cedarbridge
Merch Industrial Goonswarm Federation
260
|
Posted - 2013.03.31 18:25:00 -
[74] - Quote
Alavaria Fera wrote:Djana Libra wrote:@OP its not only modern games it is also nowadays gamers, they want theme park walk troughs without being able to die and lose stuff. Lets just call it the lazy generation, if it takes effort and time they don't wanna do it. They'll never reach the hardcore level of an EVE Online highsec ice miner. Boosh |
Ace Uoweme
Republic Military School Minmatar Republic
15
|
Posted - 2013.03.31 21:32:00 -
[75] - Quote
Tiberius StarGazer wrote:One of the common themes with the anti-highsec CSM candidates were to nerf the rewards of highsec and buff everywhere else because highsec you can make a tonne of ISK an hour and it does not encourage group participation.
And that's due to how industry is, it's the same in almost every other MMO. Trade toons work by themselves or with others who do that work (e.g., mining gangs). When devs try to introduce -- or even force -- group participation players are upset and the activity is usually always changed later (for the lack of use). WoW and EQII did it for awhile, and never went back (in EQII I just went into the group crafting instance by myself and did the work orders...as the other mastercrafters did. Why? I can be done faster by yourself).
Tradeskilling is usually a solo activity. Some want to just quickly get the job done and play another toon. Others want to spend hours manufacturing some huge runs without interruption. Due to that it'll be difficult to get tradeskillers to work together. Closest thing that can work is what is in the game already, like mining gangs. Manufacturers won't work together -- make it that the game requires A tradeskiller to wait on B tradeskiller's product, will cause riots.
It's a misnomer that MMOs is about 100% group activity. Social activity yes, but not grouping up 24/7. People like their quiet time, and they need it or burnout comes much faster. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
15
|
Posted - 2013.03.31 21:38:00 -
[76] - Quote
Djana Libra wrote:@OP its not only modern games it is also nowadays gamers, they want theme park walk troughs without being able to die and lose stuff. Lets just call it the lazy generation, if it takes effort and time they don't wanna do it.
Well, us older players who put in 15hr nights/mornings raiding are doing what these days?
Yeah, we're "casual".
Were you even born in 1976 to play Pong? Did you remember your first computer was kit built even (as $3000 was enough to buy a car then)?
That's almost 40 years ago. I put my time into computing and games, now I'm relaxing and treating a game like a game. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Brooks Puuntai
Solar Nexus.
1271
|
Posted - 2013.03.31 21:41:00 -
[77] - Quote
Tiberius StarGazer wrote: Now, just to clarify, my definition of earning enough ISK in game is so you can PLEX with some change to do other things.
Stopped reading here. Income levels SHOULD NOT BE BASED off of the players ability to plex the account.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Ace Uoweme
Republic Military School Minmatar Republic
15
|
Posted - 2013.03.31 22:09:00 -
[78] - Quote
Brooks Puuntai wrote:Tiberius StarGazer wrote: Now, just to clarify, my definition of earning enough ISK in game is so you can PLEX with some change to do other things.
Stopped reading here. Income levels SHOULD NOT BE BASED off of the players ability to plex the account.
That's a noble stance, but if it wasn't for Time-Codes and PLEX, EvE probably wouldn't have lasted this long (sure exist, but the older folks with the cash would've found another game to cash in on).
Definitions here are: there's those who play to pay and there's those who pay to play. OP is the latter...and you can't get around the fact there's some rich folks out there. I've seen it in MuDs with players sinking 5k/mon on their gaming addictions. EvE is no different. CCP isn't dumb, they'll follow the money like any other business. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Zaraz Zaraz
Imperial Planetology Academy
90
|
Posted - 2013.03.31 22:56:00 -
[79] - Quote
Djana Libra wrote:@OP its not only modern games it is also nowadays gamers, they want theme park walk troughs without being able to die and lose stuff. Lets just call it the lazy generation, if it takes effort and time they don't wanna do it.
Without being able to lose stuff. Thats the point for me. Its a game, its not real life. Its supposed to be fun.
How do you have fun when going to the toilet can result in 'losing stuff'? Because for you losing stuff is fun. For me it isn't.
So you play a game where you risk losing stuff when your internet goes down, or because you have to go to the toilet or a million other real life events that could take you afk. And I, instead, play a game where I can go afk and not risk losing stuff.
But I guess you'd say I'm not such an awesome player as you, right? I'm a 'casual' and I play a 'welfare MMO'. Well, I have a life and also want to have some fun playing games.
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Ace Uoweme
Republic Military School Minmatar Republic
16
|
Posted - 2013.03.31 23:39:00 -
[80] - Quote
Tiberius StarGazer wrote:Simple - We grew up on games that were HARD. Older gamers are gamers who are generally very good at games and like ones with steep learning curves. We have fond memories of games that gave no second chances, you lost your lives, there where no check points, no saves, and if you was lucky, you didn't have to rewind the cassette tape to wait 5-10min to reload the entire game.
It was hard not so much due to game mechanics and such it was the insane timesinking devs put into the games.
Corpse runs. Equipment binds. Spending hours trying to get a raid together.
Was it fun?
No.
Just because it was harder doesn't mean it was better.
When EQ/EQII did away with corpse runs did I rage? Nope. It was an unnecessary bump in the road. It's sole purpose was a timesink (all MMOs operate on timesinks). The raids then compared today wasn't harder (well most weren't) it's all the timesinking involved that made them hell. In WoW even, the raids now are like a FPS game with all the movement involved, with addons upon macros upon 10 button mice needed to play competitively. Go into even arena without the macros and be dead in less than 2 minutes. This is what the kids are playing now, we didn't have that then, the games were slower designed to be slower as TIMESINKS. We sunk 7plat into repair bills a week standing still punching buttons. Kids now race around the raid room at a pace that's crazy, using 10 button mice to keep up, with no telling how many macros.
So hard is from players have seen and done. Doubt many of this old guard could do the raids that are around now, even with the help of all the addons and keyboards and game controllers. It's a different generation of gamer now. They're more impatient yes, but they also do much much much more than we did 20 years ago.
It's easier to blame the "other guy" for some idea of ruining a game. I do it as well with console players. But in the end we have to look at how much gaming has changed in these last 20 years, and objectively look at their difficulty. Not just lay blanket blame.
EvE is a sandbox, but it doesn't escape from the exact same woes seen in other MMOs. The commentary and even rants here is no different than what's seen in WoW...with the exact same complaints and reactions. Sandbox isn't really as unique as people are claiming, if it really was a sandbox, we truly be playing the game as we wish...we don't and this thread highlights by how much. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Vaerah Vahrokha
Vahrokh Consulting
3988
|
Posted - 2013.04.01 01:39:00 -
[81] - Quote
Murk Paradox wrote:^^ I like this man's logic.
Now I just need the 20bil in my wallet =(
I can loan 20B (With collateral) to some guys so they can take a screenshot and pretend they are rich. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Zaraz Zaraz
Imperial Planetology Academy
92
|
Posted - 2013.04.01 10:20:00 -
[82] - Quote
Ace Uoweme wrote:10 button mice needed to play competitively.
See, thats one major difference between (perhaps?) you and most other people who play games.
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March rabbit
No Name No Pain
603
|
Posted - 2013.04.01 10:26:00 -
[83] - Quote
Vaerah Vahrokha wrote:Murk Paradox wrote:^^ I like this man's logic.
Now I just need the 20bil in my wallet =( I can loan 20B (With collateral) to some guys so they can take a screenshot and pretend they are rich. with all respect to you, the easier way would be photoshop |
Ace Uoweme
Republic Military School Minmatar Republic
33
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Posted - 2013.04.01 11:03:00 -
[84] - Quote
Zaraz Zaraz wrote:Ace Uoweme wrote:10 button mice needed to play competitively. See, thats one major difference between (perhaps?) you and most other people who play games.
Not at that level. Keyboards react too slowly (will never survive as a WASD turner in arena, for example). Have to move and respond by mouse keys (or a game controller) to keep up. It's at the point of Naga 10 button mice with macros. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Cuddles TheHyena
Cry Wolf.
0
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Posted - 2013.04.01 14:29:00 -
[85] - Quote
I think that the players are broken more than anything else.
It used to be that people played games to be competitive. They played to win, sure, but the main point was to have fun. It seems that people in online gaming (not limited to Eve) have simply become vicious and nasty. Too many people focusing on putting others down exclusively. They're in the game not to play but to actively humiliate and troll everyone else and in general be the biggest douchebag on the block. |
Gustaf Heleneto
The Separatists Double Tap.
5
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Posted - 2013.04.01 16:08:00 -
[86] - Quote
Jitalt Pirkibo wrote:Gustaf Heleneto wrote: Erm it's true. I have an account dedicated to such fleets. If all the stars align you can make 150m isk/hr.
And that doesn't include the 7,000 concord LP per site.
And yet the argument that Incursions make highsec income imbalanced is flawed. How many incursion communities are there, that are even capable of reaching just 120m isk/h? ISN surely, DIN on a good day and maybe 2 others i don't know about. Thats. 4x40 pilots. Let's make that 200. From my experience, those groups don't have a lot of fluctuation. So maybe a total of 800 pilots? The majority of players lives in HS. We recently passed 500k subscriptions, so i think it's safe to say there are 200k pilots in highsec. So a whoopin 0.4% of highsec is able to pass those 120m/h. With a guesstimate of another 0.6% able to do incursions for 60-90m/h (Keep in mind that i believe these numbers to be generous) That isn't unbalanced highsec-income. That's ridiculous.
Sorry but using the metric of number of subscriptions to measure pilot income is wrong. How many of those subs don't even make isk? How many of them are 3rd, 4th, or 5th alts? I have several accounts and I only make money on one of them...running incursions. Your 0.4% number will go up pretty quickly when you start looking at the real numbers.
I'm not the only one that does it.
At the end of the day high sec incursions are the single best moneymaker in the game. |
Gustaf Heleneto
The Separatists Double Tap.
5
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Posted - 2013.04.01 16:18:00 -
[87] - Quote
March rabbit wrote:Gustaf Heleneto wrote:RavenTesio wrote:Even more to the point there is nothing stopping any of you doing Null-Sec Incursions, in-fact High-Sec Incursions will net you 90million (not 150mil, not sure where the hell you pulled that figure from) / hr ... you might be able to get in 1-2 more sites per hrs with a seasoned or high-skilled group of players, but that is only an extra 10mil per site. You can't farm null incursions like high incursions. HS incursions are the same pilots traveling from incursion to incursion. you can't do that in null. If you are lucky enough to have one spawn in your space you can make some money off it but you can't count on it as an income source like you can in high sec. Also, you have to consider hostile threats, cloaky campers in system, and all the other things that make you halt operations for periods of time in nullsec. usually cloaked campers used together with dangers: - roaming gangs - cyno-drops non of these dangers can prevent skilled FLEET in CYNO-JAMMED system from doing what they do. Roaming gangs can be detected far away if you really don't want to deal with them and cloaked scout won't point anything because NPC hates e-war. So nope. Somewhere inside big blue zone incursions ignored just because people are lazy and rich already. Gustaf Heleneto wrote: And yes, 120m an hour is the new standard in high sec, and more is possible. You can down TCRCs with 12 minutes from payout to payout with a halfway decent group. you keep saying "high-sec income is 120 mil/hour" so i will ask: why would you even waste 1 hour of your play time to get this silly millions if you already have 20+ billions (which is pretty standard wallet amount in high-sec)? (*) * - Yes, i know. It's not that EVERYONE has 20+ billions in wallet. But as we speak about "new standard" high-sec income why we can't set "new standard" of wallet? If everyone in high-sec does incursions with the best teams and has 120mils/hour then everyone in high-sec has 20+ billions in wallet and doesn't even need to waste time in incursions.
Use your context clues, I was referencing high sec incursions specifically. And yes, 120m/hr is becoming the new standard in HIGH SEC INCURSIONS. I don't speak for all of high sec money making activities since you can surely run level 1 missions all day and be able to buy a nice new Caracal after a week of grinding.
Nobody said everyone in high sec does incursions...what? I don't see your argument....As far as wallet size? Why do I automatically have 20b in my wallet if I make 120m/hr? I don't understand the logic here....in fact it would be foolish to keep that much capital in ISK. We have seen serious inflation over the past year or two in EVE, that means ISK is worth less and less! Keep your spare capital in ships/modules/items that have an increasing demand and are not a "currency".
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Akiyo Mayaki
152
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Posted - 2013.04.01 16:23:00 -
[88] - Quote
It really doesn't take a genius to tell the balance is a bit off. EVE is a sandbox and nullsec is the space that players can actually claim. If players can't provide for themselves in this space then what's the point. No |
Jenn aSide
STK Scientific Initiative Mercenaries
1536
|
Posted - 2013.04.01 16:26:00 -
[89] - Quote
Gustaf Heleneto wrote:
At the end of the day high sec incursions are the single best moneymaker in the game.
And that's the simple truth. Incursion isk and LP might not be super damaging to the economy as a whole but the fact that so small a "community" (or group of communities) can pull such amazing isk out of a high sec activity is still unbalanced, and I say this as an incursion runner ( a real one, not one of the fair weather farmers who left incursions after the nerf while proclaiming "it's not about isk, it's about fun!").
I do anoms in null sec, right now I'm in Blood Raider space. It takes me TWO (used mach and tengu in guristas and serp space, now use mach and domi in BR space) ships running anoms in null sec to equal the 140-180 mil an hour I can make with ONE shiney machariel in an ISN HQ fleet.
I like anoms better because every once in a while you get an escalation to a DED plex and maybe get some loot out of it, but unlike DED plexes in null sec, incursion LP is not chance based, you ALWAYS get it after someone pops the MOM. Incursions are pure easy mode with the FC, LA and AAA doing all the driving, you just need to shoot stuff and broadcast when you get ****, don't even have to look at local.
Sometimes, the high sec incursion people will mention the fact that their are null sec incursions with "better rewards". The fail to mention that going from old high sec incursion site to new high sec incursion site means setting autopilot and going afk for a while, where as going to a new null sec incursion generally means invading someone else's sovereign space ie getting shot at.....
I am not suggesting further incursion nerfing or null sec incom boosting, just saying that's how it is, and even as I enjoy high sec incursions I can honestly say that the situation IS unbalanced. |
Jenn aSide
STK Scientific Initiative Mercenaries
1536
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Posted - 2013.04.01 16:28:00 -
[90] - Quote
Akiyo Mayaki wrote:It really doesn't take a genius to tell the balance is a bit off. EVE is a sandbox and nullsec is the space that players can actually claim. If players can't provide for themselves in this space then what's the point.
The point is to keep feeding into the high sec economy we're enslaved to while being forced to listen to the same high sec players who are benefiting from our null sec existence tell us how much we suck for being in null sec.
CCP, fix industry, FREE NULL SEC!
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