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Thread Statistics | Show CCP posts - 3 post(s) |
Orvas Dren
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Posted - 2005.09.01 14:26:00 -
[1]
Reserved for Frigate data... =============================================== The Nest
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Orvas Dren
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Posted - 2005.09.01 14:26:00 -
[2]
Using my friends object explorer I am going through and comparing all current Frigs/Cruisers/Destroyers for changes in the MK2 project. I will start by posting the cruisers.
Remember that these values may change, and if they do, I will do my best to update them here.
ALL CRUISERS Show a slight decrease in agility. Not sure if its back into the agility we had a year ago, but we are losing some. I will simply say that here, rather than for each ship. The values went from the current 0.65x to the new 0.55x Gallente: =========================== Celestis: Slots changed from 5/4/3 to 4/5/3 Sig Radius from 135 to 108 meters Vexor: PGrid changed from 625MW to 675MW Sig Radius from 150 to 120 meters Exequror: Sig Radius changed from 120 to 96 meters. Altered bonus. (Unable to tell what it does now) Thorax: Sig Radius changed from 140 to 112
Amarr: =========================== Arbitrator: Slots changed from 4/3/5 to 4/4/4 Sig Radius changed from 130 to 104 meters Augorur: Sig Radius changed from 110 to 88 meters Maller: Pgrid changed from 850MW to 900MW Sig Radius changed from 130 to 104 meters Omen: Pgrid changed from 650MW to 730MW Added 1 launcher hardpoint with No Slot change Sig Radius changed from 125 to 100 meters
Caldari: =========================== Blackbird: Sig Radius changed from 150 to 120 meters Caracal: Sig Radius changed from 145 to 116 meters Moa: CPU changed from 350 to 400 Sig Radius changed from 135 to 108 meters Altered bonus. (Unable to tell what it does now) Osprey: Sig Radius Changed from 125 to 100 meters
Minnmatar: =========================== Bellicose: Slots changed from 5/3/4 to 5/4/3 Sig Radius changed from 110 to 88 meters Altered bonus. (Unable to tell what it does now) Rupture: PGrid changed from 725MW to 850MW CPU changed from 275 to 300 Sig Radius changed from 130 to 104 Scythe: Sig Radius changed from 100 to 80 meters Stabber: Sig Radius changed from 105 to 84 meters =============================================== The Nest
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Orvas Dren
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Posted - 2005.09.01 14:27:00 -
[3]
Reserved for Destroyer data: =============================================== The Nest
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Orvas Dren
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Posted - 2005.09.01 14:27:00 -
[4]
Reserved for Extra ships =============================================== The Nest
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Nafri
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Posted - 2005.09.01 14:33:00 -
[5]
oi, hurry up man!
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |
j0sephine
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Posted - 2005.09.01 14:34:00 -
[6]
"ALL CRUISERS Show a slight decrease in agility."
Just a note, since "decrease in agility" might sound like a bad thing... think this actually results in better ship agility... seeing how nanofibers and similar modules subtract from this parameter, and overdrive injectors add to it. o.O;
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Naughty Boy
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Posted - 2005.09.01 14:34:00 -
[7]
Awesome, thanks for the data.
Though, i wonder why no minmatar t1 cruiser gets 4 mid slots, it would make more sence than 4 mids for some amarr/gallente cruisers.
Sincerly Yours, The Naughty Boy. --- I have the scientific evidence that some people can write but cannot read. |
Nafri
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Posted - 2005.09.01 14:35:00 -
[8]
Originally by: Naughty Boy Awesome, thanks for the data.
Though, i wonder why no minmatar t1 cruiser gets 4 mid slots, it would make more sence than 4 mids for some amarr/gallente cruisers.
Sincerly Yours, The Naughty Boy.
the bellicose gets
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |
Julien Derida
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Posted - 2005.09.01 14:39:00 -
[9]
Ruptures are going to be very scary with these changes, as are Omens. ----------------------------------------
Chief Inspector of the Style Police - FRICK |
Orvas Dren
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Posted - 2005.09.01 14:50:00 -
[10]
edited my OP to show that the agility change may not be a decrease. =============================================== The Nest
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Nafri
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Posted - 2005.09.01 14:52:00 -
[11]
Originally by: Orvas Dren Edited by: Orvas Dren on 01/09/2005 14:50:48 edited my OP to show that the agility change may not be a decrease.
Still pulling out the data for frigates. So far some have added bonus's but it looks as if all are gauranteed to have one now, whether or not they did before.
I am also seeing speed increases across most of the frigates. Slot changes, etc as well.
pooost ot
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |
Naughty Boy
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Posted - 2005.09.01 14:53:00 -
[12]
Originally by: Nafri the bellicose gets
My bad, I didn't see it
Sincerly Yours, The Nauhgty Boy. --- I have the scientific evidence that some people can write but cannot read. |
Orvas Dren
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Posted - 2005.09.01 15:22:00 -
[13]
almost done with frigs =============================================== The Nest
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Meridius
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Posted - 2005.09.01 15:24:00 -
[14]
________________________________________________________
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Agustor
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Posted - 2005.09.01 16:30:00 -
[15]
Does anyone know if these MK2 ships are intended to replace the current ships or to work as alternatives, with the MK1 ship still being available in game? Most are nice changes but some have some drawbacks.
For instance most ships get just plain added slots/hardpoints, while others actually loose a slot in one area and get it moved to another.
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Orvas Dren
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Posted - 2005.09.01 16:31:00 -
[16]
I would imagine they are replacements. At least, that is what I believe they are intended for. If you have issues, place them here, who knows... maybe the devs will check here for opinions. Maybe if we keep it constructive, they will even listen to us. =============================================== The Nest
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Jan Ors
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Posted - 2005.09.01 16:45:00 -
[17]
Good changes on the whole, but still no slot balance? Drone balance? Frigate mass fixing? It's a step in the right direction, but other things need fixing too.
* Points to the problems with current ships highlighted by her earlier topic on the MK2 Project. * ________
My chosen sig won't fit. Fah. |
Arleonenis
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Posted - 2005.09.01 17:05:00 -
[18]
i like those changes
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Grimpak
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Posted - 2005.09.01 17:05:00 -
[19]
Quote: Rifter: PGrid changed from 35MW to 37MW Slots changed from 4/2/2 to 4/2/3 Added Bonus (Unable to see what it does.) Slasher: Slots changed from 3/2/1 to 3/3/1 Speed changed from 330m/s to 390m/s Added Bonus (Unable to see what it does.)
hmm... the Slasher becomes the cheapest, most easy to obtain and train for, tackler ingame, and the rifter becomes even more powerfull with the 3rd low. Nice if you ask me
Quote: Gallente: =========================== Celestis: Slots changed from 5/4/3 to 4/5/3 Sig Radius from 135 to 108 meters Vexor: PGrid changed from 625MW to 675MW Sig Radius from 150 to 120 meters
Celestis is now an EW powerhorse, and the Vexor gets a boost in grid, wich is very nice if you ask me. With it, those 2 ships become more deadly, wether is the increased EW capabilities of the Celestis, or the increase in grid, thus improving the ship overall, of the Vexor (I can see it having a better tank and guns, while still spewing drones at you now ). However, the drone bay needs a change, because the thorax is still better overall in the stats.
Quote: Amarr: =========================== Maller: Pgrid changed from 850MW to 900MW Sig Radius changed from 130 to 104 meters Omen: Pgrid changed from 650MW to 730MW Added 1 launcher hardpoint with No Slot change Sig Radius changed from 125 to 100 meters
...I don't have anything more to say about the amarr ones.
Quote: Minnmatar: =========================== Rupture: PGrid changed from 725MW to 850MW CPU changed from 275 to 300 Sig Radius changed from 130 to 104 Stabber: Sig Radius changed from 105 to 84 meters
the Rupture has become more scary and the Stabber, a harder to kill anti-AF/destroyer/interceptor/stealth bomber/frigate frig sized cruiser, with cruiser firepower ...4TW if you ask me.
...adding the overall sig rad change, you have allot of ships that become more specialized in certain roles, and hell, more usefull.
The thorax + huge dronebay is still a bit unbalanced imho. An issue that I hope to se solved with the MK2 project. -------------------
Grimpak, all round nice guy |
j0sephine
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Posted - 2005.09.01 17:15:00 -
[20]
"the rifter becomes even more powerfull with the 3rd low. Nice if you ask me"
Yeah; Rifter changes are kinda like "wtf" ... it's already powerful as it is and one of the few frigates that actually see some use, now she gets more grid and one extra low slot... o.O;
(guess it's for the artillery Rifters, but this gives the non artillery ones so much more room to play with... uhh
Love the Caldari cruisers getting jack sh.t while about everything else got boosted, btw. Keep telling myself it's just because they didn't yet get their turn to be looked at, but... who am i kidding --;;
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Agustor
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Posted - 2005.09.01 17:23:00 -
[21]
RE: Arbitrator MK2
I'm guessing by adding a 4th mid slot and removing a low slot they want to make this the Amarr EW ship.
However loosing a low slow will really hurt PvE/tank setups, since the option to fit 2 small repairer + 2 hardner + plate will be gone. In order to keep any sort of tank on the Arbitrator viable, it would need at least 703 base grid with 4 lows. Otherwise the MK2 Arbitrator is basically a nerf.
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Grimpak
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Posted - 2005.09.01 17:24:00 -
[22]
Originally by: j0sephine "the rifter becomes even more powerfull with the 3rd low. Nice if you ask me"
Yeah; Rifter changes are kinda like "wtf" ... it's already powerful as it is and one of the few frigates that actually see some use, now she gets more grid and one extra low slot... o.O;
(guess it's for the artillery Rifters, but this gives the non artillery ones so much more room to play with... uhh
I know, scary.
...but the best example of how a useless ship becomes very usefull is still the slasher.
increase of speed and adding a 3rd med slot. that thing will become a REALY common tackler, while being realy hard to kill. -------------------
Grimpak, all round nice guy |
Meridius
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Posted - 2005.09.01 17:26:00 -
[23]
Originally by: Orvas Dren
Thorax: Sig Radius changed from 140 to 112
Heh, no comment.
Originally by: Orvas Dren
Amarr: =========================== Arbitrator: Slots changed from 4/3/5 to 4/4/4 Sig Radius changed from 130 to 104 meters Augorur: Sig Radius changed from 110 to 88 meters Maller: Pgrid changed from 850MW to 900MW Sig Radius changed from 130 to 104 meters Omen: Pgrid changed from 650MW to 730MW Added 1 launcher hardpoint with No Slot change Sig Radius changed from 125 to 100 meters
I still don't see a reason to use an Omen aside from it's slightly lower cost.
Maller has 5 guns which equals an Omens 4 + 25% rof bonus. The Maller has more lows so it can do more damage in 'gank' mode as well. The Omens getting a launcher point...wtf?
The Omen will still be fairly useless imo.
Is there any change for cruiser gun signature resolution? It's 125m atm so it seems all cruisers will be under that... ________________________________________________________
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Vishnej
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Posted - 2005.09.01 17:27:00 -
[24]
Pretty nice to have some minor boosts looked at.
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j0sephine
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Posted - 2005.09.01 17:33:00 -
[25]
Edited by: j0sephine on 01/09/2005 17:33:28
"...but the best example of how a useless ship becomes very usefull is still the slasher.
increase of speed and adding a 3rd med slot. that thing will become a REALY common tackler, while being realy hard to kill."
Aye... think the Condor is supposed to perform similar role now (got the 3/3/1 setup, a diet and more speed) ... seeing how it has the same cpu and grid Slasher has. But with lesser weight and higher top speed *and* the speed bonus on top of it Slasher wins here hands down. As if Vigil wasn't enough of a pest -.o;
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Jim Raynor
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Posted - 2005.09.01 18:12:00 -
[26]
One bad thing here, since cruisers are getting their sig radius lowered by.. a lot.. missiles are going to inflict even less damage than before, in fact even heavy missiles are going to do much reduced damage to cruisers now... hope CCP realizes this and changes heavy missiles.. ------
ROBBLE ROBBLE |
Palx
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Posted - 2005.09.01 18:17:00 -
[27]
What is the MK2 project???
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Calian
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Posted - 2005.09.01 18:22:00 -
[28]
Originally by: Jim Raynor One bad thing here, since cruisers are getting their sig radius lowered by.. a lot.. missiles are going to inflict even less damage than before, in fact even heavy missiles are going to do much reduced damage to cruisers now... hope CCP realizes this and changes heavy missiles..
Turrets will do less damage to them also, it's just harder to see since with missiles it's so easy to see how sig radius effects them.
------------------------- I hate everyone, except you. |
Jim Raynor
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Posted - 2005.09.01 18:24:00 -
[29]
Originally by: Calian
Originally by: Jim Raynor One bad thing here, since cruisers are getting their sig radius lowered by.. a lot.. missiles are going to inflict even less damage than before, in fact even heavy missiles are going to do much reduced damage to cruisers now... hope CCP realizes this and changes heavy missiles..
Turrets will do less damage to them also, it's just harder to see since with missiles it's so easy to see how sig radius effects them.
Signature Radius is much more harsh for missiles, since it's hard coded damage reduction. If a frigate stands still, a large turret will inflict maximum damage, a torpedo missile will always inflict greatly reduced damage, even if the target does not move.
Just sayin.. ------
ROBBLE ROBBLE |
HippoKing
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Posted - 2005.09.01 18:26:00 -
[30]
is it just me, or are caldari getting screwed over AGAIN in this?
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