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Thread Statistics | Show CCP posts - 3 post(s) |
JoeSomebody
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Posted - 2005.09.01 18:28:00 -
[31]
Originally by: HippoKing is it just me, or are caldari getting screwed over AGAIN in this?
that makes two of us ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |
j0sephine
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Posted - 2005.09.01 18:29:00 -
[32]
Edited by: j0sephine on 01/09/2005 18:30:40
"Signature Radius is much more harsh for missiles, since it's hard coded damage reduction. If a frigate stands still, a large turret will inflict maximum damage, a torpedo missile will always inflict greatly reduced damage, even if the target does not move."
I played with that new tracking guide thingie a bit, checking how the signature size change would affect turrets... looks like with transversal of ~200m or more they get shafted quite a bit, too. The catch is, with everyone fitting plates few people actually use medium guns, and the change doesn't affect small turrets at all... plus obviously, it doesn't affect drones in the slightest either, so certain drone-heavy ships get in fact efficiency boost, being they don't suffer damage penalty while others do... joy >>;;
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DrunkenOne
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Posted - 2005.09.01 18:45:00 -
[33]
/me laughs evilly.
Minmatar 4tw.
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Wrayeth
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Posted - 2005.09.01 18:48:00 -
[34]
Unless they're planning to decrease the effect of sig radius on torpedos and cruise missiles, these changes do, indeed, seem to indicate caldari are being nerfed even further. Not only will it decrease missile damage, but it will also increase lock time - and caldari already have ****ty lock times. A raven with a sensor booster, IIRC, is about equal to an unmodded battleship of another race in terms of lock time - but again, *IIRC*. -Wrayeth
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Nomen Nescio
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Posted - 2005.09.01 18:57:00 -
[35]
Edited by: Nomen Nescio on 01/09/2005 18:59:16 By the way:
- Signature reduction on cruiser should trigger med guns sig and heavy missiles sig reduction. Cruiser weapons are already pretty bad.
- Celestis and Arbitrator boosts are very nice.
- Omen still wont be any better then a Maller, it needs 6 lows.
- Vexor still have no role whatsoever. Not only celesits with 5 meds will be ew (arguably better then bb), but thorax still keeps the bay, so vexor with drones still pointless.
- Did I say already that celestis will be evil thing?
- How come rupture which needs only 4 guns fitting has grid of an old maller which needs 5 grid hungry lasers?
- We didnt talk about BC, but I think that brutix boost to grid is a joke. And to be honest they all need 8 highs.
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babylonstew
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Posted - 2005.09.01 19:00:00 -
[36]
note, wtf, caldari have the highest sig rad, and not 1 boost to thier cruisers, maller gets even more drig to help with fitting that lovely oversize plate.
and who the hell ever runs out of cpu on a moa????, its got grid issues if anytihng ffs
i bet we still have the least agilty, highest mass, slowest speed cruisers in game to.
and as pointed out,now are gimped missiles get shafted further with the reduced sig rad, woohoo
however, i like the changes toi the gila
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PASTOR TROY
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Posted - 2005.09.01 21:28:00 -
[37]
Nerf the thorax?
Where do I start the nerf the maller/rupture thread?
P.S.
Caldari does seem to have gotten the el shafto grande.
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Agnar Koladrov
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Posted - 2005.09.01 21:41:00 -
[38]
Originally by: Naughty Boy Awesome, thanks for the data.
Though, i wonder why no minmatar t1 cruiser gets 4 mid slots, it would make more sence than 4 mids for some amarr/gallente cruisers.
Sincerly Yours, The Naughty Boy.
I concure with this.
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Agnar Koladrov
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Posted - 2005.09.01 21:50:00 -
[39]
Originally by: Orvas Dren
Minnmatar: =========================== Bellicose: Slots changed from 5/3/4 to 5/4/3 Sig Radius changed from 110 to 88 meters Altered bonus. (Unable to tell what it does now) Rupture: PGrid changed from 725MW to 850MW CPU changed from 275 to 300 Sig Radius changed from 130 to 104 Scythe: Sig Radius changed from 100 to 80 meters Stabber: Sig Radius changed from 105 to 84 meters
The bellicose, well I think the ship slot setup was fine as it was, it could have used a bit more pg though.
The Rapture, it`s a shame I hate the ships looks, still think it looks like the back side of a Spanish gallieon with 4 JATO`s attached. Anyway now somehow it feels the Rupture has become a tidy bit too powerfull, a pg of 800 would be more fitting, cause why would there otherwise be RCU II`s in the game they aren`t there for jock rabbit.
Scythe, no comment
Stabber, would be nice if they had added 1 med slot to the Stabber. Not everyone uses the ship with autocannons + plates and adding 1 med would make it more versitile in my opinion.
Also, the Caldari...I don`t fly them, but they seems somewhat more out of wack now.
I get the distinked feeling someone want`s to steer some ships into specific setups, making one setup the preferred for that one ship. Could be wrong though.
As for the rest, im not into the other races yet so can`t really comment on those. But the Omen sure looks more sexy now, too bad it doesn`t have a counter in the Minmatar fleet, stats and slot wise, taking these MK2 stats into account.
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Naughty Boy
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Posted - 2005.09.01 21:50:00 -
[40]
Edited by: Naughty Boy on 01/09/2005 21:51:39 Edit: nevermind, you found it out. Bellicose mk2 has 4 mids.
Sincerly Yours, The Naughty Boy. --- I have the scientific evidence that some people can write but cannot read. |
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BABARR
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Posted - 2005.09.01 22:35:00 -
[41]
Good, good, very good idea..... but now Caldari ship suucc***kksss a lot in pvp. You have increase the grid of launcher, added a new skill "adv weapon upgrade" and now increase powergrid of all ship.... but not the caldari. The Celestis got 4 med now... can have a little tank armor an drone for dmg... the blackbird : no drone, no tank...
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JoeSomebody
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Posted - 2005.09.01 22:56:00 -
[42]
im also very confused to why would Moa need CPU increase... whenever fitting anything i always had like 30% CPU unused i wonder if it got something to do with new bonus ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |
Hanns
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Posted - 2005.09.01 23:42:00 -
[43]
im assuming the agility and sig radius boost will carry over to HAC's? Heavy NOS 4tw! |
Erzengal
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Posted - 2005.09.02 00:57:00 -
[44]
The Bellicose is my favorite ship, that unfortunatly sits in my hanger.
I would love for it to get some changes to make it viable to use. Even with these changes, it still suffers from WTFDoIDo Syndrome. In some cases versitility is a good thing, however in this case, it is better to use another ship, specially suited to your needs.
While 4 mids are nice, it is still better to use a ship in most cases with 5 mids if running EW. Also to note, with 1 less low, it will be even harder then before to fit guns on it than it already is.
Personally, I would rather see it made into a larger Breacher with it given more missile slots. Four would be enough, though if given 5, the caracal would need something added, such as a third low slot.
Either that, or give it more grid and cpu, and add another turret hardpoint.
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Bleakheart
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Posted - 2005.09.02 01:28:00 -
[45]
Okay Caldari, form up, nice straight lines. Now grab your ankles, and spell "RUN".
Quote: To bring Type-D Attenuation Signal Augmentation online requires 15.2 cpu units, but only 15.2 of the 734.4 units that your computer produces are still available.
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Orvas Dren
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Posted - 2005.09.02 04:38:00 -
[46]
I have seen no MK2 values for HAC's in the explorer.
I am not sure they are going to give em to them either. I think the sig radius and agility are to help with cruiser survivability, something most HAC's can do just fine on. =============================================== The Nest
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Fidelis Deus
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Posted - 2005.09.02 05:13:00 -
[47]
Well, It seems Caldari gets shafted AGAIN.
As a Caldari pilot, I find it quite discouraging when I find myself flying gallente ships.
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babylonstew
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Posted - 2005.09.02 08:09:00 -
[48]
Originally by: Fidelis Deus Well, It seems Caldari gets shafted AGAIN.
As a Caldari pilot, I find it quite discouraging when I find myself flying gallente ships.
Word
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Tar om
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Posted - 2005.09.02 08:38:00 -
[49]
Edited by: Tar om on 02/09/2005 08:39:23
Originally by: Jim Raynor One bad thing here, since cruisers are getting their sig radius lowered by.. a lot.. missiles are going to inflict even less damage than before, in fact even heavy missiles are going to do much reduced damage to cruisers now... hope CCP realizes this and changes heavy missiles..
This isn't really true... large turrets will also suffer overall. There is only a chance of a maximum damage hit, and that chance has been lowered due to the sig radius changes. Remember, the biggest turrets have a sig radius of 400m - they'll hit a 200m sig radius target only 50% of the time when its standing still, and not at all if its moving fast enough to defeat the tracking speed of the gun.
It is missiles that always hit for the same damage under the same conditions, not guns. There is no need to boost one weapon system over another. -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |
Kinsy
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Posted - 2005.09.02 08:53:00 -
[50]
Edited by: Kinsy on 02/09/2005 08:53:37 Well chuffed about the Omen, it really needed that extra PG.
Same with the Celestis - it needed 5 med slots badly.
Caldari didn't have it that bad before the changes. The Blackbird and the Osprey each have their distinct roles, the Caracel was ok, but the Moa...just needs more PG. not CPU.
Oh and yes for crying out loud swop the drone bays of the Vexor and the Thorax around.
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ThehappyOne
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Posted - 2005.09.02 08:57:00 -
[51]
i was wondering is there any changes to HACS and AF cepters and coverts?
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Ithildin
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Posted - 2005.09.02 09:10:00 -
[52]
Too bad a fix (defined as: NEITHER a nerf NOR a boost) for the Thorax. (Increase powergrid & CPU slightly, axe drone bay - cuts overall damage output drastically while removing lots of fitting problems that no other tier 3 ship has)
In either case, I'd like to point out the highlight of all the changes:
Quote: Navitas: Structure changed from 140HP to 170HP Pgrid changed from 15 to 20 Slots changed from 2/1/2 to 2/2/2 Speed changed from 265 to 290 Shield changed from 75HP to 140HP Armor changed from 140HP to 180HP Added Bonus (Unable to see what it does.)
Hooraah! It's just sad that this hull wasn't the Gallentean interceptor hull, to be honest. Space Motorcycles for the win! --
Ligh weight. Some people fly Thorax or Armageddon to compensate what their body lack. I fly Dominix. |
siim
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Posted - 2005.09.02 09:10:00 -
[53]
Originally by: Nomen Nescio Edited by: Nomen Nescio on 01/09/2005 18:59:16 By the way:
- Signature reduction on cruiser should trigger med guns sig and heavy missiles sig reduction. Cruiser weapons are already pretty bad.
- Celestis and Arbitrator boosts are very nice.
- Omen still wont be any better then a Maller, it needs 6 lows.
- Vexor still have no role whatsoever. Not only celesits with 5 meds will be ew (arguably better then bb), but thorax still keeps the bay, so vexor with drones still pointless.
- Did I say already that celestis will be evil thing?
- How come rupture which needs only 4 guns fitting has grid of an old maller which needs 5 grid hungry lasers?
- We didnt talk about BC, but I think that brutix boost to grid is a joke. And to be honest they all need 8 highs.
You do understand that the Omen is tier 2 cruiser and maller is tier 3 right? it aint supposed to be better than the maller
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Tar om
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Posted - 2005.09.02 09:13:00 -
[54]
Edited by: Tar om on 02/09/2005 09:12:58 Whats a Vigilant going to do with an extra 100grid? -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |
HippoKing
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Posted - 2005.09.02 10:04:00 -
[55]
Originally by: Tar om Edited by: Tar om on 02/09/2005 08:39:23
Originally by: Jim Raynor One bad thing here, since cruisers are getting their sig radius lowered by.. a lot.. missiles are going to inflict even less damage than before, in fact even heavy missiles are going to do much reduced damage to cruisers now... hope CCP realizes this and changes heavy missiles..
This isn't really true... large turrets will also suffer overall. There is only a chance of a maximum damage hit, and that chance has been lowered due to the sig radius changes. Remember, the biggest turrets have a sig radius of 400m - they'll hit a 200m sig radius target only 50% of the time when its standing still, and not at all if its moving fast enough to defeat the tracking speed of the gun.
It is missiles that always hit for the same damage under the same conditions, not guns. There is no need to boost one weapon system over another.
yup - i agree with everything you say
but u still missed the point. this is going to bork battleship damage versus cruisers? ok - that makes a kinda of sense, the large guns, cruises or torps won't hit as well now
however, the point being made was that as well as borking LARGE turret damage and LARGE missile damage, it also borks the damage of MEDIUM (heavy) missiles
if, as you say, "There is no need to boost one weapon system over another.", then surely there is no reason to nerf one weapon system more than another
i got the word "bork" into one post 3 times (4 now)
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Nafri
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Posted - 2005.09.02 10:06:00 -
[56]
Originally by: Ithildin Too bad a fix (defined as: NEITHER a nerf NOR a boost) for the Thorax. (Increase powergrid & CPU slightly, axe drone bay - cuts overall damage output drastically while removing lots of fitting problems that no other tier 3 ship has)
In either case, I'd like to point out the highlight of all the changes:
Quote: Navitas: Structure changed from 140HP to 170HP Pgrid changed from 15 to 20 Slots changed from 2/1/2 to 2/2/2 Speed changed from 265 to 290 Shield changed from 75HP to 140HP Armor changed from 140HP to 180HP Added Bonus (Unable to see what it does.)
Hooraah! It's just sad that this hull wasn't the Gallentean interceptor hull, to be honest. Space Motorcycles for the win!
My navitas BPO might get a use
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |
ALPHA12125
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Posted - 2005.09.02 10:22:00 -
[57]
Originally by: Nafri
Originally by: Ithildin Too bad a fix (defined as: NEITHER a nerf NOR a boost) for the Thorax. (Increase powergrid & CPU slightly, axe drone bay - cuts overall damage output drastically while removing lots of fitting problems that no other tier 3 ship has)
In either case, I'd like to point out the highlight of all the changes:
Quote: Navitas: Structure changed from 140HP to 170HP Pgrid changed from 15 to 20 Slots changed from 2/1/2 to 2/2/2 Speed changed from 265 to 290 Shield changed from 75HP to 140HP Armor changed from 140HP to 180HP Added Bonus (Unable to see what it does.)
Hooraah! It's just sad that this hull wasn't the Gallentean interceptor hull, to be honest. Space Motorcycles for the win!
My navitas BPO might get a use
like i said in another post. just keep it long enough until the nerfican is over now u have a useful bpo. same with weirda and her cruise launchers
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Sky Hunter
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Posted - 2005.09.02 11:09:00 -
[58]
Didnt read whole topic, but will HAC class be affected by new agility changes? -=-
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Mangus Thermopyle
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Posted - 2005.09.02 11:21:00 -
[59]
Any word on the tech 2 frigates? It would be nice if they also got a speed boost, so that they atleast is good for one thing.
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The Cosmopolite
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Posted - 2005.09.02 11:36:00 -
[60]
It's still not clear to me whether the Mk2 Project is intending to replace the Mk1 versions or add the Mk2s to the game alongside the Mk1s.
Personally, I think there are good reasons for the adding of Mk2s to the game rather than simple replacements.
Many people like some of the existing Mk1 versions and certain ships are being changed in ways that can be argued to be bad in some ways. It doesn't seem to me to be a bad thing to have choice in the game and let people decide which version they want to use. Even ships that are apparently completely useless have their fans as they stand now and imaginative people sometimes get good results from unpopular ships.
I think another argument in favour of keeping the Mk1s and adding the Mk2s is to try and rejuvenate Tech 1 shipbuilding. Make the Mk2s more expensive in terms of BP cost and minerals and you immediately have a new territory for entrepeneurs to break into.
You'd then have a diversity of ships chosen for cost, use, preference or whatever. I also think it adds to the sense of a real universe to have old versions floating around alongside shiny new Mk2s.
It's just my view of course and perhaps CCP have decided to do a total replacement. It would be good to get a clear word on that.
Cosmo
Jericho Fraction |
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