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Thread Statistics | Show CCP posts - 3 post(s) |
Crellion
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Posted - 2005.09.02 11:46:00 -
[61]
Hmm I also like the looks of the super cool Navitas but with the speed increase on the Atron.... dont hold your breath :)
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HippoKing
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Posted - 2005.09.02 12:31:00 -
[62]
Originally by: The Cosmopolite It's still not clear to me whether the Mk2 Project is intending to replace the Mk1 versions or add the Mk2s to the game alongside the Mk1s.
Personally, I think there are good reasons for the adding of Mk2s to the game rather than simple replacements.
Many people like some of the existing Mk1 versions and certain ships are being changed in ways that can be argued to be bad in some ways. It doesn't seem to me to be a bad thing to have choice in the game and let people decide which version they want to use. Even ships that are apparently completely useless have their fans as they stand now and imaginative people sometimes get good results from unpopular ships.
I think another argument in favour of keeping the Mk1s and adding the Mk2s is to try and rejuvenate Tech 1 shipbuilding. Make the Mk2s more expensive in terms of BP cost and minerals and you immediately have a new territory for entrepeneurs to break into.
You'd then have a diversity of ships chosen for cost, use, preference or whatever. I also think it adds to the sense of a real universe to have old versions floating around alongside shiny new Mk2s.
It's just my view of course and perhaps CCP have decided to do a total replacement. It would be good to get a clear word on that.
Cosmo
AFAIK, its a complete replacement, and was never planned to be anything else
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FireFoxx80
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Posted - 2005.09.02 12:57:00 -
[63]
Ok, so with the signature radii decreases on cruisers, missile users are even more ****** than before?
Possibly one of the 23 # ex: P-TMC | USAC |
Orvas Dren
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Posted - 2005.09.02 13:22:00 -
[64]
From what I can tell,
THERE ARE CURRENTLY NO CHANGES TO T2 Ships ANYWHERE
yet...
They might be changed in the future, due to the changes here. =============================================== The Nest
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HippoKing
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Posted - 2005.09.02 13:27:00 -
[65]
oh well, i hope this gets changed before these changes are inflicted on the galaxy.
till then
/bends over and waits for the nerfing
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Nafri
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Posted - 2005.09.02 13:32:00 -
[66]
Originally by: Orvas Dren From what I can tell,
THERE ARE CURRENTLY NO CHANGES TO T2 Ships ANYWHERE
yet...
They might be changed in the future, due to the changes here.
most of the changes were made to make tech1 usefull again, hopefully tech2 doesnt gets the boost too, otherwise it would be pointless
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |
Agnar Koladrov
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Posted - 2005.09.02 13:55:00 -
[67]
Originally by: Nafri
Originally by: Orvas Dren From what I can tell,
THERE ARE CURRENTLY NO CHANGES TO T2 Ships ANYWHERE
yet...
They might be changed in the future, due to the changes here.
most of the changes were made to make tech1 usefull again, hopefully tech2 doesnt gets the boost too, otherwise it would be pointless
As I see it, this will not make tec1 cruisers more usefull, it will only give them more single sided setups.
More 2nd (and 3rd), of all races, need 1 extra low or med slot and some cruiser need a bit more pg/cpu. This will make them more versitle, and as I currently see it, some are still lacking like they do now.
About the sig change, small sig + non 1600mm plated cruiser is logical to me, whether it does what you think it should do, I dunno.
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Helmut 314
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Posted - 2005.09.02 14:19:00 -
[68]
The changes seem very nice, not that id expect them to be final. I especially like that all races are getting a ship capable of some ECM, and the Rupture boost.
As for the Caldari, well, Blackbird is a very good ship as it is for its ridiculously low cost, Caracal needs no boost, Osprey is an excellent miner and the Moa is getting a boost. Bantam is getting a boost, Condor is getting a boost, Kestrel is getting more cpu, speed and 0.4!M kg lower mass, Heron is getting a new bonus, merlin is getting a new bonus. Stop whining.
___________________________________
Trying is the first step of failure - Homer J Simpson |
ioctl
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Posted - 2005.09.02 14:24:00 -
[69]
Originally by: Calian
Originally by: Jim Raynor these changes might not be final yet.. i hope.
Yeah... I'm sure the devs love that someone figured out how to see stuff they haven't even hinted at yet and has essentially no bearing on what the final outcome with be just so everyone can pre-freak out about it.
Very well said. Anyone that plays on the test server with any regularity knows that they're changing things constantly, so getting all worked up over stuff that might not even make it to tq seems a bit silly.
GET A BRAIN MORANS! |
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Tuxford
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Posted - 2005.09.02 14:25:00 -
[70]
HAX!!!!!
First off your information were extracted from the client and not given to you by CCP so you can imagine that these values are not final.
The point of this whole overhaul is to make previously unused ship have a purpose. While I'm at it I'm looking over all grid and cpu of ships as well as changing some bonuses and in most cases improving them. The most drastic changes are on ships that were completely useless like Heron, Navitas and other ships.
There is a overall problems with cruisers being everybody's target and pretty much go down to every ship class so a overall boost to cruisers is needed. The signature radius is something that I wanted to try but tbh I haven't tested it that much and it will definitly go out if it is a massive nerf to heavy launchers.
Other numbers you have there have also been changed for example the low slot on Rifter was removed again, the extra med slot on Condor, Atron, Slasher and Executioner have been removed for now though I kind of want to move slots around on the executioner to give it 2 med slots.
You can expect a blog and a forum post about this project soon where we can calmly discuss these changes and you can give me some nice feedback on them. Hopefully you can play around with these ships soon, they replace the previous versions btw.
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j0sephine
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Posted - 2005.09.02 14:27:00 -
[71]
"As for the Caldari, well, Blackbird is a very good ship as it is for its ridiculously low cost, Caracal needs no boost, Osprey is an excellent miner and the Moa is getting a boost."
The boost for Moa is like giving Amarr more yellow paint... they already have it up to here but hey, have some more. Enjoy your newly boosted ship.
I'm also very curious what's so great about Caracal currently that it needs no boost... oh wait, probably because she can fire missiles from 120 km. That's why people are hardly PvP'ing in anything but Caracals nowadays --;;
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j0sephine
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Posted - 2005.09.02 14:30:00 -
[72]
"The signature radius is something that I wanted to try but tbh I haven't tested it that much and it will definitly go out if it is a massive nerf to heavy launchers."
The signature radius reduction does sound like a good idea... just maybe tweak the signature resolution of medium turrets and explosion size of heavy missiles a little, to reflect that change? ^^;;
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CCP Hammer
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Posted - 2005.09.02 14:34:00 -
[73]
Tux forgot to say you're all on KOS.
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j0sephine
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Posted - 2005.09.02 14:36:00 -
[74]
Edited by: j0sephine on 02/09/2005 14:36:54
"Tux forgot to say you're all on KOS."
Am about to depart for Jita... please bring the dreadnought of doom there, i'll be hanging at the gate for your convenience -.o
(CONCORD does shoot devs, too... doesn't it? >>;;;
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JoeSomebody
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Posted - 2005.09.02 14:41:00 -
[75]
Quote: they replace the previous versions btw
at least one question is answered ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |
Wrayeth
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Posted - 2005.09.02 14:48:00 -
[76]
Very much glad to see that the devs are reading the posts on the forum. :D Prior to this, I'd kind of felt like I wast posting to a brick wall. Thanks, Tux and Hammer. -Wrayeth
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Wrayeth
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Posted - 2005.09.02 14:59:00 -
[77]
Edited by: Wrayeth on 02/09/2005 15:02:48
Originally by: Tuxford HAX!!!!!There is a overall problems with cruisers being everybody's target and pretty much go down to every ship class so a overall boost to cruisers is needed. The signature radius is something that I wanted to try but tbh I haven't tested it that much and it will definitly go out if it is a massive nerf to heavy launchers.
Hmm... I've got a suggestion on this: increase medium turret tracking and heavy missile explosive velocity/radius. The role of a cruiser is to kill frigates and other cruisers, so the logical thing to do is make them better at frig-killing.
What should NOT be done is to make them more powerful vs. battleships, since battleships are supposed to be able to kill cruisers - after all, if you can't effectively kill a cruiser with a battleship, why even fly a battleship at all? You'd be better off flying another cruiser.
This is all just my opinion, of course, but if you make cruisers more powerful against battleships, you completely negate the battleship's role in the game - if a battleship can't kill anything smaller than another battleship, then there's no need for ANYONE to fly one. -Wrayeth
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Sorja
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Posted - 2005.09.02 15:15:00 -
[78]
Tuxford, did you have a look at this thread please?
I'm sure you did, but... just in case...
The MK2 project is highly anticipated btw
Kill mails |
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Tuxford
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Posted - 2005.09.02 15:25:00 -
[79]
Originally by: Sorja Tuxford, did you have a look at this thread please?
I'm sure you did, but... just in case...
The MK2 project is highly anticipated btw
I did and it's a good thread. I don't go all that into tech 2 ships but some changes might propagate to the tech 2 ships. _______________ |
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HippoKing
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Posted - 2005.09.02 15:41:00 -
[80]
nice project tux
try not to hit caldari too hard please
looks really interesting though- when can we expect the dev blog or testing?
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Sorja
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Posted - 2005.09.02 15:53:00 -
[81]
Originally by: Tuxford
Originally by: Sorja Tuxford, did you have a look at this thread please?
I'm sure you did, but... just in case...
The MK2 project is highly anticipated btw
I did and it's a good thread. I don't go all that into tech 2 ships but some changes might propagate to the tech 2 ships.
Thank you. Just... thank you
Kill mails |
The Cosmopolite
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Posted - 2005.09.02 16:11:00 -
[82]
Edited by: The Cosmopolite on 02/09/2005 16:12:11
Full replacement? Fair enough.
One thing that I really feel needs a look at, and I get the feeling it is, but even so, worth saying: Amarr and Min got a raw deal in the EW changes when it came to ships.
Now yeah, I know they're not supposed to be EW masters but they each need at least one cruiser that can EW effectively.
That's why I could live with a 4/4/4 Arbi. I think the extra mid would be an almost perfect swap for a low on that particular ship. (I know tankmasters will vigourously contest that notion along with interceptor pilots who have faced the 3-mid Arbi coming from the other direction... )
I'd be happy with the Arbi being left alone and some other Amarr cruiser getting at least the basics of using EW (ie at least 4 mids). Same with Min - it's a bit off neither has a 4 mid slot cruiser is my point.
Cosmo
Jericho Fraction |
madaluap
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Posted - 2005.09.02 16:37:00 -
[83]
Edited by: madaluap on 02/09/2005 16:37:26 a new age has begon,the age of the atron...
/emote puts atron pbo in research centrum
but without joking that ship will do nothing less than utter pwnage. much more speed now and tackling capabilities. im really gonna use it in pvp ^^
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Spy4Hire
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Posted - 2005.09.02 16:42:00 -
[84]
Nice to see the Devs keeping up with peoples' thoughts.
Reduced sig rad and higher manueverability/speed on cruisers would be a good thing... extra grid/CPU not exactly necessary. As it stands now Cruisers, even with the NWO buffs, are still easy to take down with BC/BS and even Inties/AFs.
Some of the frig changes are nice to see, but doubtful that they'll make underutilized frigs more popular. A frig is a frig is a frig. Used well any of them can be dangerous, even bantams (*LOL*).
As long as there are going to be changes, fix some IMPORTANT things.
Fix stations so that ships undock are are not stuck on the fool thing (and not catapulted out 5km, either). This is a HUGE PROBLEM with 0.0 stations.
Fix the refining menu and add a 'refine selected' button so we don't have to click a half hundred times to refine our loot.
And what else... too many to list.
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Vishnej
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Posted - 2005.09.02 17:03:00 -
[85]
I would like to see the sig changes happen, the cruisers get an additional speedboost, and the RoF of assault / heavy launchers be decreased by 20%, in addition to reverting their fitting reqs a ways down the line towards pre-Cold War levels. Right now, they're useful for sniper setups, an auxillery slot that isn't taken up in a turretship, and little more.
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Arte
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Posted - 2005.09.02 17:16:00 -
[86]
Gotta love it. For months people have been screaming that cruisers needed a boost. Now that they're (for the most part) getting it, people are complaining. In real life, you can please some of the people all of the time, all of the people some of the time. In Eve, you can't please all of the people ever and some people are never pleased.
Personally I'd like to think that the changes may bring cruisers more into wider appeal. Fingers crossed.
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Jerod Nox
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Posted - 2005.09.02 17:16:00 -
[87]
Executioner: Slots changed from 2/1/3 to 2/2/3 Speed changed from 350m/s to 410m/s
Doesnt this make the executioner the undeniable king of T1 frigate speed?
*and* an extra mid slot?
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Agnar Koladrov
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Posted - 2005.09.02 17:42:00 -
[88]
Originally by: Arte Gotta love it. For months people have been screaming that cruisers needed a boost. Now that they're (for the most part) getting it, people are complaining. In real life, you can please some of the people all of the time, all of the people some of the time. In Eve, you can't please all of the people ever and some people are never pleased.
Personally I'd like to think that the changes may bring cruisers more into wider appeal. Fingers crossed.
You`r correct, but if players don`t see the logic, from there perspective, by what`s presented to them, they will start commenting on it. Thats human nature.
To get back on cruisers, they ALL need to be revisited, not only the few, they all need "that" something extra. Whether it be a slot extra, some more pg etc etc.
I too will cross me fingers, but I will give my feedback when new news about this is brought forward.
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Joerd Toastius
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Posted - 2005.09.02 17:43:00 -
[89]
Originally by: The Cosmopolite Edited by: The Cosmopolite on 02/09/2005 16:12:11
Full replacement? Fair enough.
One thing that I really feel needs a look at, and I get the feeling it is, but even so, worth saying: Amarr and Min got a raw deal in the EW changes when it came to ships.
Now yeah, I know they're not supposed to be EW masters but they each need at least one cruiser that can EW effectively.
That's why I could live with a 4/4/4 Arbi. I think the extra mid would be an almost perfect swap for a low on that particular ship. (I know tankmasters will vigourously contest that notion along with interceptor pilots who have faced the 3-mid Arbi coming from the other direction... )
I'd be happy with the Arbi being left alone and some other Amarr cruiser getting at least the basics of using EW (ie at least 4 mids). Same with Min - it's a bit off neither has a 4 mid slot cruiser is my point.
Cosmo
How about making the Augoror the EW boat? Makes sense IC (they managed to turn the hull into a Support ship which a) suggests it's got sound electrics/electronics, and b) gives them experience working with the class in that kind of direction) and OOC sense (Arbi's the drone boat, Maller's the ubertank, Omen's, well, a run-of-the-mill cruiser and Augoror's a waste of space once you can afford something bigger).
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Kuningatar
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Posted - 2005.09.02 18:01:00 -
[90]
Any plans for stealth bombs?
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