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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Bouh Revetoile
TIPIAKS
266
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Posted - 2013.03.29 16:25:00 -
[271] - Quote
Veshta Yoshida wrote:The only way for the proposed Nomen to be anything other a super-sized kiting Slicer is if we get the third M/L pulse turrets, ie. the Gatlings. Would go a long way towards solving cap/tracking problem and will allow the user to essentially ignore fitting costs thus also solving tank problems .. the dps issue will remain though, less damage than the Coercer albeit with more range does not bode well for a ship that is pitted against ships with 5-10x the EHP of the light classes. Quad light beam with gleam have better tracking than focused medium pulse (and in fact the same tracking than heavy ion blasters with void) ; maybe not enough yet ? |
X Gallentius
Justified Chaos
1190
|
Posted - 2013.03.29 16:47:00 -
[272] - Quote
In the previous version of Navy Cruisers you had 3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.
What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).
I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.
However, has anybody looked at the NAugeror? You guys like it? What do you want changed?
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Jacid
Sacrificial Lambs The Devil's Warrior Alliance
19
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Posted - 2013.03.29 17:02:00 -
[273] - Quote
X Gallentius wrote:In the previous version of Navy Cruisers you had 3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.
What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).
I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.
However, has anybody looked at the NAugeror? You guys like it? What do you want changed?
The NAugeror looks sexy on paper i have yet to see how it fits together but it seems like it does solid DPS fair projection, 2x utility highs and awesome tank for a ship of its class. The current Naug is really only use for bait in my experiences because its DPS is laughable. Its weakness of the new version seems to be the amarr curse of 3 medium slots means your builds are either going to be neut/nos for utility highs and then web scram mwd or 2x neuts cap boosters scram and mwd. I think its going to be tight fitting in the CPU department at first glance. |
Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 17:04:00 -
[274] - Quote
X Gallentius wrote:In the previous version of Navy Cruisers you had 3x speed, and 1x tanking Augeror at the bottom tier, and then 4x heavy hitters at the top tier.
What they wanted to do with this pass is give every race 1x speed ship and 1x brawler. So they flipped the NOmen from top tier to the speed fit and then moved the Augeror to the tanky fit (because that's what it already was).
I think your (Amarr pilots) complaint should really be that you think the NAugeror sucks donkey balls - you already have Mallers - and that you'd like more damage projection at the expense of being a flying brick. Projected NAugeror should map to the old NOmen.
However, has anybody looked at the NAugeror? You guys like it? What do you want changed?
On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Pelea Ming
Prostitutes Are Always Wlling
28
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Posted - 2013.03.29 17:10:00 -
[275] - Quote
Karl Planck wrote:Viribus wrote:Rina Kondur wrote:Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship. And in exchange it gets its tank and DPS massively nerfed so wrong it hurts. DPS gets a slight bonus (not including drones). tank is nerfed but look at the speed!!! Holy sheet! This is going to be a fav of mine. Also, navy exquerer is going to be hilarious. umm... according to my math, at max skills, the Nomen currently has an effective 6.875 turrets, and after the change, it will have an effective 6 turrets... that constitutes a nerf to it's dps of almost 90%. Sure, it can apply that damage at a few kilometers more, but I don't know if it's worth the loss of almost a full turret worth of damage. |
Pelea Ming
Prostitutes Are Always Wlling
28
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Posted - 2013.03.29 17:16:00 -
[276] - Quote
Bosquit wrote:Bienator II wrote:i thought the idea of faction ships was to have a straight improvement to the T1 counterpart (if there is one). Best example is probably the navy apoc. I am not sure if i like the idea that the faction variants now get a distinct role to the T1 hull across the board. Sort of agree with that as well, doesn't really make sense giving them weird roles that are so drastically different from their T1 variants. They are just supposed to be slightly superior ships that the Factions use, not completely different. I agree with this as well, I've always rather enjoyed that if I wanted a step up from a non faction hull without the various involvements of T2 hulls I could simply grab the navy variant... making them so drastically different from the original seems to be a very odd way to go from game history and story. |
X Gallentius
Justified Chaos
1192
|
Posted - 2013.03.29 17:47:00 -
[277] - Quote
Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen?
@ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? |
Pelea Ming
Prostitutes Are Always Wlling
28
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Posted - 2013.03.29 17:48:00 -
[278] - Quote
Bosquit wrote:I feel like what the races are good at, and what their races bring in their lines of ships has been lost. Examples like making Minmatar slower, or giving Amarr ships less armor than other ships. This is not to say that races should have absolutely no diversity, but to me when it comes to Navy ships they should follow the racial trend. The Navy ships represent improved versions of ships, that represent what that race does the best. These changes, while slightly interesting, don't properly represent what each race has to offer. Once again, I agree, when I started playing this game back on 2010 (I know, not a long time, but to me it's a decent chunk of time), I liked that the slicer took on the base of the Executioner and improved on it, and ditto for Omen and NOmen. This seems like a rather odd change up, especially when your making the NOmen have completely lower armor tank then opposing racial number. I don't argue that with these changes it's going to make a pretty nice kiting ship, and I have nothing against kiting doctrine, I've played with it abit myself and enjoyed it... I just don't like stepping away from what I percieve as traditional roles of Navy ships compared to their normal counterparts. |
Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.03.29 17:51:00 -
[279] - Quote
Pelea Ming wrote:Karl Planck wrote:Viribus wrote:Rina Kondur wrote:Recoil IV wrote:why nerf omen navy so bad?its superbad as it is atm,the rest seem to be improved to fullfil a purpose Have you actually flown a fleet with Navy Omens? They rock now and this patch will only make them better. A range bonus is going to be great for the ship. And in exchange it gets its tank and DPS massively nerfed so wrong it hurts. DPS gets a slight bonus (not including drones). tank is nerfed but look at the speed!!! Holy sheet! This is going to be a fav of mine. Also, navy exquerer is going to be hilarious. umm... according to my math, at max skills, the Nomen currently has an effective 6.875 turrets, and after the change, it will have an effective 6 turrets... that constitutes a nerf to it's dps of almost 90%. Sure, it can apply that damage at a few kilometers more, but I don't know if it's worth the loss of almost a full turret worth of damage.
Your math is wrong. It was 8 effective. Dps nerf is huge. So is the speed boost and range boost. It is no longer the melting machine it was before.
If I were an amarrian I would be complaining about naug. It will have crazy ehp...but that's it. Might make a decent cyno ship.
I think these changes are too bold. Huge power creep danger. You should be careful before applying these changes fozzie |
Pelea Ming
Prostitutes Are Always Wlling
28
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Posted - 2013.03.29 17:54:00 -
[280] - Quote
Goldensaver wrote:Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once! |
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Bouh Revetoile
TIPIAKS
266
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Posted - 2013.03.29 18:02:00 -
[281] - Quote
Pelea Ming wrote:Goldensaver wrote:Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once! Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate. |
Spugg Galdon
APOCALYPSE LEGION
282
|
Posted - 2013.03.29 18:13:00 -
[282] - Quote
Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
In my view the problem of Scorch is simply too much damage and tracking. If Scorch recieved a damage and tracking nerf (not much) beams with multi freaks would be attractive.
The current TE nerf will actually make Arties more attractive to AC's at the 24km range area.
Failguns still need help but this is mostly due to Hybrid ammo not getting the iteration promised two god damn years ago! |
Pelea Ming
Prostitutes Are Always Wlling
28
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Posted - 2013.03.29 18:26:00 -
[283] - Quote
Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that? |
Colt Blackhawk
Nasranite Watch The Bloody Ronin Syndicate
93
|
Posted - 2013.03.29 18:32:00 -
[284] - Quote
OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg dealing plus more drones plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2013.03.29 18:33:00 -
[285] - Quote
Pelea Ming wrote:Viribus wrote:Ahahahaha the Omen Navy will actually do less DPS than a regular Omen
I didn't think when Fozzie said it'd be a "big slicer" it would also have slicer damage and slicer tank Wait, seriously? Mind showing me the numbers for that?
Ignore that, he is bad.
BYDI (Shadow cartel) Recruitment open!
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Jon Joringer
Zero-K
22
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Posted - 2013.03.29 18:35:00 -
[286] - Quote
As with others (and I because I love the ship as it is now), I have to voice my opinion that the Stabber Fleet Issue changes seem bizarre.
First: logically, the changes don't make sense. +Sig, +Shields, -Armor and yet +Mass. I don't agree with the changes, but if they must be, at least change the +Mass to -Mass so it makes sense.
Second: the ship works really well currently. It thrives in a close-range, armor/AB low sig+speed tanking role, out-tracking the competition with its bonus (that also gives it frigate protection due to the lack of utility highs or drones). Why add more mass, reduce armor, add more sig and more shields? It's a bit contradictory to its role.
Third: with the recent cruiser changes, I've found that it's really only capable of brawling with the other cruisers, instead of being more than capable like it once was. I don't mean to say that a navy cruiser should be a 'win' button against T1 cruisers, but it should be a significant leg up. A nerf (however small it is) isn't what the ship needs right now.
I won't comment on the other navy cruisers because I don't fly them. Without real experience in the ship, my opinions would be purely theoretical, which isn't really helpful. |
Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 18:41:00 -
[287] - Quote
Deerin wrote:
Your math is wrong. It was 8 effective. Dps nerf is huge. So is the speed boost and range boost. It is no longer the melting machine it was before.
If I were an amarrian I would be complaining about naug. It will have crazy ehp...but that's it. Might make a decent cyno ship.
I think these changes are too bold. Huge power creep danger. You should be careful before applying these changes fozzie
thank you for the correction, and with that, I have to agree that giving it range over the dps loss isn't that much of an advantage, as it's not gaining enough speed and range to compete effectively versus other kite fits. |
Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 18:42:00 -
[288] - Quote
Bouh Revetoile wrote:Pelea Ming wrote:Goldensaver wrote:Liang Nuren wrote:Sakkar Arenith wrote:wtf nomen?!
while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?!
Its an oversized slicer now, that will be tackled in an instant and popped a second after that..
/facepalm
And do we as amarr really need YET ANOTHER scorch platform? How about giving it a 20% per level tracking bonus to beams instead. That way there would be at least one ship that would ever want to fit beams over scorch for a change. Yes, we do. This is a very needed role that is currently completely unfilled in the game. -Liang I'm really looking forward to it myself. And it won't be tackled in an instant. With an MWD and a kite fit it'll be moving as fast as many frigates. It'll be by no means a bad ship, in my opinion. I like the range bonus, and I don't mind having to run a cap booster. I run one on my omen already anyways, and I fit it like I'll fit the new NOmen. THIS I could agree with, making it a beam platform, it's about time that the amarr got something decent for beams for once! Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate. Exactly |
Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 18:50:00 -
[289] - Quote
X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship.
After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
X Gallentius
Justified Chaos
1192
|
Posted - 2013.03.29 18:53:00 -
[290] - Quote
Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question. |
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Meditril
T.R.I.A.D
249
|
Posted - 2013.03.29 19:01:00 -
[291] - Quote
I am really looking foreward for the new Scythe Fleet Issue. |
Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 19:02:00 -
[292] - Quote
X Gallentius wrote:Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question. Doh, sorry, misread your original question.
I personally do prefer it over the proposed NOmen, but that's mostly because I am not a big fan of kiting tactics. I'm really going to have to try the NOmen on the test server before I make up my mind about it in relation to other ships. In the hands of a pilot skilled at kiting I can see it being very effective (especially in groups) but I am a little concerned about it's damage potential and ability to maintain the necessary range window. I think it will be okay, but I'll not commit to that until I test. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 19:10:00 -
[293] - Quote
Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly
Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 19:15:00 -
[294] - Quote
Liang Nuren wrote:Pelea Ming wrote:Bouh Revetoile wrote: Beam are already the best tracking LR weapon in game. What would make a good beam platform ? To my knowledge, problem of beam is scorch being too good in the ranges beam could operate.
Exactly Nah, this isn't so true IMO. Beams are actually quite powerful for kiting on hulls that don't have an optimal bonus (Zealot, now NOmen). It's the same argument for why people should use 650 artillery instead of 425mm ACs. -Liang But that's actually the central theme to the argument, that people don't want to use beams on hulls with range boosts because pulse with scorch perform better. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
53
|
Posted - 2013.03.29 19:17:00 -
[295] - Quote
Colt Blackhawk wrote:OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg type (em thermal exp kin) plus more drones plus a bonused turret plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one.
Me too i think the omission of any hybrid caldari navy ships is odd and should be rectified here there is no reason not to when you have 2 ships to pick from. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
Spugg Galdon
APOCALYPSE LEGION
282
|
Posted - 2013.03.29 19:19:00 -
[296] - Quote
X Gallentius wrote:Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question.
The new ANI will looks to be almost the same as the current ONI. It does however, achieve the same tank as a 1600 plate current ONI does with an 800 plate and it's also faster than the current ONI with better cap due to less weapons and utility high slot. Essentially, the ANI is replacing the ONI and the new ONI is bringing a kiting steup to the Amarr line up (as far as I can tell)
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Pelea Ming
Prostitutes Are Always Wlling
28
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Posted - 2013.03.29 19:23:00 -
[297] - Quote
Spugg Galdon wrote:X Gallentius wrote:Ranger 1 wrote:X Gallentius wrote:Ranger 1 wrote:On paper I'm delighted with the NAugeror as proposed, it has some very unique advantages and remains very race specific. We'll have to see how it works out live. Do you prefer it over the current (not proposed) Navy Omen? @ Devs, how will these ships be priced in the LP stores? At their original Tier1/Tier2 prices? Currently it's only role is as a bait ship. After (depending on how fittings work out) it should have a much wider range of tactics available to it. It will always be a brick, but now it will be a brick with acceptable damage, 2 utility highs, and very light cap usage for it's main weapons system. Do you prefere it over the current NOmen? Somebody throw me a bone and answer this question. The new ANI will looks to be almost the same as the current ONI. It does however, achieve the same tank as a 1600 plate current ONI does with an 800 plate and it's also faster than the current ONI with better cap due to less weapons and utility high slot. Essentially, the ANI is replacing the ONI and the new ONI is bringing a kiting steup to the Amarr line up (as far as I can tell) Thank you for that comparison, I had managed to miss it, in which case I withdraw my nonexistant arguments against the change to the NIA since this makes the NIA comparable to the Maller as a brawler... I am however still not liking that the NOmen isn't being stacked up against the Omen as an attack ship but instead being turned into a rather questionable kite platform. |
Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 19:41:00 -
[298] - Quote
Jonas Sukarala wrote:Colt Blackhawk wrote:OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg type (em thermal exp kin) plus more drones plus a bonused turret plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one. Me too i think the omission of any hybrid caldari navy ships is odd and should be rectified here there is no reason not to when you have 2 ships to pick from.
You know, it wouldn't hurt my feelings at all if the Osprey Navy Issue got the same split weapon treatment as the Scythe did, just with bonuses to Rails "and" missiles damage. It would require a complete rework though. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Jacid
Sacrificial Lambs The Devil's Warrior Alliance
19
|
Posted - 2013.03.29 19:42:00 -
[299] - Quote
What they did to the Nomen is interesting it will be no longer the poor mans zealot thats to be certain however its now faster then a SFI with better align time, damage projection and the drones add utility. Its a ship you would fly completely different the the current Nomen. |
Pelea Ming
Prostitutes Are Always Wlling
28
|
Posted - 2013.03.29 19:44:00 -
[300] - Quote
Ranger 1 wrote:Jonas Sukarala wrote:Colt Blackhawk wrote:OMG. Scythe fleet in comparison to Osprey navy has same dmg potential with missiles plus free choice of dmg type (em thermal exp kin) plus more drones plus a bonused turret plus more speed. Yep. CCP hates caldari again. Is there any reason to fly an Osprey Navy if you can have Sythe fleet? I don-¦t see one. Me too i think the omission of any hybrid caldari navy ships is odd and should be rectified here there is no reason not to when you have 2 ships to pick from. You know, it wouldn't hurt my feelings at all if the Osprey Navy Issue got the same split weapon treatment as the Scythe did, just with bonuses to Rails "and" missiles damage. It would require a complete rework though. It's actually something that makes me sad as well despite that personally I don't prefer blasters, that Caldari is receiving so little love for it's blaster boats (and, yes, amarr for it's missile boats despite that I prefer lasers over missiles). These races have a secondary weapon system for a reason I'd always felt that that shouldn't be ignored, but rather taken advantage of. |
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