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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kaivar Lancer
Federal Defense Union
255
|
Posted - 2013.03.29 07:55:00 -
[1] - Quote
I hope CCP devs extract something useful from this.
Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?
At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk. |
Arronicus
Shadows of Vorlon The Marmite Collective
470
|
Posted - 2013.03.29 07:57:00 -
[2] - Quote
TBH, everyone just learns to not make this mistake, just the same way that you remember to put your seatbelt on before you drink and drive. Unfortunately, there are some people who simply aren't quite capable of always remembering. As such, you really do just have 2 choices. 1) Call a cab. Err, get used to the SP loss, or 2) Eve just isnt the right game for you. =/ |
Cat Troll
Systems Federation Coalition of Galactic Unity
247
|
Posted - 2013.03.29 08:08:00 -
[3] - Quote
I got the most expensive clone you can get. It will take me at least 10 years before I get there, but its better to do that than forget about it in 7 years. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |
Grozen
Titan Core
8
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Posted - 2013.03.29 08:08:00 -
[4] - Quote
You could buy another character while this one gets back to where you want it.In the end you will stop forgeting to clone. knowledge is power. |
Dave Stark
2252
|
Posted - 2013.03.29 08:11:00 -
[5] - Quote
so in essence, you're quitting because your actions [or, inaction] have consequences and that upsets you? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1777
|
Posted - 2013.03.29 08:17:00 -
[6] - Quote
Normally people learn that lesson after the first time. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Dave Stark
2252
|
Posted - 2013.03.29 08:20:00 -
[7] - Quote
Scatim Helicon wrote:Normally people learn that lesson after the first time.
i certainly did. losing mining barge V as a miner really hurts. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2013.03.29 08:20:00 -
[8] - Quote
Kaivar Lancer wrote:I hope CCP devs extract something useful from this.
Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?
At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.
Lol. I can't say I've ever made this mistake. I actually think penalties for losing your pod should be harsher. Eve probably isn't the game for you if you forget the most basic and simply of tasks such as updating you medical clone. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2368
|
Posted - 2013.03.29 08:25:00 -
[9] - Quote
Keeping your clone up to date is pretty basic. My clones are over 30 mil, and when I die I can count on another 200 mil in implants going down on top of that. Happens all too often. I don't care about your cry baby ways. I know a lot of pods that burn through redonkulous ISK because they don't care and they never learn. ....but losing SP? That's a special kind of mistake.
Stop f'ing it up. Keep your clone up to date, and make sure your respawn station has medical. If you can't do that than Mario Cart is the way to go. In EvE, you have bigger problems than clones or you're doing it wrong.
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rodyas
tie fighters inc
1076
|
Posted - 2013.03.29 08:31:00 -
[10] - Quote
Gogela wrote:K Stop f'ing it up. Keep your clone up to date, and make sure your respawn station has medical. If you can't do that than Mario Cart is the way to go. In EvE, you have bigger problems than clones or you're doing it wrong. (I'll admit I made 60 bil in mistakes just on the market in 2012... and youre worried about clones?! GTFO! lol!)
Yeah but in mario kart you lose 3 balloons then you are totally out. That is way harder. No reshipping. Signature removed for inappropriate language - CCP Eterne |
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Seetesh
Deep Core Mining Inc. Caldari State
26
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Posted - 2013.03.29 08:31:00 -
[11] - Quote
I think you need to stick to games like WOW and STO and other mainstream MMOs with low learning curves, this is Eve Online. It is a brutal hard unforgiving game. Only those who can adapt can make it in this game. Since 2003 I have made mistakes and lost SPs and assets but you learn and come out stronger and wiser. |
Siigari Kitawa
Push Industries Push Interstellar Network
290
|
Posted - 2013.03.29 08:34:00 -
[12] - Quote
Here is some polite feedback for you, OP.
Don't forget to update your clone. When you die, update your clone. When you undock, check to see if you updated your clone. If you are somehow podded to a station without medical, go STRAIGHT TO A STATION with medical and update your clone.
Update your clone, update your clone. There are even programs that will notify you (obnoxiously) if your clone is out of date. They can help you remember to update your clone. Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Zimmy Zeta
Red Federation RvB - RED Federation
13455
|
Posted - 2013.03.29 08:34:00 -
[13] - Quote
I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?
Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.
In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention. Just think of how bad an average post by me is, and then realize half of them are even worse |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2013.03.29 08:37:00 -
[14] - Quote
Kaivar Lancer wrote:I At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk.
I think this sums up everything. The fact that you've made the same easily preventable mistake twice already, and still your saying it may happen again. *facepalm*
And now you want CCP to make the easier specifically for people like you?
Why not just update your medical clone before leaving the station, or is that too difficult? |
Solstice Project
Sebiestor Tribe Minmatar Republic
3030
|
Posted - 2013.03.29 08:38:00 -
[15] - Quote
Woah, a whole 20 days!
Sissi ...
You should read your own words. You basically ADMIT that you're a moron, because you leave as there's a good chance that it'll happen again ! Which would be your own fault ! Again !
Woah ... GTFO ! |
Arronicus
Shadows of Vorlon The Marmite Collective
470
|
Posted - 2013.03.29 08:40:00 -
[16] - Quote
Rebecha Pucontis wrote:Kaivar Lancer wrote:I hope CCP devs extract something useful from this.
Clones and SP lost after death. I've dabbled in PVP and had a real go at faction warfare in the last few weeks. However, being a PVP noob I routinely die and lose the occasional pod. On two occasions I've forgotten to update my clone after death and I've now been set back 20+ days in training. Is this feature necessary? After death, I expect most pilots will be eager to re-enter the fight but forget to fulfill this arbitrary mechanic. Is this isk-sink worthwhile at the expense of disheartened subscribers who leave?
At this point I'm looking at almost a month of re-training. Since this may happen again, I just don't want to put up with this risk. Lol. I can't say I've ever made this mistake. I actually think penalties for losing your pod should be harsher. Eve probably isn't the game for you if you forget the most basic and simply of tasks such as updating you medical clone.
Used to be. Long time ago, if I remember right. Then CCP scaled them back, to cap out at like, 2 weeks maximum SP loss or something, instead of the amount of SP past what your clone could hold. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2013.03.29 08:44:00 -
[17] - Quote
Zimmy Zeta wrote:I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?
Because when you have a high number of SP then losing your clone isn't trivial as it costs a fair amount of isk.
I think it would be interesting if players actually lost their SP all the time in the event of a pod death. Perhaps just a small amount, but enough to make people think twice before committing their pod to a suicidial action.
If this were to be implemented then perhaps pod killing would have to become more difficult though to compensate, perhaps make pods warp stabbed and able to escape bubbles. I'm not saying this should be implemented, but am just interested in the idea and what it would mean for eve gameplay. I think it may possibly improve it, I never liked the idea of people suiciding their pods to travel. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2013.03.29 08:45:00 -
[18] - Quote
Arronicus wrote: Used to be. Long time ago, if I remember right. Then CCP scaled them back, to cap out at like, 2 weeks maximum SP loss or something, instead of the amount of SP past what your clone could hold.
That sounds great, I would actually support this if pods were warp core stabbed in some way. 2 weeks of training time would be the perfect penaltly for a pod loss. I can't see it ever happening though. |
Indahmawar Fazmarai
1393
|
Posted - 2013.03.29 08:47:00 -
[19] - Quote
Zimmy Zeta wrote:I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?
Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.
In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention.
Clones do have a cost, are you asking for a mechanic that spends your ISK for you? The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Zimmy Zeta
Red Federation RvB - RED Federation
13460
|
Posted - 2013.03.29 08:51:00 -
[20] - Quote
Rebecha Pucontis wrote:Zimmy Zeta wrote:I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated? Because when you have a high number of SP then losing your clone isn't trivial as it costs a fair amount of isk. I think it would be interesting if players actually lost their SP all the time in the event of a pod death. Perhaps just a small amount, but enough to make people think twice before committing their pod to a suicidial action. If this were to be implemented then perhaps pod killing would have to become more difficult though to compensate, perhaps make pods warp stabbed and able to escape bubbles. I'm not saying this should be implemented, but am just interested in the idea and what it would mean for eve gameplay. I think it may possibly improve it, I never liked the idea of people suiciding their pods to travel.
I have nothing against harsher penalties for death, please don't get me wrong. I just find it obnoxious that many here claim they are hardcore because they remember to click that one single icon after death.
CCP even gave us those security settings that were intended to save newbies from getting blown up by doing something stupid. So why the hell can't they just include another setting that makes this moronic single mouseclick after death automated if you chose so? That whole mechanic reminds me of the (rightfully removed) learning skills- just an annoyance that adds exactly nothing to gameplay value but is very likely to screw over new and inexperienced players like the OP.
Just think of how bad an average post by me is, and then realize half of them are even worse |
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Zimmy Zeta
Red Federation RvB - RED Federation
13460
|
Posted - 2013.03.29 08:54:00 -
[21] - Quote
Indahmawar Fazmarai wrote:Zimmy Zeta wrote:I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?
Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.
In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention. Clones do have a cost, are you asking for a mechanic that spends your ISK for you?
Yes. A simple checkbox in the clones menu:"Always upgrade clone after death" Check or uncheck if you like and deal with the consequences.
Just think of how bad an average post by me is, and then realize half of them are even worse |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2013.03.29 08:55:00 -
[22] - Quote
Zimmy Zeta wrote:Rebecha Pucontis wrote:Zimmy Zeta wrote:I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated? Because when you have a high number of SP then losing your clone isn't trivial as it costs a fair amount of isk. I think it would be interesting if players actually lost their SP all the time in the event of a pod death. Perhaps just a small amount, but enough to make people think twice before committing their pod to a suicidial action. If this were to be implemented then perhaps pod killing would have to become more difficult though to compensate, perhaps make pods warp stabbed and able to escape bubbles. I'm not saying this should be implemented, but am just interested in the idea and what it would mean for eve gameplay. I think it may possibly improve it, I never liked the idea of people suiciding their pods to travel. I have nothing against harsher penalties for death, please don't get me wrong. I just find it obnoxious that many here claim they are hardcore because they remember to click that one single icon after death. CCP even gave us those security settings that were intended to save newbies from getting blown up by doing something stupid. So why the hell can't they just include another setting that makes this moronic single mouseclick after death automated if you chose so? That whole mechanic reminds me of the (rightfully removed) learning skills- just an annoyance that adds exactly nothing to gameplay value but is very likely to screw over new and inexperienced players like the OP.
I would agree with you half way and say that perhaps their should be some notification upon undocking telling you to update your clone for newbs, although I don't agree as I actually think the penalties for losing your pod should always be some kind of SP loss. |
Arronicus
Shadows of Vorlon The Marmite Collective
471
|
Posted - 2013.03.29 08:56:00 -
[23] - Quote
Zimmy Zeta wrote:Indahmawar Fazmarai wrote:Zimmy Zeta wrote:I think the OP is right. If updating your clone is something that you ALWAYS do every single time you die, and the consequences of forgetting it are potentially devastating, why even bother with this mechanic instead of just having it automated?
Yeah, I know, EVE is hardcore, blah blah blah....but this is one of those "hardcore" mechanics that adds nothing to gameplay value and will ultimately affect newer players (who may forget to upgrade their clones) more than the vets.
In my opinion, the endgame should be "hardcore" and unforgiving, but redundant game mechanics that more or less just p*ss of newbies are bad for the game and bad for new player retention. Clones do have a cost, are you asking for a mechanic that spends your ISK for you? Yes. A simple checkbox in the clones menu:"Always upgrade clone after death" Check or uncheck if you like and deal with the consequences.
This isn't a bad idea, so long as you a) renew the rental agreement every time you change your 'medical clone respawn station', and b) so long as it ONLY happens if you respawn at a station with medical cloning facilities. This should be in the suggestions forum =P |
voetius
L V B Industries STELLAR CONSTELLATION
26
|
Posted - 2013.03.29 08:58:00 -
[24] - Quote
I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:
1. This is more likely to affect newer players
2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me
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Solstice Project
Sebiestor Tribe Minmatar Republic
3032
|
Posted - 2013.03.29 08:59:00 -
[25] - Quote
That's complete bull.
Making a checkbox for automatic updating or having a reminder for updating it COMPLETELY REMOVES THE WHOLE POINT OF HAVING TO UPDATE IN THE FIRST PLACE !
I myself liked BattleCruiser V so much, i've skilled it two times ! Did i complain ? No !
Those who can't deal with it ... well ... too bad, gtfo !
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Zimmy Zeta
Red Federation RvB - RED Federation
13460
|
Posted - 2013.03.29 09:00:00 -
[26] - Quote
Rebecha Pucontis wrote:
I would agree with you half way and say that perhaps their should be some notification upon undocking telling you to update your clone for newbs, although I don't agree as I actually think the penalties for losing your pod should always be some kind of SP loss.
I have nothing against harsher penalties for death. But I am against harsh penalties for forgetting to click a single friggin' button once in a while. It's just unnecessary hassle for newer and inexperienced players who still struggle with the complexity of this game.
Just think of how bad an average post by me is, and then realize half of them are even worse |
Solstice Project
Sebiestor Tribe Minmatar Republic
3032
|
Posted - 2013.03.29 09:02:00 -
[27] - Quote
voetius wrote: I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:
1. This is more likely to affect newer players
2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me
Hello Apples, meet Oranges. *facepalm* |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
102
|
Posted - 2013.03.29 09:02:00 -
[28] - Quote
Solstice Project wrote:That's complete bull.
Making a checkbox for automatic updating or having a reminder for updating it COMPLETELY REMOVES THE WHOLE POINT OF HAVING TO UPDATE IN THE FIRST PLACE !
I myself liked BattleCruiser V so much, i've skilled it two times ! Did i complain ? No !
Those who can't deal with it ... well ... too bad, gtfo !
Well, given the CCPs previous logic on giving warnings for just about everything it seems reasonable to give a warning about undocking without an up to date medical clone. One benefit would be that we could laugh even harder at people who come on the forums with a story similar to the OP. :)
But if you truly agree that pod deaths should have consequences then surely you should agree with me then that losing a pod should always result in SP loss. |
Solstice Project
Sebiestor Tribe Minmatar Republic
3032
|
Posted - 2013.03.29 09:04:00 -
[29] - Quote
Zimmy Zeta wrote:Rebecha Pucontis wrote:
I would agree with you half way and say that perhaps their should be some notification upon undocking telling you to update your clone for newbs, although I don't agree as I actually think the penalties for losing your pod should always be some kind of SP loss.
I have nothing against harsher penalties for death. But I am against harsh penalties for forgetting to click a single friggin' button once in a while. It's just unnecessary hassle for newer and inexperienced players who still struggle with the complexity of this game. That's bullshit, Zimmy !
You come up with bullshit things that don't have anything to do with it. It's a few clicks and all it affords is half a brain !
What you're trying to argue is that people struggle with remembering that they can move a pawn only one field at a time and it should be made easier, because chess as a whole is such a complex game ! |
Arronicus
Shadows of Vorlon The Marmite Collective
471
|
Posted - 2013.03.29 09:05:00 -
[30] - Quote
Solstice Project wrote:voetius wrote: I think it would be better if there was some mechanism to warn the person that their clone needed upgrading as:
1. This is more likely to affect newer players
2. If you accept a level 1 distribution mission and try to undock without the cargo you get a warning but not for something much more important like skillpoint loss, seems a bit arse about face to me
Hello Apples, meet Oranges. *facepalm*
It's not really apples and oranges, when you get warnings about insignificant oversights, but not about drastically consequential ones. It is a relevant point, that there should be a warning (that can be toggled off) if there is going to be one for other things. |
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