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Throktar
24th Imperial Crusade
10
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Posted - 2013.04.13 07:55:00 -
[31] - Quote
I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs.
Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen.
I just see no reason a BS should fear engaging another ship because its just to small...
I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer.
Just what I think is cool, not that it would necessarily work.
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Tragot Gomndor
Blue Republic RvB - BLUE Republic
10
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Posted - 2013.04.13 08:33:00 -
[32] - Quote
we definatly need the firewall-battleship, specialized in smartbombs. Goons + Test + CFC + HBC = SAME!!!!!!!11111112 |
Van Mathias
Dead Space Collective
26
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Posted - 2013.04.13 15:15:00 -
[33] - Quote
Throktar wrote:I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs. Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen. I just see no reason a BS should fear engaging another ship because its just to small... I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer. Just what I think is cool, not that it would necessarily work. Edited to add cool pic for no reason Boom
I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS. Post your advanced battleship ideas here! |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
461
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Posted - 2013.04.13 16:12:00 -
[34] - Quote
Van Mathias wrote:Throktar wrote:I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs. Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen. I just see no reason a BS should fear engaging another ship because its just to small... I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer. Just what I think is cool, not that it would necessarily work. Edited to add cool pic for no reason Boom I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS. Indeed you can. A turret slot can fit ANY turret that the ship has enough grid and CPU to fit. The same goes for launcher slots and launchers.
Battleships are supposed to struggle with smaller targets. Drones are there to deal with targets that the BS struggles to track. It's aslo a good idea to fit a web for such targets too. On a side note, please name one BS that does not have drones. I can't think of any. MODULAR DRONES
MORE ORE SHIPS |
Throktar
24th Imperial Crusade
10
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Posted - 2013.04.13 18:07:00 -
[35] - Quote
Hakan MacTrew wrote:Van Mathias wrote:Throktar wrote:I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs. Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen. I just see no reason a BS should fear engaging another ship because its just to small... I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer. Just what I think is cool, not that it would necessarily work. Edited to add cool pic for no reason Boom I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS. Indeed you can. A turret slot can fit ANY turret that the ship has enough grid and CPU to fit. The same goes for launcher slots and launchers. Battleships are supposed to struggle with smaller targets. Drones are there to deal with targets that the BS struggles to track. It's aslo a good idea to fit a web for such targets too. On a side note, please name one BS that does not have drones. I can't think of any.
I understand that I can currently fit any guns to my ship. I was just wanting a ship with bonuses to two different size weapon systems. I am also talking about a ship with no drone bay. The secondary small weapon system would replace them. I know I would lose the versatility and range of the drones, but I would get a reliable secondary weapon system that can't be destroyed so easily. |
Van Mathias
Dead Space Collective
28
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Posted - 2013.04.13 18:58:00 -
[36] - Quote
Your probably better off trying to equip a web or 2. Post your advanced battleship ideas here! |
Tarn Kugisa
Infinite Covenant Tribal Band
432
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Posted - 2013.04.13 19:13:00 -
[37] - Quote
+1 for the T2 Rokh idea
I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
16
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Posted - 2013.04.13 23:06:00 -
[38] - Quote
I'd suggest, if you want to try to build out a ship class in the hopes of CCP including it (because they think it might fit a particular role), instead of giving particular stats, I'd start by listing what role I wanted the ship to accomplish that a current ship doesn't, and think about it more in terms of the ships pros and cons vs. other existing ships (however in flux they currently are).
Case in point, my own run at a BattleShip version of an ABC: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=167902
The thread got locked from inactivity, but there was a lot of good give and take before it died down (I didn't want to just bump it for no reason, and I thought the design had pretty much hit the limits of what could be done without CCP itself getting involved ... slim to none chance I know, but hey, a guy can dream). Please Read & Comment ( good / bad / or ugly ): Anti-POS ship class idea - (Tier 3/T2) BattleShip / Pocket Dreadnought |
Van Mathias
Dead Space Collective
30
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Posted - 2013.04.13 23:25:00 -
[39] - Quote
That is a good point, but I'm proposing a Navy ship, and they are generally better, more specialized versions of their tech 1 counterparts. New roles are generally reserved to tech 2 versions of ship hulls (See Marauders).
Also, if you think that the contents of your old thread is worthwhile, copypasta your ship proposals here. Post your advanced battleship ideas here! |
Naomi Knight
Imperial Academy Amarr Empire
275
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Posted - 2013.04.14 00:04:00 -
[40] - Quote
1.3bill for a blaster bs that cant move ,lock or track? :O I wouldnt buy it thats for sure.
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Van Mathias
Dead Space Collective
30
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Posted - 2013.04.14 00:10:00 -
[41] - Quote
Yea it's called skill, you need it when you fly a Rokh. Also, a 30% hull bonus to shield resists is insanely good. Also, blasters with the range bonuses at 45k? Nasty as hell. You can oneshot frigs all day at that range with blasters and 1 TE. Not to mention the extra shield HP, lower shield recharge time, and a Hyperion class cap with a Rokh class recharge time. So yes, something really had to give elsewhere. But the Rokh has always been big and slow, so anyone who actually likes the original ship shouldn't have a problem with the extra bulk Post your advanced battleship ideas here! |
Naomi Knight
Imperial Academy Amarr Empire
275
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Posted - 2013.04.14 00:19:00 -
[42] - Quote
Van Mathias wrote:Yea it's called skill, you need it when you fly a Rokh. Also, a 30% hull bonus to shield resists is insanely good. No it is not ,when the ship hardly can do anything , what will this ship do , tank out the enemy dps until they starve to death or what? Btw what skill are u talking about, it doesnt even make any sense. What is called skill? I rly dont get it. "you need it when you fly a Rokh" caldari bs skill?:O btw what skill does a ship need which cant move and cant lock? you only have to sit there watching what the enemy does :) A cat could do it . Even a fish ,yes a fish could do it.
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Van Mathias
Dead Space Collective
30
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Posted - 2013.04.14 00:20:00 -
[43] - Quote
Have you actually ever flown a Rokh before? A good MWD will push it at 750-800 m/s, and the ship I proposed has enough cap to finance that. Also, can't lock? It has more sensor strength than the original, did you even look at that? Post your advanced battleship ideas here! |
Naomi Knight
Imperial Academy Amarr Empire
276
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Posted - 2013.04.14 00:28:00 -
[44] - Quote
Van Mathias wrote:Have you actually ever flown a Rokh before? A good MWD will push it at 750-800 m/s, and the ship I proposed has enough cap to finance that. Also, can't lock? It has more sensor strength than the original, did you even look at that? Hmm yes ive flown Rokh many times, just flew it 2 days ago in pvp :O Scan Resolution: 60mm vs 75 (the original rokh) so yes it cant lock. |
Van Mathias
Dead Space Collective
30
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Posted - 2013.04.14 00:34:00 -
[45] - Quote
Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Post your advanced battleship ideas here! |
Naomi Knight
Imperial Academy Amarr Empire
278
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Posted - 2013.04.14 07:29:00 -
[46] - Quote
Van Mathias wrote:Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range. Np everybody makes mistakes, I thought you inteded it to have that low scan res , which would make it totally useless. |
Van Mathias
Dead Space Collective
32
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Posted - 2013.04.14 15:14:00 -
[47] - Quote
Naomi Knight wrote:Van Mathias wrote:Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range. Np everybody makes mistakes, I thought you inteded it to have that low scan res , which would make it totally useless.
It's cool. Now, since I have revised the stats, can I get a revised opinion? Post your advanced battleship ideas here! |
PavlikX
You are in da lock
56
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Posted - 2013.04.14 17:55:00 -
[48] - Quote
Well, i guess that was said a lot of time, but i will tell this one more. Black Khanid Abaddon!!!111oneoneone :) Compleetly agree that this ship size simply deserves more love, respect and posibilities. Battleship class has suffered badly, when CCP introduced ex-tier3 battlecruisers. Still i can not understand how it's possible when smaller ship can be fitted with 8 guns, have not so bad speed and other specs entirely, meantime only few huge BSs have possibility to fit 8 guns, but they are greatly slower, have fitting problemms and so on. Few my opinions about matter In nearby thread we have posted a lot of ideas about Marauders. I hope that CCP will hear and make them according marauder's description in info, removing ridicoulos sensor penalty and rework their stats and bonuses, giving them their real role... So, i guess that entirely new class of battleshps needed, designed for PvP. Personnaly i like class's name "Assault Battleship" Assault Battleship skill must be realy long skill, let say like marauders, x10. And costs few hundreds of millions, also available in FW and corp LP shops. And i think that we must have two ships of this class to the each race. First one - combat T2 BS Second - attack T2 BS
Combat ship must be improoved version of T1 combat BS. More reliable, with more EHP, with better fitting posisbilities. Let say it will be T2 Abaddon hull for Amarr. Bonuses Amarr Battleship skill: +5% to Large Energy Turret damage and +4% Armor resistances per level Assault Battleship skill: +7,5% Armor hit points and +5% large energy turret cap use per level Role bonus: 15% increased armor HP points of armor plates With Abaddon's basic stats Abaddon is a brick, well let it be T2 Brick
Attack ship must based on Apoc Bonuses Amarr Battleship skill: +7.5% to Large Energy Turret optimal range and +7.5% Large Energy Turret tracking speed per level Assault Battleship skill: +7,5% to the ship's velocity and +5% decrease of Large Energy Turrets CPU and PG fitting demands per level Role bonus: 15% decrease to the Micro jump drive recharge time With Apoc's basic stats Let it be better maneurable sniper
The same logic for other races. I will not give bonuses to the Assault Battleship skill to them, because i fly Amarr vessels 99% of time.
Here is one more point i want to add. New ship classes simply have no right to be introduced untill entire programm of rebalance will not finish. CCP have done allready huge mistake - they created T3 before creating balanced and reasonable T2 ships of cruiser size. And Attack Battlecruisers also.... Today different Tengus and Oracles is overpopular. More options - more interest in the game. But new BS class can be introduced allready. We don't have T3 BSs yet and i hope that we will not see them before rebalance and increasing of T2 Battleships happen.
PS Accorging to the "grammar ****" attack :) Sorry for mystakes, it is not my native languga and keyboard is too small to my arms. :) |
PavlikX
You are in da lock
56
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Posted - 2013.04.16 11:33:00 -
[49] - Quote
What, no one has ideas or battleships so unpopular? |
Van Mathias
Dead Space Collective
35
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Posted - 2013.04.16 15:44:00 -
[50] - Quote
More like everyone is concentrating on the Tech 1 models, since thats the topic of interest right now. Also, there are other threads for this as well, that have more general coverage. In other news, I hear that the old teir 3 BS's (Including the Rokh) will be receiving a navy version (Probably not my proposed version, but still exciting). I just hope they don't pull the same **** that they did with the navy drakes lack of a resist bonus. Post your advanced battleship ideas here! |
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PavlikX
You are in da lock
56
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Posted - 2013.04.16 15:52:00 -
[51] - Quote
Well i guess that you are right and it is not correct time right now because people excited about this T1 changes. I have no hope that in odyssey we will see new t2 BSs, but i guess that if we will continue with our efforts in future we will get more t2 BS (and BCs btw) Only BS class (and probably BC) have no proper military T2 version for direct combat, not forPvE like marauder (far from the best in this role, CCP fix it!) and BlackOpsing. |
Van Mathias
Dead Space Collective
36
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Posted - 2013.04.16 16:02:00 -
[52] - Quote
What do you think of my original suggestion? Still looking for feedback on it. Post your advanced battleship ideas here! |
PavlikX
You are in da lock
56
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Posted - 2013.04.16 16:10:00 -
[53] - Quote
I strongly disagree about second resist bonus - 2% are useles. Stacking will eat this allmost without trace. Something else would be better (even another one +4% bonus, instead of 2%) Other characteristics, well, you posted it much more detailed than me, my post more about entire idea, that we need two T2 BSs to each races with different roles, not about single ship. I've never used Rokh and Hybrid turrets, so i can not tell my exact position about other specs. But in general i can not say nothing against it (except 2%). |
Van Mathias
Dead Space Collective
36
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Posted - 2013.04.16 16:13:00 -
[54] - Quote
The 2% should be applied in aggregate with the other, so at full skills it would be applied as a single 30% resist bonus to hull, which is very, very good. Post your advanced battleship ideas here! |
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