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Mr Chili Palmer
InterSun Freelance Moon Warriors
115
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Posted - 2013.04.02 08:13:00 -
[1] - Quote
Looking for advice to my cnr fit please, evehq says i have 86,488ehp with missile volley of 3,503 / 451 dps just going to use this for lvl3 and 4 missions, got a bit bored with my tengu. i am a tight sod so only use t1 missiles the small Nosferatu is only because i wanted to try it out will probably put a drone augmentation link module in its place, i am not sure if i will buy caldari navy ballistic contol systems. should i put flares and rigors in the rig slots or leave these alone? at the moment as it is i seem to be able to hold my own
[Raven Navy Issue, Gÿ+ Mr.C.P BlackCrow1 Gÿ+ 2]
7x 'Arbalest' Cruise Launcher I (Scourge Cruise Missile) Small Nosferatu II
Dread Guristas Large Shield Booster Adaptive Invulnerability Field II 100MN Afterburner II Thermic Dissipation Field II EM Ward Field II Kinetic Deflection Field II
3x Ballistic Control System II Co-Processor II Signal Amplifier II
Large Capacitor Control Circuit I Large Bay Loading Accelerator I Large Core Defense Field Extender I
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To mare
Advanced Technology
181
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Posted - 2013.04.02 09:01:00 -
[2] - Quote
Damage application with no TP and with those rigs will be kind of bad for lv4 and will be terrible for lv3.
Use rigor rigs and a cap booster, plus i heard the large micro jump drive is good to kite missions. I never do missions tho |
The General Failure
Viziam Amarr Empire
0
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Posted - 2013.04.02 09:52:00 -
[3] - Quote
Nosie doens't work.
go to mission specific hardeners, if you can drop one for either target painter or cap booster.
will free a rigg.
I'd get an MJD to use aside the AB, MJD gets you out tight situations without needing to warp out and get you at disired long range.
AB is more usefull to get to gates at 40km, though I've seen people do it with MJD jumps. :)
I'd go for the CN BCU's especialy since you're DPS is quite low for a CNR, though my guess is that your cruise skills are lacking at the moment.
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John Ratcliffe
sausy sausages
118
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Posted - 2013.04.02 10:02:00 -
[4] - Quote
If you are low skills, then use an SNI not a CNR. Plus +ºa change, plus c'est la m+¬me chose |
Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
15
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Posted - 2013.04.02 13:23:00 -
[5] - Quote
Mr Chili Palmer wrote:Looking for advice to my cnr fit please...
If you skills are low, a Scorpion Navy Issue would be better.
However, if you want to fly a CNR... start by training up Guided Missile Precision and Target Navigation Prediction to level 4... level 5 isn't required, but would be better.
Replace your rigs with Large Warhead Rigor Catalysts If your short on cash Tech 1s work fine. A Tech 2 and two tech ones is slightly better. Some swear by two Large Warhead Rigor Catalysts and one Large Warhead Flare Catalyst. Either will work.
Why all of this? Cruise missiles 'un-buffed' have trouble applying full damage to some Battleships.. let alone small ships. You need decreased the signature radius of you missiles. |
Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
15
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Posted - 2013.04.02 13:29:00 -
[6] - Quote
Mr Chili Palmer wrote:... i am a tight sod so only use t1 missiles... The Caldari Navy Raven is not the ship to go cheap on. It does not perform well on cheap gas.
The Scorpion Navy Issue goes into a pocket tanks the damage and destroys the NPC. 5% resists and 8 mid slots lets you do that. The CNR can not do that in most missions... its tank is too weak. The CNR instead kills the NPC before its tank is broken... a race.
A cheap CNR will fail... a cheap SNI will just work the mission slower.
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John Ratcliffe
sausy sausages
118
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Posted - 2013.04.02 13:33:00 -
[7] - Quote
If I was going to use a CNR, then TBH I'd go for something like this:
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Gist A-Type Large Shield Booster Gist A-Type Shield Boost Amplifier Gist A-Type Kinetic Deflection Field Gist A-Type Thermic Dissipation Field Gist A-Type 100MN Afterburner Imperial Navy Heavy Capacitor Booster,Navy Cap Booster 800
Cruise Missile Launcher II,Scourge Fury Cruise Missile Cruise Missile Launcher II,Scourge Fury Cruise Missile Cruise Missile Launcher II,Scourge Fury Cruise Missile Cruise Missile Launcher II,Scourge Fury Cruise Missile Cruise Missile Launcher II,Scourge Fury Cruise Missile Cruise Missile Launcher II,Scourge Fury Cruise Missile Cruise Missile Launcher II,Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Flare Catalyst I Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
Hobgoblin II x 5
Zainou 'Snapshot' Cruise Missiles CM-606 Zainou 'Gnome' Shield Management SM-705 Zainou 'Deadeye' Guided Missile Precision GP-805 Zainou 'Deadeye' Target Navigation Prediction TN-905 Zainou 'Deadeye' Rapid Launch RL-1005
Plus +ºa change, plus c'est la m+¬me chose |
Mr Chili Palmer
InterSun Freelance Moon Warriors
115
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Posted - 2013.04.02 17:27:00 -
[8] - Quote
i actually thought my skills were in pretty good shape, however i must add my implants are for heavy missiles due to just turning to cruise missiles. i will change the rigs and try a mjd and see what happens.
cheers for the replies and tips
skills below my eveboard link http://eveboard.com/pilot/Mr_Chili_Palmer
Auto-Targeting Missiles / Rank 3 / Level: 2 / SP: 4,243 of 24,000 Cruise Missiles / Rank 5 / Level: 4 / SP: 637,645 of 1,280,000 Guided Missile Precision / Rank 5 / Level: 4 / SP: 226,275 of 1,280,000 Heavy Assault Missile Specialization / Rank 5 / Level: 5 / SP: 1,280,000 of 1,280,000 Heavy Assault Missiles / Rank 3 / Level: 5 / SP: 768,000 of 768,000 Heavy Missile Specialization / Rank 5 / Level: 5 / SP: 1,280,000 of 1,280,000 Heavy Missiles / Rank 3 / Level: 5 / SP: 768,000 of 768,000 Light Missiles / Rank 2 / Level: 4 / SP: 95,807 of 512,000 Missile Bombardment / Rank 2 / Level: 5 / SP: 512,000 of 512,000 Missile Launcher Operation / Rank 1 / Level: 5 / SP: 256,000 of 256,000 Missile Projection / Rank 4 / Level: 4 / SP: 181,020 of 1,024,000 Rapid Launch / Rank 2 / Level: 5 / SP: 512,000 of 512,000 Rockets / Rank 1 / Level: 4 / SP: 45,255 of 256,000 Target Navigation Prediction / Rank 2 / Level: 5 / SP: 512,000 of 512,000 Torpedoes / Rank 4 / Level: 4 / SP: 181,020 of 1,024,000 Warhead Upgrades / Rank 5 / Level: 5 / SP: 1,280,000 of 1,280,000 |
Kodama Ikari
Concordiat Spaceship Samurai
61
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Posted - 2013.04.02 17:53:00 -
[9] - Quote
@ above fit. I'm sure it would perform beautifully, but imho there's almost no point in using a Gist Large booster if you're going to fit a cap injector anyway.
1. Considering you're using a large shield booster and not an X-Large, you should not need to fit a coprocessor. you can save huge amounts of cpu by upgrading to faction damage mods or upgrading to caldari navy or dread guristas shield hardeners (affordable). Freeing up an entire lowslot is a big deal.
2. Those rigs are all kinds of bad. Extender with active tank is generally pointless, warhead damage rig is heavily penalized and doesn't address the problem of damage application. CCC is fine if you're not going with a cap injector.
Quote:ps just noticed if i use the rigors and flare in the rig slots my dps actually drops to 438 Irrelevant. Do we need to spoon feed it to you? Some first-hand PI tips |
Cage Man
181
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Posted - 2013.04.02 18:25:00 -
[10] - Quote
Don't ever use a a cruise/torp missile ship for level 3's, you will literally be pulling you hair out. A drake will work better. Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
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John Ratcliffe
Sausy Sausages
118
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Posted - 2013.04.02 18:39:00 -
[11] - Quote
Kodama Ikari wrote:@ above fit. I'm sure it would perform beautifully, but imho there's almost no point in using a Gist Large booster if you're going to fit a cap injector anyway.
Thank you. The Gist A-Type Large is there for CPU (I'm not sure an XL would fit). A Pith A-Type Large may fit as well, but I'm not 100% sure on that. The Cap Booster is there for insurance, I don't want to have to use it unless really necessary.
Plus +ºa change, plus c'est la m+¬me chose |
Tau Cabalander
Retirement Retreat Working Stiffs
1668
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Posted - 2013.04.03 01:36:00 -
[12] - Quote
I bought a deadspace Pith C-Type when it was cheaper than a CN. The AB was also purchased when it was dirt cheap. Feel free to substitute.
I carry 15 cap booster charges + 5 in the module, and the rest missiles. This lasts about 4 missions on average, though I often have to change missiles before I need more cap charges.
I make my own cap charges, as they only require Industry 1, can be made from reprocessed mission junk, and the BPO and minerals are a lot easier to haul around than a bunch of charges.
[Raven Navy Issue, Current] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Signal Amplifier II
Caldari Navy EM Ward Field Caldari Navy Adaptive Invulnerability Field Caldari Navy Adaptive Invulnerability Field Gist X-Type 100MN Afterburner Heavy Capacitor Booster II, Cap Booster 800 Pith C-Type X-Large Shield Booster
Small Tractor Beam II Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin II x5 Hammerhead II x5 Warrior II x5 |
Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
15
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Posted - 2013.04.03 06:30:00 -
[13] - Quote
Mr Chili Palmer wrote: ps just noticed if i use the rigors and flare in the rig slots my dps actually drops to 438
Your raw DPS dropped with a change of rigs. The amount you actually can apply to smaller than Battleship targets has increased.
Mr Chili Palmer wrote:i actually thought my skills were in pretty good shape...
Cruise Missiles / Rank 5 / Level: 4 / SP: 637,645 of 1,280,000 Your skills look good, but If I can put on my salesman hat and try to sale you on this skill.
Cruise Missiles Level 5 is a sneaky skill. To train to level 5 take around 20 days and seems to offer only 5% increase in damage, so why spend that time? The truth is Level 5 offers a lot more than that. It is a door to a significant increase in DPS.
On achieving CM Level 5 you can quickly train up Cruise Missile Specialization to level 3 in a day. Together that is an 11% increase in DPS, but CM Level 5 also allows you to use T2 launchers and T2 missiles.
A standard Cruise Missile is rated at 300 points and at present with your skills, ship and equipment you are getting 438 DPS. T2 Fury are rated at 384 or a 28% increase in damage. Combine this with the 11% increase for CM level5 and CM Spec 3 your skills and your DPS will jump to over 600 vs Battleships.
In effect, within one day of achieving CM Level 5GǪ your DPS goes up almost 40% against BS.
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Mr Chili Palmer
InterSun Freelance Moon Warriors
115
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Posted - 2013.04.03 06:35:00 -
[14] - Quote
Bi-Mi Lansatha wrote:Mr Chili Palmer wrote: ps just noticed if i use the rigors and flare in the rig slots my dps actually drops to 438
Your raw DPS dropped with a change of rigs. The amount you actually can apply to smaller than Battleship targets has increased. Mr Chili Palmer wrote:i actually thought my skills were in pretty good shape...
Cruise Missiles / Rank 5 / Level: 4 / SP: 637,645 of 1,280,000 Your skills look good, but If I can put on my salesman hat and try to sale you on this skill. Cruise Missiles Level 5 is a sneaky skill. To train to level 5 take around 20 days and seems to offer only 5% increase in damage, so why spend that time? The truth is Level 5 offers a lot more than that. It is a door to a significant increase in DPS. On achieving CM Level 5 you can quickly train up Cruise Missile Specialization to level 3 in a day. Together that is an 11% increase in DPS, but CM Level 5 also allows you to use T2 launchers and T2 missiles. A standard Cruise Missile is rated at 300 points and at present with your skills, ship and equipment you are getting 438 DPS. T2 Fury are rated at 384 or a 28% increase in damage. Combine this with the 11% increase for CM level5 and CM Spec 3 your skills and your DPS will jump to over 600 vs Battleships. In effect, within one day of achieving CM Level 5GǪ your DPS goes up almost 40% against BS.
sales pitch worked, and a nice explanation that i understand. lvl5 is in the training queue many thanks
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Mr Chili Palmer
InterSun Freelance Moon Warriors
115
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Posted - 2013.04.03 06:37:00 -
[15] - Quote
Cage Man wrote:Don't ever use a a cruise/torp missile ship for level 3's, you will literally be pulling you hair out. A drake will work better.
here is my drake fit any advice on that?
[Drake, Gÿ+ MCP RoacH 13 Gÿ+]
6x Heavy Missile Launcher II
Experimental 10MN Afterburner I 2x Large F-S9 Regolith Shield Induction EM Ward Amplifier II Kinetic Deflection Field II Thermic Dissipation Field II
Damage Control II 3x Ballistic Control System II
2x Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
2x Hobgoblin I 1x Infiltrator I 1x Warrior I
5764x Scourge Heavy Missile
sod it i may aswell go the full hog and post my tengu fit aswell :)
[Tengu, Gÿ+ McP-Ugly-Bird 13 Gÿ+] Tengu Electronics - Dissolution Sequencer Tengu Defensive - Amplification Node Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
6x Heavy Missile Launcher II
10MN Afterburner II Thermic Dissipation Field II Kinetic Deflection Amplifier II Medium Shield Booster II Adaptive Invulnerability Field II Cap Recharger II
3x Ballistic Control System II
2x Medium Warhead Rigor Catalyst I Medium Warhead Flare Catalyst I
9136x Scourge Heavy Missile
cheers for any tips and critisism be it good or bad. |
Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
15
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Posted - 2013.04.03 06:47:00 -
[16] - Quote
Mr Chili Palmer wrote:Looking for advice to my cnr fit please...
I would strongly advise you to reserve one mid slot for a target painter. While having three rigs dedicated to helping you hit targets is critical, I don't believe it is enough. You can hit Battleships for full effect, and perhaps some Battlecruisers, but to hit all Battlecurisers and most Cruisers for full effect... you need a painter. |
Morrigan LeSante
The Lost and Forgotten Troopers
231
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Posted - 2013.04.03 06:55:00 -
[17] - Quote
For your tengu, this fit is a good place to start playing with:
http://eve.battleclinic.com/loadout/34086-Tengu-PvE-Minimum-Spec.html
It's old, but still mainly valid, not *too* expensive...certainly if that fit it too pricey, one must question the use of the hull at all....
I second the vote of moving, even temporarily, to the SNI if you're having fitting issues with the CNR. It's a tight fit for the most part but if it's not fully fitted you're really cheating yourself out of its full potential.
I also agree on the fury & target painter move (two if you can). It's brilliant. |
The General Failure
Viziam Amarr Empire
0
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Posted - 2013.04.03 10:44:00 -
[18] - Quote
I started with that same fit it's an absolute great fit to start with.
@mr Chili
seems you where already convinced to CM 5,
Like many said before a SNI might be better to start with.
I've some thing like this
High
Cruise missiles launcher II 6x
Mid - CN X-large Shield booster - Shield boost amplifier II - Large Micro Jump Drive - Republic Fleet Target Painter x 2 - Adaptive invulnerabillity field II - Mission specific hardner - Large Cap Booster (800 charge)
- Low - balistic control unit II x 3 - CN balistic control Unit
Riggs
- Large warhead Rigor Catalyst I x 2 - Large warhead Flare Catalyst I
5x hobgoblin II 5x Hammerhead II
I still use it now and then or missions with fewer battleships
DPS with Fury and drones 800+
Elite frigates with precision about 2 volleys.
I hardly ever have need of the cap booster |
John Ratcliffe
Sausy Sausages
118
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Posted - 2013.04.03 10:48:00 -
[19] - Quote
Mr Chili Palmer wrote: here is my drake fit any advice on that?
[Drake, Gÿ+ MCP RoacH 13 Gÿ+]
6x Heavy Missile Launcher II
Experimental 10MN Afterburner I 2x Large F-S9 Regolith Shield Induction EM Ward Amplifier II Kinetic Deflection Field II Thermic Dissipation Field II
Damage Control II 3x Ballistic Control System II
2x Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
2x Hobgoblin I 1x Infiltrator I 1x Warrior I
cheers for any tips and critisism be it good or bad.
This is my Drake fit for comparison:
[PVE - Active (HML)]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistum A-Type Medium Shield Booster Caldari Navy Adaptive Invulnerability Field Dread Guristas Thermic Dissipation Field Dread Guristas Kinetic Deflection Field Imperial Navy Medium Capacitor Booster,Navy Cap Booster 800 Gistum A-Type 10MN Afterburner
Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Drone Link Augmentor II
Medium Warhead Flare Catalyst II Medium Warhead Rigor Catalyst II Medium Warhead Rigor Catalyst II
Hobgoblin II x 5
This fit gives 607 DPS - more than enough for any Lvl 3 mission.
Plus +ºa change, plus c'est la m+¬me chose |
John Ratcliffe
Sausy Sausages
118
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Posted - 2013.04.03 10:51:00 -
[20] - Quote
The General Failure wrote: - Low - balistic control unit II x 3 - CN balistic control Unit
No offence, but haven't you got that the wrong way around? You should be using 3 CN BCUs and 1 T2 BCU for max effect.
Plus +ºa change, plus c'est la m+¬me chose |
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The General Failure
Viziam Amarr Empire
0
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Posted - 2013.04.03 12:54:00 -
[21] - Quote
You're right but, I moved the others to my CNR :)
so I had only one left :)
and I'm to lazy to switch them everytime I switch ships.
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John Ratcliffe
Sausy Sausages
118
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Posted - 2013.04.03 13:53:00 -
[22] - Quote
The General Failure wrote:You're right but, I moved the others to my CNR :) so I had only one left :) and I'm to lazy to switch them everytime I switch ships.
So buy enough so you don't have to. They are only 100 Mil each.
Plus +ºa change, plus c'est la m+¬me chose |
The General Failure
Viziam Amarr Empire
0
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Posted - 2013.04.03 13:57:00 -
[23] - Quote
John Ratcliffe wrote:The General Failure wrote:You're right but, I moved the others to my CNR :) so I had only one left :) and I'm to lazy to switch them everytime I switch ships. So buy enough so you don't have to. They are only 100 Mil each.
they're in the pipeline so to say |
Mr Chili Palmer
InterSun Freelance Moon Warriors
115
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Posted - 2013.04.03 16:52:00 -
[24] - Quote
thanks everyonr for the advice, much appreciated |
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