Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tsukino Stareine
EVE University Ivy League
48
|
Posted - 2013.04.06 09:56:00 -
[31] - Quote
Perihelion Olenard wrote:Tsukino Stareine wrote:Armour means mids free for ewar and arguably superior logistics fleets since remote support modules are also mid slots.
Shield means speed as it frees lows for nanos and mostly superior damage as all damage mods are in the lows. And obviously plates on armour ships widen the gap further but less so now because of honeycombing.
For small gangs you're likely to want to shield fit, larger gangs either way is fine. The new osprey moa brawl fleet doctrine can rival any armour brawl doctrine these days The benefit of armor honeycombing is rather small in reality, but still better than nothing.
the benefit on mwd and AB speed is small but the agility you gain from it is actually quite significant. |
Perihelion Olenard
Federal Navy Academy Gallente Federation
146
|
Posted - 2013.04.06 16:57:00 -
[32] - Quote
Tsukino Stareine wrote:
the benefit on mwd and AB speed is small but the agility you gain from it is actually quite significant.
When combined with the base mass reduction on selected plates, yes. With the others, not so much. They all should have had their base mass reduced. At least the new ancillary armor repairer made it worth putting an 800mm plate and a MAAR on a cruiser instead of a 1600mm plate. It requires less PG and adds much less mass. The unfortunate part is using two slots for HP instead of one. I wear my sunglasses at night. |
Markus Navarro
Osmon Integrated Robotics
24
|
Posted - 2013.04.06 17:21:00 -
[33] - Quote
Real men hull tank. I sell drones and drones accessories. |
Klymer
Hedion University Amarr Empire
176
|
Posted - 2013.04.07 00:21:00 -
[34] - Quote
A lot of Proteus pilots would disagree with this thread. |
Gallion
Arma Purgatorium Templis Dragonaors
854
|
Posted - 2013.05.15 11:50:00 -
[35] - Quote
in this whole topic I have to reguard that Amarr ships in general feel to be the worst in pvp. (as much i hate saying it) the amarr strenghts are in: Armor tank, Tracking disruption, Cap-disruption (nos/neut), and High sheild Damage, All of which are nearly not a weakness in most other Faction's pvp ships. Like it literally feels the amarr only play Majority Supportive role and less Frontline. Since more Gallente/minmatar/Caldari are Ideal to Either Greater Ewar or Kiting/DPS or tanking/DPS roles. Amarr in general just feels so underpowered in comparision to Frontline battlers of the other factions.
This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal) |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
744
|
Posted - 2013.05.18 22:04:00 -
[36] - Quote
Perihelion Olenard wrote:Siigari Kitawa wrote:Drake Doe wrote: Are you comparing armor ships vs shield ships or shield setups on armor ships and vice versa?
This is mostly native. Most armor boats (meant for doing damage) have high raw damage which is counterbalanced by their poor speed. But, if you shield tank them, they can put out an insane amount of damage at a longer range with no speed or agility limitation.
That's why the best armor ships shield tank in many many occasions. *removed inappropriate ASCII art signature* - CCP Eterne |
amGreat
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.19 15:03:00 -
[37] - Quote
Lucian Crendraven wrote:Is it just me or is armor tanking not the way to go for pvp. Any thoughts?
not at all. Shield buffer is better than armor buffer when you want to still fly fast and light.
For very small engagements, crystal implants let faction and officer active shield tanks go into beast mode and far out tank their armor counterparts. |
Ziester
No Fixed Abode Mildly Intoxicated
2
|
Posted - 2013.05.20 00:11:00 -
[38] - Quote
There's one reason Shieldtanking is favored in fleets.
Shield boost/transfer amount is applied immediately on activation. Armor rep/transfer has to cycle all the way to completion to apply the rep amount. You simply can't afford to wait 5-10 seconds for the armor repair cycle to deliver the boost in fleets.
(Unless you have a Nidhoggur buddy around using Shield Xfers as a buffer for the Armor Xfers to kick in, but I don't think that's even used anymore) |
Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
8
|
Posted - 2013.05.20 05:23:00 -
[39] - Quote
Tsukino Stareine wrote:Armour means mids free for ewar and arguably superior logistics fleets since remote support modules are also mid slots.
Shield means speed as it frees lows for nanos and mostly superior damage as all damage mods are in the lows. And obviously plates on armour ships widen the gap further but less so now because of honeycombing.
For small gangs you're likely to want to shield fit, larger gangs either way is fine. The new osprey moa brawl fleet doctrine can rival any armour brawl doctrine these days Tsukino has a very relevant point about leaving the mids free for ewar; if you want to fit ECCM & prop mod your logistics ships, that's a lot easier to do with Guardians than Basilisks since it doesn't eat into their tank, and the T3s that see heavy use in PvP (Proteus for DPS, Loki for webs, ECM-Tengus, neut legions, etc) all end up working better with an armour tank. Being able to fit lots of webs, scrams, tracking disruptors, etc. is a very significant advantage for an armour-tanked fleet.
As to the point concerning superior damage, as Klymer says, many Proteus pilots would disagree.
I would very, very much like to see an Osprey / Moa brawl gang show up in our system looking for a fight.
Gallion wrote: Like it literally feels the amarr only play Majority Supportive role and less Frontline.
Have you seen the DPS that HAM legions put out? |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |