Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Agent Trask
New Order Logistics CODE.
117
|
Posted - 2013.04.02 18:02:00 -
[1] - Quote
Currently, players in highsec are abusing corp mechanics to avoid wardecs ... if they get a wardec, they leave corp, or disband it and then reform it.
( btw, James315 also uses this mechanism to grief miners who wardec his one man holding corp ... heh )
I suggest that leaving a corp during a wardec should result in every one of your opponents getting a free one month killright.
Disbanding a corp during a wardec should result in the same.
Forming a corp should not be something a player does lightly. (If you just want a social group in-game, make a chat channel ) Join the New Order, buy your permit today, and follow the code.
www.minerbumping.com |
De'Veldrin
East India Ore Trade The East India Co.
1260
|
Posted - 2013.04.02 18:21:00 -
[2] - Quote
Why? I mean what do you think this would achieve - aside from locking people into a way they can't win, I mean. Do you expect this will suddenly make them change their behavior and come out to fight?
Or, more likely, will they simply log into their alts, in an alt corporation, and continue to ignore the wardec?
The risk averse are not going to suddenly man-up and start undocking to fight. If they wanted to fight, they'd be fighting without any extra "incentives". All your proposal will seemingly do is make alt characters in alt corps standard issue for any corporation that wants to avoid wardecs.
Also, they aren't abusing the mechanics - they're using them in the way CCP has stated time and time again they are allowed to use them. So if you want to blame someone, blame the guys with the rule book. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |
Agent Trask
New Order Logistics CODE.
117
|
Posted - 2013.04.02 18:32:00 -
[3] - Quote
They can either fight ... or they can hide. Either is fine. Not being able to use your main for a month is a fitting punishment for someone who is completely risk averse.
But they should not be able to just walk away from a wardec without consequences.
And yes, this behavior is currently allowed. Proposing a game change IS the correct way to fix this. Join the New Order, buy your permit today, and follow the code.
www.minerbumping.com |
Zircon Dasher
185
|
Posted - 2013.04.02 22:48:00 -
[4] - Quote
*yawn*
Kick everyone. Reform. LOL @ dec'ers
Can't kick/Killright still generated? Sweet! Recruit players... wardec corp with alt... kick everyone....enjoy 30d of free pew pew. Except then, people would be even LESS inclined to join corps which is counterproductive to CCP goals.
Next. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
TheGunslinger42
All Web Investigations
1169
|
Posted - 2013.04.04 12:21:00 -
[5] - Quote
Killrights for dropping corp is a bit much, but there definitely needs to be some form of penalty or limitations.
Even if you just extended a 24 hour period in which they were still valid targets while concord sorted the paperwork out I'd be very happy. Instantly being free from war decs makes them pointless |
Agent Trask
New Order Logistics CODE.
117
|
Posted - 2013.04.04 21:53:00 -
[6] - Quote
Zircon Dasher wrote:*yawn*
Kick everyone. Reform. LOL @ dec'ers
Can't kick/Killright still generated? Sweet! Recruit players... wardec corp with alt... kick everyone....enjoy 30d of free pew pew. Except then, people would be even LESS inclined to join corps which is counterproductive to CCP goals.
Next.
Joining a corp and creating a corp should be a serious decision.
Not something to do for lols.
Grief corps would encourage people to research before joining. In fact, this is a fine idea ... the New Order should start a special mining division, and recruit in the forums and Eve University's job faire. Thanx! Join the New Order, buy your permit today, and follow the code.
www.minerbumping.com |
Agent Trask
New Order Logistics CODE.
117
|
Posted - 2013.04.04 21:54:00 -
[7] - Quote
TheGunslinger42 wrote:Killrights for dropping corp is a bit much, but there definitely needs to be some form of penalty or limitations.
Even if you just extended a 24 hour period in which they were still valid targets while concord sorted the paperwork out I'd be very happy. Instantly being free from war decs makes them pointless
24 hours is too short.
A week maybe. But I still think a month is required to make corp membership serious business. Join the New Order, buy your permit today, and follow the code.
www.minerbumping.com |
Gizznitt Malikite
Agony Unleashed Agony Empire
1983
|
Posted - 2013.04.04 22:45:00 -
[8] - Quote
There should be a Corp Mechanism that ultimately encourages you to operate under the dangers presented by the wardec rather than simply remove yourself from danger.
This idea simply makes removing yourself from danger more difficult...
Also, who exactly gets the killright? The CEO? What if they leave an Alliance? The CEO of the Executor Corp? Certainly not everyone in the corp/alliance, as that would be ridiculous!!
|
Okidusk
Engineering Evolutions Limited S2N Citizens
11
|
Posted - 2013.04.05 11:42:00 -
[9] - Quote
The highsec community would adapt to such a change. Something like....players would stay in NPC corps and join channels and mailing lists and pay a recurring fee (tax) to participate in events. Players would create indy/research players that sit in highsec POS's and do nothing else. What benefits does a corp provide in highsec that can't be side-stepped?
You could encourage participation through rewards but that would shift a balance....if a pilot was rewarded for staying in a corp that was wardecced (ie, rewarded for pvp) it would result in even less reasons for pilots to venture into low/null where pvp is a way of life and there are no extra incentives. |
De'Veldrin
East India Ore Trade The East India Co.
1270
|
Posted - 2013.04.05 13:42:00 -
[10] - Quote
The problem with all the ideas like this is the "carrot and stick" problem. You have to carefully balance the carrot (positive incentives) with the stick (negative incentives). Too much carrot results in no one doing anything else. But too much stick is just as bad, as the players will simply go do something else.
Your idea is, to be frank, all stick. All you would do is convince the risk averse players that player corporations are too much trouble and they'd just stay in their NPC corps where they don't have to deal with it, then you'd be back here in a month asking for a nerf for NPC corps, which will in turn just hurt the new players and drive them out of the game.
Let's toss the roleplay BS aside for a minute - what the "New Order" is really after is the ability to freely kill non-combatants. And that's fine, go shoot them. But don't act like you're in it for the good of the game when you suggest ideas that make it harder for them to avoid you. It's biased self-interest, nothing more. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |