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Bryan Durl
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Posted - 2005.09.08 12:09:00 -
[1]
Ok i have only been playing the game for about 3 months now and am looking to get into missions (up until now i have been a dedicated miner with a barge) i have recently gotten myself a thorax and drones to lvl5 so i have heavy drones and can control 6 drones aswell. The problem i have is with tanking, im never sure what kind of tanking i should do? i own a ferox that i shield tank but im not sure if thats the right thing to do? Can someone help? Is there specific rules for tanking, like caldari do shield? gallante do armour? Help im a little lost Thanks to all who reply. How did i get here? |
franny
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Posted - 2005.09.08 12:21:00 -
[2]
general rules
gall = armor caldari = shield amarr = armor mim = ?????(got me, all I know is their ships look like garbage collections)
there are some exceptions of course |
Traxio Nacho
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Posted - 2005.09.08 12:21:00 -
[3]
Generally most poeple tank like this.
Caldari
Shield tank
Gallente Amarr
Armour tank
Minmatar
Shield/Armour tank, most people shield tank but some do armour.
With regards to what damage you tank depends on what type of npc's you are fighting.
hope that helps alittle
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Bryan Durl
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Posted - 2005.09.08 12:31:00 -
[4]
Heya thanks for the speedy reply, i will be mostly fighting against guristas, im not entirely sure what kinda damage they do? (are there any tables or something with the NPC damages?) I know of a few cruiser spawns that i wanna try out ( i havn't actually flown my rax yet cos its being built). the rats that are there are "gurista Terrorists". I also realise that being a miner doesnt give me many fighting advantages, so i guess fighting is just to broaden my horizons a bit more. How did i get here? |
Joerd Toastius
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Posted - 2005.09.08 12:46:00 -
[5]
The place to look would be eve-i but it's down again. I think Guristas are mainly EM/Therm though. Possibly. Or was it Therm/Kin?
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TanSpectra
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Posted - 2005.09.08 12:48:00 -
[6]
They do mostly Kinetic with some therm from thier hybids.
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Bryan Durl
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Posted - 2005.09.08 12:51:00 -
[7]
I didnt really know where to ask this question, so ill just put it in the same thread, whats the best way to deck out a thorax? How did i get here? |
Heelay Ashrum
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Posted - 2005.09.08 12:52:00 -
[8]
Originally by: Bryan Durl ... i will be mostly fighting against guristas, im not entirely sure what kinda damage they do? (are there any tables or something with the NPC damages?) ...
Guristas do only Termal + kinetic dammage so a good shield tanking involve somthing like:
1 Shield booster, 1 Active thermal hardener, 1 Active kinetic hardener, 1 booster amplifier ( or another therm. hardener). Obviusly the number of slots dephends on what class of ship u are using.
Avoid invulderability field because they suck too much cap ( exempt if u use a passive shield tanking).
There was a good NPC database on www.eve-i.com, but they are unavailable from some days. Dunno where to find another list.
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Traxio Nacho
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Posted - 2005.09.08 12:58:00 -
[9]
Just some info for you as eve-i is down.
Serptenis/gurtias/mordus
Thermal/Kinetic damage.
Amarr/blood raiders/Sanshas
EM/Thermal damage.
Angels
Generally do all damage types, if i missed any please add them on.
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Hoshi
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Posted - 2005.09.08 13:00:00 -
[10]
Originally by: franny
mim = ?????(got me, all I know is their ships look like garbage collections)
Minmatar = Speed Tank :)
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Nahual
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Posted - 2005.09.09 01:31:00 -
[11]
Edited by: Nahual on 09/09/2005 01:32:49
Originally by: Bryan Durl Heya thanks for the speedy reply, i will be mostly fighting against guristas, im not entirely sure what kinda damage they do? (are there any tables or something with the NPC damages?) I know of a few cruiser spawns that i wanna try out ( i havn't actually flown my rax yet cos its being built). the rats that are there are "gurista Terrorists". I also realise that being a miner doesnt give me many fighting advantages, so i guess fighting is just to broaden my horizons a bit more.
Hey,
So you've got a thorax and want to do gurista (meh @ spelling :P), best setup i can give you for those is this (comfortably does MOST level 3 missions - with ****e gunnery skills etc).
Highs: 3x200mm railguns (best you can get, mix of antimatter and iron), 2x150mm rails (same again, using lead ammo thou).
Mids: 10mn AB II, 2x cap recharges (best u can fit again)
Lows: 1x Med Repper II, 1xKinetic Hardener, 2xThermal Hardener, 1x400 mm armor plating.
The damage dealt by most guristas is Thermal --> Kinetic, hence 2 thermal hardeners.
Then of course you need to pack as many medium drones as you can (if you lose some ur not ganna be without).
If you have cap problems with this then you need to either turn off ur 200mm rails (drones can happily kill most cruiser size rats), or alternatively you could drop the 400mm plate for a cap power relay (the extra hp is helful thou).
Nahual
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Rex Martell
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Posted - 2005.09.09 08:04:00 -
[12]
Gal ships are the best for armour tanking Guristas because of the inherent 10% bonus to Kenetic Resistances. You should double up on Kenetic hardners as Guristas do alot of Ketenic damage. Thermal is secondary so use at least one Thermal hardners.
Do not use a MWD against Guristas the signature radius boos will make those missiles really hurt.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Shirer Aprenon
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Posted - 2005.09.09 08:17:00 -
[13]
Poor lad has been mining for 3 months - wont have any of those skills required to get t2 stuff on his ship I bet....
Highs
5 x 150mm rail guns - named are better Carbide < Scouts < Coils < Proto Guass
Mids
1 x AB 10 mn - you probably dont need an MWD yet - and it will drain cap like a drunk who's been denied booze for a month, let loose in a pub. 1 x Webber if you can use it (you need propulsion jamming skill for this This will allow you to slow frigs down while your guns catch up, I guess your gunnery skills are a bit low. 1 x Cap recharger
Lows
1 x Medium or small armour rep - The small will do you for level 1/2 missions. 1 x An armoured plate, the biggest you can fit - train up hull upgrades to fit better 1 x Cap Power Relay - Cap is always an issue on the rax - the more the better! 1 x The best passive armour hardner you can fit rat specific i.e EM/Therm/Kin/Explosive 1 x The other type (EM/Kin/Expl/Therm) of hardner rat specific.
Dont forget Drones, as many as you can use.
Other variants include the use of active armour hardners to boost the armour resistance even further. These cost in cap usage though.
If your cap recharge is fine, drop the Cap Power Relay and put something else on. You could look at more armour (use the armour hardner that gives a %age boost) or more resistance etc).
You could, if you're feeling up to it, train to use the damage modifier, which for rails is the "Magnetic Field Stabiliser" which requires weapons upgrades I.
Hope that helps a bit. Conatct me in game for more info if you need it, or join our public chat channel **Romarrian**
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Heelay Ashrum
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Posted - 2005.09.09 10:06:00 -
[14]
Edited by: Heelay Ashrum on 09/09/2005 10:07:39
Originally by: Nahual
Highs: 3x200mm railguns (best you can get, mix of antimatter and iron), 2x150mm rails (same again, using lead ammo thou).
Mids: 10mn AB II, 2x cap recharges (best u can fit again)
Lows: 1x Med Repper II, 1xKinetic Hardener, 2xThermal Hardener, 1x400 mm armor plating.
THats a HORRIBLE SETUP. Every noob knows that different optimal guns must NEVER be mixed.
If u realy will use medium rails (bad choise imho) then use 5 of them and drones for frigs that came to nearby and fit a webber, or simply use 5x 150mm T2 on a plate-trax. Everything is better than what u suggested (obviusly IMHO).
edited: Shirer's fitt it's MUCH better ...
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Nahual
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Posted - 2005.09.10 07:25:00 -
[15]
Edited by: Nahual on 10/09/2005 07:27:27
Originally by: Heelay Ashrum Edited by: Heelay Ashrum on 09/09/2005 10:07:39
THats a HORRIBLE SETUP. Every noob knows that different optimal guns must NEVER be mixed.
If u realy will use medium rails (bad choise imho) then use 5 of them and drones for frigs that came to nearby and fit a webber, or simply use 5x 150mm T2 on a plate-trax. Everything is better than what u suggested (obviusly IMHO).
edited: Shirer's fitt it's MUCH better ...
wtf horrible? okay, whatever you think man, don't mix optimals? well lemme see, 2x150s + drones can kill frigs really easily, and if u have sentry gun which u need to shot (or shall i say, 4) then you can sit outside their range while you kill them. Not having different range optimal guns, IMO is a VERY BAD idea, and if you think that you shouldn't mix range at all you're a joke... =)
IMO shirer's setup is not bad, doesn't offer the firepower, and wtf do you need a web for? if you 150s + drones cant take down frigs then you shouldn't be even attempting missions that are hard. But why would u bother using a PASSIVE hardener? passives are quite useless unless you're flying a frigate, the cap usage of a active hardener is minimal, and offers a much greater resistances.
Unless you've tried a setup don't say its bad, i've used the 5x150mm setup and frankly it's an alright setup, but lacks a lot of firepower that comes in handy in taking down bigger rats. It's adequate but nothing special.
Nahual
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Joerd Toastius
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Posted - 2005.09.10 10:14:00 -
[16]
You're the first person I've ever seen advocating mixed optimals. Everyone else says fit one type of guns and vary your ammo.
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Hephaesteus
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Posted - 2005.09.10 11:06:00 -
[17]
This is a good place to start on ship setups.
Ship configs
Knock yourself out. |
Majir Kry
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Posted - 2005.09.12 11:16:00 -
[18]
Most people advise sticking to the same optimal range - not necessarily to the same turret size. In a lot of cases the ship/player doesnt have enough power grid to fit a rack of the ideal guns - particularly a new-ish player.
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Bryan Durl
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Posted - 2005.09.12 14:50:00 -
[19]
Thanks for all the Help you guys, just reading through just now, gonna try out soon
How did i get here? |
Kadarin
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Posted - 2005.09.12 18:16:00 -
[20]
Originally by: Joerd Toastius You're the first person I've ever seen advocating mixed optimals. Everyone else says fit one type of guns and vary your ammo.
I do not advocate mixed optimals either. Consider fleet combat, where a primary target is called because tactically, you want to focus fire on that primary to kill him fast. Same thing in mission running; focus fire and kill ships fast so that they can no longer damage you.
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