Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
HippoKing
|
Posted - 2005.09.08 17:33:00 -
[1]
My suggestion is this: change the way speed is caculated.
At the moment, speed is a set value, and only the effect of MWD/AB is affected by mass.
Personally, i would rather have a "propulsion strength" statistic (this already exists, but use it now ). Each ship has a mass and a propulstion strength.
Speed=(propulsion strength/mass) x 10^(something that makes it come out at the same speeds as now) _____
ok - that makes no real difference at the moment, but wait: theres more!
give modules a mass. each module you fit increases your mass (except some, like nanos) this mass is a set value, not a %.
this would give a bigger advantage to fitter smaller guns (more speeeeed) and make setups with EMPTY slots viable.
finally, imagine what would happen when you tried to fit a huge armor plate... u would become hard, but SLOOOOOOOOOOW (thats what 1.6m of reinforced steel does to you)
|
wierchas noobhunter
|
Posted - 2005.09.08 17:42:00 -
[2]
i like this
|
HippoKing
|
Posted - 2005.09.08 17:44:00 -
[3]
oh yeah, and set this up so that every ship goes about the same speed as its base speed now (thats with the kind of guns fitted CCP want )
oh yeah, also, DRONES have mass, so you go faster after launching them
|
Elaine Threepwood
|
Posted - 2005.09.08 17:52:00 -
[4]
I love it, solves oversized module problems, and just feels so much more right than the current way of doing things. also maybe if the smaller guns weighed less than larger ones (e.g. 250 arty weighs less than 280) there might be a good reason to use them! Still, would be a fair bit of work I don't see it happening
|
Joerd Toastius
|
Posted - 2005.09.08 18:20:00 -
[5]
In Newtonian physics, mass does not affect speed, only acceleration. Having heavier kit make a ship handle and turn slower makes sense, but I believe that's already implemented.
|
HippoKing
|
Posted - 2005.09.08 18:34:00 -
[6]
Originally by: Joerd Toastius In Newtonian physics, mass does not affect speed, only acceleration. Having heavier kit make a ship handle and turn slower makes sense, but I believe that's already implemented.
and in newtonian physics, my ship keeps accelerating as long as i have the engines on (at least in space, where there are no counter-forces). THEN WHY THE HELL DOES MY SHIP TURN OFF ITS ENGINES WHEN IT REACHES TOP SPEED?
u see, physics don't work in eve
|
Azuriel Talloth
|
Posted - 2005.09.08 18:39:00 -
[7]
Get lost, Newton, you have no place here! And don't let the apple hit you on the way out!
"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." |
Joerd Toastius
|
Posted - 2005.09.08 18:57:00 -
[8]
Originally by: HippoKing
Originally by: Joerd Toastius In Newtonian physics, mass does not affect speed, only acceleration. Having heavier kit make a ship handle and turn slower makes sense, but I believe that's already implemented.
and in newtonian physics, my ship keeps accelerating as long as i have the engines on (at least in space, where there are no counter-forces). THEN WHY THE HELL DOES MY SHIP TURN OFF ITS ENGINES WHEN IT REACHES TOP SPEED?
u see, physics don't work in eve
Drag.
|
Jerod Nox
|
Posted - 2005.09.08 20:41:00 -
[9]
Originally by: HippoKing
Originally by: Joerd Toastius In Newtonian physics, mass does not affect speed, only acceleration. Having heavier kit make a ship handle and turn slower makes sense, but I believe that's already implemented.
and in newtonian physics, my ship keeps accelerating as long as i have the engines on (at least in space, where there are no counter-forces). THEN WHY THE HELL DOES MY SHIP TURN OFF ITS ENGINES WHEN IT REACHES TOP SPEED?
u see, physics don't work in eve
At vast speeds, even a tiny particle becomes a deadly projectile intent on punching a hole in whatever it comes across.
At speeds of say, 6 or 7km per second, even a small 1-gram lump of matter turns into a super-bullet. The amount of kinetic energy such a small piece of matter woud have at that velocity is considerable.
Since space does contain lots and lots of small lumps of matter, it stands to reason that space ships would need govenors of some kind to keep your ship at a reasonable speed relative to the orbital matter that surrounds it.
The ships in eve already exceed any reasonable safe speed.
|
Dimitri Forgroth
|
Posted - 2005.09.08 20:44:00 -
[10]
*launches from space in an inty*
*Hits 5km/s*
*Shields go down, armour gets ripped through and structure vanishes*
2005.08.27 21:07:49 combat Space Dust strikes you perfectly, wrecking for 101.4 damage.
Don't be a bad loser | DPS Spreadsheet |
|
HippoKing
|
Posted - 2005.09.08 21:06:00 -
[11]
Originally by: Dimitri Forgroth *launches from space in an inty*
*Hits 5km/s*
*Shields go down, armour gets ripped through and structure vanishes*
2005.08.27 21:07:49 combat Space Dust strikes you perfectly, wrecking for 101.4 damage.
OMG - owned
they should implement this, and then everyone will only ever fly BSs, cos they go slow enough and tank well enough to resist it.
still, i can't help but think "at the moment my ship can warp through stations/planets. what would happen to me if we implemented this?"
2005.08.27 21:07:49 combat Jita VII strikes you perfectly, wrecking for 154546548451244.2 damage.
oh dear
|
HippoKing
|
Posted - 2005.09.08 21:08:00 -
[12]
Originally by: Jerod Nox At vast speeds, even a tiny particle becomes a deadly projectile intent on punching a hole in whatever it comes across.
At speeds of say, 6 or 7km per second, even a small 1-gram lump of matter turns into a super-bullet. The amount of kinetic energy such a small piece of matter woud have at that velocity is considerable.
Since space does contain lots and lots of small lumps of matter, it stands to reason that space ships would need govenors of some kind to keep your ship at a reasonable speed relative to the orbital matter that surrounds it.
The ships in eve already exceed any reasonable safe speed.
that still doesn't explain why the engine efffects keep going (unless they REALLY wanna waste fuel). i think i should be able to get upto 5km/s, then turn off my MWD, keeping my speed, but losing the sig penalty and huge cap use
|
ReaperOfSly
|
Posted - 2005.09.08 22:17:00 -
[13]
Look in the background - this isn't normal space. You're in the middle of a gigantic gas cloud. Who knows what the particle density is? Apparently it's constant throughout the eve galaxy though, so it must be a pretty big cloud.
But even then, propulsion strength would not affect speed, just how long it would take you to achive terminal velocity. The speed would be affected by a drag coefficient.
I suspect that is how speed is calculated already. --------------------------------------------
|
Joerd Toastius
|
Posted - 2005.09.08 22:47:00 -
[14]
See, I'm not convinced it is. I suspect that the basic speed values are hardcoded into the database and there is no underlying drag coefficient. If the engines are still running and we're still assuming vaguely newtonian physics (which we are), there has to be some kind of theoretical drag effect going on. One approach is the "dust cloud" thing, which if dense enough would indeed cap max speed although a "standard" dust cloud dense enough to pin a BS to a few hundred m/s would be a lot thicker than it appears. Another way of doing it is to work some kind of "dimensional protrusion" or other fabric-tractor into the physics of the game; for example, suggesting that the in-system jump drive ("warp drive") fitted to all ships emits, as a fundamental byproduct of the standby-mode, a diffuse field which interacts with vacuum energy to create a drag effect. You can avoid this happening and thus gain infinite speed, but to do so you have to avoid fitting a warp drive, which is something of an inconvenience.
|
ReaperOfSly
|
Posted - 2005.09.08 23:01:00 -
[15]
Pinning a BS to a few hundred m/s would not be hard. Have you taken a good look at those things? For an idea of scale, look at how many windows they have. The vertical gap between each window can be assumed to be approximately the height of a human being. And they don't look very aerodynamic to me.
And who says m/s needs to be meters per second anyway? It could just as easily by megameters per second which would be a million times as fast. Or maybe something completely alien like mashnadders per spligfaddle --------------------------------------------
|
Joerd Toastius
|
Posted - 2005.09.09 10:53:00 -
[16]
I don't know enough about aerodynamics to make a definitive statement, but BS have a lot of thrust and the visual density of open space is extremely low - no atmospheric haze or anything. As to metres per second, given that we're dealing in kilograms and newtons and other SI units it's not a big leap to suggest that we're using SI velocity too.
|
Justice Bringer
|
Posted - 2005.09.09 11:06:00 -
[17]
Originally by: HippoKing oh yeah, and set this up so that every ship goes about the same speed as its base speed now (thats with the kind of guns fitted CCP want )
oh yeah, also, DRONES have mass, so you go faster after launching them
Excellent idea
Oh, but hold on, you'll just get more complaints from the Thorax bahsers complaining that now not only does it have big drones, but the ship is too fast now and can attack you real quick...
|
Jonathon Starkiller
|
Posted - 2005.09.09 11:47:00 -
[18]
I think it'd be interesting to see a small amount of damage being done per second on your shields and/or armour when going through some of these dust clouds you see in deadspaces and surrounding random lumps of funky looking rock.
"I had a little look at myself the other day. God, I...I is flippin' beautiful, so handsome. I haven't got any eyebrows, but I think that gives me a bit of an edge." - Starkiller |
Okoru
|
Posted - 2005.09.09 13:48:00 -
[19]
I like the idea proposed by HippoKing. Would make a lot of sense imo, it also would help deal with the oversized plates issue. :D
- ---
What I say has nothing to do with my corp.
|
Liver Damage
|
Posted - 2005.09.09 14:30:00 -
[20]
Originally by: ReaperOfSly Pinning a BS to a few hundred m/s would not be hard. Have you taken a good look at those things? For an idea of scale, look at how many windows they have. The vertical gap between each window can be assumed to be approximately the height of a human being. And they don't look very aerodynamic to me.
And who says m/s needs to be meters per second anyway? It could just as easily by megameters per second which would be a million times as fast. Or maybe something completely alien like mashnadders per spligfaddle
ROFL!
If this isn't what m/s stands for then CCP need to change it now!
|
|
000Hunter000
|
Posted - 2005.09.09 14:37:00 -
[21]
LOL @ thread.
Can u imagine a freighter with a full load of leadcharges? hm.. how fast would that go? signature? What signature? ;) |
Hllaxiu
|
Posted - 2005.09.09 14:39:00 -
[22]
Originally by: Jerod Nox
The ships in eve already exceed any reasonable safe speed.
You might want to tell NASA that, escape velocity for Earth relative to Earth is about 11km/sec - under current eve propulsion rules I do not believe that speed is possible. If Voyager 1 and 2 can do it then even the most uh, Minmatar of the Minmatar ships can handle those speeds just fine.
Anyways, you think that something can take a hit from a very large callibre antimatter round travelling at over .9c and that a little spec of dust not even travelling .0001c is going to make a dent?
Proud member of Elite Academy. |
wierchas noobhunter
|
Posted - 2005.09.09 14:43:00 -
[23]
Originally by: Joerd Toastius I don't know enough about aerodynamics to make a definitive statementsuggest that
wow aerodynamics "(0.0)" in space wtf?
|
wierchas noobhunter
|
Posted - 2005.09.09 14:50:00 -
[24]
Edited by: wierchas noobhunter on 09/09/2005 14:50:49 btw: eve is not sci-fi game eve is fantazy game
|
HippoKing
|
Posted - 2005.09.09 19:26:00 -
[25]
tbh, i think eve is a game. thats the most important thing. fun > physics
|
Joerd Toastius
|
Posted - 2005.09.09 20:05:00 -
[26]
Originally by: wierchas noobhunter
Originally by: Joerd Toastius I don't know enough about aerodynamics to make a definitive statementsuggest that
wow aerodynamics "(0.0)" in space wtf?
We're talking about a dispersed gas cloud as a source of drag. Keep up.
|
Muntz
|
Posted - 2005.09.09 21:43:00 -
[27]
Originally by: Joerd Toastius
We're talking about a dispersed gas cloud as a source of drag. Keep up.
And we're talking about EVE, where physics has no place. Keep up.
|
ReaperOfSly
|
Posted - 2005.09.09 21:51:00 -
[28]
Originally by: Muntz
Originally by: Joerd Toastius
We're talking about a dispersed gas cloud as a source of drag. Keep up.
And we're talking about EVE, where physics has no place. Keep up.
Physics has a place, but it isn't necesarily the physics that you are familiar with. If you watched the intro movie, you'll see that the first settlers of eve came through a wormhole. They might have been transported to a part of the universe where physics is different. And don't say that the laws of physics are universal because how do you know? We only know about our little corner of it. --------------------------------------------
|
Joerd Toastius
|
Posted - 2005.09.10 10:17:00 -
[29]
Originally by: Muntz
Originally by: Joerd Toastius
We're talking about a dispersed gas cloud as a source of drag. Keep up.
And we're talking about EVE, where physics has no place. Keep up.
Go read the backstory and the scientific explanations.
|
HippoKing
|
Posted - 2005.09.10 11:21:00 -
[30]
can't u guys give the science and rest, and think about the GAMEplay implications of my suggestion?
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |