Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
x'X'x
|
Posted - 2005.09.09 22:59:00 -
[1]
hi, how many of each module's BPO are there? Take heatsink 2 for instance, is there a load of BPO's for it? or just one or two? I'm getting conflicting stories about this, some say there are 2 of each, some say more.
|
Bedrock
|
Posted - 2005.09.09 23:10:00 -
[2]
There is no straight answer to that. There is no rule that each bpo has 2 owners, etc etc. Some owners are unknown and don't want to be known, your guess is as good as any.
[Please support my 'AFK Indicator' idea!!] |
Khatred
|
Posted - 2005.09.10 00:26:00 -
[3]
Somebody from CCP said (and I can't be bothered to search the link but this is not just another legend or "I heard") that the first "wave" of Tech 2 bpos was 8 for each and then the next ones were at least 20 of each. I can't really remember what was in the first wave but I think Cap recharger II was one of the prints. And the current seeding seems to have more than 20 for each.
|
sonofollo
|
Posted - 2005.09.10 07:59:00 -
[4]
i heard that CCP realise 1 or 2 evry month i think there are more of the lower value stuff like miner 2s and small t2 weapons and less of the t2 large weapons etc. Also inactive accounts would have some of the BPOs - does CCP replace those or are thre less of those things in game.
|
Ashelth
|
Posted - 2005.09.12 19:55:00 -
[5]
Originally by: sonofollo i heard that CCP realise 1 or 2 evry month i think there are more of the lower value stuff like miner 2s and small t2 weapons and less of the t2 large weapons etc. Also inactive accounts would have some of the BPOs - does CCP replace those or are thre less of those things in game.
Yup
|
xOm3gAx
|
Posted - 2005.09.12 22:23:00 -
[6]
there is ~15-20 of each t2 bpo to give out and thats it some people do however manage to get 2-3 of a single t2 bpo though from their agent. So the number of ppl who get them is unknown and not very random but thats how many of each that are out there. (note: some have been destroyed in gankgests) ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
Ok who nerf batted my sig >again<? *^^Bows^^* ^^ALL HAIL THE UBERNESS OF Thee^^
Succumb to your nightmares Darkness |
sonofollo
|
Posted - 2005.09.12 23:01:00 -
[7]
so when one is destroyed ie in transit etc - does CCP reseed it via their agents to another player. What about inactive accounts are they replaced or just vanish.
|
ArchenTheGreat
|
Posted - 2005.09.13 08:40:00 -
[8]
Originally by: xOm3gAx there is ~15-20 of each t2 bpo to give out and thats it some people do however manage to get 2-3 of a single t2 bpo though from their agent. So the number of ppl who get them is unknown and not very random but thats how many of each that are out there. (note: some have been destroyed in gankgests)
15-20 is ridiculously low number. That is why tech2 market is broken. Tech2 lottery idea is broken at all. All others things in game are available to players after set amount of time except tech2 BPO. You can have 5 research lvl4 agents for 2 years and got nothing at all. It's stupid. If you want to fly a ship you know how long you need to train and you will get it.
POS materials market is broken too because there is not enough tech2 items produced. No wonder why. How many people can afford Cap Recharger II for 13mil? How many want to buy it for that price even if they can afford it?
Waiting queue for Ishtar is more than 100 days. If it's not broken then what is?
I say tech2 BPO should be released to player after breaching some level of research points. Lower level for simple items, higher level for ships. If not, CCP should release a lot more BPOs, at least by a factor of 10. More than hundred Ishtar BPOs on market will bring normality and help POS owners.
|
Helmut 314
|
Posted - 2005.09.13 09:40:00 -
[9]
Originally by: ArchenTheGreat
Originally by: xOm3gAx there is ~15-20 of each t2 bpo to give out and thats it some people do however manage to get 2-3 of a single t2 bpo though from their agent. So the number of ppl who get them is unknown and not very random but thats how many of each that are out there. (note: some have been destroyed in gankgests)
15-20 is ridiculously low number. That is why tech2 market is broken. Tech2 lottery idea is broken at all. All others things in game are available to players after set amount of time except tech2 BPO. You can have 5 research lvl4 agents for 2 years and got nothing at all. It's stupid. If you want to fly a ship you know how long you need to train and you will get it.
POS materials market is broken too because there is not enough tech2 items produced. No wonder why. How many people can afford Cap Recharger II for 13mil? How many want to buy it for that price even if they can afford it?
Waiting queue for Ishtar is more than 100 days. If it's not broken then what is?
I say tech2 BPO should be released to player after breaching some level of research points. Lower level for simple items, higher level for ships. If not, CCP should release a lot more BPOs, at least by a factor of 10. More than hundred Ishtar BPOs on market will bring normality and help POS owners.
I disagree. With your idea there would be 200 Ishtar BPO very shortly, making it as hard to make isk from tech II as it can be to make from tech 1 products. Tech II isnt for everyone and every ship in every situation. That would also make 90% of tech II Bpo worthless. Why ? Because they are not used/lost in so large quantities that there is a market demand for the output of 100-200 bpo, or even 10...Its easy to focus on HAC:s and Cap recharger II and forget/be ignorant of the other tech II modules and ships out there. 100 Guardian BPO anyone ?
The POS owners would not be helped by that one bit, since the demand for Ishtars is quite constant. The POS owners biggest problem is that it used to be possible to make insane isk from POS, something that of course attracts more operators to the market and in effect lowering the prices. In a way the ferrogel POS operators shot themselves in the head by charging so much initially for their products that people started drooling.
The queues you speak about are a creation by corps like Naga to raise the prices on the ships. A ship thats so popular that people are willing to wait 100 days for it must be awesome, right ? And you dont have to wait 100 days, there are many independent producers building Ishtars and selling them on the open market.
___________________________________
Trying is the first step of failure - Homer J Simpson |
Aldelphius
|
Posted - 2005.09.13 14:56:00 -
[10]
15-20 is ridiculously low number. That is why tech2 market is broken. Tech2 lottery idea is broken at all. All others things in game are available to players after set amount of time except tech2 BPO. You can have 5 research lvl4 agents for 2 years and got nothing at all. It's stupid. If you want to fly a ship you know how long you need to train and you will get it.
Tech 2 was not supposed to replace tech 1. it was for players how have advanced their training to where they could fly it, and create an endgame for players who have been around.
POS materials market is broken too because there is not enough tech2 items produced. No wonder why. How many people can afford Cap Recharger II for 13mil? How many want to buy it for that price even if they can afford it?
POS maret is broken because CCP doubled complex reactions output. Demand is the reason prices are high. An original Cap Charger II bpo owner tried to sell these at a reasonable price. Result? people bought them all and resold them. Untill people stop paying 13m, the price will not go down.
Waiting queue for Ishtar is more than 100 days. If it's not broken then what is?
When something is popular here CCP nerf's it, so I expect one SoonTM Your talking about NAGA, and the reason is they are orginized enough to have waiting lines and are charging 5m over build costs. why pay upwards of 100m on market for an uninsurable ship, when you can just wait and get it cheaper. there are ishtars on market for 70m, and they sell almost as fast as they are built. Ishtars were not that popular at all just 1-2 months ago ago, just look at market history. Zealots were the same way. It just a demand spike that will pass and level off once all the people who trained for them get their first one.
I say tech2 BPO should be released to player after breaching some level of research points. Lower level for simple items, higher level for ships. If not, CCP should release a lot more BPOs, at least by a factor of 10. More than hundred Ishtar BPOs on market will bring normality and help POS owners.
No, 100 BPO will mean that they are as common Vexors, and the people who do research for their gameplay get shafted so other can play shoot 'em up with fancier ships. If you flood the market with product before their is any real demand, the prices will plummet, and the customers will resist any price increases in the future.
The only thing i could agree with is 6-12 months after an initial bpo release, each month 1 more BPO should be released untill the total number of bpo is twice the original number. this would double the current BPO numbers, which is more than enough, and it would allow a period of excluiveness so that researches could make a profit from their career.
|
|
Midnighter
|
Posted - 2005.09.13 18:08:00 -
[11]
I always liked the idea of Research Agents offering limited run Tech2 BPCs now and again. It means that people eventually get SOMETHING for their time and effort, but doesn't flood the market with BPOs, just makes certain items slightly more available.
|
Bedrock
|
Posted - 2005.09.13 19:35:00 -
[12]
Originally by: Midnighter I always liked the idea of Research Agents offering limited run Tech2 BPCs now and again.
I could have sworn I read that in a patch note or "ideas" to come... than again, a lot is said...
[Please support my 'AFK Indicator' idea!!] |
Trooper B99
|
Posted - 2005.09.14 13:15:00 -
[13]
Edited by: Trooper B99 on 14/09/2005 13:15:28
This is a year old but Oveur states that
Originally by: Oveur The number of BPO's in the wild can be deduced, hence you can do your homework. 8 of each BP is plainly false. We have been giving out 20+ of each for quite some time.
and
Example, each support cruisers have 23 blueprints coming out. That's 92 original support blueprints. Same with turrets, I can't even count how many of those are coming out if you count all the types
As these BPo's become inactive, more are added to the queues as the dev's take great interest in what is being done with the BPos.
Wirykomi Team Racer - COLOSSUS Championships Year 106
|
Kaeten
|
Posted - 2005.09.14 14:38:00 -
[14]
Edited by: Kaeten on 14/09/2005 14:38:43 Where do the people get the t2 prints from in the first place apart from agents
|
Wee Dave
|
Posted - 2005.09.14 15:23:00 -
[15]
You can buy them, although it is expensive. Other than that, you can acquire them through illicit means, i.e. piracy or corp theft.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |