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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Serith Ellecon
Internet Spaceships Initiates Tribal Band
9
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Posted - 2013.04.09 11:12:00 -
[601] - Quote
I agree with much of the sentiment expressed so far. Hyperion will remain as it is now - utterly terrible. Domi changes I kind of like. Mega - No. Just No. I'd rather lose a high from it to gain a mid than lose a valuable low. Losing a low slot is such a massive nerf to a gallente ship it's crazy. You lose out on either tank, or gank in the forms both of drone and gun DPS. My ratting mega will end up reprocessed if the changes happen as is. Blaster boats serve a tiny role in either pve or pvp, since their abysmal range means you will only ever be in range on a gate camp. Almost all the major ratting fits use rails. For a ship with cap sucking guns like hybrids, you need FAR more mids for a shield tank to be viable, because you need several of those mids for cap rechargers.
122 m/s and 16 sec align time is NOT FAST. It may be a little faster than many battleships. but it's still not on the same continent as fast, let alone the same street. The Mega has never felt like a hyperion, because the hyperion is TERRIBLE. Active tanked armour is rarely seen outside PvE for good reasons. Plus the Hype has never had the slots to make best use of either of the bonuses. The ancil armour repper is a start, but in reality, what the Hyperion really needs is a complete redefinition of its' role amd bonuses. Dump the rep bonus, give it an optimal range boost instead, and instantly you have a better blaster boat, or a viable rail ship. Inappropriate signature added.-á CCP Notarealdev. |
Bouh Revetoile
TIPIAKS
268
|
Posted - 2013.04.09 11:19:00 -
[602] - Quote
Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others"). |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
19
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Posted - 2013.04.09 11:23:00 -
[603] - Quote
Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").
It's not quite that simple... The complaints arise from the overall effect they will have on the niche rolls of each ship. Despite what the baddies have said, the Hyperion does not work as a dual rep ship w/o the usage of two cap boosters which is why the complaints about the loss of a mid are so prevelant. At the same time the loss of a low on the mega (even with the increase dps from a Rof bonus) combined with the loss of a heavy drone has a negative impact on the dps capability of a plated Megathron.
Oversimplifying the complaints into (fear of change) is honestly a slight against the people who have explained the reason behind their negative feedback. I'd suggest opening your eyes and reading into the responses next time. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
719
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Posted - 2013.04.09 11:26:00 -
[604] - Quote
Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").
Generally Mid slots >>>> Other slots.
There are exceptions though. BYDI (Shadow cartel) Recruitment open!
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Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.09 11:27:00 -
[605] - Quote
Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").
You have no clue what you are talking about. The Hyperion needs the extra mid to be able to tackle due to the lack of tracking. On top of that active armour is cap hungry. What you currently have is a ship that is pointless.
I will not even go into the Megathron as people with a lot more experience than you have pointed out how horrible the new slot layout is. CCP have not addressed any of the issues which why the Mega is not widely used.
The Dominix bonuses are just meh. The only way they could work is if it got a drone control range bonus on top of it. What is the point of a sniper drone boat that does okish damage? If you drop the hybrid damage bonus let the Domi make up for the loss of dps by adding extra turrets and not just cramming the high slots with drone link augmentors.
Right now the drone tracking bonus does not add any real dps to the ship as the mid slots have nothing to enchance damage any further (before you used omni's) but those are not really needed anymore, or not the 3 that I use at the moment. What do I replace them with? |
baltec1
Bat Country
5879
|
Posted - 2013.04.09 11:27:00 -
[606] - Quote
Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").
In the case of the mega, we can lose a high slot for that mid. |
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CCP Rise
C C P C C P Alliance
298
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Posted - 2013.04.09 11:29:00 -
[607] - Quote
Hi again Gallente friends!
We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.
Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.
Thanks again for the input! |
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Andreus Ixiris
Mixed Metaphor
2427
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Posted - 2013.04.09 11:29:00 -
[608] - Quote
Bouh Revetoile wrote:I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. People use the term "fear of change" as if it's meant to be some terrible character flaw. No, it isn't - sometimes the fear of certain changes is perfectly justified, especially if they're bad changes, and people have spent the last 40-ish pages explaining precisely why these are bad changes.
Yeah, we're afraid of CCP making these changes. They'll give us even less reason to use Gallente battleships. Mane 614
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Prometheus Exenthal
mnemonic.
533
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Posted - 2013.04.09 11:29:00 -
[609] - Quote
Askulf Joringer wrote:As for your comment about only seeing a Domi once fit with guns since 2006, you are either lying or again going full ******. Please start linking me fits people use, outside of gank setups, that effectively utilize the large gun bonus on the Dominix The new drone bonus is not only better for PVE+PVP, but you aren't losing the turret hardpoints. So you can have your cake and eat it too.
Askulf Joringer wrote:Prometheus Exenthal wrote: The Hyperion has all of those things, and with 5 mids you can triple rep (LAR/LAR/LAAR) which results in a bigger active tank AND more hp & dps than a Mael/Rokh.
Stop using eft as your end all be all of ship evaluation, tripple rep hyperion uses electron blasters, aka your damage application is actually far less than a maelstrom loaded with gyros and TE. Dual xl asb Maelstrom also is more or less immune to cap, Hyperion is not. With the inevitable spam of OP Geddon Cheese in the near future, I don't see how a tripple rep Hyperion will be better than a maelstrom for almost anything. In conclusion, go back to failheap prom, your badness is not wanted here.
A couple things to get out of the way first; Maelstroms are much less mobile than any Gallente BS, which means tackle range isn't necessarily a limitation. Maelstroms are used in fleets because of their ALPHA, not because of their incredible tanking ability.
Yes, dual (or triple for overlap/duration) XLASB Maelstroms are immune to cap. Yes, the Hyperion (or any other non-minmatar bs) is afraid of cap warfare.
I'm totally aware of that, but it isn't the reason why I'd prefer a HP reduction with the 757 layout. This is supposed to be a tiericide, meaning the ships should be within certain performance boundaries.
If you keep the hitpoint level as it stands, then the ships is head and shoulders above every other BS.
Range issues aside, it would have (by far) the biggest unaided active tank (this isn't triple rep), the biggest passive tank, & the most dps (on paper). That completely negates the new Mega (which looks great btw) and further gives passive tanking Hyps the edge.
Maybe my proposed reductions are a bit off, but that's what testing is for. If you're going to give a ship a bonus to tanking (a la Maelstrom), then you'd better be making active tanking the more appealing method.
If you're not cool with that, keep talking smack behind your alt -áwww.promsrage.com |
Tennessee Jack
Blac-x
37
|
Posted - 2013.04.09 11:33:00 -
[610] - Quote
Completely redo the slot layout of the mega and the Hyperion
Hyperion should hit 8 lows 5 mid 6 high
Mega 7 lows 6 high 6 mids
Total overhaul of slot layout.
Dunno but that'd help the tank out allot |
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Seishi Maru
doMAL S.A.
54
|
Posted - 2013.04.09 11:34:00 -
[611] - Quote
CCP Rise wrote:Hi again Gallente friends!
We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.
Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.
Thanks again for the input!
Seems you have been answersign only this thread. Are you guys covering the other threads equaly? |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
601
|
Posted - 2013.04.09 11:35:00 -
[612] - Quote
Megathron: 8 turrets, 8-4-7 layout, retain damage and tracking bonus. Use as generic gank platform or fleet rail BS, with lesser tank but superior close-range applied DPS, relative to the Rokh.
Hyperion: 7 turrets, 7-5-7 layout, 7.5% bonuses to damage and local rep amount. Five meds enables dual cap booster for viable active armour tank, assisted by greater turret cap efficiency, while also retaining full gank shield option.
Dominix. Tweak fittings.
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CCP Rise
C C P C C P Alliance
298
|
Posted - 2013.04.09 11:35:00 -
[613] - Quote
Quote:Seems you have been answersign only this thread. Are you guys covering the other threads equaly?
I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big. |
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Sabriz Adoudel
Resurgent Threat
190
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Posted - 2013.04.09 11:37:00 -
[614] - Quote
Count me as another person that really appreciates the Dominix's ability to do obscene DPS with blasters and drones together on a webbed (or double webbed) target.
At the moment, the Dominix runs on the basis of "Great drone damage; halfway decent blaster damage; solid active armor tank; solid buffer armor tank: Choose two". After the overhaul it loses option 2. '... you cannot reason with the mining bots, you cannot negotiate with them, you can only bring them judgement in the form of Navy Antimatter, turn their Mackinaws to salvage and dust, smartbomb their pods, and burn their Mining Link implants with sweet incense...'- The Gospel according to St James 315 |
Seishi Maru
doMAL S.A.
55
|
Posted - 2013.04.09 11:37:00 -
[615] - Quote
CCP Rise wrote:Quote:Seems you have been answersign only this thread. Are you guys covering the other threads equaly? I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.
Hint.. the minmatar one has a lot of rage as well. Just that the rage is UNIFORM therefore there are les sposts because there are no one defending the changes... so no much discussion |
baltec1
Bat Country
5879
|
Posted - 2013.04.09 11:38:00 -
[616] - Quote
CCP Rise wrote:Hi again Gallente friends!
We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.
Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.
Thanks again for the input!
Any chance of a sneek peek now? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
123
|
Posted - 2013.04.09 11:38:00 -
[617] - Quote
CCP Rise wrote:Hi again Gallente friends!
We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.
Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.
Thanks again for the input! You better bring back my versatile Dominix, or I'll hit your jaw right through the monitor. Seriously, sentry drones are too strong compared to other drone types. No need to emphasize their strength even futher. |
Uppsy Daisy
24th Imperial Crusade Amarr Empire
166
|
Posted - 2013.04.09 11:38:00 -
[618] - Quote
CCP Rise wrote:Hi again Gallente friends!
We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.
Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.
Thanks again for the input!
Keep up the good work, especially the parts where you include your vision of why you are making changes.
Your job will get depressing. But keep at it, ignore the haters, you are doing great so far.
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Bouh Revetoile
TIPIAKS
269
|
Posted - 2013.04.09 11:39:00 -
[619] - Quote
Askulf Joringer wrote:It's not quite that simple... The complaints arise from the overall effect they will have on the niche rolls of each ship. Despite what the baddies have said, the Hyperion does not work as a dual rep ship w/o the usage of two cap boosters which is why the complaints about the loss of a mid are so prevelant. At the same time the loss of a low on the mega (even with the increase dps from a Rof bonus) combined with the loss of a heavy drone has a negative impact on the dps capability of a plated Megathron.
Oversimplifying the complaints into (fear of change) is honestly a slight against the people who have explained the reason behind their negative feedback. I'd suggest opening your eyes and reading into the responses next time. I saw some Hyperion work with only one cap booster. What should I believe ? What I saw, or what narrow-minded children here complain about ?
As you said, it's not that simple, but the biggest problem, looking at all the complaints, is that people only look at their tiny niche with a very narrow point of view, blinkers and absolutely zero openmindness about the possibilities these changes open. Reactions to the Dominix and the Megathron say quite a lot about this in fact.
Lookinng at the changes, Hyperion and Megathron kind of swap their original roles, but people don't care : Hyperion does not exists to them because of "useless" armor rep bonus, and their beloved Megathron supposedly died, whereas none of these assesrtion hold any bit of truth, and if you actually read the comments, yould see it. |
Andreus Ixiris
Mixed Metaphor
2429
|
Posted - 2013.04.09 11:41:00 -
[620] - Quote
To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoints on the base model. Unless the ship was actively remodelled at the same time as the stats change, they can't get rid of guns or hardpoints. Mane 614
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Benjamin Hamburg
SnaiLs aNd FroGs
9
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Posted - 2013.04.09 11:43:00 -
[621] - Quote
CCP I'm not sure how I must react to these possible change.
Gallente BS, on the contrary of other races, have bonuses who rely on feature that need to be revamped and reworked on like active tanking and drones.
If you specialize these ships with those feature without revamping them on the first time, you will end up with a problem later.
Every other racial BS can do better than gallente one, and even after the change, the perfect example is the Armaguedon. Forget about the neuting Domi, now the Guedon have bonus to neutralizer! Seriously, nobody care about trakcing and drone optimal since drones boat are rarely use in fleet, small gang and PVE (drone get aggro now).
Anyway, my feedback on this is that Gallente BS werent competing against other racial BS and will not compete in any fashion possible after these change are applied.
Every other race have a line battleship able to do fleet work, except Gallente. What Gallente need on their hull is a falloff bonus, so I guess you could remove the tracking bonus of the Mega and put a 10% bonus to falloff or something simillar.
Fix drones mechanics, fix active tanking or give a 3rd bonus on active tanked ship. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
601
|
Posted - 2013.04.09 11:44:00 -
[622] - Quote
Andreus Ixiris wrote:To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoints on the base model. Unless the ship was actively remodelled at the same time as the stats change, they can't get rid of guns or hardpoints.
Once upon a time, I fitted seven guns to a Hyperion and undocked. It was fine, the server didn't crash and Eve didn't die, although I did feel that I was flying a badly-fit ship.
Removing a turret from the Hyperion is trivial. |
Prometheus Exenthal
mnemonic.
533
|
Posted - 2013.04.09 11:45:00 -
[623] - Quote
Sabriz Adoudel wrote:Count me as another person that really appreciates the Dominix's ability to do obscene DPS with blasters and drones together on a webbed (or double webbed) target.
At the moment, the Dominix runs on the basis of "Great drone damage; halfway decent blaster damage; solid active armor tank; solid buffer armor tank: Choose two". After the overhaul it loses option 2.
The actual damage lost from the lack of bonus isn't that enormous (something like 200dps or 15%). You're still looking at a 1300+dps capable ship. -áwww.promsrage.com |
Kenrailae
Starwinders SCUM.
8
|
Posted - 2013.04.09 11:49:00 -
[624] - Quote
baltec1 wrote:Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others"). In the case of the mega, we can lose a high slot for that mid.
Trading that High would be a better trade IMO. I'm just wondering how this change will lean toward shield gank mega's supported by Scythe's as station gamers :/ |
Roime
Shiva Furnace
2470
|
Posted - 2013.04.09 11:51:00 -
[625] - Quote
Prometheus Exenthal wrote:
THE DOMINIX I don't see what the complaints are about. I've been playing this game since 2006, and I can probably count on one hand, the number of times I've seen a Dominix (other than my own) sporting a full rack of large guns. One or two may be a bit more common, but for the vast majority of players, medium guns and/or neutralizers are used. The proposed changes will not change how most players use this ship. They will improve upon the ships drone-use abilities, at the cost of losing a potential (and awful) high dps setup. It's a good change.
Ok, the suggested change gives the Domi two Omnidirectional Tracking Link IIs for free, which is not a bad thing. It frees midslots for more utility or Omnis. MJD tactics could benefit from this, it seems to be fairly easy to project 581dps out to MJD range and fit all the required DLAs and sebos.
Question remains why would anyone fly a neut Domi in the summer, when the Geddon gets a bonus to neut range, can fit more heavy neuts with better tank and same drone dps?
However issues with drones are not optimal or tracking, they are UI, sig radius, EHP, chase/orbit mechanism, AI and sentry scoop range. These were the things that were supposed to be fixed.
Quote: THE HYPERION To me, this is the only *bad* change. That's not to say the ship is bad with these changes, but more that is loses its character. The Hyp is known for two things; its damage output and its huge active tank. The proposed changes remove one or the other, unless you wish to lose mobility. What being done here is they have given you the option to add the amount of ehp that you potentially could have gained from a second rep. This isn't terrible, but it goes against what the Hyperion has always been known for (active tanking).
The Hyperion is best when using multiple reps. That simply isn't feasible without 2 cap injectors, and dropping tackle (or propulsion) seriously limits the ships own ability to apply damage without assistance. The Rokh & Maelstrom do not have this issue, and the Abaddon is different style of ship entirely.
To me, the best solution for the Hyperion is also the simplest. - First, give back the 5th mid slot - Second, remove a high slot - Third, allow it to field 5 heavy drones - Reduce the base armor from 8000 (base) down to ~5500 - *maybe* increase tank bonus to 10%
This would result in a 7/5/7 + 125/125 situation, which would be ideal. The 7th low allows players to either regain that extra bit of armor now lost, OR field damage/resists/rep to take advantage of the ships bonuses. The difference between flying a Hyperion over a new Mega is that the Mega becomes the guerilla fighter, and the Hyperion remains the front-line brawler.
+1, good suggestions. (I don't agree that Hype is known for it's damage output, it does barely passable dps in active setups and with terrible application)
[/quote] THE MEGATHRON The level of complaining here is perplexing. Players have been begging for a way to make BS more viable ships for roaming around, yet when they're given what want they don't recognize it. The new Megathron (and Tempest by association) is a boss.
I understand that MANY of you (if not the majority) use the Mega as a fully plated low-sec gatecamping machine, and you *could* still do that. But why would you? The Hyperion would now be the same price and does the job better (even in the Megas current state). Like the Tempest, the new Megathron is one step closer to becoming a roamers DREAM battleship.
For both the Tempest/Mega that get fit with shields, you now have a mobile battleship capable of countering Tornados/Megathrons, while possessing far greater defenses.
For both the Mega/Tempest that get fit with armor, you now have a durable ship with good hp that can abuse AARs & MJDs. Get in a fight, kill/neut out ships with scramblers, then MJD away when things get hairy (MJD are unaffected by LR points & bubbles). There is quite literally nothing wrong with this thing, and I think the negative light it's getting is mostly caused by a narrow field of vision. [/quote]
These roaming battleships have a massive sig, no means of holding range and are still much slower, worse scan res and with increased cap consumption of the blasters, Mega needs the 5th mid for a cap booster, leaving the shield fit with ~73K EHP. For a ship that gets scrammed and close orbited to death by T1 cruisers with TDs, that's not a lot of tank.
Suggested Mega has **** all tank in either shield or armor fit, both base values are massively lower than what the Tempest sports. And it's still slow.
-á- All I really wanted was to build a castle among the stars - |
Omnathious Deninard
Extrinsic Operations
823
|
Posted - 2013.04.09 11:53:00 -
[626] - Quote
Sinzor Aumer wrote:CCP Rise wrote:Hi again Gallente friends!
We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.
Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.
Thanks again for the input! You better bring back my versatile Dominix, or I'll hit your jaw right through the monitor. Seriously, sentry drones are too strong compared to other drone types. No need to emphasize their strength even futher. It is just as versatile now as it was before, the tracking will help with heavy drones now too. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
0
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Posted - 2013.04.09 11:53:00 -
[627] - Quote
I just make a short assesment of what i think of the changes so far.
Megathron interesting changes which i dont mind but give her more cap. Hyperion i would give her probably 3% damage and tracking + 7,5% - 10% armor rep boni. Dominix pls give her the drone range, tracking and drone-mwd-speed boni. |
Kagura Nikon
Mentally Assured Destruction Whores in space
76
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Posted - 2013.04.09 11:55:00 -
[628] - Quote
I really hope that CCP RISe and CCP fozzie are not planning on changing only the gallente proposals. There has been even more uproar and negation on minmatar thread and the amarr thread is more or less divided, with some observations of the violation of gallente roels with the geddon. The only ones more or less happy are the caldari. |
The Bazzalisk
Acerbus Vindictum Stealth Wear Inc.
25
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Posted - 2013.04.09 11:58:00 -
[629] - Quote
CCP Rise wrote:Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need. I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast.
So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap. |
Afandi
Otbor Chereshka GaNg BaNg TeAm
7
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Posted - 2013.04.09 11:59:00 -
[630] - Quote
CCP Rise, I really like that you read the feedback. I was going to say, Zoidberg-style, that "You are bad and you should feel bad. Go back to being Kil2.", but I'll wait to see the new proposals.
As a whole, I do not like the changes on all three ships.
Hyperion - goes either cap dead (1 booster + probable enemy neuts + blaster energy consumption) or unable to hit targets and eventually DIAF-ing. Megathron - loses cap stability (because of RoF), loses damage because of reduced bandwidth and loses active tanking capabilty (which is a so-so change, since it had better tank than the Hyperion, which is supposed to have better). Dominix - loses damage. Drones can be destroyed, guns cannot. Besides, we have plenty of midslots for tracking modules/webs.
Please, redesign all changes. |
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