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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Rise
C C P C C P Alliance
197
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Posted - 2013.04.08 14:24:00 -
[1] - Quote
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, so I'm going to lay out our overall tiericide and balance principles at the top of each race's thread, and also provide ship-by-ship explanation. I encourage you to read both before hitting the caps lock key, you may find answers to some of your questions and concerns.
Tiericide - Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which wonGÇÖt change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.
Exciting roles for every ship and every race - One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.
I am breaking the post into four, by race, with the hope of isolating feedback. We look forward to hearing what you all have to say.
Without further ado:
MINMATAR
Maelstrom:
Like most of the other former tier 3s, the Maelstrom is very healthy in its current form and will not be changing.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7.5% bonus to Shield Boost Amount
Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers Fittings: 21000 PWG, 640 CPU Defense (shields / armor / hull) : 8000 / 7500 / 700 Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s Drones (bandwidth / bay): 100 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7 Sensor strength: 21 Ladar Sensor Strength Signature radius: 460
Tempest:
The tempest is a survivor. While its rarely seemed dominant, it consistently finds a place in the ever-evolving meta, and so we saw no reason to make drastic changes. It will be grouped as 'combat' and therefor receives a slight powergrid increase, substantial hitpoint increase, and several other minor adjustments. It will still function somewhere between attack and combat as it always has, and we're happy with that.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 550 CPU Defense (shields / armor / hull) : 7800(+846) / 7800(+1589) / 7100(+459) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 103300000 / 17.18s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 440(+80)
Typhoon:
The flying garbage can is a very special ship. It seems to be very fondly regarded by most eve pilots, despite prohibitive skill point demands and minimal rewards. Our redesign here aims to honor the spirit of the typhoon while also providing a more focused base that will hopefully lead to more actual application.
It will lose the split weapon bonus (as all tech 1 ships have as part of the tiericide initiative) and will replace the projectile bonus with a missile explosion velocity bonus. Along with the addition of 6th launcher, the Typhoon will now be a very formidable damage dealer. Utility has always been one of the Typhoon's strong points, and it will be sacrificing some of this utility to take on such a strong attack role GÇô this is a point for which we are paying close attention to your feedback.
While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If youGÇÖre one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance.
It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2) Fittings: 12500 PWG, 640 CPU(+40) Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 19 Ladar Sensor Strength(+1) Signature radius: 350(+30) |
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Mariner6
Agony Unleashed Agony Empire
114
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Posted - 2013.04.08 14:33:00 -
[2] - Quote
First!
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Benito Arias
Lutinari Syndicate Electus Matari
7
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Posted - 2013.04.08 14:35:00 -
[3] - Quote
Why signature increase on the Tempest? |
Mina Sebiestar
Mactabilis Simplex Cursus
301
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Posted - 2013.04.08 14:44:00 -
[4] - Quote
bye bye typhoon...why is tempest sig largest now? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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StarFleetCommander
V0LTA Verge of Collapse
136
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Posted - 2013.04.08 14:44:00 -
[5] - Quote
phoon changes i like |
Steve Ronuken
Fuzzwork Enterprises
1278
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Posted - 2013.04.08 14:45:00 -
[6] - Quote
Quote:Drones (bandwidth / bay): 100(-125) / 100(-75)
WTB Typhoon with 225 bandwidth. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |
Magic Crisp
Amarrian Micro Devices Yulai Federation
67
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Posted - 2013.04.08 14:45:00 -
[7] - Quote
Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Regarding the tempest, you've changed the capacitor capacity, but not the recharge time. Doesn't that alter the peak recharge value?
From odessy i'll probablyfly a geddon instead of a phoon, not much of a fun of these new everything-should-be-caldarized mania. |
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CCP Rise
C C P C C P Alliance
198
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Posted - 2013.04.08 14:45:00 -
[8] - Quote
Fixed the tempest sig to 420 (the number I actually have in the database), must have been a typo.
It did come up some to bring it more inline with the rest of the combat BS |
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Entity
X-Factor Industries Synthetic Existence
361
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Posted - 2013.04.08 14:49:00 -
[9] - Quote
How will this affect the Tempest Tribal Issue? GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Benito Arias
Lutinari Syndicate Electus Matari
7
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Posted - 2013.04.08 14:52:00 -
[10] - Quote
CCP Rise wrote:Fixed the tempest sig to 420 (the number I actually have in the database), must have been a typo.
It did come up some to bring it more inline with the rest of the combat BS But you have made it the largest of all attack gunboats. And it's a Minmatar ship. |
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Logan Fyreite
Stimulus Rote Kapelle
26
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Posted - 2013.04.08 14:52:00 -
[11] - Quote
Why such the heavy handed nerf to the Typhoon drone bay? |
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CCP Rise
C C P C C P Alliance
200
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Posted - 2013.04.08 14:53:00 -
[12] - Quote
Quote:But you have made it the largest of all attack gunboats. And it's a Minmatar ship
It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig.
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CCP Fozzie
C C P C C P Alliance
5145
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Posted - 2013.04.08 14:53:00 -
[13] - Quote
Magic Crisp wrote:Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Tsubutai
Blue Republic RvB - BLUE Republic
183
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Posted - 2013.04.08 14:57:00 -
[14] - Quote
I like the look of that phoon. |
Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
475
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Posted - 2013.04.08 14:58:00 -
[15] - Quote
Typhoon had 5 launchers/turrets before, not 4.
With that said, assuming torps/cruise get changed in the summer too, I think this will be a hilariously fun boat to fly. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
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Posted - 2013.04.08 15:02:00 -
[16] - Quote
Maelstrom has way too much powergrid. I know people like to be able to fit things, but you aren't supposed to just be able to fit everything you'd ever want (lol beam lasers). |
Benito Arias
Lutinari Syndicate Electus Matari
9
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Posted - 2013.04.08 15:06:00 -
[17] - Quote
CCP Rise wrote: It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig.
Minmatar attack BS is a missile boat. Oooh kay. So 15% increase in raw HP justifies 15% signature increase? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
118
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Posted - 2013.04.08 15:07:00 -
[18] - Quote
Goodbye tiers, hello pigeon holes. Where is dislike button? |
SMT008
SnaiLs aNd FroGs
531
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Posted - 2013.04.08 15:13:00 -
[19] - Quote
This rebalanced Typhoon looks good.
Torps/Cruise will still need some love, but in their current state and on this modified Typhoon, it should be workable.
The rebalanced Tempest is good. The current Tempest is already a very good shield platform (Even if it's going through tough times against tier 3s) and will become even better.
Armor Tempests are getting more breathing space with the PWG buff, good job. |
Krell Kroenen
Miners In Possession
131
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Posted - 2013.04.08 15:14:00 -
[20] - Quote
So the only attack BB is going to be a missile boat. I am not saying that the new phoon isn't going to be decent. I just don't like projectiles being omitted out of a whole subclass of ships when it is the signature weapon of the race.
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Marcel Devereux
Aideron Robotics
209
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Posted - 2013.04.08 15:15:00 -
[21] - Quote
How about switch the Tempest to be the attack BS rather than the Typhoon? It would be nice to have a projectile/missile combat ship and a projectile attack rather than having two projectile combat. It would also fit with the Gallente and Amarr who both get a turret and drone combat ship and a turret based attack ship. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
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Posted - 2013.04.08 15:20:00 -
[22] - Quote
i dont think the phoons mass has changed at all... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Deerin
Murientor Tribe Defiant Legacy
77
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Posted - 2013.04.08 15:21:00 -
[23] - Quote
::tears roll::
Will miss you old phoon with a lot of utility.
::sniff::
We'll we are minmatar. We'll adapt somehow.
::tears keep rolling::
Can't stop them dammit.
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
10
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Posted - 2013.04.08 15:22:00 -
[24] - Quote
CCP Rise wrote:
Typhoon: Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75)
the shields and armor HP currently is 5489 / 6211 , something odd~~~ the current value of mass is also 103,600,000, should it be 101,600,000 ? drone : should be 100(-25) / 100(-75) |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
128
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Posted - 2013.04.08 15:23:00 -
[25] - Quote
Tempest was already the best skirmish BS, looks almost OP now. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
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Posted - 2013.04.08 15:26:00 -
[26] - Quote
LOL with all these typos CCP...... its a shame you have made the phoon more shield based than armour as it had a useful role being armour tanked compared to the raven and offered the raven its own niche as the missile shield tanker i think the raven looks a bit sad now missile velocity on cruises is a waste of a bonus compared to a tracking bonus like the phoon gets 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
fukier
883
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Posted - 2013.04.08 15:26:00 -
[27] - Quote
Quote:It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
oh thank g-d! At the end of the game both the pawn and the Queen go in the same box. |
fukier
883
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Posted - 2013.04.08 15:29:00 -
[28] - Quote
Quote:Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+1) Fittings: 12500 PWG, 640 CPU(+40) Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 19 Ladar Sensor Strength(+1) Signature radius: 350(+30)
FYP
Phoon is only gaining one launcher not two. At the end of the game both the pawn and the Queen go in the same box. |
Althiare
Posthuman Society 10110001100111101000
2
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Posted - 2013.04.08 15:29:00 -
[29] - Quote
Good to see some rebalancing. |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
11
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Posted - 2013.04.08 15:36:00 -
[30] - Quote
CCP Rise wrote:
Typhoon:
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
should we keep the turret slot for phoon so we can push up the DPS even no damage bonus? instead of no more turrets can be fit on phoon. |
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