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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Ytterbium
C C P C C P Alliance
1792
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Posted - 2013.04.10 16:50:00 -
[1] - Quote
As mentioned in the relevant Dev Blog, we are planning on iterating on Navy ships for Odyssey. We are also introducing Navy versions of Combat battlecruisers.
We need to be careful with these as some of the hulls are already quite strong on their own and last thing we want is to introduce even more powerful versions of those.
Below is a direct copy / paste of what has been announced in the Blog for discussion purposes. You will notice the skill requirements match the new split up variations as explained here.
HARBINGER NAVY ISSUE
We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.
GÇó Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level GÇó Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers GÇó Fittings: 1495 PWG, 410 CPU GÇó Defense (shields / armor / hull) : 4500 / 7500 / 6750 GÇó Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 210 / 6 GÇó Sensor strength: 21 Radar GÇó Signature radius: 270
DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / armor / hull) :7875 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
BRUTIX NAVY ISSUE
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
GÇó Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level GÇó Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers GÇó Fittings: 1235 PWG, 455 CPU GÇó Defense (shields / armor / hull): 5250 / 6750 / 7125 GÇó Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 GÇó Sensor strength: 22 Magnetometric GÇó Signature radius: 305
HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
ACQUISITION METHODS
GÇó Regular corporation LP stores, blueprint offer: 250,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC) GÇó Regular corporation LP stores, built ship offer: 300,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips GÇó FW Loyalty Point stores, blueprint offer: for 125,000 LPs plus 10m ISK for 1 run BPC GÇó FW Loyalty Point Stores, built ship offer: 125,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips |
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Deerin
Murientor Tribe Defiant Legacy
87
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Posted - 2013.04.10 16:52:00 -
[2] - Quote
first? |
DeadRow
Utopian Research I.E.L. Suddenly Spaceships.
91
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Posted - 2013.04.10 16:55:00 -
[3] - Quote
dat Drake
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Stan'din
Incursion Squad Punkz 'n Monkeys
73
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Posted - 2013.04.10 16:55:00 -
[4] - Quote
Arise Drake navy issue, King of the battlecruisers Your about as much use as a condom dispenser in the Vatican. |
Qaidan Alenko
State War Academy Caldari State
3251
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Posted - 2013.04.10 16:55:00 -
[5] - Quote
second Edit: Damn.. not second Go ahead... Get your-áWham on!!! |
Schmata Bastanold
Silver Octopus Infernal Octopus
692
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Posted - 2013.04.10 16:56:00 -
[6] - Quote
I am terrible at this game but... dat FI cane... is it our old beloved cane we used to cause whine threads with in the past? :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Shang Fei
The Illuminatii Mildly Intoxicated
49
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Posted - 2013.04.10 16:58:00 -
[7] - Quote
The Link on the Devblog doesn't properly link to this thread FYI.
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Qaidan Alenko
State War Academy Caldari State
3254
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Posted - 2013.04.10 16:59:00 -
[8] - Quote
Yes... "Dat Drake".. loking good, I just wish Caldari Navy skins were not so... so, diseased looking. Go ahead... Get your-áWham on!!! |
Jureth22
Mind Games. Suddenly Spaceships.
16
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Posted - 2013.04.10 16:59:00 -
[9] - Quote
but why brutix and not myrmidon? |
GallowsCalibrator
GoonWaffe Goonswarm Federation
253
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Posted - 2013.04.10 17:01:00 -
[10] - Quote
8 launchers. 8 LAUNCHERS. |
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Adam Junior
Jester Syndicate WHY so Seri0Us
150
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Posted - 2013.04.10 17:02:00 -
[11] - Quote
Seriously? No navy Myrms?
Grim. |
Kobea Thris
Inquisition FiS Division Surely You're Joking
8
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Posted - 2013.04.10 17:02:00 -
[12] - Quote
I understand why the Brutix was done instead of the Myrmidon, since there isn't much room for another navy drone boat next to the Navy Vexor, but any chance of actually making a Navy Myrmidon, just with the above listed stats, we've seen screenshots of the skin, and it already has 6 turret slots anyway. Eve could use more vertical. |
David Kir
Pixel Navigators Hostile Work Environment.
11
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Posted - 2013.04.10 17:03:00 -
[13] - Quote
"Like the sweet, yummy sugar and cherry frosting on that desert you are about to eat, we decided to introduce navy variants of the Combat battlecruisers to fill the gap between Navy Cruisers and Navy Battleships."
Does that mean Pirate Battlecruisers?
Does it?
Please, tell me it does.
|
Lina Theist
Rosendal Research and Development
1
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Posted - 2013.04.10 17:03:00 -
[14] - Quote
Where's my ferox? Going to miss the 5% resists on the drake though. |
X Gallentius
Justified Chaos
1252
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Posted - 2013.04.10 17:04:00 -
[15] - Quote
Jureth22 wrote:but why brutix and not myrmidon? Because we finally have our dps + tracking BC for fleets! |
SMT008
SnaiLs aNd FroGs
552
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Posted - 2013.04.10 17:04:00 -
[16] - Quote
I can already see newly bought PermaMWD GoonNavyDrakes flying around.
Looks like I took a too heavy dose of BALANCING today. |
Jureth22
Mind Games. Suddenly Spaceships.
16
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Posted - 2013.04.10 17:05:00 -
[17] - Quote
Jureth22 wrote:but why brutix and not myrmidon?
also,why are they just remakes of the old bc`s in a new paint? |
Resgo
SniggWaffe YOUR VOTES DON'T COUNT
0
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Posted - 2013.04.10 17:10:00 -
[18] - Quote
With the Drake's new velocity bonus for its missiles shouldn't the targeting range have gotten bumped up to like 75 or 80km? |
Heribeck Weathers
The Executioners Capital Punishment.
35
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Posted - 2013.04.10 17:10:00 -
[19] - Quote
Ok so the fleet Cain is our old Cain with NO new flavor, and no tracking bonus like ALL three other navy BCs? For gods sake give it a 7th gun, take away the damage bonus and then give it a tracking bonus. The rest look Awsome, I welcome our new navy Drake overloards |
Mioelnir
Cataclysm Enterprises
99
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Posted - 2013.04.10 17:15:00 -
[20] - Quote
I joked about caldari simply getting their old drake back. Now I look at the hurricane and feel karma passing by. |
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Sahriah BloodStone
The Takmahl Syndicate
1
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Posted - 2013.04.10 17:18:00 -
[21] - Quote
Can you tell us why you chose the brutix instead of the myrm? The brutix already has the Eos and astarte. I know the myrms a drone boat, but come on, that really sucks :( I dont mind if you give it hybrid weaps instead of drones for the navy version, just give the gallente the same hull treatment :( |
Ethan Revenant
Adhocracy Incorporated Adhocracy
51
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Posted - 2013.04.10 17:20:00 -
[22] - Quote
Hello, NI Harbinger. I think we're going to be good friends. |
Mr Hyde113
Mind Games. Suddenly Spaceships.
49
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Posted - 2013.04.10 17:23:00 -
[23] - Quote
CCP Ytterbium wrote:
HARBINGER NAVY ISSUE
We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.
GÇó Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level GÇó Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers
BRUTIX NAVY ISSUE
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
GÇó Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level GÇó Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers
CCP Officially hates Amarr.
No Amarr BS has 8 lows. Megathron now has 8 lows.
Navy Brutix has 7/4/7, Navy Harb 7/5/6
Whats next? Abaddon with 8 Mids?
GG
|
Jon Joringer
Zero-K
24
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Posted - 2013.04.10 17:24:00 -
[24] - Quote
The Navy Brutix and Nay Harbinger both have a 7.5% per level tracking bonus. The Navy Drake has what is basically a 'tracking' bonus for missiles (5% explosion radius). It seems like these hulls are in favor of being more flexible and more able to apply their dps. Why then does the Fleet Hurricane get the shaft here? I realize it's the old Hurricane more or less, but I'd be in favor of dropping one of its bonuses in return for a tracking bonus like the other Navy Battlecruisers (also like the Fleet Stabber and Fleet Firetail). It would have lower dps than its standard counter part, but be more flexible and able to apply that dps. |
Jon Joringer
Zero-K
24
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Posted - 2013.04.10 17:26:00 -
[25] - Quote
Jon Joringer wrote:The Navy Brutix and Nay Harbinger both have a 7.5% per level tracking bonus. The Navy Drake has what is basically a 'tracking' bonus for missiles (5% explosion radius). It seems like these hulls are in favor of being more flexible and more able to apply their dps. Why then does the Fleet Hurricane get the shaft here? I realize it's the old Hurricane more or less, but I'd be in favor of dropping one of its bonuses in return for a tracking bonus like the other Navy Battlecruisers (also like the Fleet Stabber and Fleet Firetail). It would have lower dps than its standard counter part, but be more flexible and able to apply that dps.
Otherwise, I'm looking forward to cashing in some LP for these. |
May Wanderdriven
EVE University Ivy League
4
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Posted - 2013.04.10 17:35:00 -
[26] - Quote
Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr? |
ElQuirko
Jester Syndicate WHY so Seri0Us
1260
|
Posted - 2013.04.10 17:35:00 -
[27] - Quote
Stan'din wrote: Arise Drake navy issue, King of the battlecruisers
Noap. Bow down to the Harbinger of ultimate WHAAAAAT. Plus the Brutix looks pretty sweet. Save the Domi model! Spacewhales should be preserved. |
Catherine Laartii
Providence Guard Templis Dragonaors
2
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Posted - 2013.04.10 17:35:00 -
[28] - Quote
CCP Ytterbium wrote:
HARBINGER NAVY ISSUE
We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.
GÇó Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level GÇó Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers GÇó Fittings: 1495 PWG, 410 CPU GÇó Defense (shields / armor / hull) : 4500 / 7500 / 6750 GÇó Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 210 / 6 GÇó Sensor strength: 21 Radar GÇó Signature radius: 270
DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / armor / hull) :7875 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
BRUTIX NAVY ISSUE
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
GÇó Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level GÇó Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers GÇó Fittings: 1235 PWG, 455 CPU GÇó Defense (shields / armor / hull): 5250 / 6750 / 7125 GÇó Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 GÇó Sensor strength: 22 Magnetometric GÇó Signature radius: 305
HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
@ navy harb: Shield harbies AWAYYYY
@ navy brutix: looking forward to seeing how the new pocket Megathron performs in the warzone
@ navy drake: "It was as if a million frogs all cried out at once, and were silenced."
@ navy cane: Awww I see what you did there. :3 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
167
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Posted - 2013.04.10 17:38:00 -
[29] - Quote
Unsubbing all accounts and uninstalling. |
Catherine Laartii
Providence Guard Templis Dragonaors
2
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Posted - 2013.04.10 17:42:00 -
[30] - Quote
May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?
Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question.
Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats. |
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