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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kagura Nikon
Mentally Assured Destruction Whores in space
184
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Posted - 2013.04.24 15:22:00 -
[391] - Quote
Sergeant Acht Scultz wrote:That Drake makes me say "jesus christ this thing is crazy"
Awesome slot layout, number of hard points etc etc.
Harby looks fine, can even get a nice gankalol shield tank fit !!
That Cane!!! -I don't understand why some are crying about, 6 autocanons+2 HAM launchers with good skills and a bit of testing that thing will most probably be able to dish and apply huge amounts of dps while having a heck of a tank be ti armor or cookie cutter shield. Hell even if you put 2 neuts instead of 2 launchers this Cane is really fecking awesome (without missile support+spec skills don't even think about it). For those saying it's only the old Cane, well the "old" cane was clearly OP and did never deserved the standard flag but the "winmatar" one, believe me or not I've flow lots of them and I'm very happy with the new T1 cane is in line with the other ones.
I'm fine with these 3 above, however I'm a little bit disappointed Brutix didn't got a 7th turret but I can perfectly understand also the 10% ROF on 6 guns is a higher dps bonus than 5% on 7 turrets, I'm just doing my childish thing "me wants"
4 mids is ok, prop tackle and cap injector to support local reps or add some other stuff like double web or ewar like tracking disruptor or even sebo for sniping fits -lol snipe with it before med rails get a big dps ass kick
7 lows is perfect for either local tanking or buffer fits on this ship size and on top, 50M3 of Drones is fantastic, offers options for dps ewar or even light logisitcs, really good imho
Overall this seems quite reasonable as new Navy ships and bonus, not completely op nor sub, they all seem interesting but I might be missing something.
NB: erm, Fozzie? -do you think there's something you can do about med rails or do you think after internal testing this rof bonus change instead of dmg will make them better?
check the fittings. The cane got its hiugh slot back but not the PG. Its ALMOST impossible to fit 2 neuts without gimping yourself completely. |
Andy Landen
Air Initiative Mercenaries
118
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Posted - 2013.04.25 06:18:00 -
[392] - Quote
I still want to see a Navy Myrm. Hybrid optimal and falloff range remains a serious issue, especially compared to the other turret types. Add a drone control range bonus to it as well. It is ok to have more than a few good drone boats, especially when there are no good T1 drone boats besides the domi, which has no range bonus. |
Beaver Retriever
Science and Trade Institute Caldari State
59
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Posted - 2013.04.25 10:47:00 -
[393] - Quote
CCP Ytterbium wrote:
Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
I disagree here. There's nothing that says a Myrmidon Navy Issue has to be a drone ship (and it shouldn't be).
The Augoror Navy Issue is hardly a logistics ship, for example.
A hybrid-based Myrmidon Navy Issue would actually be really cool. |
Drunken Bum
130
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Posted - 2013.04.26 01:43:00 -
[394] - Quote
So they havent come to their senses and they still plan on releasing these huh. Releasing a bunch of poorly thought out hulls is exactly the right direction this game needs while you guys do ship rebalancing. GJ. Spare some change?-á |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
627
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Posted - 2013.04.26 06:55:00 -
[395] - Quote
cheese monkey wrote:...Harb is going to be the new SFI ... but insanely more powerful. Goodbye frigates... How do you figure, the smallest bore medium pulse has 10-15% worse tracking than the largest bore autocannon .. the kicker is the five mids, that is what will make people die in droves. Full tackle, injector, prop and still a slot open .. fitting is irrelevant as you can boost grid/cpu with implants, rigs and mods. That fifth midslot makes it a shield gank ship, perfect fight control brawler, dampening kiter .. you name it. You shouldn't run because it has tracking, but because you have no idea what you are facing until death has you in his clammy grip!
Drunken Bum wrote:So they havent come to their senses and they still plan on releasing these huh. Releasing a bunch of poorly thought out hulls is exactly the right direction this game needs while you guys do ship rebalancing. GJ. What more would you like? They already have a hefty bump in EHP over vanilla BC and are just one slot short of th BS .. perhaps you were expecting stupidly OP hulls that could be blobbed ad nauseum by the owners of the FW alt farmers (*glances at null*).
If you just want OP BC's, then skip the navy hulls and wait patiently (yes, it is a word/concept) for the pirate BC's .. they are by definition a step up from navy and with navy being borderline ... |
Patric St Secheh
Bean-shidh The Nameless Alliance
0
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Posted - 2013.04.26 06:59:00 -
[396] - Quote
Vladimir Norkoff wrote: Errr.... You people do realize that this Navy Harb got an additional mid slot and more grid, right? So you can fit a cap booster in addition to your old fit. And last I checked, cap booster > no booster in PvP. So this is much much better than the cap bonus. But I'm sure if you whine and cry enough they can swap the tracking bonus for your old cap bonus, and then you can fit a tracking computer in the mid to get your tracking... :-/
Back in the day Ivy League actually taught players not to be complete idiots. What happened?
You are perfectly right - you are just the best income redistribution service man in all universe. Apologize for our blindness... |
Emily Jean McKenna
The Scope Gallente Federation
0
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Posted - 2013.04.26 08:11:00 -
[397] - Quote
X Gallentius wrote:cheese monkey wrote:The player base wants the Myrmidon Hull.
CCP wants the Brutix Hull.
Guess who will win?
One day CCP will realize who owns this game the hard way. I want the Brutix hull. Put the Myrm hull on the Eos. (Maybe there aren't enough high slots on the current Myrm hull graphics and that's why they went with the Brutix)
They went with the Brutix because the Myrm didnt exist when the Eos was made. |
Kaiden krios
Pator Tech School Minmatar Republic
0
|
Posted - 2013.04.26 16:06:00 -
[398] - Quote
Sorry to say but, the Hurricane is just my old Hurricane, but more expensive... and with other colors... When i dreamed with a Navy Version, i thought on something... better. |
X Gallentius
Justified Chaos
1340
|
Posted - 2013.04.26 16:31:00 -
[399] - Quote
Kaiden krios wrote:Sorry to say but, the Hurricane is just my old Hurricane, but more expensive... and with other colors... ... and lots more EHP.... |
Fade Azura
Clan Shadow Wolf Fatal Ascension
138
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Posted - 2013.04.26 19:10:00 -
[400] - Quote
the brutix with a tracking bonus instead of the rep bonus was a nice move. gj |
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Kaiden krios
Pator Tech School Minmatar Republic
0
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Posted - 2013.04.27 13:18:00 -
[401] - Quote
X Gallentius wrote:Kaiden krios wrote:Sorry to say but, the Hurricane is just my old Hurricane, but more expensive... and with other colors... ... and lots more EHP....
Still the same. |
Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
43
|
Posted - 2013.04.27 17:43:00 -
[402] - Quote
Ytterbium wrote:DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
Evelopedia wrote:DRAKE Standard ISSUE (Pre-Odyssey):
GÇó Caldari Battlecruiser skill bonuses: +5% Shield Resistance +5% Kinetic Dmg for HML and HAML per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 7 launchers GÇó Fittings: 850 PWG, 525 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 5469 / 1400 / 3906/ 3906 GÇó Capacitor (amount / recharge rate / cap per second): 2812.5/ 750s / 3.75 GÇó Mobility (max velocity / agility / mass / align time): 140 / 0.628 / 14010000/ (?) GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 19 Gravimetric GÇó Signature radius: 285
*Underlining added for emphasis
Did anyone manage to check that the loss of the +5% shield resistance was properly offset by the increase in shield strength? At least looking at the numbers it does not seem to.
Did anyone get a chance to test these against the other faction BCs? How did they perform? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
|
Posted - 2013.04.27 18:54:00 -
[403] - Quote
Kenshi Hanshin wrote:Ytterbium wrote:DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295 Evelopedia wrote:DRAKE Standard ISSUE (Pre-Odyssey):
GÇó Caldari Battlecruiser skill bonuses: +5% Shield Resistance +5% Kinetic Dmg for HML and HAML per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 7 launchers GÇó Fittings: 850 PWG, 525 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 5469 / 1400 / 3906/ 3906 GÇó Capacitor (amount / recharge rate / cap per second): 2812.5/ 750s / 3.75 GÇó Mobility (max velocity / agility / mass / align time): 140 / 0.628 / 14010000/ (?) GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 19 Gravimetric GÇó Signature radius: 285 *Underlining added for emphasis Did anyone manage to check that the loss of the +5% shield resistance was properly offset by the increase in shield strength? At least looking at the numbers it does not seem to. Did anyone get a chance to test these against the other faction BCs? How did they perform?
2 things here you're showing the old drake before the bc rebalance ...lost a high .. lost a turret... it got 10% damage bonus .. lost some tank. Also it will lose some resists for odyssey .. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Chessur
Life of lively full life thx to shield battery
64
|
Posted - 2013.04.28 02:35:00 -
[404] - Quote
So Navy BC's
Harb Navy Issue: This ship is amazing and I love what CCP has done with it. Shield fit this ship is sporting close to 700 DPS with scorch, out to 35K with a medium neut and decent EHP. This thing is a sex machine and I can't wait to fly it.
Drake Navy Issue: Huge tank..... and that's about it. RLM fit it doesn't have the range to really be usable with its speed / agility. HML's have been unusable since the nerf, as the drake has anemic DPS and application while using them. So HAM's again damage application is a huge issue. But it can be worked around because the drake has a few spare mids to give up. So in my view, the drake is now relegated to a pure HAM brawler. It will do this job the way it always has and be decent.
Brutix: Again an armor brawler or shield gank. That is all it will ever be. Talos is much better at Blaster kiting thanks to projection, and even with the tracking bonus- brutix with rails is still complete ****. If med rails were made better, it could have some use. But for the time being is currently 100% outclassed by the harb. A one dimensional role, but it will do that role well.'
Fleet Cane: So the old cane is back. The new TE nerfs severly neutor it from doing any significant kiting. But dual med neuts really can't be ignored. I am glad to see the cane back. But with the lack of projection, the shield cane is going to have a tight window of opportunity. But Its possible. Armor cane is going to be secksy as always. |
Mole Guy
Xoth Inc Unclaimed.
74
|
Posted - 2013.04.28 05:12:00 -
[405] - Quote
umm.. why do all bc have the same 3.8 cap per second charge rate when we amarr ships have 3x the cap drain of our closest peeps?
we can run our burner, we can shoot our guns, but if u turn the captains coffee pot on, itll short circuit everything out... wth? |
Perihelion Olenard
153
|
Posted - 2013.04.28 07:02:00 -
[406] - Quote
With that tracking bonus and the mass reduction the navy brutix may make an interesting dual propulsion platform. I wear my sunglasses at night. |
Naomi Knight
Imperial Academy Amarr Empire
329
|
Posted - 2013.04.28 09:25:00 -
[407] - Quote
Anybody else think navy drake seems rather weak compared to the others maybe except the hurricane. It has no utility high slots 8 effective weapons vs 9 on brutix+harb and 10 on cane. It get 5% explo radius vs 7.5% tracking. Also less drones. Has fitting problems. It doesnt looks tankier at all. Slow compared to the brutix/cane. 10 med+lows vs 11. Oh and best if it is meant to be a long range missile kiter , then why its sensor range is so short? 60km... It should be minimum 75km oh and the shield tanked railgun brutix is superior .... yeah it is , gj balacning |
Florian Kuehne
Tech3 Company
7
|
Posted - 2013.04.28 09:58:00 -
[408] - Quote
Just a simple question. I know that some Commdanships will have some improvements but look at the navy BC.
They are strong opponents against the commandships. They got more HP, more slots, more damage due to tracking bonus etc. The CS got more resistance, some racial bonus to fleet warfare and thats all. |
lollerwaffle
Clandestine Vector THE SPACE P0LICE
41
|
Posted - 2013.04.28 10:25:00 -
[409] - Quote
Naomi Knight wrote:Anybody else think navy drake seems rather weak compared to the others maybe except the hurricane. *Snip*
At first, I thought, "Drake with 8 launchers = sex"
Then I ran the numbers in EFT:
[NEW Drake Navy Issue, Buffer] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Warp Disruptor II Large Shield Extender II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x5
Compared with a standard HAM drake fit the same way (less 2 launchers, has small neut):
Drake NI vs Standard Drake (All level 5 skills): Defense: EHP: 73,151 VS 63,751 (drake as the option of fitting second LSE II to bump this up to 78k) Resists: 38.7%/ 51%/ 63.3%/ 69.4% VS 54.1%/ 63.2%/ 72.4%/ 77% Tank: 83hp/s VS 143hp/s
Mobility: Speed: 188m/s (1,147m/s with MWD) VS 175m/s (1,003m/s with MWD) Align: 8s VS 8.9s (MWD off)
Offense (drones not inc.): CN Kinetic DPS: 475 VS 534 CN Others DPS: 475 VS 356 CN Kinetic Volley: 1,599 VS 1,799 CN Others Volley: 1,599 VS 1,199 Missile Velocity: 5,062.5 vs 3,375 Exp Velocity: 151.5 VS 151.5 Exp Radius: 70.3125 VS 93.75
To summarize: Drake NI is slightly tankier raw HP wise, BUT has a worse resist profile, and no option to fit 2nd LSE. Drake NI is slightly faster by about 140m/s with MWD on, and about 13m/s with MWD off. Drake NI has less kinetic dmg than drake, but more damage in other types, with slightly better missile velocity and exp. radius.
Maybe I fail at fitting the Drake NI, and I'm 'doing it wrong' but it looks like the trade-off isn't really worth the price difference to me. Drake NI is slightly more flexible than drake in terms of damage type and speed, with a very slightly better align time, but not really straight up better than the Drake.
Meh. Anyone point out where I'm wrong, and I'll be happy to change my mind. |
Syrias Bizniz
Fucknot
149
|
Posted - 2013.04.28 22:55:00 -
[410] - Quote
Wow @ Navy Drake. Already got my fitting for it ready2go, ... absolute beast impending from the paper stats and having in mind what a regular drake can achieve right now.
Gé¼: what you're doing wrong is trying to compare the regular drake to the new navy drake. They are very close up in tank and damage for SOLO WORK, in a fleet environment with logi, the normal drake will be better just because of the resistances. However, the Navy Drake's ability to project it's damage is by far better. BY FAR. |
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Armin Arraeb
Spirits of Vacon Initiative Associates
0
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Posted - 2013.04.29 15:36:00 -
[411] - Quote
Maybe a little heretical question: While your adding faction Battlecruisers, why not adding pirate Battlecruisers as well? I mean this is the last ship category that does not have pirate versions! (except of capitals of course)
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
124
|
Posted - 2013.04.29 16:30:00 -
[412] - Quote
Armin Arraeb wrote:Maybe a little heretical question: While your adding faction Battlecruisers, why not adding pirate Battlecruisers as well? I mean this is the last ship category that does not have pirate versions! (except of capitals of course)
and destroyers that don't even have navy versions yet 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Calathorn Virpio
Golden Construction Inc. Legacy Rising
241
|
Posted - 2013.04.29 21:45:00 -
[413] - Quote
ok....see the attack and navy BC threads, where is the regular BC one? BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |
Syrias Bizniz
Dark Shadows Of The Night
149
|
Posted - 2013.04.29 22:09:00 -
[414] - Quote
Calathorn Virpio wrote:ok....see the attack and navy BC threads, where is the regular BC one?
wtf man? You've been in a coma or sth like that? |
Hagika
LEGI0N
42
|
Posted - 2013.04.30 02:32:00 -
[415] - Quote
Aliventi wrote:This Navy drake is going to be so be OP. No longer restricted to just kinetic damage. Velocity bonus (Kiting HAM drake anyone?) and excellent damage projection against smaller targets? Simply beyond winning.
Rumor has it, the first production navy drake is going to be flown by Chuck Norris. |
Hagika
LEGI0N
43
|
Posted - 2013.04.30 03:35:00 -
[416] - Quote
To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
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Avald Midular
Republic Military School Minmatar Republic
44
|
Posted - 2013.04.30 03:44:00 -
[417] - Quote
Hagika wrote:To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
Agreed, the line between using a BC and a BS is even more blurry now given these navy BC's tank and mobility. With these in the game I feel like we need more of a reason to go with BS's. |
Hagika
LEGI0N
43
|
Posted - 2013.04.30 03:45:00 -
[418] - Quote
Flyinghotpocket wrote:lol rage rage cry cry cry. guess what scum of the universe, its amarr time, all you other races had your years of awesome pwning pvp, now its amarr time biatch!
look forward to killing many navy hurricanes with new navy harbinger!
Actually some years ago, Amarr was an unstoppable r@pe machine. Caldari was even awesome.
Its been going fairly balanced between amarr,gallente and minnie for awhile now, well minus the last 2 years. In which Matar has been king of the hill in most ship classes. Caldari has had the drake hype for awhile but thats over and done with.
Hopefully we will see everything even out with everyone.
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Hagika
LEGI0N
44
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Posted - 2013.04.30 03:47:00 -
[419] - Quote
Avald Midular wrote:Hagika wrote:To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
Agreed, the line between using a BC and a BS is even more blurry now given these navy BC's tank and mobility. With these in the game I feel like we need more of a reason to go with BS's.
Yes I completely agree with you, the battleship needs to make a come back. The only real use now is ridiculous arty fleets.
I also can not express enough on medium rail changes, regular and capital ship missile systems and amarr cap issues. Also Beams eat way too much PG. |
Avald Midular
Republic Military School Minmatar Republic
45
|
Posted - 2013.04.30 03:56:00 -
[420] - Quote
Hagika wrote:Avald Midular wrote:Hagika wrote:To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
Agreed, the line between using a BC and a BS is even more blurry now given these navy BC's tank and mobility. With these in the game I feel like we need more of a reason to go with BS's. Yes I completely agree with you, the battleship needs to make a come back. The only real use now is ridiculous arty fleets. I also can not express enough on medium rail changes, regular and capital ship missile systems and amarr cap issues. Also Beams eat way too much PG.
Abaddon Arty fleets at that. |
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